1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
|
From 710b35e786e5fe940a00b59c17eb638ec05a7a97 Mon Sep 17 00:00:00 2001
From: Mikhail Kurinnoi <viewizard@viewizard.com>
Date: Fri, 28 Apr 2023 20:31:57 +0300
Subject: [PATCH] Fix "violates the C++ One Definition Rule errors" during
build. Related to https://bugs.gentoo.org/858515
---
CMakeLists.txt | 1 +
src/menu/dialog.cpp | 10 +++---
src/menu/menu_information.cpp | 8 ++---
src/menu/menu_workshop_weaponry.cpp | 53 ++++++++++++++++-------------
4 files changed, 40 insertions(+), 32 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 80210a66..7902931b 100755
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -190,6 +190,7 @@ SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wextra")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Weffc++")
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wconversion")
+#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -flto -Werror=odr -Werror=lto-type-mismatch -Werror=strict-aliasing")
# AppleClang 8.1.0.8020042 don't support this flag
IF(NOT (MACOS AND ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")))
diff --git a/src/menu/dialog.cpp b/src/menu/dialog.cpp
index a2e0469f..68da945c 100644
--- a/src/menu/dialog.cpp
+++ b/src/menu/dialog.cpp
@@ -71,16 +71,16 @@ float StartHideTransp = 1.0f;
// what should draw in dialogue 6,7,8
std::weak_ptr<cSpaceShip> DialogSpaceShip{};
extern std::weak_ptr<cSpaceShip> WorkshopFighterGame; // player's ship "holder" in shipyard menu
-char *GetShipGroupTitle(int Num);
-char *GetWorkshopShipName(int Num);
+const char *GetShipGroupTitle(int Num);
+const char *GetWorkshopShipName(int Num);
cWeapon *DialogWeapon = nullptr;
-char *GetWeaponName(int Num);
-char *GetWeaponGroupTitle(int Num);
+const char *GetWeaponName(int Num);
+const char *GetWeaponGroupTitle(int Num);
// internal system number... 1-20
int DialogSystem = 0;
-char *GetSystemName(int Num);
+const char *GetSystemName(int Num);
float GetShipEngineSystemEnergyUse(int Num);
float GetShipProtectionSystemEnergyUse(int Num);
float GetShipRechargeEnergy(int Num);
diff --git a/src/menu/menu_information.cpp b/src/menu/menu_information.cpp
index ee41014e..8579a49b 100644
--- a/src/menu/menu_information.cpp
+++ b/src/menu/menu_information.cpp
@@ -53,10 +53,10 @@ std::weak_ptr<cProjectile> InfoMine{};
std::weak_ptr<cGroundObject> InfoGroundObject{};
-char *GetWeaponGroupTitle(int Num);
-char *GetWeaponName(int Num);
-char *GetShipGroupTitle(int Num);
-char *GetWorkshopShipName(int Num);
+const char *GetWeaponGroupTitle(int Num);
+const char *GetWeaponName(int Num);
+const char *GetShipGroupTitle(int Num);
+const char *GetWorkshopShipName(int Num);
diff --git a/src/menu/menu_workshop_weaponry.cpp b/src/menu/menu_workshop_weaponry.cpp
index ff90eb4a..0a0a74f3 100644
--- a/src/menu/menu_workshop_weaponry.cpp
+++ b/src/menu/menu_workshop_weaponry.cpp
@@ -48,7 +48,7 @@ namespace viewizard {
namespace astromenace {
extern std::weak_ptr<cSpaceShip> WorkshopFighterGame;
-extern cWeapon *WorkshopNewWeapon;
+extern std::weak_ptr<cWeapon> WorkshopNewWeapon;
extern int CurrentWorkshopNewWeapon;
extern float CurrentDeviationSum;
extern sVECTOR3D WorkShopPointCamera;
@@ -545,8 +545,12 @@ void ShipSlotWeapon(int SlotNum, int X, int Y)
if (DragWeapon && sharedWorkshopFighterGame->WeaponSlots[SlotNum].Type >= DragWeaponLevel) {
CanOn = true;
}
- if (!DragWeapon && sharedWorkshopFighterGame->WeaponSlots[SlotNum].Type >= WorkshopNewWeapon->WeaponLevel) {
- CanOn = true;
+
+ if (auto sharedWorkshopNewWeapon = WorkshopNewWeapon.lock())
+ {
+ if (!DragWeapon && sharedWorkshopFighterGame->WeaponSlots[SlotNum].Type >= sharedWorkshopNewWeapon->WeaponLevel) {
+ CanOn = true;
+ }
}
@@ -561,8 +565,8 @@ void ShipSlotWeapon(int SlotNum, int X, int Y)
if (sharedWorkshopFighterGame->WeaponSlots[i].Type < DragWeaponLevel) {
NeedAlert = true;
}
- } else {
- if (sharedWorkshopFighterGame->WeaponSlots[i].Type < WorkshopNewWeapon->WeaponLevel) {
+ } else if (auto sharedWorkshopNewWeapon = WorkshopNewWeapon.lock()) {
+ if (sharedWorkshopFighterGame->WeaponSlots[i].Type < sharedWorkshopNewWeapon->WeaponLevel) {
