diff options
| author | root <root@alpha.trunkmasters.com> | 2026-09-19 03:01:08 -0500 |
|---|---|---|
| committer | root <root@alpha.trunkmasters.com> | 2026-09-19 03:01:08 -0500 |
| commit | fc641028004011c6d8f1a4db9cd571823b825eab (patch) | |
| tree | bc02a7e2a487eb8c1f405156d0c44b2f377663f5 | |
| parent | 89051df130b5120fda29380e3b3b2e4effc349f8 (diff) | |
| download | srcux-fc641028004011c6d8f1a4db9cd571823b825eab.tar.gz srcux-fc641028004011c6d8f1a4db9cd571823b825eab.tar.xz srcux-fc641028004011c6d8f1a4db9cd571823b825eab.zip | |
Checkpoint dirty output before beosrepo update
192 files changed, 2636 insertions, 60278 deletions
diff --git a/acct-user/ollama/ollama-3.ebuild b/acct-user/ollama/ollama-0.ebuild index 5734021f3150..3ee94c300953 100644 --- a/acct-user/ollama/ollama-3.ebuild +++ b/acct-user/ollama/ollama-0.ebuild @@ -1,18 +1,16 @@ -# Copyright 2024-2025 Gentoo Authors +# Copyright 2024-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 -EAPI=8 +EAPI=9 inherit acct-user DESCRIPTION="A user for ollama" -ACCT_USER_ID=-1 +ACCT_USER_ID=562 ACCT_USER_HOME=/var/lib/ollama ACCT_USER_HOME_PERMS=0750 ACCT_USER_GROUPS=( ollama ) -KEYWORDS="~amd64" - IUSE="cuda" acct-user_add_deps diff --git a/app-admin/osforge/files/osforge-0.2.1-fast-seed-restore.patch b/app-admin/osforge/files/osforge-0.2.1-fast-seed-restore.patch deleted file mode 100644 index f1d54ac46e2e..000000000000 --- a/app-admin/osforge/files/osforge-0.2.1-fast-seed-restore.patch +++ /dev/null @@ -1,17 +0,0 @@ ---- a/src/osforge/merge.py -+++ b/src/osforge/merge.py -@@ -937,0 +938,11 @@ -+def replace_package(src_root: Path, build_dir: Path, pkg: str) -> bool: -+ """Replace an authoritative package without redundant comparisons.""" -+ src = src_root / pkg -+ if not src.is_dir(): -+ return False -+ dest = build_dir / pkg -+ remove_path(dest) -+ copy_tree_merge(src, dest) -+ return True -+ -+ -@@ -1099,1 +1110,1 @@ -- if copy_package(seed_sources[rel], build_dir, rel): -+ if replace_package(seed_sources[rel], build_dir, rel): diff --git a/app-emulation/wine-vanilla/wine-vanilla-11.18.ebuild b/app-emulation/wine-vanilla/wine-vanilla-11.18.ebuild deleted file mode 100644 index f1bef564158c..000000000000 --- a/app-emulation/wine-vanilla/wine-vanilla-11.18.ebuild +++ /dev/null @@ -1,216 +0,0 @@ -# Copyright 2022-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit optfeature wine - -WINE_GECKO=2.47.4 -WINE_MONO=11.3.0 - -if [[ ${PV} == 9999 ]]; then - inherit git-r3 - EGIT_REPO_URI="https://gitlab.winehq.org/wine/wine.git" -else - (( $(ver_cut 2) )) && WINE_SDIR=$(ver_cut 1).x || WINE_SDIR=$(ver_cut 1).0 - SRC_URI="https://dl.winehq.org/wine/source/${WINE_SDIR}/wine-${PV}.tar.xz" - S=${WORKDIR}/wine-${PV} - KEYWORDS="-* ~amd64 ~arm64 ~x86" -fi - -DESCRIPTION="Free implementation of Windows(tm) on Unix, without external patchsets" -HOMEPAGE=" - https://www.winehq.org/ - https://gitlab.winehq.org/wine/wine/ -" - -LICENSE=" - LGPL-2.1+ - BSD BSD-2 IJG MIT OPENLDAP ZLIB gsm libpng2 libtiff public-domain -" -SLOT="${PV}" -IUSE=" - +X +alsa bluetooth cups +dbus dos ffmpeg +fontconfig +gecko gphoto2 - +gstreamer kerberos +mono netapi nls odbc opencl +opengl pcap perl - pulseaudio samba scanner +sdl selinux smartcard +ssl +truetype udev - usb v4l vaapi +vulkan wayland xinerama -" -REQUIRED_USE=" - X? ( truetype ) - bluetooth? ( dbus ) - opengl? ( || ( X wayland ) ) -" - -# tests are non-trivial to run, can hang easily, don't play well with -# sandbox, and several need real opengl/vulkan or network access -RESTRICT="test" - -# `grep WINE_CHECK_SONAME configure.ac` + if not directly linked -WINE_DLOPEN_DEPEND=" - X? ( - x11-libs/libXcomposite[${WINE_USEDEP}] - x11-libs/libXcursor[${WINE_USEDEP}] - x11-libs/libXfixes[${WINE_USEDEP}] - x11-libs/libXi[${WINE_USEDEP}] - x11-libs/libXrandr[${WINE_USEDEP}] - x11-libs/libXrender[${WINE_USEDEP}] - x11-libs/libXxf86vm[${WINE_USEDEP}] - xinerama? ( x11-libs/libXinerama[${WINE_USEDEP}] ) - ) - cups? ( net-print/cups[${WINE_USEDEP}] ) - dbus? ( sys-apps/dbus[${WINE_USEDEP}] ) - fontconfig? ( media-libs/fontconfig[${WINE_USEDEP}] ) - kerberos? ( virtual/krb5[${WINE_USEDEP}] ) - netapi? ( net-fs/samba[${WINE_USEDEP}] ) - odbc? ( dev-db/unixODBC[${WINE_USEDEP}] ) - opengl? ( media-libs/libglvnd[X?,${WINE_USEDEP}] ) - sdl? ( media-libs/libsdl2[haptic,joystick,${WINE_USEDEP}] ) - ssl? ( net-libs/gnutls:=[${WINE_USEDEP}] ) - truetype? ( media-libs/freetype[${WINE_USEDEP}] ) - v4l? ( media-libs/libv4l[${WINE_USEDEP}] ) - vaapi? ( media-libs/libva:=[${WINE_USEDEP}] ) - vulkan? ( media-libs/vulkan-loader[X?,wayland?,${WINE_USEDEP}] ) -" -WINE_COMMON_DEPEND=" - ${WINE_DLOPEN_DEPEND} - X? ( - x11-libs/libX11[${WINE_USEDEP}] - x11-libs/libXext[${WINE_USEDEP}] - ) - alsa? ( media-libs/alsa-lib[${WINE_USEDEP}] ) - ffmpeg? ( media-video/ffmpeg:=[${WINE_USEDEP}] ) - gphoto2? ( media-libs/libgphoto2:=[${WINE_USEDEP}] ) - gstreamer? ( - dev-libs/glib:2[${WINE_USEDEP}] - media-libs/gst-plugins-base:1.0[${WINE_USEDEP}] - media-libs/gstreamer:1.0[${WINE_USEDEP}] - ) - opencl? ( virtual/opencl[${WINE_USEDEP}] ) - pcap? ( net-libs/libpcap[${WINE_USEDEP}] ) - pulseaudio? ( media-libs/libpulse[${WINE_USEDEP}] ) - scanner? ( media-gfx/sane-backends[${WINE_USEDEP}] ) - smartcard? ( sys-apps/pcsc-lite[${WINE_USEDEP}] ) - udev? ( virtual/libudev:=[${WINE_USEDEP}] ) - usb? ( dev-libs/libusb:1[${WINE_USEDEP}] ) - wayland? ( - dev-libs/wayland[${WINE_USEDEP}] - x11-libs/libxkbcommon[${WINE_USEDEP}] - ) -" -RDEPEND=" - ${WINE_COMMON_DEPEND} - app-emulation/wine-desktop-common - dos? ( - || ( - games-emulation/dosbox - games-emulation/dosbox-staging - ) - ) - gecko? ( - app-emulation/wine-gecko:${WINE_GECKO}[${WINE_USEDEP}] - wow64? ( app-emulation/wine-gecko[abi_x86_32] ) - ) - gstreamer? ( media-plugins/gst-plugins-meta:1.0[${WINE_USEDEP}] ) - mono? ( app-emulation/wine-mono:${WINE_MONO} ) - perl? ( - dev-lang/perl - dev-perl/XML-LibXML - ) - samba? ( net-fs/samba[winbind] ) - selinux? ( sec-policy/selinux-wine ) -" -DEPEND=" - ${WINE_COMMON_DEPEND} - >=sys-kernel/linux-headers-6.14 - X? ( x11-base/xorg-proto ) - bluetooth? ( net-wireless/bluez ) - opencl? ( dev-util/opencl-headers ) -" -BDEPEND=" - sys-devel/bison - sys-devel/flex - virtual/pkgconfig - amd64? ( dev-lang/nasm ) - nls? ( sys-devel/gettext ) - wayland? ( dev-util/wayland-scanner ) - x86? ( dev-lang/nasm ) -" - -QA_CONFIG_IMPL_DECL_SKIP=( - __clear_cache # unused on amd64+x86 (bug #900338) - res_getservers # false positive -) -QA_TEXTRELS="usr/lib/*/wine/i386-unix/*.so" # uses -fno-PIC -Wl,-z,notext -# intentionally ignored: https://gitlab.winehq.org/wine/wine/-/commit/433c2f8c06 -QA_FLAGS_IGNORED="usr/lib/.*/wine/.*-unix/wine-preloader" - -PATCHES=( - "${FILESDIR}"/${PN}-7.0-noexecstack.patch - "${FILESDIR}"/${PN}-8.13-rpath.patch -) - -src_configure() { - local wineconfargs=( - $(use_enable gecko mshtml) - $(use_enable mono mscoree) - --disable-tests - - $(use_with X x) - $(use_with alsa) - --without-capi #977907 - $(use_with cups) - $(use_with dbus) - $(use_with ffmpeg) - $(use_with fontconfig) - $(use_with gphoto2 gphoto) - $(use_with gstreamer) - --without-hwloc # currently only used on FreeBSD - $(use_with kerberos gssapi) - $(use_with kerberos krb5) - $(use_with netapi) - $(use_with nls gettext) - $(use_with opencl) - $(use_with opengl) - --without-oss # media-sound/oss is not packaged (OSSv4) - $(use_with pcap) - $(use_with pulseaudio pulse) - $(use_with scanner sane) - $(use_with sdl) - $(use_with smartcard pcsclite) - $(use_with ssl gnutls) - $(use_with truetype freetype) - $(use_with udev) - $(use_with usb) - $(use_with v4l v4l2) - $(use_with vaapi va) - $(use_with vulkan) - $(use_with wayland) - $(use_with xinerama) - - $(usev !bluetooth ' - ac_cv_header_bluetooth_bluetooth_h=no - ac_cv_header_bluetooth_rfcomm_h=no - ') - $(usev !odbc ac_cv_lib_soname_odbc=) - ) - - wine_src_configure -} - -src_install() { - use perl || local WINE_SKIP_INSTALL=( - ${WINE_DATADIR}/man/man1/wine{dump,maker}.1 - ${WINE_PREFIX}/bin/{function_grep.pl,wine{dump,maker}} - ) - - wine_src_install - - dodoc ANNOUNCE* AUTHORS README* documentation/README* -} - -pkg_postinst() { - wine_pkg_postinst - - optfeature "/dev/hidraw* access used for *some* controllers (e.g. DualShock4)" \ - games-util/game-device-udev-rules -} diff --git a/dev-cpp/glaze/files/glaze-5.2.1-unbundle-test-deps.patch b/dev-cpp/glaze/files/glaze-5.2.1-unbundle-test-deps.patch new file mode 100644 index 000000000000..8ccf74af061f --- /dev/null +++ b/dev-cpp/glaze/files/glaze-5.2.1-unbundle-test-deps.patch @@ -0,0 +1,64 @@ +diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt +index 028b3994..0b105eb2 100644 +--- a/tests/CMakeLists.txt ++++ b/tests/CMakeLists.txt +@@ -1,17 +1,9 @@ + include(FetchContent) + +-FetchContent_Declare( +- ut +- GIT_REPOSITORY https://github.com/openalgz/ut +- GIT_TAG v0.0.5 +- GIT_SHALLOW TRUE +-) ++find_package(ut2-glaze REQUIRED) + + message(STATUS "Fetching dependencies...") + set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL TRUE) +-set(CMAKE_SKIP_INSTALL_RULES ON CACHE BOOL "" FORCE) +-FetchContent_MakeAvailable(ut) +-set(CMAKE_SKIP_INSTALL_RULES OFF CACHE BOOL "" FORCE) + set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL FALSE) + message(STATUS "...finished fetching dependencies.") + +@@ -20,7 +12,7 @@ add_code_coverage_all_targets() + + add_library(glz_test_common INTERFACE) + target_compile_features(glz_test_common INTERFACE cxx_std_23) +-target_link_libraries(glz_test_common INTERFACE ut::ut glaze::glaze) ++target_link_libraries(glz_test_common INTERFACE ut2-glaze::ut2-glaze glaze::glaze) + if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") + target_compile_options(glz_test_common INTERFACE -fno-exceptions -fno-rtti) + if(CMAKE_CXX_COMPILER_ID MATCHES "GNU") +@@ -46,7 +38,7 @@ endif() + + add_library(glz_test_exceptions INTERFACE) + target_compile_features(glz_test_exceptions INTERFACE cxx_std_23) +-target_link_libraries(glz_test_exceptions INTERFACE ut::ut glaze::glaze) ++target_link_libraries(glz_test_exceptions INTERFACE ut2-glaze::ut2-glaze glaze::glaze) + if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") + target_compile_options(glz_test_exceptions INTERFACE) + target_compile_options(glz_test_exceptions INTERFACE -Wall -Wextra -pedantic) +diff --git a/tests/asio_repe/CMakeLists.txt b/tests/asio_repe/CMakeLists.txt +index 1518b4e5..3cc27f67 100644 +--- a/tests/asio_repe/CMakeLists.txt ++++ b/tests/asio_repe/CMakeLists.txt +@@ -1,14 +1,9 @@ + project(asio_repe) + +-FetchContent_Declare( +- asio +- GIT_REPOSITORY https://github.com/chriskohlhoff/asio.git +- GIT_TAG asio-1-32-0 +- GIT_SHALLOW TRUE +-) +-FetchContent_MakeAvailable(asio) ++find_package(PkgConfig REQUIRED) ++pkg_check_modules(asio GLOBAL IMPORTED_TARGET REQUIRED asio) + + add_executable(${PROJECT_NAME} ${PROJECT_NAME}.cpp) + + target_include_directories(${PROJECT_NAME} PRIVATE include ${asio_SOURCE_DIR}/asio/include) +-target_link_libraries(${PROJECT_NAME} PRIVATE glz_test_exceptions) +\ No newline at end of file ++target_link_libraries(${PROJECT_NAME} PRIVATE glz_test_exceptions) diff --git a/dev-cpp/glaze/files/glaze-7.0.2-unbundle-test-deps.patch b/dev-cpp/glaze/files/glaze-5.5.4-unbundle-test-deps.patch index 59f1415e7fed..fdcf4618d29a 100644 --- a/dev-cpp/glaze/files/glaze-7.0.2-unbundle-test-deps.patch +++ b/dev-cpp/glaze/files/glaze-5.5.4-unbundle-test-deps.patch @@ -1,8 +1,5 @@ - tests/CMakeLists.txt | 14 +++----------- - 1 file changed, 3 insertions(+), 11 deletions(-) - diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt -index ade41281..63fed1c7 100644 +index a2988c34..04f4e7e9 100644 --- a/tests/CMakeLists.txt +++ b/tests/CMakeLists.txt @@ -1,17 +1,9 @@ @@ -11,7 +8,7 @@ index ade41281..63fed1c7 100644 -FetchContent_Declare( - ut - GIT_REPOSITORY https://github.com/openalgz/ut -- GIT_TAG v1.1.0 +- GIT_TAG v1.0.0 - GIT_SHALLOW TRUE -) +find_package(ut2-glaze REQUIRED) @@ -24,21 +21,21 @@ index ade41281..63fed1c7 100644 set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL FALSE) message(STATUS "...finished fetching dependencies.") -@@ -76,7 +68,7 @@ add_code_coverage_all_targets() +@@ -20,7 +12,7 @@ add_code_coverage_all_targets() add_library(glz_test_common INTERFACE) target_compile_features(glz_test_common INTERFACE cxx_std_23) --target_link_libraries(glz_test_common INTERFACE ut::ut glaze::glaze glz_asio) -+target_link_libraries(glz_test_common INTERFACE ut2-glaze::ut2-glaze glaze::glaze glz_asio) +-target_link_libraries(glz_test_common INTERFACE ut::ut glaze::glaze) ++target_link_libraries(glz_test_common INTERFACE ut2-glaze::ut2-glaze glaze::glaze) if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") target_compile_options(glz_test_common INTERFACE -fno-exceptions -fno-rtti) if(CMAKE_CXX_COMPILER_ID MATCHES "GNU") -@@ -102,7 +94,7 @@ endif() +@@ -46,7 +38,7 @@ endif() add_library(glz_test_exceptions INTERFACE) target_compile_features(glz_test_exceptions INTERFACE cxx_std_23) --target_link_libraries(glz_test_exceptions INTERFACE ut::ut glaze::glaze glz_asio) -+target_link_libraries(glz_test_exceptions INTERFACE ut2-glaze::ut2-glaze glaze::glaze glz_asio) +-target_link_libraries(glz_test_exceptions INTERFACE ut::ut glaze::glaze) ++target_link_libraries(glz_test_exceptions INTERFACE ut2-glaze::ut2-glaze glaze::glaze) if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") target_compile_options(glz_test_exceptions INTERFACE) target_compile_options(glz_test_exceptions INTERFACE -Wall -Wextra -pedantic) diff --git a/dev-cpp/glaze/glaze-7.0.2.ebuild b/dev-cpp/glaze/glaze-5.2.1.ebuild index bf3255dce0da..0c21e07e7a82 100644 --- a/dev-cpp/glaze/glaze-7.0.2.ebuild +++ b/dev-cpp/glaze/glaze-5.2.1.ebuild @@ -1,4 +1,4 @@ -# Copyright 2025-2026 Gentoo Authors +# Copyright 2025 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 @@ -13,14 +13,14 @@ S="${WORKDIR}/glaze-${PV}" LICENSE="MIT" SLOT="0" -KEYWORDS="~amd64" +KEYWORDS="amd64" IUSE="examples fuzzing test" RESTRICT="!test? ( test )" DEPEND=" test? ( dev-cpp/asio - >=dev-cpp/eigen-3.4 + >=dev-cpp/eigen-3.4:= dev-cpp/ut2-glaze ) " diff --git a/dev-cpp/glaze/glaze-5.5.4.ebuild b/dev-cpp/glaze/glaze-5.5.4.ebuild new file mode 100644 index 000000000000..0c21e07e7a82 --- /dev/null +++ b/dev-cpp/glaze/glaze-5.5.4.ebuild @@ -0,0 +1,44 @@ +# Copyright 2025 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit cmake + +DESCRIPTION="Extremely fast, in memory, JSON and interface library for modern C++" +HOMEPAGE="https://github.com/stephenberry/glaze" +SRC_URI="https://github.com/stephenberry/glaze/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz" + +S="${WORKDIR}/glaze-${PV}" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="amd64" +IUSE="examples fuzzing test" +RESTRICT="!test? ( test )" + +DEPEND=" + test? ( + dev-cpp/asio + >=dev-cpp/eigen-3.4:= + dev-cpp/ut2-glaze + ) +" +RDEPEND="${DEPEND}" + +# Unbundle test dependencies otherwise they are fetched from github at build time +PATCHES=( + "${FILESDIR}/${P}-unbundle-test-deps.patch" +) + +src_configure() { + local mycmakeargs=( + -DCMAKE_SKIP_INSTALL_RULES=OFF + -Dglaze_DEVELOPER_MODE=ON + -Dglaze_ENABLE_FUZZING=$(usex fuzzing) + -Dglaze_BUILD_EXAMPLES=$(usex examples) + -DBUILD_TESTING=$(usex test) + ) + + cmake_src_configure +} diff --git a/dev-cpp/glaze/glaze-8.1.0.ebuild b/dev-cpp/glaze/glaze-8.1.0.ebuild new file mode 100644 index 000000000000..c87b505c179c --- /dev/null +++ b/dev-cpp/glaze/glaze-8.1.0.ebuild @@ -0,0 +1,41 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit cmake + +DESCRIPTION="Extremely fast, in memory, JSON and interface library for modern C++" +HOMEPAGE="https://github.com/stephenberry/glaze" +SRC_URI=" + https://github.com/stephenberry/glaze/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz +" + +S="${WORKDIR}/glaze-${PV}" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64" +IUSE="examples fuzzing test" +RESTRICT="!test? ( test )" + +DEPEND=" + test? ( + dev-cpp/asio + >=dev-cpp/eigen-3.4:= + >=dev-cpp/ut2-glaze-1.2.1 + ) +" +RDEPEND="${DEPEND}" + +src_configure() { + local mycmakeargs=( + -DCMAKE_SKIP_INSTALL_RULES=OFF + -Dglaze_DEVELOPER_MODE=ON + -Dglaze_ENABLE_FUZZING=$(usex fuzzing) + -Dglaze_BUILD_EXAMPLES=$(usex examples) + -DBUILD_TESTING=$(usex test) + ) + + cmake_src_configure +} diff --git a/dev-lang/deno-bin/deno-bin-2.9.7.ebuild b/dev-lang/deno-bin/deno-bin-2.9.4.ebuild index 5baf84ee6900..5baf84ee6900 100644 --- a/dev-lang/deno-bin/deno-bin-2.9.7.ebuild +++ b/dev-lang/deno-bin/deno-bin-2.9.4.ebuild diff --git a/dev-lang/deno-bin/deno-bin-2.9.5.ebuild b/dev-lang/deno-bin/deno-bin-2.9.5.ebuild new file mode 100644 index 000000000000..5baf84ee6900 --- /dev/null +++ b/dev-lang/deno-bin/deno-bin-2.9.5.ebuild @@ -0,0 +1,63 @@ +# Copyright 2025-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=9 + +inherit shell-completion toolchain-funcs + +DESCRIPTION="Modern runtime for JavaScript and TypeScript" +HOMEPAGE="https://deno.com/" +SRC_URI=" + amd64? ( + https://github.com/denoland/deno/releases/download/v${PV}/deno-x86_64-unknown-linux-gnu.zip + -> ${P}-amd64.zip + ) + arm64? ( + https://github.com/denoland/deno/releases/download/v${PV}/deno-aarch64-unknown-linux-gnu.zip + -> ${P}-arm64.zip + ) +" +S=${WORKDIR} + +LICENSE="MIT" +LICENSE+=" + Apache-2.0 Apache-2.0-with-LLVM-exceptions BSD-2 BSD CC0-1.0 ISC MIT + MPL-2.0 openssl Unicode-3.0 Unicode-DFS-2016 ZLIB +" # crates +SLOT="0" +KEYWORDS="-* ~amd64 ~arm64" + +RDEPEND=" + || ( + llvm-runtimes/libgcc + sys-devel/gcc:* + ) + sys-libs/glibc +" +BDEPEND=" + app-arch/unzip +" + +QA_PREBUILT="usr/bin/deno" + +src_compile() { + if ! tc-is-cross-compiler; then + ./deno completions bash > "${T}"/deno || die + ./deno completions fish > "${T}"/deno.fish || die + ./deno completions zsh > "${T}"/_deno || die + else + ewarn "shell completion files were skipped due to cross-compilation" + fi +} + +src_install() { + dobin deno + + newenvd - 50deno <<<"DENO_NO_UPDATE_CHECK=1" + + if ! tc-is-cross-compiler; then + dobashcomp "${T}"/deno + dofishcomp "${T}"/deno.fish + dozshcomp "${T}"/_deno + fi +} diff --git a/dev-libs/openssl-compat/files/gentoo.config-0.9.8 b/dev-libs/openssl-compat/files/gentoo.config-1.0.2 index e74e87ee8aba..6d4cd3112618 100644 --- a/dev-libs/openssl-compat/files/gentoo.config-0.9.8 +++ b/dev-libs/openssl-compat/files/gentoo.config-1.0.2 @@ -13,8 +13,9 @@ if [[ $1 == "test" ]] ; then for c in \ "arm-gentoo-linux-uclibc |linux-generic32 -DL_ENDIAN" \ - "armv5b-linux-gnu |linux-generic32 -DB_ENDIAN" \ + "armv5b-linux-gnu |linux-armv4 -DB_ENDIAN" \ "x86_64-pc-linux-gnu |linux-x86_64" \ + "alpha-linux-gnu |linux-alpha-gcc" \ "alphaev56-unknown-linux-gnu |linux-alpha+bwx-gcc" \ "i686-pc-linux-gnu |linux-elf" \ "whatever-gentoo-freebsdX.Y |BSD-generic32" \ @@ -25,12 +26,15 @@ if [[ $1 == "test" ]] ; then "hppa64-aldsF-linux-gnu5.3 |linux-generic32 -DB_ENDIAN" \ "powerpc-gentOO-linux-uclibc |linux-ppc" \ "powerpc64-unk-linux-gnu |linux-ppc64" \ + "powerpc64le-linux-gnu |linux-ppc64le" \ "x86_64-apple-darwinX |darwin64-x86_64-cc" \ "powerpc64-apple-darwinX |darwin64-ppc-cc" \ "i686-apple-darwinX |darwin-i386-cc" \ "i386-apple-darwinX |darwin-i386-cc" \ "powerpc-apple-darwinX |darwin-ppc-cc" \ "i586-pc-winnt |winnt-parity" \ + "s390-ibm-linux-gnu |linux-generic32 -DB_ENDIAN" \ + "s390x-linux-gnu |linux64-s390x" \ ;do CHOST=${c/|*} ret_want=${c/*|} @@ -51,14 +55,17 @@ fi # Detect the operating system case ${CHOST} in - *-aix*) system="aix";; - *-darwin*) system="darwin";; - *-freebsd*) system="BSD";; - *-hpux*) system="hpux";; - *-linux*) system="linux";; - *-solaris*) system="solaris";; - *-winnt*) system="winnt";; - *) exit 0;; + *-aix*) system="aix";; + *-darwin*) system="darwin";; + *-freebsd*) system="BSD";; + *-hpux*) system="hpux";; + *-linux*) system="linux";; + *-solaris*) system="solaris";; + *-winnt*) system="winnt";; + x86_64-*-mingw*) system="mingw64";; + *mingw*) system="mingw";; + *-gnu*) system="hurd";; + *) exit 0;; esac @@ -74,29 +81,44 @@ machine="" chost_machine=${CHOST%%-*} case ${system} in linux) - case ${chost_machine} in - alphaev56*) machine=alpha+bwx-${compiler};; + case ${chost_machine}:${ABI} in + aarch64*be*) machine="aarch64 -DB_ENDIAN";; + aarch64*) machine="aarch64 -DL_ENDIAN";; + alphaev56*|\ alphaev[678]*)machine=alpha+bwx-${compiler};; alpha*) machine=alpha-${compiler};; + armv[4-9]*b*) machine="armv4 -DB_ENDIAN";; + armv[4-9]*) machine="armv4 -DL_ENDIAN";; arm*b*) machine="generic32 -DB_ENDIAN";; arm*) machine="generic32 -DL_ENDIAN";; + avr*) machine="generic32 -DL_ENDIAN";; + bfin*) machine="generic32 -DL_ENDIAN";; # hppa64*) machine=parisc64;; hppa*) machine="generic32 -DB_ENDIAN";; - i[0-9]86*) machine=elf;; + i[0-9]86*|\ + x86_64*:x86) machine=elf;; ia64*) machine=ia64;; m68*) machine="generic32 -DB_ENDIAN";; mips*el*) machine="generic32 -DL_ENDIAN";; mips*) machine="generic32 -DB_ENDIAN";; + powerpc64*le*)machine=ppc64le;; powerpc64*) machine=ppc64;; + powerpc*le*) machine="generic32 -DL_ENDIAN";; powerpc*) machine=ppc;; # sh64*) machine=elf;; sh*b*) machine="generic32 -DB_ENDIAN";; sh*) machine="generic32 -DL_ENDIAN";; + # TODO: Might want to do -mcpu probing like glibc to determine a + # better default for sparc-linux-gnu targets. This logic will + # break v7 and older systems when they use it. sparc*v7*) machine="generic32 -DB_ENDIAN";; - sparc64*) machine=sparcv9;; + sparc64*) machine=sparcv9 system=linux64;; + sparc*v9*) machine=sparcv9;; + sparc*v8*) machine=sparcv8;; sparc*) machine=sparcv8;; - s390x*) machine="generic64 -DB_ENDIAN";; + s390x*) machine=s390x system=linux64;; s390*) machine="generic32 -DB_ENDIAN";; + x86_64*:x32) machine=x32;; x86_64*) machine=x86_64;; esac ;; @@ -137,6 +159,17 @@ solaris) winnt) machine=parity ;; +mingw*) + # special case ... no xxx-yyy style name + echo ${system} + ;; +hurd) + case ${chost_machine} in + i[0-9]86*) machine=x86;; + x86_64*) machine=x86_64;; + *) machine=generic32;; + esac + ;; esac diff --git a/dev-libs/openssl-compat/files/gentoo.config-1.0.4 b/dev-libs/openssl-compat/files/gentoo.config-1.0.4 new file mode 100644 index 000000000000..735ab493c577 --- /dev/null +++ b/dev-libs/openssl-compat/files/gentoo.config-1.0.4 @@ -0,0 +1,184 @@ +#!/usr/bin/env bash +# Copyright 1999-2020 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 +# +# Openssl doesn't play along nicely with cross-compiling +# like autotools based projects, so let's teach it new tricks. +# +# Review the bundled 'config' script to see why kind of targets +# we can pass to the 'Configure' script. + + +# Testing routines +if [[ $1 == "test" ]] ; then + for c in \ + "arm-gentoo-linux-uclibc |linux-generic32 -DL_ENDIAN" \ + "armv5b-linux-gnu |linux-armv4 -DB_ENDIAN" \ + "x86_64-pc-linux-gnu |linux-x86_64" \ + "alpha-linux-gnu |linux-alpha-gcc" \ + "alphaev56-unknown-linux-gnu |linux-alpha+bwx-gcc" \ + "i686-pc-linux-gnu |linux-elf" \ + "whatever-gentoo-freebsdX.Y |BSD-generic32" \ + "i686-gentoo-freebsdX.Y |BSD-x86-elf" \ + "sparc64-alpha-freebsdX.Y |BSD-sparc64" \ + "ia64-gentoo-freebsd5.99234 |BSD-ia64" \ + "x86_64-gentoo-freebsdX.Y |BSD-x86_64" \ + "hppa64-aldsF-linux-gnu5.3 |linux-generic32 -DB_ENDIAN" \ + "powerpc-gentOO-linux-uclibc |linux-ppc" \ + "powerpc64-unk-linux-gnu |linux-ppc64" \ + "powerpc64le-linux-gnu |linux-ppc64le" \ + "x86_64-apple-darwinX |darwin64-x86_64-cc" \ + "powerpc64-apple-darwinX |darwin64-ppc-cc" \ + "i686-apple-darwinX |darwin-i386-cc" \ + "i386-apple-darwinX |darwin-i386-cc" \ + "powerpc-apple-darwinX |darwin-ppc-cc" \ + "i586-pc-winnt |winnt-parity" \ + "s390-ibm-linux-gnu |linux-generic32 -DB_ENDIAN" \ + "s390x-linux-gnu |linux64-s390x" \ + ;do + CHOST=${c/|*} + ret_want=${c/*|} + ret_got=$(CHOST=${CHOST} "$0") + + if [[ ${ret_want} == "${ret_got}" ]] ; then + echo "PASS: ${CHOST}" + else + echo "FAIL: ${CHOST}" + echo -e "\twanted: ${ret_want}" + echo -e "\twe got: ${ret_got}" + fi + done + exit 0 +fi +[[ -z ${CHOST} && -n $1 ]] && CHOST=$1 + + +# Detect the operating system +case ${CHOST} in + *-aix*) system="aix";; + *-darwin*) system="darwin";; + *-freebsd*) system="BSD";; + *-hpux*) system="hpux";; + *-linux*) system="linux";; + *-solaris*) system="solaris";; + *-winnt*) system="winnt";; + x86_64-*-mingw*) system="mingw64";; + *mingw*) system="mingw";; + *-gnu*) system="hurd";; + *) exit 0;; +esac + + +# Compiler munging +compiler="gcc" +if [[ ${CC} == "ccc" ]] ; then + compiler=${CC} +fi + + +# Detect target arch +machine="" +chost_machine=${CHOST%%-*} +case ${system} in +linux) + case ${chost_machine}:${ABI} in + aarch64*be*) machine="aarch64 -DB_ENDIAN";; + aarch64*) machine="aarch64 -DL_ENDIAN";; + alphaev56*|\ + alphaev[678]*)machine=alpha+bwx-${compiler};; + alpha*) machine=alpha-${compiler};; + armv[4-9]*b*) machine="armv4 -DB_ENDIAN";; + armv[4-9]*) machine="armv4 -DL_ENDIAN";; + arm*b*) machine="generic32 -DB_ENDIAN";; + arm*) machine="generic32 -DL_ENDIAN";; + avr*) machine="generic32 -DL_ENDIAN";; + bfin*) machine="generic32 -DL_ENDIAN";; + # hppa64*) machine=parisc64;; + hppa*) machine="generic32 -DB_ENDIAN";; + i[0-9]86*|\ + x86_64*:x86) machine=x86;; + ia64*) machine=ia64;; + loongarch64*) machine="loongarch64 -DL_ENDIAN" system=linux64;; + m68*) machine="latomic -DB_ENDIAN";; + mips*el*:o32) machine="mips32 -DL_ENDIAN";; + mips*:o32) machine="mips32 -DB_ENDIAN";; + mips*el*:n32) machine="mips64 -DL_ENDIAN";; + mips*:n32) machine="mips64 -DB_ENDIAN";; + mips*el*:n64) machine="mips64 -DL_ENDIAN" system=linux64;; + mips*:n64) machine="mips64 -DB_ENDIAN" system=linux64;; + powerpc64*le*)machine=ppc64le;; + powerpc64*) machine=ppc64;; + powerpc*le*) machine="generic32 -DL_ENDIAN";; + powerpc*) machine=ppc;; + riscv32*) machine="generic32 -DL_ENDIAN";; + riscv64*) machine="riscv64 -DL_ENDIAN" system=linux64;; + # sh64*) machine=elf;; + sh*b*) machine="generic32 -DB_ENDIAN";; + sh*) machine="generic32 -DL_ENDIAN";; + # TODO: Might want to do -mcpu probing like glibc to determine a + # better default for sparc-linux-gnu targets. This logic will + # break v7 and older systems when they use it. + sparc*v7*) machine="generic32 -DB_ENDIAN";; + sparc64*) machine=sparcv9 system=linux64;; + sparc*v9*) machine=sparcv9;; + sparc*v8*) machine=sparcv8;; + sparc*) machine=sparcv8;; + s390x*) machine=s390x system=linux64;; + s390*) machine="generic32 -DB_ENDIAN";; + x86_64*:x32) machine=x32;; + x86_64*) machine=x86_64;; + esac + ;; +BSD) + case ${chost_machine} in + alpha*) machine=generic64;; + i[6-9]86*) machine=x86-elf;; + ia64*) machine=ia64;; + sparc64*) machine=sparc64;; + x86_64*) machine=x86_64;; + *) machine=generic32;; + esac + ;; +aix) + machine=${compiler} + ;; +darwin) + case ${chost_machine} in + powerpc64) machine=ppc-cc; system=${system}64;; + powerpc) machine=ppc-cc;; + i?86*) machine=i386-cc;; + x86_64) machine=x86_64-cc; system=${system}64;; + esac + ;; +hpux) + case ${chost_machine} in + ia64) machine=ia64-${compiler} ;; + esac + ;; +solaris) + case ${chost_machine} in + i386) machine=x86-${compiler} ;; + x86_64*) machine=x86_64-${compiler}; system=${system}64;; + sparcv9*) machine=sparcv9-${compiler}; system=${system}64;; + sparc*) machine=sparcv8-${compiler};; + esac + ;; +winnt) + machine=parity + ;; +mingw*) + # special case ... no xxx-yyy style name + echo ${system} + ;; +hurd) + case ${chost_machine} in + i[0-9]86*) machine=x86;; + x86_64*) machine=x86_64;; + *) machine=generic32;; + esac + ;; +esac + + +# If we have something, show it +[[ -n ${machine} ]] && echo ${system}-${machine} diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8e-bsd-sparc64.patch b/dev-libs/openssl-compat/files/openssl-0.9.8e-bsd-sparc64.patch deleted file mode 100644 index a798164a9069..000000000000 --- a/dev-libs/openssl-compat/files/openssl-0.9.8e-bsd-sparc64.patch +++ /dev/null @@ -1,25 +0,0 @@ ---- a/Configure -+++ b/Configure -@@ -365,7 +365,7 @@ - # -DMD32_REG_T=int doesn't actually belong in sparc64 target, it - # simply *happens* to work around a compiler bug in gcc 3.3.3, - # triggered by RIPEMD160 code. --"BSD-sparc64", "gcc:-DB_ENDIAN -DTERMIOS -O3 -DMD32_REG_T=int -Wall::${BSDthreads}:::SIXTY_FOUR_BIT_LONG RC2_CHAR RC4_CHUNK DES_INT DES_PTR DES_RISC2 BF_PTR:::des_enc-sparc.o fcrypt_b.o:::::::::dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)", -+"BSD-sparc64", "gcc:-DB_ENDIAN -DTERMIOS -O3 -DMD32_REG_T=int -Wall::${BSDthreads}:ULTRASPARC::SIXTY_FOUR_BIT_LONG RC2_CHAR RC4_CHUNK DES_INT DES_PTR DES_RISC2 BF_PTR:::des_enc-sparc.o fcrypt_b.o:::::::::dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)", - "BSD-ia64", "gcc:-DL_ENDIAN -DTERMIOS -O3 -Wall::${BSDthreads}:::SIXTY_FOUR_BIT_LONG RC4_CHUNK:${ia64_asm}:dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)", - "BSD-x86_64", "gcc:-DL_ENDIAN -DTERMIOS -O3 -DMD32_REG_T=int -Wall::${BSDthreads}:::SIXTY_FOUR_BIT_LONG RC4_CHUNK DES_INT DES_UNROLL:${x86_64_asm}:dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)", - - -the -B flag is a no-op nowadays - ---- a/crypto/des/Makefile -+++ b/crypto/des/Makefile -@@ -62,7 +62,7 @@ - $(CC) $(CFLAGS) -o des des.o cbc3_enc.o $(LIB) - - des_enc-sparc.S: asm/des_enc.m4 -- m4 -B 8192 asm/des_enc.m4 > des_enc-sparc.S -+ m4 asm/des_enc.m4 > des_enc-sparc.S - - # ELF - dx86-elf.s: asm/des-586.pl ../perlasm/x86asm.pl ../perlasm/cbc.pl diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8h-ldflags.patch b/dev-libs/openssl-compat/files/openssl-0.9.8h-ldflags.patch deleted file mode 100644 index 64cc7bde0504..000000000000 --- a/dev-libs/openssl-compat/files/openssl-0.9.8h-ldflags.patch +++ /dev/null @@ -1,29 +0,0 @@ -http://bugs.gentoo.org/181438 -http://bugs.gentoo.org/327421 -https://rt.openssl.org/Ticket/Display.html?id=3332&user=guest&pass=guest - -make sure we respect LDFLAGS - -also make sure we don't add useless -rpath flags to the system libdir - ---- openssl-0.9.8h/Makefile.org -+++ openssl-0.9.8h/Makefile.org -@@ -180,6 +181,7 @@ - MAKEDEPEND='$$$${TOP}/util/domd $$$${TOP} -MD ${MAKEDEPPROG}' \ - DEPFLAG='-DOPENSSL_NO_DEPRECATED ${DEPFLAG}' \ - MAKEDEPPROG='${MAKEDEPPROG}' \ -+ LDFLAGS='${LDFLAGS}' \ - SHARED_LDFLAGS='${SHARED_LDFLAGS}' \ - KRB5_INCLUDES='${KRB5_INCLUDES}' LIBKRB5='${LIBKRB5}' \ - EXE_EXT='${EXE_EXT}' SHARED_LIBS='${SHARED_LIBS}' \ ---- openssl-0.9.8h/Makefile.shared -+++ openssl-0.9.8h/Makefile.shared -@@ -153,7 +153,7 @@ - NOALLSYMSFLAGS='-Wl,--no-whole-archive'; \ - SHAREDFLAGS="$(CFLAGS) $(SHARED_LDFLAGS) -shared -Wl,-Bsymbolic -Wl,-soname=$$SHLIB$$SHLIB_SOVER$$SHLIB_SUFFIX" - --DO_GNU_APP=LDFLAGS="$(CFLAGS) -Wl,-rpath,$(LIBRPATH)" -+DO_GNU_APP=LDFLAGS="$(LDFLAGS) $(CFLAGS)" - - #This is rather special. It's a special target with which one can link - #applications without bothering with any features that have anything to diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8m-binutils.patch b/dev-libs/openssl-compat/files/openssl-0.9.8m-binutils.patch deleted file mode 100644 index 9fa79b9a65fb..000000000000 --- a/dev-libs/openssl-compat/files/openssl-0.9.8m-binutils.patch +++ /dev/null @@ -1,24 +0,0 @@ -http://bugs.gentoo.org/289130 - -Ripped from Fedora - ---- openssl-1.0.0-beta4/crypto/sha/asm/sha1-x86_64.pl.binutils 2009-11-12 15:17:29.000000000 +0100 -+++ openssl-1.0.0-beta4/crypto/sha/asm/sha1-x86_64.pl 2009-11-12 17:24:18.000000000 +0100 -@@ -150,7 +150,7 @@ ___ - sub BODY_20_39 { - my ($i,$a,$b,$c,$d,$e,$f)=@_; - my $j=$i+1; --my $K=($i<40)?0x6ed9eba1:0xca62c1d6; -+my $K=($i<40)?0x6ed9eba1:-0x359d3e2a; - $code.=<<___ if ($i<79); - lea $K($xi,$e),$f - mov `4*($j%16)`(%rsp),$xi -@@ -187,7 +187,7 @@ sub BODY_40_59 { - my ($i,$a,$b,$c,$d,$e,$f)=@_; - my $j=$i+1; - $code.=<<___; -- lea 0x8f1bbcdc($xi,$e),$f -+ lea -0x70e44324($xi,$e),$f - mov `4*($j%16)`(%rsp),$xi - mov $b,$t0 - mov $b,$t1 diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-perl-5.26.patch b/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-perl-5.26.patch deleted file mode 100644 index c932b820425c..000000000000 --- a/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-perl-5.26.patch +++ /dev/null @@ -1,13 +0,0 @@ -https://bugs.gentoo.org/639876 - ---- a/crypto/des/asm/des-586.pl -+++ b/crypto/des/asm/des-586.pl -@@ -4,7 +4,7 @@ - # Svend Olaf Mikkelsen <svolaf@inet.uni-c.dk> - # - --push(@INC,"perlasm","../../perlasm"); -+push(@INC,".","perlasm","../../perlasm"); - require "x86asm.pl"; - require "cbc.pl"; - require "desboth.pl"; diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-termios.patch b/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-termios.patch deleted file mode 100644 index 5beb692a5b94..000000000000 --- a/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-termios.patch +++ /dev/null @@ -1,11 +0,0 @@ ---- a/crypto/ui/ui_openssl.c -+++ b/crypto/ui/ui_openssl.c -@@ -186,7 +186,7 @@ - # undef SGTTY - #endif - --#if defined(linux) && !defined(TERMIO) -+#if defined(linux) && !defined(TERMIO) && !defined(TERMIOS) - # undef TERMIOS - # define TERMIO - # undef SGTTY diff --git a/dev-libs/openssl-compat/files/openssl-1.1.0j-parallel_install_fix.patch b/dev-libs/openssl-compat/files/openssl-1.1.0j-parallel_install_fix.patch new file mode 100644 index 000000000000..c837e208cf6a --- /dev/null +++ b/dev-libs/openssl-compat/files/openssl-1.1.0j-parallel_install_fix.patch @@ -0,0 +1,21 @@ +https://github.com/openssl/openssl/issues/7679 + +--- a/Configurations/unix-Makefile.tmpl ++++ b/Configurations/unix-Makefile.tmpl +@@ -77,8 +77,14 @@ + # to. You're welcome. + sub dependmagic { + my $target = shift; +- +- return "$target: build_generated\n\t\$(MAKE) depend && \$(MAKE) _$target\n_$target"; ++ my $magic = <<"_____"; ++$target: build_generated depend ++ \$(MAKE) _$target ++_$target ++_____ ++ # Remove line ending ++ $magic =~ s|\R$||; ++ return $magic; + } + ''; + -} diff --git a/dev-libs/openssl-compat/files/openssl-1.1.1i-riscv32.patch b/dev-libs/openssl-compat/files/openssl-1.1.1i-riscv32.patch new file mode 100644 index 000000000000..c94b0323eb43 --- /dev/null +++ b/dev-libs/openssl-compat/files/openssl-1.1.1i-riscv32.patch @@ -0,0 +1,61 @@ +From 5b5e2985f355c8e99c196d9ce5d02c15bebadfbc Mon Sep 17 00:00:00 2001 +From: Alistair Francis <alistair.francis@wdc.com> +Date: Thu, 29 Aug 2019 13:56:21 -0700 +Subject: [PATCH] Add support for io_pgetevents_time64 syscall + +32-bit architectures that are y2038 safe don't include syscalls that use +32-bit time_t. Instead these architectures have suffixed syscalls that +always use a 64-bit time_t. In the case of the io_getevents syscall the +syscall has been replaced with the io_pgetevents_time64 syscall instead. + +This patch changes the io_getevents() function to use the correct +syscall based on the avaliable syscalls and the time_t size. We will +only use the new 64-bit time_t syscall if the architecture is using a +64-bit time_t. This is to avoid having to deal with 32/64-bit +conversions and relying on a 64-bit timespec struct on 32-bit time_t +platforms. As of Linux 5.3 there are no 32-bit time_t architectures +without __NR_io_getevents. In the future if a 32-bit time_t architecture +wants to use the 64-bit syscalls we can handle the conversion. + +This fixes build failures on 32-bit RISC-V. + +Signed-off-by: Alistair Francis <alistair.francis@wdc.com> + +Reviewed-by: Richard Levitte <levitte@openssl.org> +Reviewed-by: Paul Dale <paul.dale@oracle.com> +(Merged from https://github.com/openssl/openssl/pull/9819) +--- + engines/e_afalg.c | 16 ++++++++++++++++ + 1 file changed, 16 insertions(+) + +diff --git a/engines/e_afalg.c b/engines/e_afalg.c +index dacbe358cb..99516cb1bb 100644 +--- a/engines/e_afalg.c ++++ b/engines/e_afalg.c +@@ -125,7 +125,23 @@ static ossl_inline int io_getevents(aio_context_t ctx, long min, long max, + struct io_event *events, + struct timespec *timeout) + { ++#if defined(__NR_io_getevents) + return syscall(__NR_io_getevents, ctx, min, max, events, timeout); ++#elif defined(__NR_io_pgetevents_time64) ++ /* Let's only support the 64 suffix syscalls for 64-bit time_t. ++ * This simplifies the code for us as we don't need to use a 64-bit ++ * version of timespec with a 32-bit time_t and handle converting ++ * between 64-bit and 32-bit times and check for overflows. ++ */ ++ if (sizeof(timeout->tv_sec) == 8) ++ return syscall(__NR_io_pgetevents_time64, ctx, min, max, events, timeout, NULL); ++ else { ++ errno = ENOSYS; ++ return -1; ++ } ++#else ++# error "We require either the io_getevents syscall or __NR_io_pgetevents_time64." ++#endif + } + + static void afalg_waitfd_cleanup(ASYNC_WAIT_CTX *ctx, const void *key, +-- +2.26.2 + diff --git a/dev-libs/openssl-compat/openssl-compat-0.9.8z_p8-r3.ebuild b/dev-libs/openssl-compat/openssl-compat-0.9.8z_p8-r3.ebuild deleted file mode 100644 index 4f7b116337d8..000000000000 --- a/dev-libs/openssl-compat/openssl-compat-0.9.8z_p8-r3.ebuild +++ /dev/null @@ -1,172 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -# this ebuild is only for the libcrypto.so.0.9.8 and libssl.so.0.9.8 SONAME for ABI compat - -EAPI="8" - -inherit flag-o-matic toolchain-funcs multilib-minimal - -#PLEVEL=$(printf "\\$(printf '%03o' $((${PV##*_p} + 96)))") -PLEVEL='h' # _p8 -> tr '[1-9]' '[a-i]' -> 'h' -MY_PV=${PV/_p*/${PLEVEL}} -MY_P=openssl-${MY_PV} -DESCRIPTION="Toolkit for SSL v2/v3 and TLS v1" -HOMEPAGE="https://www.openssl.org/" -SRC_URI="mirror://openssl/source/${MY_P}.tar.gz" -S="${WORKDIR}/${MY_P}" - -LICENSE="openssl" -SLOT="0.9.8" -KEYWORDS="~amd64 ~x86" -IUSE="bindist gmp kerberos cpu_flags_x86_sse2 test tls-compression" -RESTRICT="!bindist? ( bindist ) - test" - -RDEPEND=" - gmp? ( >=dev-libs/gmp-5.1.3-r1[${MULTILIB_USEDEP}] ) - tls-compression? ( virtual/zlib:=[${MULTILIB_USEDEP}] ) - kerberos? ( >=app-crypt/mit-krb5-1.11.4[${MULTILIB_USEDEP}] ) -" -DEPEND=" - ${RDEPEND} -" -BDEPEND=" - >=dev-lang/perl-5 - test? ( - sys-apps/diffutils - sys-devel/bc - ) -" - -# Do not install any docs -DOCS=() - -PATCHES=( - "${FILESDIR}"/openssl-0.9.8e-bsd-sparc64.patch - "${FILESDIR}"/openssl-0.9.8h-ldflags.patch #181438 - "${FILESDIR}"/openssl-0.9.8m-binutils.patch #289130 - "${FILESDIR}"/openssl-0.9.8z_p8-perl-5.26.patch - "${FILESDIR}"/openssl-0.9.8z_p8-termios.patch -) - -src_prepare() { - default - - # disable fips in the build - # make sure the man pages are suffixed #302165 - # don't bother building man pages if they're disabled - sed -i \ - -e '/DIRS/s: fips : :g' \ - -e '/^MANSUFFIX/s:=.*:=ssl:' \ - -e '/^MAKEDEPPROG/s:=.*:=$(CC):' \ - -e $(has noman FEATURES \ - && echo '/^install:/s:install_docs::' \ - || echo '/^MANDIR=/s:=.*:=/usr/share/man:') \ - Makefile{,.org} \ - || die - # show the actual commands in the log - sed -i '/^SET_X/s:=.*:=set -x:' Makefile.shared || die - # update the enginedir path. - # punt broken config we don't care about as it fails sanity check. - # force TERMIOS because glibc no longer has TERMIO. - sed -i \ - -e '/^"debug-ben-debug-64"/d' \ - -e "/foo.*engines/s|/lib/engines|/$(get_libdir)/engines|" \ - -e 's/-DTERMIO\b/-DTERMIOS/g' \ - Configure || die - - # since we're forcing $(CC) as makedep anyway, just fix - # the conditional as always-on - # helps clang (#417795), and versioned gcc (#499818) - sed -i 's/expr.*MAKEDEPEND.*;/true;/' util/domd || die - - # quiet out unknown driver argument warnings since openssl - # doesn't have well-split CFLAGS and we're making it even worse - # and 'make depend' uses -Werror for added fun (#417795 again) - [[ ${CC} == *clang* ]] && append-flags -Qunused-arguments - - # allow openssl to be cross-compiled - cp "${FILESDIR}"/gentoo.config-0.9.8 gentoo.config || die "cp cross-compile failed" - chmod a+rx gentoo.config || die - - append-flags -fno-strict-aliasing - append-flags -Wa,--noexecstack - - sed -i '1s,^:$,#!/usr/bin/perl,' Configure || die #141906 - sed -i '/^"debug-bodo/d' Configure || die # 0.9.8za shipped broken - ./config --test-sanity || die "I AM NOT SANE" - - multilib_copy_sources -} - -multilib_src_configure() { - unset APPS #197996 - unset SCRIPTS #312551 - - tc-export CC AR RANLIB - - # Clean out patent-or-otherwise-encumbered code - # Camellia: Royalty Free https://en.wikipedia.org/wiki/Camellia_(cipher) - # IDEA: Expired https://en.wikipedia.org/wiki/International_Data_Encryption_Algorithm - # EC: ????????? ??/??/2015 https://en.wikipedia.org/wiki/Elliptic_Curve_Cryptography - # MDC2: Expired https://en.wikipedia.org/wiki/MDC-2 - # RC5: 5,724,428 03/03/2015 https://en.wikipedia.org/wiki/RC5 - - use_ssl() { use $1 && echo "enable-${2:-$1} ${*:3}" || echo "no-${2:-$1}" ; } - echoit() { echo "$@" ; "$@" ; } - - local krb5=$(has_version app-crypt/mit-krb5 && echo "MIT" || echo "Heimdal") - - local sslout=$(./gentoo.config) - einfo "Use configuration ${sslout:-(openssl knows best)}" - local config="Configure" - [[ -z ${sslout} ]] && config="config" - - echoit \ - ./${config} \ - ${sslout} \ - $(use cpu_flags_x86_sse2 || echo "no-sse2") \ - enable-camellia \ - $(use_ssl !bindist ec) \ - enable-idea \ - enable-mdc2 \ - $(use_ssl !bindist rc5) \ - enable-tlsext \ - $(use_ssl gmp gmp -lgmp) \ - $(use_ssl kerberos krb5 --with-krb5-flavor=${krb5}) \ - $(use_ssl tls-compression zlib) \ - --prefix=/usr \ - --openssldir=/etc/ssl \ - shared threads \ - || die "Configure failed" - - # Clean out hardcoded flags that openssl uses - local CFLAG=$(grep ^CFLAG= Makefile | LC_ALL=C sed \ - -e 's:^CFLAG=::' \ - -e 's:-fomit-frame-pointer ::g' \ - -e 's:-O[0-9] ::g' \ - -e 's:-march=[-a-z0-9]* ::g' \ - -e 's:-mcpu=[-a-z0-9]* ::g' \ - -e 's:-m[a-z0-9]* ::g' \ - ) - sed -i \ - -e "/^LIBDIR=/s|=.*|=$(get_libdir)|" \ - -e "/^CFLAG/s|=.*|=${CFLAG} ${CFLAGS}|" \ - -e "/^SHARED_LDFLAGS=/s|$| ${LDFLAGS}|" \ - Makefile || die -} - -multilib_src_compile() { - # depend is needed to use $confopts - emake -j1 depend - emake -j1 build_libs -} - -multilib_src_test() { - emake -j1 test -} - -multilib_src_install() { - dolib.so lib{crypto,ssl}.so.0.9.8 -} diff --git a/dev-libs/openssl-compat/openssl-compat-1.0.2u-r2.ebuild b/dev-libs/openssl-compat/openssl-compat-1.0.2u-r2.ebuild new file mode 100644 index 000000000000..10f9e4f8bcc3 --- /dev/null +++ b/dev-libs/openssl-compat/openssl-compat-1.0.2u-r2.ebuild @@ -0,0 +1,239 @@ +# Copyright 1999-2025 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI="7" + +inherit flag-o-matic toolchain-funcs multilib-minimal + +# openssl-1.0.2-patches-1.6 contain additional CVE patches +# which got fixed with this release. +# Please use 1.7 version number when rolling a new tarball! +PATCH_SET="openssl-1.0.2-patches-1.5" + +MY_P=openssl-${PV/_/-} + +# This patch set is based on the following files from Fedora 25, +# see https://src.fedoraproject.org/rpms/openssl/blob/25/f/openssl.spec +# for more details: +# - hobble-openssl (SOURCE1) +# - ec_curve.c (SOURCE12) -- MODIFIED +# - ectest.c (SOURCE13) +# - openssl-1.1.1-ec-curves.patch (PATCH37) -- MODIFIED +BINDIST_PATCH_SET="openssl-1.0.2t-bindist-1.0.tar.xz" + +DESCRIPTION="full-strength general purpose cryptography library (including SSL and TLS)" +HOMEPAGE="https://www.openssl.org/" +SRC_URI="mirror://openssl/source/${MY_P}.tar.gz + bindist? ( + mirror://gentoo/bb/${BINDIST_PATCH_SET} + ) + !vanilla? ( + https://dev.gentoo.org/~chutzpah/dist/openssl/${PATCH_SET}.tar.xz + ) + mirror://gentoo/ec/openssl-compat-1.0.2u-versioned-symbols.patch.gz" + +LICENSE="openssl" +SLOT="1.0.0" +KEYWORDS="~alpha amd64 arm arm64 ~hppa ~m68k ~ppc ~ppc64 ~riscv ~s390 ~sparc x86" +IUSE="+asm bindist gmp kerberos rfc3779 sctp cpu_flags_x86_sse2 sslv2 +sslv3 static-libs test +tls-heartbeat vanilla tls-compression" + +RESTRICT="!bindist? ( bindist ) + test" + +RDEPEND="gmp? ( >=dev-libs/gmp-5.1.3-r1[static-libs(+)?,${MULTILIB_USEDEP}] ) + kerberos? ( >=app-crypt/mit-krb5-1.11.4[${MULTILIB_USEDEP}] ) + tls-compression? ( >=virtual/zlib-1.2.8-r1:=[static-libs(+)?,${MULTILIB_USEDEP}] ) + !=dev-libs/openssl-1.0.2*:0 + !dev-libs/openssl:1.0.0" +DEPEND="${RDEPEND}" +BDEPEND=" + >=dev-lang/perl-5 + sctp? ( >=net-misc/lksctp-tools-1.0.12 ) + test? ( + sys-apps/diffutils + app-alternatives/bc + )" + +# Do not install any docs +DOCS=() + +S="${WORKDIR}/${MY_P}" + +MULTILIB_WRAPPED_HEADERS=( + usr/include/openssl/opensslconf.h +) + +src_prepare() { + mv "${WORKDIR}"/openssl-compat-1.0.2u-versioned-symbols.patch "${WORKDIR}"/patch || die + + if use bindist; then + mv "${WORKDIR}"/bindist-patches/hobble-openssl "${WORKDIR}" || die + bash "${WORKDIR}"/hobble-openssl || die + + cp -f "${WORKDIR}"/bindist-patches/ec_curve.c "${S}"/crypto/ec/ || die + cp -f "${WORKDIR}"/bindist-patches/ectest.c "${S}"/crypto/ec/ || die + + eapply "${WORKDIR}"/bindist-patches/ec-curves.patch + + # Also see the configure parts below: + # enable-ec \ + # $(use_ssl !bindist ec2m) \ + # $(use_ssl !bindist srp) \ + fi + + # keep this in sync with app-misc/c_rehash + SSL_CNF_DIR="/etc/ssl" + + # Make sure we only ever touch Makefile.org and avoid patching a file + # that gets blown away anyways by the Configure script in src_configure + rm -f Makefile + + if ! use vanilla ; then + eapply "${WORKDIR}"/patch/*.patch + fi + + eapply_user + + # disable fips in the build + # make sure the man pages are suffixed #302165 + # don't bother building man pages if they're disabled + sed -i \ + -e '/DIRS/s: fips : :g' \ + -e '/^MANSUFFIX/s:=.*:=ssl:' \ + -e '/^MAKEDEPPROG/s:=.*:=$(CC):' \ + -e $(has noman FEATURES \ + && echo '/^install:/s:install_docs::' \ + || echo '/^MANDIR=/s:=.*:='${EPREFIX}'/usr/share/man:') \ + Makefile.org \ + || die + # show the actual commands in the log + sed -i '/^SET_X/s:=.*:=set -x:' Makefile.shared + + # since we're forcing $(CC) as makedep anyway, just fix + # the conditional as always-on + # helps clang (#417795), and versioned gcc (#499818) + # this breaks build with 1.0.2p, not sure if it is needed anymore + #sed -i 's/expr.*MAKEDEPEND.*;/true;/' util/domd || die + + # quiet out unknown driver argument warnings since openssl + # doesn't have well-split CFLAGS and we're making it even worse + # and 'make depend' uses -Werror for added fun (#417795 again) + [[ ${CC} == *clang* ]] && append-flags -Qunused-arguments + + # allow openssl to be cross-compiled + cp "${FILESDIR}"/gentoo.config-1.0.2 gentoo.config || die + chmod a+rx gentoo.config || die + + append-flags -fno-strict-aliasing + append-flags $(test-flags-CC -Wa,--noexecstack) + append-cppflags -DOPENSSL_NO_BUF_FREELISTS + + sed -i '1s,^:$,#!'${EPREFIX}'/usr/bin/perl,' Configure #141906 + # The config script does stupid stuff to prompt the user. Kill it. + sed -i '/stty -icanon min 0 time 50; read waste/d' config || die + ./config --test-sanity || die "I AM NOT SANE" + + multilib_copy_sources +} + +multilib_src_configure() { + unset APPS #197996 + unset SCRIPTS #312551 + unset CROSS_COMPILE #311473 + + tc-export CC AR RANLIB RC + + # Clean out patent-or-otherwise-encumbered code + # Camellia: Royalty Free https://en.wikipedia.org/wiki/Camellia_(cipher) + # IDEA: Expired https://en.wikipedia.org/wiki/International_Data_Encryption_Algorithm + # EC: ????????? ??/??/2015 https://en.wikipedia.org/wiki/Elliptic_Curve_Cryptography + # MDC2: Expired https://en.wikipedia.org/wiki/MDC-2 + # RC5: Expired https://en.wikipedia.org/wiki/RC5 + + use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; } + echoit() { echo "$@" ; "$@" ; } + + local krb5=$(has_version app-crypt/mit-krb5 && echo "MIT" || echo "Heimdal") + + # See if our toolchain supports __uint128_t. If so, it's 64bit + # friendly and can use the nicely optimized code paths. #460790 + local ec_nistp_64_gcc_128 + # Disable it for now though #469976 + #if ! use bindist ; then + # echo "__uint128_t i;" > "${T}"/128.c + # if ${CC} ${CFLAGS} -c "${T}"/128.c -o /dev/null >&/dev/null ; then + # ec_nistp_64_gcc_128="enable-ec_nistp_64_gcc_128" + # fi + #fi + + local sslout=$(./gentoo.config) + einfo "Use configuration ${sslout:-(openssl knows best)}" + local config="Configure" + [[ -z ${sslout} ]] && config="config" + + # Fedora hobbled-EC needs 'no-ec2m', 'no-srp' + # Make sure user flags don't get added *yet* to avoid duplicated + # flags. + CFLAGS= LDFLAGS= echoit \ + ./${config} \ + ${sslout} \ + $(use cpu_flags_x86_sse2 || echo "no-sse2") \ + enable-camellia \ + enable-ec \ + $(use_ssl !bindist ec2m) \ + $(use_ssl !bindist srp) \ + ${ec_nistp_64_gcc_128} \ + enable-idea \ + enable-mdc2 \ + enable-rc5 \ + enable-tlsext \ + $(use_ssl asm) \ + $(use_ssl gmp gmp -lgmp) \ + $(use_ssl kerberos krb5 --with-krb5-flavor=${krb5}) \ + $(use_ssl rfc3779) \ + $(use_ssl sctp) \ + $(use_ssl sslv2 ssl2) \ + $(use_ssl sslv3 ssl3) \ + $(use_ssl tls-heartbeat heartbeats) \ + $(use_ssl tls-compression zlib) \ + --prefix="${EPREFIX}"/usr \ + --openssldir="${EPREFIX}"${SSL_CNF_DIR} \ + --libdir=$(get_libdir) \ + shared threads \ + || die + + # Clean out hardcoded flags that openssl uses + local DEFAULT_CFLAGS=$(grep ^CFLAG= Makefile | LC_ALL=C sed \ + -e 's:^CFLAG=::' \ + -e 's:\(^\| \)-fomit-frame-pointer::g' \ + -e 's:\(^\| \)-O[^ ]*::g' \ + -e 's:\(^\| \)-march=[^ ]*::g' \ + -e 's:\(^\| \)-mcpu=[^ ]*::g' \ + -e 's:\(^\| \)-m[^ ]*::g' \ + -e 's:^ *::' \ + -e 's: *$::' \ + -e 's: \+: :g' \ + -e 's:\\:\\\\:g' + ) + + # Now insert clean default flags with user flags + sed -i \ + -e "/^CFLAG/s|=.*|=${DEFAULT_CFLAGS} ${CFLAGS}|" \ + -e "/^LDFLAGS=/s|=[[:space:]]*$|=${LDFLAGS}|" \ + Makefile || die +} + +multilib_src_compile() { + # depend is needed to use $confopts; it also doesn't matter + # that it's -j1 as the code itself serializes subdirs + emake -j1 V=1 depend + emake build_libs +} + +multilib_src_test() { + emake -j1 test +} + +multilib_src_install() { + dolib.so lib{crypto,ssl}.so.${SLOT} +} diff --git a/dev-libs/openssl-compat/openssl-compat-1.1.1u.ebuild b/dev-libs/openssl-compat/openssl-compat-1.1.1u.ebuild new file mode 100644 index 000000000000..1e66e479a373 --- /dev/null +++ b/dev-libs/openssl-compat/openssl-compat-1.1.1u.ebuild @@ -0,0 +1,219 @@ +# Copyright 1999-2025 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit edo flag-o-matic toolchain-funcs multilib-minimal + +MY_P=openssl-${PV/_/-} +DESCRIPTION="Full-strength general purpose cryptography library (including SSL and TLS)" +HOMEPAGE="https://www.openssl.org/" +SRC_URI="mirror://openssl/source/${MY_P}.tar.gz" +S="${WORKDIR}/${MY_P}" + +LICENSE="openssl" +SLOT="$(ver_cut 1-3)" +if [[ ${PV} != *_pre* ]] ; then + KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~m68k ppc ppc64 ~riscv ~s390 ~sparc x86 ~arm64-macos ~x64-macos ~x64-solaris" +fi +IUSE="+asm rfc3779 sctp cpu_flags_x86_sse2 sslv3 static-libs test tls-compression tls-heartbeat vanilla weak-ssl-ciphers" +RESTRICT="!test? ( test )" + +RDEPEND=" + !