diff options
| author | root <root@alpha.trunkmasters.com> | 2026-09-19 03:02:32 -0500 |
|---|---|---|
| committer | root <root@alpha.trunkmasters.com> | 2026-09-19 03:02:32 -0500 |
| commit | 1e827c97be50f4e8e4da3697da898689b2bde9d5 (patch) | |
| tree | 126489920a753b20360b4801da163ba2f01850ec | |
| parent | fc641028004011c6d8f1a4db9cd571823b825eab (diff) | |
| download | srcux-1e827c97be50f4e8e4da3697da898689b2bde9d5.tar.gz srcux-1e827c97be50f4e8e4da3697da898689b2bde9d5.tar.xz srcux-1e827c97be50f4e8e4da3697da898689b2bde9d5.zip | |
Adding metadata
381 files changed, 63157 insertions, 5986 deletions
diff --git a/acct-user/ollama/ollama-0.ebuild b/acct-user/ollama/ollama-3.ebuild index 3ee94c300953..5734021f3150 100644 --- a/acct-user/ollama/ollama-0.ebuild +++ b/acct-user/ollama/ollama-3.ebuild @@ -1,16 +1,18 @@ -# Copyright 2024-2026 Gentoo Authors +# Copyright 2024-2025 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 -EAPI=9 +EAPI=8 inherit acct-user DESCRIPTION="A user for ollama" -ACCT_USER_ID=562 +ACCT_USER_ID=-1 ACCT_USER_HOME=/var/lib/ollama ACCT_USER_HOME_PERMS=0750 ACCT_USER_GROUPS=( ollama ) +KEYWORDS="~amd64" + IUSE="cuda" acct-user_add_deps diff --git a/app-admin/awscli/Manifest b/app-admin/awscli/Manifest index a93328a1395f..993cb771b4a6 100644 --- a/app-admin/awscli/Manifest +++ b/app-admin/awscli/Manifest @@ -4,3 +4,4 @@ DIST aws-cli-2.36.45.gh.tar.gz 19279291 BLAKE2B dfd22ee621601d8cc5aa7883c08f962d DIST aws-cli-2.36.46.gh.tar.gz 19284758 BLAKE2B 5cd2b985e327f84c64dd1901bf282069f2d92fe03dbcac243e5e80d36f24858fd179b60aa740396377e5dff36d73c2ad56680d808faf8803d0b76eba2bcde169 SHA512 4b7816702295e8faa4ed0c0ab564df8aca288051fe24fd8e6b68f3c27a2b89274d52b251cf2771952dd17d7f42d1339dfd6c2ee7adad06f9ed9b2c6556adca44 DIST aws-cli-2.36.47.gh.tar.gz 19288749 BLAKE2B 998322f865614ff38445836c6385bbdd6d153146c0a53dc2482048d73632716191a47896517225d1e131e4389d72d6400cd357b06701f97d244dd07f16c4eab4 SHA512 3b6a05261548f82b0fc48be231055fe7d005429019bfff4f7ab574b98737891dc85add8b25e990630db30262ed220a3641f7da697a9a9f7758ca95dc991f8da9 DIST aws-cli-2.36.48.gh.tar.gz 19323282 BLAKE2B ed808c8a253bbe65599c1dbd4415aaa930a45a2b5c8233f86a5ca5529ca7cedb0a6534125ad0258204ad61a9eb66851e865b0241f8cbfe2da208695eebf503c6 SHA512 90269562aec7886a6d99682091331be058f26a67e16a32e375d46fbf4a32c5151f874bdb85297c00557d2ef581ca2d4b77b4d7f20fde12ccd6d43c7a27f8e1f0 +DIST aws-cli-2.36.49.gh.tar.gz 19327940 BLAKE2B 408eb80778de27662f015988fc1729ee6c54f5ce0de656351a8a85612b810e9d0c3596ee7d315a3af3d9cbfcd247a75772d2de68240ecd8d292ac0d0729f1965 SHA512 88d8171dda087cceaf44d00f944a9b69da51bcefed28689271807fcdbda2ea2565e472f7a20f05836ec0c27fd17c630078675d1284ea438058748d901e87dca3 diff --git a/app-admin/awscli/awscli-2.36.49.ebuild b/app-admin/awscli/awscli-2.36.49.ebuild new file mode 100644 index 000000000000..06abe1e785c5 --- /dev/null +++ b/app-admin/awscli/awscli-2.36.49.ebuild @@ -0,0 +1,113 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +DISTUTILS_USE_PEP517=standalone +PYTHON_COMPAT=( python3_{13..14} ) + +inherit distutils-r1 shell-completion + +MY_P=aws-cli-${PV} +DESCRIPTION="Universal Command Line Environment for AWS" +HOMEPAGE=" + https://github.com/aws/aws-cli/ + https://pypi.org/project/awscli/ +" +SRC_URI=" + https://github.com/aws/aws-cli/archive/${PV}.tar.gz + -> ${MY_P}.gh.tar.gz +" +S=${WORKDIR}/${MY_P} + +LICENSE="Apache-2.0" +SLOT="0" +KEYWORDS="~amd64 ~arm64 ~riscv" + +RDEPEND=" + >=dev-python/colorama-0.2.5[${PYTHON_USEDEP}] + >=dev-python/docutils-0.10[${PYTHON_USEDEP}] + >=dev-python/ruamel-yaml-0.15.0[${PYTHON_USEDEP}] + >=dev-python/prompt-toolkit-3.0.24[${PYTHON_USEDEP}] + >=dev-python/distro-1.5.0[${PYTHON_USEDEP}] + >=dev-python/awscrt-0.36.2[${PYTHON_USEDEP}] + >=dev-python/python-dateutil-2.1[${PYTHON_USEDEP}] + >=dev-python/jmespath-0.7.1[${PYTHON_USEDEP}] + >=dev-python/urllib3-1.25.4[${PYTHON_USEDEP}] +" +# bundled dependencies +RDEPEND+=" + >=dev-python/s3transfer-0.18.0[${PYTHON_USEDEP}] +" +TODO=" + dev-python/rsa[${PYTHON_USEDEP}] + dev-python/pyyaml[${PYTHON_USEDEP}] + !app-admin/awscli-bin +" +BDEPEND=" + dev-python/flit-core[${PYTHON_USEDEP}] + test? ( + dev-python/jsonschema[${PYTHON_USEDEP}] + dev-python/packaging[${PYTHON_USEDEP}] + ) +" + +EPYTEST_PLUGINS=() +EPYTEST_RERUNS=5 +EPYTEST_XDIST=1 +distutils_enable_tests pytest + +src_prepare() { + distutils-r1_src_prepare + + # this package bundles botocore & s3transfer, but they are custom + # v2 branches that were never released and are incompatible with + # our release versions + + # strip overzealous upper bounds on requirements + sed -i -e 's:,<[=0-9.]*::' -e 's:==:>=:' pyproject.toml || die + # wcwidth isn't used + sed -i -e '/wcwidth/d' pyproject.toml || die +} + +python_test() { + local -x TZ=UTC + + local EPYTEST_DESELECT=( + # TODO + tests/functional/autocomplete/test_main.py::test_smoke_test_completer + tests/unit/customizations/ec2instanceconnect/test_websocket.py::TestWebsocket::test_connect_with_proxy + tests/unit/customizations/ec2instanceconnect/test_websocket.py::TestWebsocket::test_connect_with_proxy_but_no_proxy_env_empty + tests/unit/customizations/emr/test_emr_utils.py::TestEMRutils::test_which_with_existing_command + tests/unit/customizations/emr/test_emr_utils.py::TestEMRutils::test_which_with_non_existing_command + tests/unit/customizations/wizard/test_app.py + tests/unit/test_compat.py::TestGetPreferredEncoding::test_getpreferredencoding_with_env_var + ) + + # Some tests take a lot of memory, so run parallel-safe tests first. + local awscli_parallel_tests=( + tests/functional/[ac-z]*/ + tests/unit/ + ) + local botocore_parallel_tests=( + tests/functional/botocore/*/ + tests/functional/botocore/test_[cds-z]*.py + ) + #epytest "${botocore_parallel_tests[@]}" + epytest "${awscli_parallel_tests[@]}" + + local EPYTEST_IGNORE=( + "${botocore_parallel_tests[@]}" + "${awscli_parallel_tests[@]}" + ) + EPYTEST_XDIST= epytest tests/functional +} + +python_install_all() { + newbashcomp bin/aws_bash_completer aws + newzshcomp bin/aws_zsh_completer.sh _aws + + distutils-r1_python_install_all + + rm "${ED}"/usr/bin/{aws.cmd,aws_bash_completer,aws_zsh_completer.sh} || die +} diff --git a/app-admin/conky/conky-1.24.2-r1.ebuild b/app-admin/conky/conky-1.24.2-r1.ebuild new file mode 100644 index 000000000000..a75a9a64e34a --- /dev/null +++ b/app-admin/conky/conky-1.24.2-r1.ebuild @@ -0,0 +1,248 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +LUA_COMPAT=( lua5-{1,3,4} luajit ) +PYTHON_COMPAT=( python3_{13..14} ) + +inherit cmake linux-info lua-single python-any-r1 readme.gentoo-r1 xdg + +DESCRIPTION="An advanced, highly configurable system monitor for X" +HOMEPAGE="https://github.com/brndnmtthws/conky" +SRC_URI="https://github.com/brndnmtthws/${PN}/archive/v${PV}.tar.gz -> ${P}.tar.gz" + +LICENSE="GPL-3 BSD LGPL-2.1 MIT" +SLOT="0" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~ppc ~ppc64 ~riscv ~sparc ~x86" +IUSE="apcupsd bundled-toluapp cmus colour-name-map curl doc extras hddtemp ical + iconv imlib intel-backlight iostats irc lua-cairo lua-cairo-xlib + lua-imlib lua-rsvg math moc mouse-events mpd mysql ncurses nvidia + nvidia-nvml +portmon pulseaudio rss systemd test thinkpad truetype + wayland webserver wifi X xinerama xmms2" +RESTRICT="!test? ( test )" + +COMMON_DEPEND=" + curl? ( net-misc/curl ) + ical? ( dev-libs/libical:= ) + iconv? ( virtual/libiconv ) + imlib? ( >=media-libs/imlib2-1.11.0[X] ) + irc? ( net-libs/libircclient ) + lua-cairo? ( x11-libs/cairo[X?] ) + lua-cairo-xlib? ( x11-libs/cairo[X] ) + lua-imlib? ( >=media-libs/imlib2-1.11.0[X] ) + lua-rsvg? ( gnome-base/librsvg ) + mysql? ( dev-db/mysql-connector-c ) + ncurses? ( sys-libs/ncurses:= ) + nvidia? ( x11-drivers/nvidia-drivers[tools,static-libs] ) + pulseaudio? ( media-libs/libpulse ) + rss? ( + dev-libs/libxml2:= + dev-libs/glib:2 + ) + systemd? ( sys-apps/systemd ) + truetype? ( + x11-libs/libXft + >=media-libs/freetype-2 + ) + wayland? ( + dev-libs/wayland + x11-libs/pango + ) + wifi? ( net-wireless/wireless-tools ) + webserver? ( net-libs/libmicrohttpd:= ) + X? ( + x11-libs/libXdamage + x11-libs/libXfixes + x11-libs/libXext + x11-libs/libXi + x11-libs/libX11 + ) + xinerama? ( x11-libs/libXinerama ) + xmms2? ( media-sound/xmms2 ) + ${LUA_DEPS} +" +RDEPEND=" + ${COMMON_DEPEND} + apcupsd? ( sys-power/apcupsd ) + cmus? ( media-sound/cmus ) + hddtemp? ( app-admin/hddtemp ) + moc? ( media-sound/moc ) +" +DEPEND=" + ${COMMON_DEPEND} + test? ( + dev-cpp/catch + ) + wayland? ( + dev-libs/wayland-protocols + ) +" +BDEPEND=" + colour-name-map? ( + dev-util/gperf + ) + doc? ( + virtual/pandoc + $(python_gen_any_dep ' + dev-python/pyyaml[${PYTHON_USEDEP}] + dev-python/jinja2[${PYTHON_USEDEP}] + ') + ) + extras? ( + $(python_gen_any_dep ' + dev-python/pyyaml[${PYTHON_USEDEP}] + dev-python/jinja2[${PYTHON_USEDEP}] + ') + ) + wayland? ( dev-util/wayland-scanner ) +" + +python_check_deps() { + use doc || use extras || return 0 + python_has_version -b "dev-python/pyyaml[${PYTHON_USEDEP}]" && + python_has_version -b "dev-python/jinja2[${PYTHON_USEDEP}]" +} + +REQUIRED_USE=" + ${LUA_REQUIRED_USE} + imlib? ( X ) + lua-cairo? ( || ( X wayland ) bundled-toluapp ) + lua-cairo-xlib? ( X bundled-toluapp ) + lua-imlib? ( X bundled-toluapp ) + lua-rsvg? ( || ( X wayland ) bundled-toluapp ) + mouse-events? ( X wayland ) + nvidia? ( X ) + ?? ( nvidia nvidia-nvml ) + rss? ( curl ) + truetype? ( X ) + xinerama? ( X ) +" + +CONFIG_CHECK="~IPV6" + +DOCS=( README.md AUTHORS ) + +DISABLE_AUTOFORMATTING="yes" +DOC_CONTENTS="You can find sample configurations at /usr/share/doc/${PF}. +To customize, copy to \${XDG_CONFIG_HOME}/conky/conky.conf and edit it to your liking. + +There are pretty html docs available at https://conky.cc/. + +Also see https://github.com/brndnmtthws/conky/wiki or https://wiki.gentoo.org/wiki/Conky" + +pkg_setup() { + linux-info_pkg_setup + lua-single_pkg_setup + if use doc || use extras; then + python-any-r1_pkg_setup + fi +} + +src_prepare() { + # pin lua 5.4 + sed -i -e 's|Lua "5.3" REQUIRED|Lua "5.4" EXACT|g' \ + cmake/ConkyPlatformChecks.cmake || die "ConkyPlatformChecks.cmake" + + cmake_src_prepare + xdg_environment_reset +} + +src_configure() { + local mycmakeargs=() + + if use X; then + mycmakeargs+=( + -DOWN_WINDOW=yes + -DBUILD_XDAMAGE=yes + -DBUILD_XFIXES=yes + -DBUILD_XDBE=yes + -DBUILD_XSHAPE=yes + -DBUILD_X11=yes + ) + else + mycmakeargs+=( + -DBUILD_X11=no + ) + fi + + mycmakeargs+=( + -DBUILD_APCUPSD=$(usex apcupsd) + -DBUILD_AUDACIOUS=no + -DBUILD_BUILTIN_CONFIG=yes + -DBUILD_CMUS=$(usex cmus) + -DBUILD_COLOUR_NAME_MAP=$(usex colour-name-map) + -DBUILD_CURL=$(usex curl) + -DBUILD_DOCS=$(usex doc) + -DBUILD_EXTRAS=$(usex extras) + -DBUILD_HDDTEMP=$(usex hddtemp) + -DBUILD_HTTP=$(usex webserver) + -DBUILD_I18N=yes + -DBUILD_IBM=$(usex thinkpad) + -DBUILD_ICAL=$(usex ical) + -DBUILD_ICONV=$(usex iconv) + -DBUILD_IMLIB2=$(usex imlib) + -DBUILD_INTEL_BACKLIGHT=$(usex intel-backlight) + -DBUILD_IOSTATS=$(usex iostats) + -DBUILD_IPV6=yes + -DBUILD_IRC=$(usex irc) + -DBUILD_JOURNAL=$(usex systemd) + -DBUILD_LUA_CAIRO=$(usex lua-cairo) + -DBUILD_LUA_CAIRO_XLIB=$(usex lua-cairo-xlib) + -DBUILD_LUA_IMLIB2=$(usex lua-imlib) + -DBUILD_LUA_RSVG=$(usex lua-rsvg) + -DBUILD_MATH=$(usex math) + -DBUILD_MOC=$(usex moc) + -DBUILD_MOUSE_EVENTS=$(usex mouse-events) + -DBUILD_MPD=$(usex mpd) + -DBUILD_MYSQL=$(usex mysql) + -DBUILD_NCURSES=$(usex ncurses) + -DBUILD_NVIDIA=$(usex nvidia) + -DBUILD_NVIDIA_NVML=$(usex nvidia-nvml) + -DBUILD_OLD_CONFIG=yes + -DBUILD_PORT_MONITORS=$(usex portmon) + -DBUILD_PULSEAUDIO=$(usex pulseaudio) + -DBUILD_RSS=$(usex rss) + -DBUILD_TESTING=$(usex test) + -DBUILD_WAYLAND=$(usex wayland) + -DBUILD_WLAN=$(usex wifi) + -DBUILD_XFT=$(usex truetype) + -DBUILD_XINERAMA=$(usex xinerama) + -DBUILD_XMMS2=$(usex xmms2) + -DDOC_PATH=/usr/share/doc/${PF} + -DMAINTAINER_MODE=no + -DRELEASE=yes + -DUSE_CCACHE=OFF + ) + + if use doc || use extras; then + mycmakeargs+=( -DPython3_EXECUTABLE="${PYTHON}" ) + fi + + cmake_src_configure +} + +src_install() { + cmake_src_install + + if use extras; then + rm -r "${ED}"/usr/share/vim/syntax/conkyrc.vim || die + + insinto /usr/share/vim/vimfiles/ftdetect + doins "${S}"/extras/vim/ftdetect/conkyrc.vim + + insinto /usr/share/vim/vimfiles/syntax + doins "${BUILD_DIR}"/extras/vim/syntax/conkyrc.vim + + insinto /usr/share/gtksourceview-4/language-specs + doins "${S}"/extras/gedit/conky.lang + fi + + readme.gentoo_create_doc +} + +pkg_postinst() { + readme.gentoo_print_elog + + xdg_pkg_postinst +} diff --git a/app-admin/conky/metadata.xml b/app-admin/conky/metadata.xml index 00631844640f..315a85862c15 100644 --- a/app-admin/conky/metadata.xml +++ b/app-admin/conky/metadata.xml @@ -37,7 +37,9 @@ <flag name="mouse-events">Enable support for mouse events"</flag> <flag name="mpd">Enable monitoring of music controlled by <pkg>media-sound/mpd</pkg> </flag> - <flag name="nvidia">Enable reading of nvidia card temperature sensors via <pkg>x11-drivers/nvidia-drivers</pkg> + <flag name="nvidia">Enable Nvidia variables with NvCtrl via <pkg>x11-drivers/nvidia-drivers</pkg> + </flag> + <flag name="nvidia-nvml">Enable Nvidia variables with NVML via <pkg>x11-drivers/nvidia-drivers</pkg> </flag> <flag name="portmon">Enable support for tcp (ip4) port monitoring</flag> <flag name="thinkpad">Enable support for IBM/Lenovo notebooks</flag> diff --git a/app-admin/osforge/files/osforge-0.2.1-fast-seed-restore.patch b/app-admin/osforge/files/osforge-0.2.1-fast-seed-restore.patch new file mode 100644 index 000000000000..f1d54ac46e2e --- /dev/null +++ b/app-admin/osforge/files/osforge-0.2.1-fast-seed-restore.patch @@ -0,0 +1,17 @@ +--- a/src/osforge/merge.py ++++ b/src/osforge/merge.py +@@ -937,0 +938,11 @@ ++def replace_package(src_root: Path, build_dir: Path, pkg: str) -> bool: ++ """Replace an authoritative package without redundant comparisons.""" ++ src = src_root / pkg ++ if not src.is_dir(): ++ return False ++ dest = build_dir / pkg ++ remove_path(dest) ++ copy_tree_merge(src, dest) ++ return True ++ ++ +@@ -1099,1 +1110,1 @@ +- if copy_package(seed_sources[rel], build_dir, rel): ++ if replace_package(seed_sources[rel], build_dir, rel): diff --git a/app-emulation/wine-staging/Manifest b/app-emulation/wine-staging/Manifest index bba538f7945f..82234a71acac 100644 --- a/app-emulation/wine-staging/Manifest +++ b/app-emulation/wine-staging/Manifest @@ -3,8 +3,10 @@ DIST wine-11.14.tar.xz 46575228 BLAKE2B b4ed19a4abd35be64230964ab64d46f86cca3adc DIST wine-11.15.tar.xz 46665288 BLAKE2B 5d5a81dbcf5ce4fdb14799a7b8c93f44f0ed9ff67c49a43a501ff171aeeed2f2359a4f78a9fb1d76b791df76e4a1e623a025834a1124f9da705b6768495fc9bc SHA512 e6ce72331e7e8efb0dace2d39e547f3ce989d178dc7c37db1b4523cf9f200196a64fee69ca8a2bccfce0bf8e8f7800adb2c4ef4c44b0bd7d78cf937d84849232 DIST wine-11.16.tar.xz 46686616 BLAKE2B fdaf6061e1b551f18b3a1b995efaf5197a7c821db00cdcc0a5ac6b90ae5d3351dc852855d5cb48e17baff2c9ec4b404688b0765a93df343e7dc9820b4160bc24 SHA512 e084a102989cb00bd0994aa998f18e2ef87ec8e8bcedaf18ab613df66fb5a89b03ca1e608f525ca5d0941641c3b8a4c7000a93da439e61febf7e9084c77ac62d DIST wine-11.17.tar.xz 46726496 BLAKE2B b10721312286510ba57b329cc8c0e253b83ef4151b1629563bd4ba302096f9003d69871ad6fde7c67c001d044745f13d5e3b0bcd265311697da13d0c6acd281d SHA512 d23e92710416cce6f1f18e4a221a6784e02425364fdef6fd5f48f60261a9b62b552079924ee6703ea2d9bc4c7cb0f75fe9bebf300b16c04bec113a90bb0c93c4 +DIST wine-11.18.tar.xz 46763696 BLAKE2B ea3e40628adaa305f47793f1e30b3fe72fe0cacea3148502fe1e473b3999f4bd64ca1ac0677950eb13b503b2ace2f715008ccb9a485eb2608c77045857070d61 SHA512 357719200bb37df3af43642da2b4753792690881e030a6f989cc9fb7c989405a4e4a2ef20e639245160b65467fee35eddfdcc8af2c19061fb920fa735dd59deb DIST wine-staging-11.0.tar.gz 9323019 BLAKE2B 2d1073205f1f9b5cef5f05445b57f4865dc2290302375f7295855b3200b3039f4eeee49f4c2e4b4e4c85ea6603548d9d4de9825d0f6db62913545e5fc3d7f587 SHA512 27eecce0cc1974e97d2aaffc0bf5a5d114f5fd8d3d6a349d9f984058a316b6654dd07bc2223c38df16fd2862f59aa79518d2d109ea0ac41c957144377ddd39a7 DIST wine-staging-11.14.tar.gz 9334253 BLAKE2B 28f4d37cdf1b2a24907103b215949d919e27a15ad1f207f0222a57adde686b697cec2a1f063dec0fe16ea1d9e9192350e98cd9a7ca7db02e3687ab05e1c7e119 SHA512 564cb5562c39e9c648d7fd747ec6687813117026203c089ac4b8fd77c336481fbc49b8a39f9969a0d0614ccf7b99a53c6b6c04b6ffa2c6358a839f71a11f6b85 DIST wine-staging-11.15.tar.gz 9333776 BLAKE2B 7b79f460670b17f3ecd89a8602a4d00cef98e9561ab3e724ce254f05a84a2693910840d4043e8ea9af51a42b76df3cc7fa51eab81d915cf22977dd74d1845327 SHA512 d4b074696129bbe779e80c4e67974a3ff33f6817885959014d231bf2d142dd08a3137f92d2a3380bf24a77d85ba204e40a05fa39db5b26947881f8eac750e3c9 DIST wine-staging-11.16.tar.gz 9338890 BLAKE2B 17b06ebba6d8efe968642194af85e228fcd1020b6dadccd9c2abeacdcced4f457d0f7b4a980cbd0d03c1ec6baee6b40d96077b29e229cfed72f3036db676752e SHA512 7fee826cacd183699ea13c04bd9ea8ccde03c9b3a2879c0f3ef594c186de2cdc3072c47e6c2932af1ba6bc3783d859a73326c76b28ded4189aac12b83e73f497 DIST wine-staging-11.17.tar.gz 9256477 BLAKE2B bda3132324b7365894423b0e2f09d39ac90bfb0234a1507cf1076bf1329c09756769b715ec1e1efac417991f1c90bc40ed8db7beb8c4074b378dd8f22f81b812 SHA512 c83e9c494bc59643167269ca6a3f17cf2e0d5ceb9eb503f9f744d0f2c97826ed2e6c0f78bc79061d93be4059066acbe3f74d95e280ad482f8d1556baa66bed1a +DIST wine-staging-11.18.tar.gz 9258026 BLAKE2B 12f1df5b24cde9c1dee04490848e6eb694b0fa9cc244eb2c73a34e75c6e89cb38ac6343e632a130d40043efc443c5b147e26d95da4776614cbc63275de874590 SHA512 b71b5dddea960f86ba6a673bff5a36b4ed610c3e5ec50f0f7911ef33791838416c2d047bc18c3340fe924c1424cbd1cb041f10457d1a260a34d57831e1b101f4 diff --git a/app-emulation/wine-staging/wine-staging-11.18.ebuild b/app-emulation/wine-staging/wine-staging-11.18.ebuild new file mode 100644 index 000000000000..4f5818dd82f1 --- /dev/null +++ b/app-emulation/wine-staging/wine-staging-11.18.ebuild @@ -0,0 +1,255 @@ +# Copyright 2022-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +PYTHON_COMPAT=( python3_{13..14} ) +inherit edo optfeature python-any-r1 wine + +WINE_GECKO=2.47.4 +WINE_MONO=11.3.0 +WINE_P=wine-$(ver_cut 1-2) + +if [[ ${PV} == 9999 ]]; then + inherit git-r3 + EGIT_REPO_URI="https://gitlab.winehq.org/wine/wine-staging.git" + WINE_EGIT_REPO_URI="https://gitlab.winehq.org/wine/wine.git" +else + (( $(ver_cut 2) )) && WINE_SDIR=$(ver_cut 