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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "https://srcux.com/dtd/metadata.dtd">
<pkgmetadata>
  <maintainer type="person">
    <email>ionen@gentoo.org</email>
    <name>Ionen Wolkens</name>
  </maintainer>
  <maintainer type="project">
    <email>wine@gentoo.org</email>
    <name>Wine</name>
  </maintainer>
  <use>
    <flag name="arm64ec">Enable support for running x86_64 applications on arm64 via binary translation</flag>
    <flag name="crossdev-mingw">
			Use <pkg>sys-devel/crossdev</pkg> for the toolchain rather than
			<pkg>dev-util/mingw64-toolchain</pkg> (requires manual setting up
			and is mostly unsupported, try disabling if have issues)
		</flag>
    <flag name="gecko">Enable mshtml support using <pkg>app-emulation/wine-gecko</pkg>
    </flag>
    <flag name="mingw">Build PE files using <pkg>dev-util/mingw64-toolchain</pkg> (more tested) rather than <pkg>llvm-core/clang</pkg> (newer)</flag>
    <flag name="mono">Enable .NET support using <pkg>app-emulation/wine-mono</pkg>
    </flag>
    <flag name="perl">Install helpers that require perl (winedump/winemaker)</flag>
    <flag name="sdl">Enable gamepad support using <pkg>media-libs/libsdl2</pkg>
    </flag>
    <flag name="wow64">
			Enable the "new" wow64 mode that allows running 32bit
			applications without 32bit ELF multilib by mapping to
			64bit calls. Generally works well with wine-11.0 or
			newer, but may or may not have a small perforamce
			impact or other issues. If USE=mingw is set, still need
			the default abi_x86_32 set on
			<pkg>dev-util/mingw64-toolchain</pkg> but that can be
			done even with /no-multilib/ profiles.

			This can also be enabled on arm64 to allow running x86
			applications via binary translation.
		</flag>
  </use>
  <upstream>
    <changelog>https://github.com/ValveSoftware/Proton/wiki/Changelog</changelog>
  </upstream>
  <origin>srcux</origin>
</pkgmetadata>