=dev-libs/openssl-1.1.1*:0 + tls-compression? ( >=virtual/zlib-1.2.8-r1:=[static-libs(+)?,${MULTILIB_USEDEP}] ) +" +DEPEND="${RDEPEND}" +BDEPEND=" + >=dev-lang/perl-5 + sctp? ( >=net-misc/lksctp-tools-1.0.12 ) + test? ( + sys-apps/diffutils + app-alternatives/bc + kernel_linux? ( sys-process/procps ) + ) +" + +# Do not install any docs +DOCS=() + +PATCHES=( + # General patches which are suitable to always apply + # If they're Gentoo specific, add to USE=-vanilla logic in src_prepare! + "${FILESDIR}"/${PN/-compat}-1.1.0j-parallel_install_fix.patch # bug #671602 + "${FILESDIR}"/${PN/-compat}-1.1.1i-riscv32.patch +) + +pkg_setup() { + [[ ${MERGE_TYPE} == binary ]] && return + + # must check in pkg_setup; sysctl doesn't work with userpriv! + if use test && use sctp; then + # test_ssl_new will fail with "Ensure SCTP AUTH chunks are enabled in kernel" + # if sctp.auth_enable is not enabled. + local sctp_auth_status=$(sysctl -n net.sctp.auth_enable 2>/dev/null) + if [[ -z "${sctp_auth_status}" ]] || [[ ${sctp_auth_status} != 1 ]]; then + die "FEATURES=test with USE=sctp requires net.sctp.auth_enable=1!" + fi + fi +} + +src_prepare() { + # Allow openssl to be cross-compiled + cp "${FILESDIR}"/gentoo.config-1.0.4 gentoo.config || die + chmod a+rx gentoo.config || die + + # Keep this in sync with app-misc/c_rehash + SSL_CNF_DIR="/etc/ssl" + + # Make sure we only ever touch Makefile.org and avoid patching a file + # that gets blown away anyways by the Configure script in src_configure + rm -f Makefile + + if ! use vanilla ; then + PATCHES+=( + # Add patches which are Gentoo-specific customisations here + ) + fi + + default + + if use test && use sctp && has network-sandbox ${FEATURES}; then + einfo "Disabling test '80-test_ssl_new.t' which is known to fail with FEATURES=network-sandbox ..." + rm test/recipes/80-test_ssl_new.t || die + fi + + # Quiet out unknown driver argument warnings since openssl + # doesn't have well-split CFLAGS and we're making it even worse + # and 'make depend' uses -Werror for added fun (bug #417795 again) + tc-is-clang && append-flags -Qunused-arguments + + # We really, really need to build OpenSSL w/ strict aliasing disabled. + # It's filled with violations and it *will* result in miscompiled + # code. This has been in the ebuild for > 10 years but even in 2022, + # it's still relevant: + # - https://github.com/llvm/llvm-project/issues/55255 + # - https://github.com/openssl/openssl/issues/18225 + # - https://github.com/openssl/openssl/issues/18663#issuecomment-1181478057 + # Don't remove the no strict aliasing bits below! + filter-flags -fstrict-aliasing + append-flags -fno-strict-aliasing + + append-cppflags -DOPENSSL_NO_BUF_FREELISTS + + append-flags $(test-flags-CC -Wa,--noexecstack) + + # Remove test target when FEATURES=test isn't set + if ! use test ; then + sed \ + -e '/^$config{dirs}/s@ "test",@@' \ + -i Configure || die + fi + + if use prefix && [[ ${CHOST} == *-solaris* ]] ; then + # use GNU ld full option, not to confuse it on Solaris + sed -i \ + -e 's/-Wl,-M,/-Wl,--version-script=/' \ + -e 's/-Wl,-h,/-Wl,--soname=/' \ + Configurations/10-main.conf || die + + # fix building on Solaris 10 + # https://github.com/openssl/openssl/issues/6333 + sed -i \ + -e 's/-lsocket -lnsl -ldl/-lsocket -lnsl -ldl -lrt/' \ + Configurations/10-main.conf || die + fi + + local sslout=$(./gentoo.config) + einfo "Using configuration: ${sslout:-(openssl knows best)}" + local config="perl Configure" + [[ -z ${sslout} ]] && config="sh config -v" + + # The config script does stupid stuff to prompt the user. Kill it. + sed -i '/stty -icanon min 0 time 50; read waste/d' config || die + edo ${config} ${sslout} --test-sanity + + multilib_copy_sources +} + +multilib_src_configure() { + # bug #197996 + unset APPS + # bug #312551 + unset SCRIPTS + # bug #311473 + unset CROSS_COMPILE + + tc-export AR CC CXX RANLIB RC + + use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; } + + local krb5=$(has_version app-crypt/mit-krb5 && echo "MIT" || echo "Heimdal") + + # See if our toolchain supports __uint128_t. If so, it's 64bit + # friendly and can use the nicely optimized code paths, bug #460790. + #local ec_nistp_64_gcc_128 + # + # Disable it for now though (bug #469976) + # Do NOT re-enable without substantial discussion first! + # + #echo "__uint128_t i;" > "${T}"/128.c + #if ${CC} ${CFLAGS} -c "${T}"/128.c -o /dev/null >&/dev/null ; then + # ec_nistp_64_gcc_128="enable-ec_nistp_64_gcc_128" + #fi + + local sslout=$(./gentoo.config) + einfo "Use configuration ${sslout:-(openssl knows best)}" + local config="perl Configure" + [[ -z ${sslout} ]] && config="sh config -v" + + # "disable-deprecated" option breaks too many consumers. + # Don't set it without thorough revdeps testing. + # Make sure user flags don't get added *yet* to avoid duplicated + # flags. + local myeconfargs=( + ${sslout} + + $(use cpu_flags_x86_sse2 || echo "no-sse2") + enable-camellia + enable-ec + enable-ec2m + enable-sm2 + enable-srp + $(use elibc_musl && echo "no-async") + ${ec_nistp_64_gcc_128} + enable-idea + enable-mdc2 + enable-rc5 + $(use_ssl sslv3 ssl3) + $(use_ssl sslv3 ssl3-method) + $(use_ssl asm) + $(use_ssl rfc3779) + $(use_ssl sctp) + $(use test || echo "no-tests") + $(use_ssl tls-compression zlib) + $(use_ssl tls-heartbeat heartbeats) + $(use_ssl weak-ssl-ciphers) + + --prefix="${EPREFIX}"/usr + --openssldir="${EPREFIX}"${SSL_CNF_DIR} + --libdir=$(get_libdir) + + shared + threads + ) + + edo ${config} "${myeconfargs[@]}" +} + +multilib_src_compile() { + emake all +} + +multilib_src_test() { + emake -j1 test +} + +multilib_src_install() { + dolib.so lib{crypto,ssl}.so.$(ver_cut 1-2 "${SLOT}") +} diff --git a/dev-libs/openssl-compat/openssl-compat-3.6.2.ebuild b/dev-libs/openssl-compat/openssl-compat-3.6.2.ebuild new file mode 100644 index 000000000000..86d925410287 --- /dev/null +++ b/dev-libs/openssl-compat/openssl-compat-3.6.2.ebuild @@ -0,0 +1,175 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/openssl.org.asc + +inherit edo flag-o-matic toolchain-funcs multilib-minimal verify-sig + +MY_P=openssl-${PV/_/-} + +DESCRIPTION="Full-strength general purpose cryptography library (including SSL and TLS)" +HOMEPAGE="https://openssl-library.org/" +SRC_URI=" + https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz + verify-sig? ( + https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz.asc + ) +" +S="${WORKDIR}/${MY_P}" + +LICENSE="Apache-2.0" +SLOT="$(ver_cut 1)" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86 ~arm64-macos ~x64-macos ~x64-solaris" +IUSE="+asm cpu_flags_x86_sse2 +quic rfc3779 sctp test tls-compression vanilla weak-ssl-ciphers" +RESTRICT="!test? ( test )" + +RDEPEND=" + !=dev-libs/openssl-$(ver_cut 1)*:0 + tls-compression? ( >=virtual/zlib-1.2.8-r1:=[${MULTILIB_USEDEP}] ) +" +DEPEND="${RDEPEND}" +BDEPEND=" + >=dev-lang/perl-5 + sctp? ( >=net-misc/lksctp-tools-1.0.12 ) + test? ( + sys-apps/diffutils + app-alternatives/bc + sys-process/procps + ) + verify-sig? ( >=sec-keys/openpgp-keys-openssl-20240920 ) +" + +# Do not install any docs +DOCS=() + +pkg_setup() { + [[ ${MERGE_TYPE} == binary ]] && return + + # must check in pkg_setup; sysctl doesn't work with userpriv! + if use test && use sctp ; then + # test_ssl_new will fail with "Ensure SCTP AUTH chunks are enabled in kernel" + # if sctp.auth_enable is not enabled. + local sctp_auth_status=$(sysctl -n net.sctp.auth_enable 2>/dev/null) + if [[ -z "${sctp_auth_status}" ]] || [[ ${sctp_auth_status} != 1 ]] ; then + die "FEATURES=test with USE=sctp requires net.sctp.auth_enable=1!" + fi + fi +} + +src_prepare() { + # Keep this in sync with app-misc/c_rehash + SSL_CNF_DIR="/etc/ssl" + + # Make sure we only ever touch Makefile.org and avoid patching a file + # that gets blown away anyways by the Configure script in src_configure + rm -f Makefile || die + + if ! use vanilla ; then + PATCHES+=( + # Add patches which are Gentoo-specific customisations here + ) + fi + + default + + if use test && use sctp && has network-sandbox ${FEATURES} ; then + einfo "Disabling test '80-test_ssl_new.t' which is known to fail with FEATURES=network-sandbox ..." + rm test/recipes/80-test_ssl_new.t || die + fi + + # Test fails depending on kernel configuration, bug #699134 + rm test/recipes/30-test_afalg.t || die + + # Quiet out unknown driver argument warnings since openssl + # doesn't have well-split CFLAGS and we're making it even worse + # and 'make depend' uses -Werror for added fun (bug #417795 again) + tc-is-clang && append-flags -Qunused-arguments + + # We really, really need to build OpenSSL w/ strict aliasing disabled. + # It's filled with violations and it *will* result in miscompiled + # code. This has been in the ebuild for > 10 years but even in 2022, + # it's still relevant: + # - https://github.com/llvm/llvm-project/issues/55255 + # - https://github.com/openssl/openssl/issues/12247 + # - https://github.com/openssl/openssl/issues/18225 + # - https://github.com/openssl/openssl/issues/18663#issuecomment-1181478057 + # Don't remove the no strict aliasing bits below! + filter-flags -fstrict-aliasing + append-flags -fno-strict-aliasing + # The OpenSSL developers don't test with LTO right now, it leads to various + # warnings/errors (which may or may not be false positives), it's considered + # unsupported, and it's not tested in CI: https://github.com/openssl/openssl/issues/18663. + filter-lto + + append-flags $(test-flags-CC -Wa,--noexecstack) + + # bug #895308 -- check inserts GNU ld-compatible arguments + [[ ${CHOST} == *-darwin* ]] || append-atomic-flags + # Configure doesn't respect LIBS + export LDLIBS="${LIBS}" + + multilib_copy_sources +} + +multilib_src_configure() { + # bug #197996 + unset APPS + # bug #312551 + unset SCRIPTS + # bug #311473 + unset CROSS_COMPILE + + tc-export AR CC CXX RANLIB RC + + use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; } + + local sslout=$(bash "${FILESDIR}/gentoo.config-1.0.4") + einfo "Using configuration: ${sslout:-(openssl knows best)}" + + # https://github.com/openssl/openssl/blob/master/INSTALL.md#enable-and-disable-features + local myeconfargs=( + ${sslout} + + no-docs + $(use cpu_flags_x86_sse2 || echo "no-sse2") + enable-camellia + enable-ec + enable-ec2m + enable-sm2 + enable-srp + $(use elibc_musl && echo "no-async") + enable-idea + enable-mdc2 + enable-rc5 + $(use_ssl asm) + $(use quic && echo "enable-quic") + $(use_ssl rfc3779) + $(use_ssl sctp) + $(use test || echo "no-tests") + $(use_ssl tls-compression zlib) + $(use_ssl weak-ssl-ciphers) + + --prefix="${EPREFIX}/usr" + --openssldir="${EPREFIX}${SSL_CNF_DIR}" + --libdir=$(get_libdir) + + shared + threads + ) + + edo perl Configure "${myeconfargs[@]}" +} + +multilib_src_compile() { + emake build_sw +} + +multilib_src_test() { + emake -j1 test +} + +multilib_src_install() { + dolib.so lib{crypto,ssl}.so.$(ver_cut 1) +} diff --git a/dev-libs/openssl-compat/openssl-compat-3.6.4.ebuild b/dev-libs/openssl-compat/openssl-compat-3.6.4.ebuild new file mode 100644 index 000000000000..50b62afb81ee --- /dev/null +++ b/dev-libs/openssl-compat/openssl-compat-3.6.4.ebuild @@ -0,0 +1,184 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/openssl.org.asc + +inherit edo flag-o-matic toolchain-funcs multilib-minimal multiprocessing +inherit verify-sig + +MY_P=openssl-${PV/_/-} + +DESCRIPTION="Full-strength general purpose cryptography library (including SSL and TLS)" +HOMEPAGE="https://openssl-library.org/" +SRC_URI=" + https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz + verify-sig? ( + https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz.asc + ) +" +S="${WORKDIR}/${MY_P}" + +LICENSE="Apache-2.0" +SLOT="$(ver_cut 1)" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86 ~arm64-macos ~x64-macos ~x64-solaris" +IUSE="+asm cpu_flags_x86_sse2 +quic rfc3779 sctp test tls-compression vanilla weak-ssl-ciphers" +RESTRICT="!test? ( test )" + +RDEPEND=" + !=dev-libs/openssl-$(ver_cut 1)*:0 + tls-compression? ( >=virtual/zlib-1.2.8-r1:=[${MULTILIB_USEDEP}] ) +" +DEPEND="${RDEPEND}" +BDEPEND=" + >=dev-lang/perl-5 + sctp? ( >=net-misc/lksctp-tools-1.0.12 ) + test? ( + sys-apps/diffutils + app-alternatives/bc + sys-process/procps + ) + verify-sig? ( >=sec-keys/openpgp-keys-openssl-20260617-r1 ) +" + +# Do not install any docs +DOCS=() + +pkg_setup() { + [[ ${MERGE_TYPE} == binary ]] && return + + # must check in pkg_setup; sysctl doesn't work with userpriv! + if use test && use sctp ; then + # test_ssl_new will fail with "Ensure SCTP AUTH chunks are enabled in kernel" + # if sctp.auth_enable is not enabled. + local sctp_auth_status=$(sysctl -n net.sctp.auth_enable 2>/dev/null) + if [[ -z "${sctp_auth_status}" ]] || [[ ${sctp_auth_status} != 1 ]] ; then + die "FEATURES=test with USE=sctp requires net.sctp.auth_enable=1!" + fi + fi +} + +src_prepare() { + # Keep this in sync with app-misc/c_rehash + SSL_CNF_DIR="/etc/ssl" + + # Make sure we only ever touch Makefile.org and avoid patching a file + # that gets blown away anyways by the Configure script in src_configure + rm -f Makefile || die + + if ! use vanilla ; then + PATCHES+=( + # Add patches which are Gentoo-specific customisations here + ) + fi + + default + + if use test && use sctp && has network-sandbox ${FEATURES} ; then + einfo "Disabling test '80-test_ssl_new.t' which is known to fail with FEATURES=network-sandbox ..." + rm test/recipes/80-test_ssl_new.t || die + fi + + # Test fails depending on kernel configuration, bug #699134 + rm test/recipes/30-test_afalg.t || die + + # Quiet out unknown driver argument warnings since openssl + # doesn't have well-split CFLAGS and we're making it even worse + # and 'make depend' uses -Werror for added fun (bug #417795 again) + tc-is-clang && append-flags -Qunused-arguments + + # We really, really need to build OpenSSL w/ strict aliasing disabled. + # It's filled with violations and it *will* result in miscompiled + # code. This has been in the ebuild for > 10 years but even in 2022, + # it's still relevant: + # - https://github.com/llvm/llvm-project/issues/55255 + # - https://github.com/openssl/openssl/issues/12247 + # - https://github.com/openssl/openssl/issues/18225 + # - https://github.com/openssl/openssl/issues/18663#issuecomment-1181478057 + # Don't remove the no strict aliasing bits below! + filter-flags -fstrict-aliasing + append-flags -fno-strict-aliasing + # The OpenSSL developers don't test with LTO right now, it leads to various + # warnings/errors (which may or may not be false positives), it's considered + # unsupported, and it's not tested in CI: https://github.com/openssl/openssl/issues/18663. + filter-lto + + append-flags $(test-flags-CC -Wa,--noexecstack) + + # bug #895308 -- check inserts GNU ld-compatible arguments + [[ ${CHOST} == *-darwin* ]] || append-atomic-flags + # Configure doesn't respect LIBS + export LDLIBS="${LIBS}" + + multilib_copy_sources +} + +multilib_src_configure() { + # bug #197996 + unset APPS + # bug #312551 + unset SCRIPTS + # bug #311473 + unset CROSS_COMPILE + + tc-export AR CC CXX RANLIB RC + + use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; } + + local sslout=$(bash "${FILESDIR}/gentoo.config-1.0.4") + einfo "Using configuration: ${sslout:-(openssl knows best)}" + + # https://github.com/openssl/openssl/blob/master/INSTALL.md#enable-and-disable-features + local myeconfargs=( + ${sslout} + + no-docs + $(use cpu_flags_x86_sse2 || echo "no-sse2") + enable-camellia + enable-ec + enable-ec2m + enable-sm2 + enable-srp + $(use elibc_musl && echo "no-async") + enable-idea + enable-mdc2 + enable-rc5 + $(use_ssl asm) + $(use quic && echo "enable-quic") + $(use_ssl rfc3779) + $(use_ssl sctp) + $(use test || echo "no-tests") + $(use_ssl tls-compression zlib) + $(use_ssl weak-ssl-ciphers) + + --prefix="${EPREFIX}/usr" + --openssldir="${EPREFIX}${SSL_CNF_DIR}" + --libdir=$(get_libdir) + + shared + threads + ) + + edo perl Configure "${myeconfargs[@]}" +} + +multilib_src_compile() { + emake build_sw +} + +multilib_src_test() { + # See https://github.com/openssl/openssl/blob/master/test/README.md for options. + # + # VFP = show subtests verbosely and show failed tests verbosely + # Normal V=1 would show everything verbosely but this slows things down. + # + # -j1 here for https://github.com/openssl/openssl/issues/21999, but it + # shouldn't matter as tests were already built earlier, and HARNESS_JOBS + # controls running the tests. + emake -Onone -j1 HARNESS_JOBS="$(makeopts_jobs)" VFP=1 test +} + +multilib_src_install() { + dolib.so lib{crypto,ssl}.so.$(ver_cut 1) +} diff --git a/dev-util/android-studio/android-studio-2026.1.4.8.ebuild b/dev-util/android-studio/android-studio-2026.1.3.8.ebuild index db57f50a64e3..acb6a9e0ba4b 100644 --- a/dev-util/android-studio/android-studio-2026.1.4.8.ebuild +++ b/dev-util/android-studio/android-studio-2026.1.3.8.ebuild @@ -31,7 +31,7 @@ QA_PREBUILT=" DESCRIPTION="Android development environment based on IntelliJ IDEA" HOMEPAGE="https://developer.android.com/studio" -SRC_URI="https://edgedl.me.gvt1.com/android/studio/ide-zips/${PV}/${PN}-quail4-patch1-linux.tar.gz" +SRC_URI="https://edgedl.me.gvt1.com/android/studio/ide-zips/${PV}/${PN}-quail3-patch1-linux.tar.gz" S=${WORKDIR}/${PN} LICENSE="Apache-2.0 android BSD BSD-2 CDDL-1.1 CPL-0.5 EPL-1.0 GPL-2 GPL-2+ JDOM IJG LGPL-2.1 MIT diff --git a/dev-util/android-studio/android-studio-2026.1.4.7.ebuild b/dev-util/android-studio/android-studio-2026.1.4.7.ebuild new file mode 100644 index 000000000000..f84647f2dd1a --- /dev/null +++ b/dev-util/android-studio/android-studio-2026.1.4.7.ebuild @@ -0,0 +1,130 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit desktop wrapper + +QA_PREBUILT=" + opt/${PN}/bin/* + opt/${PN}/jbr/bin/* + opt/${PN}/jbr/lib/* + opt/${PN}/jbr/lib/jli/* + opt/${PN}/jbr/lib/server/* + opt/${PN}/lib/pty4j-native/linux/*/* + opt/${PN}/plugins/android/resources/installer/*/* + opt/${PN}/plugins/android/resources/native/* + opt/${PN}/plugins/android/resources/perfetto/*/* + opt/${PN}/plugins/android/resources/screen-sharing-agent/*/* + opt/${PN}/plugins/android/resources/simpleperf/*/* + opt/${PN}/plugins/android/resources/trace_processor_daemon/* + opt/${PN}/plugins/android/resources/transport/*/* + opt/${PN}/plugins/android/resources/transport/native/agent/*/* + opt/${PN}/plugins/android-ndk/resources/lldb/android/*/* + opt/${PN}/plugins/android-ndk/resources/lldb/bin/* + opt/${PN}/plugins/android-ndk/resources/lldb/lib/python3.9/lib-dynload/* + opt/${PN}/plugins/android-ndk/resources/lldb/lib64/* + opt/${PN}/plugins/design-tools/resources/layoutlib/data/linux/lib64/* + opt/${PN}/plugins/c-clangd/bin/clang/linux/*/* + opt/${PN}/plugins/webp/lib/libwebp/linux/* +" + +DESCRIPTION="Android development environment based on IntelliJ IDEA" +HOMEPAGE="https://developer.android.com/studio" +SRC_URI="https://edgedl.me.gvt1.com/android/studio/ide-zips/${PV}/${PN}-quail4-linux.tar.gz" +S=${WORKDIR}/${PN} +LICENSE="Apache-2.0 android BSD BSD-2 CDDL-1.1 CPL-0.5 + EPL-1.0 GPL-2 GPL-2+ JDOM IJG LGPL-2.1 MIT + MPL-1.1 MPL-2.0 NPL-1.1 OFL-1.1 ZLIB" +SLOT="0" +KEYWORDS="~amd64" +IUSE="selinux" +RESTRICT="bindist mirror strip" + +RDEPEND="${DEPEND} + selinux? ( sec-policy/selinux-android ) + >=app-arch/bzip2-1.0.8-r4 + >=dev-libs/expat-2.5.0 + >=dev-libs/libffi-3.4.4 + >=media-libs/fontconfig-2.14.0-r1 + >=media-libs/freetype-2.12.1-r1 + >=media-libs/libpng-1.6.39 + >=media-libs/mesa-22.2.5[X(+)] + || ( gnome-extra/zenity kde-apps/kdialog x11-apps/xmessage x11-libs/libnotify ) + sys-libs/ncurses-compat:5[tinfo] + >=virtual/zlib-1.2.13-r1:= + >=x11-libs/libX11-1.8.1 + >=x11-libs/libXau-1.0.11 + >=x11-libs/libXdamage-1.1.6 + >=x11-libs/libXdmcp-1.1.4-r2 + >=x11-libs/libXext-1.3.5 + >=x11-libs/libXfixes-6.0.0 + >=x11-libs/libXrender-0.9.11 + >=x11-libs/libXxf86vm-1.1.5 + >=x11-libs/libdrm-2.4.114 + >=x11-libs/libxcb-1.15-r1 + sys-libs/libxcrypt[compat] + dev-libs/wayland + >=x11-libs/libxshmfence-1.3.2 + virtual/libcrypt:= +" + +src_prepare() { + + default + + cat <<-EOF >> bin/idea.properties || die + #----------------------------------------------------------------------- + # Disable automatic updates as these are handled through Gentoo's + # package manager. + #----------------------------------------------------------------------- + ide.no.platform.update=Gentoo + EOF +} + +src_compile() { + :; +} + +src_install() { + local dir="/opt/${PN}" + insinto "${dir}" + doins -r * + + fperms 755 "${dir}"/bin/{fsnotifier,format.sh,game-tools.sh,inspect.sh,ltedit.sh,profiler.sh,studio,studio.sh} + fperms -R 755 "${dir}"/bin/{helpers,lldb} + fperms -R 755 "${dir}"/jbr/bin + fperms 755 "${dir}"/jbr/lib/{jexec,jspawnhelper} + fperms -R 755 "${dir}"/plugins/Kotlin/kotlinc/bin + fperms -R 755 "${dir}"/plugins/android/resources/installer + fperms -R 755 "${dir}"/plugins/android/resources/perfetto + fperms -R 755 "${dir}"/plugins/android/resources/simpleperf + fperms -R 755 "${dir}"/plugins/android/resources/trace_processor_daemon + fperms -R 755 "${dir}"/plugins/android-ndk/resources/lldb/{android,bin,lib,shared} + fperms 755 "${dir}"/plugins/cidr-clangd/bin/clang/linux/x64/bin/clangd + fperms -R 755 "${dir}"/plugins/terminal/shell-integrations/{,fish} + + newicon "bin/studio.png" "${PN}.png" + make_wrapper ${PN} ${dir}/bin/studio + make_desktop_entry ${PN} "Android Studio" ${PN} "Development;IDE" "StartupWMClass=jetbrains-studio" + + # recommended by: https://confluence.jetbrains.com/display/IDEADEV/Inotify+Watches+Limit + mkdir -p "${D}/etc/sysctl.d/" || die + echo "fs.inotify.max_user_watches = 524288" > "${D}/etc/sysctl.d/30-android-studio-inotify-watches.conf" || die +} + +pkg_postrm() { + elog "Android Studio data files were not removed." + elog "If there will be no other programs using them anymore" + elog "(especially another flavor of Android Studio)" + elog "remove manually following folders:" + elog "" + elog " ~/.android/" + elog " ~/.config/Google/AndroidStudio*/" + elog " ~/.local/share/Google/AndroidStudio*/" + elog " ~/Android/" + elog "" + elog "Also, if there are no other programs using Gradle, remove:" + elog "" + elog " ~/.gradle/" +} diff --git a/gui-apps/oledsaver/files/adaptive-rendering.md b/gui-apps/oledsaver/files/adaptive-rendering.md deleted file mode 100644 index bde4901bb154..000000000000 --- a/gui-apps/oledsaver/files/adaptive-rendering.md +++ /dev/null @@ -1,111 +0,0 @@ -# Adaptive rendering and black output in oledsaver 1.0.18 - -Requires personal Wayfire 0.11.0-r2 and its matching plugin ABI. -The oledsaver ebuild builds and installs `oledsaver-sampler` alongside the -existing cursor and idle-inhibitor plugins. Enable all three, plus `ipc` and -`ipc-rules`, in Wayfire's `core/plugins` list, then restart the compositor. - -```ini -[matrix] -COLOR = adaptive -TRANSPARENT = 1 -TRANSPARENT_TIMEOUT = 600 -BLACK_RAIN_TIMEOUT = 1200 -ADAPTIVE_SAMPLE_INTERVAL = 60 -ADAPTIVE_HUE_INTERVAL = 300 -``` - -Sampling, hue rotation and both background/rain timeouts are in **seconds**. -For hue rotation, zero holds the initial hue; the package default is 900 seconds -(15 minutes). Sample intervals have a five-second minimum. Each renderer starts -its own transparent timeout when it starts. - -Since 1.0.17, `ADAPTIVE_HUE_INTERVAL` uses seconds instead of minutes. Multiply -an older config value by 60 to preserve its duration (for example, 5 becomes -300 for five minutes). Hue rotation remains independent of desktop sampling. - -`BLACK_RAIN_TIMEOUT` is the **additional seconds** of rain after that output's -background has fully faded to black. The example gives 10 minutes of rain over -the desktop, then 20 minutes of rain on black, then solid black. Transitions use -`FADE_FRAMES`. Both timers are independent for each output. Set -`BLACK_RAIN_TIMEOUT = 0` to keep the rain running (the package default). -With `TRANSPARENT = 0`, the timer starts after the initial fade to black. -With `TRANSPARENT = 1` and `TRANSPARENT_TIMEOUT = 0`, the background stays -transparent and this timer never starts. - -In the solid-black phase the renderer retains its opaque black surface and -sleeps without animating or submitting frames. Display changes repaint it; -normal activity fades the black surface away without bringing the rain back. -The output stays enabled: this does not use DPMS or power off the monitor. -Config edits apply the new duration on each output's next screensaver activation. -The renderer CLI equivalent is `--black-rain-timeout <seconds>`. - -Before either rain phase starts, `[global] TIMEOUT` controls an unfocused -output's idle delay and `FOCUSED_TIMEOUT` controls the focused output's delay, -both in seconds. Resuming input after a pause refreshes only the focused -output's timer. Changing focus refreshes the arriving and departing outputs; -other outputs retain their countdowns. Video inhibition affects only the -output reported by the idle-inhibitor plugin. - -## Responsibilities - -* Wayfire has a distinct `SCREENSAVER` scene layer above desktop overlays and - below session locks. The layer-shell namespace `screensaver` maps to it. - Workspace streams used by cube and other effects exclude screensaver, - lock and desktop-widget layers. -* `render_manager::render_desktop()` renders the actual scene below that - boundary, including custom root nodes such as cube. It never hides or moves - live surfaces. Nested passes do not report presentation feedback, and 3D - passes use a separate depth attachment. Inhibited outputs reject sampling. -* `oledsaver/sample_desktop` composes on demand at each output's native size, - downsamples on the GPU to at most 64 by 64, and reads only that small buffer. - The buffers are released after each sample. A one-second cache coalesces - duplicate IPC requests; there is no timer or permanent render hook in the - plugin. The reply contains linear mean luminance keyed by exact output name. -* The manager chooses distinct random hues, independently times hue rotation, - and chooses one contrasting shade per monitor. It atomically publishes - `$XDG_RUNTIME_DIR/oledsaver/palette.json`, including a matching light shade - for black backgrounds. Renderers read their initial palette before drawing; - subsequent updates use SIGRTMIN. Sampling failures retain the last palette. -* Glyph strokes cover the desktop beneath them. Trail age and depth reduce - RGB intensity, while antialiasing and the overall fade control their alpha. - The glow remains translucent. This prevents application text and images - showing through dim glyph bodies as though the rain were behind the windows. - Premultiplied alpha preserves dark colors on bright desktops. The black - background transition retains the hue and interpolates to its light shade. - Adaptive heads share the same palette. - -`adaptive-light` always selects a pale shade. `adaptive-dark` selects a dark -shade while transparent; both use the pale shade after fading to black. -There is no wallpaper classification, per-glyph color grid, grim invocation, -or dependency on the wallpaper rotator in this implementation. - -The sample boundary is before final output postprocessing and software -cursors. It does not reproduce output-wide color filters, zoom postprocessing -or display calibration. It samples the scene that those stages consume. - -## Packaging and compatibility - -The manager holds an exclusive, nonblocking file lock at -`$XDG_RUNTIME_DIR/oledsaver/manager.lock` for its entire lifetime. Only one -manager may use that runtime state directory. Repeated autostarts exit -successfully without changing the running manager's log, PID file, palette, -or renderers. The lock survives compositor disconnect/reconnect and is released -automatically when the manager exits, including a crash. Renderers and lock -commands do not inherit it across exec. The empty lock file remains on disk; -its existence alone does not indicate a running manager. Without -`XDG_RUNTIME_DIR`, manager state uses `/tmp/oledsaver-<uid>-<name>`. - -When upgrading from versions before 1.0.16, stop existing managers before -starting the updated one: older processes do not participate in the lock. - -Wayfire's plugin ABI and Gentoo subslot change together, ensuring dependent -plugins rebuild. The companion wcm 0.11.0-r1 recipe permits that subslot while -retaining the upstream wf-config and wf-shell dependencies. All existing cube -transparency/rotation patches remain applied. The new patch also fixes -translated background clears in workspace streams, workspace walls and the -switcher, and gives the fixed cube background an opaque fallback. - -For IPC diagnostics, call `oledsaver/sample_desktop` with an empty data object. -Successful entries include `luminance` in [0,1] and `cached`; failed or locked -outputs include `error` instead. The protocol's top-level `version` is 1. diff --git a/gui-apps/oledsaver/files/oledsaver-sampler.cpp b/gui-apps/oledsaver/files/oledsaver-sampler.cpp deleted file mode 100644 index fdc637252c1d..000000000000 --- a/gui-apps/oledsaver/files/oledsaver-sampler.cpp +++ /dev/null @@ -1,155 +0,0 @@ -#include <algorithm> -#include <array> -#include <chrono> -#include <cmath> -#include <map> -#include <set> -#include <string> -#include <drm_fourcc.h> -#include <wayfire/core.hpp> -#include <wayfire/output-layout.hpp> -#include <wayfire/output.hpp> -#include <wayfire/plugin.hpp> -#include <wayfire/render-manager.hpp> -#include <wayfire/nonstd/wlroots-full.hpp> -#include <wayfire/plugins/common/shared-core-data.hpp> -#include <wayfire/plugins/ipc/ipc-method-repository.hpp> - -/* A small on-demand summary of the actual scene below SCREENSAVER. No - * screenshot protocol, wallpaper paths, pixel grids or continuous render hook. */ -class oledsaver_sampler_plugin_t : public wf::plugin_interface_t -{ - using clock = std::chrono::steady_clock; - wf::shared_data::ref_ptr_t<wf::ipc::method_repository_t> repo; - struct sample_t - { - clock::time_point when; - wf::geometry_t geometry; - double luminance; - }; - std::map<std::string, sample_t> cache; - - static double linear(double c) - { - return c <= 0.04045 ? c / 12.92 : std::pow((c + 0.055) / 1.055, 2.4); - } - - wf::json_t sample() - { - wf::json_t response; - response["version"] = 1; - response["outputs"] = wf::json_t{}; - std::set<std::string> present; - for (auto output : wf::get_core().output_layout->get_outputs()) - { - const std::string name = output->handle->name; - present.insert(name); - wf::json_t result; - const auto geometry = output->get_layout_geometry(); - const auto now = clock::now(); - if (output->is_inhibited() || geometry.width <= 0 || geometry.height <= 0) - { - cache.erase(name); - result["error"] = "output unavailable or locked"; - response["outputs"][name] = result; - continue; - } - - auto cached = cache.find(name); - if (cached != cache.end() && cached->second.geometry == geometry && - now - cached->second.when < std::chrono::seconds(1)) - { - result["luminance"] = cached->second.luminance; - result["cached"] = true; - response["outputs"][name] = result; - continue; - } - - const double scale = 64.0 / std::max(geometry.width, geometry.height); - const int width = std::max(1, int(std::ceil(geometry.width * scale))); - const int height = std::max(1, int(std::ceil(geometry.height * scale))); - wf::auxilliary_buffer_t desktop, buffer; - // Custom scene effects can use output pixel sizes internally. Compose - // at the output's native size, then downsample on the GPU; only the - // tiny summary is read back. Both buffers are released after sampling. - const wf::dimensions_t native{output->handle->width, output->handle->height}; - bool ok = desktop.allocate(native) != wf::buffer_reallocation_result_t::FAILED && - buffer.allocate({width, height}) != wf::buffer_reallocation_result_t::FAILED; - if (ok) - { - wf::render_target_t target{desktop}; - target.geometry = geometry; - target.scale = output->handle->scale; - target.wl_transform = output->handle->transform; - ok = output->render->render_desktop(target); - if (ok) - { - buffer.get_renderbuffer().blit(desktop, {0, 0, native.width, native.height}, - {0, 0, width, height}); - } - } - - // ABGR8888 is RGBA byte order on little-endian systems. Reading words - // keeps the channel extraction independent of host byte order. - std::array<uint32_t, 64 * 64> pixels{}; - auto texture = ok ? buffer.get_texture() : nullptr; - if (texture) - { - wlr_texture_read_pixels_options options{}; - options.data = pixels.data(); - options.format = DRM_FORMAT_ABGR8888; - options.stride = width * sizeof(uint32_t); - ok = wlr_texture_read_pixels(texture, &options); - } else - { - ok = false; - } - - if (ok) - { - double luminance = 0.0; - for (int i = 0; i < width * height; ++i) - { - const auto pixel = pixels[i]; - luminance += 0.2126 * linear((pixel & 255) / 255.0) + - 0.7152 * linear(((pixel >> 8) & 255) / 255.0) + - 0.0722 * linear(((pixel >> 16) & 255) / 255.0); - } - - luminance /= width * height; - cache[name] = {now, geometry, luminance}; - result["luminance"] = luminance; - result["cached"] = false; - result["width"] = width; - result["height"] = height; - } else - { - cache.erase(name); - result["error"] = "desktop sample failed"; - } - - response["outputs"][name] = result; - } - - for (auto it = cache.begin(); it != cache.end();) - { - if (!present.count(it->first)) { it = cache.erase(it); } else { ++it; } - } - - return response; - } - - public: - void init() override - { - repo->register_method("oledsaver/sample_desktop", [this] (wf::json_t) { return sample(); }); - } - - void fini() override - { - repo->unregister_method("oledsaver/sample_desktop"); - cache.clear(); - } -}; - -DECLARE_WAYFIRE_PLUGIN(oledsaver_sampler_plugin_t); diff --git a/gui-apps/oledsaver/files/oledsaver-sampler.xml b/gui-apps/oledsaver/files/oledsaver-sampler.xml deleted file mode 100644 index 7169cc74850d..000000000000 --- a/gui-apps/oledsaver/files/oledsaver-sampler.xml +++ /dev/null @@ -1,8 +0,0 @@ -<?xml version="1.0"?> -<wayfire> - <plugin name="oledsaver-sampler"> - <_short>Oledsaver Desktop Sampler</_short> - <_long>Sample the composed scene below the screensaver layer on IPC request.</_long> - <category>Utility</category> - </plugin> -</wayfire> diff --git a/gui-apps/oledsaver/graphify-out/2026-09-18/.graphify_labels.json b/gui-apps/oledsaver/graphify-out/2026-09-18/.graphify_labels.json deleted file mode 100644 index 6e8194eab820..000000000000 --- a/gui-apps/oledsaver/graphify-out/2026-09-18/.graphify_labels.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "0": "xdg-shell-client-protocol.h", - "1": "oledsaver.c", - "2": "renderer_main", - "3": "mgr_ipc_request", - "4": "render_init_layer", - "5": "ext-idle-notify-v1-client-protocol.h", - "6": "render_frame", - "7": "ext-idle-notify-v1-protocol.c", - "8": "wlr-layer-shell-unstable-v1-protocol.c", - "9": "xdg-output-unstable-v1-protocol.c", - "10": "xdg-shell-protocol.c", - "11": "mgr_blank_output", - "12": "oledsaver_sampler_plugin_t", - "13": "mgr_output_set_name", - "14": "oledsaver_cursor_plugin_t", - "15": "manager_main", - "16": "mgr_update_wayfire_cursor", - "17": "README.video-inhibition.md", - "18": "test-black-rain-timeout.py", - "19": "mgr_refresh_outputs", - "20": "mgr_monotime", - "21": "Adaptive rendering and black output in oledsaver 1.0.17", - "22": "Q: should we rethink the rendering sitution on as a whole?", - "23": "README.glyph-compositing.md", - "24": "README.black-rain-timeout.md", - "25": "test-manager-lock.py", - "26": "mgr_update_adaptive_colors" -} diff --git a/gui-apps/oledsaver/graphify-out/2026-09-18/GRAPH_REPORT.md b/gui-apps/oledsaver/graphify-out/2026-09-18/GRAPH_REPORT.md deleted file mode 100644 index ea0f02440553..000000000000 --- a/gui-apps/oledsaver/graphify-out/2026-09-18/GRAPH_REPORT.md +++ /dev/null @@ -1,162 +0,0 @@ -# Graph Report - oledsaver (2026-09-18) - -## Corpus Check -- 21 files · ~38,902 words -- Verdict: corpus is large enough that graph structure adds value. - -## Summary -- 349 nodes · 535 edges · 27 communities (19 shown, 3 thin omitted) -- Extraction: 95% EXTRACTED · 5% INFERRED · 0% AMBIGUOUS · INFERRED: 28 edges (avg confidence: 0.85) -- Token cost: 0 input · 0 output - -## Community Hubs (Navigation) -- xdg-shell-client-protocol.h -- renderer_main -- mgr_ipc_request -- render_init_layer -- ext-idle-notify-v1-client-protocol.h -- render_frame -- mgr_blank_output -- oledsaver_sampler_plugin_t -- mgr_output_set_name -- oledsaver_cursor_plugin_t -- manager_main -- mgr_update_wayfire_cursor -- README.video-inhibition.md -- test-black-rain-timeout.py -- mgr_refresh_outputs -- mgr_monotime -- Adaptive rendering and black output in oledsaver 1.0.17 -- Q: should we rethink the rendering sitution on as a whole? -- README.glyph-compositing.md -- README.black-rain-timeout.md -- test-manager-lock.py -- mgr_update_adaptive_colors - -## God Nodes (most connected - your core abstractions) -1. `renderer_main()` - 28 edges -2. `manager_main()` - 24 edges -3. `oledsaver_cursor_plugin_t` - 14 edges -4. `oledsaver_sampler_plugin_t` - 13 edges -5. `mgr_blank_output()` - 12 edges -6. `render_init_layer()` - 11 edges -7. `render_tick_layer()` - 11 edges -8. `mgr_refresh_outputs()` - 11 edges -9. `mgr_update_adaptive_colors()` - 10 edges -10. `mgr_monotime()` - 9 edges - -## Surprising Connections (you probably didn't know these) -- `main()` --calls--> `render_init_shaders()` [INFERRED] - tests/test-glyph-compositing.c → files/oledsaver.c -- `main()` --calls--> `render_set_projection()` [INFERRED] - tests/test-glyph-compositing.c → files/oledsaver.c -- `draw_glyph()` --calls--> `render_frame()` [INFERRED] - tests/test-glyph-compositing.c → files/oledsaver.c -- `main()` --calls--> `render_frame()` [INFERRED] - tests/test-glyph-compositing.c → files/oledsaver.c -- `main()` --calls--> `mgr_monotime()` [INFERRED] - tests/test-inhibition.c → files/oledsaver.c - -## Import Cycles -- None detected. - -## Communities (27 total, 3 thin omitted) - -### Community 0 - "xdg-shell-client-protocol.h" -Cohesion: 0.03 -Nodes (13): wl_interface, wl_output, wl_seat, wl_surface, xdg_popup, xdg_popup_listener, xdg_positioner, xdg_surface (+5 more) - -### Community 2 - "renderer_main" -Cohesion: 0.07 -Nodes (24): render_build_atlas(), render_build_codepoint_list(), render_dispatch_events(), render_init_egl(), render_init_freetype(), render_layer_surface_configure(), render_monotime(), render_note_black_background() (+16 more) - -### Community 3 - "mgr_ipc_request" -Cohesion: 0.19 -Nodes (13): ensure_wayland_display(), mgr_check_idle_inhibitors(), mgr_focus_name_from_event(), mgr_focus_watcher(), mgr_get_focused_output_from_ipc(), mgr_ipc_connect(), mgr_ipc_recv(), mgr_ipc_request() (+5 more) - -### Community 4 - "render_init_layer" -Cohesion: 0.17 -Nodes (20): depth_layer_t, render_cell_at_layer(), render_get_layer_properties(), render_head_white_mix(), render_init_layer(), render_init_matrix(), render_load_adaptive_snapshot(), render_lookup_color() (+12 more) - -### Community 5 - "ext-idle-notify-v1-client-protocol.h" -Cohesion: 0.17 -Nodes (8): ext_idle_notification_v1_add_listener(), ext_idle_notification_v1_destroy(), ext_idle_notifier_v1_destroy(), ext_idle_notifier_v1_get_idle_notification(), ext_idle_notifier_v1_get_input_idle_notification(), mgr_idle_watcher(), mgr_idle_wayland_cleanup(), mgr_idle_wayland_t - -### Community 6 - "render_frame" -Cohesion: 0.18 -Nodes (12): render_compile_shader(), render_find_glyph(), render_flush_quads(), render_frame(), render_init_shaders(), render_push_quad(), render_set_projection(), GLenum (+4 more) - -### Community 11 - "mgr_blank_output" -Cohesion: 0.16 -Nodes (14): mgr_activate_all_outputs(), mgr_blank_output(), mgr_get_output_color(), mgr_get_output_timeout(), mgr_get_self_exe(), mgr_get_val_d(), mgr_get_val_i(), mgr_init_output() (+6 more) - -### Community 12 - "oledsaver_sampler_plugin_t" -Cohesion: 0.08 -Nodes (21): json_t, method_repository_t, plugin_interface_t, ref_ptr_t, oledsaver_idle_plugin_t, repo, json_t, method_repository_t (+13 more) - -### Community 13 - "mgr_output_set_name" -Cohesion: 0.50 -Nodes (4): mgr_output_handle_name(), mgr_output_set_name(), mgr_xdg_output_handle_name(), mgr_wayland_output_info_t - -### Community 14 - "oledsaver_cursor_plugin_t" -Cohesion: 0.18 -Nodes (9): json_t, method_repository_t, plugin_interface_t, ref_ptr_t, oledsaver_cursor_plugin_t, cursor_hidden, repo, output_t (+1 more) - -### Community 15 - "manager_main" -Cohesion: 0.20 -Nodes (14): main(), manager_main(), mgr_acquire_instance_lock(), mgr_expand_tilde(), mgr_load_config(), mgr_mkdirs(), mgr_read_pidfile(), mgr_reap_children() (+6 more) - -### Community 16 - "mgr_update_wayfire_cursor" -Cohesion: 0.60 -Nodes (5): mgr_get_cursor_status_from_ipc(), mgr_ipc_response_has_error(), mgr_release_wayfire_cursor(), mgr_set_wayfire_cursor_hidden(), mgr_update_wayfire_cursor() - -### Community 18 - "test-black-rain-timeout.py" -Cohesion: 0.24 -Nodes (6): black(), desktop_pixels(), rain(), Run ONLY in an isolated Wayfire session with three HEADLESS outputs. Usage:…, shot(), spawn() - -### Community 19 - "mgr_refresh_outputs" -Cohesion: 0.18 -Nodes (7): mgr_outputs_wayland_cleanup(), mgr_refresh_outputs(), zxdg_output_manager_v1_destroy(), zxdg_output_manager_v1_get_xdg_output(), zxdg_output_v1_add_listener(), zxdg_output_v1_destroy(), mgr_outputs_wayland_t - -### Community 20 - "mgr_monotime" -Cohesion: 0.29 -Nodes (7): mgr_find_output(), mgr_idle_handle_resumed(), mgr_monotime(), mgr_response_inhibits_output(), mgr_unblank_output(), mgr_update_focused_output(), main() - -### Community 21 - "Adaptive rendering and black output in oledsaver 1.0.17" -Cohesion: 0.50 -Nodes (3): Adaptive rendering and black output in oledsaver 1.0.17, Packaging and compatibility, Responsibilities - -### Community 22 - "Q: should we rethink the rendering sitution on as a whole?" -Cohesion: 0.50 -Nodes (3): Answer, Q: should we rethink the rendering sitution on as a whole?, Source Nodes - -### Community 25 - "test-manager-lock.py" -Cohesion: 0.28 -Nodes (4): launch(), Regression for manager ownership. Run with /path/to/built/oledsaver. Uses…, start(), until() - -### Community 26 - "mgr_update_adaptive_colors" -Cohesion: 0.40 -Nodes (5): adaptive_hex(), adaptive_hsl(), is_adaptive_color(), mgr_choose_hue(), mgr_update_adaptive_colors() - -## Knowledge Gaps -- **35 isolated node(s):** `repo`, `cursor_hidden`, `repo`, `repo`, `when` (+30 more) - These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 189 node(s) total have ≤1 connection when file, concept and rationale nodes are included.) -- **3 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes. - -## Suggested Questions -_Questions this graph is uniquely positioned to answer:_ - -- **Why does `oledsaver_cursor_plugin_t` connect `oledsaver_cursor_plugin_t` to `oledsaver_sampler_plugin_t`?** - _High betweenness centrality (0.061) - this node is a cross-community bridge._ -- **Are the 11 inferred relationships involving `renderer_main()` (e.g. with `zwlr_layer_shell_v1_get_layer_surface()` and `zwlr_layer_surface_v1_add_listener()`) actually correct?** - _`renderer_main()` has 11 INFERRED edges - model-reasoned connections that need verification._ -- **What connects `repo`, `cursor_hidden`, `repo` to the rest of the system?** - _35 weakly-connected nodes found - possible documentation gaps or missing edges._ -- **Should `xdg-shell-client-protocol.h` be split into smaller, more focused modules?** - _Cohesion score 0.028985507246376812 - nodes in this community are weakly interconnected._ -- **Should `oledsaver.c` be split into smaller, more focused modules?** - _Cohesion score 0.058823529411764705 - nodes in this community are weakly interconnected._ -- **Should `renderer_main` be split into smaller, more focused modules?** - _Cohesion score 0.06890756302521009 - nodes in this community are weakly interconnected._ -- **Should `oledsaver_sampler_plugin_t` be split into smaller, more focused modules?** - _Cohesion score 0.07526881720430108 - nodes in this community are weakly interconnected._
\ No newline at end of file diff --git a/gui-apps/oledsaver/graphify-out/2026-09-18/graph.json b/gui-apps/oledsaver/graphify-out/2026-09-18/graph.json deleted file mode 100644 index 1529f779222b..000000000000 --- a/gui-apps/oledsaver/graphify-out/2026-09-18/graph.json +++ /dev/null @@ -1,10304 +0,0 @@ -{ - "directed": false, - "multigraph": false, - "graph": {}, - "nodes": [ - { - "id": "files_xdg_shell_client_protocol_wl_interface", - "label": "wl_interface", - "_callable": true, - "_callable_class": true, - "_origin": "ast", - "community": 0, - "community_name": "xdg-shell-client-protocol.h", - "file_type": "code", - "norm_label": "wl_interface", - "source_file": "files/xdg-shell-client-protocol.h", - "source_location": "L84" - }, - { - "id": "files_xdg_shell_client_protocol_wl_output", - "label": "wl_output", - "_callable": true, - "_callable_class": true, - "_origin": "ast", - "community": 0, - "community_name": "xdg-shell-client-protocol.h", - "file_type": "code", - "norm_label": "wl_output", - 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\ No newline at end of file diff --git a/gui-apps/oledsaver/graphify-out/memory/query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w.md b/gui-apps/oledsaver/graphify-out/memory/query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w.md deleted file mode 100644 index 5786a58226c4..000000000000 --- a/gui-apps/oledsaver/graphify-out/memory/query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w.md +++ /dev/null @@ -1,19 +0,0 @@ ---- -type: "query" -date: "2026-09-19T00:58:10.918287+00:00" -question: "should we rethink the rendering sitution on as a whole?" -contributor: "graphify" -source_nodes: ["render_frame()", "render_load_adaptive_snapshot()", "mgr_update_adaptive_colors()"] ---- - -# Q: should we rethink the rendering sitution on as a whole? - -## Answer - -Architecture review: oledsaver.c still retains both adaptive_grid and adaptive_custom_color paths. Its fragment shader writes alpha 1.0 for drawn glyph pixels and render_frame scales RGB for trail fades. Recommend one sampling path owned by a Wayfire plugin, one per-output palette owner in the manager, and renderer responsibility for premultiplied alpha, trails, and the timed black background. Keep sampling cadence separate from hue rotation. Existing Wayfire render_pass_params_t accepts an explicit render-instance list, so a filtered offscreen sampler should be prototyped before concluding the main output pass must be split. Plugin-only correctness with the custom cube remains unverified; no background sampling plugin has been implemented. - -## Source Nodes - -- render_frame() -- render_load_adaptive_snapshot() -- mgr_update_adaptive_colors()