1).x || WINE_SDIR=$(ver_cut 1).0 + SRC_URI=" + https://dl.winehq.org/wine/source/${WINE_SDIR}/${WINE_P}.tar.xz + https://github.com/wine-staging/wine-staging/archive/v${PV}.tar.gz -> ${P}.tar.gz + " + KEYWORDS="-* ~amd64 ~arm64 ~x86" +fi + +DESCRIPTION="Free implementation of Windows(tm) on Unix, with Wine-Staging patchset" +HOMEPAGE=" + https://wiki.winehq.org/Wine-Staging + https://gitlab.winehq.org/wine/wine-staging/ +" +S=${WORKDIR}/${WINE_P} + +LICENSE=" + LGPL-2.1+ + BSD BSD-2 IJG MIT OPENLDAP ZLIB gsm libpng2 libtiff public-domain +" +SLOT="${PV}" +IUSE=" + +X +alsa bluetooth cups +dbus dos ffmpeg +fontconfig +gecko gphoto2 + +gstreamer kerberos +mono netapi nls odbc opencl +opengl pcap perl + pulseaudio samba scanner +sdl selinux smartcard +ssl +truetype udev + usb v4l vaapi +vulkan wayland xinerama +" +REQUIRED_USE=" + X? ( truetype ) + bluetooth? ( dbus ) + opengl? ( || ( X wayland ) ) +" + +# tests are non-trivial to run, can hang easily, don't play well with +# sandbox, and several need real opengl/vulkan or network access +RESTRICT="test" + +# `grep WINE_CHECK_SONAME configure.ac` + if not directly linked +WINE_DLOPEN_DEPEND=" + X? ( + x11-libs/libXcomposite[${WINE_USEDEP}] + x11-libs/libXcursor[${WINE_USEDEP}] + x11-libs/libXfixes[${WINE_USEDEP}] + x11-libs/libXi[${WINE_USEDEP}] + x11-libs/libXrandr[${WINE_USEDEP}] + x11-libs/libXrender[${WINE_USEDEP}] + x11-libs/libXxf86vm[${WINE_USEDEP}] + xinerama? ( x11-libs/libXinerama[${WINE_USEDEP}] ) + ) + cups? ( net-print/cups[${WINE_USEDEP}] ) + dbus? ( sys-apps/dbus[${WINE_USEDEP}] ) + fontconfig? ( media-libs/fontconfig[${WINE_USEDEP}] ) + kerberos? ( virtual/krb5[${WINE_USEDEP}] ) + netapi? ( net-fs/samba[${WINE_USEDEP}] ) + odbc? ( dev-db/unixODBC[${WINE_USEDEP}] ) + opengl? ( media-libs/libglvnd[X?,${WINE_USEDEP}] ) + sdl? ( media-libs/libsdl2[haptic,joystick,${WINE_USEDEP}] ) + ssl? ( net-libs/gnutls:=[${WINE_USEDEP}] ) + truetype? ( media-libs/freetype[${WINE_USEDEP}] ) + v4l? ( media-libs/libv4l[${WINE_USEDEP}] ) + vaapi? ( media-libs/libva:=[${WINE_USEDEP}] ) + vulkan? ( media-libs/vulkan-loader[X?,wayland?,${WINE_USEDEP}] ) +" +WINE_COMMON_DEPEND=" + ${WINE_DLOPEN_DEPEND} + X? ( + x11-libs/libX11[${WINE_USEDEP}] + x11-libs/libXext[${WINE_USEDEP}] + ) + alsa? ( media-libs/alsa-lib[${WINE_USEDEP}] ) + ffmpeg? ( media-video/ffmpeg:=[${WINE_USEDEP}] ) + gphoto2? ( media-libs/libgphoto2:=[${WINE_USEDEP}] ) + gstreamer? ( + dev-libs/glib:2[${WINE_USEDEP}] + media-libs/gst-plugins-base:1.0[${WINE_USEDEP}] + media-libs/gstreamer:1.0[${WINE_USEDEP}] + ) + opencl? ( virtual/opencl[${WINE_USEDEP}] ) + pcap? ( net-libs/libpcap[${WINE_USEDEP}] ) + pulseaudio? ( media-libs/libpulse[${WINE_USEDEP}] ) + scanner? ( media-gfx/sane-backends[${WINE_USEDEP}] ) + smartcard? ( sys-apps/pcsc-lite[${WINE_USEDEP}] ) + udev? ( virtual/libudev:=[${WINE_USEDEP}] ) + usb? ( dev-libs/libusb:1[${WINE_USEDEP}] ) + wayland? ( + dev-libs/wayland[${WINE_USEDEP}] + x11-libs/libxkbcommon[${WINE_USEDEP}] + ) +" +RDEPEND=" + ${WINE_COMMON_DEPEND} + app-emulation/wine-desktop-common + dos? ( + || ( + games-emulation/dosbox + games-emulation/dosbox-staging + ) + ) + gecko? ( + app-emulation/wine-gecko:${WINE_GECKO}[${WINE_USEDEP}] + wow64? ( app-emulation/wine-gecko[abi_x86_32] ) + ) + gstreamer? ( media-plugins/gst-plugins-meta:1.0[${WINE_USEDEP}] ) + mono? ( app-emulation/wine-mono:${WINE_MONO} ) + perl? ( + dev-lang/perl + dev-perl/XML-LibXML + ) + samba? ( net-fs/samba[winbind] ) + selinux? ( sec-policy/selinux-wine ) +" +DEPEND=" + ${WINE_COMMON_DEPEND} + >=sys-kernel/linux-headers-6.14 + X? ( x11-base/xorg-proto ) + bluetooth? ( net-wireless/bluez ) + opencl? ( dev-util/opencl-headers ) +" +BDEPEND=" + ${PYTHON_DEPS} + dev-vcs/git + sys-devel/bison + sys-devel/flex + virtual/pkgconfig + amd64? ( dev-lang/nasm ) + nls? ( sys-devel/gettext ) + wayland? ( dev-util/wayland-scanner ) + x86? ( dev-lang/nasm ) +" + +QA_CONFIG_IMPL_DECL_SKIP=( + __clear_cache # unused on amd64+x86 (bug #900334) + res_getservers # false positive +) +QA_TEXTRELS="usr/lib/*/wine/i386-unix/*.so" # uses -fno-PIC -Wl,-z,notext +# intentionally ignored: https://gitlab.winehq.org/wine/wine/-/commit/433c2f8c06 +QA_FLAGS_IGNORED="usr/lib/.*/wine/.*-unix/wine-preloader" + +PATCHES=( + "${FILESDIR}"/${PN}-7.17-noexecstack.patch + "${FILESDIR}"/${PN}-8.13-rpath.patch +) + +src_unpack() { + if [[ ${PV} == 9999 ]]; then + EGIT_CHECKOUT_DIR=${WORKDIR}/${P} + git-r3_src_unpack + + # hack: use subshell to preserve state (including what git-r3 unpack + # sets) for smart-live-rebuild as this is not the repo to look at + ( + EGIT_COMMIT=$(<"${EGIT_CHECKOUT_DIR}"/staging/upstream-commit) || die + EGIT_REPO_URI=${WINE_EGIT_REPO_URI} + EGIT_CHECKOUT_DIR=${S} + einfo "Fetching Wine commit matching the current patchset by default (${EGIT_COMMIT})" + git-r3_src_unpack + ) + else + default + fi +} + +src_prepare() { + local patchinstallargs=( + --all + --no-autoconf + ${MY_WINE_STAGING_CONF} + ) + + edo "${PYTHON}" ../${P}/staging/patchinstall.py "${patchinstallargs[@]}" + + wine_src_prepare +} + +src_configure() { + local wineconfargs=( + $(use_enable gecko mshtml) + $(use_enable mono mscoree) + --disable-tests + + $(use_with X x) + $(use_with alsa) + --without-capi #977907 + $(use_with cups) + $(use_with dbus) + $(use_with ffmpeg) + $(use_with fontconfig) + $(use_with gphoto2 gphoto) + $(use_with gstreamer) + --without-hwloc # currently only used on FreeBSD + $(use_with kerberos gssapi) + $(use_with kerberos krb5) + $(use_with netapi) + $(use_with nls gettext) + $(use_with opencl) + $(use_with opengl) + --without-oss # media-sound/oss is not packaged (OSSv4) + $(use_with pcap) + $(use_with pulseaudio pulse) + $(use_with scanner sane) + $(use_with sdl) + $(use_with smartcard pcsclite) + $(use_with ssl gnutls) + $(use_with truetype freetype) + $(use_with udev) + $(use_with usb) + $(use_with v4l v4l2) + $(use_with vaapi va) + $(use_with vulkan) + $(use_with wayland) + $(use_with xinerama) + + $(usev !bluetooth ' + ac_cv_header_bluetooth_bluetooth_h=no + ac_cv_header_bluetooth_rfcomm_h=no + ') + $(usev !odbc ac_cv_lib_soname_odbc=) + ) + + wine_src_configure +} + +src_install() { + use perl || local WINE_SKIP_INSTALL=( + ${WINE_DATADIR}/man/man1/wine{dump,maker}.1 + ${WINE_PREFIX}/bin/{function_grep.pl,wine{dump,maker}} + ) + + wine_src_install + + dodoc ANNOUNCE* AUTHORS README* documentation/README* +} + +pkg_postinst() { + wine_pkg_postinst + + optfeature "/dev/hidraw* access used for *some* controllers (e.g. DualShock4)" \ + games-util/game-device-udev-rules +} diff --git a/app-emulation/wine-vanilla/wine-vanilla-11.18.ebuild b/app-emulation/wine-vanilla/wine-vanilla-11.18.ebuild new file mode 100644 index 000000000000..f1bef564158c --- /dev/null +++ b/app-emulation/wine-vanilla/wine-vanilla-11.18.ebuild @@ -0,0 +1,216 @@ +# Copyright 2022-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit optfeature wine + +WINE_GECKO=2.47.4 +WINE_MONO=11.3.0 + +if [[ ${PV} == 9999 ]]; then + inherit git-r3 + EGIT_REPO_URI="https://gitlab.winehq.org/wine/wine.git" +else + (( $(ver_cut 2) )) && WINE_SDIR=$(ver_cut 1).x || WINE_SDIR=$(ver_cut 1).0 + SRC_URI="https://dl.winehq.org/wine/source/${WINE_SDIR}/wine-${PV}.tar.xz" + S=${WORKDIR}/wine-${PV} + KEYWORDS="-* ~amd64 ~arm64 ~x86" +fi + +DESCRIPTION="Free implementation of Windows(tm) on Unix, without external patchsets" +HOMEPAGE=" + https://www.winehq.org/ + https://gitlab.winehq.org/wine/wine/ +" + +LICENSE=" + LGPL-2.1+ + BSD BSD-2 IJG MIT OPENLDAP ZLIB gsm libpng2 libtiff public-domain +" +SLOT="${PV}" +IUSE=" + +X +alsa bluetooth cups +dbus dos ffmpeg +fontconfig +gecko gphoto2 + +gstreamer kerberos +mono netapi nls odbc opencl +opengl pcap perl + pulseaudio samba scanner +sdl selinux smartcard +ssl +truetype udev + usb v4l vaapi +vulkan wayland xinerama +" +REQUIRED_USE=" + X? ( truetype ) + bluetooth? ( dbus ) + opengl? ( || ( X wayland ) ) +" + +# tests are non-trivial to run, can hang easily, don't play well with +# sandbox, and several need real opengl/vulkan or network access +RESTRICT="test" + +# `grep WINE_CHECK_SONAME configure.ac` + if not directly linked +WINE_DLOPEN_DEPEND=" + X? ( + x11-libs/libXcomposite[${WINE_USEDEP}] + x11-libs/libXcursor[${WINE_USEDEP}] + x11-libs/libXfixes[${WINE_USEDEP}] + x11-libs/libXi[${WINE_USEDEP}] + x11-libs/libXrandr[${WINE_USEDEP}] + x11-libs/libXrender[${WINE_USEDEP}] + x11-libs/libXxf86vm[${WINE_USEDEP}] + xinerama? ( x11-libs/libXinerama[${WINE_USEDEP}] ) + ) + cups? ( net-print/cups[${WINE_USEDEP}] ) + dbus? ( sys-apps/dbus[${WINE_USEDEP}] ) + fontconfig? ( media-libs/fontconfig[${WINE_USEDEP}] ) + kerberos? ( virtual/krb5[${WINE_USEDEP}] ) + netapi? ( net-fs/samba[${WINE_USEDEP}] ) + odbc? ( dev-db/unixODBC[${WINE_USEDEP}] ) + opengl? ( media-libs/libglvnd[X?,${WINE_USEDEP}] ) + sdl? ( media-libs/libsdl2[haptic,joystick,${WINE_USEDEP}] ) + ssl? ( net-libs/gnutls:=[${WINE_USEDEP}] ) + truetype? ( media-libs/freetype[${WINE_USEDEP}] ) + v4l? ( media-libs/libv4l[${WINE_USEDEP}] ) + vaapi? ( media-libs/libva:=[${WINE_USEDEP}] ) + vulkan? ( media-libs/vulkan-loader[X?,wayland?,${WINE_USEDEP}] ) +" +WINE_COMMON_DEPEND=" + ${WINE_DLOPEN_DEPEND} + X? ( + x11-libs/libX11[${WINE_USEDEP}] + x11-libs/libXext[${WINE_USEDEP}] + ) + alsa? ( media-libs/alsa-lib[${WINE_USEDEP}] ) + ffmpeg? ( media-video/ffmpeg:=[${WINE_USEDEP}] ) + gphoto2? ( media-libs/libgphoto2:=[${WINE_USEDEP}] ) + gstreamer? ( + dev-libs/glib:2[${WINE_USEDEP}] + media-libs/gst-plugins-base:1.0[${WINE_USEDEP}] + media-libs/gstreamer:1.0[${WINE_USEDEP}] + ) + opencl? ( virtual/opencl[${WINE_USEDEP}] ) + pcap? ( net-libs/libpcap[${WINE_USEDEP}] ) + pulseaudio? ( media-libs/libpulse[${WINE_USEDEP}] ) + scanner? ( media-gfx/sane-backends[${WINE_USEDEP}] ) + smartcard? ( sys-apps/pcsc-lite[${WINE_USEDEP}] ) + udev? ( virtual/libudev:=[${WINE_USEDEP}] ) + usb? ( dev-libs/libusb:1[${WINE_USEDEP}] ) + wayland? ( + dev-libs/wayland[${WINE_USEDEP}] + x11-libs/libxkbcommon[${WINE_USEDEP}] + ) +" +RDEPEND=" + ${WINE_COMMON_DEPEND} + app-emulation/wine-desktop-common + dos? ( + || ( + games-emulation/dosbox + games-emulation/dosbox-staging + ) + ) + gecko? ( + app-emulation/wine-gecko:${WINE_GECKO}[${WINE_USEDEP}] + wow64? ( app-emulation/wine-gecko[abi_x86_32] ) + ) + gstreamer? ( media-plugins/gst-plugins-meta:1.0[${WINE_USEDEP}] ) + mono? ( app-emulation/wine-mono:${WINE_MONO} ) + perl? ( + dev-lang/perl + dev-perl/XML-LibXML + ) + samba? ( net-fs/samba[winbind] ) + selinux? ( sec-policy/selinux-wine ) +" +DEPEND=" + ${WINE_COMMON_DEPEND} + >=sys-kernel/linux-headers-6.14 + X? ( x11-base/xorg-proto ) + bluetooth? ( net-wireless/bluez ) + opencl? ( dev-util/opencl-headers ) +" +BDEPEND=" + sys-devel/bison + sys-devel/flex + virtual/pkgconfig + amd64? ( dev-lang/nasm ) + nls? ( sys-devel/gettext ) + wayland? ( dev-util/wayland-scanner ) + x86? ( dev-lang/nasm ) +" + +QA_CONFIG_IMPL_DECL_SKIP=( + __clear_cache # unused on amd64+x86 (bug #900338) + res_getservers # false positive +) +QA_TEXTRELS="usr/lib/*/wine/i386-unix/*.so" # uses -fno-PIC -Wl,-z,notext +# intentionally ignored: https://gitlab.winehq.org/wine/wine/-/commit/433c2f8c06 +QA_FLAGS_IGNORED="usr/lib/.*/wine/.*-unix/wine-preloader" + +PATCHES=( + "${FILESDIR}"/${PN}-7.0-noexecstack.patch + "${FILESDIR}"/${PN}-8.13-rpath.patch +) + +src_configure() { + local wineconfargs=( + $(use_enable gecko mshtml) + $(use_enable mono mscoree) + --disable-tests + + $(use_with X x) + $(use_with alsa) + --without-capi #977907 + $(use_with cups) + $(use_with dbus) + $(use_with ffmpeg) + $(use_with fontconfig) + $(use_with gphoto2 gphoto) + $(use_with gstreamer) + --without-hwloc # currently only used on FreeBSD + $(use_with kerberos gssapi) + $(use_with kerberos krb5) + $(use_with netapi) + $(use_with nls gettext) + $(use_with opencl) + $(use_with opengl) + --without-oss # media-sound/oss is not packaged (OSSv4) + $(use_with pcap) + $(use_with pulseaudio pulse) + $(use_with scanner sane) + $(use_with sdl) + $(use_with smartcard pcsclite) + $(use_with ssl gnutls) + $(use_with truetype freetype) + $(use_with udev) + $(use_with usb) + $(use_with v4l v4l2) + $(use_with vaapi va) + $(use_with vulkan) + $(use_with wayland) + $(use_with xinerama) + + $(usev !bluetooth ' + ac_cv_header_bluetooth_bluetooth_h=no + ac_cv_header_bluetooth_rfcomm_h=no + ') + $(usev !odbc ac_cv_lib_soname_odbc=) + ) + + wine_src_configure +} + +src_install() { + use perl || local WINE_SKIP_INSTALL=( + ${WINE_DATADIR}/man/man1/wine{dump,maker}.1 + ${WINE_PREFIX}/bin/{function_grep.pl,wine{dump,maker}} + ) + + wine_src_install + + dodoc ANNOUNCE* AUTHORS README* documentation/README* +} + +pkg_postinst() { + wine_pkg_postinst + + optfeature "/dev/hidraw* access used for *some* controllers (e.g. DualShock4)" \ + games-util/game-device-udev-rules +} diff --git a/app-forensics/volatility3/Manifest b/app-forensics/volatility3/Manifest index 7a1f58904e8e..7c85e4e26f95 100644 --- a/app-forensics/volatility3/Manifest +++ b/app-forensics/volatility3/Manifest @@ -1,11 +1,11 @@ -DIST volatility3-2.27.0-symbols-linux.zip 2980184 BLAKE2B 53cd49663938c6f39e71193ae225e4985f8d0e6d301f2420eaa021c2722bfa6f9c9e7d029854b81f4cdd47bf2870e28efeff432fdc1281842b54ee9ffe6e3807 SHA512 59056044c3702c1ffd5f1490cb457831d65d1f48fbc523da92b950963155df994a2ff2f11abd5f3b1a977c7f28ed48b3b256c88f81dfa96a66419cb50934ba49 -DIST volatility3-2.27.0-symbols-mac.zip 84808562 BLAKE2B d10ecf88cc17653373a765b5b49a6025b334565c8aeeeb2069651ad93ad610c613097ada02fedab734f02f4004fc029204d552b44b049ba9ae2d0c72f05d166f SHA512 51063f2023227ecc4492063054e898a99d094a03b9777b1dd6da8dffe38686a6836fdffa22c44bd62f1bd4119aeee0b84714857dc61e434dcbfb7f41fec22c12 -DIST volatility3-2.27.0-symbols-windows.zip 839727133 BLAKE2B a9631b35fc57f079ca3c856d2b8082b263683895c832e468efa9daf5103ce000dde313f343c37b37266eaf5c7b616ccae797a98a7504095640a30e07bb2c432f SHA512 077dde23120ce03d999580acff3c5b10a657d71bcedc3c6373d89e3b3211e1cf0759e22793b49f34ad397c4acf4c150410aff6ec3a4ef9c097de948e3369801b -DIST volatility3-2.27.0.gh.tar.gz 1176116 BLAKE2B 36ea52b126174d02eb6fb0072130b956e47dbe0bbba7150f28615ab2f784ec30893e3d6f9f92a3d02dc08ac2cd54cc7fa77722ee96f570fbf9a81411747c3995 SHA512 f3a6e0ccbe24275db834389f077e957bbb7a398d62b8cc41bbf253d74e684348586ff33c6ba403260098a3598a61f9bccf7dfe2fafecfc936da3da7cf6437c69 DIST volatility3-2.28.0-symbols-linux.zip 2980184 BLAKE2B 53cd49663938c6f39e71193ae225e4985f8d0e6d301f2420eaa021c2722bfa6f9c9e7d029854b81f4cdd47bf2870e28efeff432fdc1281842b54ee9ffe6e3807 SHA512 59056044c3702c1ffd5f1490cb457831d65d1f48fbc523da92b950963155df994a2ff2f11abd5f3b1a977c7f28ed48b3b256c88f81dfa96a66419cb50934ba49 DIST volatility3-2.28.0-symbols-mac.zip 84808562 BLAKE2B d10ecf88cc17653373a765b5b49a6025b334565c8aeeeb2069651ad93ad610c613097ada02fedab734f02f4004fc029204d552b44b049ba9ae2d0c72f05d166f SHA512 51063f2023227ecc4492063054e898a99d094a03b9777b1dd6da8dffe38686a6836fdffa22c44bd62f1bd4119aeee0b84714857dc61e434dcbfb7f41fec22c12 DIST volatility3-2.28.0-symbols-windows.zip 839727133 BLAKE2B a9631b35fc57f079ca3c856d2b8082b263683895c832e468efa9daf5103ce000dde313f343c37b37266eaf5c7b616ccae797a98a7504095640a30e07bb2c432f SHA512 077dde23120ce03d999580acff3c5b10a657d71bcedc3c6373d89e3b3211e1cf0759e22793b49f34ad397c4acf4c150410aff6ec3a4ef9c097de948e3369801b DIST volatility3-2.28.0.gh.tar.gz 1191907 BLAKE2B 9e3720bba5df03b432619dafabe6efa30caa2646dceefab21788ba83aca4a04c922964ccc44310daeb9eef52a80af0e2afdbf5d24b11496e8330483df07560eb SHA512 d92ef665b89b4085531b527e2f51f57a3172f121ce3dca1a3d9b2e14fb684803b5f57e821999154d2f635d3e446e5db7b1ad8adfecb9301a36be9e5132c3968c +DIST volatility3-2.28.2-symbols-linux.zip 2980184 BLAKE2B 53cd49663938c6f39e71193ae225e4985f8d0e6d301f2420eaa021c2722bfa6f9c9e7d029854b81f4cdd47bf2870e28efeff432fdc1281842b54ee9ffe6e3807 SHA512 59056044c3702c1ffd5f1490cb457831d65d1f48fbc523da92b950963155df994a2ff2f11abd5f3b1a977c7f28ed48b3b256c88f81dfa96a66419cb50934ba49 +DIST volatility3-2.28.2-symbols-mac.zip 84808562 BLAKE2B d10ecf88cc17653373a765b5b49a6025b334565c8aeeeb2069651ad93ad610c613097ada02fedab734f02f4004fc029204d552b44b049ba9ae2d0c72f05d166f SHA512 51063f2023227ecc4492063054e898a99d094a03b9777b1dd6da8dffe38686a6836fdffa22c44bd62f1bd4119aeee0b84714857dc61e434dcbfb7f41fec22c12 +DIST volatility3-2.28.2-symbols-windows.zip 839727133 BLAKE2B a9631b35fc57f079ca3c856d2b8082b263683895c832e468efa9daf5103ce000dde313f343c37b37266eaf5c7b616ccae797a98a7504095640a30e07bb2c432f SHA512 077dde23120ce03d999580acff3c5b10a657d71bcedc3c6373d89e3b3211e1cf0759e22793b49f34ad397c4acf4c150410aff6ec3a4ef9c097de948e3369801b +DIST volatility3-2.28.2.gh.tar.gz 1196945 BLAKE2B 7edb9adf5de64379e139774aa7addb46c6ad1cbb38290029731a67de5cdd0a239fdfe1e356d2e1e1ab7678b1a7980f5bbfc8beb227839648be978dbb7981d7fb SHA512 f573bd89c59bbbab13837525db09c11eda4dc362fa367af231008c8b45b8e7276fc74b5fe0dfbc4889fc747e97b9682b415cd79d2a3397588a21b85e03400e8c DIST volatility3-linux-sample-1.bin.gz 143967523 BLAKE2B 3321e991a50b6e4ccf19e0ee48d779664f43f4cdbdb950ca31a5d08c8ee9de0018e2d4f69f42206f7e8f1c6ea735c47f8aa42806ed0f85e9a837b611f07b3289 SHA512 82a34aa1d4e7d7deb9ea12e892f14ba0a28908b2da2e31ca76efd1e9e59d87769064a1ffffe8979a58b992cea7005fa20954df50984dbe1dd186513ad95168d7 DIST volatility3-symbols-symbols_win-10_19041-2025_03.zip 789065 BLAKE2B efe8fb700e1f9388807fe36277faf7459f5e23af0ff11cac713057611a3679315ef6f155d3bf8c768ff0802d0ca807bb529e52b2600e99b8e31fd876e960fa05 SHA512 381c982753f628cef4997d894a7569453ecd34774e09259e87481b94c46a068332f5eb23d0290ee75308752b41cb6abecf322eb50d73bd7e1c5b097aec32ae1f DIST volatility3-win-10_19041-2025_03.dmp.gz 693221397 BLAKE2B 4549ef7631150cf88c0e82025ff7f14b8ce3e238abe9ffbc540a9262b17e06fcfad96b4bd633596d02b40394c7a546c9d61ed36b4adb466ec5f6a39afd644dca SHA512 7554ad59a086f18b972a4306975d96e79f595b853680052efe98954a9108b8368acc47276c7c48af5e42cecc309dfb454b1c42ac538dd2b007ab0b7036e73aba diff --git a/app-forensics/volatility3/volatility3-2.27.0.ebuild b/app-forensics/volatility3/volatility3-2.28.2.ebuild index cae987af5ad0..c218baa30e68 100644 --- a/app-forensics/volatility3/volatility3-2.27.0.ebuild +++ b/app-forensics/volatility3/volatility3-2.28.2.ebuild @@ -13,22 +13,22 @@ DESCRIPTION="Framework for analyzing volatile memory" HOMEPAGE="https://github.com/volatilityfoundation/volatility3/ https://www.volatilityfoundation.org/" SRC_URI=" https://github.com/volatilityfoundation/volatility3/archive/v${MY_PV}.tar.gz -> ${P}.gh.tar.gz - https://downloads.volatilityfoundation.org/volatility3/symbols/linux.zip -> ${P}-symbols-linux.zip - https://downloads.volatilityfoundation.org/volatility3/symbols/mac.zip -> ${P}-symbols-mac.zip - https://downloads.volatilityfoundation.org/volatility3/symbols/windows.zip -> ${P}-symbols-windows.zip + https://github.com/volatilityfoundation/volatility3-test-data/releases/download/v0.0.1/linux.zip -> ${P}-symbols-linux.zip + https://github.com/volatilityfoundation/volatility3-test-data/releases/download/v0.0.1/mac.zip -> ${P}-symbols-mac.zip + https://github.com/volatilityfoundation/volatility3-test-data/releases/download/v0.0.1/windows.zip -> ${P}-symbols-windows.zip test? ( - https://downloads.volatilityfoundation.org/volatility3/images/linux-sample-1.bin.gz -> ${PN}-linux-sample-1.bin.gz - https://downloads.volatilityfoundation.org/volatility3/images/win-xp-laptop-2005-06-25.img.gz -> ${PN}-win-xp-laptop-2005-06-25.img.gz - https://downloads.volatilityfoundation.org/volatility3/images/win-10_19041-2025_03.dmp.gz -> ${PN}-win-10_19041-2025_03.dmp.gz - https://downloads.volatilityfoundation.org/volatility3/symbols/symbols_win-10_19041-2025_03.zip -> ${PN}-symbols-symbols_win-10_19041-2025_03.zip + https://github.com/volatilityfoundation/volatility3-test-data/releases/download/v0.0.1/linux-sample-1.bin.gz -> ${PN}-linux-sample-1.bin.gz + https://github.com/volatilityfoundation/volatility3-test-data/releases/download/v0.0.1/win-xp-laptop-2005-06-25.img.gz -> ${PN}-win-xp-laptop-2005-06-25.img.gz + https://github.com/volatilityfoundation/volatility3-test-data/releases/download/v0.0.1/win-10_19041-2025_03.dmp.gz -> ${PN}-win-10_19041-2025_03.dmp.gz + https://github.com/volatilityfoundation/volatility3-test-data/releases/download/v0.0.1/symbols_win-10_19041-2025_03.zip -> ${PN}-symbols-symbols_win-10_19041-2025_03.zip ) " S="${WORKDIR}"/${PN}-${MY_PV} LICENSE="Volatility-1.0" SLOT="0" -KEYWORDS="amd64 x86" +KEYWORDS="~amd64 ~x86" IUSE="crypt disasm jsonschema leechcore snappy test yara" # We need to select *all* subslots of app-arch/snappy which select diff --git a/app-i18n/ibus-table/Manifest b/app-i18n/ibus-table/Manifest index 8661078aed5d..dcb2a937d1bf 100644 --- a/app-i18n/ibus-table/Manifest +++ b/app-i18n/ibus-table/Manifest @@ -1 +1,2 @@ DIST ibus-table-1.17.18.tar.gz 1668941 BLAKE2B 5c6b086d58e36c271cc2cc17fdd5ac76527f0dea1b53fc1344a61fa12d84856b6f1c0bf41b5758d1c2d3765d7e8409015d0fb09f7aad7326c3e4624cb0eed7ef SHA512 a97c28ebbc8828c648c3e648cb7e6f90fb4080d866c0c9c4e404c26b86d6974b38888885c6994c22d8f7d6e5306f6d609c9b13413d6c571138e35360d0860ac1 +DIST ibus-table-1.18.0.tar.gz 1706752 BLAKE2B c642de8a183fa343e8378195e439c6c3249b6289ff917c8fc21681fd8473ce2b2734b2e392404183355b8cd1bb45d2123fe30a6e4ffa0eb1f76de3c9075d115b SHA512 8da50e1387a38d6994a1fdadfdff660f5b08a3ed9a92d557a66761b5d6d0cdddaba7672a85ee5c8c936f2b4c680eea9bdeb0cd0dcb1f155c482dba3c49a166df diff --git a/app-i18n/ibus-table/ibus-table-1.18.0.ebuild b/app-i18n/ibus-table/ibus-table-1.18.0.ebuild new file mode 100644 index 000000000000..ade0bfcb8f5c --- /dev/null +++ b/app-i18n/ibus-table/ibus-table-1.18.0.ebuild @@ -0,0 +1,56 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI="8" + +PYTHON_COMPAT=( python3_{13..14} ) +PYTHON_REQ_USE="sqlite(+)" + +inherit gnome2-utils python-single-r1 xdg + +DESCRIPTION="Tables engines for IBus" +HOMEPAGE="https://github.com/ibus/ibus/wiki" +SRC_URI="https://github.com/kaio/${PN}/releases/download/${PV}/${P}.tar.gz" + +LICENSE="GPL-2 LGPL-2.1" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="nls" +RESTRICT="test" +REQUIRED_USE="${PYTHON_REQUIRED_USE}" + +RDEPEND="${PYTHON_DEPS} + $(python_gen_cond_dep ' + app-i18n/ibus[python(+),${PYTHON_USEDEP}] + dev-python/pygobject:3[${PYTHON_USEDEP}] + ') + virtual/libiconv + nls? ( virtual/libintl )" +DEPEND="${RDEPEND}" +BDEPEND="virtual/pkgconfig + nls? ( sys-devel/gettext )" + +src_prepare() { + python_fix_shebang . + + default +} + +src_configure() { + econf $(use_enable nls) +} + +pkg_preinst() { + xdg_pkg_preinst + gnome2_schemas_savelist +} + +pkg_postinst() { + xdg_pkg_postinst + gnome2_schemas_update +} + +pkg_postrm() { + xdg_pkg_postrm + gnome2_schemas_update +} diff --git a/app-i18n/man-pages-l10n/Manifest b/app-i18n/man-pages-l10n/Manifest index 9372c93b488d..144932db832c 100644 --- a/app-i18n/man-pages-l10n/Manifest +++ b/app-i18n/man-pages-l10n/Manifest @@ -1,2 +1 @@ -DIST manpages-l10n-4.30.2.tar.bz2 145952264 BLAKE2B 1645be1fd06ae80a0386b514425c29412c9ae3233acb164d58a5f2714a73174b47c4c7fa582e2a45f61e6427a41a62cd4a57bb71f87789468f0bd5b85b6ec3a3 SHA512 e31224db7d2bf324db1dc14498cf89d0ddb1a014eccbc42272d5db39674a7f5c943e5980eaf3cd0b1f8edb86f2d752d281ac6980f3c0cd337c9e05aaea7d79f6 DIST manpages-l10n-4.31.0.tar.bz2 154056194 BLAKE2B aa3c6f4cc858575c0381d8b9e2f6311a3178c36f71a5ea5ba226052a930569233f106ab9ef1f1d7950f8e5032062681ca19477586ffcb5ac0b0364fa265297b4 SHA512 51249dadcdd411869b0878fed0b1db7b1f1a27a323da2d24c7f5fa7c7e394f0ff26cbc284652ff03bcd3335b2d2ba91af44f0225087152c40cfbddb76ea1b158 diff --git a/app-i18n/man-pages-l10n/man-pages-l10n-4.30.2.ebuild b/app-i18n/man-pages-l10n/man-pages-l10n-4.30.2.ebuild deleted file mode 100644 index 57e6ee1681e3..000000000000 --- a/app-i18n/man-pages-l10n/man-pages-l10n-4.30.2.ebuild +++ /dev/null @@ -1,66 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DESCRIPTION="A somewhat comprehensive collection of man page translations" -HOMEPAGE="https://manpages-l10n-team.pages.debian.net/manpages-l10n/" -SRC_URI="https://salsa.debian.org/manpages-l10n-team/${PN/-}/-/archive/${PV}/${P/-}.tar.bz2" -S="${WORKDIR}/${P/-}" - -LICENSE="GPL-3+" -SLOT="0" -KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~m68k ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" -# fa omitted because of missing rtl support in *roff -MY_L10N=(cs da de el es fi fr hu id it ko mk nb nl pl pt-BR ro ru sr sv uk vi) -IUSE="${MY_L10N[@]/#/l10n_}" -# Require at least one language, otherwise the package would be empty. -# Unfortunately, this triggers a RequiredUseDefaults pkgcheck warning. -REQUIRED_USE="|| ( ${MY_L10N[@]/#/l10n_} )" - -RDEPEND="virtual/man - l10n_ru? ( !app-i18n/man-pages-ru )" - -BDEPEND="app-text/po4a - dev-lang/perl" - -DOCS=(AUTHORS.md CHANGES.md CONTRIBUTING.md COPYRIGHT.md README.md) - -src_prepare() { - default - sed -i -e "/^SUBDIRS/s/=.*/= ${L10N//-/_}/" po/Makefile.{am,in} || die - - # some packages have their own translations - local f noinst_manpages=( - # net-wireless/wireless-tools - wireless.7 - iwconfig.8 - # sys-apps/net-tools - dnsdomainname.1 - hostname.1 - ethers.5 - arp.8 - ifconfig.8 - ipmaddr.8 - iptunnel.8 - mii-tool.8 - nameif.8 - netstat.8 - rarp.8 - route.8 - # sys-apps/shadow - groups.1 - # sys-apps/sysvinit - killall5.8 - runlevel.8 - shutdown.8 - ) - - for f in "${noinst_manpages[@]}"; do - rm po/*/"man${f##*.}/${f}.po" || die - done -} - -src_configure() { - econf --enable-compression=none -} diff --git a/app-mobilephone/gammu/gammu-1.44.1.ebuild b/app-mobilephone/gammu/gammu-1.44.1.ebuild index 96c9c7c3128c..cb182934ffae 100644 --- a/app-mobilephone/gammu/gammu-1.44.1.ebuild +++ b/app-mobilephone/gammu/gammu-1.44.1.ebuild @@ -12,7 +12,7 @@ S=${WORKDIR}/${P^} LICENSE="GPL-2" SLOT="0" -KEYWORDS="~amd64 ~x86" +KEYWORDS="~amd64 x86" IUSE="bluetooth curl dbi debug irda mysql nls odbc postgres usb" COMMON_DEPEND=" diff --git a/app-portage/pfl/Manifest b/app-portage/pfl/Manifest index 2d1abce3cd3c..a79b74b2cf85 100644 --- a/app-portage/pfl/Manifest +++ b/app-portage/pfl/Manifest @@ -1 +1,2 @@ DIST pfl-3.5.3.tar.gz 21303 BLAKE2B b7b4bf57b3ab7b8a118b84f412481485570274c9f37947c86d104b8e34a5fcac7748a3dbc928e66193813fec36a0a630a6ae7eb4a9cb25105b4abfc4d5b85344 SHA512 3e6e18cb80b054379bf938cfc02e44f9c26bdf959bceb9c85ba2f97cd60c5c9e8bf030fac093f7e0a9314463328b724ed812424298ffd9b9a146fb5900382d49 +DIST pfl-3.6.0.tar.gz 22337 BLAKE2B d3f97e449f02f7873316c34c105690a3dfe29b3a9dec65cb2b4ab085094ea65e7b846d616248d7e34ef0d99825c50c6c5fa27e20de3cd1fafe357964ef68d1b1 SHA512 946a62c797bb1d643ec35ad9a0088d473403a0977bc1d6c16d9dc43e488ee6f6414a79ca086aaaa72c273de7af19366e1cd233351d7200f5a80297ae2d95ef5c diff --git a/app-portage/pfl/pfl-3.6.0.ebuild b/app-portage/pfl/pfl-3.6.0.ebuild new file mode 100644 index 000000000000..7f65d27270f4 --- /dev/null +++ b/app-portage/pfl/pfl-3.6.0.ebuild @@ -0,0 +1,49 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +DISTUTILS_USE_PEP517=setuptools +PYTHON_COMPAT=( python3_{13..14} ) +PYTHON_REQ_USE="xml(+)" + +inherit distutils-r1 systemd + +DESCRIPTION="Searchable online file/package database for Gentoo" +HOMEPAGE="https://www.portagefilelist.de https://github.com/portagefilelist/client" +SRC_URI="https://github.com/portagefilelist/client/archive/${PV}.tar.gz -> ${P}.tar.gz" + +S="${WORKDIR}/client-${PV}" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~amd64 ~arm ~arm64 ~hppa ~loong ~ppc ~ppc64 ~riscv ~sparc ~x86 ~x64-macos" +IUSE="+network-cron" + +RDEPEND=" + dev-python/requests[${PYTHON_USEDEP}] + dev-python/termcolor[${PYTHON_USEDEP}] + sys-apps/portage[${PYTHON_USEDEP}] + network-cron? ( sys-apps/util-linux[caps] ) +" + +python_install_all() { + if use network-cron ; then + exeinto /etc/cron.weekly + doexe cron/pfl + fi + + systemd_dounit systemd/pfl.{service,timer} + + keepdir /var/lib/${PN} + + distutils-r1_python_install_all +} + +pkg_postinst() { + if [[ ! -e "${EROOT}/var/lib/${PN}/pfl.info" ]]; then + touch "${EROOT}/var/lib/${PN}/pfl.info" || die + fi + chown -R portage:portage "${EROOT}/var/lib/${PN}" || die + chmod 775 "${EROOT}/var/lib/${PN}" || die +} diff --git a/app-text/cmigemo/Manifest b/app-text/cmigemo/Manifest index 7807f30ceabf..00238d57c45e 100644 --- a/app-text/cmigemo/Manifest +++ b/app-text/cmigemo/Manifest @@ -1,2 +1,2 @@ -DIST cmigemo-1.3c-MIT.tar.bz2 54447 BLAKE2B 37e561b992317dbf421b3d09203e92000c0217347235545483b4f8b99071794c2b240636a880c1758c1828782468670eb640fbd411abe779b28c52dfc3147650 SHA512 8c5b9109f4309906ed19d5d48643918f51c339be7f3b34c90d2d814fed1b6d30e77a1539f6c1e11ceb3560f83fd9e1079254af0b41e81b274e39128de6ffeb18 DIST cmigemo-1.3e_p20220623.tar.gz 70154 BLAKE2B 633719399afaa48e870d6995557be01460c624d992525b9192d87ccab6f90ab29e9b3b5b11f4274b204eaae0b144246cc713bcce18a51172d8e16ed5333b59fb SHA512 7e95f8a95380991eea33067a2c95b820d520a1a24919ee5be22ebcbccd53ee870ca54dbdcaa08b7d01c9b4abf7f24d09eb2c09a7f9768ed4fd08fc73667d2496 +DIST cmigemo-1.8.0.tar.gz 161538 BLAKE2B fd3862d23c8f7fb58a5bab1f6d9cdad7de90f98178101b31d1ace93c4ab6db165c5d548f82da6b5d9856bf38b024c0a5330e445ce0df776a1646078926831c36 SHA512 210e291430e3cd500b6c75c17160b5cc2a33818cfbcab121cd57b6544d4af41b166d5412562a4ec1ecb856c5783cb9c810f099ae4f0f7f1ffba59a0a83f9d5a2 diff --git a/app-text/cmigemo/cmigemo-1.3c-r4.ebuild b/app-text/cmigemo/cmigemo-1.3c-r4.ebuild deleted file mode 100644 index f39e35d60f0f..000000000000 --- a/app-text/cmigemo/cmigemo-1.3c-r4.ebuild +++ /dev/null @@ -1,81 +0,0 @@ -# Copyright 1999-2024 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI="8" - -inherit flag-o-matic toolchain-funcs - -MY_P="${P}-MIT" - -DESCRIPTION="Migemo library implementation in C" -HOMEPAGE="https://www.kaoriya.net/software/cmigemo/" -SRC_URI="mirror://gentoo/${MY_P}.tar.bz2" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~alpha amd64 ppc x86" -IUSE="unicode vim" - -RDEPEND=">=app-dicts/migemo-dict-200812[unicode=]" -DEPEND="${RDEPEND}" -BDEPEND="app-i18n/nkf - dev-lang/perl - || ( - net-misc/curl - net-misc/wget - www-client/fetch - )" -S="${WORKDIR}/${MY_P}" - -PATCHES=( - "${FILESDIR}"/${PN}-ldflags.patch - # bug #246953 - "${FILESDIR}"/${P}-gentoo.patch - "${FILESDIR}"/${P}-parallel-build.patch - "${FILESDIR}"/${P}-parallel-install.patch -) -DOCS=( doc/{README_j,TODO_j,vimigemo}.txt ) - -src_prepare() { - default - - touch dict/SKK-JISYO.L || die - if use unicode; then - sed -i "/gcc:/s/euc-jp/utf-8/" dict/dict.mak || die - fi - - # bug #255813 - sed -i "/^docdir/s:/doc/migemo:/share/doc/${PF}:" compile/config.mk.in || die -} - -src_compile() { - append-flags -fPIC - emake \ - CC="$(tc-getCC)" \ - CFLAGS="${CFLAGS}" \ - LDFLAGS="${LDFLAGS}" \ - gcc-all -} - -src_install() { - emake \ - prefix="${ED}/usr" \ - libdir="${ED}/usr/$(get_libdir)" \ - gcc-install - einstalldocs - - local encoding - if use unicode; then - encoding="utf-8" - else - encoding="euc-jp" - fi - - mv "${ED}"/usr/share/migemo/${encoding}/*.dat "${ED}"/usr/share/migemo || die - rm -rf "${ED}"/usr/share/migemo/{cp932,euc-jp,utf-8} - - if use vim; then - insinto /usr/share/vim/vimfiles/plugin - doins tools/migemo.vim - fi -} diff --git a/app-text/cmigemo/cmigemo-1.8.0.ebuild b/app-text/cmigemo/cmigemo-1.8.0.ebuild new file mode 100644 index 000000000000..f44f74b585cd --- /dev/null +++ b/app-text/cmigemo/cmigemo-1.8.0.ebuild @@ -0,0 +1,57 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI="8" + +inherit cmake + +DESCRIPTION="Migemo library implementation in C" +HOMEPAGE="https://www.kaoriya.net/software/cmigemo/" +SRC_URI="https://github.com/koron/${PN}/archive/v${PV}.tar.gz -> ${P}.tar.gz" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~alpha ~amd64 ~ppc ~x86" +IUSE="unicode vim" + +RDEPEND=">=app-dicts/migemo-dict-200812[unicode=]" +DEPEND="${RDEPEND}" + +PATCHES=( ) +DOCS=( doc/README_ja.txt ) + +src_configure() { + local mycmakeargs=( + -DBUILD_DICT=OFF + ) + cmake_src_configure +} + +src_compile() { + cmake_src_compile + + local dat + if use unicode; then + for dat in dict/*.dat; do + cp "${dat}" "${BUILD_DIR}"/${dat##*/} || die + done + else + for dat in dict/*.dat; do + iconv -f UTF-8 -t EUC-JISX0213 "${dat}" >"${BUILD_DIR}"/${dat##*/} || die + done + fi +} + +src_install() { + cmake_src_install + insinto /usr/share/migemo + doins "${BUILD_DIR}"/*.dat + + if use vim; then + insinto /usr/share/vim/vimfiles/plugin + doins misc/migemo.vim + + insinto /usr/share/vim/vimfiles/doc + doins misc/vimigemo.txt + fi +} diff --git a/app-text/cmigemo/files/cmigemo-1.3c-gentoo.patch b/app-text/cmigemo/files/cmigemo-1.3c-gentoo.patch deleted file mode 100644 index daf9c18e9157..000000000000 --- a/app-text/cmigemo/files/cmigemo-1.3c-gentoo.patch +++ /dev/null @@ -1,86 +0,0 @@ ---- a/compile/Make_gcc.mak -+++ b/compile/Make_gcc.mak -@@ -14,7 +14,7 @@ - libmigemo = libmigemo.so - EXEEXT = - CFLAGS_MIGEMO = -fPIC --LDFLAGS_MIGEMO = -Wl,-rpath,.,-rpath,/usr/local/lib,-rpath,/usr/lib -+LDFLAGS_MIGEMO = - - include config.mk - include compile/unix.mak ---- a/compile/unix.mak -+++ b/compile/unix.mak -@@ -22,6 +22,7 @@ - $(MKDIR) $$i; \ - fi \ - done -+ touch $@ - - $(outdir)cmigemo$(EXEEXT): $(objdir)main.$(O) $(libmigemo_LIB) - $(CC) -o $@ $(objdir)main.$(O) -L. -L$(outdir) -lmigemo $(LDFLAGS) ---- a/configure -+++ b/configure -@@ -31,12 +31,12 @@ - fi - - # Check encoding filter --if CHECK_COMMAND qkc ; then -- PROGRAM_ENCODEFILTER="qkc -q -u" --elif CHECK_COMMAND nkf ; then -+if CHECK_COMMAND nkf ; then - PROGRAM_ENCODEFILTER="nkf -x" -+elif CHECK_COMMAND qkc ; then -+ PROGRAM_ENCODEFILTER="qkc -q -u" - else -- echo "ERROR: Require qkc or nkf installed for encode filter." -+ echo "ERROR: Require nkf or qkc installed for encode filter." - exit 1 - fi - ---- a/tools/migemo.vim -+++ b/tools/migemo.vim -@@ -20,7 +20,7 @@ - let dict = globpath(path, "migemo-dict") - endif - if dict == '' -- let dict = '/usr/local/share/migemo/'.&encoding.'/migemo-dict' -+ let dict = '/usr/share/migemo/migemo-dict' - if !filereadable(dict) - let dict = '' - endif -@@ -43,7 +43,9 @@ - nnoremap <Leader>f :call <SID>SearchChar(0)<CR> - else - " non-builtin version -- let g:migemodict = s:SearchDict() -+ if !get(g:, 'migemodict') -+ let g:migemodict = s:SearchDict() -+ endif - command! -nargs=* Migemo :call <SID>MigemoSearch(<q-args>) - nnoremap <silent> <leader>mi :call <SID>MigemoSearch('')<cr> - -@@ -53,11 +55,6 @@ - if retval == '' - return - endif -- if has('iconv') && $HOMEDRIVE != '' -- let retval = iconv(retval, 'cp932', 'euc-jp') -- elseif &encoding != 'euc-jp' -- let retval = iconv(retval, &encoding, 'euc-jp') -- endif - "let retval = system('cmigemo -v -w "'.retval.'" -d "'.g:migemodict.'"') - let retval = system('cmigemo -v -w '.retval.' -d "'.g:migemodict.'"') - if retval == '' -@@ -88,11 +85,6 @@ - echohl None - return - endif -- if has('iconv') && $HOMEDRIVE != '' -- let retval = iconv(retval, 'euc-jp', 'cp932') -- elseif &encoding != 'euc-jp' -- let retval = iconv(retval, 'euc-jp', &encoding) -- endif - - let @/ = retval - let v:errmsg = '' diff --git a/app-text/cmigemo/files/cmigemo-1.3c-parallel-build.patch b/app-text/cmigemo/files/cmigemo-1.3c-parallel-build.patch deleted file mode 100644 index b311754e1538..000000000000 --- a/app-text/cmigemo/files/cmigemo-1.3c-parallel-build.patch +++ /dev/null @@ -1,73 +0,0 @@ -https://github.com/koron/cmigemo/pull/28 - -From fd4bad807a9a52130d58269a4b1507a8720c5ae6 Mon Sep 17 00:00:00 2001 -From: Alyssa Ross <hi@alyssa.is> -Date: Fri, 12 Nov 2021 15:16:54 +0000 -Subject: [PATCH] Add directory dependencies to fix parallel builds - -When building in parallel (make -j) sometimes make would try to create -a dictionary file before the directory containing it had been -created. To fix this, I've made the directory a dependency of each -file in it, rather than having them be sibling dependencies of the --files targets. ---- - dict/dict.mak | 24 ++++++++++++------------ - 1 file changed, 12 insertions(+), 12 deletions(-) - -diff --git a/dict/dict.mak b/dict/dict.mak -index 8ea8a66..44bd543 100644 ---- a/dict/dict.mak -+++ b/dict/dict.mak -@@ -33,40 +33,40 @@ cp932: $(DICT) - # Dictionary in euc-jp - # - euc-jp: cp932 euc-jp-files --euc-jp-files: $(EUCJP_DIR) $(EUCJP_DIR)/migemo-dict \ -+euc-jp-files: $(EUCJP_DIR)/migemo-dict \ - $(EUCJP_DIR)/zen2han.dat $(EUCJP_DIR)/han2zen.dat \ - $(EUCJP_DIR)/hira2kata.dat $(EUCJP_DIR)/roma2hira.dat - $(EUCJP_DIR): - $(MKDIR) $(EUCJP_DIR) --$(EUCJP_DIR)/migemo-dict: migemo-dict -+$(EUCJP_DIR)/migemo-dict: $(EUCJP_DIR) migemo-dict - $(FILTER_EUCJP) < migemo-dict > $@ --$(EUCJP_DIR)/zen2han.dat: zen2han.dat -+$(EUCJP_DIR)/zen2han.dat: $(EUCJP_DIR) zen2han.dat - $(FILTER_EUCJP) < zen2han.dat > $@ --$(EUCJP_DIR)/han2zen.dat: han2zen.dat -+$(EUCJP_DIR)/han2zen.dat: $(EUCJP_DIR) han2zen.dat - $(FILTER_EUCJP) < han2zen.dat > $@ --$(EUCJP_DIR)/hira2kata.dat: hira2kata.dat -+$(EUCJP_DIR)/hira2kata.dat: $(EUCJP_DIR) hira2kata.dat - $(FILTER_EUCJP) < hira2kata.dat > $@ --$(EUCJP_DIR)/roma2hira.dat: roma2hira.dat -+$(EUCJP_DIR)/roma2hira.dat: $(EUCJP_DIR) roma2hira.dat - $(FILTER_EUCJP) < roma2hira.dat > $@ - - ############################################################################## - # Dictionary in utf-8 - # - utf-8: cp932 utf-8-files --utf-8-files: $(UTF8_DIR) $(UTF8_DIR)/migemo-dict \ -+utf-8-files: $(UTF8_DIR)/migemo-dict \ - $(UTF8_DIR)/zen2han.dat $(UTF8_DIR)/han2zen.dat \ - $(UTF8_DIR)/hira2kata.dat $(UTF8_DIR)/roma2hira.dat - $(UTF8_DIR): - $(MKDIR) $(UTF8_DIR) --$(UTF8_DIR)/migemo-dict: migemo-dict -+$(UTF8_DIR)/migemo-dict: $(UTF8_DIR) migemo-dict - $(FILTER_UTF8) < migemo-dict > $@ --$(UTF8_DIR)/zen2han.dat: zen2han.dat -+$(UTF8_DIR)/zen2han.dat: $(UTF8_DIR) zen2han.dat - $(FILTER_UTF8) < zen2han.dat > $@ --$(UTF8_DIR)/han2zen.dat: han2zen.dat -+$(UTF8_DIR)/han2zen.dat: $(UTF8_DIR) han2zen.dat - $(FILTER_UTF8) < han2zen.dat > $@ --$(UTF8_DIR)/hira2kata.dat: hira2kata.dat -+$(UTF8_DIR)/hira2kata.dat: $(UTF8_DIR) hira2kata.dat - $(FILTER_UTF8) < hira2kata.dat > $@ --$(UTF8_DIR)/roma2hira.dat: roma2hira.dat -+$(UTF8_DIR)/roma2hira.dat: $(UTF8_DIR) roma2hira.dat - $(FILTER_UTF8) < roma2hira.dat > $@ - - ############################################################################## diff --git a/app-text/cmigemo/files/cmigemo-1.3c-parallel-install.patch b/app-text/cmigemo/files/cmigemo-1.3c-parallel-install.patch deleted file mode 100644 index 9ac30d65a3c0..000000000000 --- a/app-text/cmigemo/files/cmigemo-1.3c-parallel-install.patch +++ /dev/null @@ -1,113 +0,0 @@ -https://github.com/koron/cmigemo/pull/29 - -From 4c7476b614208836c3f4036fca87c8c718043c8b Mon Sep 17 00:00:00 2001 -From: Sergei Trofimovich <slyich@gmail.com> -Date: Wed, 22 Jun 2022 22:07:18 +0100 -Subject: [PATCH 1/3] compile/unix.mak: add .o file dependency on $(objdir) - directory - -Without this change parallel build fails occasionally when object -files are built before directory is being created: - - make[1]: Entering directory '/build/cmigemo' - gcc -O2 -Wall -fPIC -o build/object/charset.o -c src/charset.c - Assembler messages: - Fatal error: can't create build/object/charset.o: No such file or directory - make[1]: *** [compile/unix.mak:33: build/object/charset.o] Error 1 shuffle=1655929862 ---- - compile/unix.mak | 6 +++--- - 1 file changed, 3 insertions(+), 3 deletions(-) - -diff --git a/compile/unix.mak b/compile/unix.mak -index 8ef6413..8cf525a 100644 ---- a/compile/unix.mak -+++ b/compile/unix.mak -@@ -14,7 +14,7 @@ CFLAGS = -O2 -Wall $(DEFINES) $(CFLAGS_MIGEMO) - LDFLAGS = $(LDFLAGS_MIGEMO) - LIBS = - --default: dirs $(outdir)cmigemo$(EXEEXT) -+default: $(outdir)cmigemo$(EXEEXT) - - dirs: - @for i in $(objdir) $(outdir); do \ -@@ -26,10 +26,10 @@ dirs: - $(outdir)cmigemo$(EXEEXT): $(objdir)main.$(O) $(libmigemo_LIB) - $(CC) -o $@ $(objdir)main.$(O) -L. -L$(outdir) -lmigemo $(LDFLAGS) - --$(objdir)main.o: $(srcdir)main.c -+$(objdir)main.o: $(srcdir)main.c dirs - $(CC) $(CFLAGS) -o $@ -c $< - --$(objdir)%.o: $(srcdir)%.c -+$(objdir)%.o: $(srcdir)%.c dirs - $(CC) $(CFLAGS) -o $@ -c $< - - ############################################################################## - -From 88a1ed71a637faa6ec4eeb7e2b2f0a9f597a4812 Mon Sep 17 00:00:00 2001 -From: Sergei Trofimovich <slyich@gmail.com> -Date: Wed, 22 Jun 2022 22:10:42 +0100 -Subject: [PATCH 2/3] compile/unix.mak: add install dependency on $(dictdir) - directory - -Without this change parallel install fails occasionally when -$(dictdir) is not yet present: - - gcc -o build/cmigemo ./build/object/main.o -L. -L./build/ -lmigemo -Wl,-rpath,.,-rpath,/usr/local/lib,-rpath,/usr/lib - install -m 644 dict/migemo-dict ...-cmigemo-1.3e/share/migemo/cp932 - install: cannot create regular file '...-cmigemo-1.3e/share/migemo/cp932': No such file or directory - make[1]: *** [compile/unix.mak:49: install-dict] Error 1 shuffle=1655931959 ---- - compile/unix.mak | 2 +- - 1 file changed, 1 insertion(+), 1 deletion(-) - -diff --git a/compile/unix.mak b/compile/unix.mak -index 8cf525a..cb6bd8f 100644 ---- a/compile/unix.mak -+++ b/compile/unix.mak -@@ -45,7 +45,7 @@ install-mkdir: - $(MKDIR) $(dictdir)/euc-jp - $(MKDIR) $(dictdir)/utf-8 - --install-dict: -+install-dict: install-mkdir - $(INSTALL_DATA) dict/migemo-dict $(dictdir)/cp932 - $(INSTALL_DATA) dict/han2zen.dat $(dictdir)/cp932 - $(INSTALL_DATA) dict/hira2kata.dat $(dictdir)/cp932 - -From 3b39db8a748081e60bcceb7a8ae93616a5939f41 Mon Sep 17 00:00:00 2001 -From: Sergei Trofimovich <slyich@gmail.com> -Date: Wed, 22 Jun 2022 22:16:12 +0100 -Subject: [PATCH 3/3] compile/unix.mak: add install-lib dependency on $(libdir) - directory - -Without this change parallel install fails occasionally when -$(libdir) is not yet present: - - rm -f libmigemo.so.1 libmigemo.so - ln -s libmigemo.so.1.1.0 libmigemo.so.1 - ln -s libmigemo.so.1.1.0 libmigemo.so - install -m 755 libmigemo.so.1.1.0 ...-cmigemo-1.3e/lib - rm -f ...-cmigemo-1.3e/lib/libmigemo.so.1 ...-cmigemo-1.3e/lib/libmigemo.so - ln -s libmigemo.so.1.1.0 ...-cmigemo-1.3e/lib/libmigemo.so.1 - ln: failed to create symbolic link '...-cmigemo-1.3e/lib/libmigemo.so.1': Not a directory - make[1]: *** [compile/Make_gcc.mak:38: install-lib] Error 1 shuffle=1655932664 ---- - compile/unix.mak | 3 +++ - 1 file changed, 3 insertions(+) - -diff --git a/compile/unix.mak b/compile/unix.mak -index cb6bd8f..6651fcd 100644 ---- a/compile/unix.mak -+++ b/compile/unix.mak -@@ -66,6 +66,9 @@ install-dict: install-mkdir - $(INSTALL_DATA) dict/utf-8.d/zen2han.dat $(dictdir)/utf-8; \ - fi - -+# depends on $(libdir) to be already present -+install-lib: install-mkdir -+ - install: $(outdir)cmigemo$(EXEEXT) $(libmigemo_DSO) install-mkdir install-dict install-lib - $(INSTALL_DATA) $(srcdir)migemo.h $(incdir) - $(INSTALL_DATA) doc/README_j.txt $(docdir) diff --git a/app-text/htmldoc/Manifest b/app-text/htmldoc/Manifest index aec781289683..956dfc57ed15 100644 --- a/app-text/htmldoc/Manifest +++ b/app-text/htmldoc/Manifest @@ -1 +1,3 @@ DIST htmldoc-1.9.16-source.tar.gz 3389563 BLAKE2B 1c83e37313fb0a1196d4db3ddca47d4a418ab7aeb8f910c9a27178312a1b0239beddaf81f322b24dcf75dff7e838278fcfa0eed17b5aa493790de2393bcddebf SHA512 c901ed259ef8c0520ed03e314149e7a2fc3b5bffa9c8e9c6c3b023a8c9de1e37b7fa72d224fa7d072f3a5d4b379635d7cfaa016df672da296be8395b49fa935b +DIST htmldoc-1.9.24-source.tar.gz 3287797 BLAKE2B 071186d421cbbc41722491e7788eb28e5df5688daa27707479ff3f688dcf12396a04fb1ba32dfeced91fa08ce029f495f952296711ee870695e02779a3436f96 SHA512 4f25fef0ae72eaa871cdf69e56614e9a3505eec06ddfde5883a594c0ac37bd9cee003327d57068cdae438e0a851a4bc7420bfd7df9b2a75cdd0693ccafda4615 +DIST htmldoc-1.9.24-source.tar.gz.sig 566 BLAKE2B 0ec0696f20546903a11b7a096fec8aedc3ccc5af9971eb81a9575d3ea4c68ff524fd456f4e2d5b143358673a3cc58c5f5e7d67486a070e2a10fb6542e1f4abf3 SHA512 92af7ec88e2c3ba450bf7557c492afb7e46716b7ff9b754e8398739e13ac58d947a749f8d2f2f6d8d0d5b1a91f05f2944c4ce993f46478dfda55cf13442d1d2f diff --git a/app-text/htmldoc/htmldoc-1.9.24.ebuild b/app-text/htmldoc/htmldoc-1.9.24.ebuild new file mode 100644 index 000000000000..29655ba3b1b6 --- /dev/null +++ b/app-text/htmldoc/htmldoc-1.9.24.ebuild @@ -0,0 +1,70 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/michaelrsweet.asc +inherit autotools flag-o-matic toolchain-funcs verify-sig xdg + +DESCRIPTION="Convert HTML pages into a PDF document" +HOMEPAGE="https://www.msweet.org/htmldoc/" +SRC_URI=" + https://github.com/michaelrsweet/${PN}/releases/download/v${PV}/${P}-source.tar.gz + verify-sig? ( https://github.com/michaelrsweet/${PN}/releases/download/v${PV}/${P}-source.tar.gz.sig ) +" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~alpha ~amd64 ~arm ~hppa ~ppc ~ppc64 ~sparc ~x86" +IUSE="fltk http" + +BDEPEND=" + virtual/pkgconfig + verify-sig? ( sec-keys/openpgp-keys-michaelrsweet ) +" +DEPEND=" + http? ( >=net-print/cups-2.2 ) + media-libs/libjpeg-turbo:= + >=media-libs/libpng-1.6:0= + virtual/zlib:= + fltk? ( >=x11-libs/fltk-1.3:1= ) +" +RDEPEND="${DEPEND}" + +src_prepare() { + default + eautoreconf + + # Build verbosely + sed -i -e '/.SILENT:/d' Makedefs.in || die + + # Respect CFLAGS + sed -i -e 's:-Os -g::' configure.ac configure || die + + # We already default to _F_S in Gentoo + sed -i -e 's: -D_FORTIFY_SOURCE=3::' configure.ac configure || die + + # Fix the documentation path in a few places. Some Makefiles aren't + # autotoolized =( + for file in configure doc/Makefile doc/htmldoc.man; do + sed -i "${file}" \ + -e "s:/doc/htmldoc:/doc/${PF}/html:g" \ + || die "failed to fix documentation path in ${file}" + done +} + +src_configure() { + # ODR (link_t) + filter-lto + + local myeconfargs=( + $(use_with http) + $(use_with fltk gui) + ) + + CC="$(tc-getCC)" CXX="$(tc-getCXX)" econf "${myeconfargs[@]}" +} + +src_install() { + emake STRIPPROG="true" DSTROOT="${ED}" install +} diff --git a/app-text/htmldoc/metadata.xml b/app-text/htmldoc/metadata.xml index 838887c88067..18b4bf750d19 100644 --- a/app-text/htmldoc/metadata.xml +++ b/app-text/htmldoc/metadata.xml @@ -1,6 +1,12 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE pkgmetadata SYSTEM "https://docs.baldeagleos.com/dtd/metadata.dtd"> <pkgmetadata> + <use> + <flag name="http"> + Use <pkg>net-print/cups</pkg> to support CGI mode, HTTP/HTTPS, + and "data:" URI support. + </flag> + </use> <upstream> <remote-id type="cpe">cpe:/a:htmldoc_project:htmldoc</remote-id> </upstream> diff --git a/app-text/pdfio/Manifest b/app-text/pdfio/Manifest new file mode 100644 index 000000000000..6f35c1c0d011 --- /dev/null +++ b/app-text/pdfio/Manifest @@ -0,0 +1,2 @@ +DIST pdfio-1.6.5.tar.gz 6802398 BLAKE2B 5fc2bd79c9eb46f9367c1ad9dbe42f6ad3e125d4e70c39692a474e0e7b6931860cb73a7488e4285fff6e4dbc3bfd3b586bd123fef48ad73bc33a0e43a34fc677 SHA512 f218777c8d9970984295c9c94524a6c456fb03322f729b14218409f87885afeba7a37ca9b1e2a4105aba3349f558bb1083f1503dbd9cc1ef4ce34a42724898c7 +DIST pdfio-1.6.5.tar.gz.sig 566 BLAKE2B d62325b60661f4e37e8493a4e98de8636e4b27d60731dbf8d9405af2e0ba8dec3f310437a5edbcde2bc9699739d30760de54023005cbe8ed3e4d778e8aafdc70 SHA512 699c599a0d65fcdbfaf0ad02e1fe811bbcb7d3abda5d76979677cbb405e3766f904a92908db0fccf245422451a02e50d5c2246f75654d6014662bd9cd182e4ca diff --git a/app-text/pdfio/metadata.xml b/app-text/pdfio/metadata.xml new file mode 100644 index 000000000000..137cb98e6853 --- /dev/null +++ b/app-text/pdfio/metadata.xml @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "https://docs.baldeagleos.com/dtd/metadata.dtd"> +<pkgmetadata> + <maintainer type="project"> + <email>printing@gentoo.org</email> + <name>Gentoo Printing Project</name> + </maintainer> + <origin>baldeagleos-repo</origin> +</pkgmetadata> diff --git a/app-text/pdfio/pdfio-1.6.5.ebuild b/app-text/pdfio/pdfio-1.6.5.ebuild new file mode 100644 index 000000000000..2b4adbcfbf96 --- /dev/null +++ b/app-text/pdfio/pdfio-1.6.5.ebuild @@ -0,0 +1,77 @@ +# Copyright 2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/michaelrsweet.asc +inherit toolchain-funcs verify-sig + +DESCRIPTION="Simple C library for reading and writing PDFs" +HOMEPAGE="https://www.msweet.org/pdfio/" + +if [[ ${PV} == 9999 ]] ; then + EGIT_REPO_URI="https://github.com/michaelrsweet/pdfio" + inherit git-r3 +else + SRC_URI=" + https://github.com/michaelrsweet/pdfio/releases/download/v${PV}/${P}.tar.gz + verify-sig? ( https://github.com/michaelrsweet/pdfio/releases/download/v${PV}/${P}.tar.gz.sig ) + " + + KEYWORDS="~amd64 ~arm" +fi + +# TODO: extension +LICENSE="Apache-2.0" +SLOT="0" +IUSE="png" + +DEPEND=" + >=virtual/zlib-1.1:= + png? ( >=media-libs/libpng-1.6:= ) +" +RDEPEND="${DEPEND}" +BDEPEND=" + virtual/pkgconfig + verify-sig? ( sec-keys/openpgp-keys-michaelrsweet ) +" + +src_prepare() { + default + + # Build verbosely + sed -i -e '/.SILENT:/d' Makefile.in || die + + # Fix docdir + sed -i -e 's:/doc/pdfio:/doc/${PF}:' Makefile.in || die + + # Respect CFLAGS + sed -i -e 's:-g -Os::' configure.ac configure || die + + # We already default to >=2 in Gentoo, don't downgrade + sed -i -e 's: -D_FORTIFY_SOURCE=2::' configure.ac configure || die +} + +src_configure() { + tc-export AR + + local myeconfargs=( + # Doesn't use libtool, so have to pass manually + --enable-shared + --disable-static + + --with-dsoflags="${LDFLAGS}" + --with-ldflags="${LDFLAGS}" + + $(use_enable png libpng) + ) + + econf "${myeconfargs[@]}" +} + +src_install() { + default + + # We handle this elsewhere + rm "${ED}"/usr/share/doc/${PF}/{NOTICE,LICENSE} || die +} diff --git a/app-text/pdfio/pdfio-9999.ebuild b/app-text/pdfio/pdfio-9999.ebuild new file mode 100644 index 000000000000..e30eee803d19 --- /dev/null +++ b/app-text/pdfio/pdfio-9999.ebuild @@ -0,0 +1,79 @@ +# Copyright 2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/michaelrsweet.asc +inherit toolchain-funcs verify-sig + +DESCRIPTION="Simple C library for reading and writing PDFs" +HOMEPAGE="https://www.msweet.org/pdfio/" + +if [[ ${PV} == 9999 ]] ; then + EGIT_REPO_URI="https://github.com/michaelrsweet/pdfio" + inherit git-r3 +else + SRC_URI=" + https://github.com/michaelrsweet/pdfio/releases/download/v${PV}/${P}.tar.gz + verify-sig? ( https://github.com/michaelrsweet/pdfio/releases/download/v${PV}/${P}.tar.gz.sig ) + " + + KEYWORDS="~amd64" +fi + +# TODO: extension +LICENSE="Apache-2.0" +SLOT="0" +IUSE="png webp" + +DEPEND=" + >=media-libs/ttf-1.2.0 + >=virtual/zlib-1.1:= + png? ( >=media-libs/libpng-1.6:= ) +" +RDEPEND="${DEPEND}" +BDEPEND=" + virtual/pkgconfig + verify-sig? ( sec-keys/openpgp-keys-michaelrsweet ) +" + +src_prepare() { + default + + # Build verbosely + sed -i -e '/.SILENT:/d' Makefile.in || die + + # Fix docdir + sed -i -e 's:/doc/pdfio:/doc/${PF}:' Makefile.in || die + + # Respect CFLAGS + sed -i -e 's:-g -Os::' configure.ac configure || die + + # We already default to >=2 in Gentoo, don't downgrade + sed -i -e 's: -D_FORTIFY_SOURCE=2::' configure.ac configure || die +} + +src_configure() { + tc-export AR + + local myeconfargs=( + # Doesn't use libtool, so have to pass manually + --enable-shared + --disable-static + + --with-dsoflags="${LDFLAGS}" + --with-ldflags="${LDFLAGS}" + + $(use_enable png libpng) + $(use_enable webp libwebp) + ) + + econf "${myeconfargs[@]}" +} + +src_install() { + default + + # We handle this elsewhere + rm "${ED}"/usr/share/doc/${PF}/{NOTICE,LICENSE} || die +} diff --git a/app-text/xmlstarlet/Manifest b/app-text/xmlstarlet/Manifest index 41329b835660..5a5a333d4585 100644 --- a/app-text/xmlstarlet/Manifest +++ b/app-text/xmlstarlet/Manifest @@ -1 +1,2 @@ DIST xmlstarlet-1.6.1.tar.gz 420923 BLAKE2B 56bf29f62549a7445e3cf15b6a3f60558dbcacf96645c3acc5a45b432d61f47614274a5d3e7234399f7dbdb854b503d73a6cfb8989710b7363d743dce4dff8f0 SHA512 4228df812caec7059d7a76986c4d9a4262bd861cc53dca05f341ae6c062be05f1c39fc637918ab00f60f40587c6c556e3c9bfaf8a18b149e3c321a92214dbe8b +DIST xmlstarlet-1.7.0.gh.tar.gz 372956 BLAKE2B f37aa228c909038930b76ddc5cbbff394ff76bd04def0044e9124d7567db6a4f0be8699e441071afc4d65e18be2b258bad88a8dedc1bc00c3d51bb29fc009750 SHA512 6a7b2ab504048d3465ff422f40749ed3df046c3f4ba119de666090d5bc6018b6288df7ea7952d484e0e46534d2e721ad87b80fa2a507562b371c908fc8a3b3a7 diff --git a/app-text/xmlstarlet/xmlstarlet-1.7.0.ebuild b/app-text/xmlstarlet/xmlstarlet-1.7.0.ebuild new file mode 100644 index 000000000000..fb303872b04c --- /dev/null +++ b/app-text/xmlstarlet/xmlstarlet-1.7.0.ebuild @@ -0,0 +1,57 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit autotools flag-o-matic toolchain-funcs + +DESCRIPTION="A set of tools to transform, query, validate, and edit XML documents" +HOMEPAGE="https://xmlstarlet.github.io/" +SRC_URI="https://github.com/xmlstarlet/xmlstarlet/releases/download/${PV}/${P}.tar.gz -> ${P}.gh.tar.gz" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~ppc ~s390 ~sparc ~x86" + +RDEPEND=" + dev-libs/libxml2:= + dev-libs/libxslt + dev-libs/libgcrypt:0= + virtual/libiconv" +DEPEND="${RDEPEND}" +BDEPEND="virtual/pkgconfig" + +src_prepare() { + default + + # We need to patch use of /usr/lib because it is a problem with + # linker lld with profile 17.1 on amd64 (see https://bugs.gentoo.org/729600). + # The grep sandwich acts as a regression test so that a future + # version bump cannot break patching without noticing. + if [[ $(get_libdir) != lib ]]; then + grep -wq _PREFIX/lib m4/xstar-check-libs.m4 || die + sed "s,_PREFIX/lib,_PREFIX/$(get_libdir)," -i m4/xstar-check-libs.m4 || die + grep -w _PREFIX/lib m4/xstar-check-libs.m4 && die + fi + + eautoreconf +} + +src_configure() { + append-cppflags $($(tc-getPKG_CONFIG) --cflags libxml-2.0) + + # NOTE: Fully built documentation is already shipped with the tarball: + # - doc/xmlstarlet-ug.