NeedAlert = true;
}
}
@@ -1045,7 +1049,10 @@ void Workshop_Weaponry()
{
sRECT SrcRect, DstRect;
-
+ auto sharedWorkshopNewWeapon = WorkshopNewWeapon.lock();
+ if (!sharedWorkshopNewWeapon) {
+ return;
+ }
// start weapon dragging from shopfront
DstRect(GameConfig().InternalWidth/2-416, 100+32, GameConfig().InternalWidth/2-96, 450-32);
@@ -1058,9 +1065,9 @@ void Workshop_Weaponry()
// setup drag-and-drop variables for new weapon
DragWeapon = true;
DragWeaponNum = CurrentWorkshopNewWeapon;
- DragWeaponLevel = WorkshopNewWeapon->WeaponLevel;
- DragWeaponAmmo = WorkshopNewWeapon->Ammo;
- DragWeaponAmmoStart = WorkshopNewWeapon->AmmoStart;
+ DragWeaponLevel = sharedWorkshopNewWeapon->WeaponLevel;
+ DragWeaponAmmo = sharedWorkshopNewWeapon->Ammo;
+ DragWeaponAmmoStart = sharedWorkshopNewWeapon->AmmoStart;
// by default, second for launchers only
if (CurrentWorkshopNewWeapon <= 15) {
DragWeaponControl = 1;
@@ -1082,7 +1089,7 @@ void Workshop_Weaponry()
vw_End2DMode();
WorkshopDrawShip(WorkshopFighterGame, 4);
- WorkshopDrawWeapon(WorkshopNewWeapon);
+ WorkshopDrawWeapon(sharedWorkshopNewWeapon.get());
vw_Start2DMode(-1,1);
@@ -1090,7 +1097,7 @@ void Workshop_Weaponry()
vw_DrawTextUTF32(GameConfig().InternalWidth/2-438, 50+6, 0, 0, 1.0f, sRGBCOLOR{eRGBCOLOR::yellow}, MenuContentTransp, vw_GetTextUTF32(GetWeaponName(CurrentWorkshopNewWeapon)));
if (DrawButton128_2(GameConfig().InternalWidth/2-197, 50, vw_GetTextUTF32("Info"), MenuContentTransp, false)) {
SetCurrentDialogBox(eDialogBox::ShowWeaponsInfo);
- DialogWeapon = WorkshopNewWeapon;
+ DialogWeapon = sharedWorkshopNewWeapon.get();
}
std::ostringstream tmpStream;
@@ -1101,14 +1108,14 @@ void Workshop_Weaponry()
int k2 = 0;
- if (GetProjectileDamageKinetic(WorkshopNewWeapon->InternalType) > 0.0f) {
+ if (GetProjectileDamageKinetic(sharedWorkshopNewWeapon->InternalType) > 0.0f) {
vw_DrawTextUTF32(GameConfig().InternalWidth/2-438, 130, -170, 0, 1.0f, sRGBCOLOR{eRGBCOLOR::white}, MenuContentTransp, vw_GetTextUTF32("Damage, Kinetic:"));
tmpStream.clear();
tmpStream.str(std::string{});
- tmpStream << GetProjectileDamageKinetic(WorkshopNewWeapon->InternalType) << " ";
- if (WorkshopNewWeapon->InternalType == 11
- || WorkshopNewWeapon->InternalType == 12
- || WorkshopNewWeapon->InternalType == 14) {
+ tmpStream << GetProjectileDamageKinetic(sharedWorkshopNewWeapon->InternalType) << " ";
+ if (sharedWorkshopNewWeapon->InternalType == 11
+ || sharedWorkshopNewWeapon->InternalType == 12
+ || sharedWorkshopNewWeapon->InternalType == 14) {
tmpStream << vw_GetText("units/sec");
} else {
tmpStream << vw_GetText("units/shot");
@@ -1117,14 +1124,14 @@ void Workshop_Weaponry()
k2=20;
}
- if (GetProjectileDamageEM(WorkshopNewWeapon->InternalType) > 0.0f) {
+ if (GetProjectileDamageEM(sharedWorkshopNewWeapon->InternalType) > 0.0f) {
vw_DrawTextUTF32(GameConfig().InternalWidth/2-438, 130+k2, -170, 0, 1.0f, sRGBCOLOR{eRGBCOLOR::white}, MenuContentTransp, vw_GetTextUTF32("Damage, EM:"));
tmpStream.clear();
tmpStream.str(std::string{});
- tmpStream << GetProjectileDamageEM(WorkshopNewWeapon->InternalType) << " ";
- if (WorkshopNewWeapon->InternalType == 11
- || WorkshopNewWeapon->InternalType == 12
- || WorkshopNewWeapon->InternalType == 14) {
+ tmpStream << GetProjectileDamageEM(sharedWorkshopNewWeapon->InternalType) << " ";
+ if (sharedWorkshopNewWeapon->InternalType == 11
+ || sharedWorkshopNewWeapon->InternalType == 12
+ || sharedWorkshopNewWeapon->InternalType == 14) {
tmpStream << vw_GetText("units/sec");
} else {
tmpStream << vw_GetText("units/shot");
@@ -1140,8 +1147,8 @@ void Workshop_Weaponry()
sRGBCOLOR tmpColor{eRGBCOLOR::green};
tmpStream.clear();
tmpStream.str(std::string{});
- tmpStream << vw_GetText("Weapon Level") << ": " << WorkshopNewWeapon->WeaponLevel;
- if (WorkshopNewWeapon->WeaponLevel > GetShipWeaponsMaxSlotLevel()) {
+ tmpStream << vw_GetText("Weapon Level") << ": " << sharedWorkshopNewWeapon->WeaponLevel;
+ if (sharedWorkshopNewWeapon->WeaponLevel > GetShipWeaponsMaxSlotLevel()) {
tmpTransp = MenuContentTransp * CurrentAlert3;
tmpColor = sRGBCOLOR{eRGBCOLOR::orange};
}
|