\ No newline at end of file diff --git a/gui-apps/oledsaver/oledsaver-1.0.10.ebuild b/gui-apps/oledsaver/oledsaver-1.0.10.ebuild deleted file mode 100644 index 5ec323e90060..000000000000 --- a/gui-apps/oledsaver/oledsaver-1.0.10.ebuild +++ /dev/null @@ -1,85 +0,0 @@ -# Copyright 2024 Gentoo Authors -# Distributed under the terms of the MIT License - -EAPI=8 - -inherit toolchain-funcs - -DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" -HOMEPAGE="" -SRC_URI="" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - dev-libs/wayland - dev-libs/wayland-protocols - virtual/pkgconfig -" - -DEPEND=" - dev-libs/json-c:= - dev-libs/wayland - gui-wm/wayfire:= - media-libs/freetype:2 - media-libs/mesa[egl(+),gles2(+)] -" - -RDEPEND=" - ${DEPEND} - media-libs/fontconfig - !gui-apps/oledsaver-cursor -" - -S="${WORKDIR}/${P}" - -src_unpack() { - mkdir -p "${S}" || die - cp "${FILESDIR}"/Makefile \ - "${FILESDIR}"/oledsaver.c \ - "${FILESDIR}"/oledsaver.conf.default \ - "${FILESDIR}"/oledsaver-cursor.cpp \ - "${FILESDIR}"/oledsaver-cursor.xml \ - "${FILESDIR}"/oledsaver-idle.cpp \ - "${FILESDIR}"/oledsaver-idle.xml \ - "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ - "${S}"/ || die -} - -src_compile() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" -} - -src_install() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - DESTDIR="${D}" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ - install - - insinto /etc - newins oledsaver.conf.default oledsaver.conf -} - -pkg_postinst() { - elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" - elog "Set OLEDSAVER_CONFIG to use a different config file." - elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." - elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." - elog "Wayfire must load ipc, ipc-rules, oledsaver-idle, and oledsaver-cursor for cursor hiding on blanked outputs." - elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." -} diff --git a/gui-apps/oledsaver/oledsaver-1.0.11.ebuild b/gui-apps/oledsaver/oledsaver-1.0.11.ebuild deleted file mode 100644 index 5ec323e90060..000000000000 --- a/gui-apps/oledsaver/oledsaver-1.0.11.ebuild +++ /dev/null @@ -1,85 +0,0 @@ -# Copyright 2024 Gentoo Authors -# Distributed under the terms of the MIT License - -EAPI=8 - -inherit toolchain-funcs - -DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" -HOMEPAGE="" -SRC_URI="" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - dev-libs/wayland - dev-libs/wayland-protocols - virtual/pkgconfig -" - -DEPEND=" - dev-libs/json-c:= - dev-libs/wayland - gui-wm/wayfire:= - media-libs/freetype:2 - media-libs/mesa[egl(+),gles2(+)] -" - -RDEPEND=" - ${DEPEND} - media-libs/fontconfig - !gui-apps/oledsaver-cursor -" - -S="${WORKDIR}/${P}" - -src_unpack() { - mkdir -p "${S}" || die - cp "${FILESDIR}"/Makefile \ - "${FILESDIR}"/oledsaver.c \ - "${FILESDIR}"/oledsaver.conf.default \ - "${FILESDIR}"/oledsaver-cursor.cpp \ - "${FILESDIR}"/oledsaver-cursor.xml \ - "${FILESDIR}"/oledsaver-idle.cpp \ - "${FILESDIR}"/oledsaver-idle.xml \ - "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ - "${S}"/ || die -} - -src_compile() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" -} - -src_install() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - DESTDIR="${D}" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ - install - - insinto /etc - newins oledsaver.conf.default oledsaver.conf -} - -pkg_postinst() { - elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" - elog "Set OLEDSAVER_CONFIG to use a different config file." - elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." - elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." - elog "Wayfire must load ipc, ipc-rules, oledsaver-idle, and oledsaver-cursor for cursor hiding on blanked outputs." - elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." -} diff --git a/gui-apps/oledsaver/oledsaver-1.0.12.ebuild b/gui-apps/oledsaver/oledsaver-1.0.12.ebuild deleted file mode 100644 index 5ec323e90060..000000000000 --- a/gui-apps/oledsaver/oledsaver-1.0.12.ebuild +++ /dev/null @@ -1,85 +0,0 @@ -# Copyright 2024 Gentoo Authors -# Distributed under the terms of the MIT License - -EAPI=8 - -inherit toolchain-funcs - -DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" -HOMEPAGE="" -SRC_URI="" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - dev-libs/wayland - dev-libs/wayland-protocols - virtual/pkgconfig -" - -DEPEND=" - dev-libs/json-c:= - dev-libs/wayland - gui-wm/wayfire:= - media-libs/freetype:2 - media-libs/mesa[egl(+),gles2(+)] -" - -RDEPEND=" - ${DEPEND} - media-libs/fontconfig - !gui-apps/oledsaver-cursor -" - -S="${WORKDIR}/${P}" - -src_unpack() { - mkdir -p "${S}" || die - cp "${FILESDIR}"/Makefile \ - "${FILESDIR}"/oledsaver.c \ - "${FILESDIR}"/oledsaver.conf.default \ - "${FILESDIR}"/oledsaver-cursor.cpp \ - "${FILESDIR}"/oledsaver-cursor.xml \ - "${FILESDIR}"/oledsaver-idle.cpp \ - "${FILESDIR}"/oledsaver-idle.xml \ - "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ - "${S}"/ || die -} - -src_compile() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" -} - -src_install() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - DESTDIR="${D}" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ - install - - insinto /etc - newins oledsaver.conf.default oledsaver.conf -} - -pkg_postinst() { - elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" - elog "Set OLEDSAVER_CONFIG to use a different config file." - elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." - elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." - elog "Wayfire must load ipc, ipc-rules, oledsaver-idle, and oledsaver-cursor for cursor hiding on blanked outputs." - elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." -} diff --git a/gui-apps/oledsaver/oledsaver-1.0.13.ebuild b/gui-apps/oledsaver/oledsaver-1.0.13.ebuild deleted file mode 100644 index 3698b3aa14cb..000000000000 --- a/gui-apps/oledsaver/oledsaver-1.0.13.ebuild +++ /dev/null @@ -1,91 +0,0 @@ -# Copyright 2024 Gentoo Authors -# Distributed under the terms of the MIT License - -EAPI=8 - -inherit toolchain-funcs - -DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" -HOMEPAGE="" -SRC_URI="" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - dev-libs/wayland - dev-libs/wayland-protocols - virtual/pkgconfig -" - -DEPEND=" - dev-libs/json-c:= - dev-libs/wayland - >=gui-wm/wayfire-0.11.0-r2:0= - media-libs/freetype:2 - media-libs/mesa[egl(+),gles2(+)] -" - -RDEPEND=" - ${DEPEND} - media-libs/fontconfig - !gui-apps/oledsaver-cursor -" - -S="${WORKDIR}/${P}" - -src_unpack() { - mkdir -p "${S}" || die - cp "${FILESDIR}"/Makefile \ - "${FILESDIR}"/oledsaver.c \ - "${FILESDIR}"/oledsaver.conf.default \ - "${FILESDIR}"/adaptive-rendering.md \ - "${FILESDIR}"/oledsaver-cursor.cpp \ - "${FILESDIR}"/oledsaver-cursor.xml \ - "${FILESDIR}"/oledsaver-idle.cpp \ - "${FILESDIR}"/oledsaver-idle.xml \ - "${FILESDIR}"/oledsaver-sampler.cpp \ - "${FILESDIR}"/oledsaver-sampler.xml \ - "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ - "${S}"/ || die -} - -src_compile() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" -} - -src_install() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - DESTDIR="${D}" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ - install - - insinto /etc - newins oledsaver.conf.default oledsaver.conf - dodoc adaptive-rendering.md -} - -pkg_postinst() { - elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" - elog "Set OLEDSAVER_CONFIG to use a different config file." - elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." - elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." - elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." - elog "Restart Wayfire after upgrading it and rebuilding its plugins." - elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes." - elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." -} diff --git a/gui-apps/oledsaver/oledsaver-1.0.14.ebuild b/gui-apps/oledsaver/oledsaver-1.0.14.ebuild deleted file mode 100644 index 3698b3aa14cb..000000000000 --- a/gui-apps/oledsaver/oledsaver-1.0.14.ebuild +++ /dev/null @@ -1,91 +0,0 @@ -# Copyright 2024 Gentoo Authors -# Distributed under the terms of the MIT License - -EAPI=8 - -inherit toolchain-funcs - -DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" -HOMEPAGE="" -SRC_URI="" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - dev-libs/wayland - dev-libs/wayland-protocols - virtual/pkgconfig -" - -DEPEND=" - dev-libs/json-c:= - dev-libs/wayland - >=gui-wm/wayfire-0.11.0-r2:0= - media-libs/freetype:2 - media-libs/mesa[egl(+),gles2(+)] -" - -RDEPEND=" - ${DEPEND} - media-libs/fontconfig - !gui-apps/oledsaver-cursor -" - -S="${WORKDIR}/${P}" - -src_unpack() { - mkdir -p "${S}" || die - cp "${FILESDIR}"/Makefile \ - "${FILESDIR}"/oledsaver.c \ - "${FILESDIR}"/oledsaver.conf.default \ - "${FILESDIR}"/adaptive-rendering.md \ - "${FILESDIR}"/oledsaver-cursor.cpp \ - "${FILESDIR}"/oledsaver-cursor.xml \ - "${FILESDIR}"/oledsaver-idle.cpp \ - "${FILESDIR}"/oledsaver-idle.xml \ - "${FILESDIR}"/oledsaver-sampler.cpp \ - "${FILESDIR}"/oledsaver-sampler.xml \ - "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ - "${S}"/ || die -} - -src_compile() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" -} - -src_install() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - DESTDIR="${D}" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ - install - - insinto /etc - newins oledsaver.conf.default oledsaver.conf - dodoc adaptive-rendering.md -} - -pkg_postinst() { - elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" - elog "Set OLEDSAVER_CONFIG to use a different config file." - elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." - elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." - elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." - elog "Restart Wayfire after upgrading it and rebuilding its plugins." - elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes." - elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." -} diff --git a/gui-apps/oledsaver/oledsaver-1.0.15.ebuild b/gui-apps/oledsaver/oledsaver-1.0.15.ebuild deleted file mode 100644 index 63d264dc9fad..000000000000 --- a/gui-apps/oledsaver/oledsaver-1.0.15.ebuild +++ /dev/null @@ -1,92 +0,0 @@ -# Copyright 2024 Gentoo Authors -# Distributed under the terms of the MIT License - -EAPI=8 - -inherit toolchain-funcs - -DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" -HOMEPAGE="" -SRC_URI="" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - dev-libs/wayland - dev-libs/wayland-protocols - virtual/pkgconfig -" - -DEPEND=" - dev-libs/json-c:= - dev-libs/wayland - >=gui-wm/wayfire-0.11.0-r2:0= - media-libs/freetype:2 - media-libs/mesa[egl(+),gles2(+)] -" - -RDEPEND=" - ${DEPEND} - media-libs/fontconfig - !gui-apps/oledsaver-cursor -" - -S="${WORKDIR}/${P}" - -src_unpack() { - mkdir -p "${S}" || die - cp "${FILESDIR}"/Makefile \ - "${FILESDIR}"/oledsaver.c \ - "${FILESDIR}"/oledsaver.conf.default \ - "${FILESDIR}"/adaptive-rendering.md \ - "${FILESDIR}"/oledsaver-cursor.cpp \ - "${FILESDIR}"/oledsaver-cursor.xml \ - "${FILESDIR}"/oledsaver-idle.cpp \ - "${FILESDIR}"/oledsaver-idle.xml \ - "${FILESDIR}"/oledsaver-sampler.cpp \ - "${FILESDIR}"/oledsaver-sampler.xml \ - "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ - "${S}"/ || die -} - -src_compile() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" -} - -src_install() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - DESTDIR="${D}" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ - install - - insinto /etc - newins oledsaver.conf.default oledsaver.conf - dodoc adaptive-rendering.md -} - -pkg_postinst() { - elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" - elog "Set OLEDSAVER_CONFIG to use a different config file." - elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." - elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." - elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." - elog "Restart Wayfire after upgrading it and rebuilding its plugins." - elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes." - elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables." - elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." -} diff --git a/gui-apps/oledsaver/oledsaver-1.0.16.ebuild b/gui-apps/oledsaver/oledsaver-1.0.16.ebuild deleted file mode 100644 index d68fd937e951..000000000000 --- a/gui-apps/oledsaver/oledsaver-1.0.16.ebuild +++ /dev/null @@ -1,93 +0,0 @@ -# Copyright 2024 Gentoo Authors -# Distributed under the terms of the MIT License - -EAPI=8 - -inherit toolchain-funcs - -DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" -HOMEPAGE="" -SRC_URI="" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - dev-libs/wayland - dev-libs/wayland-protocols - virtual/pkgconfig -" - -DEPEND=" - dev-libs/json-c:= - dev-libs/wayland - >=gui-wm/wayfire-0.11.0-r2:0= - media-libs/freetype:2 - media-libs/mesa[egl(+),gles2(+)] -" - -RDEPEND=" - ${DEPEND} - media-libs/fontconfig - !gui-apps/oledsaver-cursor -" - -S="${WORKDIR}/${P}" - -src_unpack() { - mkdir -p "${S}" || die - cp "${FILESDIR}"/Makefile \ - "${FILESDIR}"/oledsaver.c \ - "${FILESDIR}"/oledsaver.conf.default \ - "${FILESDIR}"/adaptive-rendering.md \ - "${FILESDIR}"/oledsaver-cursor.cpp \ - "${FILESDIR}"/oledsaver-cursor.xml \ - "${FILESDIR}"/oledsaver-idle.cpp \ - "${FILESDIR}"/oledsaver-idle.xml \ - "${FILESDIR}"/oledsaver-sampler.cpp \ - "${FILESDIR}"/oledsaver-sampler.xml \ - "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ - "${S}"/ || die -} - -src_compile() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" -} - -src_install() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - DESTDIR="${D}" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ - install - - insinto /etc - newins oledsaver.conf.default oledsaver.conf - dodoc adaptive-rendering.md -} - -pkg_postinst() { - elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" - elog "Set OLEDSAVER_CONFIG to use a different config file." - elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." - elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." - elog "Duplicate manager starts are ignored. Stop older managers once when upgrading from <1.0.16." - elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." - elog "Restart Wayfire after upgrading it and rebuilding its plugins." - elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes." - elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables." - elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." -} diff --git a/gui-apps/oledsaver/oledsaver-1.0.17.ebuild b/gui-apps/oledsaver/oledsaver-1.0.17.ebuild deleted file mode 100644 index 71a9758a173f..000000000000 --- a/gui-apps/oledsaver/oledsaver-1.0.17.ebuild +++ /dev/null @@ -1,94 +0,0 @@ -# Copyright 2024 Gentoo Authors -# Distributed under the terms of the MIT License - -EAPI=8 - -inherit toolchain-funcs - -DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" -HOMEPAGE="" -SRC_URI="" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - dev-libs/wayland - dev-libs/wayland-protocols - virtual/pkgconfig -" - -DEPEND=" - dev-libs/json-c:= - dev-libs/wayland - >=gui-wm/wayfire-0.11.0-r2:0= - media-libs/freetype:2 - media-libs/mesa[egl(+),gles2(+)] -" - -RDEPEND=" - ${DEPEND} - media-libs/fontconfig - !gui-apps/oledsaver-cursor -" - -S="${WORKDIR}/${P}" - -src_unpack() { - mkdir -p "${S}" || die - cp "${FILESDIR}"/Makefile \ - "${FILESDIR}"/oledsaver.c \ - "${FILESDIR}"/oledsaver.conf.default \ - "${FILESDIR}"/adaptive-rendering.md \ - "${FILESDIR}"/oledsaver-cursor.cpp \ - "${FILESDIR}"/oledsaver-cursor.xml \ - "${FILESDIR}"/oledsaver-idle.cpp \ - "${FILESDIR}"/oledsaver-idle.xml \ - "${FILESDIR}"/oledsaver-sampler.cpp \ - "${FILESDIR}"/oledsaver-sampler.xml \ - "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ - "${S}"/ || die -} - -src_compile() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" -} - -src_install() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - DESTDIR="${D}" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ - install - - insinto /etc - newins oledsaver.conf.default oledsaver.conf - dodoc adaptive-rendering.md -} - -pkg_postinst() { - elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" - elog "Set OLEDSAVER_CONFIG to use a different config file." - elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." - elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." - elog "Duplicate manager starts are ignored. Stop older managers once when upgrading from <1.0.16." - elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." - elog "Restart Wayfire after upgrading it and rebuilding its plugins." - elog "Adaptive sampling and ADAPTIVE_HUE_INTERVAL are both in seconds." - elog "When upgrading from <1.0.17, multiply your previous ADAPTIVE_HUE_INTERVAL by 60 (5 becomes 300)." - elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables." - elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." -} diff --git a/gui-apps/oledsaver/oledsaver-1.0.18.ebuild b/gui-apps/oledsaver/oledsaver-1.0.18.ebuild deleted file mode 100644 index 71a9758a173f..000000000000 --- a/gui-apps/oledsaver/oledsaver-1.0.18.ebuild +++ /dev/null @@ -1,94 +0,0 @@ -# Copyright 2024 Gentoo Authors -# Distributed under the terms of the MIT License - -EAPI=8 - -inherit toolchain-funcs - -DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" -HOMEPAGE="" -SRC_URI="" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - dev-libs/wayland - dev-libs/wayland-protocols - virtual/pkgconfig -" - -DEPEND=" - dev-libs/json-c:= - dev-libs/wayland - >=gui-wm/wayfire-0.11.0-r2:0= - media-libs/freetype:2 - media-libs/mesa[egl(+),gles2(+)] -" - -RDEPEND=" - ${DEPEND} - media-libs/fontconfig - !gui-apps/oledsaver-cursor -" - -S="${WORKDIR}/${P}" - -src_unpack() { - mkdir -p "${S}" || die - cp "${FILESDIR}"/Makefile \ - "${FILESDIR}"/oledsaver.c \ - "${FILESDIR}"/oledsaver.conf.default \ - "${FILESDIR}"/adaptive-rendering.md \ - "${FILESDIR}"/oledsaver-cursor.cpp \ - "${FILESDIR}"/oledsaver-cursor.xml \ - "${FILESDIR}"/oledsaver-idle.cpp \ - "${FILESDIR}"/oledsaver-idle.xml \ - "${FILESDIR}"/oledsaver-sampler.cpp \ - "${FILESDIR}"/oledsaver-sampler.xml \ - "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ - "${S}"/ || die -} - -src_compile() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" -} - -src_install() { - emake \ - CC="$(tc-getCC)" \ - CXX="$(tc-getCXX)" \ - CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ - CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ - DESTDIR="${D}" \ - LDFLAGS="${LDFLAGS}" \ - PREFIX="${EPREFIX}/usr" \ - WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ - install - - insinto /etc - newins oledsaver.conf.default oledsaver.conf - dodoc adaptive-rendering.md -} - -pkg_postinst() { - elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" - elog "Set OLEDSAVER_CONFIG to use a different config file." - elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." - elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." - elog "Duplicate manager starts are ignored. Stop older managers once when upgrading from <1.0.16." - elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." - elog "Restart Wayfire after upgrading it and rebuilding its plugins." - elog "Adaptive sampling and ADAPTIVE_HUE_INTERVAL are both in seconds." - elog "When upgrading from <1.0.17, multiply your previous ADAPTIVE_HUE_INTERVAL by 60 (5 becomes 300)." - elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables." - elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." -} diff --git a/gui-apps/oledsaver/tests/README.black-rain-timeout.md b/gui-apps/oledsaver/tests/README.black-rain-timeout.md deleted file mode 100644 index 4cc69f82c2f9..000000000000 --- a/gui-apps/oledsaver/tests/README.black-rain-timeout.md +++ /dev/null @@ -1,27 +0,0 @@ -# Black output timer regression - -`test-black-rain-timeout.py` runs the production renderer against an isolated -Wayfire compositor with three headless outputs and `ipc ipc-rules` enabled. -It requires `wlr-randr`, `swaybg`, `grim`, and Python Pillow. The optional -`render-test` fixture's `test/stats` method also verifies that static black -does not submit compositor render passes. - -With the test compositor's `XDG_RUNTIME_DIR`, `WAYLAND_DISPLAY`, and -`WAYFIRE_SOCKET` environment variables set: - -```sh -python3 tests/test-black-rain-timeout.py /path/to/built/oledsaver -``` - -The test refuses a session without exactly HEADLESS-1, HEADLESS-2, HEADLESS-3. -It sets test output modes and backgrounds, uses short timers, and verifies: - -* Transparent rain, rain on black, then pure RGB zero on each pixel. -* Staggered activation gives each output its own countdown. -* Zero disables the rain-stop timer; indefinite transparency does not start it. -* Initially opaque mode starts its timer after the black background appears. -* Renderers remain alive and sleep; palette notifications do not restart rain. -* Resize retains complete black coverage and all outputs stay enabled. -* Activity reveals the desktop without a rain flash; termination wakes sleepers. - -The existing glyph-compositing regression also remains applicable. diff --git a/gui-apps/oledsaver/tests/README.glyph-compositing.md b/gui-apps/oledsaver/tests/README.glyph-compositing.md deleted file mode 100644 index d6e15e87d5e4..000000000000 --- a/gui-apps/oledsaver/tests/README.glyph-compositing.md +++ /dev/null @@ -1,28 +0,0 @@ -# Glyph compositing regression - -Version 1.0.13 multiplied layer depth and trail brightness into stroke alpha. -A dim glyph could therefore leave 95% of the application pixel beneath it -visible. Version 1.0.14 applies those factors to RGB intensity and reserves -stroke alpha for antialias coverage and the overall fade. Empty background -pixels remain transparent; glow is still translucent. - -`test-glyph-compositing.c` runs the actual production `render_frame()` and GLSL -shader in a surfaceless EGL pbuffer. A synthetic atlas gives known coverage. -It checks a dim far-layer trail over a white application pixel, antialiasing, -phase fading, and empty-background transparency. The test fails with 1.0.13 -(RGBA `12 6 3 12`) and passes with 1.0.14 (`12 6 3 255`). - -From the package directory, with generated protocol files available in `files/`: - -```sh -cc -std=c11 -O2 -Ifiles tests/test-glyph-compositing.c \ - files/ext-idle-notify-v1-protocol.c \ - files/wlr-layer-shell-unstable-v1-protocol.c \ - files/xdg-output-unstable-v1-protocol.c files/xdg-shell-protocol.c \ - $(pkg-config --cflags --libs json-c wayland-client wayland-egl egl glesv2 freetype2) \ - -lpthread -lm -o /tmp/test-glyph-compositing -/tmp/test-glyph-compositing -``` - -The fixture needs EGL with `EGL_PLATFORM_SURFACELESS_MESA`, GLES2 and an RGBA8 -pbuffer. It does not connect to or modify a desktop session. diff --git a/gui-apps/oledsaver/tests/__pycache__/test-manager-lock.cpython-314.pyc b/gui-apps/oledsaver/tests/__pycache__/test-manager-lock.cpython-314.pyc Binary files differdeleted file mode 100644 index f90f929c8b81..000000000000 --- a/gui-apps/oledsaver/tests/__pycache__/test-manager-lock.cpython-314.pyc +++ /dev/null diff --git a/gui-apps/oledsaver/tests/test-black-rain-timeout.py b/gui-apps/oledsaver/tests/test-black-rain-timeout.py deleted file mode 100644 index 2d405f69cdcd..000000000000 --- a/gui-apps/oledsaver/tests/test-black-rain-timeout.py +++ /dev/null @@ -1,178 +0,0 @@ -"""Run ONLY in an isolated Wayfire session with three HEADLESS outputs. - -Usage: python3 test-black-rain-timeout.py /path/to/oledsaver -Needs Wayfire ipc/ipc-rules, wlr-randr, swaybg, grim, and Pillow. -Uses seconds-long timers; does not change the user's config or power outputs off. -""" -import io -import json -import os -from pathlib import Path -import signal -import socket -import struct -import subprocess -import sys -import tempfile -import time - -from PIL import Image - - -def ipc(method, data=None): - with socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) as sock: - sock.settimeout(5) - sock.connect(os.environ['WAYFIRE_SOCKET']) - payload = json.dumps({'method': method, 'data': data or {}}).encode() - sock.sendall(struct.pack('<I', len(payload)) + payload) - - def read(n): - result = b'' - while len(result) < n: - part = sock.recv(n - len(result)) - if not part: - raise RuntimeError('IPC disconnected') - result += part - return result - - return json.loads(read(struct.unpack('<I', read(4))[0])) - - -outputs = ipc('window-rules/list-outputs') -assert {o['name'] for o in outputs} == {'HEADLESS-1', 'HEADLESS-2', 'HEADLESS-3'}, \ - 'This test must run in its own three-output headless compositor' -binary = str(Path(sys.argv[1]).resolve()) -children = [] -logs = tempfile.TemporaryDirectory(prefix='oledsaver-black-test-') - - -def spawn(command): - log = open(Path(logs.name) / f'{len(children)}.log', 'w') - process = subprocess.Popen(command, stdout=log, stderr=subprocess.STDOUT) - log.close() - children.append(process) - return process - - -def rain(output, timeout, transparent=True, transparent_timeout=1, fade_frames=6): - command = [binary, '--render', '--output', output, '--color', 'adaptive', - '--fade-frames', str(fade_frames), '--min-density', '0.8', - '--max-density', '0.8', '--black-rain-timeout', str(timeout), - '--transparent-timeout', str(transparent_timeout)] - if transparent: - command.append('--transparent') - return spawn(command) - - -def shot(output): - png = subprocess.check_output(['grim', '-o', output, '-']) - return Image.open(io.BytesIO(png)).convert('RGB') - - -def black(output): - return shot(output).getbbox() is None - - -def desktop_pixels(output): - return sum(r > 150 and g < 20 and b < 20 - for r, g, b in shot(output).get_flattened_data()) - - -def until(check, timeout=6): - deadline = time.monotonic() + timeout - while time.monotonic() < deadline: - if check(): - return - time.sleep(.1) - raise AssertionError('Timed out waiting for expected state') - - -def cpu_ticks(process): - fields = Path(f'/proc/{process.pid}/stat').read_text().split() - return int(fields[13]) + int(fields[14]) - - -def dismiss(process): - process.send_signal(signal.SIGUSR1) - assert process.wait(timeout=3) == 0 - - -try: - command = ['wlr-randr'] - for i in range(1, 4): - command += ['--output', f'HEADLESS-{i}', '--custom-mode', '640x480', - '--scale', '1', '--transform', 'normal', '--pos', f'{(i-1)*640},0'] - subprocess.run(command, check=True) - spawn(['swaybg', '-c', 'cc0000']) - until(lambda: desktop_pixels('HEADLESS-1') > 100000) - - a = rain('HEADLESS-1', 2) - time.sleep(.7) - assert desktop_pixels('HEADLESS-1') > 100000, 'transparent stage missing' - time.sleep(1) - assert desktop_pixels('HEADLESS-1') == 0 - assert not black('HEADLESS-1'), 'rain must continue after background blackens' - b = rain('HEADLESS-2', 2) - c = rain('HEADLESS-3', 0, transparent=False) - until(lambda: black('HEADLESS-1')) - assert not black('HEADLESS-2'), 'later output must keep its own timer' - assert not black('HEADLESS-3'), 'zero must disable the rain-stop timer' - until(lambda: black('HEADLESS-2')) - assert all(p.poll() is None for p in (a, b, c)), 'black must retain the renderer' - assert not black('HEADLESS-3') - print('Transparent -> rain on black -> solid black; independent timers; zero disables: PASS', flush=True) - dismiss(c) - - # Palette notifications must not restart animation or redraw a black output. - time.sleep(.4) - ticks = [cpu_ticks(p) for p in (a, b)] - stats = ipc('test/stats') # Optional fixture measuring compositor render passes. - a.send_signal(signal.SIGRTMIN) - time.sleep(1) - delta = [cpu_ticks(p) - ticks[i] for i, p in enumerate((a, b))] - assert max(delta) <= 1, delta - after = ipc('test/stats') - if 'passes' in stats: - assert after['passes'] == 0, after - assert black('HEADLESS-1') and black('HEADLESS-2') - print(f'Static black sleeps; palette update keeps it black (CPU ticks {delta}): PASS', flush=True) - - subprocess.run(['wlr-randr', '--output', 'HEADLESS-1', '--custom-mode', '800x600'], check=True) - time.sleep(.4) - resized = shot('HEADLESS-1') - assert resized.size == (800, 600) and resized.getbbox() is None - assert len(ipc('window-rules/list-outputs')) == 3 - print('Resize remains fully black; outputs stay enabled: PASS', flush=True) - - # Capture the reveal: its pixels may only be black or the red desktop, not rain. - a.send_signal(signal.SIGUSR1) - while a.poll() is None: - reveal = shot('HEADLESS-1') - assert all(g == 0 and b == 0 for r, g, b in reveal.get_flattened_data()) - assert a.returncode == 0 - assert desktop_pixels('HEADLESS-1') > 100000 - dismiss(b) - print('Activity reveals desktop without bringing rain back: PASS', flush=True) - - c = rain('HEADLESS-3', .5, transparent=True, transparent_timeout=0) - time.sleep(1.4) - assert desktop_pixels('HEADLESS-3') > 100000 - dismiss(c) - c = rain('HEADLESS-3', .8, transparent=False) - time.sleep(.7) - assert not black('HEADLESS-3') - until(lambda: black('HEADLESS-3')) - assert c.poll() is None - c.terminate() - assert c.wait(timeout=2) == 0 - print('Timer waits for black; initially opaque mode and termination work: PASS', flush=True) -finally: - for process in reversed(children): - if process.poll() is None: - process.terminate() - try: - process.wait(timeout=5) - except subprocess.TimeoutExpired: - process.kill() - process.wait() - logs.cleanup() diff --git a/gui-apps/oledsaver/tests/test-glyph-compositing.c b/gui-apps/oledsaver/tests/test-glyph-compositing.c deleted file mode 100644 index 9c4a0a021849..000000000000 --- a/gui-apps/oledsaver/tests/test-glyph-compositing.c +++ /dev/null @@ -1,76 +0,0 @@ -/* Exercise the production renderer with a known solid/antialiased glyph. - * No Wayland connection is needed: an EGL pbuffer provides the framebuffer. */ -#define main oledsaver_program_main -#ifndef OLEDSAVER_SOURCE -#define OLEDSAVER_SOURCE "../files/oledsaver.c" -#endif -#include OLEDSAVER_SOURCE -#undef main -#include <assert.h> - -static void draw_glyph(unsigned char coverage, float fade, unsigned char pixel[4]) { - glBindTexture(GL_TEXTURE_2D, S.atlas.texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, - GL_LUMINANCE, GL_UNSIGNED_BYTE, &coverage); - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); - S.fade_opacity = fade; - render_frame(); - glReadPixels(8, 8, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); - assert(glGetError() == GL_NO_ERROR); -} - -int main(void) { - EGLDisplay display = eglGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA, - EGL_DEFAULT_DISPLAY, NULL); - assert(display != EGL_NO_DISPLAY && eglInitialize(display, NULL, NULL)); - const EGLint config_attrs[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, - EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE}; - EGLConfig config; - EGLint count; - assert(eglChooseConfig(display, config_attrs, &config, 1, &count) && count == 1); - const EGLint context_attrs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE}; - EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attrs); - const EGLint surface_attrs[] = {EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE}; - EGLSurface surface = eglCreatePbufferSurface(display, config, surface_attrs); - assert(eglMakeCurrent(display, surface, surface, context)); - assert(render_init_shaders()); - S.surface_width = S.surface_height = 16; - render_set_projection(16, 16); - S.num_depth_layers = 1; - render_cell_t cell = {.codepoint = 'A', .age = 5}; - render_column_t column = {.active = true, .trail_len = 10, .color = {1, .5, .25}}; - S.layers[0] = (depth_layer_t){.cols = 1, .rows = 1, .cell_w = 16, - .cell_h = 16, .font_scale = 1, .opacity = .2, - .cells = &cell, .columns = &column}; - S.atlas.glyph_count = 1; - S.atlas.glyphs[0] = (glyph_info_t){.codepoint = 'A', .u1 = 1, .v1 = 1, - .width = 16, .height = 16, .bearing_y = 16}; - glGenTextures(1, &S.atlas.texture); - glBindTexture(GL_TEXTURE_2D, S.atlas.texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - unsigned char pixel[4]; - draw_glyph(255, 1, pixel); - printf("Dim far-layer trail RGBA: %u %u %u %u\n", pixel[0], pixel[1], pixel[2], pixel[3]); - fflush(stdout); - assert(pixel[3] == 255 && pixel[0] > 0 && pixel[0] < 20); - /* The dim stroke must cover a white application pixel, not blend with it. */ - glClearColor(1, 1, 1, 1); glClear(GL_COLOR_BUFFER_BIT); - render_frame(); glReadPixels(8, 8, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); - assert(pixel[0] < 20 && pixel[1] < 20 && pixel[2] < 20); - draw_glyph(128, 1, pixel); - assert(pixel[3] >= 127 && pixel[3] <= 129); /* antialiasing remains */ - draw_glyph(255, .5, pixel); - assert(pixel[3] >= 127 && pixel[3] <= 129); /* phase fades remain */ - draw_glyph(0, 1, pixel); - assert(pixel[3] == 0); /* empty background remains transparent */ - glDeleteTextures(1, &S.atlas.texture); - glDeleteBuffers(1, &S.vbo); glDeleteProgram(S.shader_program); free(S.vertex_buf); - eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - eglDestroySurface(display, surface); eglDestroyContext(display, context); eglTerminate(display); - puts("Glyph coverage, dimming, antialiasing, fade and transparent background: PASS"); - return 0; -} diff --git a/gui-apps/oledsaver/tests/test-manager-lock.py b/gui-apps/oledsaver/tests/test-manager-lock.py deleted file mode 100644 index 1aa846098fe6..000000000000 --- a/gui-apps/oledsaver/tests/test-manager-lock.py +++ /dev/null @@ -1,165 +0,0 @@ -"""Regression for manager ownership. Run with /path/to/built/oledsaver. - -Uses private runtime directories and deliberately absent Wayland/IPC sockets; -it never connects to the real desktop. Exercises the production binary. -""" -import os -from pathlib import Path -import shlex -import signal -import subprocess -import sys -import tempfile -import time - - -binary = str(Path(sys.argv[1]).resolve()) -processes = [] -lock_child = None - - -def until(check, timeout=5): - deadline = time.monotonic() + timeout - while time.monotonic() < deadline: - if check(): - return - time.sleep(.025) - raise AssertionError('Timed out waiting for expected state') - - -def setup(base): - base.mkdir(mode=0o700) - config = base / 'config' - config.write_text('[global]\nTIMEOUT=3600\nFOCUSED_TIMEOUT=3600\n' - 'CHECK_INTERVAL=1\nINHIBIT_VIDEO=0\n' - f'LOG_FILE={base}/manager.log\n' - f'LOCK_CMD=exec {shlex.quote(sys.executable)} ' - f'{shlex.quote(str(base / "lock-child.py"))}\n') - (base / 'lock-child.py').write_text( - 'import os,time\nfrom pathlib import Path\n' - 'Path(__file__).with_name("lock-child.pid").write_text(str(os.getpid()))\n' - 'time.sleep(60)\n') - env = os.environ.copy() - env.update(XDG_RUNTIME_DIR=str(base), WAYLAND_DISPLAY='absent-test-display', - WAYFIRE_SOCKET=str(base / 'absent-ipc'), - _WAYFIRE_SOCKET=str(base / 'absent-ipc'), OLEDSAVER_CONFIG=str(config)) - return env - - -def launch(env): - log = Path(env['XDG_RUNTIME_DIR']) / f'launch-{len(processes)}.log' - with log.open('w') as stream: - process = subprocess.Popen([binary], env=env, stdout=stream, stderr=stream) - processes.append(process) - return process - - -def start(env): - process = launch(env) - pidfile = Path(env['XDG_RUNTIME_DIR']) / 'oledsaver/pid' - until(lambda: pidfile.exists() and pidfile.read_text().strip() == str(process.pid)) - logfile = Path(env['XDG_RUNTIME_DIR']) / 'manager.log' - until(lambda: 'Started' in logfile.read_text()) - assert process.poll() is None - return process - - -def stop(process): - process.terminate() - assert process.wait(timeout=5) == 0 - - -def command(env, *args): - return subprocess.run([binary, *args], env=env, capture_output=True, - text=True, timeout=5) - - -def lock_descriptors(pid): - paths = Path(f'/proc/{pid}/fd').iterdir() - result = [] - for path in paths: - try: - if os.readlink(path).endswith('/manager.lock'): - result.append(path) - except FileNotFoundError: - pass - return result - - -with tempfile.TemporaryDirectory(prefix='oledsaver-lock-test-') as temporary: - base = Path(temporary) - env = setup(base / 'first') - state = base / 'first/oledsaver' - logfile = base / 'first/manager.log' - try: - manager = start(env) - inode = (state / 'manager.lock').stat().st_ino - assert len(lock_descriptors(manager.pid)) == 1 - marker = b'KEEP EXISTING MANAGER LOG\n' - with logfile.open('r+b') as stream: - stream.write(marker) - duplicate = command(env) - assert duplicate.returncode == 0 and 'already running' in duplicate.stderr, duplicate - assert (state / 'pid').read_text().strip() == str(manager.pid) - assert logfile.read_bytes().startswith(marker), 'duplicate truncated the log' - assert manager.poll() is None - assert (state / 'manager.lock').stat().st_ino == inode - print('Duplicate exits cleanly without overwriting PID/log or disturbing owner: PASS', flush=True) - - help_result = command(env, '--render', '--help') - assert help_result.returncode == 0 and 'already running' not in help_result.stderr - assert command(env, '--activate').returncode == 0 - until(lambda: 'All outputs activated' in logfile.read_text()) - assert command(env, '--lock').returncode == 0 - child_pidfile = base / 'first/lock-child.pid' - until(lambda: child_pidfile.exists() and bool(child_pidfile.read_text().strip())) - lock_child = int(child_pidfile.read_text()) - assert not lock_descriptors(lock_child), 'exec child inherited manager lock' - print('Renderer mode and control commands bypass ownership check; exec closes lock: PASS', flush=True) - - manager.kill() - assert manager.wait(timeout=5) == -signal.SIGKILL - assert (state / 'pid').read_text().strip() == str(manager.pid) - manager = start(env) - assert Path(f'/proc/{lock_child}').exists(), 'exec child must still be alive for this check' - assert (state / 'manager.lock').stat().st_ino == inode - stop(manager) - assert not (state / 'pid').exists() - assert (state / 'manager.lock').stat().st_ino == inode - print('Crash recovery with stale PID and surviving exec child; clean shutdown: PASS', flush=True) - - contenders = [launch(env) for _ in range(8)] - until(lambda: sum(p.poll() is None for p in contenders) == 1) - winner = next(p for p in contenders if p.poll() is None) - until(lambda: (state / 'pid').exists() and - (state / 'pid').read_text().strip() == str(winner.pid)) - assert all(p.poll() == 0 for p in contenders if p is not winner) - assert command(env).returncode == 0 - assert (state / 'pid').read_text().strip() == str(winner.pid) - second = start(setup(base / 'second')) - assert winner.poll() is None - stop(second) - stop(winner) - print('Eight simultaneous starts elect one owner; separate runtime directories coexist: PASS', flush=True) - - invalid = setup(base / 'invalid') - (base / 'invalid/oledsaver/manager.lock').mkdir(parents=True) - result = command(invalid) - assert result.returncode != 0 and 'cannot open manager lock' in result.stderr - assert not (base / 'invalid/oledsaver/pid').exists() - assert not (base / 'invalid/manager.log').exists() - print('Lock errors prevent unlocked startup before touching PID/log: PASS', flush=True) - finally: - for process in reversed(processes): - if process.poll() is None: - process.terminate() - try: - process.wait(timeout=5) - except subprocess.TimeoutExpired: - process.kill() - process.wait() - if lock_child is not None: - try: - os.kill(lock_child, signal.SIGTERM) - except ProcessLookupError: - pass diff --git a/gui-apps/waybar/files/meson-fix-build.patch b/gui-apps/waybar/files/meson-fix-build.patch new file mode 100644 index 000000000000..cee64a56a395 --- /dev/null +++ b/gui-apps/waybar/files/meson-fix-build.patch @@ -0,0 +1,38 @@ +From 69c61c3d9ae8f7397d64570412655007ea086c56 Mon Sep 17 00:00:00 2001 +From: ShengYi Hung <aokblast@FreeBSD.org> +Date: Sun, 23 Aug 2026 12:45:10 +0800 +Subject: [PATCH] meson: Fix unwinding error in libunwind over glibc + +glibc's pthread_cancel dlopens libgcc_s.so.1 and uses its unwinder, +while libc++abi's personality routine resolves the Unwind* accessors +from the global scope, where LLVM libunwind wins. This causes the two +unwinders to interpret each other's unwind context incorrectly, and +cancelling a thread segfaults. Pull libgcc_s into DT_NEEDED before +libc++abi/libunwind so all Unwind* symbols resolve to the same unwinder. +--- + meson.build | 12 +++++++++++- + 1 file changed, 11 insertions(+), 1 deletion(-) + +diff --git a/meson.build b/meson.build +index 5dc7338d5f..88be32e27b 100644 +--- a/meson.build ++++ b/meson.build +@@ -17,7 +17,17 @@ cpp_link_args = [] + + if get_option('libcxx') + cpp_args += ['-stdlib=libc++'] +- cpp_link_args += ['-stdlib=libc++', '-lc++abi'] ++ cpp_link_args += ['-stdlib=libc++'] ++ # glibc's pthread_cancel dlopens libgcc_s.so.1 and forces the unwind through ++ # that unwinder, while libc++abi's personality routine resolves the _Unwind_* ++ # accessors through the global scope, where LLVM libunwind wins. The two read ++ # each other's unwind context as their own, so cancelling a thread ++ # (SleeperThread::stop) segfaults. Pull libgcc_s into DT_NEEDED ahead of ++ # libc++abi/libunwind so every _Unwind_* symbol resolves to one unwinder. ++ if compiler.has_link_argument('-lgcc_s') ++ cpp_link_args += ['-Wl,--push-state,--no-as-needed', '-lgcc_s', '-Wl,--pop-state'] ++ endif ++ cpp_link_args += ['-lc++abi'] + endif + + if compiler.has_link_argument('-lc++fs') diff --git a/gui-apps/waybar/files/tray-icons-fix.patch b/gui-apps/waybar/files/tray-icons-fix.patch new file mode 100644 index 000000000000..95bf11ffca16 --- /dev/null +++ b/gui-apps/waybar/files/tray-icons-fix.patch @@ -0,0 +1,99 @@ +diff --git a/src/modules/sni/item.cpp b/src/modules/sni/item.cpp +index 8afb39fb3..6c4ec8c06 100644 +--- a/src/modules/sni/item.cpp ++++ b/src/modules/sni/item.cpp +@@ -104,11 +104,9 @@ void Item::proxyReady(Glib::RefPtr<Gio::AsyncResult>& result) { + this->updateImage(); + + } catch (const Glib::Error& err) { +- spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path, +- std::string(err.what())); ++ spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path, err.what()); + } catch (const std::exception& err) { +- spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path, +- std::string(err.what())); ++ spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path, err.what()); + } + } + +@@ -126,15 +124,14 @@ ToolTip get_variant<ToolTip>(const Glib::VariantBase& value) { + result.text = get_variant<Glib::ustring>(container.get_child(2)); + auto description = get_variant<Glib::ustring>(container.get_child(3)); + if (!description.empty()) { +- result.text = fmt::format("<b>{}</b>\n{}", std::string(result.text), std::string(description)); ++ result.text = fmt::format("<b>{}</b>\n{}", result.text, description); + } + return result; + } + + void Item::setProperty(const Glib::ustring& name, Glib::VariantBase& value) { + try { +- spdlog::trace("Set tray item property: {}.{} = {}", id.empty() ? bus_name : id, +- std::string(name), get_variant<std::string>(value)); ++ spdlog::trace("Set tray item property: {}.{} = {}", id.empty() ? bus_name : id, name, value); + + if (name == "Category") { + category = get_variant<std::string>(value); +@@ -179,12 +176,10 @@ void Item::setProperty(const Glib::ustring& name, Glib::VariantBase& value) { + } + } catch (const Glib::Error& err) { + spdlog::warn("Failed to set tray item property: {}.{}, value = {}, err = {}", +- id.empty() ? bus_name : id, std::string(name), get_variant<std::string>(value), +- std::string(err.what())); ++ id.empty() ? bus_name : id, name, value, err.what()); + } catch (const std::exception& err) { + spdlog::warn("Failed to set tray item property: {}.{}, value = {}, err = {}", +- id.empty() ? bus_name : id, std::string(name), get_variant<std::string>(value), +- std::string(err.what())); ++ id.empty() ? bus_name : id, name, value, err.what()); + } + } + +@@ -226,9 +221,9 @@ void Item::processUpdatedProperties(Glib::RefPtr<Gio::AsyncResult>& _result) { + + this->updateImage(); + } catch (const Glib::Error& err) { +- spdlog::warn("Failed to update properties: {}", std::string(err.what())); ++ spdlog::warn("Failed to update properties: {}", err.what()); + } catch (const std::exception& err) { +- spdlog::warn("Failed to update properties: {}", std::string(err.what())); ++ spdlog::warn("Failed to update properties: {}", err.what()); + } + update_pending_.clear(); + } +@@ -250,7 +245,7 @@ static const std::map<std::string_view, std::set<std::string_view>> signal2props + + void Item::onSignal(const Glib::ustring& sender_name, const Glib::ustring& signal_name, + const Glib::VariantContainerBase& arguments) { +- spdlog::trace("Tray item '{}' got signal {}", id, std::string(signal_name)); ++ spdlog::trace("Tray item '{}' got signal {}", id, signal_name); + auto changed = signal2props.find(signal_name.raw()); + if (changed != signal2props.end()) { + if (update_pending_.empty()) { +diff --git a/subprojects/fmt.wrap b/subprojects/fmt.wrap +index 42b615963..fd508477f 100644 +--- a/subprojects/fmt.wrap ++++ b/subprojects/fmt.wrap +@@ -1,13 +1,13 @@ + [wrap-file] +-directory = fmt-11.0.1 +-source_url = https://github.com/fmtlib/fmt/archive/11.0.1.tar.gz +-source_filename = fmt-11.0.1.tar.gz +-source_hash = 7d009f7f89ac84c0a83f79ed602463d092fbf66763766a907c97fd02b100f5e9 +-patch_filename = fmt_11.0.1-1_patch.zip +-patch_url = https://wrapdb.mesonbuild.com/v2/fmt_11.0.1-1/get_patch +-patch_hash = 0a8b93d1ee6d84a82d3872a9bfb4c3977d8a53f7f484d42d1f7ed63ed496d549 +-source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/fmt_11.0.1-1/fmt-11.0.1.tar.gz +-wrapdb_version = 11.0.1-1 ++directory = fmt-11.0.2 ++source_url = https://github.com/fmtlib/fmt/archive/11.0.2.tar.gz ++source_filename = fmt-11.0.2.tar.gz ++source_hash = 6cb1e6d37bdcb756dbbe59be438790db409cdb4868c66e888d5df9f13f7c027f ++patch_filename = fmt_11.0.2-1_patch.zip ++patch_url = https://wrapdb.mesonbuild.com/v2/fmt_11.0.2-1/get_patch ++patch_hash = 90c9e3b8e8f29713d40ca949f6f93ad115d78d7fb921064112bc6179e6427c5e ++source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/fmt_11.0.2-1/fmt-11.0.2.tar.gz ++wrapdb_version = 11.0.2-1 + + [provide] + fmt = fmt_dep diff --git a/gui-apps/waybar/files/waybar-0.15.0-add-hyprland-lua-ipc.patch b/gui-apps/waybar/files/waybar-0.15.0-add-hyprland-lua-ipc.patch deleted file mode 100644 index c28cba9cc8bf..000000000000 --- a/gui-apps/waybar/files/waybar-0.15.0-add-hyprland-lua-ipc.patch +++ /dev/null @@ -1,163 +0,0 @@ -commit 37d6ad727c0973e343bf4bf07031f61aba772d56 -Author: Higor Prado <higorevop@gmail.com> - - fix(hyprland/workspaces): adapt dispatch commands for Lua IPC protocol - -diff --git a/include/modules/hyprland/backend.hpp b/include/modules/hyprland/backend.hpp -index 2e0ef657..84e056fa 100644 ---- a/include/modules/hyprland/backend.hpp -+++ b/include/modules/hyprland/backend.hpp -@@ -3,6 +3,7 @@ - #include <filesystem> - #include <list> - #include <mutex> -+#include <optional> - #include <string> - #include <thread> - #include <utility> -@@ -34,6 +35,10 @@ class IPC { - Json::Value getSocket1JsonReply(const std::string& rq); - static std::filesystem::path getSocketFolder(const char* instanceSig); - -+ /// Dispatch a Hyprland command. Automatically uses the correct protocol -+ /// (legacy text or Lua-based) depending on the running Hyprland version. -+ static std::string dispatch(const std::string& dispatcher, const std::string& arg); -+ - protected: - static std::filesystem::path socketFolder_; - -@@ -41,6 +46,15 @@ class IPC { - void socketListener(); - void parseIPC(const std::string&); - -+ /// Detect whether the running Hyprland uses the Lua-based IPC protocol. -+ /// Returns true for Hyprland >= 0.54 (Lua config), false for older versions. -+ static bool isLuaProtocol(); -+ -+ /// Build a Lua-format dispatch command string. -+ static std::string buildLuaDispatch(const std::string& dispatcher, const std::string& arg); -+ -+ static std::optional<bool> s_luaProtocolDetected_; // cached detection result -+ - std::thread ipcThread_; - std::mutex callbackMutex_; - util::JsonParser parser_; -diff --git a/src/modules/hyprland/backend.cpp b/src/modules/hyprland/backend.cpp -index 7060d304..1f772ecb 100644 ---- a/src/modules/hyprland/backend.cpp -+++ b/src/modules/hyprland/backend.cpp -@@ -10,11 +10,13 @@ - #include <unistd.h> - - #include <filesystem> -+#include <optional> - #include <string> - - namespace waybar::modules::hyprland { - - std::filesystem::path IPC::socketFolder_; -+std::optional<bool> IPC::s_luaProtocolDetected_; - - std::filesystem::path IPC::getSocketFolder(const char* instanceSig) { - static std::mutex folderMutex; -@@ -243,4 +245,69 @@ Json::Value IPC::getSocket1JsonReply(const std::string& rq) { - return parser_.parse(reply); - } - -+bool IPC::isLuaProtocol() { -+ if (s_luaProtocolDetected_.has_value()) { -+ return *s_luaProtocolDetected_; -+ } -+ -+ // Probe: send a harmless old-style dispatch and check the error. -+ // In Lua-based Hyprland (>= 0.54) the error contains "hl.dispatch". -+ // In older versions it returns "ok" or a different error. -+ auto reply = getSocket1Reply("dispatch workspace __waybar_probe__"); -+ bool luaProto = reply.find("hl.dispatch") != std::string::npos; -+ -+ if (luaProto) { -+ spdlog::info("Hyprland IPC: detected Lua-based dispatch protocol (Hyprland >= 0.54)"); -+ } else { -+ spdlog::info("Hyprland IPC: detected legacy dispatch protocol"); -+ } -+ -+ s_luaProtocolDetected_ = luaProto; -+ return luaProto; -+} -+ -+std::string IPC::buildLuaDispatch(const std::string& dispatcher, const std::string& arg) { -+ // Map old-style dispatchers to the new Lua hl.dsp API. -+ // -+ // Old format: dispatch workspace 1 -+ // New format: /dispatch hl.dsp.focus({ workspace = "1" }) -+ // -+ // Old format: dispatch focusworkspaceoncurrentmonitor 2 -+ // New format: /dispatch hl.dsp.focus({ workspace = "2", monitor = "current" }) -+ // -+ // Old format: dispatch togglespecialworkspace name -+ // New format: /dispatch hl.dsp.workspace.toggle_special("name") -+ -+ if (dispatcher == "workspace") { -+ return "/dispatch hl.dsp.focus({ workspace = \"" + arg + "\" })"; -+ } -+ if (dispatcher == "focusworkspaceoncurrentmonitor") { -+ return "/dispatch hl.dsp.focus({ workspace = \"" + arg + "\", monitor = \"current\" })"; -+ } -+ if (dispatcher == "togglespecialworkspace") { -+ if (arg.empty()) { -+ return "/dispatch hl.dsp.workspace.toggle_special()"; -+ } -+ return "/dispatch hl.dsp.workspace.toggle_special(\"" + arg + "\")"; -+ } -+ -+ // Fallback for any other dispatcher: try the old format wrapped in dispatch(). -+ // This may not work for all dispatchers, but it's a reasonable default. -+ spdlog::warn("Hyprland IPC: unknown dispatcher '{}' in Lua mode, attempting generic format", -+ dispatcher); -+ return "/dispatch hl.dsp." + dispatcher + "(\"" + arg + "\")"; -+} -+ -+std::string IPC::dispatch(const std::string& dispatcher, const std::string& arg) { -+ if (isLuaProtocol()) { -+ return getSocket1Reply(buildLuaDispatch(dispatcher, arg)); -+ } -+ // Legacy format: "dispatch <dispatcher> <arg>" -+ std::string cmd = "dispatch " + dispatcher; -+ if (!arg.empty()) { -+ cmd += " " + arg; -+ } -+ return getSocket1Reply(cmd); -+} -+ - } // namespace waybar::modules::hyprland -diff --git a/src/modules/hyprland/workspace.cpp b/src/modules/hyprland/workspace.cpp -index 4cdd8910..b8090bd0 100644 ---- a/src/modules/hyprland/workspace.cpp -+++ b/src/modules/hyprland/workspace.cpp -@@ -71,20 +71,20 @@ bool Workspace::handleClicked(GdkEventButton* bt) const { - try { - if (id() > 0) { // normal - if (m_workspaceManager.moveToMonitor()) { -- m_ipc.getSocket1Reply("dispatch focusworkspaceoncurrentmonitor " + std::to_string(id())); -+ IPC::dispatch("focusworkspaceoncurrentmonitor", std::to_string(id())); - } else { -- m_ipc.getSocket1Reply("dispatch workspace " + std::to_string(id())); -+ IPC::dispatch("workspace", std::to_string(id())); - } - } else if (!isSpecial()) { // named (this includes persistent) - if (m_workspaceManager.moveToMonitor()) { -- m_ipc.getSocket1Reply("dispatch focusworkspaceoncurrentmonitor name:" + name()); -+ IPC::dispatch("focusworkspaceoncurrentmonitor", "name:" + name()); - } else { -- m_ipc.getSocket1Reply("dispatch workspace name:" + name()); -+ IPC::dispatch("workspace", "name:" + name()); - } - } else if (id() != -99) { // named special -- m_ipc.getSocket1Reply("dispatch togglespecialworkspace " + name()); -+ IPC::dispatch("togglespecialworkspace", name()); - } else { // special -- m_ipc.getSocket1Reply("dispatch togglespecialworkspace"); -+ IPC::dispatch("togglespecialworkspace", ""); - } - return true; - } catch (const std::exception& e) { diff --git a/gui-apps/waybar/waybar-0.10.4-r1.ebuild b/gui-apps/waybar/waybar-0.10.4-r1.ebuild new file mode 100644 index 000000000000..02de587d2d29 --- /dev/null +++ b/gui-apps/waybar/waybar-0.10.4-r1.ebuild @@ -0,0 +1,101 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit meson + +DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors" +HOMEPAGE="https://github.com/Alexays/Waybar" + +if [[ ${PV} == 9999 ]]; then + inherit git-r3 + EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git" +else + SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz" + KEYWORDS="amd64 ~arm64" + S="${WORKDIR}/${PN^}-${PV}" +fi + +LICENSE="MIT" +SLOT="0" +IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi" +REQUIRED_USE=" + upower? ( logind ) +" + +RESTRICT="!test? ( test )" + +BDEPEND=" + >=app-text/scdoc-1.9.2 + >=dev-util/gdbus-codegen-2.80.5-r1 + dev-util/wayland-scanner + virtual/pkgconfig +" +RDEPEND=" + dev-cpp/cairomm:0 + dev-cpp/glibmm:2 + dev-cpp/gtkmm:3.0 + dev-libs/glib:2 + dev-libs/jsoncpp:= + dev-libs/libsigc++:2 + >=dev-libs/libfmt-8.1.1:= + >=dev-libs/spdlog-1.10.0:= + dev-libs/date:= + dev-libs/wayland + gui-libs/gtk-layer-shell + media-video/pipewire:= + x11-libs/gtk+:3[wayland] + x11-libs/libxkbcommon + evdev? ( dev-libs/libevdev ) + jack? ( virtual/jack ) + libinput? ( dev-libs/libinput:= ) + logind? ( + || ( sys-apps/systemd + sys-auth/elogind ) + ) + mpd? ( media-libs/libmpdclient ) + mpris? ( >=media-sound/playerctl-2 ) + network? ( dev-libs/libnl:3 ) + pipewire? ( media-video/wireplumber:0/0.5 ) + pulseaudio? ( media-libs/libpulse ) + sndio? ( media-sound/sndio:= ) + systemd? ( sys-apps/systemd:= ) + tray? ( + dev-libs/libayatana-appindicator + dev-libs/libdbusmenu[gtk3] + ) + udev? ( virtual/libudev:= ) + upower? ( sys-power/upower:= ) + wifi? ( sys-apps/util-linux ) +" +DEPEND="${RDEPEND} + dev-libs/wayland-protocols + test? ( dev-cpp/catch:0 ) +" + +src_configure() { + local emesonargs=( + -Dman-pages=enabled + -Dcava=disabled + $(meson_feature evdev libevdev) + $(meson_feature jack) + $(meson_feature libinput) + $(meson_feature logind) + $(meson_feature mpd) + $(meson_feature mpris) + $(meson_feature network libnl) + $(meson_feature pulseaudio) + $(meson_feature pipewire wireplumber) + $(meson_feature pipewire) + $(meson_feature sndio) + $(meson_feature systemd) + $(meson_feature test tests) + $(meson_feature tray dbusmenu-gtk) + $(meson_feature udev libudev) + $(meson_feature upower upower_glib) + $(meson_feature wifi rfkill) + $(meson_use experimental) + ) + meson_src_configure +} diff --git a/gui-apps/waybar/waybar-0.11.0-r1.ebuild b/gui-apps/waybar/waybar-0.11.0-r1.ebuild new file mode 100644 index 000000000000..845a6694bb69 --- /dev/null +++ b/gui-apps/waybar/waybar-0.11.0-r1.ebuild @@ -0,0 +1,105 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit meson + +DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors" +HOMEPAGE="https://github.com/Alexays/Waybar" + +if [[ ${PV} == 9999 ]]; then + inherit git-r3 + EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git" +else + SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz" + KEYWORDS="amd64 ~arm64" + S="${WORKDIR}/${PN^}-${PV}" +fi + +LICENSE="MIT" +SLOT="0" +IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi" +REQUIRED_USE=" + upower? ( logind ) +" + +RESTRICT="!test? ( test )" + +BDEPEND=" + >=app-text/scdoc-1.9.2 + >=dev-util/gdbus-codegen-2.80.5-r1 + dev-util/wayland-scanner + virtual/pkgconfig +" +RDEPEND=" + dev-cpp/cairomm:0 + dev-cpp/glibmm:2 + dev-cpp/gtkmm:3.0 + dev-libs/glib:2 + dev-libs/jsoncpp:= + dev-libs/libsigc++:2 + >=dev-libs/libfmt-8.1.1:= + >=dev-libs/spdlog-1.10.0:= + dev-libs/date:= + dev-libs/wayland + gui-libs/gtk-layer-shell + media-video/pipewire:= + x11-libs/gtk+:3[wayland] + x11-libs/libxkbcommon + evdev? ( dev-libs/libevdev ) + jack? ( virtual/jack ) + libinput? ( dev-libs/libinput:= ) + logind? ( + || ( sys-apps/systemd + sys-auth/elogind ) + ) + mpd? ( media-libs/libmpdclient ) + mpris? ( >=media-sound/playerctl-2 ) + network? ( dev-libs/libnl:3 ) + pipewire? ( media-video/wireplumber:0/0.5 ) + pulseaudio? ( media-libs/libpulse ) + sndio? ( media-sound/sndio:= ) + systemd? ( sys-apps/systemd:= ) + tray? ( + dev-libs/libayatana-appindicator + dev-libs/libdbusmenu[gtk3] + ) + udev? ( virtual/libudev:= ) + upower? ( sys-power/upower:= ) + wifi? ( sys-apps/util-linux ) +" +DEPEND="${RDEPEND} + dev-libs/wayland-protocols + test? ( dev-cpp/catch:0 ) +" + +PATCHES=( + "${FILESDIR}"/tray-icons-fix.patch +) + +src_configure() { + local emesonargs=( + -Dman-pages=enabled + -Dcava=disabled + $(meson_feature evdev libevdev) + $(meson_feature jack) + $(meson_feature libinput) + $(meson_feature logind) + $(meson_feature mpd) + $(meson_feature mpris) + $(meson_feature network libnl) + $(meson_feature pulseaudio) + $(meson_feature pipewire wireplumber) + $(meson_feature pipewire) + $(meson_feature sndio) + $(meson_feature systemd) + $(meson_feature test tests) + $(meson_feature tray dbusmenu-gtk) + $(meson_feature udev libudev) + $(meson_feature upower upower_glib) + $(meson_feature wifi rfkill) + $(meson_use experimental) + ) + meson_src_configure +} diff --git a/gui-apps/waybar/waybar-0.11.0.ebuild b/gui-apps/waybar/waybar-0.11.0.ebuild new file mode 100644 index 000000000000..20a16f9595aa --- /dev/null +++ b/gui-apps/waybar/waybar-0.11.0.ebuild @@ -0,0 +1,101 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit meson + +DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors" +HOMEPAGE="https://github.com/Alexays/Waybar" + +if [[ ${PV} == 9999 ]]; then + inherit git-r3 + EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git" +else + SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz" + KEYWORDS="~amd64 ~arm64" + S="${WORKDIR}/${PN^}-${PV}" +fi + +LICENSE="MIT" +SLOT="0" +IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi" +REQUIRED_USE=" + upower? ( logind ) +" + +RESTRICT="!test? ( test )" + +BDEPEND=" + >=app-text/scdoc-1.9.2 + >=dev-util/gdbus-codegen-2.80.5-r1 + dev-util/wayland-scanner + virtual/pkgconfig +" +RDEPEND=" + dev-cpp/cairomm:0 + dev-cpp/glibmm:2 + dev-cpp/gtkmm:3.0 + dev-libs/glib:2 + dev-libs/jsoncpp:= + dev-libs/libsigc++:2 + >=dev-libs/libfmt-8.1.1:= + >=dev-libs/spdlog-1.10.0:= + dev-libs/date:= + dev-libs/wayland + gui-libs/gtk-layer-shell + media-video/pipewire:= + x11-libs/gtk+:3[wayland] + x11-libs/libxkbcommon + evdev? ( dev-libs/libevdev ) + jack? ( virtual/jack ) + libinput? ( dev-libs/libinput:= ) + logind? ( + || ( sys-apps/systemd + sys-auth/elogind ) + ) + mpd? ( media-libs/libmpdclient ) + mpris? ( >=media-sound/playerctl-2 ) + network? ( dev-libs/libnl:3 ) + pipewire? ( media-video/wireplumber:0/0.5 ) + pulseaudio? ( media-libs/libpulse ) + sndio? ( media-sound/sndio:= ) + systemd? ( sys-apps/systemd:= ) + tray? ( + dev-libs/libayatana-appindicator + dev-libs/libdbusmenu[gtk3] + ) + udev? ( virtual/libudev:= ) + upower? ( sys-power/upower:= ) + wifi? ( sys-apps/util-linux ) +" +DEPEND="${RDEPEND} + dev-libs/wayland-protocols + test? ( dev-cpp/catch:0 ) +" + +src_configure() { + local emesonargs=( + -Dman-pages=enabled + -Dcava=disabled + $(meson_feature evdev libevdev) + $(meson_feature jack) + $(meson_feature libinput) + $(meson_feature logind) + $(meson_feature mpd) + $(meson_feature mpris) + $(meson_feature network libnl) + $(meson_feature pulseaudio) + $(meson_feature pipewire wireplumber) + $(meson_feature pipewire) + $(meson_feature sndio) + $(meson_feature systemd) + $(meson_feature test tests) + $(meson_feature tray dbusmenu-gtk) + $(meson_feature udev libudev) + $(meson_feature upower upower_glib) + $(meson_feature wifi rfkill) + $(meson_use experimental) + ) + meson_src_configure +} diff --git a/gui-apps/waybar/waybar-0.12.0.ebuild b/gui-apps/waybar/waybar-0.12.0.ebuild new file mode 100644 index 000000000000..93a8f6ef1466 --- /dev/null +++ b/gui-apps/waybar/waybar-0.12.0.ebuild @@ -0,0 +1,105 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit meson optfeature + +DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors" +HOMEPAGE="https://github.com/Alexays/Waybar" + +if [[ ${PV} == 9999 ]]; then + inherit git-r3 + EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git" +else + SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz" + KEYWORDS="amd64 ~arm64" + S="${WORKDIR}/${PN^}-${PV}" +fi + +LICENSE="MIT" +SLOT="0" +IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi" +REQUIRED_USE=" + upower? ( logind ) +" + +RESTRICT="!test? ( test )" + +BDEPEND=" + >=app-text/scdoc-1.9.2 + >=dev-util/gdbus-codegen-2.80.5-r1 + dev-util/wayland-scanner + virtual/pkgconfig +" +RDEPEND=" + dev-cpp/cairomm:0 + dev-cpp/glibmm:2 + dev-cpp/gtkmm:3.0 + dev-libs/glib:2 + dev-libs/jsoncpp:= + dev-libs/libsigc++:2 + >=dev-libs/libfmt-8.1.1:= + >=dev-libs/spdlog-1.10.0:= + dev-libs/date:= + dev-libs/wayland + >=gui-libs/gtk-layer-shell-0.9.0 + media-video/pipewire:= + x11-libs/gtk+:3[wayland] + x11-libs/libxkbcommon + evdev? ( dev-libs/libevdev ) + jack? ( virtual/jack ) + libinput? ( dev-libs/libinput:= ) + logind? ( + || ( sys-apps/systemd + sys-auth/elogind ) + ) + mpd? ( media-libs/libmpdclient ) + mpris? ( >=media-sound/playerctl-2 ) + network? ( dev-libs/libnl:3 ) + pipewire? ( media-video/wireplumber:0/0.5 ) + pulseaudio? ( media-libs/libpulse ) + sndio? ( media-sound/sndio:= ) + systemd? ( sys-apps/systemd:= ) + tray? ( + dev-libs/libayatana-appindicator + dev-libs/libdbusmenu[gtk3] + ) + udev? ( virtual/libudev:= ) + upower? ( sys-power/upower:= ) + wifi? ( sys-apps/util-linux ) +" +DEPEND="${RDEPEND} + dev-libs/wayland-protocols + test? ( dev-cpp/catch:0 ) +" + +src_configure() { + local emesonargs=( + -Dman-pages=enabled + -Dcava=disabled + $(meson_feature evdev libevdev) + $(meson_feature jack) + $(meson_feature libinput) + $(meson_feature logind) + $(meson_feature mpd) + $(meson_feature mpris) + $(meson_feature network libnl) + $(meson_feature pulseaudio) + $(meson_feature pipewire wireplumber) + $(meson_feature pipewire) + $(meson_feature sndio) + $(meson_feature systemd) + $(meson_feature test tests) + $(meson_feature tray dbusmenu-gtk) + $(meson_feature udev libudev) + $(meson_feature upower upower_glib) + $(meson_feature wifi rfkill) + $(meson_use experimental) + ) + meson_src_configure +} + +pkg_postinst() { + optfeature "default icons support" "media-fonts/fontawesome" +} diff --git a/gui-apps/waybar/waybar-0.14.0.ebuild b/gui-apps/waybar/waybar-0.14.0.ebuild new file mode 100644 index 000000000000..494b727a9d27 --- /dev/null +++ b/gui-apps/waybar/waybar-0.14.0.ebuild @@ -0,0 +1,121 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit meson optfeature toolchain-funcs + +DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors" +HOMEPAGE="https://github.com/Alexays/Waybar" + +if [[ ${PV} == 9999 ]]; then + inherit git-r3 + EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git" +else + SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz" + KEYWORDS="amd64 ~arm64" + S="${WORKDIR}/${PN^}-${PV}" +fi + +LICENSE="MIT" +SLOT="0" +IUSE="backlight evdev experimental gps jack +libinput +logind mpd mpris network niri pipewire pulseaudio sndio systemd test tray +udev upower wifi" +REQUIRED_USE=" + upower? ( logind ) + backlight? ( udev logind ) +" + +RESTRICT="!test? ( test )" + +BDEPEND=" + >=app-text/scdoc-1.9.2 + >=dev-util/gdbus-codegen-2.80.5-r1 + dev-util/wayland-scanner + virtual/pkgconfig +" +RDEPEND=" + dev-cpp/cairomm:0 + dev-cpp/glibmm:2 + dev-cpp/gtkmm:3.0 + dev-libs/glib:2 + dev-libs/jsoncpp:= + dev-libs/libsigc++:2 + >=dev-libs/libfmt-8.1.1:= + >=dev-libs/spdlog-1.10.0:= + dev-libs/date:= + dev-libs/wayland + >=gui-libs/gtk-layer-shell-0.9.0 + media-video/pipewire:= + x11-libs/gtk+:3[wayland] + x11-libs/libxkbcommon + evdev? ( dev-libs/libevdev ) + gps? ( sci-geosciences/gpsd:= ) + jack? ( virtual/jack ) + libinput? ( dev-libs/libinput:= ) + logind? ( + systemd? ( sys-apps/systemd ) + !systemd? ( sys-auth/elogind ) + ) + mpd? ( media-libs/libmpdclient ) + mpris? ( >=media-sound/playerctl-2 ) + network? ( dev-libs/libnl:3 ) + pipewire? ( media-video/wireplumber:0/0.5 ) + pulseaudio? ( media-libs/libpulse ) + sndio? ( media-sound/sndio:= ) + systemd? ( sys-apps/systemd:= ) + tray? ( + dev-libs/libayatana-appindicator + dev-libs/libdbusmenu[gtk3] + ) + udev? ( virtual/libudev:= ) + upower? ( sys-power/upower:= ) + wifi? ( sys-apps/util-linux ) +" +DEPEND="${RDEPEND} + dev-libs/wayland-protocols + test? ( dev-cpp/catch:0 ) +" +PATCHES=( + "${FILESDIR}"/meson-fix-build.patch +) + +src_configure() { + local cxx_stdlib=$(tc-get-cxx-stdlib) + einfo "C++ standard library: ${cxx_stdlib:-unknown}" + local libcxx=false + if [[ ${cxx_stdlib} == libc++ ]]; then + libcxx=true + fi + + local emesonargs=( + -Dlibcxx=${libcxx} + -Dman-pages=enabled + -Dcava=disabled # depends on LukashonakV/cava fork, but media-sound/cava is karlstav/cava + $(meson_feature evdev libevdev) + $(meson_feature gps) + $(meson_feature jack) + $(meson_feature libinput) + $(meson_feature logind) + $(meson_feature mpd) + $(meson_feature mpris) + $(meson_feature network libnl) + $(meson_feature pulseaudio) + $(meson_feature pipewire wireplumber) + $(meson_feature pipewire) + $(meson_feature sndio) + $(meson_feature systemd) + $(meson_feature test tests) + $(meson_feature tray dbusmenu-gtk) + $(meson_feature udev libudev) + $(meson_feature upower upower_glib) + $(meson_feature wifi rfkill) + $(meson_use backlight login-proxy) + $(meson_use experimental) + $(meson_use niri) # communicates by socket with gui-wm/niri::guru + ) + meson_src_configure +} + +pkg_postinst() { + optfeature "default icons support" "media-fonts/fontawesome" +} diff --git a/gui-wm/wayfire/Manifest b/gui-wm/wayfire/Manifest deleted file mode 100644 index d49e5bc528e2..000000000000 --- a/gui-wm/wayfire/Manifest +++ /dev/null @@ -1 +0,0 @@ -DIST wayfire-0.11.0.tar.xz 1045204 BLAKE2B 2f8a1a56c75cf39498d12f5cc2284e0c370b1def8745d8e356ac0a4032fd86ce0370b08af6d9f0f48836d740608359c60ab04e52c4f03c1e1c33c5991fbc23dd SHA512 192a4d6974fbee9e531ef349bd032233a162dfb5d2dbb302706b31f83d6eb5f57519e27e02fb3db4057c8b7d476fbaf0bc90a2cadd17628c5ef0133810dcb4e1 diff --git a/gui-wm/wayfire/files/0001-added-get_previous_layout-to-output-layout.patch b/gui-wm/wayfire/files/0001-added-get_previous_layout-to-output-layout.patch deleted file mode 100644 index cf5be3532228..000000000000 --- a/gui-wm/wayfire/files/0001-added-get_previous_layout-to-output-layout.patch +++ /dev/null @@ -1,56 +0,0 @@ -From 221a39614392c1e107fe5da1b24837d33c5cdd97 Mon Sep 17 00:00:00 2001 -From: daniel <dvrlabs.tv@gmail.com> -Date: Tue, 13 Sep 2022 15:52:48 -0400 -Subject: [PATCH 1/3] added get_previous_layout to 'output-layout' - ---- - src/api/wayfire/output-layout.hpp | 7 +++++++ - src/core/output-layout.cpp | 14 ++++++++++++++ - 2 files changed, 21 insertions(+) - -diff --git a/src/api/wayfire/output-layout.hpp b/src/api/wayfire/output-layout.hpp -index fa6e83e3..cadbe9f4 100644 ---- a/src/api/wayfire/output-layout.hpp -+++ b/src/api/wayfire/output-layout.hpp -@@ -105,6 +105,13 @@ class output_layout_t : public wf::signal_provider_t - */ - wf::output_t *get_next_output(wf::output_t *output); - -+ /** -+ * @return the "previous" output in the layout. It is guaranteed that starting -+ * with any output in the layout, and successively calling this function -+ * will iterate over all outputs -+ */ -+ wf::output_t *get_previous_output(wf::output_t *output); -+ - /** - * @return the output_t associated with the wlr_output, or null if the - * output isn't found -diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp -index 732bda82..e146fe66 100644 ---- a/src/core/output-layout.cpp -+++ b/src/core/output-layout.cpp -@@ -1577,6 +1577,20 @@ class output_layout_t::impl - } - } - -+ wf::output_t *get_previous_output(wf::output_t *output) -+ { -+ auto os = get_outputs(); -+ -+ auto it = std::find(os.rbegin(), os.rend(), output); -+ if ((it == os.rend()) || (std::next(it) == os.rend())) -+ { -+ return os[0]; -+ } else -+ { -+ return *(++it); -+ } -+ } -+ - wf::output_t *get_output_coords_at(const wf::pointf_t& origin, - wf::pointf_t& closest) - { --- -2.37.3 - diff --git a/gui-wm/wayfire/files/0002-Added-previous_output-and-previous_output_with_win-t.patch b/gui-wm/wayfire/files/0002-Added-previous_output-and-previous_output_with_win-t.patch deleted file mode 100644 index 78900b46336e..000000000000 --- a/gui-wm/wayfire/files/0002-Added-previous_output-and-previous_output_with_win-t.patch +++ /dev/null @@ -1,133 +0,0 @@ -From 933b40d5fa77ecbb19d984712ae5f051f72fdadf Mon Sep 17 00:00:00 2001 -From: daniel <dvrlabs.tv@gmail.com> -Date: Tue, 13 Sep 2022 19:10:27 -0400 -Subject: [PATCH 2/3] Added previous_output and previous_output_with_win to - 'oswitch' plugin - ---- - metadata/oswitch.xml | 10 ++++++ - plugins/single_plugins/oswitch.cpp | 50 ++++++++++++++++++++++++++++++ - src/core/output-layout.cpp | 5 +++ - 3 files changed, 65 insertions(+) - -diff --git a/metadata/oswitch.xml b/metadata/oswitch.xml -index 209ee0f0..c6779c77 100644 ---- a/metadata/oswitch.xml -+++ b/metadata/oswitch.xml -@@ -14,5 +14,15 @@ - <_long>Moves focus to the next output with the focused window with the specified activator.</_long> - <default><super> <shift> KEY_O</default> - </option> -+ <option name="previous_output" type="activator"> -+ <_short>previous output</_short> -+ <_long>Moves focus to the previous output with the specified activator.</_long> -+ <default><super> KEY_P</default> -+ </option> -+ <option name="previous_output_with_win" type="activator"> -+ <_short>previous output with window</_short> -+ <_long>Moves focus to the previous output with the focused window with the specified activator.</_long> -+ <default><super> <shift> KEY_P</default> -+ </option> - </plugin> - </wayfire> -diff --git a/plugins/single_plugins/oswitch.cpp b/plugins/single_plugins/oswitch.cpp -index 61b7ef2f..b7cb2f87 100644 ---- a/plugins/single_plugins/oswitch.cpp -+++ b/plugins/single_plugins/oswitch.cpp -@@ -23,6 +23,7 @@ class wayfire_output_manager : public wf::plugin_interface_t - return true; - }; - -+ - wf::activator_callback switch_output_with_window = [=] (auto) - { - auto next = -@@ -45,6 +46,46 @@ class wayfire_output_manager : public wf::plugin_interface_t - return true; - }; - -+ wf::wl_idle_call idle_previous_output; -+ -+ wf::activator_callback switch_output_previous = [=] (auto) -+ { -+ /* when we switch the output, the oswitch keybinding -+ * may be activated for the previous output, which we don't want, -+ * so we postpone the switch */ -+ auto previous = -+ wf::get_core().output_layout->get_previous_output(output); -+ idle_previous_output.run_once([=] () -+ { -+ wf::get_core().focus_output(previous); -+ }); -+ -+ return true; -+ }; -+ -+ -+ wf::activator_callback switch_output_with_window_previous = [=] (auto) -+ { -+ auto previous = -+ wf::get_core().output_layout->get_previous_output(output); -+ auto view = output->get_active_view(); -+ -+ if (!view) -+ { -+ switch_output_previous(wf::activator_data_t{}); -+ -+ return true; -+ } -+ -+ wf::get_core().move_view_to_output(view, previous, true); -+ idle_previous_output.run_once([=] () -+ { -+ wf::get_core().focus_output(previous); -+ }); -+ -+ return true; -+ }; -+ - public: - void init() - { -@@ -57,13 +98,22 @@ class wayfire_output_manager : public wf::plugin_interface_t - output->add_activator( - wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/next_output_with_win"}, - &switch_output_with_window); -+ output->add_activator( -+ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output"}, -+ &switch_output_previous); -+ output->add_activator( -+ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output_with_win"}, -+ &switch_output_with_window_previous); - } - - void fini() - { - output->rem_binding(&switch_output); - output->rem_binding(&switch_output_with_window); -+ output->rem_binding(&switch_output_previous); -+ output->rem_binding(&switch_output_with_window_previous); - idle_next_output.disconnect(); -+ idle_previous_output.disconnect(); - } - }; - -diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp -index e146fe66..82455fec 100644 ---- a/src/core/output-layout.cpp -+++ b/src/core/output-layout.cpp -@@ -1670,6 +1670,11 @@ wf::output_t*output_layout_t::get_next_output(wf::output_t *output) - return pimpl->get_next_output(output); - } - -+wf::output_t*output_layout_t::get_previous_output(wf::output_t *output) -+{ -+ return pimpl->get_previous_output(output); -+} -+ - wf::output_t*output_layout_t::find_output(wlr_output *output) - { - return pimpl->find_output(output); --- -2.37.3 - diff --git a/gui-wm/wayfire/files/0003-prev-output-now-wraps-appropriately.patch b/gui-wm/wayfire/files/0003-prev-output-now-wraps-appropriately.patch deleted file mode 100644 index aa67133c20bc..000000000000 --- a/gui-wm/wayfire/files/0003-prev-output-now-wraps-appropriately.patch +++ /dev/null @@ -1,44 +0,0 @@ -From 51a1ddac3352d9315ac53bf13cbbb5d76721c8ba Mon Sep 17 00:00:00 2001 -From: daniel <dvrlabs.tv@gmail.com> -Date: Tue, 13 Sep 2022 19:33:45 -0400 -Subject: [PATCH 3/3] prev output now wraps appropriately - ---- - src/core/output-layout.cpp | 7 +++++-- - 1 file changed, 5 insertions(+), 2 deletions(-) - -diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp -index 82455fec..6d930971 100644 ---- a/src/core/output-layout.cpp -+++ b/src/core/output-layout.cpp -@@ -11,6 +11,7 @@ - #include "seat/cursor.hpp" - #include "core-impl.hpp" - -+#include <algorithm> - #include <xf86drmMode.h> - #include <sstream> - #include <cstring> -@@ -1580,15 +1581,17 @@ class output_layout_t::impl - wf::output_t *get_previous_output(wf::output_t *output) - { - auto os = get_outputs(); -+ std::reverse(os.begin(), os.end()); - -- auto it = std::find(os.rbegin(), os.rend(), output); -- if ((it == os.rend()) || (std::next(it) == os.rend())) -+ auto it = std::find(os.begin(), os.end(), output); -+ if ((it == os.end()) || (std::next(it) == os.end())) - { - return os[0]; - } else - { - return *(++it); - } -+ - } - - wf::output_t *get_output_coords_at(const wf::pointf_t& origin, --- -2.37.3 - diff --git a/gui-wm/wayfire/files/oswitch.patch b/gui-wm/wayfire/files/oswitch.patch deleted file mode 100644 index 5afbbf77ae8c..000000000000 --- a/gui-wm/wayfire/files/oswitch.patch +++ /dev/null @@ -1,233 +0,0 @@ -From 221a39614392c1e107fe5da1b24837d33c5cdd97 Mon Sep 17 00:00:00 2001 -From: daniel <dvrlabs.tv@gmail.com> -Date: Tue, 13 Sep 2022 15:52:48 -0400 -Subject: [PATCH 1/3] added get_previous_layout to 'output-layout' - ---- - src/api/wayfire/output-layout.hpp | 7 +++++++ - src/core/output-layout.cpp | 14 ++++++++++++++ - 2 files changed, 21 insertions(+) - -diff --git a/src/api/wayfire/output-layout.hpp b/src/api/wayfire/output-layout.hpp -index fa6e83e3..cadbe9f4 100644 ---- a/src/api/wayfire/output-layout.hpp -+++ b/src/api/wayfire/output-layout.hpp -@@ -105,6 +105,13 @@ class output_layout_t : public wf::signal_provider_t - */ - wf::output_t *get_next_output(wf::output_t *output); - -+ /** -+ * @return the "previous" output in the layout. It is guaranteed that starting -+ * with any output in the layout, and successively calling this function -+ * will iterate over all outputs -+ */ -+ wf::output_t *get_previous_output(wf::output_t *output); -+ - /** - * @return the output_t associated with the wlr_output, or null if the - * output isn't found -diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp -index 732bda82..e146fe66 100644 ---- a/src/core/output-layout.cpp -+++ b/src/core/output-layout.cpp -@@ -1577,6 +1577,20 @@ class output_layout_t::impl - } - } - -+ wf::output_t *get_previous_output(wf::output_t *output) -+ { -+ auto os = get_outputs(); -+ -+ auto it = std::find(os.rbegin(), os.rend(), output); -+ if ((it == os.rend()) || (std::next(it) == os.rend())) -+ { -+ return os[0]; -+ } else -+ { -+ return *(++it); -+ } -+ } -+ - wf::output_t *get_output_coords_at(const wf::pointf_t& origin, - wf::pointf_t& closest) - { --- -2.37.3 - -From 933b40d5fa77ecbb19d984712ae5f051f72fdadf Mon Sep 17 00:00:00 2001 -From: daniel <dvrlabs.tv@gmail.com> -Date: Tue, 13 Sep 2022 19:10:27 -0400 -Subject: [PATCH 2/3] Added previous_output and previous_output_with_win to - 'oswitch' plugin - ---- - metadata/oswitch.xml | 10 ++++++ - plugins/single_plugins/oswitch.cpp | 50 ++++++++++++++++++++++++++++++ - src/core/output-layout.cpp | 5 +++ - 3 files changed, 65 insertions(+) - -diff --git a/metadata/oswitch.xml b/metadata/oswitch.xml -index 209ee0f0..c6779c77 100644 ---- a/metadata/oswitch.xml -+++ b/metadata/oswitch.xml -@@ -14,5 +14,15 @@ - <_long>Moves focus to the next output with the focused window with the specified activator.</_long> - <default><super> <shift> KEY_O</default> - </option> -+ <option name="previous_output" type="activator"> -+ <_short>previous output</_short> -+ <_long>Moves focus to the previous output with the specified activator.</_long> -+ <default><super> KEY_P</default> -+ </option> -+ <option name="previous_output_with_win" type="activator"> -+ <_short>previous output with window</_short> -+ <_long>Moves focus to the previous output with the focused window with the specified activator.</_long> -+ <default><super> <shift> KEY_P</default> -+ </option> - </plugin> - </wayfire> -diff --git a/plugins/single_plugins/oswitch.cpp b/plugins/single_plugins/oswitch.cpp -index 61b7ef2f..b7cb2f87 100644 ---- a/plugins/single_plugins/oswitch.cpp -+++ b/plugins/single_plugins/oswitch.cpp -@@ -23,6 +23,7 @@ class wayfire_output_manager : public wf::plugin_interface_t - return true; - }; - -+ - wf::activator_callback switch_output_with_window = [=] (auto) - { - auto next = -@@ -45,6 +46,46 @@ class wayfire_output_manager : public wf::plugin_interface_t - return true; - }; - -+ wf::wl_idle_call idle_previous_output; -+ -+ wf::activator_callback switch_output_previous = [=] (auto) -+ { -+ /* when we switch the output, the oswitch keybinding -+ * may be activated for the previous output, which we don't want, -+ * so we postpone the switch */ -+ auto previous = -+ wf::get_core().output_layout->get_previous_output(output); -+ idle_previous_output.run_once([=] () -+ { -+ wf::get_core().focus_output(previous); -+ }); -+ -+ return true; -+ }; -+ -+ -+ wf::activator_callback switch_output_with_window_previous = [=] (auto) -+ { -+ auto previous = -+ wf::get_core().output_layout->get_previous_output(output); -+ auto view = output->get_active_view(); -+ -+ if (!view) -+ { -+ switch_output_previous(wf::activator_data_t{}); -+ -+ return true; -+ } -+ -+ wf::get_core().move_view_to_output(view, previous, true); -+ idle_previous_output.run_once([=] () -+ { -+ wf::get_core().focus_output(previous); -+ }); -+ -+ return true; -+ }; -+ - public: - void init() - { -@@ -57,13 +98,22 @@ class wayfire_output_manager : public wf::plugin_interface_t - output->add_activator( - wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/next_output_with_win"}, - &switch_output_with_window); -+ output->add_activator( -+ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output"}, -+ &switch_output_previous); -+ output->add_activator( -+ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output_with_win"}, -+ &switch_output_with_window_previous); - } - - void fini() - { - output->rem_binding(&switch_output); - output->rem_binding(&switch_output_with_window); -+ output->rem_binding(&switch_output_previous); -+ output->rem_binding(&switch_output_with_window_previous); - idle_next_output.disconnect(); -+ idle_previous_output.disconnect(); - } - }; - -diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp -index e146fe66..82455fec 100644 ---- a/src/core/output-layout.cpp -+++ b/src/core/output-layout.cpp -@@ -1670,6 +1670,11 @@ wf::output_t*output_layout_t::get_next_output(wf::output_t *output) - return pimpl->get_next_output(output); - } - -+wf::output_t*output_layout_t::get_previous_output(wf::output_t *output) -+{ -+ return pimpl->get_previous_output(output); -+} -+ - wf::output_t*output_layout_t::find_output(wlr_output *output) - { - return pimpl->find_output(output); --- -2.37.3 - -From 51a1ddac3352d9315ac53bf13cbbb5d76721c8ba Mon Sep 17 00:00:00 2001 -From: daniel <dvrlabs.tv@gmail.com> -Date: Tue, 13 Sep 2022 19:33:45 -0400 -Subject: [PATCH 3/3] prev output now wraps appropriately - ---- - src/core/output-layout.cpp | 7 +++++-- - 1 file changed, 5 insertions(+), 2 deletions(-) - -diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp -index 82455fec..6d930971 100644 ---- a/src/core/output-layout.cpp -+++ b/src/core/output-layout.cpp -@@ -11,6 +11,7 @@ - #include "seat/cursor.hpp" - #include "core-impl.hpp" - -+#include <algorithm> - #include <xf86drmMode.h> - #include <sstream> - #include <cstring> -@@ -1580,15 +1581,17 @@ class output_layout_t::impl - wf::output_t *get_previous_output(wf::output_t *output) - { - auto os = get_outputs(); -+ std::reverse(os.begin(), os.end()); - -- auto it = std::find(os.rbegin(), os.rend(), output); -- if ((it == os.rend()) || (std::next(it) == os.rend())) -+ auto it = std::find(os.begin(), os.end(), output); -+ if ((it == os.end()) || (std::next(it) == os.end())) - { - return os[0]; - } else - { - return *(++it); - } -+ - } - - wf::output_t *get_output_coords_at(const wf::pointf_t& origin, --- -2.37.3 - diff --git a/gui-wm/wayfire/files/regex.patch b/gui-wm/wayfire/files/regex.patch deleted file mode 100644 index 179b61c886b1..000000000000 --- a/gui-wm/wayfire/files/regex.patch +++ /dev/null @@ -1,21 +0,0 @@ -diff --git a/subprojects/wf-utils/wayfire/lexer/literal.cpp b/subprojects/wf-utils/wayfire/lexer/literal.cpp -index cf4c9cf..5e8a042 100644 ---- a/subprojects/wf-utils/wayfire/lexer/literal.cpp -+++ b/subprojects/wf-utils/wayfire/lexer/literal.cpp -@@ -3,6 +3,7 @@ - #include <ctype.h> - #include <stdexcept> - #include <string> -+#include <bits/stdc++.h> - - namespace wf - { -@@ -86,7 +87,7 @@ variant_t parse_literal(const std::string &s) - } - - // Deal with float or double here. -- if (s.find('.') != std::string::npos) -+ if (std::count(std::begin(s), std::end(s), '.') == 1) - { - // Float or Double. - if ((s.find('f') != std::string::npos) || (s.find('F') != std::string::npos)) diff --git a/gui-wm/wayfire/files/wayfire-0.10.0-fix-musl.patch b/gui-wm/wayfire/files/wayfire-0.10.0-fix-musl.patch deleted file mode 100644 index d7398049ca6e..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.0-fix-musl.patch +++ /dev/null @@ -1,28 +0,0 @@ -https://github.com/WayfireWM/wayfire/pull/2875/commits/4040e432f917fb488477193304142553e0df8413 -https://bugs.gentoo.org/966059 - -From: Sammy <samexner@protonmail.com> -Date: Sun, 2 Nov 2025 18:45:01 -0700 -Subject: [PATCH] fix musl compilation - -changed uint to standard type unsigned int, fixes compilation error on musl ---- a/src/json.cpp -+++ b/src/json.cpp -@@ -225,7 +225,7 @@ json_reference_t& json_reference_t::operator =(const int& v) - return *this; - } - --json_reference_t& json_reference_t::operator =(const uint& v) -+json_reference_t& json_reference_t::operator =(const unsigned int& v) - { - yyjson_mut_set_uint(this->v, v); - return *this; -@@ -331,7 +331,7 @@ bool json_reference_t::is_uint() const - (yyjson_mut_get_uint(v) <= std::numeric_limits<unsigned int>::max()); - } - --json_reference_t::operator uint() const -+json_reference_t::operator unsigned int() const - { - wf::dassert(is_uint()); - return yyjson_mut_get_uint(v); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube-animation-notes.md b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube-animation-notes.md deleted file mode 100644 index fe5753db5db8..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube-animation-notes.md +++ /dev/null @@ -1,69 +0,0 @@ -# Transparent cube animation compatibility notes - -## Goal - -Keep cube rendering active all the time, while normal Wayfire animations still work. - -Observed state: - -- Cube full-time render works. -- Wobbly works at the present moment. -- Zoom was visible on `bemenu`. -- Alacritty did not visibly zoom because `animate/duration` was set to `0ms`. - -## Working theory - -This does not look like a global "only one animation at a time" problem. - -Wayfire already allows multiple normal animation hooks. The problem is more specific: - -- Cube renders workspaces through `workspace_stream_node_t`. -- Cube's `cube_render_instance_t` builds child render instances for each workspace once, when the cube render instance is created. -- `workspace_stream_node_t::workspace_stream_instance_t` also builds its child render instances once, when the stream render instance is created. -- Fire and zoom are animate-plugin view transformers added during map/unmap. -- If those transformers are added after cube has cached the workspace render instances, cube can keep rendering the old child render path and never include the new fire/zoom transformer. -- Wobbly can still work because it is already represented in the rendered path, or because its persistent transformer/render instance is present when cube captures the workspace stream. - -## Minimum target - -Do not rewrite the plugin capability system first. - -The minimum useful change may still involve workspace stream behavior, but the event-driven refresh experiment was not justified by the later Alacritty finding. - -Likely places: - -- `src/output/workspace-stream.cpp` -- `plugins/cube/cube.cpp` - -Candidate approaches: - -1. Add scene-update tracking to `workspace_stream_node_t::workspace_stream_instance_t`. - - Listen for root scene updates while the stream instance exists. - - Regenerate the stream's internal child render instances when child lists, enabled state, or transformer-affecting geometry changes. - - This would make cube pick up fire/zoom transformers without deactivating cube. - - Removed for now: this was likely overkill and did not explain the Alacritty case. - -2. Add a cube-local rebuild hook. - - When cube is active, listen for scene updates on the output. - - Rebuild `cube_render_node_t` when relevant view transformer structure changes. - - This is less general but may be smaller for this patch. - -3. Heavy fallback for testing only. - - Rebuild cube workspace stream instances every frame. - - This is useful to confirm the theory, but probably too expensive and may interfere with render-instance-owned hooks. - -## Current Direction - -Do not keep the workspace-stream refresh experiment unless a corrected animation config still proves that cube hides normal animate transformers. - -Next test: - -- Set `animate/duration` to a visible value such as `500ms circle`. -- Re-test Alacritty open/close animation with cube full-time render active. -- If it still fails while bemenu works, then investigate tiling/container handling rather than broad stream regeneration. - -## Avoid for now - -- Broadly allowing conflicting plugin capabilities. -- Forcing cube to deactivate after each vswitch animation. -- Rebuilding the entire compositor animation model. diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch deleted file mode 100644 index 6006eee7f283..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch +++ /dev/null @@ -1,1370 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,19 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> -+ <option name="window_move_alpha" type="double"> -+ <_short>Window move alpha</_short> -+ <_long>Opacity used for the focused window while it is being held or moved between workspaces.</_long> -+ <default>0.65</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -21,6 +21,14 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -52,6 +64,16 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,15 +1,22 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" -+#include <wlr/types/wlr_keyboard.h> - - #include <glm/gtc/matrix_transform.hpp> - #include <wayfire/img.hpp> -@@ -39,6 +46,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +85,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +101,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +147,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +173,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +156,10 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; - workspaces.push_back(node); - } - } -@@ -176,10 +247,24 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ wayfire_toplevel_view post_move_dim_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "workspace-move-window-dim"; -+ bool fixed_overlay_added_transformer = false; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; -+ bool cube_render_paused = false; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +315,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +337,17 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); -+ output->connect(&on_cube_render_pause); -+ output->connect(&on_fixed_view_disappeared); -+ output->connect(&on_view_geometry_changed); -+ wf::get_core().connect(&on_fixed_view_set_output); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - wf::gles::run_in_context([&] - { - load_program(); - }); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +450,266 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ if (fixed_view && (fixed_view->get_output() != output)) -+ { -+ fixed_view = nullptr; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ wf::signal::connection_t<cube_render_pause_signal> -+ on_cube_render_pause = [=] (cube_render_pause_signal *ev) -+ { -+ pause_cube_render(ev->pause); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void pause_cube_render(bool pause) -+ { -+ if (pause) -+ { -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = nullptr; -+ cube_render_paused = true; -+ output->render->damage_whole(); -+ } -+ -+ return; -+ } -+ -+ if (cube_render_paused && !render_node) -+ { -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ cube_render_paused = false; -+ output->render->damage_whole(); -+ } -+ } -+ -+ void remove_held_dim_transformers(wayfire_toplevel_view view) -+ { -+ if (!view) -+ { -+ return; -+ } -+ -+ auto node = view->get_transformed_node(); -+ while (node->get_transformer(held_dim_transformer_name)) -+ { -+ node->rem_transformer(held_dim_transformer_name); -+ } -+ } -+ -+ bool has_held_dim_transformer(wayfire_toplevel_view view) -+ { -+ if (!view) -+ { -+ return false; -+ } -+ -+ return view->get_transformed_node()->get_transformer( -+ held_dim_transformer_name) != nullptr; -+ } -+ -+ void clear_fixed_workspace_overlay(bool keep_post_move_dim = true) -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ if (keep_post_move_dim && -+ ((wf::get_core().seat->get_keyboard_modifiers() & -+ held_window_modifiers) == held_window_modifiers)) -+ { -+ post_move_dim_view = fixed_overlay_view; -+ fixed_overlay_view = nullptr; -+ return; -+ } else -+ { -+ if (fixed_overlay_added_transformer) -+ { -+ remove_held_dim_transformers(fixed_overlay_view); -+ } -+ -+ post_move_dim_view = nullptr; -+ } -+ -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ fixed_overlay_added_transformer = false; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void clear_post_move_window_dim() -+ { -+ if (!post_move_dim_view) -+ { -+ return; -+ } -+ -+ remove_held_dim_transformers(post_move_dim_view); -+ wf::scene::set_node_enabled( -+ post_move_dim_view->get_transformed_node(), true); -+ if (fixed_overlay_node) -+ { -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ post_move_dim_view = nullptr; -+ fixed_overlay_added_transformer = false; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_post_move_window_dim(); -+ clear_fixed_workspace_overlay(false); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_added_transformer = false; -+ if (!has_held_dim_transformer(view)) -+ { -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ fixed_overlay_added_transformer = true; -+ } -+ -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +652,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +694,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +738,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +794,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +822,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; -+ -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); - -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +960,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +985,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +999,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +1022,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - -@@ -751,8 +1106,83 @@ - output->render->schedule_redraw(); - } - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) != held_window_modifiers) -+ { -+ clear_post_move_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> -+ on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_window_modifiers) -+ { -+ clear_post_move_window_dim(); -+ } -+ }; -+ -+ void clear_if_fixed_view(wayfire_view view) -+ { -+ if ((view == fixed_overlay_view) || (view == post_move_dim_view) || -+ (view == fixed_workspace_view)) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_post_move_window_dim(); -+ clear_fixed_workspace_overlay(false); -+ rebuild_cube_render_node(); -+ output->render->schedule_redraw(); -+ } -+ } -+ -+ wf::signal::connection_t<wf::view_disappeared_signal> -+ on_fixed_view_disappeared = [=] (wf::view_disappeared_signal *ev) -+ { -+ clear_if_fixed_view(ev->view); -+ }; -+ -+ wf::signal::connection_t<wf::view_set_output_signal> -+ on_fixed_view_set_output = [=] (wf::view_set_output_signal *ev) -+ { -+ if ((ev->view == fixed_overlay_view) || (ev->view == post_move_dim_view) || -+ (ev->view == fixed_workspace_view)) -+ { -+ if (ev->view->get_output() != output) -+ { -+ clear_if_fixed_view(ev->view); -+ } -+ } -+ }; -+ -+ wf::signal::connection_t<wf::view_geometry_changed_signal> -+ on_view_geometry_changed = [=] (wf::view_geometry_changed_signal *ev) -+ { -+ (void)ev; -+ if (!fixed_workspace_view || !render_node) -+ { -+ return; -+ } -+ -+ rebuild_cube_render_node(); -+ output->render->schedule_redraw(); -+ }; -+ - void fini() override - { -+ clear_post_move_window_dim(); - if (output->is_plugin_active(grab_interface.name)) - { - deactivate(); ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,18 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ -+struct cube_render_pause_signal -+{ -+ bool pause = false; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,13 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "workspace-move-window-dim"; -+ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"}; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +382,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +394,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -411,7 +416,12 @@ - { - if (delta == wf::point_t{0, 0}) - { -- // Consume input event -+ if (view) -+ { -+ show_held_window_dim(view); -+ } -+ -+ // Consume input event - return true; - } - -@@ -446,6 +456,91 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void remove_held_dim_transformers(wayfire_toplevel_view view) -+ { -+ if (!view) -+ { -+ return; -+ } -+ -+ auto node = view->get_transformed_node(); -+ while (node->get_transformer(held_dim_transformer_name)) -+ { -+ node->rem_transformer(held_dim_transformer_name); -+ } -+ } -+ -+ void clear_held_window_dim() -+ { -+ if (held_dim_view) -+ { -+ remove_held_dim_transformers(held_dim_view); -+ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); -+ } -+ -+ if (held_dim_overlay_node) -+ { -+ wf::scene::remove_child(held_dim_overlay_node); -+ held_dim_overlay_node = nullptr; -+ } -+ -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ wayfire_toplevel_view get_held_window_target_view() -+ { -+ auto view = find_topmost_parent( -+ toplevel_cast(wf::get_core().seat->get_active_view())); -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL)) -+ { -+ return nullptr; -+ } -+ -+ return view; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0); -+ remove_held_dim_transformers(view); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ -+ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); -+ held_dim_overlay_node = -+ std::make_shared<wf::scene::translation_node_t>(); -+ held_dim_overlay_node->set_children_list({overlay}); -+ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(held_dim_overlay_node, -+ held_dim_overlay_node->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +555,62 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped() && -+ (view->get_output() == output)) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ clear_held_window_dim(); -+ wf::vswitch::move_view(fixed_view, target_ws); -+ output->wset()->set_workspace(target_ws); -+ wf::get_core().seat->focus_view(view); -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ -+ output->wset()->set_workspace(target_ws); -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = nullptr; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +619,47 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ show_held_window_dim(get_held_window_target_view()); -+ } else if (held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -520,6 +665,15 @@ - - return; - } -+ -+ if (!ev->fixed_views.empty()) -+ { -+ cube_workspace_animation_signal cube_ev; -+ cube_ev.delta = ev->new_viewport - ev->old_viewport; -+ cube_ev.anchor_workspace = ev->old_viewport; -+ cube_ev.fixed_view = ev->fixed_views[0]; -+ output->emit(&cube_ev); -+ } - - if (is_active()) - { -@@ -556,6 +706,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.bad-unified-overlay-hold-20260605-060044 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.bad-unified-overlay-hold-20260605-060044 deleted file mode 100644 index 255748526abd..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.bad-unified-overlay-hold-20260605-060044 +++ /dev/null @@ -1,1206 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr float moving_window_alpha = 0.90f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +611,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +653,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +697,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +753,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +781,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +919,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +944,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +958,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +981,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,13 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ std::shared_ptr<wf::vswitch::vswitch_overlay_node_t> held_dim_overlay_node; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +382,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +394,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +418,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +456,62 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (held_dim_view) -+ { -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); -+ } -+ -+ if (held_dim_overlay_node) -+ { -+ wf::scene::remove_child(held_dim_overlay_node); -+ held_dim_overlay_node = nullptr; -+ } -+ -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ -+ held_dim_overlay_node = -+ std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); -+ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(held_dim_overlay_node, -+ held_dim_overlay_node->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +552,56 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +616,49 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +703,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.no-face-shading-20260605-044923 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.no-face-shading-20260605-044923 deleted file mode 100644 index c6479e61aedb..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.no-face-shading-20260605-044923 +++ /dev/null @@ -1,928 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,16 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +306,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +327,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +439,146 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +592,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +634,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +678,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +734,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +762,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +900,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +925,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +939,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +962,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,10 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,7 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -486,6 +487,44 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) -+ { -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ auto fixed_view = toplevel_cast(view); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ } -+ - if (!is_active() && !start_switch()) - { - return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-all-window-alpha-080-output-local-hold-20260605-061915 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-all-window-alpha-080-output-local-hold-20260605-061915 deleted file mode 100644 index b282359f1d46..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-all-window-alpha-080-output-local-hold-20260605-061915 +++ /dev/null @@ -1,1209 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr float moving_window_alpha = 0.80f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +611,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +653,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +697,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +753,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +781,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +919,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +944,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +958,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +981,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,13 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +382,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +394,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +418,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +456,65 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (held_dim_view) -+ { -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); -+ } -+ -+ if (held_dim_overlay_node) -+ { -+ wf::scene::remove_child(held_dim_overlay_node); -+ held_dim_overlay_node = nullptr; -+ } -+ -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ -+ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); -+ held_dim_overlay_node = -+ std::make_shared<wf::scene::translation_node_t>(); -+ held_dim_overlay_node->set_children_list({overlay}); -+ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(held_dim_overlay_node, -+ held_dim_overlay_node->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +555,56 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +619,49 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +706,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-anchor-backup-20260605-043727 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-anchor-backup-20260605-043727 deleted file mode 100644 index 1dcf4aa7e4e5..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-anchor-backup-20260605-043727 +++ /dev/null @@ -1,878 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -4,10 +4,14 @@ - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +43,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +82,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +98,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +144,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +170,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +207,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +244,15 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +304,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +325,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +437,143 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +587,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,10 +629,10 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -+ fixed_workspace_view = nullptr; -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); - output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); - - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); -@@ -457,13 +671,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +727,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +755,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +893,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +918,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +932,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +955,15 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -160,7 +160,10 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * colorFactor * cube_brightness, -+ tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,11 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,7 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -486,6 +487,26 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto fixed_view = toplevel_cast(view); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ cube_workspace_animation_signal ev; -+ ev.delta = delta; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ } -+ - if (!is_active() && !start_switch()) - { - return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-disappear-cleanup-20260605-081256 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-disappear-cleanup-20260605-081256 deleted file mode 100644 index 577c9d01261c..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-disappear-cleanup-20260605-081256 +++ /dev/null @@ -1,1290 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,15 +1,22 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" -+#include <wlr/types/wlr_keyboard.h> - - #include <glm/gtc/matrix_transform.hpp> - #include <wayfire/img.hpp> -@@ -39,6 +46,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +85,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +101,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +147,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +173,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +210,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +247,23 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ wayfire_toplevel_view post_move_dim_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr float moving_window_alpha = 0.80f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +315,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +336,21 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +450,195 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ if ((wf::get_core().seat->get_keyboard_modifiers() & -+ held_window_modifiers) == held_window_modifiers) -+ { -+ post_move_dim_view = fixed_overlay_view; -+ fixed_overlay_view = nullptr; -+ return; -+ } else -+ { -+ fixed_overlay_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ post_move_dim_view = nullptr; -+ } -+ -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void clear_post_move_window_dim() -+ { -+ if (!post_move_dim_view) -+ { -+ return; -+ } -+ -+ post_move_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled( -+ post_move_dim_view->get_transformed_node(), true); -+ if (fixed_overlay_node) -+ { -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ post_move_dim_view = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_post_move_window_dim(); -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +652,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +694,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +738,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +794,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +822,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; -+ -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); - -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +960,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +985,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +999,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +1022,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - -@@ -751,8 +1106,37 @@ - output->render->schedule_redraw(); - } - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) != held_window_modifiers) -+ { -+ clear_post_move_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> -+ on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_window_modifiers) -+ { -+ clear_post_move_window_dim(); -+ } -+ }; -+ - void fini() override - { -+ clear_post_move_window_dim(); - if (output->is_plugin_active(grab_interface.name)) - { - deactivate(); ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,13 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +382,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +394,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +418,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +456,65 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (held_dim_view) -+ { -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); -+ } -+ -+ if (held_dim_overlay_node) -+ { -+ wf::scene::remove_child(held_dim_overlay_node); -+ held_dim_overlay_node = nullptr; -+ } -+ -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ -+ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); -+ held_dim_overlay_node = -+ std::make_shared<wf::scene::translation_node_t>(); -+ held_dim_overlay_node->set_children_list({overlay}); -+ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(held_dim_overlay_node, -+ held_dim_overlay_node->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +555,56 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +619,49 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +706,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-removes-alpha-on-clear-20260605-062209 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-removes-alpha-on-clear-20260605-062209 deleted file mode 100644 index f4f7fc3c4072..