{pdf,ps,html} + # - doc/xmlstarlet.txt + # - doc/xmlstarlet.1 + local econf_args=( + --disable-build-docs + --disable-static-libs + ) + econf "${econf_args[@]}" +} + +src_install() { + default + dosym xml /usr/bin/xmlstarlet +} diff --git a/dev-cpp/aws-crt-cpp/Manifest b/dev-cpp/aws-crt-cpp/Manifest index a8d2d5aa0da9..b69d888859a8 100644 --- a/dev-cpp/aws-crt-cpp/Manifest +++ b/dev-cpp/aws-crt-cpp/Manifest @@ -1,3 +1,4 @@ DIST aws-crt-cpp-0.35.4.tar.gz 377147 BLAKE2B 9011b1191d5403c5e106c20a1420d4595c873e05a3ce2844198604e22c47544f50d1060ef35989e58d5bf1601078390d68d2e08aa4bc49ce37a95d9d5373562b SHA512 a8620827869be5465828d400f9cefe38e6030982ef45e7b780c84c68b403d1adc74f59c7b4626d84e730c0e197977430e9c5f5b78992fd3c0092d4ecab8a990b DIST aws-crt-cpp-0.42.3.tar.gz 401899 BLAKE2B 3e0f90e8b77b59c8edda62a2fedaa93f860a6e22a2328f684e231d17ad9c34218b005f4577fb758d4800aef2b12931cc062acf622580d5720c9827f9f7d37a43 SHA512 318496a5823a802b8eb619eb1a42816efb2508d097168a5f4d73169c01ebfdfbe470739f35712a77a1e486408f8de4440e5b7483a8ca334c69571c6ceef459c6 DIST aws-crt-cpp-0.43.6.tar.gz 417290 BLAKE2B b0956785c2b875e94426c0c2f08a656db211c5b869ae76e6df85d88c672c1d727ff9c5bd21ed91e200ed88933c57f06df608ce0d700e1d08a4bca4ef23c288f1 SHA512 4c72a700ef7f76ca870896edcafa8526567306d1d202b1dbb9397deab4d77f309cbb8b786bbdf25b775baab9cb9a19bc925b973cf4752810b4b8855ef846f856 +DIST aws-crt-cpp-0.43.7.tar.gz 418294 BLAKE2B 94dd54730662d5cb3a77ca6feb64ed6d5ffbe0f9cd49fc4700e4c789fd38cf2d2ffd4c3d09c14ab1c725f9db235b64cef9bb8529457bead688ff0e0adf47f596 SHA512 314bfa9eb14167e8ca6e6f3b959c05bbb28c0ba143b1b1ef3884c1bde7411c2ba1089816d73016354f480a442f4f3706361656225e2b84aa732fc5b071d5a264 diff --git a/dev-cpp/aws-crt-cpp/aws-crt-cpp-0.43.7.ebuild b/dev-cpp/aws-crt-cpp/aws-crt-cpp-0.43.7.ebuild new file mode 100644 index 000000000000..c2739af2c1c8 --- /dev/null +++ b/dev-cpp/aws-crt-cpp/aws-crt-cpp-0.43.7.ebuild @@ -0,0 +1,55 @@ +# Copyright 2025-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit cmake + +DESCRIPTION="C++ wrapper around the aws-c-* libraries" +HOMEPAGE="https://github.com/awslabs/aws-crt-cpp" +SRC_URI="https://github.com/awslabs/aws-crt-cpp/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz" + +LICENSE="Apache-2.0" +SLOT="0" +KEYWORDS="~amd64" +IUSE="test" + +RESTRICT="!test? ( test )" + +DEPEND=" + dev-libs/aws-c-auth:= + dev-libs/aws-c-cal:= + dev-libs/aws-c-common:= + dev-libs/aws-c-event-stream:= + dev-libs/aws-c-http:= + dev-libs/aws-c-io:= + dev-libs/aws-c-mqtt:= + dev-libs/aws-c-s3:= + dev-libs/aws-c-sdkutils:= + dev-libs/aws-checksums:= +" +RDEPEND="${DEPEND}" +BDEPEND="dev-libs/aws-c-common" + +src_configure() +{ + local mycmakeargs=( + -DBUILD_DEPS=OFF # disable embedded 3rd-party repositories. + -DBUILD_TESTING=$(usex test) + ) + + use test && mycmakeargs+=( + -DENABLE_NET_TESTS=OFF # Network Sandbox cause these to fail. + ) + + cmake_src_configure +} + +src_install() +{ + cmake_src_install + + if use test; then + rm -r "${D}/usr/bin" || die "Error removing testbinaries from /usr/bin" + fi +} diff --git a/dev-cpp/glaze/files/glaze-5.2.1-unbundle-test-deps.patch b/dev-cpp/glaze/files/glaze-5.2.1-unbundle-test-deps.patch deleted file mode 100644 index 8ccf74af061f..000000000000 --- a/dev-cpp/glaze/files/glaze-5.2.1-unbundle-test-deps.patch +++ /dev/null @@ -1,64 +0,0 @@ -diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt -index 028b3994..0b105eb2 100644 ---- a/tests/CMakeLists.txt -+++ b/tests/CMakeLists.txt -@@ -1,17 +1,9 @@ - include(FetchContent) - --FetchContent_Declare( -- ut -- GIT_REPOSITORY https://github.com/openalgz/ut -- GIT_TAG v0.0.5 -- GIT_SHALLOW TRUE --) -+find_package(ut2-glaze REQUIRED) - - message(STATUS "Fetching dependencies...") - set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL TRUE) --set(CMAKE_SKIP_INSTALL_RULES ON CACHE BOOL "" FORCE) --FetchContent_MakeAvailable(ut) --set(CMAKE_SKIP_INSTALL_RULES OFF CACHE BOOL "" FORCE) - set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL FALSE) - message(STATUS "...finished fetching dependencies.") - -@@ -20,7 +12,7 @@ add_code_coverage_all_targets() - - add_library(glz_test_common INTERFACE) - target_compile_features(glz_test_common INTERFACE cxx_std_23) --target_link_libraries(glz_test_common INTERFACE ut::ut glaze::glaze) -+target_link_libraries(glz_test_common INTERFACE ut2-glaze::ut2-glaze glaze::glaze) - if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") - target_compile_options(glz_test_common INTERFACE -fno-exceptions -fno-rtti) - if(CMAKE_CXX_COMPILER_ID MATCHES "GNU") -@@ -46,7 +38,7 @@ endif() - - add_library(glz_test_exceptions INTERFACE) - target_compile_features(glz_test_exceptions INTERFACE cxx_std_23) --target_link_libraries(glz_test_exceptions INTERFACE ut::ut glaze::glaze) -+target_link_libraries(glz_test_exceptions INTERFACE ut2-glaze::ut2-glaze glaze::glaze) - if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") - target_compile_options(glz_test_exceptions INTERFACE) - target_compile_options(glz_test_exceptions INTERFACE -Wall -Wextra -pedantic) -diff --git a/tests/asio_repe/CMakeLists.txt b/tests/asio_repe/CMakeLists.txt -index 1518b4e5..3cc27f67 100644 ---- a/tests/asio_repe/CMakeLists.txt -+++ b/tests/asio_repe/CMakeLists.txt -@@ -1,14 +1,9 @@ - project(asio_repe) - --FetchContent_Declare( -- asio -- GIT_REPOSITORY https://github.com/chriskohlhoff/asio.git -- GIT_TAG asio-1-32-0 -- GIT_SHALLOW TRUE --) --FetchContent_MakeAvailable(asio) -+find_package(PkgConfig REQUIRED) -+pkg_check_modules(asio GLOBAL IMPORTED_TARGET REQUIRED asio) - - add_executable(${PROJECT_NAME} ${PROJECT_NAME}.cpp) - - target_include_directories(${PROJECT_NAME} PRIVATE include ${asio_SOURCE_DIR}/asio/include) --target_link_libraries(${PROJECT_NAME} PRIVATE glz_test_exceptions) -\ No newline at end of file -+target_link_libraries(${PROJECT_NAME} PRIVATE glz_test_exceptions) diff --git a/dev-cpp/glaze/files/glaze-5.5.4-unbundle-test-deps.patch b/dev-cpp/glaze/files/glaze-7.0.2-unbundle-test-deps.patch index fdcf4618d29a..59f1415e7fed 100644 --- a/dev-cpp/glaze/files/glaze-5.5.4-unbundle-test-deps.patch +++ b/dev-cpp/glaze/files/glaze-7.0.2-unbundle-test-deps.patch @@ -1,5 +1,8 @@ + tests/CMakeLists.txt | 14 +++----------- + 1 file changed, 3 insertions(+), 11 deletions(-) + diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt -index a2988c34..04f4e7e9 100644 +index ade41281..63fed1c7 100644 --- a/tests/CMakeLists.txt +++ b/tests/CMakeLists.txt @@ -1,17 +1,9 @@ @@ -8,7 +11,7 @@ index a2988c34..04f4e7e9 100644 -FetchContent_Declare( - ut - GIT_REPOSITORY https://github.com/openalgz/ut -- GIT_TAG v1.0.0 +- GIT_TAG v1.1.0 - GIT_SHALLOW TRUE -) +find_package(ut2-glaze REQUIRED) @@ -21,21 +24,21 @@ index a2988c34..04f4e7e9 100644 set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL FALSE) message(STATUS "...finished fetching dependencies.") -@@ -20,7 +12,7 @@ add_code_coverage_all_targets() +@@ -76,7 +68,7 @@ add_code_coverage_all_targets() add_library(glz_test_common INTERFACE) target_compile_features(glz_test_common INTERFACE cxx_std_23) --target_link_libraries(glz_test_common INTERFACE ut::ut glaze::glaze) -+target_link_libraries(glz_test_common INTERFACE ut2-glaze::ut2-glaze glaze::glaze) +-target_link_libraries(glz_test_common INTERFACE ut::ut glaze::glaze glz_asio) ++target_link_libraries(glz_test_common INTERFACE ut2-glaze::ut2-glaze glaze::glaze glz_asio) if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") target_compile_options(glz_test_common INTERFACE -fno-exceptions -fno-rtti) if(CMAKE_CXX_COMPILER_ID MATCHES "GNU") -@@ -46,7 +38,7 @@ endif() +@@ -102,7 +94,7 @@ endif() add_library(glz_test_exceptions INTERFACE) target_compile_features(glz_test_exceptions INTERFACE cxx_std_23) --target_link_libraries(glz_test_exceptions INTERFACE ut::ut glaze::glaze) -+target_link_libraries(glz_test_exceptions INTERFACE ut2-glaze::ut2-glaze glaze::glaze) +-target_link_libraries(glz_test_exceptions INTERFACE ut::ut glaze::glaze glz_asio) ++target_link_libraries(glz_test_exceptions INTERFACE ut2-glaze::ut2-glaze glaze::glaze glz_asio) if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") target_compile_options(glz_test_exceptions INTERFACE) target_compile_options(glz_test_exceptions INTERFACE -Wall -Wextra -pedantic) diff --git a/dev-cpp/glaze/glaze-5.5.4.ebuild b/dev-cpp/glaze/glaze-5.5.4.ebuild deleted file mode 100644 index 0c21e07e7a82..000000000000 --- a/dev-cpp/glaze/glaze-5.5.4.ebuild +++ /dev/null @@ -1,44 +0,0 @@ -# Copyright 2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit cmake - -DESCRIPTION="Extremely fast, in memory, JSON and interface library for modern C++" -HOMEPAGE="https://github.com/stephenberry/glaze" -SRC_URI="https://github.com/stephenberry/glaze/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz" - -S="${WORKDIR}/glaze-${PV}" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="amd64" -IUSE="examples fuzzing test" -RESTRICT="!test? ( test )" - -DEPEND=" - test? ( - dev-cpp/asio - >=dev-cpp/eigen-3.4:= - dev-cpp/ut2-glaze - ) -" -RDEPEND="${DEPEND}" - -# Unbundle test dependencies otherwise they are fetched from github at build time -PATCHES=( - "${FILESDIR}/${P}-unbundle-test-deps.patch" -) - -src_configure() { - local mycmakeargs=( - -DCMAKE_SKIP_INSTALL_RULES=OFF - -Dglaze_DEVELOPER_MODE=ON - -Dglaze_ENABLE_FUZZING=$(usex fuzzing) - -Dglaze_BUILD_EXAMPLES=$(usex examples) - -DBUILD_TESTING=$(usex test) - ) - - cmake_src_configure -} diff --git a/dev-cpp/glaze/glaze-5.2.1.ebuild b/dev-cpp/glaze/glaze-7.0.2.ebuild index 0c21e07e7a82..bf3255dce0da 100644 --- a/dev-cpp/glaze/glaze-5.2.1.ebuild +++ b/dev-cpp/glaze/glaze-7.0.2.ebuild @@ -1,4 +1,4 @@ -# Copyright 2025 Gentoo Authors +# Copyright 2025-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 @@ -13,14 +13,14 @@ S="${WORKDIR}/glaze-${PV}" LICENSE="MIT" SLOT="0" -KEYWORDS="amd64" +KEYWORDS="~amd64" IUSE="examples fuzzing test" RESTRICT="!test? ( test )" DEPEND=" test? ( dev-cpp/asio - >=dev-cpp/eigen-3.4:= + >=dev-cpp/eigen-3.4 dev-cpp/ut2-glaze ) " diff --git a/dev-cpp/glaze/glaze-8.1.0.ebuild b/dev-cpp/glaze/glaze-8.1.0.ebuild deleted file mode 100644 index c87b505c179c..000000000000 --- a/dev-cpp/glaze/glaze-8.1.0.ebuild +++ /dev/null @@ -1,41 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit cmake - -DESCRIPTION="Extremely fast, in memory, JSON and interface library for modern C++" -HOMEPAGE="https://github.com/stephenberry/glaze" -SRC_URI=" - https://github.com/stephenberry/glaze/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz -" - -S="${WORKDIR}/glaze-${PV}" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64" -IUSE="examples fuzzing test" -RESTRICT="!test? ( test )" - -DEPEND=" - test? ( - dev-cpp/asio - >=dev-cpp/eigen-3.4:= - >=dev-cpp/ut2-glaze-1.2.1 - ) -" -RDEPEND="${DEPEND}" - -src_configure() { - local mycmakeargs=( - -DCMAKE_SKIP_INSTALL_RULES=OFF - -Dglaze_DEVELOPER_MODE=ON - -Dglaze_ENABLE_FUZZING=$(usex fuzzing) - -Dglaze_BUILD_EXAMPLES=$(usex examples) - -DBUILD_TESTING=$(usex test) - ) - - cmake_src_configure -} diff --git a/dev-db/sqlmap/Manifest b/dev-db/sqlmap/Manifest index 49c999cc00b9..2e825bacc5ea 100644 --- a/dev-db/sqlmap/Manifest +++ b/dev-db/sqlmap/Manifest @@ -1,2 +1,3 @@ DIST sqlmap-1.10.6.gh.tar.gz 7232054 BLAKE2B 569a9f333d5bbd699770f5dcba45df1680bc19ac8dde966354bb212f3de7908e468def2dfc6bbc93224d0c0883ea9c4dbca0b05530ee3ffa674572b19778d63a SHA512 160b158d7feb262710d765c8b67534713907836daa8c1261fad46999c14b5c07f28fddd2ebdd9d3e8f9232095b1afe62706be9949adb4eea09bfcb15cceddfdc DIST sqlmap-1.10.8.gh.tar.gz 8200594 BLAKE2B 45dd5a4c33263d67b53bfabb7e0441b2557abb56a5f1f262eacdd57be77b9615248c9036284c85a5a1e07333a4a648e313603890ddabcf99d74c885e44dc1406 SHA512 f8b95dfac8b838d16c4ed3a4bdb733b9a1b35042320f30d3ac318fd935ecd5dc97cc61cef129d36880b368ea4327c88493c6582083571cb3e441075a4849a168 +DIST sqlmap-1.10.9.gh.tar.gz 8348279 BLAKE2B fba33ca626206f104f49ff46765d531d3ef44c9b48999e653ec32d0ccae078db535faecae80a73eaf1c14f19a951259615e3e82156776aafeffa3fc6a3f3f7e6 SHA512 1f81ca22aa2423f5e1b59a6059c08c660a59565822d176847a4d69d095680924a545c4cee3d1f843d0c67fc247ae795ac0e08d8691f5d053a8fecc1fc8df56ec diff --git a/dev-db/sqlmap/sqlmap-1.10.9.ebuild b/dev-db/sqlmap/sqlmap-1.10.9.ebuild new file mode 100644 index 000000000000..3ad9d6db003f --- /dev/null +++ b/dev-db/sqlmap/sqlmap-1.10.9.ebuild @@ -0,0 +1,56 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +PYTHON_COMPAT=( python3_{13..14} ) +PYTHON_REQ_USE="sqlite" + +inherit bash-completion-r1 python-single-r1 wrapper + +DESCRIPTION="An automatic SQL injection and database takeover tool" +HOMEPAGE="https://sqlmap.org/" + +if [[ ${PV} == 9999 ]] ; then + inherit git-r3 + EGIT_REPO_URI="https://github.com/sqlmapproject/sqlmap" +else + SRC_URI="https://github.com/sqlmapproject/sqlmap/archive/refs/tags/${PV}.tar.gz -> ${P}.gh.tar.gz" + KEYWORDS="~amd64 ~x86" +fi + +# sqlmap (GPL-2+) +# ansitrm (BSD) +# beautifulsoup (BSD) +# bottle (MIT) +# chardet (LGPL-2.1+) +# clientform (BSD) +# colorama (BSD) +# fcrypt (BSD-2) +# identitywaf (MIT) +# magic (MIT) +# pydes (public-domain) +# six (MIT) +# socks (BSD) +# termcolor (BSD) +# wininetpton (public-domain) +LICENSE="BSD BSD-2 GPL-2+ LGPL-2.1+ MIT public-domain" +SLOT="0" + +RDEPEND="${PYTHON_DEPS}" +REQUIRED_USE="${PYTHON_REQUIRED_USE}" + +DOCS=( doc/ README.md ) + +src_install () { + einstalldocs + + insinto /usr/share/${PN}/ + doins -r * + python_optimize "${ED}"/usr/share/${PN} + + make_wrapper ${PN} \ + "${EPYTHON} ${EPREFIX}/usr/share/${PN}/sqlmap.py" + + newbashcomp "${FILESDIR}"/sqlmap.bash-completion sqlmap +} diff --git a/dev-lang/deno-bin/deno-bin-2.9.5.ebuild b/dev-lang/deno-bin/deno-bin-2.9.5.ebuild deleted file mode 100644 index 5baf84ee6900..000000000000 --- a/dev-lang/deno-bin/deno-bin-2.9.5.ebuild +++ /dev/null @@ -1,63 +0,0 @@ -# Copyright 2025-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=9 - -inherit shell-completion toolchain-funcs - -DESCRIPTION="Modern runtime for JavaScript and TypeScript" -HOMEPAGE="https://deno.com/" -SRC_URI=" - amd64? ( - https://github.com/denoland/deno/releases/download/v${PV}/deno-x86_64-unknown-linux-gnu.zip - -> ${P}-amd64.zip - ) - arm64? ( - https://github.com/denoland/deno/releases/download/v${PV}/deno-aarch64-unknown-linux-gnu.zip - -> ${P}-arm64.zip - ) -" -S=${WORKDIR} - -LICENSE="MIT" -LICENSE+=" - Apache-2.0 Apache-2.0-with-LLVM-exceptions BSD-2 BSD CC0-1.0 ISC MIT - MPL-2.0 openssl Unicode-3.0 Unicode-DFS-2016 ZLIB -" # crates -SLOT="0" -KEYWORDS="-* ~amd64 ~arm64" - -RDEPEND=" - || ( - llvm-runtimes/libgcc - sys-devel/gcc:* - ) - sys-libs/glibc -" -BDEPEND=" - app-arch/unzip -" - -QA_PREBUILT="usr/bin/deno" - -src_compile() { - if ! tc-is-cross-compiler; then - ./deno completions bash > "${T}"/deno || die - ./deno completions fish > "${T}"/deno.fish || die - ./deno completions zsh > "${T}"/_deno || die - else - ewarn "shell completion files were skipped due to cross-compilation" - fi -} - -src_install() { - dobin deno - - newenvd - 50deno <<<"DENO_NO_UPDATE_CHECK=1" - - if ! tc-is-cross-compiler; then - dobashcomp "${T}"/deno - dofishcomp "${T}"/deno.fish - dozshcomp "${T}"/_deno - fi -} diff --git a/dev-lang/deno-bin/deno-bin-2.9.4.ebuild b/dev-lang/deno-bin/deno-bin-2.9.7.ebuild index 5baf84ee6900..5baf84ee6900 100644 --- a/dev-lang/deno-bin/deno-bin-2.9.4.ebuild +++ b/dev-lang/deno-bin/deno-bin-2.9.7.ebuild diff --git a/dev-lang/go/go-1.26.7.ebuild b/dev-lang/go/go-1.26.7.ebuild index 452231977fd8..7f3008914e96 100644 --- a/dev-lang/go/go-1.26.7.ebuild +++ b/dev-lang/go/go-1.26.7.ebuild @@ -20,7 +20,7 @@ case ${PV} in *) SRC_URI="https://go.dev/dl/go${MY_PV}.src.tar.gz " S="${WORKDIR}"/go - KEYWORDS="-* ~amd64 ~arm ~arm64 ~loong ~mips ~ppc64 ~riscv ~s390 ~x86 ~x64-macos ~x64-solaris" + KEYWORDS="-* amd64 ~arm ~arm64 ~loong ~mips ppc64 ~riscv ~s390 x86 ~x64-macos ~x64-solaris" ;; esac diff --git a/dev-libs/libunibreak/Manifest b/dev-libs/libunibreak/Manifest index 7e14aa733a52..c771f9f46dd7 100644 --- a/dev-libs/libunibreak/Manifest +++ b/dev-libs/libunibreak/Manifest @@ -1,2 +1,3 @@ DIST libunibreak-6.1.tar.gz 855733 BLAKE2B 05963c0131c73e7064dc34a2db88ea121f3ec8a7dbd83adaccbcea61a02af8de6b5a26b39df46f6295a5f6572db20a7c3bf83e882fa99a7a2bbe42b378b26488 SHA512 8ffde29a9b90ddcbfabb61d7302ffe3b17473cd6d30fe1a4403d857e6191291d7e7a6f23bde58654155ed95f4a0f31e082cdf424a82da46722a811291ef38c2f DIST libunibreak-7.0.tar.gz 175378 BLAKE2B 9ba72b60aadf10d0e7da8905a45727a6ee747f4bb13085f8b49dae2d78db36ca3a67641a7d132fa77e6365ce9f41d0226d747cb1ae42e056bfa8fa68e45430ad SHA512 50271605be1645698df7ef5b97ae6bbc75b7228ea1aa26a261f33afd8e264e63c37c190d8d7f3a93f87d60b627a68ec90f2f7f55ef08486e5a8bd667c4a372f6 +DIST libunibreak-8.0.tar.gz 1088508 BLAKE2B db304d19a2255e9ae0738d42dfd7c6f1ead88cd333e8afb71172309eb0e36f85879145c973eba6da9d082a1badae5a4ff9d6a95e5047e695e3dc173a380d9a2f SHA512 9d9bb3b1d7260254988c74e64944d45ebe56dd25e4fac1cf155991dec1786d99a767105420b7a01c01705ee625ae19c66d0c4b18b88b8a4cc36882dcb73036c4 diff --git a/dev-libs/libunibreak/libunibreak-7.0.ebuild b/dev-libs/libunibreak/libunibreak-7.0.ebuild index 72bd76c7f733..4d2fef25cb39 100644 --- a/dev-libs/libunibreak/libunibreak-7.0.ebuild +++ b/dev-libs/libunibreak/libunibreak-7.0.ebuild @@ -3,9 +3,10 @@ EAPI=8 +inherit autotools + DESCRIPTION="Line and word breaking library" -HOMEPAGE="http://vimgadgets.sourceforge.net/libunibreak/ - https://github.com/adah1972/libunibreak" +HOMEPAGE="http://vimgadgets.sourceforge.net/libunibreak/ https://github.com/adah1972/libunibreak" SRC_URI="https://github.com/adah1972/${PN}/archive/refs/tags/${PN}_${PV/./_}.tar.gz -> ${P}.tar.gz" S="${WORKDIR}"/${PN}-${PN}_${PV/./_} @@ -15,12 +16,18 @@ KEYWORDS="~amd64 ~arm ~arm64 ~ppc ~ppc64 ~riscv ~x86" IUSE="doc +man static-libs test" RESTRICT="!test? ( test )" -BDEPEND="man? ( app-text/doxygen ) - doc? ( app-text/doxygen media-gfx/graphviz )" +BDEPEND=" + man? ( app-text/doxygen ) + doc? ( + app-text/doxygen + media-gfx/graphviz + ) +" src_prepare() { default - ./bootstrap || die + + eautoreconf if use man; then echo 'GENERATE_MAN=YES' >> Doxyfile || die diff --git a/dev-libs/libunibreak/libunibreak-8.0.ebuild b/dev-libs/libunibreak/libunibreak-8.0.ebuild new file mode 100644 index 000000000000..092f3421226f --- /dev/null +++ b/dev-libs/libunibreak/libunibreak-8.0.ebuild @@ -0,0 +1,60 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +DESCRIPTION="Line and word breaking library" +HOMEPAGE="http://vimgadgets.sourceforge.net/libunibreak/ https://github.com/adah1972/libunibreak" +SRC_URI="https://github.com/adah1972/libunibreak/releases/download/${PN}_${PV/./_}/${P}.tar.gz" + +LICENSE="ZLIB" +SLOT="0/$(ver_cut 1)" +KEYWORDS="~amd64 ~arm ~arm64 ~ppc ~ppc64 ~riscv ~x86" +IUSE="doc man static-libs test" +RESTRICT="!test? ( test )" + +BDEPEND=" + man? ( app-text/doxygen ) + doc? ( + app-text/doxygen + media-gfx/graphviz + ) +" + +src_prepare() { + default + + # Clean this up + src_install if/when https://github.com/adah1972/libunibreak/pull/47 + # is merged. + if use man; then + echo 'GENERATE_MAN=YES' >> Doxyfile || die + fi +} + +src_configure() { + econf $(use_enable static-libs static) +} + +src_compile() { + default + if use man; then + doxygen || die 'doxygen failed' + pushd "${S}"/doc/man > /dev/null + mv man3 x || die + mkdir man3 || die + for h in graphemebreak linebreak linebreakdef unibreakbase unibreakdef wordbreak; do + mv x/${h}.h.3 man3/ || die "man ${h} not found" + done + rm -rf x || die + popd > /dev/null + fi +} + +src_install() { + use doc && HTML_DOCS=( doc/html/. ) + default + find "${D}" -name '*.la' -delete || die + if use man; then + doman doc/man/man3/*.3 + fi +} diff --git a/dev-libs/mxml/Manifest b/dev-libs/mxml/Manifest index 1a358c12e0e7..bdef58ef4cba 