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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "https://srcux.com/dtd/metadata.dtd">
<pkgmetadata>
  <maintainer type="person" proxied="yes">
    <email>alexey+gentoo@asokolov.org</email>
    <name>Alexey Sokolov</name>
  </maintainer>
  <maintainer type="project" proxied="proxy">
    <email>proxy-maint@gentoo.org</email>
    <name>Proxy Maintainers</name>
  </maintainer>
  <maintainer type="project">
    <email>games@gentoo.org</email>
    <name>Gentoo Games Project</name>
  </maintainer>
  <longdescription lang="en">
		OpenSceneGraph on steroids. This fork was created to experiment with
		performance enhancements for OpenMW that are too controversial to be
		included in the general purpose OSG project - either for design reasons
		or backward compatibility reasons. OpenMW still works with "vanilla"
		OpenSceneGraph, but it is recommended to use the fork for better
		performance (around 10-15% on most devices). Note that the improvements
		are very specific to OpenMW and its animation code in particular; other
		OpenSceneGraph applications are not likely to see the same speed-up, or
		any speed-up at all if they are already GPU limited.
	</longdescription>
  <use>
    <flag name="collada">Enable DAE file support via <pkg>dev-libs/collada-dom</pkg>
    </flag>
    <flag name="dicom">Enable DICOM medical image file support via <pkg>sci-libs/dcmtk</pkg>
    </flag>
    <flag name="fox">Build examples using <pkg>x11-libs/fox</pkg> library</flag>
    <flag name="gdal">Enable support for <pkg>sci-libs/gdal</pkg> library</flag>
    <flag name="openinventor">Build OpenInventor plugin</flag>
    <flag name="osgapps">Build osg applications</flag>
    <flag name="sdl2">Use <pkg>media-libs/libsdl2</pkg> additionally to <pkg>media-libs/libsdl</pkg>
    </flag>
    <flag name="xrandr">Enable support for the X xrandr extension</flag>
  </use>
  <origin>srcux</origin>
</pkgmetadata>