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-removes-alpha-on-clear-20260605-062209 +++ /dev/null @@ -1,1209 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr float moving_window_alpha = 0.80f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +611,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +653,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +697,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +753,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +781,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +919,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +944,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +958,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +981,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,13 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +382,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +394,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +418,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +456,65 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (held_dim_view) -+ { -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); -+ } -+ -+ if (held_dim_overlay_node) -+ { -+ wf::scene::remove_child(held_dim_overlay_node); -+ held_dim_overlay_node = nullptr; -+ } -+ -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ -+ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); -+ held_dim_overlay_node = -+ std::make_shared<wf::scene::translation_node_t>(); -+ held_dim_overlay_node->set_children_list({overlay}); -+ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(held_dim_overlay_node, -+ held_dim_overlay_node->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +555,56 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +619,49 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +706,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-reuse-held-dim-20260605-052028 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-reuse-held-dim-20260605-052028 deleted file mode 100644 index f83517138cb4..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-reuse-held-dim-20260605-052028 +++ /dev/null @@ -1,1135 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,16 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +306,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +327,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +439,146 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +592,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +634,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +678,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +734,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +762,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +900,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +925,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +939,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +962,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -380,6 +384,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +397,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +409,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +433,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +471,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +556,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +618,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +706,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-delta-normalize-backup-20260605-043931 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-delta-normalize-backup-20260605-043931 deleted file mode 100644 index e33b7adad4b5..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-delta-normalize-backup-20260605-043931 +++ /dev/null @@ -1,898 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,16 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +306,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +327,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +439,146 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +592,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,16 +634,18 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); - output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); - - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -@@ -457,13 +678,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +734,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +762,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +900,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +925,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +939,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +962,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -160,7 +160,10 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * colorFactor * cube_brightness, -+ tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,7 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -486,6 +487,27 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto fixed_view = toplevel_cast(view); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ cube_workspace_animation_signal ev; -+ ev.delta = delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ } -+ - if (!is_active() && !start_switch()) - { - return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-direct-modifier-dim-20260605-050918 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-direct-modifier-dim-20260605-050918 deleted file mode 100644 index 7740f0c0eb85..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-direct-modifier-dim-20260605-050918 +++ /dev/null @@ -1,1123 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,18 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay"; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +308,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +329,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +441,159 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (fixed_overlay_view) -+ { -+ fixed_overlay_view->get_transformed_node()->rem_transformer( -+ fixed_overlay_transformer_name); -+ fixed_overlay_view = nullptr; -+ } -+ -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = 0.65f; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, fixed_overlay_transformer_name); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +607,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +649,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +693,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +749,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +777,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +915,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +940,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +954,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +977,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,8 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -380,6 +382,10 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +393,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +405,14 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +428,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +466,45 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +545,55 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +608,33 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +679,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-fixed-view-normal-node-20260605-052720 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-fixed-view-normal-node-20260605-052720 deleted file mode 100644 index bb4bf1253ce0..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-fixed-view-normal-node-20260605-052720 +++ /dev/null @@ -1,1182 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,18 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +308,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +329,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +441,152 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +600,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +642,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +686,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +742,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +770,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +908,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +933,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +947,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +970,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-vswitch-overlay-alpha-20260605-052329 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-vswitch-overlay-alpha-20260605-052329 deleted file mode 100644 index 40bbcf29c551..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-vswitch-overlay-alpha-20260605-052329 +++ /dev/null @@ -1,1143 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,18 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +308,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +329,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +441,152 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +600,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +642,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +686,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +742,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +770,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +908,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +933,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +947,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +970,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -380,6 +384,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +397,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +409,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +433,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +471,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +556,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +618,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +706,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-empty-vswitch-cube-20260605-045314 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-empty-vswitch-cube-20260605-045314 deleted file mode 100644 index 498bd663a461..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-empty-vswitch-cube-20260605-045314 +++ /dev/null @@ -1,928 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,16 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +306,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +327,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +439,146 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +592,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +634,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +678,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +734,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +762,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +900,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +925,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +939,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +962,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,7 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -486,6 +487,44 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) -+ { -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ auto fixed_view = toplevel_cast(view); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ } -+ - if (!is_active() && !start_switch()) - { - return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-070-moving-090-20260605-060729 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-070-moving-090-20260605-060729 deleted file mode 100644 index 86f63743c40d..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-070-moving-090-20260605-060729 +++ /dev/null @@ -1,1193 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr float moving_window_alpha = 0.70f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +611,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +653,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +697,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +753,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +781,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +919,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +944,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +958,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +981,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-opacity-20260605-050310 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-opacity-20260605-050310 deleted file mode 100644 index ffda9fa3803f..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-opacity-20260605-050310 +++ /dev/null @@ -1,956 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,18 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay"; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +308,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +329,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +441,159 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (fixed_overlay_view) -+ { -+ fixed_overlay_view->get_transformed_node()->rem_transformer( -+ fixed_overlay_transformer_name); -+ fixed_overlay_view = nullptr; -+ } -+ -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = 0.5f; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, fixed_overlay_transformer_name); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +607,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +649,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +693,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +749,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +777,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +915,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +940,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +954,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +977,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,7 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -486,12 +487,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-initial-080-moving-080-post-090-20260605-061218 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-initial-080-moving-080-post-090-20260605-061218 deleted file mode 100644 index 104d1cadfe84..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-initial-080-moving-080-post-090-20260605-061218 +++ /dev/null @@ -1,1193 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr float moving_window_alpha = 0.90f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +611,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +653,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +697,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +753,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +781,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +919,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +944,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +958,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +981,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.70f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-dim-during-arrow-20260605-051459 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-dim-during-arrow-20260605-051459 deleted file mode 100644 index 94dee13337c4..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-dim-during-arrow-20260605-051459 +++ /dev/null @@ -1,1136 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,16 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +306,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +327,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +439,146 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +592,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +634,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +678,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +734,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +762,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +900,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +925,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +939,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +962,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -380,6 +384,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +397,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +409,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +433,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +471,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +556,55 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +619,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +707,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-post-move-overlay-20260605-063142 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-post-move-overlay-20260605-063142 deleted file mode 100644 index f98fd2e61a18..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-post-move-overlay-20260605-063142 +++ /dev/null @@ -1,1279 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,15 +1,22 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" -+#include <wlr/types/wlr_keyboard.h> - - #include <glm/gtc/matrix_transform.hpp> - #include <wayfire/img.hpp> -@@ -39,6 +46,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +85,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +101,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +147,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +173,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +210,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +247,23 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ wayfire_toplevel_view post_move_dim_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr float moving_window_alpha = 0.80f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +315,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +336,21 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +450,184 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ if ((wf::get_core().seat->get_keyboard_modifiers() & -+ held_window_modifiers) == held_window_modifiers) -+ { -+ post_move_dim_view = fixed_overlay_view; -+ } else -+ { -+ fixed_overlay_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ post_move_dim_view = nullptr; -+ } -+ -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void clear_post_move_window_dim() -+ { -+ if (!post_move_dim_view) -+ { -+ return; -+ } -+ -+ post_move_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ post_move_dim_view = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +641,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +683,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +727,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +783,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +811,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } - -+ current_rotation = 0; -+ -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +949,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +974,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +988,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +1011,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - -@@ -751,8 +1095,37 @@ - output->render->schedule_redraw(); - } - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) != held_window_modifiers) -+ { -+ clear_post_move_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> -+ on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_window_modifiers) -+ { -+ clear_post_move_window_dim(); -+ } -+ }; -+ - void fini() override - { -+ clear_post_move_window_dim(); - if (output->is_plugin_active(grab_interface.name)) - { - deactivate(); ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,13 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +382,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +394,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +418,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +456,65 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (held_dim_view) -+ { -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); -+ } -+ -+ if (held_dim_overlay_node) -+ { -+ wf::scene::remove_child(held_dim_overlay_node); -+ held_dim_overlay_node = nullptr; -+ } -+ -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ -+ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); -+ held_dim_overlay_node = -+ std::make_shared<wf::scene::translation_node_t>(); -+ held_dim_overlay_node->set_children_list({overlay}); -+ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(held_dim_overlay_node, -+ held_dim_overlay_node->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +555,56 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +619,49 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +706,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-lighting-backup-20260605-044635 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-lighting-backup-20260605-044635 deleted file mode 100644 index b511f67cf8d3..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-lighting-backup-20260605-044635 +++ /dev/null @@ -1,915 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,16 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +306,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +327,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +439,146 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +592,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,16 +634,18 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); - output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); - - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -@@ -457,13 +678,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +734,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +762,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +900,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +925,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +939,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +962,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -160,7 +160,10 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * colorFactor * cube_brightness, -+ tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,7 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -486,6 +487,44 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) -+ { -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ auto fixed_view = toplevel_cast(view); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ } -+ - if (!is_active() && !start_switch()) - { - return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-move-window-opacity-20260605-045816 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-move-window-opacity-20260605-045816 deleted file mode 100644 index c6b90097acf5..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-move-window-opacity-20260605-045816 +++ /dev/null @@ -1,941 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,16 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +306,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +327,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +439,146 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +592,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +634,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +678,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +734,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +762,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +900,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +925,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +939,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +962,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,7 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -486,12 +487,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-070-hold-090-20260605-060354 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-070-hold-090-20260605-060354 deleted file mode 100644 index 6714be42d793..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-070-hold-090-20260605-060354 +++ /dev/null @@ -1,1193 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr float moving_window_alpha = 0.80f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +611,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +653,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +697,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +753,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +781,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +919,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +944,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +958,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +981,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-080-hold-090-20260605-060155 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-080-hold-090-20260605-060155 deleted file mode 100644 index bb35d8bdf4b5..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-080-hold-090-20260605-060155 +++ /dev/null @@ -1,1193 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr float moving_window_alpha = 0.90f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +611,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +653,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +697,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +753,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +781,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +919,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +944,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +958,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +981,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-window-alpha-040-20260605-052919 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-window-alpha-040-20260605-052919 deleted file mode 100644 index e1b060880c8c..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-window-alpha-040-20260605-052919 +++ /dev/null @@ -1,1192 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,19 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +309,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +330,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +442,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +610,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +652,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +696,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +752,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +780,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +918,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +943,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +957,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +980,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-output-local-hold-overlay-20260605-061701 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-output-local-hold-overlay-20260605-061701 deleted file mode 100644 index 3e85d8187b29..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-output-local-hold-overlay-20260605-061701 +++ /dev/null @@ -1,1193 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr float moving_window_alpha = 0.80f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +611,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +653,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +697,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +753,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +781,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +919,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +944,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +958,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +981,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-overlay-backup-20260605-043031 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-overlay-backup-20260605-043031 deleted file mode 100644 index 03653ec0016b..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-overlay-backup-20260605-043031 +++ /dev/null @@ -1,750 +0,0 @@ ---- a/metadata/cube.xml 2025-12-03 07:47:41.000000000 -0600 -+++ b/metadata/cube.xml 2026-06-05 01:33:45.138068266 -0500 -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/src/api/wayfire/workspace-stream.hpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/src/api/wayfire/workspace-stream.hpp 2026-06-05 02:15:00.000000000 -0500 -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -22,6 +24,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/src/output/workspace-stream.cpp 2026-06-05 02:15:00.000000000 -0500 -@@ -3,6 +3,7 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> -@@ -44,6 +45,48 @@ - auto view = node_to_view(ch); - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); -+ -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } - - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. ---- a/plugins/cube/cube.cpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/cube.cpp 2026-06-05 01:33:36.309088942 -0500 -@@ -4,6 +4,8 @@ - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> -@@ -51,10 +51,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -63,6 +66,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -101,6 +119,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -113,6 +140,7 @@ -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -145,7 +172,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -180,6 +214,10 @@ - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -266,6 +301,6 @@ - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -282,10 +313,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -390,6 +434,116 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ fixed_workspace_view = fixed_view; -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -406,8 +466,6 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); -@@ -415,8 +473,5 @@ - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -449,9 +504,7 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -+ release_cube_input(); - output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); - - /* Figure out how much we have rotated and switch workspace */ -@@ -490,6 +543,6 @@ - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -@@ -497,5 +550,28 @@ - * and reset other attribs */ -- reset_attribs(); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - -@@ -522,6 +582,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -544,19 +612,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; -+ -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); - - animation.cube_animation.start(); -- - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +652,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +677,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +693,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -716,7 +771,15 @@ - { - output->render->schedule_redraw(); - } else if (animation.in_exit) -- { -+ { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; ---- a/plugins/cube/cubemap.cpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/cubemap.cpp 2026-06-05 01:33:01.832169666 -0500 -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +148,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/cubemap.hpp 2026-06-05 01:32:51.699193389 -0500 -@@ -14,6 +14,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/shaders-3-2.tpp 2026-06-05 01:33:16.853134497 -0500 -@@ -160,7 +160,10 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * colorFactor * cube_brightness, -+ tex.a); - })"; ---- a/plugins/cube/shaders.tpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/shaders.tpp 2026-06-05 01:33:11.415147230 -0500 -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/cube-control-signal.hpp 2026-06-05 04:45:00.000000000 -0500 -@@ -1,6 +1,8 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube -@@ -18,4 +20,11 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/skydome.cpp 2026-06-05 01:32:44.626209951 -0500 -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +155,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +176,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/skydome.hpp 2026-06-05 01:32:28.896246795 -0500 -@@ -18,6 +18,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/vswitch.cpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/vswitch/vswitch.cpp 2026-06-05 04:10:00.000000000 -0500 -@@ -10,6 +10,7 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -487,6 +488,22 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ auto target_ws = output->wset()->get_current_workspace() + delta; -+ auto fixed_view = toplevel_cast(view); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ cube_workspace_animation_signal ev; -+ ev.delta = delta; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ } -+ - if (!is_active() && !start_switch()) - { - return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-perceptual-moving-alpha-040-20260605-053905 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-perceptual-moving-alpha-040-20260605-053905 deleted file mode 100644 index ee946e1a9f49..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-perceptual-moving-alpha-040-20260605-053905 +++ /dev/null @@ -1,1182 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,18 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.50f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +308,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +329,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +441,152 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +600,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +642,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +686,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +742,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +770,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +908,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +933,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +947,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +970,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.50f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-post-move-dim-owned-by-cube-20260605-062651 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-post-move-dim-owned-by-cube-20260605-062651 deleted file mode 100644 index 3ef032ce326d..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-post-move-dim-owned-by-cube-20260605-062651 +++ /dev/null @@ -1,1211 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr float moving_window_alpha = 0.80f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,163 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ fixed_overlay_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +613,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +655,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +699,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +755,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +783,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +921,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +946,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +960,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +983,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,13 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +382,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +394,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +418,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +456,65 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (held_dim_view) -+ { -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); -+ } -+ -+ if (held_dim_overlay_node) -+ { -+ wf::scene::remove_child(held_dim_overlay_node); -+ held_dim_overlay_node = nullptr; -+ } -+ -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ -+ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); -+ held_dim_overlay_node = -+ std::make_shared<wf::scene::translation_node_t>(); -+ held_dim_overlay_node->set_children_list({overlay}); -+ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(held_dim_overlay_node, -+ held_dim_overlay_node->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +555,56 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +619,49 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +706,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-remove-cube-overlay-dim-20260605-051151 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-remove-cube-overlay-dim-20260605-051151 deleted file mode 100644 index f0ec284255f0..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-remove-cube-overlay-dim-20260605-051151 +++ /dev/null @@ -1,1151 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,18 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay"; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +308,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +329,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +441,159 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (fixed_overlay_view) -+ { -+ fixed_overlay_view->get_transformed_node()->rem_transformer( -+ fixed_overlay_transformer_name); -+ fixed_overlay_view = nullptr; -+ } -+ -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = 0.65f; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, fixed_overlay_transformer_name); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +607,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +649,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +693,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +749,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +777,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +915,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +940,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +954,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +977,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -380,6 +384,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +397,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +409,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +433,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +471,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +556,55 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +619,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +707,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-revert-disappear-cleanup-20260605-084947 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-revert-disappear-cleanup-20260605-084947 deleted file mode 100644 index 0dd8338b80dc..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-revert-disappear-cleanup-20260605-084947 +++ /dev/null @@ -1,1330 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,15 +1,22 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" -+#include <wlr/types/wlr_keyboard.h> - - #include <glm/gtc/matrix_transform.hpp> - #include <wayfire/img.hpp> -@@ -39,6 +46,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +85,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +101,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +147,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +173,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +210,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +247,23 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ wayfire_toplevel_view post_move_dim_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr float moving_window_alpha = 0.80f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +315,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +336,22 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); -+ output->connect(&on_fixed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +451,224 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void drop_fixed_workspace_overlay() -+ { -+ if (post_move_dim_view) -+ { -+ post_move_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled( -+ post_move_dim_view->get_transformed_node(), true); -+ post_move_dim_view = nullptr; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ fixed_overlay_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ if (fixed_overlay_node) -+ { -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ output->render->schedule_redraw(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ if ((wf::get_core().seat->get_keyboard_modifiers() & -+ held_window_modifiers) == held_window_modifiers) -+ { -+ post_move_dim_view = fixed_overlay_view; -+ fixed_overlay_view = nullptr; -+ return; -+ } else -+ { -+ fixed_overlay_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ post_move_dim_view = nullptr; -+ } -+ -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void clear_post_move_window_dim() -+ { -+ if (!post_move_dim_view) -+ { -+ return; -+ } -+ -+ post_move_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled( -+ post_move_dim_view->get_transformed_node(), true); -+ if (fixed_overlay_node) -+ { -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ post_move_dim_view = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_post_move_window_dim(); -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +682,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +724,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +768,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +824,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +852,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; -+ -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); - -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +990,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +1015,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +1029,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +1052,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - -@@ -751,8 +1136,47 @@ - output->render->schedule_redraw(); - } - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) != held_window_modifiers) -+ { -+ clear_post_move_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> -+ on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_window_modifiers) -+ { -+ clear_post_move_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::view_disappeared_signal> on_fixed_view_disappear = -+ [=] (wf::view_disappeared_signal *ev) -+ { -+ if ((ev->view == fixed_overlay_view) || (ev->view == post_move_dim_view)) -+ { -+ drop_fixed_workspace_overlay(); -+ } -+ }; -+ - void fini() override - { -+ drop_fixed_workspace_overlay(); -+ clear_post_move_window_dim(); - if (output->is_plugin_active(grab_interface.name)) - { - deactivate(); ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,13 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.80f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +382,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +394,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +418,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +456,65 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (held_dim_view) -+ { -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); -+ } -+ -+ if (held_dim_overlay_node) -+ { -+ wf::scene::remove_child(held_dim_overlay_node); -+ held_dim_overlay_node = nullptr; -+ } -+ -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ -+ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); -+ held_dim_overlay_node = -+ std::make_shared<wf::scene::translation_node_t>(); -+ held_dim_overlay_node->set_children_list({overlay}); -+ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(held_dim_overlay_node, -+ held_dim_overlay_node->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +555,56 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +619,49 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +706,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-overlay-hold-20260605-055439 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-overlay-hold-20260605-055439 deleted file mode 100644 index bb35d8bdf4b5..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-overlay-hold-20260605-055439 +++ /dev/null @@ -1,1193 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr float moving_window_alpha = 0.90f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +611,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +653,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +697,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +753,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +781,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +919,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +944,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +958,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +981,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.90f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-window-alpha-050-20260605-053432 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-window-alpha-050-20260605-053432 deleted file mode 100644 index 584ce1499562..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-window-alpha-050-20260605-053432 +++ /dev/null @@ -1,1183 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,19 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; -+ static constexpr float moving_window_alpha = 0.40f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +309,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +330,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +442,152 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +601,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +643,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +687,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +743,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +771,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +909,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +934,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +948,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +971,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-vswitch-modifier-binding-20260605-050558 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-vswitch-modifier-binding-20260605-050558 deleted file mode 100644 index cb0eee8efa74..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-vswitch-modifier-binding-20260605-050558 +++ /dev/null @@ -1,1098 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,18 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay"; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +308,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +329,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +441,159 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (fixed_overlay_view) -+ { -+ fixed_overlay_view->get_transformed_node()->rem_transformer( -+ fixed_overlay_transformer_name); -+ fixed_overlay_view = nullptr; -+ } -+ -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = 0.65f; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, fixed_overlay_transformer_name); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +607,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +649,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +693,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +749,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +777,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +915,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +940,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +954,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +977,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,8 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -380,6 +382,10 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.65f; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +393,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +405,14 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +428,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +466,45 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +545,55 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ clear_held_window_dim(); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +608,33 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +679,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-030-20260605-054356 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-030-20260605-054356 deleted file mode 100644 index f216376f0597..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-030-20260605-054356 +++ /dev/null @@ -1,1183 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,19 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.50f; -+ static constexpr float moving_window_alpha = 0.40f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +309,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +330,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +442,152 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +601,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +643,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +687,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +743,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +771,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +909,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +934,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +948,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +971,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.50f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-070-single-overlay-20260605-054805 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-070-single-overlay-20260605-054805 deleted file mode 100644 index 4bffb39ad59d..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-070-single-overlay-20260605-054805 +++ /dev/null @@ -1,1183 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,19 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.30f; -+ static constexpr float moving_window_alpha = 0.30f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +309,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +330,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +442,152 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +601,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +643,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +687,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +743,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +771,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +909,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +934,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +948,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +971,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.30f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-090-20260605-055009 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-090-20260605-055009 deleted file mode 100644 index c991ece9ff2a..