100644 --- a/dev-libs/mxml/Manifest +++ b/dev-libs/mxml/Manifest @@ -1,3 +1,4 @@ DIST mxml-3.3.1.tar.gz 1554784 BLAKE2B e0d599fd947dfef72edae40c1e70ea76c92105128dd46e772a7c71f9293cab3339c980396dffe105246cad64d0474935cc1939005ad9a2bffc8e8107f025a466 SHA512 43e6a92806d9c3f5db39fbf960c15ebfa6d92ef98274b7ce39b57724d6c26ad4362d6d8f3c1023efda92e6a815df068e5038a0cd479562b6be9dbdda8e827a41 DIST mxml-4.0.4.tar.gz 1576163 BLAKE2B dd7cbaf3c918589afd6c452cf8c279f6efa563a32214478f5bf0896cbe3b11a5b626e7670d17cd7e83f4c20487c40d5717fbfdd62b1ce6ef120780f28903bfb8 SHA512 11ef51b7e8abe8f5b1728ee072217605456e11e56bd0abc5375820c1a0e30ea1a6f0a306e65a40c1cdda3394486b51e2d67cc9081113dbc570b6d9d835f5890f -DIST mxml-4.0.5.tar.gz 1571504 BLAKE2B c99ad7c598fe354d043f68b6810a14a3dae668f54323ace81c4c3d56067de3f2b22e09074eb659891b935709f482f7aa92d29b380eb6e459bfd7403a30185d00 SHA512 bb6909708c29550d482d148a3ca331fea2d777400ce194acf0c1ed9db0d5e13d936ce3bbaa43359764014ad0aa7935a5ae6b374d759872d5c02e44a9bcb5dff7 +DIST mxml-4.0.5.tgz 1572200 BLAKE2B 54e1149b715a39a8f68dc9f5b3b58c6f82355d675496cb815bc9ef56b63ade6ccceca6579b6d2c81238ab55849c63f596a16ee0f2caf4e48c5546f7ff06262ce SHA512 2ff971d29d13da899615059f9ba54e1003562e94519bdb8ab445796f8de2eb34fd40613dc6432b9434c9181aed9d6bdcfe39f7534d1b96e42eb82568a258db9f +DIST mxml-4.0.5.tgz.sig 566 BLAKE2B d40274df4d80ea077c56c062362048cd58a95018580ca95918fc140bcb693c867a6eaf46d9e2bac38298515058395b20a3efa69ad931badbbf995212095e8964 SHA512 86770adfd1c7054c0b33ed1e4f065cb1bba0ff497d2f30cbceee476d47b683d2b363a6ee75583d218184a8beb416f7e3295455f806e0fba56cd26513d9186a63 diff --git a/dev-libs/mxml/mxml-4.0.5-r1.ebuild b/dev-libs/mxml/mxml-4.0.5-r1.ebuild new file mode 100644 index 000000000000..18fd7b410e89 --- /dev/null +++ b/dev-libs/mxml/mxml-4.0.5-r1.ebuild @@ -0,0 +1,71 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/michaelrsweet.asc +inherit autotools toolchain-funcs verify-sig + +DESCRIPTION="A small XML parsing library that you can use to read XML data files or strings" +HOMEPAGE=" + https://github.com/michaelrsweet/mxml + https://www.msweet.org/mxml/ +" +# Drop rename after 4.0.5 +SRC_URI=" + https://github.com/michaelrsweet/mxml/releases/download/v${PV}/${P}.tar.gz -> ${P}.tgz + verify-sig? ( https://github.com/michaelrsweet/mxml/releases/download/v${PV}/${P}.tar.gz.sig -> ${P}.tgz.sig ) +" + +LICENSE="Mini-XML" +SLOT="4" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~ppc ~ppc64 ~riscv ~sparc ~x86" +IUSE="static-libs test threads" +RESTRICT="!test? ( test )" + +BDEPEND=" + virtual/pkgconfig + verify-sig? ( sec-keys/openpgp-keys-michaelrsweet ) +" + +src_prepare() { + default + + # Respect CFLAGS + sed -i -e 's:-g -Os::' configure.ac configure || die + + # Don't hardcode FORTIFY_SOURCE + sed -e 's/-D_FORTIFY_SOURCE=3//g' -i configure.ac configure || die + + # Don't run always tests + # Enable verbose compiling + sed -e '/ALLTARGETS/s/testmxml//g' -e '/.SILENT:/d' -i Makefile.in || die + eautoconf +} + +src_configure() { + local myeconfargs=( + AR="$(tc-getAR)" + $(use_enable static-libs static) + $(use_enable threads) + --with-docdir=/usr/share/doc/"${PF}" + --with-dsoflags="${LDFLAGS}" + --with-ldflags="${LDFLAGS}" + + ) + + econf "${myeconfargs[@]}" +} + +src_compile() { + default + use test && emake testmxml +} + +src_test() { + emake test +} + +src_install() { + emake DSTROOT="${ED}" install +} diff --git a/dev-libs/mxml/mxml-4.0.5.ebuild b/dev-libs/mxml/mxml-4.0.5.ebuild index d20518eabffc..be1e79294aa3 100644 --- a/dev-libs/mxml/mxml-4.0.5.ebuild +++ b/dev-libs/mxml/mxml-4.0.5.ebuild @@ -3,14 +3,19 @@ EAPI=8 -inherit autotools toolchain-funcs +VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/michaelrsweet.asc +inherit autotools toolchain-funcs verify-sig DESCRIPTION="A small XML parsing library that you can use to read XML data files or strings" HOMEPAGE=" https://github.com/michaelrsweet/mxml https://www.msweet.org/mxml/ " -SRC_URI="https://github.com/michaelrsweet/${PN}/archive/v${PV}.tar.gz -> ${P}.tar.gz" +# Drop rename after 4.0.5 +SRC_URI=" + https://github.com/michaelrsweet/mxml/releases/download/v${PV}/${P}.tar.gz -> ${P}.tgz + verify-sig? ( https://github.com/michaelrsweet/mxml/releases/download/v${PV}/${P}.tar.gz.sig -> ${P}.tgz.sig ) +" LICENSE="Mini-XML" SLOT="4" @@ -18,7 +23,10 @@ KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~ppc ~ppc64 ~riscv ~sparc ~x86" IUSE="static-libs test threads" RESTRICT="!test? ( test )" -BDEPEND="virtual/pkgconfig" +BDEPEND=" + virtual/pkgconfig + verify-sig? ( sec-keys/openpgp-keys-michaelrsweet ) +" src_prepare() { default diff --git a/dev-libs/openssl-compat/files/gentoo.config-1.0.2 b/dev-libs/openssl-compat/files/gentoo.config-0.9.8 index 6d4cd3112618..e74e87ee8aba 100644 --- a/dev-libs/openssl-compat/files/gentoo.config-1.0.2 +++ b/dev-libs/openssl-compat/files/gentoo.config-0.9.8 @@ -13,9 +13,8 @@ if [[ $1 == "test" ]] ; then for c in \ "arm-gentoo-linux-uclibc |linux-generic32 -DL_ENDIAN" \ - "armv5b-linux-gnu |linux-armv4 -DB_ENDIAN" \ + "armv5b-linux-gnu |linux-generic32 -DB_ENDIAN" \ "x86_64-pc-linux-gnu |linux-x86_64" \ - "alpha-linux-gnu |linux-alpha-gcc" \ "alphaev56-unknown-linux-gnu |linux-alpha+bwx-gcc" \ "i686-pc-linux-gnu |linux-elf" \ "whatever-gentoo-freebsdX.Y |BSD-generic32" \ @@ -26,15 +25,12 @@ if [[ $1 == "test" ]] ; then "hppa64-aldsF-linux-gnu5.3 |linux-generic32 -DB_ENDIAN" \ "powerpc-gentOO-linux-uclibc |linux-ppc" \ "powerpc64-unk-linux-gnu |linux-ppc64" \ - "powerpc64le-linux-gnu |linux-ppc64le" \ "x86_64-apple-darwinX |darwin64-x86_64-cc" \ "powerpc64-apple-darwinX |darwin64-ppc-cc" \ "i686-apple-darwinX |darwin-i386-cc" \ "i386-apple-darwinX |darwin-i386-cc" \ "powerpc-apple-darwinX |darwin-ppc-cc" \ "i586-pc-winnt |winnt-parity" \ - "s390-ibm-linux-gnu |linux-generic32 -DB_ENDIAN" \ - "s390x-linux-gnu |linux64-s390x" \ ;do CHOST=${c/|*} ret_want=${c/*|} @@ -55,17 +51,14 @@ fi # Detect the operating system case ${CHOST} in - *-aix*) system="aix";; - *-darwin*) system="darwin";; - *-freebsd*) system="BSD";; - *-hpux*) system="hpux";; - *-linux*) system="linux";; - *-solaris*) system="solaris";; - *-winnt*) system="winnt";; - x86_64-*-mingw*) system="mingw64";; - *mingw*) system="mingw";; - *-gnu*) system="hurd";; - *) exit 0;; + *-aix*) system="aix";; + *-darwin*) system="darwin";; + *-freebsd*) system="BSD";; + *-hpux*) system="hpux";; + *-linux*) system="linux";; + *-solaris*) system="solaris";; + *-winnt*) system="winnt";; + *) exit 0;; esac @@ -81,44 +74,29 @@ machine="" chost_machine=${CHOST%%-*} case ${system} in linux) - case ${chost_machine}:${ABI} in - aarch64*be*) machine="aarch64 -DB_ENDIAN";; - aarch64*) machine="aarch64 -DL_ENDIAN";; - alphaev56*|\ + case ${chost_machine} in + alphaev56*) machine=alpha+bwx-${compiler};; alphaev[678]*)machine=alpha+bwx-${compiler};; alpha*) machine=alpha-${compiler};; - armv[4-9]*b*) machine="armv4 -DB_ENDIAN";; - armv[4-9]*) machine="armv4 -DL_ENDIAN";; arm*b*) machine="generic32 -DB_ENDIAN";; arm*) machine="generic32 -DL_ENDIAN";; - avr*) machine="generic32 -DL_ENDIAN";; - bfin*) machine="generic32 -DL_ENDIAN";; # hppa64*) machine=parisc64;; hppa*) machine="generic32 -DB_ENDIAN";; - i[0-9]86*|\ - x86_64*:x86) machine=elf;; + i[0-9]86*) machine=elf;; ia64*) machine=ia64;; m68*) machine="generic32 -DB_ENDIAN";; mips*el*) machine="generic32 -DL_ENDIAN";; mips*) machine="generic32 -DB_ENDIAN";; - powerpc64*le*)machine=ppc64le;; powerpc64*) machine=ppc64;; - powerpc*le*) machine="generic32 -DL_ENDIAN";; powerpc*) machine=ppc;; # sh64*) machine=elf;; sh*b*) machine="generic32 -DB_ENDIAN";; sh*) machine="generic32 -DL_ENDIAN";; - # TODO: Might want to do -mcpu probing like glibc to determine a - # better default for sparc-linux-gnu targets. This logic will - # break v7 and older systems when they use it. sparc*v7*) machine="generic32 -DB_ENDIAN";; - sparc64*) machine=sparcv9 system=linux64;; - sparc*v9*) machine=sparcv9;; - sparc*v8*) machine=sparcv8;; + sparc64*) machine=sparcv9;; sparc*) machine=sparcv8;; - s390x*) machine=s390x system=linux64;; + s390x*) machine="generic64 -DB_ENDIAN";; s390*) machine="generic32 -DB_ENDIAN";; - x86_64*:x32) machine=x32;; x86_64*) machine=x86_64;; esac ;; @@ -159,17 +137,6 @@ solaris) winnt) machine=parity ;; -mingw*) - # special case ... no xxx-yyy style name - echo ${system} - ;; -hurd) - case ${chost_machine} in - i[0-9]86*) machine=x86;; - x86_64*) machine=x86_64;; - *) machine=generic32;; - esac - ;; esac diff --git a/dev-libs/openssl-compat/files/gentoo.config-1.0.4 b/dev-libs/openssl-compat/files/gentoo.config-1.0.4 deleted file mode 100644 index 735ab493c577..000000000000 --- a/dev-libs/openssl-compat/files/gentoo.config-1.0.4 +++ /dev/null @@ -1,184 +0,0 @@ -#!/usr/bin/env bash -# Copyright 1999-2020 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 -# -# Openssl doesn't play along nicely with cross-compiling -# like autotools based projects, so let's teach it new tricks. -# -# Review the bundled 'config' script to see why kind of targets -# we can pass to the 'Configure' script. - - -# Testing routines -if [[ $1 == "test" ]] ; then - for c in \ - "arm-gentoo-linux-uclibc |linux-generic32 -DL_ENDIAN" \ - "armv5b-linux-gnu |linux-armv4 -DB_ENDIAN" \ - "x86_64-pc-linux-gnu |linux-x86_64" \ - "alpha-linux-gnu |linux-alpha-gcc" \ - "alphaev56-unknown-linux-gnu |linux-alpha+bwx-gcc" \ - "i686-pc-linux-gnu |linux-elf" \ - "whatever-gentoo-freebsdX.Y |BSD-generic32" \ - "i686-gentoo-freebsdX.Y |BSD-x86-elf" \ - "sparc64-alpha-freebsdX.Y |BSD-sparc64" \ - "ia64-gentoo-freebsd5.99234 |BSD-ia64" \ - "x86_64-gentoo-freebsdX.Y |BSD-x86_64" \ - "hppa64-aldsF-linux-gnu5.3 |linux-generic32 -DB_ENDIAN" \ - "powerpc-gentOO-linux-uclibc |linux-ppc" \ - "powerpc64-unk-linux-gnu |linux-ppc64" \ - "powerpc64le-linux-gnu |linux-ppc64le" \ - "x86_64-apple-darwinX |darwin64-x86_64-cc" \ - "powerpc64-apple-darwinX |darwin64-ppc-cc" \ - "i686-apple-darwinX |darwin-i386-cc" \ - "i386-apple-darwinX |darwin-i386-cc" \ - "powerpc-apple-darwinX |darwin-ppc-cc" \ - "i586-pc-winnt |winnt-parity" \ - "s390-ibm-linux-gnu |linux-generic32 -DB_ENDIAN" \ - "s390x-linux-gnu |linux64-s390x" \ - ;do - CHOST=${c/|*} - ret_want=${c/*|} - ret_got=$(CHOST=${CHOST} "$0") - - if [[ ${ret_want} == "${ret_got}" ]] ; then - echo "PASS: ${CHOST}" - else - echo "FAIL: ${CHOST}" - echo -e "\twanted: ${ret_want}" - echo -e "\twe got: ${ret_got}" - fi - done - exit 0 -fi -[[ -z ${CHOST} && -n $1 ]] && CHOST=$1 - - -# Detect the operating system -case ${CHOST} in - *-aix*) system="aix";; - *-darwin*) system="darwin";; - *-freebsd*) system="BSD";; - *-hpux*) system="hpux";; - *-linux*) system="linux";; - *-solaris*) system="solaris";; - *-winnt*) system="winnt";; - x86_64-*-mingw*) system="mingw64";; - *mingw*) system="mingw";; - *-gnu*) system="hurd";; - *) exit 0;; -esac - - -# Compiler munging -compiler="gcc" -if [[ ${CC} == "ccc" ]] ; then - compiler=${CC} -fi - - -# Detect target arch -machine="" -chost_machine=${CHOST%%-*} -case ${system} in -linux) - case ${chost_machine}:${ABI} in - aarch64*be*) machine="aarch64 -DB_ENDIAN";; - aarch64*) machine="aarch64 -DL_ENDIAN";; - alphaev56*|\ - alphaev[678]*)machine=alpha+bwx-${compiler};; - alpha*) machine=alpha-${compiler};; - armv[4-9]*b*) machine="armv4 -DB_ENDIAN";; - armv[4-9]*) machine="armv4 -DL_ENDIAN";; - arm*b*) machine="generic32 -DB_ENDIAN";; - arm*) machine="generic32 -DL_ENDIAN";; - avr*) machine="generic32 -DL_ENDIAN";; - bfin*) machine="generic32 -DL_ENDIAN";; - # hppa64*) machine=parisc64;; - hppa*) machine="generic32 -DB_ENDIAN";; - i[0-9]86*|\ - x86_64*:x86) machine=x86;; - ia64*) machine=ia64;; - loongarch64*) machine="loongarch64 -DL_ENDIAN" system=linux64;; - m68*) machine="latomic -DB_ENDIAN";; - mips*el*:o32) machine="mips32 -DL_ENDIAN";; - mips*:o32) machine="mips32 -DB_ENDIAN";; - mips*el*:n32) machine="mips64 -DL_ENDIAN";; - mips*:n32) machine="mips64 -DB_ENDIAN";; - mips*el*:n64) machine="mips64 -DL_ENDIAN" system=linux64;; - mips*:n64) machine="mips64 -DB_ENDIAN" system=linux64;; - powerpc64*le*)machine=ppc64le;; - powerpc64*) machine=ppc64;; - powerpc*le*) machine="generic32 -DL_ENDIAN";; - powerpc*) machine=ppc;; - riscv32*) machine="generic32 -DL_ENDIAN";; - riscv64*) machine="riscv64 -DL_ENDIAN" system=linux64;; - # sh64*) machine=elf;; - sh*b*) machine="generic32 -DB_ENDIAN";; - sh*) machine="generic32 -DL_ENDIAN";; - # TODO: Might want to do -mcpu probing like glibc to determine a - # better default for sparc-linux-gnu targets. This logic will - # break v7 and older systems when they use it. - sparc*v7*) machine="generic32 -DB_ENDIAN";; - sparc64*) machine=sparcv9 system=linux64;; - sparc*v9*) machine=sparcv9;; - sparc*v8*) machine=sparcv8;; - sparc*) machine=sparcv8;; - s390x*) machine=s390x system=linux64;; - s390*) machine="generic32 -DB_ENDIAN";; - x86_64*:x32) machine=x32;; - x86_64*) machine=x86_64;; - esac - ;; -BSD) - case ${chost_machine} in - alpha*) machine=generic64;; - i[6-9]86*) machine=x86-elf;; - ia64*) machine=ia64;; - sparc64*) machine=sparc64;; - x86_64*) machine=x86_64;; - *) machine=generic32;; - esac - ;; -aix) - machine=${compiler} - ;; -darwin) - case ${chost_machine} in - powerpc64) machine=ppc-cc; system=${system}64;; - powerpc) machine=ppc-cc;; - i?86*) machine=i386-cc;; - x86_64) machine=x86_64-cc; system=${system}64;; - esac - ;; -hpux) - case ${chost_machine} in - ia64) machine=ia64-${compiler} ;; - esac - ;; -solaris) - case ${chost_machine} in - i386) machine=x86-${compiler} ;; - x86_64*) machine=x86_64-${compiler}; system=${system}64;; - sparcv9*) machine=sparcv9-${compiler}; system=${system}64;; - sparc*) machine=sparcv8-${compiler};; - esac - ;; -winnt) - machine=parity - ;; -mingw*) - # special case ... no xxx-yyy style name - echo ${system} - ;; -hurd) - case ${chost_machine} in - i[0-9]86*) machine=x86;; - x86_64*) machine=x86_64;; - *) machine=generic32;; - esac - ;; -esac - - -# If we have something, show it -[[ -n ${machine} ]] && echo ${system}-${machine} diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8e-bsd-sparc64.patch b/dev-libs/openssl-compat/files/openssl-0.9.8e-bsd-sparc64.patch new file mode 100644 index 000000000000..a798164a9069 --- /dev/null +++ b/dev-libs/openssl-compat/files/openssl-0.9.8e-bsd-sparc64.patch @@ -0,0 +1,25 @@ +--- a/Configure ++++ b/Configure +@@ -365,7 +365,7 @@ + # -DMD32_REG_T=int doesn't actually belong in sparc64 target, it + # simply *happens* to work around a compiler bug in gcc 3.3.3, + # triggered by RIPEMD160 code. +-"BSD-sparc64", "gcc:-DB_ENDIAN -DTERMIOS -O3 -DMD32_REG_T=int -Wall::${BSDthreads}:::SIXTY_FOUR_BIT_LONG RC2_CHAR RC4_CHUNK DES_INT DES_PTR DES_RISC2 BF_PTR:::des_enc-sparc.o fcrypt_b.o:::::::::dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)", ++"BSD-sparc64", "gcc:-DB_ENDIAN -DTERMIOS -O3 -DMD32_REG_T=int -Wall::${BSDthreads}:ULTRASPARC::SIXTY_FOUR_BIT_LONG RC2_CHAR RC4_CHUNK DES_INT DES_PTR DES_RISC2 BF_PTR:::des_enc-sparc.o fcrypt_b.o:::::::::dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)", + "BSD-ia64", "gcc:-DL_ENDIAN -DTERMIOS -O3 -Wall::${BSDthreads}:::SIXTY_FOUR_BIT_LONG RC4_CHUNK:${ia64_asm}:dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)", + "BSD-x86_64", "gcc:-DL_ENDIAN -DTERMIOS -O3 -DMD32_REG_T=int -Wall::${BSDthreads}:::SIXTY_FOUR_BIT_LONG RC4_CHUNK DES_INT DES_UNROLL:${x86_64_asm}:dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)", + + +the -B flag is a no-op nowadays + +--- a/crypto/des/Makefile ++++ b/crypto/des/Makefile +@@ -62,7 +62,7 @@ + $(CC) $(CFLAGS) -o des des.o cbc3_enc.o $(LIB) + + des_enc-sparc.S: asm/des_enc.m4 +- m4 -B 8192 asm/des_enc.m4 > des_enc-sparc.S ++ m4 asm/des_enc.m4 > des_enc-sparc.S + + # ELF + dx86-elf.s: asm/des-586.pl ../perlasm/x86asm.pl ../perlasm/cbc.pl diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8h-ldflags.patch b/dev-libs/openssl-compat/files/openssl-0.9.8h-ldflags.patch new file mode 100644 index 000000000000..64cc7bde0504 --- /dev/null +++ b/dev-libs/openssl-compat/files/openssl-0.9.8h-ldflags.patch @@ -0,0 +1,29 @@ +http://bugs.gentoo.org/181438 +http://bugs.gentoo.org/327421 +https://rt.openssl.org/Ticket/Display.html?id=3332&user=guest&pass=guest + +make sure we respect LDFLAGS + +also make sure we don't add useless -rpath flags to the system libdir + +--- openssl-0.9.8h/Makefile.org ++++ openssl-0.9.8h/Makefile.org +@@ -180,6 +181,7 @@ + MAKEDEPEND='$$$${TOP}/util/domd $$$${TOP} -MD ${MAKEDEPPROG}' \ + DEPFLAG='-DOPENSSL_NO_DEPRECATED ${DEPFLAG}' \ + MAKEDEPPROG='${MAKEDEPPROG}' \ ++ LDFLAGS='${LDFLAGS}' \ + SHARED_LDFLAGS='${SHARED_LDFLAGS}' \ + KRB5_INCLUDES='${KRB5_INCLUDES}' LIBKRB5='${LIBKRB5}' \ + EXE_EXT='${EXE_EXT}' SHARED_LIBS='${SHARED_LIBS}' \ +--- openssl-0.9.8h/Makefile.shared ++++ openssl-0.9.8h/Makefile.shared +@@ -153,7 +153,7 @@ + NOALLSYMSFLAGS='-Wl,--no-whole-archive'; \ + SHAREDFLAGS="$(CFLAGS) $(SHARED_LDFLAGS) -shared -Wl,-Bsymbolic -Wl,-soname=$$SHLIB$$SHLIB_SOVER$$SHLIB_SUFFIX" + +-DO_GNU_APP=LDFLAGS="$(CFLAGS) -Wl,-rpath,$(LIBRPATH)" ++DO_GNU_APP=LDFLAGS="$(LDFLAGS) $(CFLAGS)" + + #This is rather special. It's a special target with which one can link + #applications without bothering with any features that have anything to diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8m-binutils.patch b/dev-libs/openssl-compat/files/openssl-0.9.8m-binutils.patch new file mode 100644 index 000000000000..9fa79b9a65fb --- /dev/null +++ b/dev-libs/openssl-compat/files/openssl-0.9.8m-binutils.patch @@ -0,0 +1,24 @@ +http://bugs.gentoo.org/289130 + +Ripped from Fedora + +--- openssl-1.0.0-beta4/crypto/sha/asm/sha1-x86_64.pl.binutils 2009-11-12 15:17:29.000000000 +0100 ++++ openssl-1.0.0-beta4/crypto/sha/asm/sha1-x86_64.pl 2009-11-12 17:24:18.000000000 +0100 +@@ -150,7 +150,7 @@ ___ + sub BODY_20_39 { + my ($i,$a,$b,$c,$d,$e,$f)=@_; + my $j=$i+1; +-my $K=($i<40)?0x6ed9eba1:0xca62c1d6; ++my $K=($i<40)?0x6ed9eba1:-0x359d3e2a; + $code.=<<___ if ($i<79); + lea $K($xi,$e),$f + mov `4*($j%16)`(%rsp),$xi +@@ -187,7 +187,7 @@ sub BODY_40_59 { + my ($i,$a,$b,$c,$d,$e,$f)=@_; + my $j=$i+1; + $code.