blob: 825d3a91c34b6945153b0176063ac8cc05e7010d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
|
# Copyright 1999-2026 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
CDROM_OPTIONAL="yes"
inherit cdrom check-reqs
DESCRIPTION="Data files for Unreal and Return to Na Pali"
HOMEPAGE="https://liandri.beyondunreal.com/Unreal_Gold"
GOG="setup_unreal_gold_2.0.0.6.exe"
SRC_URI="
!cdinstall? ( !gog? ( fetch+https://files.oldunreal.net/UNREAL_GOLD.ISO -> UNREAL_GOLD.iso ) )
gog? ( ${GOG} )
"
S="${WORKDIR}"
LICENSE="Epic-TOS" # See metadata.xml for the legal background.
SLOT="0"
KEYWORDS="~amd64 ~arm64 ~x86"
IUSE="doc gog l10n_de l10n_es l10n_fr l10n_it"
RESTRICT="bindist gog? ( fetch ) mirror"
REQUIRED_USE="?? ( cdinstall gog )"
UT_DEPEND=">=games-fps/unreal-227k_p14"
BDEPEND="
${UT_DEPEND}
cdinstall? ( app-arch/unshield )
gog? ( app-arch/innoextract )
!gog? ( app-arch/libarchive )
"
RDEPEND="
${UT_DEPEND}
"
# Assuming the OldUnreal ISO.
CHECKREQS_DISK_BUILD="2G"
pkg_nofetch() {
einfo "Please download ${GOG} from GOG and move it"
einfo "to your distfiles directory. Note that you can no longer buy this"
einfo "game from GOG, so disable USE=\"gog\" to use OldUnreal's free ISO if"
einfo "you don't already own the game."
}
locale_mismatch() {
case "${1}" in
*.det|*/det/*|1_UnrealGold_*_German) ! use l10n_de ;;
*.est|*/est/*|1_UnrealGold_*_Spanish) ! use l10n_es ;;
*.frt|*/frt/*|1_UnrealGold_*_French) ! use l10n_fr ;;
*.itt|*/itt/*|1_UnrealGold_*_Italian) ! use l10n_it ;;
*) return 1 ;;
esac
}
src_unpack() {
if use gog; then
if use l10n_de || use l10n_es || use l10n_fr || use l10n_it; then
ewarn "The GOG edition lacks localised audio. Please disable USE=\"gog\" if you"
ewarn "would prefer to use a free game download that does include this content."
echo
fi
ln -s . app || die
innoextract --extract --include app "${DISTDIR}/${GOG}" || die
else
if use cdinstall; then
ewarn "It is no longer necessary to install this from CD or DVD. Please"
ewarn "disable USE=\"cdinstall\" if you would prefer to download the game for"
ewarn "free."
echo
else
# We might as well handle a downloaded ISO and a user-provided ISO
# the same way through cdrom.eclass.
CD_ROOT="${DISTDIR}/UNREAL_GOLD.iso"
fi
# The German Midway DVD doesn't include UT99.
cdrom_get_cds Manuals/UnrealTournament_English.pdf:autorund/unreal.ico:MAPS/Vortex2.unr
case ${CDROM_SET} in
0) einfo "Found Midway Unreal Anthology DVD" ;;
1) einfo "Found German Midway Unreal Anthology DVD" ;;
2) einfo "Found Unreal Gold CD" ;;
esac
local group dir cdnum
case ${CDROM_SET} in
0|1)
# Symlinks for unshield. These files need to be in the same
# directory but on the disk, they are not for some reason.
ln -snf "${CDROM_ROOT}"/{Disk1/data1.hdr,Disk*/data*.cab} "${T}"/ || die
for group in $(unshield g "${T}"/data1.cab || die); do
case ${group} in
1_UnrealGold_System_All) : ;;
1_UnrealGold_EXE|1_UnrealGold_Manual_*|1_UnrealGold_System_*) continue ;;
1_UnrealGold_*) : ;;
*) continue ;;
esac
locale_mismatch "${group}" && continue
unshield -g "${group}" x "${T}"/data1.cab || die
done
for dir in 1_UnrealGold_*; do
mv -v "${dir}" "${dir#1_UnrealGold_}" || die
done
mkdir -p Sounds/{de,es,fr,in,it}t || die
mv -v Sounds_English/*.uax Sounds/int/ || die
use l10n_de && { mv -v Sounds_German/*.uax Sounds/det/ || die; }
use l10n_es && { mv -v Sounds_Spanish/*.uax Sounds/est/ || die; }
use l10n_fr && { mv -v Sounds_French/*.uax Sounds/frt/ || die; }
use l10n_it && { mv -v Sounds_Italian/*.uax Sounds/itt/ || die; }
for dir in *_*/; do
mkdir -p "${dir%_*}" || die
tar -C "${dir}" --remove-files -cf - . | tar -C "${dir%_*}" -xvf - || die
done
;;
2)
# Convert uppercased directories to mixed case while copying.
tar -C "${CDROM_ROOT}" --mode=u+w --xform='s:\./(.)([^/]*):\u\1\L\2:x' -cf - . | tar -xvf - || die
;;
esac
fi
}
src_install() {
local dir file
if use doc; then
case ${CDROM_SET} in
0|1)
newdoc "${CDROM_ROOT}"/Manuals/Unreal_English.pdf Manual.pdf
use l10n_fr && newdoc "${CDROM_ROOT}"/Manuals/Français/Unreal.pdf Manual_fr.pdf ;;
2)
newdoc "Manuals/Unreal manual.pdf" Manual.pdf
newdoc "Manuals/Unreal NaPali Manual.pdf" "Return to Na Pali Manual.pdf" ;;
*)
dodoc Manual/Manual.pdf ;;
esac
fi
# Drop unwanted localisation files.
while read -r file; do
if locale_mismatch "${file}"; then
rm -v "${file}" || die
fi
done < <(find -type f)
insinto /opt/unreal
# Drop any other non-localisation files not included in our listings for
# cleanliness and consistency between installation sources. These listings
# are (mostly) based on OldUnreal's installation.
for file in "${FILESDIR}"/listings/*; do
dir=${file##*/}
find "${dir}" -type f | grep -Fxvf <(sed -r -e "s:^:${dir}/:" -e 's:(.*)/int/(.*\.uax)$:\0\n\1/det/\2\n\1/est/\2\n\1/frt/\2\n\1/itt/\2:' "${file}") | xargs -r rm -v -- || die
doins -r "${dir}"
done
}
pkg_postinst() {
einfo "Much better textures are available from the Unreal HD Textures project."
einfo "You can simply extract their .utx files into ~/.Unreal/Textures."
}
|