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-090-20260605-055009 +++ /dev/null @@ -1,1193 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/metadata/vswitch.xml -+++ b/metadata/vswitch.xml -@@ -54,6 +54,11 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -1,13 +1,18 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +44,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +83,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +99,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +145,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +171,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +208,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +245,20 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.70f; -+ static constexpr float moving_window_alpha = 0.70f; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +310,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +331,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +443,161 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = moving_window_alpha; -+ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +611,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,19 +653,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -457,13 +697,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +753,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +781,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +919,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +944,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +958,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +981,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,12 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,12 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; -+ static constexpr float held_window_alpha = 0.70f; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +381,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +393,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +417,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (!only_view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +455,51 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void clear_held_window_dim() -+ { -+ if (!held_dim_view) -+ { -+ return; -+ } -+ -+ held_dim_view->get_transformed_node()->rem_transformer( -+ held_dim_transformer_name); -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = held_window_alpha; -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(view->get_transformed_node(), -+ view->get_transformed_node()->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +540,54 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; -+ } -+ -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ } else -+ { -+ output->wset()->set_workspace(target_ws); -+ } -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +602,50 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ auto active = wf::get_core().seat->get_active_view(); -+ auto view = find_topmost_parent(toplevel_cast(active)); -+ show_held_window_dim(view); -+ } else -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -556,6 +690,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-wrap-backup-20260605-043446 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-wrap-backup-20260605-043446 deleted file mode 100644 index 9d6c3d85534b..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-wrap-backup-20260605-043446 +++ /dev/null @@ -1,874 +0,0 @@ ---- a/metadata/cube.xml -+++ b/metadata/cube.xml -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/src/api/wayfire/workspace-stream.hpp -+++ b/src/api/wayfire/workspace-stream.hpp -@@ -5,6 +5,8 @@ - #include <wayfire/render.hpp> - #include <wayfire/object.hpp> - #include <wayfire/region.hpp> -+#include <wayfire/toplevel-view.hpp> -+#include <vector> - - namespace wf - { -@@ -21,6 +23,17 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ -+ // Toplevel views which should be left out of the workspace stream. -+ std::vector<wayfire_toplevel_view> excluded_views; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -3,7 +3,9 @@ - #include "wayfire/region.hpp" - #include "wayfire/scene-render.hpp" - #include "wayfire/scene.hpp" -+#include "wayfire/toplevel-view.hpp" - #include "wayfire/view.hpp" -+#include "wayfire/view-transform.hpp" - #include <wayfire/config/types.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/output.hpp> -@@ -42,6 +44,25 @@ - push_damage(damage); - }; - -+ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ auto node = tree_view->get_transformed_node(); -+ if (node && node->is_enabled()) -+ { -+ node->set_enabled(false); -+ disabled_excluded_nodes.push_back(node); -+ } -+ } -+ } -+ - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { - for (auto& ch : output_node->get_children()) -@@ -52,6 +73,48 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ -+ auto toplevel = toplevel_cast(view); -+ if (toplevel) -+ { -+ bool excluded = false; -+ for (auto excluded_view : self->excluded_views) -+ { -+ if (!excluded_view) -+ { -+ continue; -+ } -+ -+ for (auto tree_view : excluded_view->enumerate_views(false)) -+ { -+ if (tree_view == toplevel) -+ { -+ excluded = true; -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ break; -+ } -+ } -+ -+ if (excluded) -+ { -+ continue; -+ } -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -@@ -68,6 +131,11 @@ - - wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); - } -+ -+ for (auto& node : disabled_excluded_nodes) -+ { -+ node->set_enabled(true); -+ } - } - - void schedule_instructions( ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -4,10 +4,14 @@ - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" - -@@ -39,6 +43,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,10 +82,11 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -61,6 +98,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,6 +144,16 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -110,9 +170,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -146,7 +207,14 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; -+ if (cube->fixed_workspace_view) -+ { -+ node->excluded_views.push_back(cube->fixed_workspace_view); -+ } - workspaces.push_back(node); - } - } -@@ -176,10 +244,15 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -231,7 +304,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -252,10 +325,19 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); - wf::gles::run_in_context([&] - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -355,6 +437,143 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void clear_fixed_workspace_overlay() -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_fixed_workspace_overlay(); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -368,16 +587,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -415,10 +629,10 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -+ fixed_workspace_view = nullptr; -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); - output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); - - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); -@@ -457,13 +671,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -490,6 +727,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -510,19 +755,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +893,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +918,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +932,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -677,6 +955,15 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - ---- a/plugins/cube/cubemap.cpp -+++ b/plugins/cube/cubemap.cpp -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp -+++ b/plugins/cube/cubemap.hpp -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp -+++ b/plugins/cube/shaders-3-2.tpp -@@ -160,7 +160,10 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * colorFactor * cube_brightness, -+ tex.a); - })"; ---- a/plugins/cube/shaders.tpp -+++ b/plugins/cube/shaders.tpp -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/cube-control-signal.hpp -+++ b/plugins/cube/cube-control-signal.hpp -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,11 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ ---- a/plugins/cube/skydome.cpp -+++ b/plugins/cube/skydome.cpp -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp -+++ b/plugins/cube/skydome.hpp -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); ---- a/plugins/vswitch/vswitch.cpp -+++ b/plugins/vswitch/vswitch.cpp -@@ -10,6 +10,7 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -486,6 +487,22 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) -+ { -+ auto target_ws = output->wset()->get_current_workspace() + delta; -+ auto fixed_view = toplevel_cast(view); -+ if (fixed_view) -+ { -+ output->wset()->set_workspace(target_ws, {fixed_view}); -+ wf::get_core().seat->focus_view(view); -+ cube_workspace_animation_signal ev; -+ ev.delta = delta; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ } -+ - if (!is_active() && !start_switch()) - { - return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.working-backup-20260605-035448 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.working-backup-20260605-035448 deleted file mode 100644 index fa4f486d943f..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.working-backup-20260605-035448 +++ /dev/null @@ -1,634 +0,0 @@ ---- a/metadata/cube.xml 2025-12-03 07:47:41.000000000 -0600 -+++ b/metadata/cube.xml 2026-06-05 01:33:45.138068266 -0500 -@@ -49,6 +49,30 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="opacity" type="double"> -+ <_short>Cube opacity</_short> -+ <_long>Sets the opacity of the cube faces.</_long> -+ <default>1.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Turns the activated cube slightly while idle so adjacent workspaces remain visible.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> ---- a/plugins/cube/cube-background.hpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/cube-background.hpp 2026-06-05 01:32:23.015260588 -0500 -@@ -9,6 +9,12 @@ - public: - virtual void render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) = 0; -+ virtual void render_output_background(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs) -+ { -+ render_frame(fb, attribs); -+ } -+ - virtual ~wf_cube_background_base() = default; - }; - ---- a/src/api/wayfire/workspace-stream.hpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/src/api/wayfire/workspace-stream.hpp 2026-06-05 02:15:00.000000000 -0500 -@@ -22,6 +22,14 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ - wf::output_t*const output; - const wf::point_t ws; - ---- a/src/output/workspace-stream.cpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/src/output/workspace-stream.cpp 2026-06-05 02:15:00.000000000 -0500 -@@ -44,6 +44,16 @@ - auto view = node_to_view(ch); - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); -+ -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } - - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. ---- a/plugins/cube/cube.cpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/cube.cpp 2026-06-05 01:33:36.309088942 -0500 -@@ -4,6 +4,8 @@ - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> -@@ -51,10 +51,12 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; -+ wf::region_t output_background_damage; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::region_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -- - wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = - [=] (wf::scene::node_damage_signal *ev) - { -@@ -63,6 +66,21 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::region_t& damage) -+ { -+ output_background_damage |= damage; -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ output_background_damage |= output_background->get_bounding_box(); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -101,6 +119,18 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::region_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ -+ output_background_damage.clear(); -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; -@@ -113,6 +140,7 @@ -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -145,7 +172,10 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; - workspaces.push_back(node); - } - } -@@ -180,6 +210,11 @@ - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_opacity{"cube/opacity"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ bool input_is_grabbed = false; -+ bool persistent_mouse_cube = false; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -266,6 +301,6 @@ - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -286,6 +317,14 @@ - { - load_program(); - }); -+ -+ activate(); -+ animation.in_exit = false; -+ animation.cube_animation.rotation.set( -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), -+ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); -+ update_view_matrix(); -+ output->render->schedule_redraw(); - } - - void handle_pointer_button(const wlr_pointer_button_event& event) override -@@ -390,6 +424,62 @@ - output->render->schedule_redraw(); - } - -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -406,8 +466,6 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); -@@ -415,8 +473,5 @@ - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -449,9 +504,7 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -+ release_cube_input(); - output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); - - /* Figure out how much we have rotated and switch workspace */ -@@ -490,6 +543,6 @@ - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -@@ -497,5 +550,28 @@ - * and reset other attribs */ -- reset_attribs(); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - -@@ -522,6 +582,15 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ persistent_mouse_cube = false; -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -544,19 +612,48 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; -+ persistent_mouse_cube = true; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; -+ -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); - - animation.cube_animation.start(); -- - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -620,7 +652,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -645,6 +677,10 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_opacity", -+ wf::clamp((double)face_opacity, 0.0, 1.0)); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -657,10 +693,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -716,7 +755,9 @@ - { - output->render->schedule_redraw(); - } else if (animation.in_exit) -- { -+ { - deactivate(); -+ } else { -+ output->render->schedule_redraw(); - } - }; ---- a/plugins/cube/cubemap.cpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/cubemap.cpp 2026-06-05 01:33:01.832169666 -0500 -@@ -84,6 +84,18 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_output_background(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs) -+{ -+ render_frame(fb, attribs, false); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +148,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; ---- a/plugins/cube/cubemap.hpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/cubemap.hpp 2026-06-05 01:32:51.699193389 -0500 -@@ -9,10 +9,14 @@ - wf_cube_background_cubemap(); - virtual void render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) override; -+ virtual void render_output_background(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs) override; - - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - ---- a/plugins/cube/shaders-3-2.tpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/shaders-3-2.tpp 2026-06-05 01:33:16.853134497 -0500 -@@ -160,7 +160,11 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_opacity; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * colorFactor * cube_brightness, -+ tex.a); - })"; ---- a/plugins/cube/shaders.tpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/shaders.tpp 2026-06-05 01:33:11.415147230 -0500 -@@ -19,7 +19,10 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_opacity; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; ---- a/plugins/cube/skydome.cpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/skydome.cpp 2026-06-05 01:32:44.626209951 -0500 -@@ -129,6 +129,18 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_output_background(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs) -+{ -+ render_frame(fb, attribs, false); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +155,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +176,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - ---- a/plugins/cube/skydome.hpp 2025-12-03 07:47:41.000000000 -0600 -+++ b/plugins/cube/skydome.hpp 2026-06-05 01:32:28.896246795 -0500 -@@ -11,12 +11,16 @@ - wf_cube_background_skydome(wf::output_t *output); - virtual void render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) override; -+ virtual void render_output_background(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs) override; - - virtual ~wf_cube_background_skydome(); - - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-cube-damage-stacking.patch b/gui-wm/wayfire/files/wayfire-0.11.0-cube-damage-stacking.patch deleted file mode 100644 index 4f471cf68005..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.11.0-cube-damage-stacking.patch +++ /dev/null @@ -1,188 +0,0 @@ ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -145,14 +145,23 @@ - std::vector<wf::scene::render_instruction_t>& instructions, - const wf::render_target_t& target, wf::regionf_t& damage) override - { -+ auto bbox = self->get_bounding_box(); -+ auto our_damage = damage & bbox; -+ if (our_damage.empty()) -+ { -+ return; -+ } -+ -+ // The cube renders in output-local coordinates, including its -+ // damage. Never repaint pixels occluded by a higher layer. -+ our_damage += -wf::origin(bbox); - instructions.push_back(wf::scene::render_instruction_t{ - .instance = this, -- .target = target.translated(-wf::origin(self->get_bounding_box())), -- .damage = damage & self->get_bounding_box(), -+ .target = target.translated(-wf::origin(bbox)), -+ .damage = our_damage, - }); - -- wf::regionf_t background_damage = -- output_background->get_bounding_box(); -+ wf::regionf_t background_damage = our_damage; - auto background_target = - target.translated(-wf::origin(self->get_bounding_box())); - for (auto& instance : output_background_instances) -@@ -161,15 +170,22 @@ - instructions, background_target, background_damage); - } - -- auto bbox = self->get_bounding_box(); -- - damage ^= bbox; - - for (int i = 0; i < (int)ws_instances.size(); i++) - { - const float scale = self->cube->output->handle->scale; - auto bbox = self->workspaces[i]->get_bounding_box(); -- framebuffers[i].allocate(wf::dimensions(bbox), scale); -+ if (framebuffers[i].allocate(wf::dimensions(bbox), scale) == -+ wf::buffer_reallocation_result_t::REALLOCATED) -+ { -+ ws_damage[i] |= bbox; -+ } -+ -+ if (ws_damage[i].empty()) -+ { -+ continue; -+ } - - wf::render_target_t target{framebuffers[i]}; - target.geometry = self->workspaces[i]->get_bounding_box(); -@@ -177,14 +193,14 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = self->workspaces[i]->get_bounding_box(); -+ params.damage = ws_damage[i]; - params.reference_output = self->cube->output; - params.target = target; - params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - -+ ws_damage[i].clear(); - wf::render_pass_t::run(params); -- ws_damage[i].clear(); - } - } - -@@ -532,11 +548,12 @@ - input_is_grabbed = false; - } - -- void add_cube_render_node() -+ void add_desktop_render_node(const wf::scene::node_ptr& node, -+ const wf::scene::node_ptr& before = nullptr) - { - auto root = wf::get_core().scene(); - auto children = root->get_children(); -- auto overlay_layer = -+ auto anchor = before ? before : - root->layers[(int)wf::scene::layer::OVERLAY]; - - std::vector<wf::scene::node_ptr> updated; -@@ -544,9 +561,9 @@ - bool inserted = false; - for (auto& child : children) - { -- if (!inserted && (child == overlay_layer)) -- { -- updated.push_back(render_node); -+ if (!inserted && (child == anchor)) -+ { -+ updated.push_back(node); - inserted = true; - } - -@@ -555,11 +572,18 @@ - - if (!inserted) - { -- updated.insert(updated.begin(), render_node); -+ // The built-in overlay layer is always present. Do not place -+ // desktop content above screensavers or locks if that changes. -+ updated.push_back(node); - } - - root->set_children_list(updated); - wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void add_cube_render_node() -+ { -+ add_desktop_render_node(render_node); - } - - void rebuild_cube_render_node() -@@ -705,7 +729,7 @@ - fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); - fixed_overlay_node->set_children_list({overlay}); - fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -- wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ add_desktop_render_node(fixed_overlay_node, render_node); - } - - /* Tries to initialize renderer, activate plugin, etc. */ -@@ -1027,7 +1051,6 @@ - load_program(); - } - -- GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); - /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); -@@ -1070,8 +1093,12 @@ - GL_CALL(glEnable(GL_BLEND)); - GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); -- render_cube(GL_CCW, buffers); -- render_cube(GL_CW, buffers); -+ wf::gles::for_each_scissor_rect(data.target, data.damage, [&] -+ { -+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -+ render_cube(GL_CCW, buffers); -+ render_cube(GL_CW, buffers); -+ }); - GL_CALL(glDisable(GL_CULL_FACE)); - GL_CALL(glDisable(GL_BLEND)); - -@@ -1080,13 +1107,21 @@ - }); - } - -+ bool animation_was_running = false; - wf::effect_hook_t pre_hook = [=] () - { - update_view_matrix(); -- wf::scene::damage_node(render_node, render_node->get_bounding_box()); -- if (animation.cube_animation.running()) -- { -- output->render->damage_whole(); -+ const bool running = animation.cube_animation.running(); -+ if (render_node && (running || animation_was_running)) -+ { -+ // Repaint moving geometry and its final settled frame. At rest, -+ // workspace/background damage already schedules the needed frames. -+ wf::scene::damage_node(render_node, render_node->get_bounding_box()); -+ } -+ -+ animation_was_running = running; -+ if (running) -+ { - output->render->schedule_redraw(); - } else if (animation.in_exit) - { -@@ -1099,8 +1134,6 @@ - clear_fixed_workspace_overlay(); - rebuild_cube_render_node(); - } -- -- output->render->schedule_redraw(); - } - }; - diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-cube-rendering-notes.md b/gui-wm/wayfire/files/wayfire-0.11.0-cube-rendering-notes.md deleted file mode 100644 index 335592634e18..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.11.0-cube-rendering-notes.md +++ /dev/null @@ -1,30 +0,0 @@ -# Cube damage and layer ordering, revision 3 - -The revision 2 clearing fix remains in place. Revision 3 removes the continuous -redraw measures that previously concealed damage errors: - -- Reuse cube-face textures and repaint their accumulated damage. Newly allocated - textures still receive a full repaint. -- Stop scheduling frames when the cube animation finishes. Child damage drives - updates at rest; an extra final animation frame paints the settled geometry. -- Remove duplicate whole-output damage during animation. - -The cube now follows Wayfire's render-instruction contract. It skips empty -damage, translates damage into the same output-local coordinates as its render -target, limits background rendering to that damage, and scissors the cube's GL -draws and depth clear. Previously the background and cube could overwrite pixels -that were not scheduled to be repainted, including higher-layer contents. - -Held-window overlays are inserted above the cube but below SCREENSAVER and LOCK. -Previously `add_front(scene_root, overlay)` put them above every normal layer. -The desktop sampler can now include those overlays in the desktop composition. - -Scene rebuilds for held-window transitions, and whole-output damage when -activating/deactivating or pausing/resuming the cube, remain necessary. This is -not a claim that all full-output repaints can be removed: moving a 3D scene can -change any pixel on the output. - -No public API or ABI changes; the subslot remains `0/0.11.screensaver1`. -Oledsaver 1.0.13 already requests the correct screensaver layer and needs no -renderer changes for this patch. See `tests/render-regression/README.md` for -isolated, reproducible checks. diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-desktop-sampling.patch b/gui-wm/wayfire/files/wayfire-0.11.0-desktop-sampling.patch deleted file mode 100644 index f3dacad5d2fd..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.11.0-desktop-sampling.patch +++ /dev/null @@ -1,288 +0,0 @@ ---- a/src/api/wayfire/scene.hpp -+++ b/src/api/wayfire/scene.hpp -@@ -468,9 +468,11 @@ - TOP = 3, - UNMANAGED = 4, - OVERLAY = 5, -- LOCK = 6, -+ /** Desktop effects stop below this layer. Session locks remain above it. */ -+ SCREENSAVER = 6, -+ LOCK = 7, - // For compatibility with workspace-manager, to be removed -- DWIDGET = 7, -+ DWIDGET = 8, - /** Not a real layer, but a placeholder for the number of layers. */ - ALL_LAYERS, - }; ---- a/src/core/scene.cpp -+++ b/src/core/scene.cpp -@@ -175,6 +175,7 @@ - "top", - "unmanaged", - "overlay", -+ "screensaver", - "lock", - "dwidget" - }; ---- a/src/view/layer-shell/layer-shell.cpp -+++ b/src/view/layer-shell/layer-shell.cpp -@@ -480,7 +480,7 @@ - /* Keep the OLED screensaver above every normal overlay. */ - if (std::string{nonull(lsurface->namespace_t)} == "screensaver") - { -- return wf::scene::layer::LOCK; -+ return wf::scene::layer::SCREENSAVER; - } - - static const std::vector<std::string> desktop_widget_ids = { ---- a/src/api/wayfire/plugin.hpp -+++ b/src/api/wayfire/plugin.hpp -@@ -107,7 +107,7 @@ - /** - * The version is defined as macro as well, to allow conditional compilation. - */ --#define WAYFIRE_API_ABI_VERSION_MACRO 2026'07'26 -+#define WAYFIRE_API_ABI_VERSION_MACRO 2026'09'18 - - /** - * The version of Wayfire's API/ABI ---- a/plugins/ipc-rules/ipc-rules-common.hpp -+++ b/plugins/ipc-rules/ipc-rules-common.hpp -@@ -121,6 +121,9 @@ - - case wf::scene::layer::LOCK: - return "lock"; -+ -+ case wf::scene::layer::SCREENSAVER: -+ return "screensaver"; - - case wf::scene::layer::DWIDGET: - return "dew"; ---- a/src/output/workspace-stream.cpp -+++ b/src/output/workspace-stream.cpp -@@ -48,6 +48,15 @@ - - for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) - { -+ // A workspace contains desktop content only. In particular, cube/expo -+ // subpasses must never fold a screensaver or lock into the desktop. -+ if (output_node == self->output->node_for_layer(scene::layer::SCREENSAVER) || -+ output_node == self->output->node_for_layer(scene::layer::LOCK) || -+ output_node == self->output->node_for_layer(scene::layer::DWIDGET)) -+ { -+ continue; -+ } -+ - for (auto& ch : output_node->get_children()) - { - if (ch->is_enabled()) -@@ -150,7 +159,7 @@ - }; - - auto color = self->background.value_or(background_color_opt); -- data.pass->clear(data.damage, color); -+ data.pass->clear(data.damage, color, data.target); - } - - void presentation_feedback(wf::output_t *output) override ---- a/src/api/wayfire/render-manager.hpp -+++ b/src/api/wayfire/render-manager.hpp -@@ -72,6 +72,17 @@ - ~render_manager(); - - /** -+ * Render the composed scene strictly below SCREENSAVER to an offscreen target. -+ * Uses layout coordinates and the actual scene order (including custom nodes -+ * such as cube), without modifying live visibility, damage or frame callbacks. -+ * Excludes screensavers, locks, software cursors and final output postprocessing. -+ * Call from the compositor event loop, outside an active output render pass. -+ * Returns false for inhibited outputs, invalid targets or a failed submit. -+ * No work is performed between calls. The caller owns the target buffer. -+ */ -+ bool render_desktop(const render_target_t& target); -+ -+ /** - * Rendering an output is done on demand, that is, when the output is - * damaged. Some plugins however need to redraw the output as often as - * possible, for ex. when displaying some kind of animation. ---- a/src/api/wayfire/render.hpp -+++ b/src/api/wayfire/render.hpp -@@ -528,6 +528,8 @@ - * Do not clear the background areas. - */ - RPASS_CLEAR_BACKGROUND = (1 << 1), -+ /** Suppress presentation feedback, including feedback from nested subpasses. */ -+ RPASS_NO_PRESENTATION = (1 << 2), - }; - - /** -@@ -644,6 +646,10 @@ - */ - void clear(const wf::regionf_t& region, const wf::color_t& color); - -+ /** Clear a region expressed in an instruction's translated/scaled coordinates. */ -+ void clear(const wf::regionf_t& region, const wf::color_t& color, -+ const wf::render_target_t& adjusted_target); -+ - /** - * Add a texture rendering operation to the pass. - */ ---- a/src/render.cpp -+++ b/src/render.cpp -@@ -809,6 +809,18 @@ - - wf::regionf_t wf::render_pass_t::run_partial() - { -+ // Subpasses (cube faces, transformers, etc.) may supply their own reference -+ // output. An offscreen sample must not claim that any of these were presented. -+ static unsigned no_presentation_depth = 0; -+ struct feedback_guard_t -+ { -+ unsigned& depth; -+ bool suppress; -+ feedback_guard_t(unsigned& depth, bool suppress) : depth(depth), suppress(suppress) -+ { if (suppress) { ++depth; } } -+ ~feedback_guard_t() { if (suppress) { --depth; } } -+ } feedback_guard{no_presentation_depth, bool(params.flags & RPASS_NO_PRESENTATION)}; -+ - auto accumulated_damage = params.damage; - if (params.flags & RPASS_EMIT_SIGNALS) - { -@@ -844,7 +856,7 @@ - { - instr.pass = this; - instr.instance->render(instr); -- if (params.reference_output) -+ if (params.reference_output && !no_presentation_depth) - { - instr.instance->presentation_feedback(params.reference_output); - } -@@ -876,8 +888,14 @@ - - void wf::render_pass_t::clear(const wf::regionf_t& region, const wf::color_t& color) - { -- wlr_box box{0, 0, params.target.get_size().width, params.target.get_size().height}; -- auto damage = params.target.framebuffer_region_from_geometry_region(region); -+ clear(region, color, params.target); -+} -+ -+void wf::render_pass_t::clear(const wf::regionf_t& region, const wf::color_t& color, -+ const wf::render_target_t& adjusted_target) -+{ -+ wlr_box box{0, 0, adjusted_target.get_size().width, adjusted_target.get_size().height}; -+ auto damage = adjusted_target.framebuffer_region_from_geometry_region(region); - - wlr_render_rect_options opts; - opts.blend_mode = WLR_RENDER_BLEND_MODE_NONE; ---- a/src/output/render-manager.cpp -+++ b/src/output/render-manager.cpp -@@ -537,6 +537,11 @@ - class depth_buffer_manager_t - { - public: -+ bool is_required() const -+ { -+ return required_counter > 0; -+ } -+ - void ensure_depth_buffer(int fb, int width, int height) - { - /* If the backend doesn't have its own framebuffer, then the -@@ -1563,6 +1568,62 @@ - return pimpl->postprocessing->get_target_framebuffer(); - } - -+bool render_manager::render_desktop(const render_target_t& target) -+{ -+ auto output = pimpl->output; -+ if (output->is_inhibited() || pimpl->output_inhibit_counter || pimpl->current_pass || -+ !target.get_buffer() || target.geometry.width <= 0 || target.geometry.height <= 0) -+ { -+ return false; -+ } -+ -+ auto root = wf::get_core().scene(); -+ std::vector<scene::render_instance_uptr> instances; -+ bool below_screensaver = false; -+ for (const auto& child : root->get_children()) -+ { -+ if (child == root->layers[(size_t)scene::layer::SCREENSAVER]) -+ { -+ below_screensaver = true; -+ continue; -+ } -+ -+ if (below_screensaver && child->is_enabled()) -+ { -+ child->gen_render_instances(instances, [] (const wf::regionf_t&) {}, output); -+ } -+ } -+ -+ if (!below_screensaver) -+ { -+ return false; -+ } -+ -+ render_pass_params_t params; -+ params.instances = &instances; -+ params.target = target; -+ params.damage = wf::regionf_t{output->get_layout_geometry()} & target.geometry; -+ params.background_color = pimpl->background_color_opt; -+ params.renderer = output->handle->renderer; -+ params.flags = RPASS_CLEAR_BACKGROUND | RPASS_EMIT_SIGNALS | RPASS_NO_PRESENTATION; -+ // Cube and other 3D nodes require depth testing in offscreen passes too. -+ // Use an independent attachment; never resize or reuse the live output's. -+ depth_buffer_manager_t snapshot_depth; -+ if (wf::get_core().is_gles2() && pimpl->depth_buffer_manager->is_required()) -+ { -+ snapshot_depth.set_required(true); -+ const auto size = target.get_size(); -+ snapshot_depth.ensure_depth_buffer(gles::ensure_render_buffer_fb_id(target), -+ size.width, size.height); -+ } -+ -+ render_pass_t pass{params}; -+ pass.run_partial(); -+ bool submitted = pass.submit(); -+ snapshot_depth.frame_done(); -+ return submitted; -+} -+ - void render_manager::set_require_depth_buffer(bool require) - { - return pimpl->depth_buffer_manager->set_required(require); ---- a/plugins/cube/cube.cpp -+++ b/plugins/cube/cube.cpp -@@ -106,7 +106,9 @@ - auto cws = self->cube->output->wset()->get_current_workspace(); - output_background = std::make_shared<wf::workspace_stream_node_t>( - self->cube->output, cws); -- output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ // This pass owns the desktop beneath the transparent cube. -+ // Clear uncovered areas with the normal desktop background; -+ // leaving them transparent retains old pixels on live outputs. - output_background->include_workspace_views = false; - output_background->exclude_desktop_environment = self->cube->rotate_layer_shell; - auto push_background_damage = [=] (const wf::regionf_t& damage) ---- a/plugins/common/workspace-wall.cpp -+++ b/plugins/common/workspace-wall.cpp -@@ -190,7 +190,7 @@ - - void render(const wf::scene::render_instruction_t& data) override - { -- data.pass->clear(data.damage, self->wall->background_color); -+ data.pass->clear(data.damage, self->wall->background_color, data.target); - - auto damage = data.target.framebuffer_region_from_geometry_region(data.damage); - for (int i = 0; i < (int)self->workspaces.size(); i++) ---- a/plugins/single_plugins/switcher.cpp -+++ b/plugins/single_plugins/switcher.cpp -@@ -810,7 +810,7 @@ - - void render(const wf::scene::render_instruction_t& data) - { -- data.pass->clear(data.target.geometry, {0, 0, 0, 1}); -+ data.pass->clear(data.target.geometry, {0, 0, 0, 1}, data.target); - - auto local_target = data.target.translated(-wf::origin(render_node->get_bounding_box())); - for (auto view : get_background_views()) diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-rotate-layer-shell.patch b/gui-wm/wayfire/files/wayfire-0.11.0-rotate-layer-shell.patch deleted file mode 100644 index 596fdc7f6d52..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.11.0-rotate-layer-shell.patch +++ /dev/null @@ -1,123 +0,0 @@ -diff -ruN wayfire-desktop-a3/metadata/cube.xml wayfire-desktop-b4/metadata/cube.xml ---- wayfire-desktop-a3/metadata/cube.xml 2026-09-18 18:32:36.218903728 -0500 -+++ wayfire-desktop-b4/metadata/cube.xml 2026-09-18 18:25:52.135123050 -0500 -@@ -131,6 +131,11 @@ - <hint>file</hint> - <default></default> - </option> -+ <option name="rotate_layer_shell" type="string"> -+ <_short>Rotate layer-shell namespace</_short> -+ <_long>Transforms a matching layer-shell namespace with the cube, for example waybar. Leave empty to keep layer-shell surfaces fixed.</_long> -+ <default></default> -+ </option> - <!-- Cubemap --> - <option name="cubemap_image" type="string"> - <_short>Cubemap image</_short> -diff -ruN wayfire-desktop-a3/plugins/cube/cube.cpp wayfire-desktop-b4/plugins/cube/cube.cpp ---- wayfire-desktop-a3/plugins/cube/cube.cpp 2026-09-18 18:32:36.218903728 -0500 -+++ wayfire-desktop-b4/plugins/cube/cube.cpp 2026-09-18 19:30:37.240755830 -0500 -@@ -108,6 +108,7 @@ - self->cube->output, cws); - output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; - output_background->include_workspace_views = false; -+ output_background->exclude_desktop_environment = self->cube->rotate_layer_shell; - auto push_background_damage = [=] (const wf::regionf_t& damage) - { - push_damage(self->get_bounding_box()); -@@ -258,6 +259,7 @@ - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; - wf::option_wrapper_t<double> face_dim{"cube/dim"}; - wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ wf::option_wrapper_t<std::string> rotate_layer_shell{"cube/rotate_layer_shell"}; - wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"}; - bool input_is_grabbed = false; - wayfire_toplevel_view fixed_workspace_view = nullptr; -@@ -532,15 +534,15 @@ - { - auto root = wf::get_core().scene(); - auto children = root->get_children(); -- auto workspace_layer = -- root->layers[(int)wf::scene::layer::WORKSPACE]; -+ auto overlay_layer = -+ root->layers[(int)wf::scene::layer::OVERLAY]; - - std::vector<wf::scene::node_ptr> updated; - updated.reserve(children.size() + 1); - bool inserted = false; - for (auto& child : children) - { -- if (!inserted && (child == workspace_layer)) -+ if (!inserted && (child == overlay_layer)) - { - updated.push_back(render_node); - inserted = true; -@@ -1082,6 +1084,7 @@ - wf::scene::damage_node(render_node, render_node->get_bounding_box()); - if (animation.cube_animation.running()) - { -+ output->render->damage_whole(); - output->render->schedule_redraw(); - } else if (animation.in_exit) - { -diff -ruN wayfire-desktop-a3/src/api/wayfire/workspace-stream.hpp wayfire-desktop-b4/src/api/wayfire/workspace-stream.hpp ---- wayfire-desktop-a3/src/api/wayfire/workspace-stream.hpp 2026-09-18 18:32:36.219903732 -0500 -+++ wayfire-desktop-b4/src/api/wayfire/workspace-stream.hpp 2026-09-18 19:05:44.189920528 -0500 -@@ -25,6 +25,9 @@ - // should be included in the workspace stream. - bool include_desktop_environment = true; - -+ // Optional layer-shell namespace to omit from the fixed desktop pass. -+ std::string exclude_desktop_environment; -+ - // Whether regular workspace views should be included in the workspace - // stream. - bool include_workspace_views = true; -diff -ruN wayfire-desktop-a3/src/output/workspace-stream.cpp wayfire-desktop-b4/src/output/workspace-stream.cpp ---- wayfire-desktop-a3/src/output/workspace-stream.cpp 2026-09-18 18:32:36.219903732 -0500 -+++ wayfire-desktop-b4/src/output/workspace-stream.cpp 2026-09-18 19:30:52.482843865 -0500 -@@ -54,9 +54,28 @@ - { - auto view = node_to_view(ch); - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); -+ static wf::option_wrapper_t<std::string> rotate_layer_shell{ -+ "cube/rotate_layer_shell"}; -+ const std::string rotate_namespace = rotate_layer_shell; -+ const bool rotate_this_de = is_de && view && -+ !rotate_namespace.empty() && -+ (rotate_namespace == "*" || -+ view->get_app_id() == rotate_namespace); -+ const bool render_as_desktop_environment = is_de && !rotate_this_de; -+ const auto excluded_namespace = -+ self->exclude_desktop_environment; -+ const auto app_id = view ? view->get_app_id() : std::string{}; -+ const bool excluded_de = is_de && -+ !excluded_namespace.empty() && -+ (app_id == excluded_namespace || -+ app_id.rfind(excluded_namespace + "-", 0) == 0); -+ if (excluded_de) -+ { -+ continue; -+ } - size_t num_generated = this->instances.size(); - -- if (is_de && !self->include_desktop_environment) -+ if (is_de && !self->include_desktop_environment && !rotate_this_de) - { - continue; - } -@@ -69,13 +88,13 @@ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, -- is_de ? push_damage : translate_and_push_damage, self->output); -+ render_as_desktop_environment ? push_damage : translate_and_push_damage, self->output); - - // Mark whether the instances were generated from a desktop environment view - num_generated = this->instances.size() - num_generated; - for (size_t i = 0; i < num_generated; i++) - { -- is_desktop_environment.push_back(is_de); -+ is_desktop_environment.push_back(render_as_desktop_environment); - } - } - } diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-screensaver-layer.patch b/gui-wm/wayfire/files/wayfire-0.11.0-screensaver-layer.patch deleted file mode 100644 index 4e7f99584777..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.11.0-screensaver-layer.patch +++ /dev/null @@ -1,16 +0,0 @@ -diff -ruN wayfire-screensaver-a/src/view/layer-shell/layer-shell.cpp wayfire-screensaver-b/src/view/layer-shell/layer-shell.cpp ---- wayfire-screensaver-a/src/view/layer-shell/layer-shell.cpp 2026-07-27 03:26:17.000000000 -0500 -+++ wayfire-screensaver-b/src/view/layer-shell/layer-shell.cpp 2026-09-18 19:38:58.160150066 -0500 -@@ -477,6 +477,12 @@ - - wf::scene::layer wayfire_layer_shell_view::get_layer() - { -+ /* Keep the OLED screensaver above every normal overlay. */ -+ if (std::string{nonull(lsurface->namespace_t)} == "screensaver") -+ { -+ return wf::scene::layer::LOCK; -+ } -+ - static const std::vector<std::string> desktop_widget_ids = { - "keyboard", - "de-widget", diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-transparent-cube.patch b/gui-wm/wayfire/files/wayfire-0.11.0-transparent-cube.patch deleted file mode 100644 index 8ac216855afc..000000000000 --- a/gui-wm/wayfire/files/wayfire-0.11.0-transparent-cube.patch +++ /dev/null @@ -1,1395 +0,0 @@ -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/metadata/cube.xml b/metadata/cube.xml ---- a/metadata/cube.xml 2026-07-27 03:26:17.000000000 -0500 -+++ b/metadata/cube.xml 2026-08-16 19:07:42.961288683 -0500 -@@ -49,6 +49,22 @@ - <_long>Specifies whether to use lighting.</_long> - <default>true</default> - </option> -+ <option name="dim" type="double"> -+ <_short>Cube dim</_short> -+ <_long>Darkens only the cube faces before they are blended over the output background.</_long> -+ <default>0.0</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> -+ <option name="resting_yaw" type="double"> -+ <_short>Resting yaw</_short> -+ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> -+ <default>0.15</default> -+ <min>0.0</min> -+ <max>0.5</max> -+ <precision>0.01</precision> -+ </option> - <!-- Zoom --> - <option name="zoom" type="double"> - <_short>Zoom</_short> -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/metadata/vswitch.xml b/metadata/vswitch.xml ---- a/metadata/vswitch.xml 2026-07-27 03:26:17.000000000 -0500 -+++ b/metadata/vswitch.xml 2026-08-16 19:07:42.962288689 -0500 -@@ -54,6 +54,19 @@ - <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> - <default></default> - </option> -+ <option name="with_win_modifier" type="activator"> -+ <_short>Hold window modifier</_short> -+ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> -+ <default></default> -+ </option> -+ <option name="window_move_alpha" type="double"> -+ <_short>Window move alpha</_short> -+ <_long>Opacity used for the focused window while it is being held or moved between workspaces.</_long> -+ <default>0.65</default> -+ <min>0.0</min> -+ <max>1.0</max> -+ <precision>0.01</precision> -+ </option> - <option name="send_win_left" type="activator"> - <_short>Send window to the left</_short> - <_long>Send the focused window to the workspace on the left.</_long> -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cube-control-signal.hpp b/plugins/cube/cube-control-signal.hpp ---- a/plugins/cube/cube-control-signal.hpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/plugins/cube/cube-control-signal.hpp 2026-08-16 19:07:42.962288689 -0500 -@@ -1,7 +1,9 @@ - #ifndef CUBE_CONTROL_SIGNAL - #define CUBE_CONTROL_SIGNAL - -+#include <wayfire/geometry.hpp> - #include <wayfire/signal-definitions.hpp> -+#include <wayfire/toplevel-view.hpp> - - /* A private signal, currently shared by idle & cube - * -@@ -18,4 +20,18 @@ - bool carried_out; // false if cube is disabled - }; - -+struct cube_workspace_animation_signal -+{ -+ wf::point_t delta; -+ wf::point_t anchor_workspace; -+ wayfire_toplevel_view fixed_view = nullptr; -+ bool carried_out = false; -+}; -+ -+struct cube_render_pause_signal -+{ -+ bool pause = false; -+ bool carried_out = false; -+}; -+ - #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cube.cpp b/plugins/cube/cube.cpp ---- a/plugins/cube/cube.cpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/plugins/cube/cube.cpp 2026-08-16 19:07:52.511342641 -0500 -@@ -1,15 +1,22 @@ - #include <wayfire/per-output-plugin.hpp> - #include <memory> -+#include <optional> - #include <wayfire/plugin.hpp> - #include <wayfire/opengl.hpp> - #include <wayfire/output.hpp> - #include <wayfire/core.hpp> -+#include <wayfire/window-manager.hpp> -+#include <wayfire/seat.hpp> - #include <wayfire/workspace-stream.hpp> - #include <wayfire/render-manager.hpp> - #include <wayfire/workspace-set.hpp> - #include <wayfire/scene-operations.hpp> -+#include <wayfire/unstable/translation-node.hpp> -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> - #include <wayfire/plugins/common/input-grab.hpp> - #include "wayfire/plugins/ipc/ipc-activator.hpp" -+#include <wlr/types/wlr_keyboard.h> - - #include <glm/gtc/matrix_transform.hpp> - #include <wayfire/img.hpp> -@@ -39,6 +46,38 @@ - - class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t - { -+ class fixed_view_overlay_node_t : public wf::scene::node_t -+ { -+ std::weak_ptr<wf::toplevel_view_interface_t> view; -+ -+ public: -+ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) -+ { -+ this->view = view->weak_from_this(); -+ } -+ -+ void gen_render_instances( -+ std::vector<wf::scene::render_instance_uptr>& instances, -+ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override -+ { -+ if (auto view = this->view.lock()) -+ { -+ view->get_transformed_node()->gen_render_instances( -+ instances, push_damage, shown_on); -+ } -+ } -+ -+ wf::geometry_t get_bounding_box() override -+ { -+ if (auto view = this->view.lock()) -+ { -+ return view->get_transformed_node()->get_bounding_box(); -+ } -+ -+ return {0, 0, 0, 0}; -+ } -+ }; -+ - class cube_render_node_t : public wf::scene::node_t - { - class cube_render_instance_t : public wf::scene::render_instance_t -@@ -46,6 +85,8 @@ - std::shared_ptr<cube_render_node_t> self; - wf::scene::damage_callback push_damage; - -+ std::shared_ptr<wf::workspace_stream_node_t> output_background; -+ std::vector<wf::scene::render_instance_uptr> output_background_instances; - std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; - std::vector<wf::regionf_t> ws_damage; - std::vector<wf::auxilliary_buffer_t> framebuffers; -@@ -61,6 +102,19 @@ - { - this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); - this->push_damage = push_damage; -+ -+ auto cws = self->cube->output->wset()->get_current_workspace(); -+ output_background = std::make_shared<wf::workspace_stream_node_t>( -+ self->cube->output, cws); -+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ output_background->include_workspace_views = false; -+ auto push_background_damage = [=] (const wf::regionf_t& damage) -+ { -+ push_damage(self->get_bounding_box()); -+ }; -+ output_background->gen_render_instances(output_background_instances, -+ push_background_damage, self->cube->output); -+ - self->connect(&on_cube_damage); - - ws_damage.resize(self->workspaces.size()); -@@ -94,18 +148,25 @@ - .damage = damage & self->get_bounding_box(), - }); - -+ wf::regionf_t background_damage = -+ output_background->get_bounding_box(); -+ auto background_target = -+ target.translated(-wf::origin(self->get_bounding_box())); -+ for (auto& instance : output_background_instances) -+ { -+ instance->schedule_instructions( -+ instructions, background_target, background_damage); -+ } -+ - auto bbox = self->get_bounding_box(); - - damage ^= bbox; - -- const bool is_hdr = self->cube->output && self->cube->output->is_hdr(); -- - for (int i = 0; i < (int)ws_instances.size(); i++) - { - const float scale = self->cube->output->handle->scale; - auto bbox = self->workspaces[i]->get_bounding_box(); -- framebuffers[i].allocate(wf::dimensions(bbox), scale, -- wf::buffer_allocation_hints_t{.hdr_linear = is_hdr}); -+ framebuffers[i].allocate(wf::dimensions(bbox), scale); - - wf::render_target_t target{framebuffers[i]}; - target.geometry = self->workspaces[i]->get_bounding_box(); -@@ -113,9 +174,10 @@ - - wf::render_pass_params_t params; - params.instances = &ws_instances[i]; -- params.damage = ws_damage[i]; -+ params.damage = self->workspaces[i]->get_bounding_box(); - params.reference_output = self->cube->output; - params.target = target; -+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; - - wf::render_pass_t::run(params); -@@ -149,7 +211,10 @@ - auto y = cube->output->wset()->get_current_workspace().y; - for (int i = 0; i < w; i++) - { -- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); -+ auto node = std::make_shared<wf::workspace_stream_node_t>( -+ cube->output, wf::point_t{i, y}); -+ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; -+ node->include_desktop_environment = false; - workspaces.push_back(node); - } - } -@@ -179,10 +244,24 @@ - - std::unique_ptr<wf::input_grab_t> input_grab; - std::shared_ptr<cube_render_node_t> render_node; -+ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; -+ wayfire_toplevel_view fixed_overlay_view = nullptr; -+ wayfire_toplevel_view post_move_dim_view = nullptr; -+ std::optional<wf::point_t> workspace_animation_anchor; -+ const std::string held_dim_transformer_name = "workspace-move-window-dim"; -+ bool fixed_overlay_added_transformer = false; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, - YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; - wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; -+ wf::option_wrapper_t<double> face_dim{"cube/dim"}; -+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; -+ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"}; -+ bool input_is_grabbed = false; -+ wayfire_toplevel_view fixed_workspace_view = nullptr; -+ bool cube_render_paused = false; - - /* the Z camera distance so that (-1, 1) is mapped to the whole screen - * for the given FOV */ -@@ -234,7 +313,7 @@ - - wf::plugin_activation_data_t grab_interface{ - .name = "cube", -- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, -+ .capabilities = 0, - .cancel = [=] () { deactivate(); }, - }; - -@@ -255,6 +334,13 @@ - reload_background(); - - output->connect(&on_cube_control); -+ output->connect(&on_cube_workspace_animation); -+ output->connect(&on_cube_render_pause); -+ output->connect(&on_fixed_view_disappeared); -+ output->connect(&on_view_geometry_changed); -+ wf::get_core().connect(&on_fixed_view_set_output); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - wf::gles::run_in_context([&] - { - load_program(); -@@ -358,6 +444,266 @@ - output->render->schedule_redraw(); - } - -+ void animate_workspace_delta(wf::point_t delta, -+ wf::point_t anchor_workspace, -+ wayfire_toplevel_view fixed_view) -+ { -+ if (!activate()) -+ { -+ return; -+ } -+ -+ if (fixed_view && (fixed_view->get_output() != output)) -+ { -+ fixed_view = nullptr; -+ } -+ -+ workspace_animation_anchor = anchor_workspace; -+ fixed_workspace_view = fixed_view; -+ show_fixed_workspace_overlay(fixed_view); -+ rebuild_cube_render_node(); -+ -+ animation.in_exit = false; -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ if (delta.x != 0) -+ { -+ animation.cube_animation.rotation.set( -+ delta.x * animation.side_angle, -+ delta.x * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); -+ } else -+ { -+ animation.cube_animation.rotation.set(0, 0); -+ } -+ -+ animation.cube_animation.start(); -+ update_view_matrix(); -+ output->render->schedule_redraw(); -+ } -+ -+ wf::signal::connection_t<cube_workspace_animation_signal> -+ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) -+ { -+ animate_workspace_delta(ev->delta, ev->anchor_workspace, -+ ev->fixed_view); -+ ev->carried_out = true; -+ }; -+ -+ wf::signal::connection_t<cube_render_pause_signal> -+ on_cube_render_pause = [=] (cube_render_pause_signal *ev) -+ { -+ pause_cube_render(ev->pause); -+ ev->carried_out = true; -+ }; -+ -+ void grab_cube_input() -+ { -+ if (input_is_grabbed) -+ { -+ return; -+ } -+ -+ wf::get_core().connect(&on_motion_event); -+ wf::get_core().hide_cursor(); -+ input_grab->grab_input(wf::scene::layer::OVERLAY); -+ input_is_grabbed = true; -+ } -+ -+ void release_cube_input() -+ { -+ if (!input_is_grabbed) -+ { -+ return; -+ } -+ -+ input_grab->ungrab_input(); -+ wf::get_core().unhide_cursor(); -+ on_motion_event.disconnect(); -+ input_is_grabbed = false; -+ } -+ -+ void add_cube_render_node() -+ { -+ auto root = wf::get_core().scene(); -+ auto children = root->get_children(); -+ auto workspace_layer = -+ root->layers[(int)wf::scene::layer::WORKSPACE]; -+ -+ std::vector<wf::scene::node_ptr> updated; -+ updated.reserve(children.size() + 1); -+ bool inserted = false; -+ for (auto& child : children) -+ { -+ if (!inserted && (child == workspace_layer)) -+ { -+ updated.push_back(render_node); -+ inserted = true; -+ } -+ -+ updated.push_back(child); -+ } -+ -+ if (!inserted) -+ { -+ updated.insert(updated.begin(), render_node); -+ } -+ -+ root->set_children_list(updated); -+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); -+ } -+ -+ void rebuild_cube_render_node() -+ { -+ if (!render_node) -+ { -+ return; -+ } -+ -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ void pause_cube_render(bool pause) -+ { -+ if (pause) -+ { -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = nullptr; -+ cube_render_paused = true; -+ output->render->damage_whole(); -+ } -+ -+ return; -+ } -+ -+ if (cube_render_paused && !render_node) -+ { -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ cube_render_paused = false; -+ output->render->damage_whole(); -+ } -+ } -+ -+ void remove_held_dim_transformers(wayfire_toplevel_view view) -+ { -+ if (!view) -+ { -+ return; -+ } -+ -+ auto node = view->get_transformed_node(); -+ while (node->get_transformer(held_dim_transformer_name)) -+ { -+ node->rem_transformer(held_dim_transformer_name); -+ } -+ } -+ -+ bool has_held_dim_transformer(wayfire_toplevel_view view) -+ { -+ if (!view) -+ { -+ return false; -+ } -+ -+ return view->get_transformed_node()->get_transformer( -+ held_dim_transformer_name) != nullptr; -+ } -+ -+ void clear_fixed_workspace_overlay(bool keep_post_move_dim = true) -+ { -+ if (!fixed_overlay_node) -+ { -+ return; -+ } -+ -+ if (fixed_overlay_view) -+ { -+ if (keep_post_move_dim && -+ ((wf::get_core().seat->get_keyboard_modifiers() & -+ held_window_modifiers) == held_window_modifiers)) -+ { -+ post_move_dim_view = fixed_overlay_view; -+ fixed_overlay_view = nullptr; -+ return; -+ } else -+ { -+ if (fixed_overlay_added_transformer) -+ { -+ remove_held_dim_transformers(fixed_overlay_view); -+ } -+ -+ post_move_dim_view = nullptr; -+ } -+ -+ wf::scene::set_node_enabled( -+ fixed_overlay_view->get_transformed_node(), true); -+ fixed_overlay_view = nullptr; -+ fixed_overlay_added_transformer = false; -+ } -+ -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ void clear_post_move_window_dim() -+ { -+ if (!post_move_dim_view) -+ { -+ return; -+ } -+ -+ remove_held_dim_transformers(post_move_dim_view); -+ wf::scene::set_node_enabled( -+ post_move_dim_view->get_transformed_node(), true); -+ if (fixed_overlay_node) -+ { -+ wf::scene::remove_child(fixed_overlay_node); -+ fixed_overlay_node = nullptr; -+ } -+ -+ post_move_dim_view = nullptr; -+ fixed_overlay_added_transformer = false; -+ } -+ -+ void show_fixed_workspace_overlay(wayfire_toplevel_view view) -+ { -+ clear_post_move_window_dim(); -+ clear_fixed_workspace_overlay(false); -+ if (!view) -+ { -+ return; -+ } -+ -+ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); -+ fixed_overlay_added_transformer = false; -+ if (!has_held_dim_transformer(view)) -+ { -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ fixed_overlay_added_transformer = true; -+ } -+ -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ fixed_overlay_view = view; -+ -+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); -+ fixed_overlay_node->set_children_list({overlay}); -+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); -+ } -+ - /* Tries to initialize renderer, activate plugin, etc. */ - bool activate() - { -@@ -371,16 +717,11 @@ - return false; - } - -- wf::get_core().connect(&on_motion_event); -- - render_node = std::make_shared<cube_render_node_t>(this); -- wf::scene::add_front(wf::get_core().scene(), render_node); -+ add_cube_render_node(); - output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); - output->render->set_require_depth_buffer(true); - -- wf::get_core().hide_cursor(); -- input_grab->grab_input(wf::scene::layer::OVERLAY); -- - auto wsize = output->wset()->get_workspace_grid_size(); - animation.side_angle = 2 * M_PI / float(wsize.width); - identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); -@@ -418,19 +759,21 @@ - output->render->rem_effect(&pre_hook); - output->render->set_require_depth_buffer(false); - -- input_grab->ungrab_input(); -- output->deactivate_plugin(&grab_interface); -- wf::get_core().unhide_cursor(); -- on_motion_event.disconnect(); -- - /* Figure out how much we have rotated and switch workspace */ - int size = get_num_faces(); - int dvx = calculate_viewport_dx_from_rotation(); - -- auto cws = output->wset()->get_current_workspace(); -+ auto cws = workspace_animation_anchor.value_or( -+ output->wset()->get_current_workspace()); - int nvx = (cws.x + (dvx % size) + size) % size; - output->wset()->set_workspace({nvx, cws.y}); - -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ release_cube_input(); -+ output->deactivate_plugin(&grab_interface); -+ - /* We are finished with rotation, make sure the next time cube is used - * it is properly reset */ - animation.cube_animation.rotation.set(0, 0); -@@ -460,13 +803,36 @@ - - /* After the rotation is done, we want to exit cube and focus the target - * workspace */ -- animation.in_exit = true; -+ animation.in_exit = false; - - /* Set up rotation target to the next workspace in the given direction, - * and reset other attribs */ -- reset_attribs(); -- animation.cube_animation.rotation.restart_with_end( -- animation.cube_animation.rotation.end - dir * animation.side_angle); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ auto cws = output->wset()->get_current_workspace(); -+ int size = get_num_faces(); -+ int nvx = (cws.x + dir + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); -+ -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ animation.cube_animation.rotation.set( -+ dir * animation.side_angle, dir * animation.side_angle); -+ animation.cube_animation.rotation.restart_with_end(0); - - animation.cube_animation.start(); - update_view_matrix(); -@@ -493,6 +859,14 @@ - float current_offset_y = animation.cube_animation.offset_y; - float current_zoom = animation.cube_animation.zoom; - -+ grab_cube_input(); -+ -+ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) -+ { -+ current_rotation = animation.side_angle * -+ wf::clamp((double)resting_yaw, 0.0, 0.5); -+ } -+ - animation.cube_animation.rotation.set(current_rotation, current_rotation); - animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); - animation.cube_animation.offset_z.restart_with_end( -@@ -513,19 +887,47 @@ - /* Mouse grab was released */ - void input_ungrabbed() - { -- animation.in_exit = true; -+ release_cube_input(); -+ animation.in_exit = false; - -- /* Rotate cube so that selected workspace aligns with the output */ - float current_rotation = animation.cube_animation.rotation; -- int dvx = calculate_viewport_dx_from_rotation(); -- animation.cube_animation.rotation.set(current_rotation, -- -dvx * animation.side_angle); -- /* And reset other attributes, again to align the workspace with the output -- * */ -- reset_attribs(); -+ int size = get_num_faces(); -+ int dvx = calculate_viewport_dx_from_rotation(); -+ auto cws = output->wset()->get_current_workspace(); -+ int nvx = (cws.x + (dvx % size) + size) % size; -+ output->wset()->set_workspace({nvx, cws.y}); -+ wf::get_core().seat->focus_output(output); - -- animation.cube_animation.start(); -+ auto views = output->wset()->get_views( -+ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | -+ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); -+ for (auto it = views.rbegin(); it != views.rend(); ++it) -+ { -+ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) -+ { -+ wf::get_core().default_wm->focus_raise_view(*it, false); -+ break; -+ } -+ } -+ -+ if (render_node) -+ { -+ wf::scene::remove_child(render_node); -+ render_node = std::make_shared<cube_render_node_t>(this); -+ add_cube_render_node(); -+ } -+ -+ current_rotation = 0; - -+ animation.cube_animation.rotation.set(current_rotation, current_rotation); -+ animation.cube_animation.offset_y.set(0, 0); -+ animation.cube_animation.offset_z.set( -+ identity_z_offset + Z_OFFSET_NEAR, -+ identity_z_offset + Z_OFFSET_NEAR); -+ animation.cube_animation.zoom.set(1.0, 1.0); -+ animation.cube_animation.ease_deformation.set(0, 0); -+ -+ animation.cube_animation.start(); - update_view_matrix(); - output->render->schedule_redraw(); - } -@@ -596,7 +998,6 @@ - { - int index = (cws.x + i) % get_num_faces(); - GL_CALL(glBindTexture(GL_TEXTURE_2D, wf::gles_texture_t::from_aux(buffers[index]).tex_id)); -- - auto model = calculate_model_matrix(i); - program.uniformMatrix4f("model", model); - -@@ -623,7 +1024,7 @@ - } - - GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); -- background->render_frame(data.target, animation); -+ /* The fixed output background is scheduled behind the cube. */ - - auto vp = calculate_vp_matrix(data.target); - -@@ -648,6 +1049,8 @@ - program.attrib_pointer("position", 2, 0, vertexData); - program.attrib_pointer("uvPosition", 2, 0, coordData); - program.uniformMatrix4f("VP", vp); -+ program.uniform1f("cube_brightness", -+ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); - if (tessellation_support) - { - program.uniform1i("deform", use_deform); -@@ -660,10 +1063,13 @@ - * By using two stages, we ensure that we first render the cube sides - * that are on the back, and then we render those at the front, so we - * don't have to use depth testing and we also can support alpha cube. */ -+ GL_CALL(glEnable(GL_BLEND)); -+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - GL_CALL(glEnable(GL_CULL_FACE)); - render_cube(GL_CCW, buffers); - render_cube(GL_CW, buffers); - GL_CALL(glDisable(GL_CULL_FACE)); -+ GL_CALL(glDisable(GL_BLEND)); - - GL_CALL(glDisable(GL_DEPTH_TEST)); - program.deactivate(); -@@ -680,6 +1086,16 @@ - } else if (animation.in_exit) - { - deactivate(); -+ } else { -+ if (fixed_workspace_view) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_fixed_workspace_overlay(); -+ rebuild_cube_render_node(); -+ } -+ -+ output->render->schedule_redraw(); - } - }; - -@@ -754,8 +1170,83 @@ - output->render->schedule_redraw(); - } - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) != held_window_modifiers) -+ { -+ clear_post_move_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> -+ on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_window_modifiers) -+ { -+ clear_post_move_window_dim(); -+ } -+ }; -+ -+ void clear_if_fixed_view(wayfire_view view) -+ { -+ if ((view == fixed_overlay_view) || (view == post_move_dim_view) || -+ (view == fixed_workspace_view)) -+ { -+ fixed_workspace_view = nullptr; -+ workspace_animation_anchor.reset(); -+ clear_post_move_window_dim(); -+ clear_fixed_workspace_overlay(false); -+ rebuild_cube_render_node(); -+ output->render->schedule_redraw(); -+ } -+ } -+ -+ wf::signal::connection_t<wf::view_disappeared_signal> -+ on_fixed_view_disappeared = [=] (wf::view_disappeared_signal *ev) -+ { -+ clear_if_fixed_view(ev->view); -+ }; -+ -+ wf::signal::connection_t<wf::view_set_output_signal> -+ on_fixed_view_set_output = [=] (wf::view_set_output_signal *ev) -+ { -+ if ((ev->view == fixed_overlay_view) || (ev->view == post_move_dim_view) || -+ (ev->view == fixed_workspace_view)) -+ { -+ if (ev->view->get_output() != output) -+ { -+ clear_if_fixed_view(ev->view); -+ } -+ } -+ }; -+ -+ wf::signal::connection_t<wf::view_geometry_changed_signal> -+ on_view_geometry_changed = [=] (wf::view_geometry_changed_signal *ev) -+ { -+ (void)ev; -+ if (!fixed_workspace_view || !render_node) -+ { -+ return; -+ } -+ -+ rebuild_cube_render_node(); -+ output->render->schedule_redraw(); -+ }; -+ - void fini() override - { -+ clear_post_move_window_dim(); - if (output->is_plugin_active(grab_interface.name)) - { - deactivate(); -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cubemap.cpp b/plugins/cube/cubemap.cpp ---- a/plugins/cube/cubemap.cpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/plugins/cube/cubemap.cpp 2026-08-16 19:07:42.962288689 -0500 -@@ -84,6 +84,12 @@ - void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - reload_texture(); - - if (tex == (uint32_t)-1) -@@ -136,13 +142,17 @@ - glEnableVertexAttribArray(vertex); - glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); - -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation), -- glm::vec3(0, 1, 0)); -- -- glm::vec3 look_at{0., -- (double)-attribs.cube_animation.offset_y, -- (double)attribs.cube_animation.offset_z}; -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation), -+ glm::vec3(0, 1, 0)) : -+ glm::mat4(1.0); -+ -+ glm::vec3 look_at = follow_cube ? -+ glm::vec3{0., -+ (double)-attribs.cube_animation.offset_y, -+ (double)attribs.cube_animation.offset_z} : -+ glm::vec3{0., 0., 1.}; - - auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); - auto vp = wf::gles::output_transform(fb) * attribs.projection * view; -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cubemap.hpp b/plugins/cube/cubemap.hpp ---- a/plugins/cube/cubemap.hpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/plugins/cube/cubemap.hpp 2026-08-16 19:07:42.962288689 -0500 -@@ -13,6 +13,8 @@ - ~wf_cube_background_cubemap(); - - private: -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void reload_texture(); - void create_program(); - -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/shaders-3-2.tpp b/plugins/cube/shaders-3-2.tpp ---- a/plugins/cube/shaders-3-2.tpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/plugins/cube/shaders-3-2.tpp 2026-08-16 19:07:42.962288689 -0500 -@@ -131,7 +131,7 @@ - float d = distance(center, lightSource); - float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); - -- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); -+ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); - - float df = AL * ambient_coeff + DL * value; - colorFactor = vec3(df, df, df); -@@ -160,7 +160,9 @@ - layout(location = 0) out highp vec4 outColor; - - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); -+ highp vec4 tex = texture(smp, guv); -+ outColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/shaders.tpp b/plugins/cube/shaders.tpp ---- a/plugins/cube/shaders.tpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/plugins/cube/shaders.tpp 2026-08-16 19:07:42.962288689 -0500 -@@ -19,7 +19,9 @@ - R"(#version 100 - varying highp vec2 uvpos; - uniform sampler2D smp; -+uniform highp float cube_brightness; - - void main() { -- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); -+ highp vec4 tex = texture2D(smp, uvpos); -+ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); - })"; -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/skydome.cpp b/plugins/cube/skydome.cpp ---- a/plugins/cube/skydome.cpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/plugins/cube/skydome.cpp 2026-08-16 19:07:42.962288689 -0500 -@@ -129,6 +129,12 @@ - void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, - wf_cube_animation_attribs& attribs) - { -+ render_frame(fb, attribs, true); -+} -+ -+void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube) -+{ - fill_vertices(); - reload_texture(); - -@@ -143,13 +149,19 @@ - wf::gles::bind_render_buffer(fb); - program.use(wf::TEXTURE_TYPE_RGBA); - -- auto rotation = glm::rotate(glm::mat4(1.0), -- (float)(attribs.cube_animation.offset_y * 0.5), -- glm::vec3(1., 0., 0.)); -- -- auto view = glm::lookAt(glm::vec3(0., 0., 0.), -- glm::vec3(0., 0., -attribs.cube_animation.offset_z), -- glm::vec3(0., 1., 0.)); -+ auto rotation = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ (float)(attribs.cube_animation.offset_y * 0.5), -+ glm::vec3(1., 0., 0.)) : -+ glm::mat4(1.0); -+ -+ auto view = follow_cube ? -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -attribs.cube_animation.offset_z), -+ glm::vec3(0., 1., 0.)) : -+ glm::lookAt(glm::vec3(0., 0., 0.), -+ glm::vec3(0., 0., -1.), -+ glm::vec3(0., 1., 0.)); - - auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; - program.uniformMatrix4f("VP", vp); -@@ -158,9 +170,13 @@ - program.attrib_pointer("uvPosition", 2, 0, coords.data()); - - auto cws = output->wset()->get_current_workspace(); -- auto model = glm::rotate(glm::mat4(1.0), -- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -- glm::vec3(0, 1, 0)); -+ auto model = follow_cube ? -+ glm::rotate(glm::mat4(1.0), -+ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, -+ glm::vec3(0, 1, 0)) : -+ glm::rotate(glm::mat4(1.0), -+ float(-cws.x * attribs.side_angle), -+ glm::vec3(0, 1, 0)); - - program.uniformMatrix4f("model", model); - -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/skydome.hpp b/plugins/cube/skydome.hpp ---- a/plugins/cube/skydome.hpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/plugins/cube/skydome.hpp 2026-08-16 19:07:42.962288689 -0500 -@@ -17,6 +17,8 @@ - private: - wf::output_t *output; - -+ void render_frame(const wf::render_target_t& fb, -+ wf_cube_animation_attribs& attribs, bool follow_cube); - void load_program(); - void fill_vertices(); - void reload_texture(); -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/vswitch/vswitch.cpp b/plugins/vswitch/vswitch.cpp ---- a/plugins/vswitch/vswitch.cpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/plugins/vswitch/vswitch.cpp 2026-08-16 19:07:42.962288689 -0500 -@@ -10,6 +10,10 @@ - #include "wayfire/unstable/translation-node.hpp" - #include "wayfire/scene-operations.hpp" - #include "wayfire/render-manager.hpp" -+#include <wayfire/view-transform.hpp> -+#include <wayfire/nonstd/wlroots.hpp> -+#include <wlr/types/wlr_keyboard.h> -+#include "../cube/cube-control-signal.hpp" - - namespace wf - { -@@ -178,7 +182,7 @@ - /** - * Set the overlay view. It will be hidden from the normal workspace layers - * and shown on top of the workspace wall. The overlay view's position is -- * not animated together with the workspace transition, but its alpha is. -+ * not animated together with the workspace transition. - * - * Note: if the view disappears, the caller is responsible for resetting the - * overlay view. -@@ -280,28 +284,12 @@ - return; - } - -- double progress = animation.progress(); -- - auto tmanager = overlay_view->get_transformed_node(); - auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( - vswitch_view_transformer_name); - -- static constexpr double smoothing_in = 0.4; -- static constexpr double smoothing_out = 0.2; -- static constexpr double smoothing_amount = 0.5; -- - tmanager->begin_transform_update(); -- if (progress <= smoothing_in) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; -- } else if (progress >= 1.0 - smoothing_out) -- { -- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); -- } else -- { -- tr->alpha = smoothing_amount; -- } -- -+ tr->alpha = 1.0; - tmanager->end_transform_update(); - } - -@@ -380,6 +368,13 @@ - - std::unique_ptr<vswitch_basic_plugin> algorithm; - std::unique_ptr<wf::vswitch::control_bindings_t> bindings; -+ wayfire_toplevel_view held_dim_view = nullptr; -+ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; -+ uint32_t held_dim_modifiers = 0; -+ const std::string held_dim_transformer_name = "workspace-move-window-dim"; -+ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"}; -+ static constexpr uint32_t held_window_modifiers = -+ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; - - // Capabilities which are always required for vswitch, for now wall needs - // a custom renderer. -@@ -387,7 +382,11 @@ - - wf::plugin_activation_data_t grab_interface = { - .name = "vswitch", -- .cancel = [=] () { algorithm->stop_switch(false); }, -+ .cancel = [=] () -+ { -+ clear_held_window_dim(); -+ algorithm->stop_switch(false); -+ }, - }; - - public: -@@ -395,9 +394,15 @@ - { - output->connect(&on_set_workspace_request); - output->connect(&on_grabbed_view_disappear); -+ wf::get_core().connect(&on_key_release); -+ wf::get_core().connect(&on_modifier_change); - - algorithm = std::make_unique<vswitch_basic_plugin>(output, -- [=] () { output->deactivate_plugin(&grab_interface); }); -+ [=] () -+ { -+ clear_held_window_dim(); -+ output->deactivate_plugin(&grab_interface); -+ }); - - bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); - bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) -@@ -413,6 +418,11 @@ - { - if (delta == wf::point_t{0, 0}) - { -+ if (view) -+ { -+ show_held_window_dim(view); -+ } -+ - // Consume input event - return true; - } -@@ -446,6 +456,91 @@ - return is_active() || output->can_activate_plugin(&grab_interface); - } - -+ void remove_held_dim_transformers(wayfire_toplevel_view view) -+ { -+ if (!view) -+ { -+ return; -+ } -+ -+ auto node = view->get_transformed_node(); -+ while (node->get_transformer(held_dim_transformer_name)) -+ { -+ node->rem_transformer(held_dim_transformer_name); -+ } -+ } -+ -+ void clear_held_window_dim() -+ { -+ if (held_dim_view) -+ { -+ remove_held_dim_transformers(held_dim_view); -+ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); -+ } -+ -+ if (held_dim_overlay_node) -+ { -+ wf::scene::remove_child(held_dim_overlay_node); -+ held_dim_overlay_node = nullptr; -+ } -+ -+ held_dim_view = nullptr; -+ held_dim_modifiers = 0; -+ } -+ -+ wayfire_toplevel_view get_held_window_target_view() -+ { -+ auto view = find_topmost_parent( -+ toplevel_cast(wf::get_core().seat->get_active_view())); -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL)) -+ { -+ return nullptr; -+ } -+ -+ return view; -+ } -+ -+ void show_held_window_dim(wayfire_toplevel_view view) -+ { -+ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (view->get_output() != output) -+ { -+ clear_held_window_dim(); -+ return; -+ } -+ -+ if (held_dim_view == view) -+ { -+ return; -+ } -+ -+ clear_held_window_dim(); -+ -+ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); -+ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0); -+ remove_held_dim_transformers(view); -+ view->get_transformed_node()->add_transformer(transformer, -+ wf::TRANSFORMER_2D, held_dim_transformer_name); -+ wf::scene::set_node_enabled(view->get_transformed_node(), false); -+ -+ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); -+ held_dim_overlay_node = -+ std::make_shared<wf::scene::translation_node_t>(); -+ held_dim_overlay_node->set_children_list({overlay}); -+ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); -+ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); -+ -+ held_dim_view = view; -+ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ wf::scene::damage_node(held_dim_overlay_node, -+ held_dim_overlay_node->get_bounding_box()); -+ } -+ - /** - * Check if we can switch the plugin capabilities. - * This makes sense only if the plugin is already active, otherwise, -@@ -486,12 +581,62 @@ - - bool add_direction(wf::point_t delta, wayfire_view view = nullptr) - { -- if (!is_active() && !start_switch()) -+ auto cws = output->wset()->get_current_workspace(); -+ auto grid = output->wset()->get_workspace_grid_size(); -+ auto target_ws = cws + delta; -+ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; -+ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; -+ auto animation_delta = target_ws - cws; -+ if (animation_delta.x > grid.width / 2) - { -- return false; -+ animation_delta.x -= grid.width; -+ } else if (animation_delta.x < -grid.width / 2) -+ { -+ animation_delta.x += grid.width; - } - -- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) -+ if (animation_delta.y > grid.height / 2) -+ { -+ animation_delta.y -= grid.height; -+ } else if (animation_delta.y < -grid.height / 2) -+ { -+ animation_delta.y += grid.height; -+ } -+ -+ wayfire_toplevel_view fixed_view = nullptr; -+ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped() && -+ (view->get_output() == output)) -+ { -+ fixed_view = toplevel_cast(view); -+ } -+ -+ if (!is_active()) -+ { -+ if (fixed_view) -+ { -+ clear_held_window_dim(); -+ wf::vswitch::move_view(fixed_view, target_ws); -+ output->wset()->set_workspace(target_ws); -+ wf::get_core().seat->focus_view(view); -+ -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = fixed_view; -+ output->emit(&ev); -+ return true; -+ } -+ -+ output->wset()->set_workspace(target_ws); -+ cube_workspace_animation_signal ev; -+ ev.delta = animation_delta; -+ ev.anchor_workspace = cws; -+ ev.fixed_view = nullptr; -+ output->emit(&ev); -+ return true; -+ } -+ -+ if (!fixed_view) - { - view = nullptr; - } -@@ -506,12 +651,47 @@ - wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = - [=] (wf::view_disappeared_signal *ev) - { -+ if (ev->view == held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ - if (ev->view == algorithm->get_overlay_view()) - { - algorithm->set_overlay_view(nullptr); - } - }; - -+ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> -+ on_modifier_change = -+ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) -+ { -+ (void)ev; -+ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); -+ if ((modifiers & held_window_modifiers) == held_window_modifiers) -+ { -+ show_held_window_dim(get_held_window_target_view()); -+ } else if (held_dim_view) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ -+ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = -+ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) -+ { -+ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) -+ { -+ return; -+ } -+ -+ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); -+ if (mod & held_dim_modifiers) -+ { -+ clear_held_window_dim(); -+ } -+ }; -+ - wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = - [=] (wf::workspace_change_request_signal *ev) - { -@@ -523,6 +703,15 @@ - return; - } - -+ if (!ev->fixed_views.empty()) -+ { -+ cube_workspace_animation_signal cube_ev; -+ cube_ev.delta = ev->new_viewport - ev->old_viewport; -+ cube_ev.anchor_workspace = ev->old_viewport; -+ cube_ev.fixed_view = ev->fixed_views[0]; -+ output->emit(&cube_ev); -+ } -+ - if (is_active()) - { - ev->carried_out = add_direction(ev->new_viewport - ev->old_viewport); -@@ -556,6 +745,7 @@ - - void fini() - { -+ clear_held_window_dim(); - if (is_active()) - { - algorithm->stop_switch(false); -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/vswitch/wayfire/plugins/vswitch.hpp b/plugins/vswitch/wayfire/plugins/vswitch.hpp ---- a/plugins/vswitch/wayfire/plugins/vswitch.hpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp 2026-08-16 19:07:42.962288689 -0500 -@@ -102,6 +102,8 @@ - SETUP4(with_win, get_target_view(), false); - SETUP4(send_win, get_target_view(), true); - -+ SETUP(with_win_modifier, 0, 0, get_target_view(), false); -+ - #undef SETUP4 - #undef SETUP - /* *INDENT-ON* */ -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/src/api/wayfire/workspace-stream.hpp b/src/api/wayfire/workspace-stream.hpp ---- a/src/api/wayfire/workspace-stream.hpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/src/api/wayfire/workspace-stream.hpp 2026-08-16 19:07:42.963288695 -0500 -@@ -21,6 +21,14 @@ - // of Wayfire is used. - std::optional<wf::color_t> background; - -+ // Whether desktop environment views, such as wallpapers and panels, -+ // should be included in the workspace stream. -+ bool include_desktop_environment = true; -+ -+ // Whether regular workspace views should be included in the workspace -+ // stream. -+ bool include_workspace_views = true; -+ - wf::output_t*const output; - const wf::point_t ws; - -diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/src/output/workspace-stream.cpp b/src/output/workspace-stream.cpp ---- a/src/output/workspace-stream.cpp 2026-07-27 03:26:17.000000000 -0500 -+++ b/src/output/workspace-stream.cpp 2026-08-16 19:07:42.963288695 -0500 -@@ -56,6 +56,16 @@ - const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); - size_t num_generated = this->instances.size(); - -+ if (is_de && !self->include_desktop_environment) -+ { -+ continue; -+ } -+ -+ if (!is_de && !self->include_workspace_views) -+ { -+ continue; -+ } -+ - // We push the damage as-is for desktop environment views, because they are visible on - // every workspace. - ch->gen_render_instances(this->instances, diff --git a/gui-wm/wayfire/files/wayfire-session b/gui-wm/wayfire/files/wayfire-session deleted file mode 100644 index 8267ea0e11fc..000000000000 --- a/gui-wm/wayfire/files/wayfire-session +++ /dev/null @@ -1,17 +0,0 @@ -#!/bin/bash - -# output to syslog and stderr -# with PID and syslog identity 'wayfire' -exec 1> >(logger --id=$$ --stderr --tag wayfire) 2>&1 - -# if undefined, or empty, set to freedesktop specification defaults -[ -z "$XDG_DATA_DIRS" ] && export XDG_DATA_DIRS="/usr/local/share:/usr/share" - -# freedesktop specifications mandate that the definition -# of XDG_SESSION_TYPE should be respected -export XDG_SESSION_TYPE=wayland -export GDK_BACKEND=wayland -export QT_QPA_PLATFORM=wayland -export MOZ_ENABLE_WAYLAND=1 - -exec @EPREFIX@/usr/bin/wayfire "$@" diff --git a/gui-wm/wayfire/files/wayfire-session-2 b/gui-wm/wayfire/files/wayfire-session-2 deleted file mode 100644 index 0713ca0bbb93..000000000000 --- a/gui-wm/wayfire/files/wayfire-session-2 +++ /dev/null @@ -1,26 +0,0 @@ -#!/bin/bash - -# output to syslog and stderr -# with PID and syslog identity 'wayfire' -exec 1> >(logger --id=$$ --stderr --tag wayfire) 2>&1 - -# if undefined, or empty, set to freedesktop specification defaults -[ -z "$XDG_DATA_DIRS" ] && export XDG_DATA_DIRS="/usr/local/share:/usr/share" - -# freedesktop specifications mandate that the definition -# of XDG_SESSION_TYPE should be respected -export XDG_SESSION_TYPE=wayland -export GDK_BACKEND=wayland -export QT_QPA_PLATFORM=wayland -export MOZ_ENABLE_WAYLAND=1 - -# copy wayfire.ini to $HOME/.config/ if not already there -configdir="${XDG_CONFIG_HOME:=${HOME}/.config}" -if [[ ! -f ${configdir}/wayfire.ini ]]; then - cp /usr/share/wayfire/wayfire.ini "${configdir}" -fi - -# override or add environment variables -[[ -f @EPREFIX@/etc/wayfire.env ]] && . @EPREFIX@/etc/wayfire.env - -exec @DBUS_RUN_SESSION@ @EPREFIX@/usr/bin/wayfire "$@" diff --git a/gui-wm/wayfire/files/wayfire-session.desktop b/gui-wm/wayfire/files/wayfire-session.desktop deleted file mode 100644 index 1088c4e0b793..000000000000 --- a/gui-wm/wayfire/files/wayfire-session.desktop +++ /dev/null @@ -1,7 +0,0 @@ -[Desktop Entry] -Name=Wayfire Session -Comment=wayfire session with proper env vars -Exec=@EPREFIX@/usr/bin/wayfire-session $* -TryExec=@EPREFIX@/usr/bin/wayfire-session -Type=Application -DesktopNames=Wayfire diff --git a/gui-wm/wayfire/files/wayfire.env b/gui-wm/wayfire/files/wayfire.env deleted file mode 100644 index 47ce61e3183c..000000000000 --- a/gui-wm/wayfire/files/wayfire.env +++ /dev/null @@ -1,2 +0,0 @@ -# Uncomment if the mouse cursor is invisible: -#export WLR_NO_HARDWARE_CURSORS=1 diff --git a/gui-wm/wayfire/files/windowrules.patch b/gui-wm/wayfire/files/windowrules.patch deleted file mode 100644 index 9d5cfef3bf7c..000000000000 --- a/gui-wm/wayfire/files/windowrules.patch +++ /dev/null @@ -1,188 +0,0 @@ -diff --git a/plugins/window-rules/view-action-interface.cpp b/plugins/window-rules/view-action-interface.cpp -index eb973280..839c9fb5 100644 ---- a/plugins/window-rules/view-action-interface.cpp -+++ b/plugins/window-rules/view-action-interface.cpp -@@ -6,6 +6,7 @@ - #include "wayfire/plugins/grid.hpp" - #include "wayfire/util/log.hpp" - #include "wayfire/view-transform.hpp" -+#include <wayfire/signal-definitions.hpp> - - #include <algorithm> - #include <cfloat> -@@ -16,7 +17,9 @@ - namespace wf - { - view_action_interface_t::~view_action_interface_t() --{} -+{ -+ _view->erase_data("wm-actions-above"); -+} - - bool view_action_interface_t::execute(const std::string & name, - const std::vector<variant_t> & args) -@@ -173,6 +176,14 @@ bool view_action_interface_t::execute(const std::string & name, - } - - return true; -+ } else if (name == "sticky") -+ { -+ _make_sticky(); -+ return false; -+ } else if (name == "always_on_top") -+ { -+ _always_on_top(); -+ return false; - } - - LOGE("View action interface: Unsupported action execution requested. Name: ", -@@ -186,6 +197,11 @@ void view_action_interface_t::set_view(wayfire_view view) - _view = view; - } - -+void view_action_interface_t::set_above_layer(nonstd::observer_ptr<wf::sublayer_t> always_above) -+{ -+ _always_above = always_above; -+} -+ - void view_action_interface_t::_maximize() - { - _view->tile_request(wf::TILED_EDGES_ALL); -@@ -206,6 +222,41 @@ void view_action_interface_t::_unminimize() - _view->set_minimized(false); - } - -+void view_action_interface_t::_make_sticky() -+{ -+ _view->set_sticky(1); -+} -+ -+void view_action_interface_t::_always_on_top() -+{ -+ if (!_view) -+ { -+ return; -+ } -+ -+ auto output = _view->get_output(); -+ if (!output) -+ { -+ return; -+ } -+ -+ if (_view->has_data("wm-actions-above")) -+ { -+ output->workspace->add_view(_view, -+ (wf::layer_t)output->workspace->get_view_layer(_view)); -+ _view->erase_data("wm-actions-above"); -+ } else -+ { -+ output->workspace->add_view_to_sublayer(_view, _always_above); -+ _view->store_data(std::make_unique<wf::custom_data_t>(), -+ "wm-actions-above"); -+ } -+ -+ wf::_view_signal data; -+ data.view = _view; -+ output->emit_signal("wm-actions-above-changed", &data); -+} -+ - std::tuple<bool, float> view_action_interface_t::_expect_float( - const std::vector<variant_t> & args, std::size_t position) - { -diff --git a/plugins/window-rules/view-action-interface.hpp b/plugins/window-rules/view-action-interface.hpp -index 26c34bc7..0f23607d 100644 ---- a/plugins/window-rules/view-action-interface.hpp -+++ b/plugins/window-rules/view-action-interface.hpp -@@ -3,6 +3,7 @@ - - #include "wayfire/action/action_interface.hpp" - #include "wayfire/view.hpp" -+#include <wayfire/workspace-manager.hpp> - #include <string> - #include <tuple> - #include <vector> -@@ -18,12 +19,15 @@ class view_action_interface_t : public action_interface_t - const std::vector<variant_t> & args) override; - - void set_view(wayfire_view view); -+ void set_above_layer(nonstd::observer_ptr<wf::sublayer_t> always_above); - - private: - void _maximize(); - void _unmaximize(); - void _minimize(); - void _unminimize(); -+ void _make_sticky(); -+ void _always_on_top(); - - std::tuple<bool, float> _expect_float(const std::vector<variant_t> & args, - std::size_t position); -@@ -51,6 +55,7 @@ class view_action_interface_t : public action_interface_t - wf::geometry_t _get_workspace_grid_geometry(wf::output_t *output) const; - - wayfire_view _view; -+ nonstd::observer_ptr<wf::sublayer_t> _always_above; - }; - } // End namespace wf. - -diff --git a/plugins/window-rules/window-rules.cpp b/plugins/window-rules/window-rules.cpp -index 295dd798..723b2f16 100644 ---- a/plugins/window-rules/window-rules.cpp -+++ b/plugins/window-rules/window-rules.cpp -@@ -26,6 +26,7 @@ class wayfire_window_rules_t : public wf::plugin_interface_t - void apply(const std::string & signal, wf::signal_data_t *data); - - private: -+ nonstd::observer_ptr<wf::sublayer_t> always_above; - void setup_rules_from_config(); - wf::lexer_t _lexer; - -@@ -87,6 +88,9 @@ void wayfire_window_rules_t::init() - output->connect_signal("view-minimized", &_minimized); - output->connect_signal("view-fullscreen", &_fullscreened); - wf::get_core().connect_signal("reload-config", &_reload_config); -+ -+ always_above = output->workspace->create_sublayer( -+ wf::LAYER_WORKSPACE, wf::SUBLAYER_DOCKED_ABOVE); - } - - void wayfire_window_rules_t::fini() -@@ -96,6 +100,15 @@ void wayfire_window_rules_t::fini() - { - wf::get_core().erase_data<wf::lambda_rules_registrations_t>(); - } -+ auto always_on_top_views = -+ output->workspace->get_views_in_sublayer(always_above); -+ -+ for (auto view : always_on_top_views) -+ { -+ view->erase_data("wm-actions-above"); -+ } -+ -+ output->workspace->destroy_sublayer(always_above); - } - - void wayfire_window_rules_t::apply(const std::string & signal, -@@ -128,6 +141,7 @@ void wayfire_window_rules_t::apply(const std::string & signal, - { - _access_interface.set_view(view); - _action_interface.set_view(view); -+ _action_interface.set_above_layer(always_above); - auto error = rule->apply(signal, _access_interface, _action_interface); - if (error) - { -@@ -200,10 +214,11 @@ void wayfire_window_rules_t::setup_rules_from_config() - { - _lexer.reset(opt->get_value_str()); - auto rule = wf::rule_parser_t().parse(_lexer); -- if (rule != nullptr) -+ if (!rule) - { -- _rules.push_back(rule); -+ continue; - } -+ _rules.push_back(rule); - } - } - diff --git a/gui-wm/wayfire/graphify-out/.graphify_labels.json b/gui-wm/wayfire/graphify-out/.graphify_labels.json deleted file mode 100644 index 4ddd22536126..000000000000 --- a/gui-wm/wayfire/graphify-out/.graphify_labels.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "0": "Transparent cube animation compatibility notes", - "1": "wayfire-session", - "2": "wayfire-session-2", - "3": "render_test_t", - "4": "redraw-check.py", - "5": "wayfire-0.11.0-cube-rendering-notes.md", - "6": "map", - "7": "string", - "8": "README.md", - "9": "run.py" -} diff --git a/gui-wm/wayfire/graphify-out/.graphify_labels.json.sig b/gui-wm/wayfire/graphify-out/.graphify_labels.json.sig deleted file mode 100644 index 311fb262e861..000000000000 --- a/gui-wm/wayfire/graphify-out/.graphify_labels.json.sig +++ /dev/null @@ -1 +0,0 @@ -{"0": "727e2dbd5ce75a9a", "1": "72d95ee36dfadcc3", "2": "0b11d95a89614162", "3": "dbeaea3fe899ab99", "4": "fd16686c6ba05bdd", "5": "09edd7b1150fd0e2", "6": "68858be981e3a1ba", "7": "7ffe7cfee8e7029d", "8": "b2f736171e800e0b", "9": "59c444c719911f24"}
\ No newline at end of file diff --git a/gui-wm/wayfire/graphify-out/.graphify_root b/gui-wm/wayfire/graphify-out/.graphify_root deleted file mode 100644 index 945c9b46d684..000000000000 --- a/gui-wm/wayfire/graphify-out/.graphify_root +++ /dev/null @@ -1 +0,0 @@ -.
\ No newline at end of file diff --git a/gui-wm/wayfire/graphify-out/2026-09-18/.graphify_labels.json b/gui-wm/wayfire/graphify-out/2026-09-18/.graphify_labels.json deleted file mode 100644 index 09f5e129f82b..000000000000 --- a/gui-wm/wayfire/graphify-out/2026-09-18/.graphify_labels.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "0": "Transparent cube animation compatibility notes", - "1": "wayfire-session", - "2": "wayfire-session-2" -} diff --git a/gui-wm/wayfire/graphify-out/2026-09-18/GRAPH_REPORT.md b/gui-wm/wayfire/graphify-out/2026-09-18/GRAPH_REPORT.md deleted file mode 100644 index b129cb535a49..000000000000 --- a/gui-wm/wayfire/graphify-out/2026-09-18/GRAPH_REPORT.md +++ /dev/null @@ -1,53 +0,0 @@ -# Graph Report - wayfire (2026-09-18) - -## Corpus Check -- 3 files · ~615 words -- Verdict: corpus is large enough that graph structure adds value. - -## Summary -- 19 nodes · 16 edges · 3 communities -- Extraction: 100% EXTRACTED · 0% INFERRED · 0% AMBIGUOUS -- Token cost: 0 input · 0 output - -## Community Hubs (Navigation) -- Transparent cube animation compatibility notes -- wayfire-session -- wayfire-session-2 - -## God Nodes (most connected - your core abstractions) -1. `Transparent cube animation compatibility notes` - 6 edges -2. `Goal` - 1 edges -3. `Working theory` - 1 edges -4. `Minimum target` - 1 edges -5. `Current Direction` - 1 edges -6. `Avoid for now` - 1 edges - -## Surprising Connections (you probably didn't know these) -- None detected - all connections are within the same source files. - -## Import Cycles -- None detected. - -## Communities (3 total, 0 thin omitted) - -### Community 0 - "Transparent cube animation compatibility notes" -Cohesion: 0.29 -Nodes (6): Avoid for now, Current Direction, Goal, Minimum target, Transparent cube animation compatibility notes, Working theory - -### Community 1 - "wayfire-session" -Cohesion: 0.33 -Nodes (5): wayfire-session script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE - -### Community 2 - "wayfire-session-2" -Cohesion: 0.33 -Nodes (5): wayfire-session-2 script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE - -## Knowledge Gaps -- **5 isolated node(s):** `Goal`, `Working theory`, `Minimum target`, `Current Direction`, `Avoid for now` - These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 16 node(s) total have ≤1 connection when file, concept and rationale nodes are included.) - -## Suggested Questions -_Questions this graph is uniquely positioned to answer:_ - -- **What connects `Goal`, `Working theory`, `Minimum target` to the rest of the system?** - _5 weakly-connected nodes found - possible documentation gaps or missing edges._
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\ No newline at end of file diff --git a/gui-wm/wayfire/graphify-out/GRAPH_REPORT.md b/gui-wm/wayfire/graphify-out/GRAPH_REPORT.md deleted file mode 100644 index 5b654b65e6f0..000000000000 --- a/gui-wm/wayfire/graphify-out/GRAPH_REPORT.md +++ /dev/null @@ -1,73 +0,0 @@ -# Graph Report - wayfire (2026-09-18) - -## Corpus Check -- 10 files · ~2,248 words -- Verdict: corpus is large enough that graph structure adds value. - -## Summary -- 49 nodes · 46 edges · 10 communities (4 shown, 5 thin omitted) -- Extraction: 100% EXTRACTED · 0% INFERRED · 0% AMBIGUOUS -- Token cost: 0 input · 0 output - -## Community Hubs (Navigation) -- Transparent cube animation compatibility notes -- wayfire-session -- wayfire-session-2 -- render_test_t -- redraw-check.py -- wayfire-0.11.0-cube-rendering-notes.md -- map -- string -- README.md - -## God Nodes (most connected - your core abstractions) -1. `render_test_t` - 17 edges -2. `Transparent cube animation compatibility notes` - 6 edges -3. `ipc()` - 4 edges -4. `solid()` - 2 edges -5. `repo` - 1 edges -6. `rectangle` - 1 edges -7. `solids` - 1 edges -8. `passes` - 1 edges -9. `count_passes` - 1 edges -10. `Goal` - 1 edges - -## Surprising Connections (you probably didn't know these) -- `solid()` --calls--> `ipc()` [EXTRACTED] - tests/render-regression/redraw-check.py → tests/render-regression/ipc.py - -## Import Cycles -- None detected. - -## Communities (10 total, 5 thin omitted) - -### Community 0 - "Transparent cube animation compatibility notes" -Cohesion: 0.29 -Nodes (6): Avoid for now, Current Direction, Goal, Minimum target, Transparent cube animation compatibility notes, Working theory - -### Community 1 - "wayfire-session" -Cohesion: 0.33 -Nodes (5): wayfire-session script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE - -### Community 2 - "wayfire-session-2" -Cohesion: 0.33 -Nodes (5): wayfire-session-2 script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE - -### Community 3 - "render_test_t" -Cohesion: 0.14 -Nodes (13): color_rect_view_t, connection_t, method_repository_t, plugin_interface_t, ref_ptr_t, render_pass_begin_signal, shared_ptr, render_test_t (+5 more) - -## Knowledge Gaps -- **12 isolated node(s):** `repo`, `rectangle`, `solids`, `passes`, `count_passes` (+7 more) - These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 36 node(s) total have ≤1 connection when file, concept and rationale nodes are included.) -- **5 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes. - -## Suggested Questions -_Questions this graph is uniquely positioned to answer:_ - -- **Why does `render_test_t` connect `render_test_t` to `map`, `string`?** - _High betweenness centrality (0.119) - this node is a cross-community bridge._ -- **What connects `repo`, `rectangle`, `solids` to the rest of the system?** - _12 weakly-connected nodes found - possible documentation gaps or missing edges._ -- **Should `render_test_t` be split into smaller, more focused modules?** - _Cohesion score 0.14285714285714285 - nodes in this community are weakly interconnected._
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centralGravity: 0.005, - springLength: 120, - springConstant: 0.08, - damping: 0.4, - avoidOverlap: 0.8, - }, - stabilization: { iterations: 200, fit: true }, - }, - interaction: { - hover: true, - tooltipDelay: 100, - hideEdgesOnDrag: true, - navigationButtons: false, - keyboard: false, - }, - nodes: { shape: 'dot', borderWidth: 1.5 }, - edges: { smooth: { type: 'continuous', roundness: 0.2 }, selectionWidth: 3 }, -}); - -network.once('stabilizationIterationsDone', () => { - network.setOptions({ physics: { enabled: false } }); -}); - -function showInfo(nodeId) { - const n = nodesDS.get(nodeId); - if (!n) return; - const neighborIds = network.getConnectedNodes(nodeId); - const neighborItems = neighborIds.map(nid => { - const nb = nodesDS.get(nid); - const color = nb ? nb.color.background : '#555'; - return `<span class="neighbor-link" style="border-left-color:${esc(color)}" data-nid="${esc(nid)}">${esc(nb ? nb.label : nid)}</span>`; - }).join(''); - document.getElementById('info-content').innerHTML = ` - <div class="field"><b>${esc(n.label)}</b></div> - <div class="field">Type: ${esc(n._file_type || 'unknown')}</div> - <div class="field">Community: ${esc(n._community_name)}</div> - <div class="field">Source: ${esc(n._source_file || '-')}</div> - <div class="field">Degree: ${n._degree}</div> - ${neighborIds.length ? `<div class="field" style="margin-top:8px;color:#aaa;font-size:11px">Neighbors (${neighborIds.length})</div><div id="neighbors-list">${neighborItems}</div>` : ''} - `; -} - -function focusNode(nodeId) { - network.focus(nodeId, { scale: 1.4, animation: true }); - network.selectNodes([nodeId]); - showInfo(nodeId); -} - -// Neighbor links use a data attribute + one delegated listener rather than an -// inline onclick. A node id/label sourced from a document or a scraped URL -// (graphify add) can contain a double-quote; dropping the stringified id -// unescaped into a quoted onclick both broke every link and allowed a hostile -// source to inject an event handler into the local report (stored XSS, #1838). -// esc() on data-nid keeps the value inside the attribute; the listener reads it -// back verbatim. 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\ No newline at end of file diff --git a/gui-wm/wayfire/tests/render-regression/README.md b/gui-wm/wayfire/tests/render-regression/README.md deleted file mode 100644 index aa6a1422b688..000000000000 --- a/gui-wm/wayfire/tests/render-regression/README.md +++ /dev/null @@ -1,37 +0,0 @@ -# Cube repaint and stacking regressions - -Run these tests as a regular desktop user after installing the package. They -start a separate headless Wayfire with three outputs and never enable autostart. -Pass a prepared source tree from the same Wayfire revision: the fixture needs -the private cube control signal declarations. - -```sh -python3 run.py --source /path/to/prepared/wayfire-0.11.0 -``` - -Requires the installed Wayfire development headers, oledsaver sampler plugin, -Alacritty, grim, wlr-randr, Python/Pillow, pkg-config and a C++ compiler. The GLES -render device defaults to `/dev/dri/renderD128`; override `WLR_RENDER_DRM_DEVICE` -if needed. The temporary fixture plugin is never installed. Logs and snapshots -remain in the temporary directory printed by the runner. - -The tests cover: - -- A settled cube schedules no continuous rendering on three static outputs. -- A partial repaint modifies only its requested pixels, including a negative - output position, scale 2, and a 90-degree output transform. -- A real Wayland window held during cube rotation stays below screensaver and - lock-layer surfaces. The lock test checks layer ordering, not lock protocol - authentication or security. -- Content changes, movement/resizing, removal and remapping update cached cube - textures. The live composition is compared with a fresh desktop render. - -With 0.11.0-r2, the static test produced 732 render passes per second across the -three outputs, partial rendering changed pixels outside every damage region, -and held windows appeared above both higher layers. The r3 patch brings those -three measurements to zero. `--baseline` reports the known stacking/damage -failures without aborting, for before/after checks. - -The fixture explicitly damages and disables synthetic rectangles on removal: -`color_rect_view_t::close()` emits an unmap signal but does not do the surface -damage/disable sequence that a real Wayland surface performs. diff --git a/gui-wm/wayfire/tests/render-regression/dynamic-check.py b/gui-wm/wayfire/tests/render-regression/dynamic-check.py deleted file mode 100644 index d64f4cc9cae6..000000000000 --- a/gui-wm/wayfire/tests/render-regression/dynamic-check.py +++ /dev/null @@ -1,15 +0,0 @@ -import time,io,subprocess -from PIL import Image,ImageChops,ImageStat -from ipc import ipc,ENV -subprocess.run(['wlr-randr','--output','HEADLESS-1','--custom-mode','640x480','--pos=-640,0'],env=ENV,check=True) -ipc('test/rectangle',{'show':True});ipc('test/cube',{}) -time.sleep(1.1) -for case in [{'show':True,'blue':True}, {'show':True,'blue':True,'moved':True}, {'show':False}, {'show':True}]: - ipc('test/rectangle',case);time.sleep(.2) - live=Image.open(io.BytesIO(subprocess.check_output(['grim','-o','HEADLESS-1','-'],env=ENV))).convert('RGB') - ipc('test/snapshot') - fresh=Image.open(ENV['XDG_RUNTIME_DIR'] + '/snapshot.ppm').convert('RGB') - error=ImageStat.Stat(ImageChops.difference(live,fresh)).mean - assert max(error)<2, (case,error) - print('Tracked damage vs fresh composition:',case,'mean channel error',error,flush=True) -ipc('test/cube',{'stop':True});ipc('test/rectangle',{'show':False}) diff --git a/gui-wm/wayfire/tests/render-regression/ipc.py b/gui-wm/wayfire/tests/render-regression/ipc.py deleted file mode 100644 index 1120399cd67c..000000000000 --- a/gui-wm/wayfire/tests/render-regression/ipc.py +++ /dev/null @@ -1,27 +0,0 @@ -import json -import os -import socket -import struct -from pathlib import Path - -ENV = os.environ.copy() - -def ipc(method, data=None): - with socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) as sock: - sock.settimeout(10) - sock.connect(ENV['WAYFIRE_SOCKET']) - payload = json.dumps({'method': method, 'data': data or {}}).encode() - sock.sendall(struct.pack('<I', len(payload)) + payload) - def read(n): - result = b'' - while len(result) < n: - chunk = sock.recv(n - len(result)) - if not chunk: - raise RuntimeError('IPC disconnected') - result += chunk - return result - return json.loads(read(struct.unpack('<I', read(4))[0])) - -if __name__ == '__main__': - import sys - print(json.dumps(ipc(sys.argv[1], json.loads(sys.argv[2]) if len(sys.argv) > 2 else None), indent=2)) diff --git a/gui-wm/wayfire/tests/render-regression/redraw-check.py b/gui-wm/wayfire/tests/render-regression/redraw-check.py deleted file mode 100644 index a3d3e5257fdb..000000000000 --- a/gui-wm/wayfire/tests/render-regression/redraw-check.py +++ /dev/null @@ -1,63 +0,0 @@ -import io,sys,time,subprocess -from pathlib import Path -from PIL import Image -from ipc import ipc,ENV -baseline='--baseline' in sys.argv - -def check(ok, label, value): - print(label, value, 'PASS' if ok else 'FAIL', flush=True) - if not baseline: assert ok, (label,value) - -def shot(output): - return Image.open(io.BytesIO(subprocess.check_output(['grim','-o',output,'-'],env=ENV))).convert('RGB') - -def solid(key,layer,color,box=(0,0,640,480),output='HEADLESS-1'): - r,g,b,a=color;x,y,w,h=box - return ipc('test/solid',dict(key=key,layer=layer,r=r,g=g,b=b,a=a,x=x,y=y,w=w,h=h,output=output)) - -subprocess.run(['wlr-randr','--output','HEADLESS-1','--custom-mode','640x480','--pos=-640,0', - '--output','HEADLESS-2','--custom-mode','640x480','--scale','2','--pos=0,0', - '--output','HEADLESS-3','--custom-mode','640x480','--transform','90','--pos=320,0'],env=ENV,check=True) -for name in ['HEADLESS-1','HEADLESS-2','HEADLESS-3']: - ipc('test/cube',{'output':name}) -time.sleep(1.5) -ipc('test/stats');time.sleep(1) -value=ipc('test/stats')['passes'];check(value==0,'Settled render passes in one second',value) -for name in ['HEADLESS-1','HEADLESS-2','HEADLESS-3']: - value=ipc('test/partial',{'output':name}) - check(value['outside']==0 and value['inside']>0,'Damage clipping '+name,value) -for name in ['HEADLESS-1','HEADLESS-2','HEADLESS-3']: - ipc('test/cube',{'output':name,'stop':True}) - -# Real toplevel held during workspace rotation must stay below screensavers. -ipc('wayfire/set-config-options',{'cube/initial_animation':'3000ms linear'}) -log=(Path(ENV['XDG_RUNTIME_DIR']) / 'test-terminal.log').open('w') -terminal=subprocess.Popen(['alacritty','--config-file','/dev/null','--class','render-regression', - '-o','colors.primary.background="#00ff00"','-o','cursor.style.blinking="Never"', - '-e','sleep','120'],env=ENV,stdout=log,stderr=log) -try: - for _ in range(50): - views=[v for v in ipc('window-rules/list-views') if v.get('app-id')=='render-regression'] - if views:break - time.sleep(.1) - assert views - view=views[0] - outputs={o['id']:o for o in ipc('window-rules/list-outputs')} - output=outputs[view['output-id']]['name'] - solid('saver',6,(1.,0.,1.,1.),(0,0,2000,2000),output) - time.sleep(.2) - result=ipc('test/held',{'output':output});assert result['found'] and result['carried-out'] - time.sleep(.2) - pixels=list(shot(output).get_flattened_data()) - leaks=sum(p!