=<<___; +- lea 0x8f1bbcdc($xi,$e),$f ++ lea -0x70e44324($xi,$e),$f + mov `4*($j%16)`(%rsp),$xi + mov $b,$t0 + mov $b,$t1 diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-perl-5.26.patch b/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-perl-5.26.patch new file mode 100644 index 000000000000..c932b820425c --- /dev/null +++ b/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-perl-5.26.patch @@ -0,0 +1,13 @@ +https://bugs.gentoo.org/639876 + +--- a/crypto/des/asm/des-586.pl ++++ b/crypto/des/asm/des-586.pl +@@ -4,7 +4,7 @@ + # Svend Olaf Mikkelsen <svolaf@inet.uni-c.dk> + # + +-push(@INC,"perlasm","../../perlasm"); ++push(@INC,".","perlasm","../../perlasm"); + require "x86asm.pl"; + require "cbc.pl"; + require "desboth.pl"; diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-termios.patch b/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-termios.patch new file mode 100644 index 000000000000..5beb692a5b94 --- /dev/null +++ b/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-termios.patch @@ -0,0 +1,11 @@ +--- a/crypto/ui/ui_openssl.c ++++ b/crypto/ui/ui_openssl.c +@@ -186,7 +186,7 @@ + # undef SGTTY + #endif + +-#if defined(linux) && !defined(TERMIO) ++#if defined(linux) && !defined(TERMIO) && !defined(TERMIOS) + # undef TERMIOS + # define TERMIO + # undef SGTTY diff --git a/dev-libs/openssl-compat/files/openssl-1.1.0j-parallel_install_fix.patch b/dev-libs/openssl-compat/files/openssl-1.1.0j-parallel_install_fix.patch deleted file mode 100644 index c837e208cf6a..000000000000 --- a/dev-libs/openssl-compat/files/openssl-1.1.0j-parallel_install_fix.patch +++ /dev/null @@ -1,21 +0,0 @@ -https://github.com/openssl/openssl/issues/7679 - ---- a/Configurations/unix-Makefile.tmpl -+++ b/Configurations/unix-Makefile.tmpl -@@ -77,8 +77,14 @@ - # to. You're welcome. - sub dependmagic { - my $target = shift; -- -- return "$target: build_generated\n\t\$(MAKE) depend && \$(MAKE) _$target\n_$target"; -+ my $magic = <<"_____"; -+$target: build_generated depend -+ \$(MAKE) _$target -+_$target -+_____ -+ # Remove line ending -+ $magic =~ s|\R$||; -+ return $magic; - } - ''; - -} diff --git a/dev-libs/openssl-compat/files/openssl-1.1.1i-riscv32.patch b/dev-libs/openssl-compat/files/openssl-1.1.1i-riscv32.patch deleted file mode 100644 index c94b0323eb43..000000000000 --- a/dev-libs/openssl-compat/files/openssl-1.1.1i-riscv32.patch +++ /dev/null @@ -1,61 +0,0 @@ -From 5b5e2985f355c8e99c196d9ce5d02c15bebadfbc Mon Sep 17 00:00:00 2001 -From: Alistair Francis <alistair.francis@wdc.com> -Date: Thu, 29 Aug 2019 13:56:21 -0700 -Subject: [PATCH] Add support for io_pgetevents_time64 syscall - -32-bit architectures that are y2038 safe don't include syscalls that use -32-bit time_t. Instead these architectures have suffixed syscalls that -always use a 64-bit time_t. In the case of the io_getevents syscall the -syscall has been replaced with the io_pgetevents_time64 syscall instead. - -This patch changes the io_getevents() function to use the correct -syscall based on the avaliable syscalls and the time_t size. We will -only use the new 64-bit time_t syscall if the architecture is using a -64-bit time_t. This is to avoid having to deal with 32/64-bit -conversions and relying on a 64-bit timespec struct on 32-bit time_t -platforms. As of Linux 5.3 there are no 32-bit time_t architectures -without __NR_io_getevents. In the future if a 32-bit time_t architecture -wants to use the 64-bit syscalls we can handle the conversion. - -This fixes build failures on 32-bit RISC-V. - -Signed-off-by: Alistair Francis <alistair.francis@wdc.com> - -Reviewed-by: Richard Levitte <levitte@openssl.org> -Reviewed-by: Paul Dale <paul.dale@oracle.com> -(Merged from https://github.com/openssl/openssl/pull/9819) ---- - engines/e_afalg.c | 16 ++++++++++++++++ - 1 file changed, 16 insertions(+) - -diff --git a/engines/e_afalg.c b/engines/e_afalg.c -index dacbe358cb..99516cb1bb 100644 ---- a/engines/e_afalg.c -+++ b/engines/e_afalg.c -@@ -125,7 +125,23 @@ static ossl_inline int io_getevents(aio_context_t ctx, long min, long max, - struct io_event *events, - struct timespec *timeout) - { -+#if defined(__NR_io_getevents) - return syscall(__NR_io_getevents, ctx, min, max, events, timeout); -+#elif defined(__NR_io_pgetevents_time64) -+ /* Let's only support the 64 suffix syscalls for 64-bit time_t. -+ * This simplifies the code for us as we don't need to use a 64-bit -+ * version of timespec with a 32-bit time_t and handle converting -+ * between 64-bit and 32-bit times and check for overflows. -+ */ -+ if (sizeof(timeout->tv_sec) == 8) -+ return syscall(__NR_io_pgetevents_time64, ctx, min, max, events, timeout, NULL); -+ else { -+ errno = ENOSYS; -+ return -1; -+ } -+#else -+# error "We require either the io_getevents syscall or __NR_io_pgetevents_time64." -+#endif - } - - static void afalg_waitfd_cleanup(ASYNC_WAIT_CTX *ctx, const void *key, --- -2.26.2 - diff --git a/dev-libs/openssl-compat/openssl-compat-0.9.8z_p8-r3.ebuild b/dev-libs/openssl-compat/openssl-compat-0.9.8z_p8-r3.ebuild new file mode 100644 index 000000000000..4f7b116337d8 --- /dev/null +++ b/dev-libs/openssl-compat/openssl-compat-0.9.8z_p8-r3.ebuild @@ -0,0 +1,172 @@ +# Copyright 1999-2025 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +# this ebuild is only for the libcrypto.so.0.9.8 and libssl.so.0.9.8 SONAME for ABI compat + +EAPI="8" + +inherit flag-o-matic toolchain-funcs multilib-minimal + +#PLEVEL=$(printf "\\$(printf '%03o' $((${PV##*_p} + 96)))") +PLEVEL='h' # _p8 -> tr '[1-9]' '[a-i]' -> 'h' +MY_PV=${PV/_p*/${PLEVEL}} +MY_P=openssl-${MY_PV} +DESCRIPTION="Toolkit for SSL v2/v3 and TLS v1" +HOMEPAGE="https://www.openssl.org/" +SRC_URI="mirror://openssl/source/${MY_P}.tar.gz" +S="${WORKDIR}/${MY_P}" + +LICENSE="openssl" +SLOT="0.9.8" +KEYWORDS="~amd64 ~x86" +IUSE="bindist gmp kerberos cpu_flags_x86_sse2 test tls-compression" +RESTRICT="!bindist? ( bindist ) + test" + +RDEPEND=" + gmp? ( >=dev-libs/gmp-5.1.3-r1[${MULTILIB_USEDEP}] ) + tls-compression? ( virtual/zlib:=[${MULTILIB_USEDEP}] ) + kerberos? ( >=app-crypt/mit-krb5-1.11.4[${MULTILIB_USEDEP}] ) +" +DEPEND=" + ${RDEPEND} +" +BDEPEND=" + >=dev-lang/perl-5 + test? ( + sys-apps/diffutils + sys-devel/bc + ) +" + +# Do not install any docs +DOCS=() + +PATCHES=( + "${FILESDIR}"/openssl-0.9.8e-bsd-sparc64.patch + "${FILESDIR}"/openssl-0.9.8h-ldflags.patch #181438 + "${FILESDIR}"/openssl-0.9.8m-binutils.patch #289130 + "${FILESDIR}"/openssl-0.9.8z_p8-perl-5.26.patch + "${FILESDIR}"/openssl-0.9.8z_p8-termios.patch +) + +src_prepare() { + default + + # disable fips in the build + # make sure the man pages are suffixed #302165 + # don't bother building man pages if they're disabled + sed -i \ + -e '/DIRS/s: fips : :g' \ + -e '/^MANSUFFIX/s:=.*:=ssl:' \ + -e '/^MAKEDEPPROG/s:=.*:=$(CC):' \ + -e $(has noman FEATURES \ + && echo '/^install:/s:install_docs::' \ + || echo '/^MANDIR=/s:=.*:=/usr/share/man:') \ + Makefile{,.org} \ + || die + # show the actual commands in the log + sed -i '/^SET_X/s:=.*:=set -x:' Makefile.shared || die + # update the enginedir path. + # punt broken config we don't care about as it fails sanity check. + # force TERMIOS because glibc no longer has TERMIO. + sed -i \ + -e '/^"debug-ben-debug-64"/d' \ + -e "/foo.*engines/s|/lib/engines|/$(get_libdir)/engines|" \ + -e 's/-DTERMIO\b/-DTERMIOS/g' \ + Configure || die + + # since we're forcing $(CC) as makedep anyway, just fix + # the conditional as always-on + # helps clang (#417795), and versioned gcc (#499818) + sed -i 's/expr.*MAKEDEPEND.*;/true;/' util/domd || die + + # quiet out unknown driver argument warnings since openssl + # doesn't have well-split CFLAGS and we're making it even worse + # and 'make depend' uses -Werror for added fun (#417795 again) + [[ ${CC} == *clang* ]] && append-flags -Qunused-arguments + + # allow openssl to be cross-compiled + cp "${FILESDIR}"/gentoo.config-0.9.8 gentoo.config || die "cp cross-compile failed" + chmod a+rx gentoo.config || die + + append-flags -fno-strict-aliasing + append-flags -Wa,--noexecstack + + sed -i '1s,^:$,#!/usr/bin/perl,' Configure || die #141906 + sed -i '/^"debug-bodo/d' Configure || die # 0.9.8za shipped broken + ./config --test-sanity || die "I AM NOT SANE" + + multilib_copy_sources +} + +multilib_src_configure() { + unset APPS #197996 + unset SCRIPTS #312551 + + tc-export CC AR RANLIB + + # Clean out patent-or-otherwise-encumbered code + # Camellia: Royalty Free https://en.wikipedia.org/wiki/Camellia_(cipher) + # IDEA: Expired https://en.wikipedia.org/wiki/International_Data_Encryption_Algorithm + # EC: ????????? ??/??/2015 https://en.wikipedia.org/wiki/Elliptic_Curve_Cryptography + # MDC2: Expired https://en.wikipedia.org/wiki/MDC-2 + # RC5: 5,724,428 03/03/2015 https://en.wikipedia.org/wiki/RC5 + + use_ssl() { use $1 && echo "enable-${2:-$1} ${*:3}" || echo "no-${2:-$1}" ; } + echoit() { echo "$@" ; "$@" ; } + + local krb5=$(has_version app-crypt/mit-krb5 && echo "MIT" || echo "Heimdal") + + local sslout=$(./gentoo.config) + einfo "Use configuration ${sslout:-(openssl knows best)}" + local config="Configure" + [[ -z ${sslout} ]] && config="config" + + echoit \ + ./${config} \ + ${sslout} \ + $(use cpu_flags_x86_sse2 || echo "no-sse2") \ + enable-camellia \ + $(use_ssl !bindist ec) \ + enable-idea \ + enable-mdc2 \ + $(use_ssl !bindist rc5) \ + enable-tlsext \ + $(use_ssl gmp gmp -lgmp) \ + $(use_ssl kerberos krb5 --with-krb5-flavor=${krb5}) \ + $(use_ssl tls-compression zlib) \ + --prefix=/usr \ + --openssldir=/etc/ssl \ + shared threads \ + || die "Configure failed" + + # Clean out hardcoded flags that openssl uses + local CFLAG=$(grep ^CFLAG= Makefile | LC_ALL=C sed \ + -e 's:^CFLAG=::' \ + -e 's:-fomit-frame-pointer ::g' \ + -e 's:-O[0-9] ::g' \ + -e 's:-march=[-a-z0-9]* ::g' \ + -e 's:-mcpu=[-a-z0-9]* ::g' \ + -e 's:-m[a-z0-9]* ::g' \ + ) + sed -i \ + -e "/^LIBDIR=/s|=.*|=$(get_libdir)|" \ + -e "/^CFLAG/s|=.*|=${CFLAG} ${CFLAGS}|" \ + -e "/^SHARED_LDFLAGS=/s|$| ${LDFLAGS}|" \ + Makefile || die +} + +multilib_src_compile() { + # depend is needed to use $confopts + emake -j1 depend + emake -j1 build_libs +} + +multilib_src_test() { + emake -j1 test +} + +multilib_src_install() { + dolib.so lib{crypto,ssl}.so.0.9.8 +} diff --git a/dev-libs/openssl-compat/openssl-compat-1.0.2u-r2.ebuild b/dev-libs/openssl-compat/openssl-compat-1.0.2u-r2.ebuild deleted file mode 100644 index 10f9e4f8bcc3..000000000000 --- a/dev-libs/openssl-compat/openssl-compat-1.0.2u-r2.ebuild +++ /dev/null @@ -1,239 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI="7" - -inherit flag-o-matic toolchain-funcs multilib-minimal - -# openssl-1.0.2-patches-1.6 contain additional CVE patches -# which got fixed with this release. -# Please use 1.7 version number when rolling a new tarball! -PATCH_SET="openssl-1.0.2-patches-1.5" - -MY_P=openssl-${PV/_/-} - -# This patch set is based on the following files from Fedora 25, -# see https://src.fedoraproject.org/rpms/openssl/blob/25/f/openssl.spec -# for more details: -# - hobble-openssl (SOURCE1) -# - ec_curve.c (SOURCE12) -- MODIFIED -# - ectest.c (SOURCE13) -# - openssl-1.1.1-ec-curves.patch (PATCH37) -- MODIFIED -BINDIST_PATCH_SET="openssl-1.0.2t-bindist-1.0.tar.xz" - -DESCRIPTION="full-strength general purpose cryptography library (including SSL and TLS)" -HOMEPAGE="https://www.openssl.org/" -SRC_URI="mirror://openssl/source/${MY_P}.tar.gz - bindist? ( - mirror://gentoo/bb/${BINDIST_PATCH_SET} - ) - !vanilla? ( - https://dev.gentoo.org/~chutzpah/dist/openssl/${PATCH_SET}.tar.xz - ) - mirror://gentoo/ec/openssl-compat-1.0.2u-versioned-symbols.patch.gz" - -LICENSE="openssl" -SLOT="1.0.0" -KEYWORDS="~alpha amd64 arm arm64 ~hppa ~m68k ~ppc ~ppc64 ~riscv ~s390 ~sparc x86" -IUSE="+asm bindist gmp kerberos rfc3779 sctp cpu_flags_x86_sse2 sslv2 +sslv3 static-libs test +tls-heartbeat vanilla tls-compression" - -RESTRICT="!bindist? ( bindist ) - test" - -RDEPEND="gmp? ( >=dev-libs/gmp-5.1.3-r1[static-libs(+)?,${MULTILIB_USEDEP}] ) - kerberos? ( >=app-crypt/mit-krb5-1.11.4[${MULTILIB_USEDEP}] ) - tls-compression? ( >=virtual/zlib-1.2.8-r1:=[static-libs(+)?,${MULTILIB_USEDEP}] ) - !=dev-libs/openssl-1.0.2*:0 - !dev-libs/openssl:1.0.0" -DEPEND="${RDEPEND}" -BDEPEND=" - >=dev-lang/perl-5 - sctp? ( >=net-misc/lksctp-tools-1.0.12 ) - test? ( - sys-apps/diffutils - app-alternatives/bc - )" - -# Do not install any docs -DOCS=() - -S="${WORKDIR}/${MY_P}" - -MULTILIB_WRAPPED_HEADERS=( - usr/include/openssl/opensslconf.h -) - -src_prepare() { - mv "${WORKDIR}"/openssl-compat-1.0.2u-versioned-symbols.patch "${WORKDIR}"/patch || die - - if use bindist; then - mv "${WORKDIR}"/bindist-patches/hobble-openssl "${WORKDIR}" || die - bash "${WORKDIR}"/hobble-openssl || die - - cp -f "${WORKDIR}"/bindist-patches/ec_curve.c "${S}"/crypto/ec/ || die - cp -f "${WORKDIR}"/bindist-patches/ectest.c "${S}"/crypto/ec/ || die - - eapply "${WORKDIR}"/bindist-patches/ec-curves.patch - - # Also see the configure parts below: - # enable-ec \ - # $(use_ssl !bindist ec2m) \ - # $(use_ssl !bindist srp) \ - fi - - # keep this in sync with app-misc/c_rehash - SSL_CNF_DIR="/etc/ssl" - - # Make sure we only ever touch Makefile.org and avoid patching a file - # that gets blown away anyways by the Configure script in src_configure - rm -f Makefile - - if ! use vanilla ; then - eapply "${WORKDIR}"/patch/*.patch - fi - - eapply_user - - # disable fips in the build - # make sure the man pages are suffixed #302165 - # don't bother building man pages if they're disabled - sed -i \ - -e '/DIRS/s: fips : :g' \ - -e '/^MANSUFFIX/s:=.*:=ssl:' \ - -e '/^MAKEDEPPROG/s:=.*:=$(CC):' \ - -e $(has noman FEATURES \ - && echo '/^install:/s:install_docs::' \ - || echo '/^MANDIR=/s:=.*:='${EPREFIX}'/usr/share/man:') \ - Makefile.org \ - || die - # show the actual commands in the log - sed -i '/^SET_X/s:=.*:=set -x:' Makefile.shared - - # since we're forcing $(CC) as makedep anyway, just fix - # the conditional as always-on - # helps clang (#417795), and versioned gcc (#499818) - # this breaks build with 1.0.2p, not sure if it is needed anymore - #sed -i 's/expr.*MAKEDEPEND.*;/true;/' util/domd || die - - # quiet out unknown driver argument warnings since openssl - # doesn't have well-split CFLAGS and we're making it even worse - # and 'make depend' uses -Werror for added fun (#417795 again) - [[ ${CC} == *clang* ]] && append-flags -Qunused-arguments - - # allow openssl to be cross-compiled - cp "${FILESDIR}"/gentoo.config-1.0.2 gentoo.config || die - chmod a+rx gentoo.config || die - - append-flags -fno-strict-aliasing - append-flags $(test-flags-CC -Wa,--noexecstack) - append-cppflags -DOPENSSL_NO_BUF_FREELISTS - - sed -i '1s,^:$,#!'${EPREFIX}'/usr/bin/perl,' Configure #141906 - # The config script does stupid stuff to prompt the user. Kill it. - sed -i '/stty -icanon min 0 time 50; read waste/d' config || die - ./config --test-sanity || die "I AM NOT SANE" - - multilib_copy_sources -} - -multilib_src_configure() { - unset APPS #197996 - unset SCRIPTS #312551 - unset CROSS_COMPILE #311473 - - tc-export CC AR RANLIB RC - - # Clean out patent-or-otherwise-encumbered code - # Camellia: Royalty Free https://en.wikipedia.org/wiki/Camellia_(cipher) - # IDEA: Expired https://en.wikipedia.org/wiki/International_Data_Encryption_Algorithm - # EC: ????????? ??/??/2015 https://en.wikipedia.org/wiki/Elliptic_Curve_Cryptography - # MDC2: Expired https://en.wikipedia.org/wiki/MDC-2 - # RC5: Expired https://en.wikipedia.org/wiki/RC5 - - use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; } - echoit() { echo "$@" ; "$@" ; } - - local krb5=$(has_version app-crypt/mit-krb5 && echo "MIT" || echo "Heimdal") - - # See if our toolchain supports __uint128_t. If so, it's 64bit - # friendly and can use the nicely optimized code paths. #460790 - local ec_nistp_64_gcc_128 - # Disable it for now though #469976 - #if ! use bindist ; then - # echo "__uint128_t i;" > "${T}"/128.c - # if ${CC} ${CFLAGS} -c "${T}"/128.c -o /dev/null >&/dev/null ; then - # ec_nistp_64_gcc_128="enable-ec_nistp_64_gcc_128" - # fi - #fi - - local sslout=$(./gentoo.config) - einfo "Use configuration ${sslout:-(openssl knows best)}" - local config="Configure" - [[ -z ${sslout} ]] && config="config" - - # Fedora hobbled-EC needs 'no-ec2m', 'no-srp' - # Make sure user flags don't get added *yet* to avoid duplicated - # flags. - CFLAGS= LDFLAGS= echoit \ - ./${config} \ - ${sslout} \ - $(use cpu_flags_x86_sse2 || echo "no-sse2") \ - enable-camellia \ - enable-ec \ - $(use_ssl !bindist ec2m) \ - $(use_ssl !bindist srp) \ - ${ec_nistp_64_gcc_128} \ - enable-idea \ - enable-mdc2 \ - enable-rc5 \ - enable-tlsext \ - $(use_ssl asm) \ - $(use_ssl gmp gmp -lgmp) \ - $(use_ssl kerberos krb5 --with-krb5-flavor=${krb5}) \ - $(use_ssl rfc3779) \ - $(use_ssl sctp) \ - $(use_ssl sslv2 ssl2) \ - $(use_ssl sslv3 ssl3) \ - $(use_ssl tls-heartbeat heartbeats) \ - $(use_ssl tls-compression zlib) \ - --prefix="${EPREFIX}"/usr \ - --openssldir="${EPREFIX}"${SSL_CNF_DIR} \ - --libdir=$(get_libdir) \ - shared threads \ - || die - - # Clean out hardcoded flags that openssl uses - local DEFAULT_CFLAGS=$(grep ^CFLAG= Makefile | LC_ALL=C sed \ - -e 's:^CFLAG=::' \ - -e 's:\(^\| \)-fomit-frame-pointer::g' \ - -e 's:\(^\| \)-O[^ ]*::g' \ - -e 's:\(^\| \)-march=[^ ]*::g' \ - -e 's:\(^\| \)-mcpu=[^ ]*::g' \ - -e 's:\(^\| \)-m[^ ]*::g' \ - -e 's:^ *::' \ - -e 's: *$::' \ - -e 's: \+: :g' \ - -e 's:\\:\\\\:g' - ) - - # Now insert clean default flags with user flags - sed -i \ - -e "/^CFLAG/s|=.*|=${DEFAULT_CFLAGS} ${CFLAGS}|" \ - -e "/^LDFLAGS=/s|=[[:space:]]*$|=${LDFLAGS}|" \ - Makefile || die -} - -multilib_src_compile() { - # depend is needed to use $confopts; it also doesn't matter - # that it's -j1 as the code itself serializes subdirs - emake -j1 V=1 depend - emake build_libs -} - -multilib_src_test() { - emake -j1 test -} - -multilib_src_install() { - dolib.so lib{crypto,ssl}.so.${SLOT} -} diff --git a/dev-libs/openssl-compat/openssl-compat-1.1.1u.ebuild b/dev-libs/openssl-compat/openssl-compat-1.1.1u.ebuild deleted file mode 100644 index 1e66e479a373..000000000000 --- a/dev-libs/openssl-compat/openssl-compat-1.1.1u.ebuild +++ /dev/null @@ -1,219 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit edo flag-o-matic toolchain-funcs multilib-minimal - -MY_P=openssl-${PV/_/-} -DESCRIPTION="Full-strength general purpose cryptography library (including SSL and TLS)" -HOMEPAGE="https://www.openssl.org/" -SRC_URI="mirror://openssl/source/${MY_P}.tar.gz" -S="${WORKDIR}/${MY_P}" - -LICENSE="openssl" -SLOT="$(ver_cut 1-3)" -if [[ ${PV} != *_pre* ]] ; then - KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~m68k ppc ppc64 ~riscv ~s390 ~sparc x86 ~arm64-macos ~x64-macos ~x64-solaris" -fi -IUSE="+asm rfc3779 sctp cpu_flags_x86_sse2 sslv3 static-libs test tls-compression tls-heartbeat vanilla weak-ssl-ciphers" -RESTRICT="!test? ( test )" - -RDEPEND=" - !