=(255,0,255) for p in pixels) - check(leaks==0,'Held window above screensaver pixels',leaks) - solid('lock',7,(0.,0.,1.,1.),(0,0,2000,2000),output) - time.sleep(.1) - pixels=list(shot(output).get_flattened_data()) - leaks=sum(p!=(0,0,255) for p in pixels) - check(leaks==0,'Held window above lock pixels',leaks) -finally: - terminal.terminate();terminal.wait(timeout=5) - for k in ['saver','lock']:ipc('test/solid',{'key':k,'close':True}) - ipc('test/cube',{'output':output,'stop':True}) - ipc('wayfire/set-config-options',{'cube/initial_animation':'350ms circle'}) diff --git a/gui-wm/wayfire/tests/render-regression/render-test.cpp b/gui-wm/wayfire/tests/render-regression/render-test.cpp deleted file mode 100644 index ac2d9ccbce23..000000000000 --- a/gui-wm/wayfire/tests/render-regression/render-test.cpp +++ /dev/null @@ -1,187 +0,0 @@ -#include <wayfire/core.hpp> -#include <wayfire/output.hpp> -#include <wayfire/output-layout.hpp> -#include <wayfire/plugin.hpp> -#include <wayfire/compositor-view.hpp> -#include <wayfire/render-manager.hpp> -#include <wayfire/nonstd/wlroots-full.hpp> -#include <drm_fourcc.h> -#include <fstream> -#include <map> -#include <wayfire/scene-operations.hpp> -#include <wayfire/scene-render.hpp> -#include <wayfire/workspace-set.hpp> -#include <wayfire/opengl.hpp> -#include <wayfire/plugins/common/shared-core-data.hpp> -#include <wayfire/plugins/ipc/ipc-method-repository.hpp> -#include "cube-control-signal.hpp" - -class render_test_t : public wf::plugin_interface_t -{ - wf::shared_data::ref_ptr_t<wf::ipc::method_repository_t> repo; - std::shared_ptr<wf::color_rect_view_t> rectangle; - std::map<std::string, std::shared_ptr<wf::color_rect_view_t>> solids; - int passes = 0; - wf::signal::connection_t<wf::render_pass_begin_signal> count_passes = - [this] (auto) { ++passes; }; - public: - void init() override - { - wf::get_core().connect(&count_passes); - repo->register_method("test/partial", [] (wf::json_t data) - { - auto output = wf::get_core().output_layout->find_output(std::string(data["output"])); - auto g = output->get_layout_geometry(); - int w = output->handle->width, h = output->handle->height; - wf::auxilliary_buffer_t buffer; buffer.allocate({w, h}); - wf::render_target_t target{buffer}; target.geometry = g; - target.scale = output->handle->scale; target.wl_transform = output->handle->transform; - wf::render_pass_params_t params; - params.target = target; params.damage = g; params.background_color = {1, 0, 1, 1}; - params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_NO_PRESENTATION; - wf::render_pass_t::run(params); - unsigned depth; - wf::gles::run_in_context([&] { - wf::gles::bind_render_buffer(target); - glGenRenderbuffers(1, &depth); glBindRenderbuffer(GL_RENDERBUFFER, depth); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, w, h); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth); - }); - std::vector<wf::scene::render_instance_uptr> instances; - wf::get_core().scene()->gen_render_instances(instances, [] (auto&) {}, output); - params.instances = &instances; - params.damage = wf::geometry_t{g.x + 10, g.y + 10, 20, 20}; - auto allowed = target.framebuffer_region_from_geometry_region(params.damage); - params.background_color = {0, 0, 0, 1}; - wf::render_pass_t::run(params); - wf::gles::run_in_context([&] { - wf::gles::bind_render_buffer(target); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); - glDeleteRenderbuffers(1, &depth); - }); - std::vector<uint32_t> pixels(w * h); - wlr_texture_read_pixels_options opts{}; - opts.data = pixels.data(); opts.format = DRM_FORMAT_ABGR8888; opts.stride = w * 4; - wlr_texture_read_pixels(buffer.get_texture(), &opts); - int outside = 0, inside = 0; - for (int y = 0; y < h; ++y) for (int x = 0; x < w; ++x) - if ((pixels[y * w + x] & 0x00ffffff) != 0x00ff00ff) - { - if (pixman_region32_contains_point(allowed.to_pixman(), x, y, nullptr)) ++inside; - else ++outside; - } - wf::json_t result; result["outside"] = outside; result["inside"] = inside; - return result; - }); - repo->register_method("test/held", [] (wf::json_t data) - { - auto output = wf::get_core().output_layout->find_output(std::string(data["output"])); - wayfire_toplevel_view view; - for (auto candidate : wf::get_core().get_all_views()) - if (candidate->get_output() == output && toplevel_cast(candidate)) - view = toplevel_cast(candidate); - cube_workspace_animation_signal signal{{1, 0}, output->wset()->get_current_workspace(), view}; - output->emit(&signal); - wf::json_t result; result["found"] = bool(view); result["carried-out"] = signal.carried_out; - return result; - }); - repo->register_method("test/stats", [this] (wf::json_t) - { - wf::json_t result; result["passes"] = passes; passes = 0; return result; - }); - repo->register_method("test/solid", [this] (wf::json_t data) - { - std::string key = data["key"]; - auto& solid = solids[key]; - if (data.has_member("close") && bool(data["close"])) - { - if (solid) { solid->close(); solid.reset(); } - return wf::json_t{}; - } - auto output = wf::get_core().output_layout->find_output(std::string(data["output"])); - if (!solid) - solid = wf::color_rect_view_t::create(wf::VIEW_ROLE_DESKTOP_ENVIRONMENT, output, - (wf::scene::layer)(int)data["layer"]); - solid->set_color({double(data["r"]), double(data["g"]), double(data["b"]), double(data["a"])}); - solid->set_geometry({double(data["x"]), double(data["y"]), double(data["w"]), double(data["h"])}); - solid->set_border(0); - return wf::json_t{}; - }); - repo->register_method("test/snapshot", [] (wf::json_t) - { - auto output = wf::get_core().output_layout->get_outputs().front(); - wf::auxilliary_buffer_t buffer; - auto g = output->get_layout_geometry(); - int w = output->handle->width, h = output->handle->height; - buffer.allocate({w, h}); - wf::render_target_t target{buffer}; - target.geometry = g; - target.scale = output->handle->scale; - target.wl_transform = output->handle->transform; - output->render->render_desktop(target); - std::vector<uint32_t> pixels(w * h); - wlr_texture_read_pixels_options opts{}; - opts.data = pixels.data(); opts.format = DRM_FORMAT_ABGR8888; opts.stride = w * 4; - wlr_texture_read_pixels(buffer.get_texture(), &opts); - std::ofstream f(std::string(getenv("XDG_RUNTIME_DIR")) + "/snapshot.ppm", std::ios::binary); - f << "P6\n" << w << " " << h << "\n255\n"; - for (auto p : pixels) { f.put(p & 255); f.put((p >> 8) & 255); f.put((p >> 16) & 255); } - return wf::json_t{}; - }); - repo->register_method("test/rectangle", [this] (wf::json_t data) - { - if (bool(data["show"])) - { - auto output = wf::get_core().output_layout->get_outputs().front(); - if (!rectangle) - rectangle = wf::color_rect_view_t::create(wf::VIEW_ROLE_TOPLEVEL, output, wf::scene::layer::WORKSPACE); - rectangle->set_color(data.has_member("blue") && bool(data["blue"]) ? - wf::color_t{0.0, 0.0, 1.0, 1.0} : wf::color_t{0.0, 1.0, 0.0, 1.0}); - rectangle->set_geometry(data.has_member("moved") && bool(data["moved"]) ? - wf::geometry_t{150, 120, 150, 120} : wf::geometry_t{50, 50, 400, 300}); - } else if (rectangle) - { - // color_rect_view_t::close() only emits the unmap signal; - // emulate a real surface unmap's damage and scene removal. - rectangle->damage(); - wf::scene::set_node_enabled(rectangle->get_root_node(), false); - rectangle->close(); rectangle.reset(); - } - return wf::json_t{}; - }); - repo->register_method("test/cube", [] (wf::json_t data) - { - wf::json_t result; - auto output = data.has_member("output") ? - wf::get_core().output_layout->find_output(std::string(data["output"])) : - wf::get_core().output_layout->get_outputs().front(); - double angle = data.has_member("angle") ? double(data["angle"]) : 0.65; - cube_control_signal signal{angle, 0.8, 0.0, - data.has_member("stop") && bool(data["stop"]), false}; - output->emit(&signal); - result["active"] = output->is_plugin_active("cube"); - result["carried-out"] = signal.carried_out; - return result; - }); - repo->register_method("test/inhibit", [] (wf::json_t data) - { - for (auto output : wf::get_core().output_layout->get_outputs()) - output->set_inhibited(bool(data["inhibit"])); - return wf::json_t{}; - }); - } - void fini() override - { - for (auto& [key, solid] : solids) if (solid) solid->close(); - repo->unregister_method("test/solid"); - repo->unregister_method("test/stats"); - repo->unregister_method("test/held"); - repo->unregister_method("test/partial"); - if (rectangle) { rectangle->close(); rectangle.reset(); } - repo->unregister_method("test/rectangle"); - repo->unregister_method("test/snapshot"); - repo->unregister_method("test/cube"); - repo->unregister_method("test/inhibit"); - } -}; -DECLARE_WAYFIRE_PLUGIN(render_test_t); diff --git a/gui-wm/wayfire/tests/render-regression/render-test.xml b/gui-wm/wayfire/tests/render-regression/render-test.xml deleted file mode 100644 index 2fef1dae8ab1..000000000000 --- a/gui-wm/wayfire/tests/render-regression/render-test.xml +++ /dev/null @@ -1 +0,0 @@ -<wayfire><plugin name="render-test"><_short>Isolated render tests</_short></plugin></wayfire> diff --git a/gui-wm/wayfire/tests/render-regression/run.py b/gui-wm/wayfire/tests/render-regression/run.py deleted file mode 100644 index a35f74553865..000000000000 --- a/gui-wm/wayfire/tests/render-regression/run.py +++ /dev/null @@ -1,65 +0,0 @@ -#!/usr/bin/env python3 -"""Exercise the installed compositor in an isolated three-output session.""" -import argparse -import os -from pathlib import Path -import shlex -import shutil -import subprocess -import tempfile -import time - -parser = argparse.ArgumentParser() -parser.add_argument('--source', type=Path, required=True, - help='Prepared Wayfire source with the personal patches applied') -parser.add_argument('--baseline', action='store_true', help='Report failures without asserting') -args = parser.parse_args() -if os.geteuid() == 0: - parser.error('Run as a regular desktop user, not root') -tests = Path(__file__).resolve().parent -runtime = Path(tempfile.mkdtemp(prefix='wayfire-render-test-')) -flags = shlex.split(subprocess.check_output( - ['pkg-config', '--cflags', '--libs', 'wayfire', 'wf-utils'], text=True)) -subprocess.run(['c++', '-std=c++17', '-shared', '-fPIC', '-DWAYFIRE_PLUGIN', - '-DWLR_USE_UNSTABLE', '-I' + str(args.source / 'plugins/cube'), - str(tests / 'render-test.cpp'), '-o', str(runtime / 'librender-test.so'), - *flags], check=True) -shutil.copyfile(tests / 'render-test.xml', runtime / 'render-test.xml') -env = os.environ.copy() -for key in ['WAYLAND_DISPLAY', 'WAYFIRE_SOCKET', '_WAYFIRE_SOCKET', 'DISPLAY', - 'WAYFIRE_DEFAULT_CONFIG_BACKEND', 'WAYFIRE_CONFIG_FILE', 'LD_LIBRARY_PATH']: - env.pop(key, None) -env.update(XDG_RUNTIME_DIR=str(runtime), WLR_BACKENDS='headless', - WLR_HEADLESS_OUTPUTS='3', WLR_RENDERER='gles2', - WLR_RENDER_DRM_DEVICE=env.get('WLR_RENDER_DRM_DEVICE', '/dev/dri/renderD128'), - WAYFIRE_PLUGIN_PATH=str(runtime), WAYFIRE_PLUGIN_XML_PATH=str(runtime)) -config = runtime / 'wayfire.ini' -config.write_text('[core]\nplugins = ipc ipc-rules cube oledsaver-sampler render-test\n' - 'xwayland = false\nvwidth = 3\nvheight = 1\n') -with (runtime / 'wayfire.log').open('w') as log: - process = subprocess.Popen(['wayfire', '-c', str(config)], env=env, stdout=log, stderr=log) - try: - for _ in range(100): - if process.poll() is not None: - raise RuntimeError(f'Wayfire exited; see {runtime}/wayfire.log') - sockets = list(runtime.glob('wayfire-*.socket')) - displays = [p for p in runtime.glob('wayland-*') if not p.name.endswith('.lock')] - if sockets and displays: - env['WAYFIRE_SOCKET'] = str(sockets[0]) - env['WAYLAND_DISPLAY'] = displays[0].name - break - time.sleep(.1) - else: - raise RuntimeError('Timed out waiting for compositor') - time.sleep(.3) - subprocess.run(['python3', str(tests / 'dynamic-check.py')], env=env, check=True) - subprocess.run(['python3', str(tests / 'redraw-check.py'), - *(['--baseline'] if args.baseline else [])], env=env, check=True) - finally: - process.terminate() - try: - process.wait(timeout=10) - except subprocess.TimeoutExpired: - process.kill() - process.wait() - print(f'Test artifacts: {runtime}') diff --git a/gui-wm/wayfire/wayfire-0.11.0-r3.ebuild b/gui-wm/wayfire/wayfire-0.11.0-r3.ebuild deleted file mode 100644 index e4ed70cf47cd..000000000000 --- a/gui-wm/wayfire/wayfire-0.11.0-r3.ebuild +++ /dev/null @@ -1,170 +0,0 @@ -# Copyright 2019-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit dot-a meson toolchain-funcs - -DESCRIPTION="compiz like 3D wayland compositor" -HOMEPAGE="https://github.com/WayfireWM/wayfire" - -if [[ ${PV} == 9999 ]]; then - inherit git-r3 - EGIT_REPO_URI="https://github.com/WayfireWM/${PN}.git" - SLOT="0/0.12" - - IUSE="vulkan" - - # vulkan support is experimental and uses a bundled fork of wlroots - # keep it only in the live ebuild for now - RDEPEND="vulkan? ( media-libs/vulkan-loader )" - DEPEND="vulkan? ( dev-util/vulkan-headers )" - COMMON_DEPEND=" - !vulkan? ( - gui-libs/wlroots:0.20[drm(+),libinput(+),x11-backend,X?] - ) - vulkan? ( - dev-libs/libliftoff - media-libs/lcms:2 - media-libs/libdisplay-info:= - media-libs/mesa - sys-auth/seatd:= - x11-libs/libdrm - x11-libs/xcb-util-errors - x11-libs/xcb-util-renderutil - x11-libs/xcb-util-wm - ) - " -else - SRC_URI="https://github.com/WayfireWM/${PN}/releases/download/v${PV}/${P}.tar.xz" - KEYWORDS="~amd64 ~arm64 ~riscv" - SLOT="0/$(ver_cut 1-2)" - - COMMON_DEPEND="gui-libs/wlroots:0.20[drm(+),libinput(+),x11-backend,X?]" -fi - -LICENSE="MIT" -IUSE+=" X +dbus +gles3 nls openmp test" -RESTRICT="!test? ( test )" - -# bundled wlroots has the following dependency string according to included headers. -# wlroots[drm,gles2-renderer,libinput,x11-backend?,X?] -# enable x11-backend with X and vice versa -COMMON_DEPEND+=" - dev-cpp/nlohmann_json - dev-libs/glib:2 - dev-libs/libevdev - dev-libs/libinput:= - dev-libs/wayland - dev-libs/yyjson:= - >=dev-libs/wayland-protocols-1.12 - gui-libs/wf-config:${SLOT} - media-libs/glm - media-libs/libglvnd - media-libs/libjpeg-turbo:= - media-libs/libpng:= - virtual/libudev:= - x11-libs/cairo - x11-libs/libxkbcommon - x11-libs/pango - x11-libs/pixman - dbus? ( sys-apps/dbus ) - X? ( x11-libs/libxcb:= ) -" - -RDEPEND+=" - ${COMMON_DEPEND} - x11-misc/xkeyboard-config -" -DEPEND+=" - ${COMMON_DEPEND} - test? ( dev-cpp/doctest ) -" -BDEPEND=" - dev-util/wayland-scanner - virtual/pkgconfig - openmp? ( - || ( - sys-devel/gcc[openmp] - llvm-runtimes/clang-runtime[openmp] - ) - ) - nls? ( - sys-devel/gettext - ) -" - -PATCHES=( - "${FILESDIR}"/${P}-transparent-cube.patch - "${FILESDIR}"/${P}-rotate-layer-shell.patch - "${FILESDIR}"/${P}-screensaver-layer.patch - "${FILESDIR}"/${P}-desktop-sampling.patch - "${FILESDIR}"/${P}-cube-damage-stacking.patch -) - -# SCREENSAVER changes scene layer indices. Rebuild plugins against the matching -# ABI; wf-config above retains its upstream 0.11 subslot. -SLOT="${SLOT}.screensaver1" - -pkg_pretend() { - [[ ${MERGE_TYPE} != binary ]] && use openmp && tc-check-openmp -} - -pkg_setup() { - [[ ${MERGE_TYPE} != binary ]] && use openmp && tc-check-openmp -} - -src_prepare() { - default - - local dbusrunsession=$(usev dbus dbus-run-session) - sed -e "s:@EPREFIX@:${EPREFIX}:g" -e "s:@DBUS_RUN_SESSION@:${dbusrunsession}:" \ - "${FILESDIR}"/wayfire-session-2 > "${T}"/wayfire-session || die - sed -e "s:@EPREFIX@:${EPREFIX}:" \ - "${FILESDIR}"/wayfire-session.desktop > "${T}"/wayfire-session.desktop || die -} - -src_configure() { - lto-guarantee-fat - - local emesonargs=( - $(meson_feature test tests) - $(meson_feature X xwayland) - $(meson_use gles3 enable_gles32) - $(meson_feature nls build_locales) - $(meson_use openmp enable_openmp) - -Duse_system_wfconfig=enabled - ) - - if [[ ${PV} == 9999 ]]; then - emesonargs+=( - $(meson_feature !vulkan use_system_wlroots) - $(meson_use vulkan vulkan_effects) - ) - else - emesonargs+=( - -Duse_system_wlroots=enabled - -Dvulkan_effects=false - ) - fi - - meson_src_configure -} - -src_install() { - meson_src_install - dobin "${T}"/wayfire-session - - insinto "/usr/share/wayland-sessions/" - insopts -m644 - doins wayfire.desktop - doins "${T}"/wayfire-session.desktop - - insinto "/usr/share/wayfire/" - doins wayfire.ini - - insinto "/etc" - doins "${FILESDIR}"/wayfire.env - - strip-lto-bytecode -} diff --git a/media-libs/glew/glew-1.10.0-r101.ebuild b/media-libs/glew/glew-1.10.0-r101.ebuild new file mode 100644 index 000000000000..ee2ce0348197 --- /dev/null +++ b/media-libs/glew/glew-1.10.0-r101.ebuild @@ -0,0 +1,72 @@ +# Copyright 1999-2024 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 +inherit multilib-minimal toolchain-funcs + +DESCRIPTION="The OpenGL Extension Wrangler Library" +HOMEPAGE="https://glew.sourceforge.net/" +SRC_URI="https://downloads.sourceforge.net/${PN}/${P}.tgz" + +LICENSE="BSD MIT" +SLOT="$(ver_cut 1-2)" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~mips ~ppc ~ppc64 ~sparc ~x86 ~x64-macos ~x64-solaris" + +RDEPEND=">=virtual/opengl-7.0-r1[${MULTILIB_USEDEP}] + !=media-libs/glew-1.10*:0" + +DEPEND="${RDEPEND} + x11-base/xorg-proto + x11-libs/libX11" + +DOCS="" + +src_prepare() { + default + + sed -i \ + -e '/$(CC) $(CFLAGS) -o/s:$(CFLAGS):$(CFLAGS) $(LDFLAGS):' \ + -e '/glew.lib:/s|lib/$(LIB.STATIC) ||' \ + -e '/glew.lib.mx:/s|lib/$(LIB.STATIC.MX) ||' \ + Makefile || die + + # don't do stupid Solaris specific stuff that won't work in Prefix + cp config/Makefile.linux config/Makefile.solaris || die + + multilib_copy_sources +} + +glew_system() { + # Set the SYSTEM variable instead of probing. #523444 #595280 + case ${CHOST} in + *linux*) echo "linux" ;; + *-darwin*) echo "darwin" ;; + *-solaris*) echo "solaris" ;; + mingw*|*-mingw*) echo "mingw" ;; + *) die "Unknown system ${CHOST}" ;; + esac +} + +set_opts() { + myglewopts=( + AR="$(tc-getAR)" + STRIP=true + CC="$(tc-getCC)" + LD="$(tc-getCC) ${LDFLAGS}" + SYSTEM="$(glew_system)" + M_ARCH="" + LDFLAGS.EXTRA="" + LDFLAGS.GL="-lGL" # Don't need X libs! + POPT="${CFLAGS}" + ) +} + +multilib_src_compile() { + set_opts + emake glew.lib{,.mx} "${myglewopts[@]}" +} + +multilib_src_install() { + newlib.so lib/libGLEW.so.${SLOT}.* libGLEW.so.${SLOT} + newlib.so lib/libGLEWmx.so.${SLOT}.* libGLEWmx.so.${SLOT} +} diff --git a/media-libs/glew/glew-1.6.0-r101.ebuild b/media-libs/glew/glew-1.6.0-r101.ebuild new file mode 100644 index 000000000000..81b28e0c3d1b --- /dev/null +++ b/media-libs/glew/glew-1.6.0-r101.ebuild @@ -0,0 +1,71 @@ +# Copyright 1999-2024 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 +inherit multilib-minimal toolchain-funcs + +DESCRIPTION="The OpenGL Extension Wrangler Library" +HOMEPAGE="https://glew.sourceforge.net/" +SRC_URI="https://downloads.sourceforge.net/${PN}/${P}.tgz" + +LICENSE="BSD MIT" +SLOT="$(ver_cut 1-2)" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~mips ~ppc ~ppc64 ~sparc ~x86 ~x64-macos ~x64-solaris" + +RDEPEND=">=virtual/opengl-7.0-r1[${MULTILIB_USEDEP}]" + +DEPEND="${RDEPEND} + x11-base/xorg-proto + x11-libs/libX11" + +DOCS="" + +src_prepare() { + default + + sed -i \ + -e '/$(CC) $(CFLAGS) -o/s:$(CFLAGS):$(CFLAGS) $(LDFLAGS):' \ + -e '/glew.lib:/s|lib/$(LIB.STATIC) ||' \ + -e '/glew.lib.mx:/s|lib/$(LIB.STATIC.MX) ||' \ + Makefile || die + + # don't do stupid Solaris specific stuff that won't work in Prefix + cp config/Makefile.linux config/Makefile.solaris || die + + multilib_copy_sources +} + +glew_system() { + # Set the SYSTEM variable instead of probing. #523444 #595280 + case ${CHOST} in + *linux*) echo "linux" ;; + *-darwin*) echo "darwin" ;; + *-solaris*) echo "solaris" ;; + mingw*|*-mingw*) echo "mingw" ;; + *) die "Unknown system ${CHOST}" ;; + esac +} + +set_opts() { + myglewopts=( + AR="$(tc-getAR)" + STRIP=true + CC="$(tc-getCC)" + LD="$(tc-getCC) ${LDFLAGS}" + SYSTEM="$(glew_system)" + M_ARCH="" + LDFLAGS.EXTRA="" + LDFLAGS.GL="-lGL" # Don't need X libs! + POPT="${CFLAGS}" + ) +} + +multilib_src_compile() { + set_opts + emake glew.lib{,.mx} "${myglewopts[@]}" +} + +multilib_src_install() { + newlib.so lib/libGLEW.so.${SLOT}.* libGLEW.so.${SLOT} + newlib.so lib/libGLEWmx.so.${SLOT}.* libGLEWmx.so.${SLOT} +} diff --git a/media-video/ffmpeg/ffmpeg-9.0.2.ebuild b/media-video/ffmpeg/ffmpeg-9.0.2.ebuild deleted file mode 100644 index 3af698d0c87f..000000000000 --- a/media-video/ffmpeg/ffmpeg-9.0.2.ebuild +++ /dev/null @@ -1,628 +0,0 @@ -# Copyright 2025-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit flag-o-matic multilib-minimal toolchain-funcs udev - -FFMPEG_SOC_PATCH= -FFMPEG_SUBSLOT=61.63.63 # avutil.avcodec.avformat SONAME - -if [[ ${PV} == 9999 ]]; then - inherit git-r3 - EGIT_REPO_URI=( - https://git.ffmpeg.org/ffmpeg.git - https://github.com/FFmpeg/FFmpeg.git - ) -else - inherit verify-sig - SRC_URI=" - https://ffmpeg.org/releases/ffmpeg-${PV}.tar.xz - verify-sig? ( https://ffmpeg.org/releases/ffmpeg-${PV}.tar.xz.asc ) - ${FFMPEG_SOC_PATCH:+" - soc? ( https://dev.gentoo.org/~chewi/distfiles/${FFMPEG_SOC_PATCH} ) - "} - " - S=${WORKDIR}/ffmpeg-${PV} # avoid ${P} for ffmpeg-compat - # unkeyworded for testing - #KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~mips ~ppc ~ppc64 ~riscv ~sparc ~x86 ~arm64-macos ~x64-macos" -fi - -DESCRIPTION="Complete solution to record/convert/stream audio and video" -HOMEPAGE=" - https://ffmpeg.org/ - https://code.ffmpeg.org/FFmpeg/FFmpeg/ -" - -[[ ${PN} == *-compat ]] && FFMPEG_UNSLOTTED= || FFMPEG_UNSLOTTED=1 - -FFMPEG_IUSE_MAP=( - # [+]flag[:[^][!]opt1,...][@<v3|nonfree>]], ^ = native-only, ! = override - # remember to keep LICENSE, REQUIRED_USE, and RESTRICT in sync - X:libxcb,libxcb-shape,libxcb-shm,libxcb-xfixes,xlib - alsa - amf - amrenc:libvo-amrwbenc@v3 - amr:libopencore-amrnb,libopencore-amrwb@v3 - appkit - bluray:libbluray - bs2b:libbs2b - bzip2:bzlib - cairo - cdio:libcdio - chromaprint - codec2:libcodec2 - cuda-clang:cuda-llvm - +dav1d:libdav1d - ${FFMPEG_UNSLOTTED:+doc:^htmlpages} - +drm:libdrm - dvd:libdvdnav,libdvdread - fdk:libfdk-aac@nonfree - flite:libflite - +fontconfig:libfontconfig - frei0r - fribidi:libfribidi - gcrypt - gme:libgme - gmp:@v3 - +gnutls # unused if USE=openssl, default for bug #905113,#917627 - +gpl - gsm:libgsm - iec61883:libiec61883 - ieee1394:libdc1394 - jack:libjack - jpeg2k:libopenjpeg - jpegxl:libjxl - kvazaar:libkvazaar - ladspa - lame:libmp3lame - lcms:lcms2 - libaom - libaribb24:@v3 # reminder: req use on gpl unneeded if >=1.0.4 (not in tree) - +libass - libcaca - libilbc - liblc3 - libplacebo - librtmp:librtmp - libsoxr - lv2 - lzma - modplug:libmodplug - nvenc:cuvid,ffnvcodec,nvdec,nvenc - opencolorio:^libopencolorio # no multilib - ocr:libtesseract - openal - opencl - opengl - openh264:libopenh264 - openmpt:libopenmpt - openssl:openssl,!gnutls@v3ifgpl # still LGPL2.1+ if USE=-gpl - opus:libopus - pulseaudio:libpulse - qrcode:libqrencode - qsv:libvpl - quirc:libquirc - rabbitmq:^librabbitmq # no multilib - rav1e:^librav1e # no multilib - rist:^librist # no multilib - rubberband:librubberband - samba:libsmbclient@v3 # GPL-3+ only - sdl:sdl2 - snappy:libsnappy - sndio - speex:libspeex - srt:libsrt - ssh:libssh - svg:librsvg - svt-av1:libsvtav1 - theora:libtheora - +truetype:libfreetype,libharfbuzz - twolame:libtwolame - v4l:libv4l2 - vaapi - vdpau - vidstab:libvidstab - vmaf:libvmaf - vorbis:libvorbis - vpx:libvpx - # vulkan-static: it still uses shared, only means no dlopen() - vulkan:vulkan,vulkan-static - webp:libwebp - x264:libx264 - x265:libx265 - +xml:libxml2 - xvid:libxvid - zeromq:^libzmq # no multilib - zimg:libzimg - +zlib - zvbi:libzvbi -) - -# all-rights is used to express the GPL incompatibility (RESTRICT=bindist) -LICENSE=" - gpl? ( - GPL-2+ - amr? ( GPL-3+ ) amrenc? ( GPL-3+ ) libaribb24? ( GPL-3+ ) - gmp? ( GPL-3+ ) openssl? ( GPL-3+ ) - fdk? ( all-rights-reserved ) - ) - !gpl? ( - LGPL-2.1+ - amr? ( LGPL-3+ ) amrenc? ( LGPL-3+ ) libaribb24? ( LGPL-3+ ) - gmp? ( LGPL-3+ ) - ) - samba? ( GPL-3+ ) -" -[[ ${FFMPEG_UNSLOTTED} ]] && : 0 || : "$(ver_cut 1)" -SLOT="${_}/${FFMPEG_SUBSLOT}" -IUSE=" - ${FFMPEG_IUSE_MAP[*]%:*} - ${FFMPEG_UNSLOTTED:+chromium} - ${FFMPEG_SOC_PATCH:+soc} -" -REQUIRED_USE=" - cuda-clang? ( nvenc ) - fribidi? ( truetype ) - gmp? ( !librtmp ) - libplacebo? ( vulkan ) - libaribb24? ( gpl ) cdio? ( gpl ) dvd? ( gpl ) frei0r? ( gpl ) - rubberband? ( gpl ) samba? ( gpl ) vidstab? ( gpl ) x264? ( gpl ) - x265? ( gpl ) xvid? ( gpl ) - ${FFMPEG_UNSLOTTED:+chromium? ( opus )} - ${FFMPEG_SOC_PATCH:+soc? ( drm )} -" -RESTRICT="gpl? ( fdk? ( bindist ) )" - -# dlopen: amdgpu-pro-amf -COMMON_DEPEND=" - virtual/libiconv[${MULTILIB_USEDEP}] - X? ( - x11-libs/libX11[${MULTILIB_USEDEP}] - x11-libs/libXext[${MULTILIB_USEDEP}] - x11-libs/libXv[${MULTILIB_USEDEP}] - x11-libs/libxcb:=[${MULTILIB_USEDEP}] - ) - alsa? ( media-libs/alsa-lib[${MULTILIB_USEDEP}] ) - amr? ( media-libs/opencore-amr[${MULTILIB_USEDEP}] ) - amrenc? ( media-libs/vo-amrwbenc[${MULTILIB_USEDEP}] ) - bluray? ( media-libs/libbluray:=[${MULTILIB_USEDEP}] ) - bs2b? ( media-libs/libbs2b[${MULTILIB_USEDEP}] ) - bzip2? ( app-arch/bzip2[${MULTILIB_USEDEP}] ) - cairo? ( x11-libs/cairo[${MULTILIB_USEDEP}] ) - cdio? ( dev-libs/libcdio-paranoia:=[${MULTILIB_USEDEP}] ) - chromaprint? ( media-libs/chromaprint:=[${MULTILIB_USEDEP}] ) - codec2? ( media-libs/codec2:=[${MULTILIB_USEDEP}] ) - dav1d? ( media-libs/dav1d:=[${MULTILIB_USEDEP}] ) - dvd? ( - media-libs/libdvdnav[${MULTILIB_USEDEP}] - media-libs/libdvdread:=[${MULTILIB_USEDEP}] - ) - drm? ( x11-libs/libdrm[${MULTILIB_USEDEP}] ) - fdk? ( media-libs/fdk-aac:=[${MULTILIB_USEDEP}] ) - flite? ( app-accessibility/flite[${MULTILIB_USEDEP}] ) - fontconfig? ( media-libs/fontconfig[${MULTILIB_USEDEP}] ) - frei0r? ( media-plugins/frei0r-plugins[${MULTILIB_USEDEP}] ) - fribidi? ( dev-libs/fribidi[${MULTILIB_USEDEP}] ) - gcrypt? ( dev-libs/libgcrypt:=[${MULTILIB_USEDEP}] ) - gme? ( media-libs/game-music-emu[${MULTILIB_USEDEP}] ) - gmp? ( dev-libs/gmp:=[${MULTILIB_USEDEP}] ) - gnutls? ( !openssl? ( - net-libs/gnutls:=[${MULTILIB_USEDEP}] - ) ) - gsm? ( media-sound/gsm[${MULTILIB_USEDEP}] ) - iec61883? ( - media-libs/libiec61883[${MULTILIB_USEDEP}] - sys-libs/libavc1394[${MULTILIB_USEDEP}] - sys-libs/libraw1394[${MULTILIB_USEDEP}] - ) - ieee1394? ( - media-libs/libdc1394:2=[${MULTILIB_USEDEP}] - sys-libs/libraw1394[${MULTILIB_USEDEP}] - ) - jack? ( virtual/jack[${MULTILIB_USEDEP}] ) - jpeg2k? ( media-libs/openjpeg:2=[${MULTILIB_USEDEP}] ) - jpegxl? ( media-libs/libjxl:=[${MULTILIB_USEDEP}] ) - kvazaar? ( media-libs/kvazaar:=[${MULTILIB_USEDEP}] ) - lame? ( media-sound/lame[${MULTILIB_USEDEP}] ) - lcms? ( media-libs/lcms:2[${MULTILIB_USEDEP}] ) - libaom? ( media-libs/libaom:=[${MULTILIB_USEDEP}] ) - libaribb24? ( media-libs/aribb24[${MULTILIB_USEDEP}] ) - libass? ( media-libs/libass:=[${MULTILIB_USEDEP}] ) - libcaca? ( media-libs/libcaca[${MULTILIB_USEDEP}] ) - libilbc? ( media-libs/libilbc:=[${MULTILIB_USEDEP}] ) - liblc3? ( >=media-sound/liblc3-1.1[${MULTILIB_USEDEP}] ) - libplacebo? ( media-libs/libplacebo:=[vulkan,${MULTILIB_USEDEP}] ) - librtmp? ( media-video/rtmpdump[${MULTILIB_USEDEP}] ) - libsoxr? ( media-libs/soxr[${MULTILIB_USEDEP}] ) - lv2? ( - media-libs/lilv[${MULTILIB_USEDEP}] - media-libs/lv2[${MULTILIB_USEDEP}] - ) - lzma? ( app-arch/xz-utils[${MULTILIB_USEDEP}] ) - modplug? ( media-libs/libmodplug[${MULTILIB_USEDEP}] ) - opencolorio? ( media-libs/opencolorio:= ) - ocr? ( app-text/tesseract:=[${MULTILIB_USEDEP}] ) - openal? ( media-libs/openal[${MULTILIB_USEDEP}] ) - opencl? ( virtual/opencl[${MULTILIB_USEDEP}] ) - opengl? ( media-libs/libglvnd[X,${MULTILIB_USEDEP}] ) - openh264? ( media-libs/openh264:=[${MULTILIB_USEDEP}] ) - openmpt? ( media-libs/libopenmpt[${MULTILIB_USEDEP}] ) - openssl? ( >=dev-libs/openssl-3:=[${MULTILIB_USEDEP}] ) - opus? ( media-libs/opus[${MULTILIB_USEDEP}] ) - pulseaudio? ( media-libs/libpulse[${MULTILIB_USEDEP}] ) - qrcode? ( media-gfx/qrencode:=[${MULTILIB_USEDEP}] ) - qsv? ( media-libs/libvpl:=[${MULTILIB_USEDEP}] ) - quirc? ( media-libs/quirc:=[${MULTILIB_USEDEP}] ) - rabbitmq? ( net-libs/rabbitmq-c:= ) - rav1e? ( >=media-video/rav1e-0.5:=[capi] ) - rist? ( net-libs/librist ) - rubberband? ( media-libs/rubberband:=[${MULTILIB_USEDEP}] ) - samba? ( net-fs/samba:=[client,${MULTILIB_USEDEP}] ) - sdl? ( - media-libs/libsdl2[sound(+),video(+),${MULTILIB_USEDEP}] - libplacebo? ( media-libs/libsdl2[vulkan] ) - ) - snappy? ( app-arch/snappy:=[${MULTILIB_USEDEP}] ) - sndio? ( media-sound/sndio:=[${MULTILIB_USEDEP}] ) - speex? ( media-libs/speex[${MULTILIB_USEDEP}] ) - srt? ( net-libs/srt:=[${MULTILIB_USEDEP}] ) - ssh? ( net-libs/libssh:=[sftp,${MULTILIB_USEDEP}] ) - svg? ( - dev-libs/glib:2[${MULTILIB_USEDEP}] - >=gnome-base/librsvg-2.52:2[${MULTILIB_USEDEP}] - x11-libs/cairo[${MULTILIB_USEDEP}] - ) - svt-av1? ( >=media-libs/svt-av1-0.9:=[${MULTILIB_USEDEP}] ) - theora? ( media-libs/libtheora:=[encode,${MULTILIB_USEDEP}] ) - truetype? ( - media-libs/freetype:2[${MULTILIB_USEDEP}] - media-libs/harfbuzz:=[${MULTILIB_USEDEP}] - ) - twolame? ( media-sound/twolame[${MULTILIB_USEDEP}] ) - v4l? ( media-libs/libv4l[${MULTILIB_USEDEP}] ) - vaapi? ( media-libs/libva:=[X?,${MULTILIB_USEDEP}] ) - vdpau? ( - x11-libs/libX11[${MULTILIB_USEDEP}] - x11-libs/libvdpau[${MULTILIB_USEDEP}] - ) - vidstab? ( media-libs/vidstab[${MULTILIB_USEDEP}] ) - vmaf? ( media-libs/libvmaf:=[${MULTILIB_USEDEP}] ) - vorbis? ( media-libs/libvorbis[${MULTILIB_USEDEP}] ) - vpx? ( media-libs/libvpx:=[${MULTILIB_USEDEP}] ) - vulkan? ( media-libs/vulkan-loader[${MULTILIB_USEDEP}] ) - webp? ( media-libs/libwebp:=[${MULTILIB_USEDEP}] ) - x264? ( media-libs/x264:=[${MULTILIB_USEDEP}] ) - x265? ( media-libs/x265:=[${MULTILIB_USEDEP}] ) - xml? ( dev-libs/libxml2:=[${MULTILIB_USEDEP}] ) - xvid? ( media-libs/xvid[${MULTILIB_USEDEP}] ) - zeromq? ( net-libs/zeromq:= ) - zimg? ( media-libs/zimg[${MULTILIB_USEDEP}] ) - zlib? ( virtual/zlib:=[${MULTILIB_USEDEP}] ) - zvbi? ( media-libs/zvbi[${MULTILIB_USEDEP}] ) - ${FFMPEG_SOC_PATCH:+" - soc? ( virtual/libudev:=[${MULTILIB_USEDEP}] ) - "} -" -RDEPEND=" - ${COMMON_DEPEND} - amf? ( media-video/amdgpu-pro-amf ) -" -DEPEND=" - ${COMMON_DEPEND} - X? ( x11-base/xorg-proto ) - amf? ( >=media-libs/amf-headers-1.5.2 ) - kernel_linux? ( >=sys-kernel/linux-headers-6 ) - ladspa? ( media-libs/ladspa-sdk ) - nvenc? ( >=media-libs/nv-codec-headers-12.1.14.0 ) - opencl? ( dev-util/opencl-headers ) - vulkan? ( - dev-util/spirv-headers - >=dev-util/vulkan-headers-1.4.317 - ) -" -BDEPEND=" - app-alternatives/awk - virtual/pkgconfig - amd64? ( dev-lang/nasm ) - cuda-clang? ( llvm-core/clang:*[llvm_targets_NVPTX] ) - vulkan? ( media-libs/shaderc ) - ${FFMPEG_UNSLOTTED:+" - dev-lang/perl - doc? ( sys-apps/texinfo ) - "} -" -[[ ${PV} != 9999 ]] && - BDEPEND+=" verify-sig? ( sec-keys/openpgp-keys-ffmpeg )" - -DOCS=( CREDITS Changelog README.md doc/APIchanges ) -[[ ${PV} != 9999 ]] && DOCS+=( RELEASE_NOTES ) - -MULTILIB_WRAPPED_HEADERS=( - /usr/include/libavutil/avconfig.h -) - -PATCHES=( - "${FILESDIR}"/ffmpeg-6.1-opencl-parallel-gmake-fix.patch -) - -pkg_pretend() { - # TODO: drop this after a few months - if has_version "${CATEGORY}/${PN}[mp3]" && use !lame; then #952971 - ewarn "${PN}'s 'mp3' USE was renamed to 'lame', please enable it" - ewarn "if wish to keep the ability to encode using media-sound/lame." - ewarn "This is *not* needed if only want mp3 playback." - fi -} - -pkg_setup() { - [[ ${MERGE_TYPE} != binary ]] || return - - if use chromaprint && has_version 'media-libs/chromaprint[tools]'; then - ewarn "media-libs/chromaprint is installed with USE=tools which links to" - ewarn "ffmpeg, and USE=chromaprint is enabled on ffmpeg which links to" - ewarn "chromaprint (circular). This may cause issues when updating ffmpeg." - ewarn - ewarn "If get a build failure with 'ERROR: chromaprint not found' or so," - ewarn "first rebuild chromaprint with USE=-tools, then rebuild ffmpeg, and" - ewarn "then finally rebuild chromaprint with USE=tools again (bug #862996)." - fi - - [[ ${EXTRA_FFMPEG_CONF} ]] && # drop this eventually - die "EXTRA_FFMPEG_CONF is set in the environment, please use EXTRA_ECONF instead" -} - -src_unpack() { - if [[ ${PV} == 9999 ]]; then - git-r3_src_unpack - else - use verify-sig && - verify-sig_verify_detached "${DISTDIR}"/ffmpeg-${PV}.tar.xz{,.asc} \ - "${BROOT}"/usr/share/openpgp-keys/ffmpeg.asc - default - fi -} - -src_prepare() { - in_iuse chromium && PATCHES+=( "${FILESDIR}"/chromium-r3.patch ) - in_iuse soc && use soc && PATCHES+=( "${DISTDIR}"/${FFMPEG_SOC_PATCH} ) - - default - - # respect user preferences - sed -i '/cflags -fdiagnostics-color/d' configure || die - - # handle here to avoid repeating for each ABI below (bug #923491) - FFMPEG_ENABLE_LTO= - if tc-is-lto; then - : "$(get-flag -flto)" # get -flto=<val> (e.g. =thin) - FFMPEG_ENABLE_LTO=--enable-lto${_#-flto} - - tc-ld-is-mold && tc-is-clang && FFMPEG_ENABLE_LTO= #963835 - fi - filter-lto -} - -multilib_src_configure() { - local conf=( "${S}"/configure ) # not autotools-based - - local prefix=${EPREFIX}/usr - if [[ ! ${FFMPEG_UNSLOTTED} ]]; then - prefix+=/lib/ffmpeg${SLOT%/*} - # could get SONAME clashes, so prefer rpath over LDPATH - conf+=( - --enable-rpath - --disable-doc - ) - fi - - conf+=( - --prefix="${prefix}" - --libdir="${prefix}"/$(get_libdir) - --shlibdir="${prefix}"/$(get_libdir) - --mandir="${prefix}"/share/man - --docdir="${EPREFIX}"/usr/share/doc/${PF}/html - - --ar="$(tc-getAR)" - --cc="$(tc-getCC)" - --cxx="$(tc-getCXX)" - --nm="$(tc-getNM)" - --pkg-config="$(tc-getPKG_CONFIG)" - --ranlib="$(tc-getRANLIB)" - --disable-stripping - - # overrides users' -g/-O, let *FLAGS handle these - --disable-debug - --disable-optimizations - --optflags=' ' - - # pass option over *FLAGS due to special logic (bug #566282,#754654) - ${FFMPEG_ENABLE_LTO} - - # basic defaults that should not really need a USE - --enable-iconv - --enable-pic - --enable-shared - --disable-static - $(multilib_native_enable manpages) # needs pod2man - --disable-podpages - --disable-txtpages - - # disabled primarily due to being unpackaged - --disable-decklink - --disable-libaribcaption - --disable-libdavs2 - --disable-libklvanc - --disable-liblcevc-dec - --disable-libmpeghdec - --disable-libmysofa - --disable-liboapv - --disable-libonnxruntime - --disable-libopenvino - --disable-libshine - --disable-libsvtjpegxs - --disable-libtls - --disable-libuavs3d - --disable-libvvenc - --disable-libxavs - --disable-libxavs2 - --disable-libxevd - --disable-libxevdb - --disable-libxeve - --disable-libxeveb - --disable-ohcodec - --disable-pocketsphinx - --disable-rkmpp - --disable-vapoursynth - --disable-whisper - - # disabled for other or additional reasons - --disable-cuda-nvcc # prefer cuda-llvm for less issues - --disable-liblensfun # https://trac.ffmpeg.org/ticket/9112 (abandoned?) - --disable-libmfx # prefer libvpl for USE=qsv - --disable-libopencv # leaving for later due to circular opencv[ffmpeg] - --disable-libtensorflow # causes headaches, and is gone - --disable-libtorch # support may need special attention (bug #936127) - --disable-mbedtls # messy with slots, tests underlinking issues - --disable-mmal # prefer USE=soc - - # to avoid obscure issues like bug #915384 and simplify the ebuild, - # not passing the following (use EXTRA_ECONF if really must): - # --cpu: adds -march=<exact> after the user's more adapted - # =native, its logic also does not account for -mno-* - # --disable/enable-<cpufeature>: safer to detect at runtime - ) - - in_iuse soc && use soc && - conf+=( - --enable-libudev - --enable-sand - --enable-v4l2-request - ) - - # broken on x32 (bug #427004), and not PIC safe on x86 (bug #916067) - [[ ${ABI} == @(x32|x86) ]] && conf+=( --disable-asm ) - - # disable due to asm-related failures on ppc (bug #951464, ppc64be) - # https://trac.ffmpeg.org/ticket/9604 (ppc64el) - # https://trac.ffmpeg.org/ticket/10955 (ppc64el) - # (review re-enabling if resolved, or if debian allows it again) - use ppc || use ppc64 && conf+=( --disable-asm ) - - if tc-is-cross-compiler; then - conf+=( - --enable-cross-compile - --arch="$(tc-arch-kernel)" - --cross-prefix="${CHOST}-" - --host-cc="$(tc-getBUILD_CC)" - ) - case ${CHOST} in - *mingw32*) conf+=( --target-os=mingw32 );; - *linux*) conf+=( --target-os=linux );; - esac - elif use arm; then - # TODO?: could *always* pass tc-arch-kernel, albeit that function - # is meant for the kernel and just mostly matches by accident - conf+=( --arch=arm ) #969514 - fi - - # skipping tests is handled at configure-time - local skip_tests=() - - # tests known failing on BE arches, skip for now given potential - # fixes are complex and would rather wait for fixed release - # (shouldn't impact most BE users, scarcely used features) - # https://code.ffmpeg.org/FFmpeg/FFmpeg/issues/22564 - # https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/22274 - [[ $(tc-endian) == big ]] && - skip_tests+=( - filter-drawvg-video - vsynth{1,2,3}-ffvhuff420p12 - ) - - # zlib-ng is not bitexact w/ zlib producing mismatching md5sum (bug #965737) - has_version 'sys-libs/zlib-ng[compat]' && - skip_tests+=( - lavf-{apng{,.png},gray16be.png,png,rgb48be.png} - mov-mp4-frag-flush - vsynth{1,2,3}-{flashsv,mpng,zlib} - ) - - (( ${#skip_tests[@]} )) && - conf+=( --ignore-tests=$(IFS=,; echo "${skip_tests[*]}") ) - - # import options from FFMPEG_IUSE_MAP - local flag license mod v - local -A optmap=() licensemap=() - for v in "${FFMPEG_IUSE_MAP[@]}"; do - [[ ${v} =~ \+?([^:]+):?([^@]*)@?(.*) ]] || die "${v}" - flag=${BASH_REMATCH[1]} - license=${BASH_REMATCH[3]} - v=${BASH_REMATCH[2]:-${flag}} - for v in ${v//,/ }; do - mod=${v::1} - v=${v#[\!\^]} - if [[ ${mod} == '!' ]]; then - if use ${flag}; then - optmap[${v}]=--disable-${v} - unset licensemap[${v}] - fi - elif [[ ! -v optmap[${v}] ]]; then - if [[ ${mod} == '^' ]]; then - optmap[${v}]=$(multilib_native_use_enable ${flag} ${v}) - else - optmap[${v}]=$(use_enable ${flag} ${v}) - fi - use ${flag} && licensemap[${v}]=${license} - fi - done - done - for license in "${licensemap[@]}"; do - case ${license} in - v3ifgpl) use gpl || continue ;& - v3) optmap[v3]=--enable-version3 ;; - nonfree) use gpl && optmap[nonfree]=--enable-nonfree ;; - esac - done - conf+=( - "${optmap[@]}" - ${EXTRA_ECONF} - ) - - einfo "${conf[*]}" - "${conf[@]}" || die "configure failed, see ${BUILD_DIR}/ffbuild/config.log" -} - -multilib_src_compile() { - mkdir -p fftools/resources/ || die #965687 - mkdir -p libav{codec,filter}/vulkan/ || die #974907 - - emake V=1 - - in_iuse chromium && use chromium && multilib_is_native_abi && - emake V=1 libffmpeg -} - -multilib_src_test() { - local -x LD_LIBRARY_PATH=$(printf %s: "${BUILD_DIR}"/lib*)${LD_LIBRARY_PATH} - emake V=1 -k fate -} - -multilib_src_install() { - emake V=1 DESTDIR="${D}" install - in_iuse chromium && use chromium && multilib_is_native_abi && - emake V=1 DESTDIR="${D}" install-libffmpeg -} - -multilib_src_install_all() { - in_iuse soc && use soc && udev_dorules "${FILESDIR}"/60-dma-heap-ffmpeg.rules - einstalldocs -} - -pkg_postinst() { - in_iuse soc && use soc && udev_reload -} - -pkg_postrm() { - in_iuse soc && use soc && udev_reload -} diff --git a/net-wireless/sdrplay/sdrplay-2.13.1-r1.ebuild b/net-wireless/sdrplay/sdrplay-2.13.1-r1.ebuild new file mode 100644 index 000000000000..60f674d398fd --- /dev/null +++ b/net-wireless/sdrplay/sdrplay-2.13.1-r1.ebuild @@ -0,0 +1,50 @@ +# Copyright 1999-2024 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +MULTILIB_COMPAT=( abi_x86_{32,64} ) + +inherit unpacker udev multilib-minimal + +MY_PV_1=$(ver_cut 1) +MY_PV_12=$(ver_cut 1-2) + +DESCRIPTION="SDRplay API/HW driver for all RSPs" +HOMEPAGE="https://www.sdrplay.com" +SRC_URI="http://www.sdrplay.com/software/SDRplay_RSP_API-Linux-${PV}.run" + +LICENSE="SDRplay" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="" + +DEPEND="virtual/libusb:1 + virtual/udev" +RDEPEND="${DEPEND}" + +S="${WORKDIR}" + +QA_PREBUILT="usr/lib64/libmirsdrapi-rsp.so.${MY_PV_12} +usr/lib32/libmirsdrapi-rsp.so.${MY_PV_12}" + +multilib_src_install_all() { + insinto /usr/include/ + doins mirsdrapi-rsp.h + + udev_dorules 66-mirics.rules + udev_reload +} + +multilib_src_install() { + if [ "${MULTILIB_ABI_FLAG}" = "abi_x86_32" ]; then + dolib.so "${S}/i686/libmirsdrapi-rsp.so.${MY_PV_12}" + fi + + if [ "${MULTILIB_ABI_FLAG}" = "abi_x86_64" ]; then + dolib.so "${S}/x86_64/libmirsdrapi-rsp.so.${MY_PV_12}" + fi + + dosym libmirsdrapi-rsp.so.${MY_PV_12} "${EROOT}/usr/$(get_libdir)/libmirsdrapi-rsp.so.${MY_PV_1}" + dosym libmirsdrapi-rsp.so.${MY_PV_1} "${EROOT}/usr/$(get_libdir)/libmirsdrapi-rsp.so" +} diff --git a/sci-ml/ggml/files/ggml-0.24.0-const-fp16-loads.patch b/sci-ml/ggml/files/ggml-0.24.0-const-fp16-loads.patch deleted file mode 100644 index 051d179aeb0c..000000000000 --- a/sci-ml/ggml/files/ggml-0.24.0-const-fp16-loads.patch +++ /dev/null @@ -1,54 +0,0 @@ -Fix x86 FP16 fallback loads when F16C is disabled. - -These helpers only read their inputs, including const quantized block data. -Accept const pointers in both AVX and AVX512 fallback implementations. -Give the repack-local eight-value loader a distinct name to avoid colliding -with the const overload already defined by simd-mappings.h for AVX. - ---- a/src/ggml-cpu/arch/x86/repack.cpp -+++ b/src/ggml-cpu/arch/x86/repack.cpp -@@ -36,7 +36,7 @@ - #define GGML_F32Cx8_REARRANGE_LOAD(x, arrangeMask) _mm256_cvtph_ps(_mm_shuffle_epi8(_mm_loadu_si128((const __m128i *) x), arrangeMask)) - #else - #if defined(__AVX512F__) --static inline __m512 __avx512_f32cx8x2_load(ggml_fp16_t *x, ggml_fp16_t *y) { -+static inline __m512 __avx512_f32cx8x2_load(const ggml_fp16_t *x, const ggml_fp16_t *y) { - float tmp[16]; - - for (int i = 0; i < 8; i++) { -@@ -64,7 +64,7 @@ - return _mm512_loadu_ps(tmp); - } - #endif --static inline __m256 __avx_f32cx8_load(ggml_fp16_t *x) { -+static inline __m256 __avx_repack_f32cx8_load(const ggml_fp16_t *x) { - float tmp[8]; - - for (int i = 0; i < 8; i++) { -@@ -73,7 +73,7 @@ - - return _mm256_loadu_ps(tmp); - } --static inline __m256 __avx_repeat_f32cx8_load(ggml_fp16_t *x) { -+static inline __m256 __avx_repeat_f32cx8_load(const ggml_fp16_t *x) { - float tmp[8]; - - for (int i = 0; i < 4; i++) { -@@ -83,7 +83,7 @@ - - return _mm256_loadu_ps(tmp); - } --static inline __m256 __avx_rearranged_f32cx8_load(ggml_fp16_t *x, __m128i arrangeMask) { -+static inline __m256 __avx_rearranged_f32cx8_load(const ggml_fp16_t *x, __m128i arrangeMask) { - uint16_t tmphalf[8]; - float tmp[8]; - -@@ -95,7 +95,7 @@ - return _mm256_loadu_ps(tmp); - } - --#define GGML_F32Cx8_LOAD(x) __avx_f32cx8_load(x) -+#define GGML_F32Cx8_LOAD(x) __avx_repack_f32cx8_load(x) - #define GGML_F32Cx8_REPEAT_LOAD(x, loadMask) __avx_repeat_f32cx8_load(x) - #define GGML_F32Cx8_REARRANGE_LOAD(x, arrangeMask) __avx_rearranged_f32cx8_load(x, arrangeMask) - #if defined(__AVX512F__) diff --git a/sys-block/hpssacli/hpssacli-2.40.13.0-r2.ebuild b/sys-block/hpssacli/hpssacli-2.40.13.0-r2.ebuild new file mode 100644 index 000000000000..b52f1d77c8a2 --- /dev/null +++ b/sys-block/hpssacli/hpssacli-2.40.13.0-r2.ebuild @@ -0,0 +1,62 @@ +# Copyright 1999-2023 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit pax-utils rpm + +MY_PV=$(ver_rs 2 '-') + +DESCRIPTION="HPE Smart Storage Administrator (HPE SSA) CLI (HPSSACLI, formerly HPACUCLI)" +HOMEPAGE="http://h20564.www2.hpe.com/hpsc/swd/public/detail?swItemId=MTX_04bffb688a73438598fef81ddd" +SRC_URI=" + amd64? ( https://downloads.linux.hpe.com/SDR/repo/spp/RHEL/6/x86_64/current/${PN}-${MY_PV}.x86_64.rpm ) + x86? ( https://downloads.linux.hpe.com/SDR/repo/spp/RHEL/6/i686/current/${PN}-${MY_PV}.i386.rpm )" + +LICENSE="hpe" +SLOT="0" +KEYWORDS="-* amd64 x86" +RESTRICT="mirror bindist" + +RDEPEND="elibc_glibc? ( >sys-libs/glibc-2.14 ) + >=sys-libs/libunwind-0.99 + >=sys-process/procps-3.3.6" + +DOCS=( license.txt readme.txt ) + +MY_HPSSACLI_BASEDIR="/opt/hp/hpssacli" + +QA_PREBUILT="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin" +QA_EXECSTACK="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin" + +src_unpack() { + rpm_src_unpack + + mkdir "${S}" || die "Failed to create '${S}'" +} + +src_prepare() { + default + + # Create a clean $S + mv "${WORKDIR}"/opt/hp/hpssacli/bld/hpss* "${S}" || die "Failed to to copy 'hpss*' related files" + mv "${S}"/hpssacli.license "${S}"/license.txt || die "Renaming hpssacli.license failed!" + mv "${S}"/hpssacli*.txt "${S}"/readme.txt || die "Renaming hpssacli*.txt failed!" + rm -rf "${WORKDIR}"/opt || die "Failed to cleanup '${WORKDIR}/opt'" + rm -rf "${WORKDIR}"/usr || die "Failed to cleanup '${WORKDIR}/usr'" +} + +src_install() { + newsbin "${FILESDIR}"/"${PN}-wrapper" ${PN} + dosym ${PN} /usr/sbin/hpssascripting + + exeinto "${MY_HPSSACLI_BASEDIR}" + for bin in "${S}"/hpssa{cli,scripting}; do + local basename=$(basename "${bin}") + newexe "${bin}" ${basename}.bin + done + + dodoc "${DOCS[@]}" + + pax-mark m "${D}${HPSSACLI_BASEDIR}"/*.bin +} diff --git a/sys-block/hpssacli/hpssacli-3.40.3.0-r1.ebuild b/sys-block/hpssacli/hpssacli-3.40.3.0-r1.ebuild new file mode 100644 index 000000000000..1ec8e9744d5c --- /dev/null +++ b/sys-block/hpssacli/hpssacli-3.40.3.0-r1.ebuild @@ -0,0 +1,63 @@ +# Copyright 1999-2023 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit pax-utils rpm + +MY_PV=$(ver_rs 2 '-') + +DESCRIPTION="HPE Smart Storage Administrator (HPE SSA) CLI (HPSSACLI, formerly HPACUCLI)" +HOMEPAGE="https://support.hpe.com/hpsc/swd/public/detail?swItemId=MTX_688838b13b194c7abe1aa98584" +SRC_URI="https://downloads.linux.hpe.com/SDR/repo/spp/2019.03.0/packages/ssacli-${MY_PV}.x86_64.rpm" + +LICENSE="hpe" +SLOT="0" +KEYWORDS="-* amd64" +RESTRICT="mirror bindist" + +RDEPEND=" + elibc_glibc? ( sys-libs/glibc ) + sys-libs/libunwind + sys-process/procps" + +DOCS=( license.txt readme.txt ) + +MY_HPSSACLI_BASEDIR="/opt/hp/hpssacli" + +QA_PREBUILT="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin" +QA_EXECSTACK="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin" + +src_unpack() { + rpm_src_unpack + + mkdir "${S}" || die "Failed to create '${S}'" +} + +src_prepare() { + default + + # Create a clean $S + mv "${WORKDIR}"/opt/smartstorageadmin/ssacli/bin/ssa* "${S}" || die "Failed to to copy 'ssa*' related files" + mv "${S}"/ssacli "${S}"/hpssacli || die "Renaming ssacli failed!" + mv "${S}"/ssascripting "${S}"/hpssascripting || die "Renaming ssascripting failed!" + mv "${S}"/ssacli.license "${S}"/license.txt || die "Renaming ssacli.license failed!" + mv "${S}"/ssacli*.txt "${S}"/readme.txt || die "Renaming ssacli*.txt failed!" + rm -r "${WORKDIR}"/opt || die "Failed to cleanup '${WORKDIR}/opt'" + rm -r "${WORKDIR}"/usr || die "Failed to cleanup '${WORKDIR}/usr'" +} + +src_install() { + newsbin "${FILESDIR}"/"${PN}-wrapper" ${PN} + dosym ${PN} /usr/sbin/hpssascripting + + exeinto "${MY_HPSSACLI_BASEDIR}" + for bin in "${S}"/hpssa{cli,scripting}; do + local basename=$(basename "${bin}") + newexe "${bin}" ${basename}.bin + done + + dodoc "${DOCS[@]}" + + pax-mark m "${D}${HPSSACLI_BASEDIR}"/*.bin +} diff --git a/sys-devel/gcc/gcc-8.5.0-r2.ebuild b/sys-devel/gcc/gcc-8.5.0-r2.ebuild new file mode 100644 index 000000000000..50c75bcc3a77 --- /dev/null +++ b/sys-devel/gcc/gcc-8.5.0-r2.ebuild @@ -0,0 +1,25 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI="8" + +# Maintenance notes and explanations of GCC handling are on the wiki: +# https://wiki.gentoo.org/wiki/Project:Toolchain/sys-devel/gcc + +TOOLCHAIN_PATCH_SUFFIX="xz" +TOOLCHAIN_HAS_TESTS=1 +PATCH_VER="5" +PYTHON_COMPAT=( python3_{13..14} ) + +inherit toolchain + +KEYWORDS="~alpha amd64 arm arm64 ~hppa ~m68k ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" + +RDEPEND="" +DEPEND="${RDEPEND} + elibc_glibc? ( >=sys-libs/glibc-2.13 ) + >=${CATEGORY}/binutils-2.20" + +if [[ ${CATEGORY} != cross-* ]] ; then + PDEPEND="${PDEPEND} elibc_glibc? ( >=sys-libs/glibc-2.13 )" +fi diff --git a/sys-firmware/vgabios/vgabios-0.7a-r1.ebuild b/sys-firmware/vgabios/vgabios-0.7a-r1.ebuild new file mode 100644 index 000000000000..84a7f9b665bc --- /dev/null +++ b/sys-firmware/vgabios/vgabios-0.7a-r1.ebuild @@ -0,0 +1,67 @@ +# Copyright 1999-2021 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +# Can't really call them backports when they're fixes that upstream +# won't carry +FIXES=1 + +DESCRIPTION="VGA BIOS implementation" +HOMEPAGE="http://www.nongnu.org/vgabios/" +SRC_URI="https://savannah.gnu.org/download/${PN}/${P}.tgz + https://dev.gentoo.org/~cardoe/distfiles/${P}-fixes-${FIXES}.tar.bz2" + +LICENSE="LGPL-2.1" +SLOT="0" +KEYWORDS="amd64 ~arm ~arm64 ~ppc ~ppc64 x86" +IUSE="binary debug" +BDEPEND="!binary? ( sys-devel/dev86 )" + +src_prepare() { + if [[ -n ${FIXES} ]] ; then + eapply patches/*.patch + fi + + default +} + +src_compile() { + if ! use binary ; then + emake clean # Necessary to clean up the pre-built pieces + emake biossums + emake + fi +} + +src_install() { + insinto /usr/share/vgabios + + # Stock VGABIOS + newins VGABIOS-lgpl-latest.bin vgabios.bin + use debug && newins VGABIOS-lgpl-latest.debug.bin vgabios.debug.bin + + # Cirrus + newins VGABIOS-lgpl-latest.cirrus.bin vgabios-cirrus.bin + use debug && newins VGABIOS-lgpl-latest.cirrus.debug.bin \ + vgabios-cirrus.debug.bin + + if ! use binary ; then + # QXL + newins VGABIOS-lgpl-latest.qxl.bin vgabios-qxl.bin + use debug && newins VGABIOS-lgpl-latest.qxl.debug.bin \ + vgabios-qxl.debug.bin + + # Standard VGA + newins VGABIOS-lgpl-latest.stdvga.bin vgabios-stdvga.bin + use debug && newins VGABIOS-lgpl-latest.stdvga.debug.bin \ + vgabios-stdvga.debug.bin + + # VMWare + newins VGABIOS-lgpl-latest.vmware.bin vgabios-vmware.bin + use debug && newins VGABIOS-lgpl-latest.vmware.debug.bin \ + vgabios-vmware.debug.bin + else + ewarn "USE=binary only includes default & cirrus bios builds" + fi +} diff --git a/sys-firmware/vgabios/vgabios-0.7a.ebuild b/sys-firmware/vgabios/vgabios-0.7a.ebuild new file mode 100644 index 000000000000..85d6d4c72bce --- /dev/null +++ b/sys-firmware/vgabios/vgabios-0.7a.ebuild @@ -0,0 +1,69 @@ +# Copyright 1999-2020 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +# Can't really call them backports when they're fixes that upstream +# won't carry +FIXES=1 + +DESCRIPTION="VGA BIOS implementation" +HOMEPAGE="http://www.nongnu.org/vgabios/" +SRC_URI="https://savannah.gnu.org/download/${PN}/${P}.tgz + https://dev.gentoo.org/~cardoe/distfiles/${P}-fixes-${FIXES}.tar.bz2" + +LICENSE="LGPL-2.1" +SLOT="0" +KEYWORDS="amd64 x86" +IUSE="debug" + +BDEPEND="amd64? ( sys-devel/dev86 ) + x86? ( sys-devel/dev86 )" + +src_prepare() { + if [[ -n ${FIXES} ]] ; then + eapply patches/*.patch + fi + + default +} + +src_compile() { + if use amd64 || use x86 ; then + emake clean # Necessary to clean up the pre-built pieces + emake biossums + emake + fi +} + +src_install() { + insinto /usr/share/vgabios + + if use amd64 || use x86 ; then + # Stock VGABIOS + newins VGABIOS-lgpl-latest.bin vgabios.bin + use debug && newins VGABIOS-lgpl-latest.debug.bin vgabios.debug.bin + + # Cirrus + newins VGABIOS-lgpl-latest.cirrus.bin vgabios-cirrus.bin + use debug && newins VGABIOS-lgpl-latest.cirrus.debug.bin \ + vgabios-cirrus.debug.bin + + # QXL + newins VGABIOS-lgpl-latest.qxl.bin vgabios-qxl.bin + use debug && newins VGABIOS-lgpl-latest.qxl.debug.bin \ + vgabios-qxl.debug.bin + + # Standard VGA + newins VGABIOS-lgpl-latest.stdvga.bin vgabios-stdvga.bin + use debug && newins VGABIOS-lgpl-latest.stdvga.debug.bin \ + vgabios-stdvga.debug.bin + + # VMWare + newins VGABIOS-lgpl-latest.vmware.bin vgabios-vmware.bin + use debug && newins VGABIOS-lgpl-latest.vmware.debug.bin \ + vgabios-vmware.debug.bin + else + doins bins/* + fi +} |