=dev-libs/openssl-1.1.1*:0 - tls-compression? ( >=virtual/zlib-1.2.8-r1:=[static-libs(+)?,${MULTILIB_USEDEP}] ) -" -DEPEND="${RDEPEND}" -BDEPEND=" - >=dev-lang/perl-5 - sctp? ( >=net-misc/lksctp-tools-1.0.12 ) - test? ( - sys-apps/diffutils - app-alternatives/bc - kernel_linux? ( sys-process/procps ) - ) -" - -# Do not install any docs -DOCS=() - -PATCHES=( - # General patches which are suitable to always apply - # If they're Gentoo specific, add to USE=-vanilla logic in src_prepare! - "${FILESDIR}"/${PN/-compat}-1.1.0j-parallel_install_fix.patch # bug #671602 - "${FILESDIR}"/${PN/-compat}-1.1.1i-riscv32.patch -) - -pkg_setup() { - [[ ${MERGE_TYPE} == binary ]] && return - - # must check in pkg_setup; sysctl doesn't work with userpriv! - if use test && use sctp; then - # test_ssl_new will fail with "Ensure SCTP AUTH chunks are enabled in kernel" - # if sctp.auth_enable is not enabled. - local sctp_auth_status=$(sysctl -n net.sctp.auth_enable 2>/dev/null) - if [[ -z "${sctp_auth_status}" ]] || [[ ${sctp_auth_status} != 1 ]]; then - die "FEATURES=test with USE=sctp requires net.sctp.auth_enable=1!" - fi - fi -} - -src_prepare() { - # Allow openssl to be cross-compiled - cp "${FILESDIR}"/gentoo.config-1.0.4 gentoo.config || die - chmod a+rx gentoo.config || die - - # Keep this in sync with app-misc/c_rehash - SSL_CNF_DIR="/etc/ssl" - - # Make sure we only ever touch Makefile.org and avoid patching a file - # that gets blown away anyways by the Configure script in src_configure - rm -f Makefile - - if ! use vanilla ; then - PATCHES+=( - # Add patches which are Gentoo-specific customisations here - ) - fi - - default - - if use test && use sctp && has network-sandbox ${FEATURES}; then - einfo "Disabling test '80-test_ssl_new.t' which is known to fail with FEATURES=network-sandbox ..." - rm test/recipes/80-test_ssl_new.t || die - fi - - # Quiet out unknown driver argument warnings since openssl - # doesn't have well-split CFLAGS and we're making it even worse - # and 'make depend' uses -Werror for added fun (bug #417795 again) - tc-is-clang && append-flags -Qunused-arguments - - # We really, really need to build OpenSSL w/ strict aliasing disabled. - # It's filled with violations and it *will* result in miscompiled - # code. This has been in the ebuild for > 10 years but even in 2022, - # it's still relevant: - # - https://github.com/llvm/llvm-project/issues/55255 - # - https://github.com/openssl/openssl/issues/18225 - # - https://github.com/openssl/openssl/issues/18663#issuecomment-1181478057 - # Don't remove the no strict aliasing bits below! - filter-flags -fstrict-aliasing - append-flags -fno-strict-aliasing - - append-cppflags -DOPENSSL_NO_BUF_FREELISTS - - append-flags $(test-flags-CC -Wa,--noexecstack) - - # Remove test target when FEATURES=test isn't set - if ! use test ; then - sed \ - -e '/^$config{dirs}/s@ "test",@@' \ - -i Configure || die - fi - - if use prefix && [[ ${CHOST} == *-solaris* ]] ; then - # use GNU ld full option, not to confuse it on Solaris - sed -i \ - -e 's/-Wl,-M,/-Wl,--version-script=/' \ - -e 's/-Wl,-h,/-Wl,--soname=/' \ - Configurations/10-main.conf || die - - # fix building on Solaris 10 - # https://github.com/openssl/openssl/issues/6333 - sed -i \ - -e 's/-lsocket -lnsl -ldl/-lsocket -lnsl -ldl -lrt/' \ - Configurations/10-main.conf || die - fi - - local sslout=$(./gentoo.config) - einfo "Using configuration: ${sslout:-(openssl knows best)}" - local config="perl Configure" - [[ -z ${sslout} ]] && config="sh config -v" - - # The config script does stupid stuff to prompt the user. Kill it. - sed -i '/stty -icanon min 0 time 50; read waste/d' config || die - edo ${config} ${sslout} --test-sanity - - multilib_copy_sources -} - -multilib_src_configure() { - # bug #197996 - unset APPS - # bug #312551 - unset SCRIPTS - # bug #311473 - unset CROSS_COMPILE - - tc-export AR CC CXX RANLIB RC - - use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; } - - local krb5=$(has_version app-crypt/mit-krb5 && echo "MIT" || echo "Heimdal") - - # See if our toolchain supports __uint128_t. If so, it's 64bit - # friendly and can use the nicely optimized code paths, bug #460790. - #local ec_nistp_64_gcc_128 - # - # Disable it for now though (bug #469976) - # Do NOT re-enable without substantial discussion first! - # - #echo "__uint128_t i;" > "${T}"/128.c - #if ${CC} ${CFLAGS} -c "${T}"/128.c -o /dev/null >&/dev/null ; then - # ec_nistp_64_gcc_128="enable-ec_nistp_64_gcc_128" - #fi - - local sslout=$(./gentoo.config) - einfo "Use configuration ${sslout:-(openssl knows best)}" - local config="perl Configure" - [[ -z ${sslout} ]] && config="sh config -v" - - # "disable-deprecated" option breaks too many consumers. - # Don't set it without thorough revdeps testing. - # Make sure user flags don't get added *yet* to avoid duplicated - # flags. - local myeconfargs=( - ${sslout} - - $(use cpu_flags_x86_sse2 || echo "no-sse2") - enable-camellia - enable-ec - enable-ec2m - enable-sm2 - enable-srp - $(use elibc_musl && echo "no-async") - ${ec_nistp_64_gcc_128} - enable-idea - enable-mdc2 - enable-rc5 - $(use_ssl sslv3 ssl3) - $(use_ssl sslv3 ssl3-method) - $(use_ssl asm) - $(use_ssl rfc3779) - $(use_ssl sctp) - $(use test || echo "no-tests") - $(use_ssl tls-compression zlib) - $(use_ssl tls-heartbeat heartbeats) - $(use_ssl weak-ssl-ciphers) - - --prefix="${EPREFIX}"/usr - --openssldir="${EPREFIX}"${SSL_CNF_DIR} - --libdir=$(get_libdir) - - shared - threads - ) - - edo ${config} "${myeconfargs[@]}" -} - -multilib_src_compile() { - emake all -} - -multilib_src_test() { - emake -j1 test -} - -multilib_src_install() { - dolib.so lib{crypto,ssl}.so.$(ver_cut 1-2 "${SLOT}") -} diff --git a/dev-libs/openssl-compat/openssl-compat-3.6.2.ebuild b/dev-libs/openssl-compat/openssl-compat-3.6.2.ebuild deleted file mode 100644 index 86d925410287..000000000000 --- a/dev-libs/openssl-compat/openssl-compat-3.6.2.ebuild +++ /dev/null @@ -1,175 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/openssl.org.asc - -inherit edo flag-o-matic toolchain-funcs multilib-minimal verify-sig - -MY_P=openssl-${PV/_/-} - -DESCRIPTION="Full-strength general purpose cryptography library (including SSL and TLS)" -HOMEPAGE="https://openssl-library.org/" -SRC_URI=" - https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz - verify-sig? ( - https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz.asc - ) -" -S="${WORKDIR}/${MY_P}" - -LICENSE="Apache-2.0" -SLOT="$(ver_cut 1)" -KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86 ~arm64-macos ~x64-macos ~x64-solaris" -IUSE="+asm cpu_flags_x86_sse2 +quic rfc3779 sctp test tls-compression vanilla weak-ssl-ciphers" -RESTRICT="!test? ( test )" - -RDEPEND=" - !=dev-libs/openssl-$(ver_cut 1)*:0 - tls-compression? ( >=virtual/zlib-1.2.8-r1:=[${MULTILIB_USEDEP}] ) -" -DEPEND="${RDEPEND}" -BDEPEND=" - >=dev-lang/perl-5 - sctp? ( >=net-misc/lksctp-tools-1.0.12 ) - test? ( - sys-apps/diffutils - app-alternatives/bc - sys-process/procps - ) - verify-sig? ( >=sec-keys/openpgp-keys-openssl-20240920 ) -" - -# Do not install any docs -DOCS=() - -pkg_setup() { - [[ ${MERGE_TYPE} == binary ]] && return - - # must check in pkg_setup; sysctl doesn't work with userpriv! - if use test && use sctp ; then - # test_ssl_new will fail with "Ensure SCTP AUTH chunks are enabled in kernel" - # if sctp.auth_enable is not enabled. - local sctp_auth_status=$(sysctl -n net.sctp.auth_enable 2>/dev/null) - if [[ -z "${sctp_auth_status}" ]] || [[ ${sctp_auth_status} != 1 ]] ; then - die "FEATURES=test with USE=sctp requires net.sctp.auth_enable=1!" - fi - fi -} - -src_prepare() { - # Keep this in sync with app-misc/c_rehash - SSL_CNF_DIR="/etc/ssl" - - # Make sure we only ever touch Makefile.org and avoid patching a file - # that gets blown away anyways by the Configure script in src_configure - rm -f Makefile || die - - if ! use vanilla ; then - PATCHES+=( - # Add patches which are Gentoo-specific customisations here - ) - fi - - default - - if use test && use sctp && has network-sandbox ${FEATURES} ; then - einfo "Disabling test '80-test_ssl_new.t' which is known to fail with FEATURES=network-sandbox ..." - rm test/recipes/80-test_ssl_new.t || die - fi - - # Test fails depending on kernel configuration, bug #699134 - rm test/recipes/30-test_afalg.t || die - - # Quiet out unknown driver argument warnings since openssl - # doesn't have well-split CFLAGS and we're making it even worse - # and 'make depend' uses -Werror for added fun (bug #417795 again) - tc-is-clang && append-flags -Qunused-arguments - - # We really, really need to build OpenSSL w/ strict aliasing disabled. - # It's filled with violations and it *will* result in miscompiled - # code. This has been in the ebuild for > 10 years but even in 2022, - # it's still relevant: - # - https://github.com/llvm/llvm-project/issues/55255 - # - https://github.com/openssl/openssl/issues/12247 - # - https://github.com/openssl/openssl/issues/18225 - # - https://github.com/openssl/openssl/issues/18663#issuecomment-1181478057 - # Don't remove the no strict aliasing bits below! - filter-flags -fstrict-aliasing - append-flags -fno-strict-aliasing - # The OpenSSL developers don't test with LTO right now, it leads to various - # warnings/errors (which may or may not be false positives), it's considered - # unsupported, and it's not tested in CI: https://github.com/openssl/openssl/issues/18663. - filter-lto - - append-flags $(test-flags-CC -Wa,--noexecstack) - - # bug #895308 -- check inserts GNU ld-compatible arguments - [[ ${CHOST} == *-darwin* ]] || append-atomic-flags - # Configure doesn't respect LIBS - export LDLIBS="${LIBS}" - - multilib_copy_sources -} - -multilib_src_configure() { - # bug #197996 - unset APPS - # bug #312551 - unset SCRIPTS - # bug #311473 - unset CROSS_COMPILE - - tc-export AR CC CXX RANLIB RC - - use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; } - - local sslout=$(bash "${FILESDIR}/gentoo.config-1.0.4") - einfo "Using configuration: ${sslout:-(openssl knows best)}" - - # https://github.com/openssl/openssl/blob/master/INSTALL.md#enable-and-disable-features - local myeconfargs=( - ${sslout} - - no-docs - $(use cpu_flags_x86_sse2 || echo "no-sse2") - enable-camellia - enable-ec - enable-ec2m - enable-sm2 - enable-srp - $(use elibc_musl && echo "no-async") - enable-idea - enable-mdc2 - enable-rc5 - $(use_ssl asm) - $(use quic && echo "enable-quic") - $(use_ssl rfc3779) - $(use_ssl sctp) - $(use test || echo "no-tests") - $(use_ssl tls-compression zlib) - $(use_ssl weak-ssl-ciphers) - - --prefix="${EPREFIX}/usr" - --openssldir="${EPREFIX}${SSL_CNF_DIR}" - --libdir=$(get_libdir) - - shared - threads - ) - - edo perl Configure "${myeconfargs[@]}" -} - -multilib_src_compile() { - emake build_sw -} - -multilib_src_test() { - emake -j1 test -} - -multilib_src_install() { - dolib.so lib{crypto,ssl}.so.$(ver_cut 1) -} diff --git a/dev-libs/openssl-compat/openssl-compat-3.6.4.ebuild b/dev-libs/openssl-compat/openssl-compat-3.6.4.ebuild deleted file mode 100644 index 50b62afb81ee..000000000000 --- a/dev-libs/openssl-compat/openssl-compat-3.6.4.ebuild +++ /dev/null @@ -1,184 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/openssl.org.asc - -inherit edo flag-o-matic toolchain-funcs multilib-minimal multiprocessing -inherit verify-sig - -MY_P=openssl-${PV/_/-} - -DESCRIPTION="Full-strength general purpose cryptography library (including SSL and TLS)" -HOMEPAGE="https://openssl-library.org/" -SRC_URI=" - https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz - verify-sig? ( - https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz.asc - ) -" -S="${WORKDIR}/${MY_P}" - -LICENSE="Apache-2.0" -SLOT="$(ver_cut 1)" -KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86 ~arm64-macos ~x64-macos ~x64-solaris" -IUSE="+asm cpu_flags_x86_sse2 +quic rfc3779 sctp test tls-compression vanilla weak-ssl-ciphers" -RESTRICT="!test? ( test )" - -RDEPEND=" - !=dev-libs/openssl-$(ver_cut 1)*:0 - tls-compression? ( >=virtual/zlib-1.2.8-r1:=[${MULTILIB_USEDEP}] ) -" -DEPEND="${RDEPEND}" -BDEPEND=" - >=dev-lang/perl-5 - sctp? ( >=net-misc/lksctp-tools-1.0.12 ) - test? ( - sys-apps/diffutils - app-alternatives/bc - sys-process/procps - ) - verify-sig? ( >=sec-keys/openpgp-keys-openssl-20260617-r1 ) -" - -# Do not install any docs -DOCS=() - -pkg_setup() { - [[ ${MERGE_TYPE} == binary ]] && return - - # must check in pkg_setup; sysctl doesn't work with userpriv! - if use test && use sctp ; then - # test_ssl_new will fail with "Ensure SCTP AUTH chunks are enabled in kernel" - # if sctp.auth_enable is not enabled. - local sctp_auth_status=$(sysctl -n net.sctp.auth_enable 2>/dev/null) - if [[ -z "${sctp_auth_status}" ]] || [[ ${sctp_auth_status} != 1 ]] ; then - die "FEATURES=test with USE=sctp requires net.sctp.auth_enable=1!" - fi - fi -} - -src_prepare() { - # Keep this in sync with app-misc/c_rehash - SSL_CNF_DIR="/etc/ssl" - - # Make sure we only ever touch Makefile.org and avoid patching a file - # that gets blown away anyways by the Configure script in src_configure - rm -f Makefile || die - - if ! use vanilla ; then - PATCHES+=( - # Add patches which are Gentoo-specific customisations here - ) - fi - - default - - if use test && use sctp && has network-sandbox ${FEATURES} ; then - einfo "Disabling test '80-test_ssl_new.t' which is known to fail with FEATURES=network-sandbox ..." - rm test/recipes/80-test_ssl_new.t || die - fi - - # Test fails depending on kernel configuration, bug #699134 - rm test/recipes/30-test_afalg.t || die - - # Quiet out unknown driver argument warnings since openssl - # doesn't have well-split CFLAGS and we're making it even worse - # and 'make depend' uses -Werror for added fun (bug #417795 again) - tc-is-clang && append-flags -Qunused-arguments - - # We really, really need to build OpenSSL w/ strict aliasing disabled. - # It's filled with violations and it *will* result in miscompiled - # code. This has been in the ebuild for > 10 years but even in 2022, - # it's still relevant: - # - https://github.com/llvm/llvm-project/issues/55255 - # - https://github.com/openssl/openssl/issues/12247 - # - https://github.com/openssl/openssl/issues/18225 - # - https://github.com/openssl/openssl/issues/18663#issuecomment-1181478057 - # Don't remove the no strict aliasing bits below! - filter-flags -fstrict-aliasing - append-flags -fno-strict-aliasing - # The OpenSSL developers don't test with LTO right now, it leads to various - # warnings/errors (which may or may not be false positives), it's considered - # unsupported, and it's not tested in CI: https://github.com/openssl/openssl/issues/18663. - filter-lto - - append-flags $(test-flags-CC -Wa,--noexecstack) - - # bug #895308 -- check inserts GNU ld-compatible arguments - [[ ${CHOST} == *-darwin* ]] || append-atomic-flags - # Configure doesn't respect LIBS - export LDLIBS="${LIBS}" - - multilib_copy_sources -} - -multilib_src_configure() { - # bug #197996 - unset APPS - # bug #312551 - unset SCRIPTS - # bug #311473 - unset CROSS_COMPILE - - tc-export AR CC CXX RANLIB RC - - use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; } - - local sslout=$(bash "${FILESDIR}/gentoo.config-1.0.4") - einfo "Using configuration: ${sslout:-(openssl knows best)}" - - # https://github.com/openssl/openssl/blob/master/INSTALL.md#enable-and-disable-features - local myeconfargs=( - ${sslout} - - no-docs - $(use cpu_flags_x86_sse2 || echo "no-sse2") - enable-camellia - enable-ec - enable-ec2m - enable-sm2 - enable-srp - $(use elibc_musl && echo "no-async") - enable-idea - enable-mdc2 - enable-rc5 - $(use_ssl asm) - $(use quic && echo "enable-quic") - $(use_ssl rfc3779) - $(use_ssl sctp) - $(use test || echo "no-tests") - $(use_ssl tls-compression zlib) - $(use_ssl weak-ssl-ciphers) - - --prefix="${EPREFIX}/usr" - --openssldir="${EPREFIX}${SSL_CNF_DIR}" - --libdir=$(get_libdir) - - shared - threads - ) - - edo perl Configure "${myeconfargs[@]}" -} - -multilib_src_compile() { - emake build_sw -} - -multilib_src_test() { - # See https://github.com/openssl/openssl/blob/master/test/README.md for options. - # - # VFP = show subtests verbosely and show failed tests verbosely - # Normal V=1 would show everything verbosely but this slows things down. - # - # -j1 here for https://github.com/openssl/openssl/issues/21999, but it - # shouldn't matter as tests were already built earlier, and HARNESS_JOBS - # controls running the tests. - emake -Onone -j1 HARNESS_JOBS="$(makeopts_jobs)" VFP=1 test -} - -multilib_src_install() { - dolib.so lib{crypto,ssl}.so.$(ver_cut 1) -} diff --git a/dev-ml/camlidl/camlidl-1.13.ebuild b/dev-ml/camlidl/camlidl-1.13-r1.ebuild index 43700590ef1b..55c2a1dd675e 100644 --- a/dev-ml/camlidl/camlidl-1.13.ebuild +++ b/dev-ml/camlidl/camlidl-1.13-r1.ebuild @@ -39,14 +39,14 @@ src_compile() { ln -s Makefile.unix config/Makefile || die # Make - emake depend CPP="$(tc-getPROG CPP cpp)" - emake -j1 RANLIB="$(tc-getRANLIB)" + emake depend CPP="$(tc-getPROG CPP cpp)" CFLAGS="${CFLAGS}" + emake -j1 RANLIB="$(tc-getRANLIB)" CFLAGS="${CFLAGS}" } src_test() { einfo "Running tests..." cd tests || die - emake CCPP="$(tc-getCXX)" CC="$(tc-getCC)" + emake CCPP="$(tc-getCXX)" CC="$(tc-getCC)" CFLAGS="${CFLAGS}" } src_install() { diff --git a/dev-python/ast-serialize/Manifest b/dev-python/ast-serialize/Manifest index 202ce41d0c61..dbdf13b4860a 100644 --- a/dev-python/ast-serialize/Manifest +++ b/dev-python/ast-serialize/Manifest @@ -14,12 +14,6 @@ DIST arrayvec-0.7.8.crate 33260 BLAKE2B 3c04ce1e36b9b05f794fbe889c8e9cb07a340ea0 DIST ast_serialize-0.10.0-crates.tar.xz 8982344 BLAKE2B 1c5a26985bbca3537808e0c49a11af37f4666194b9f757d3039d55ca895bd7932bf50d4a7944fad85973a4c88d2ea5680313241abe56dfe81c25f98a7a37ffc7 SHA512 aed9985a44ff14b227d2c67e89358d1dfdd13d728fc1347d6b139d65f1ed4a8a8c5c461a80a5862525aa12c07f8ee86162aad0a722f30221e38e26bfc4163d69 DIST ast_serialize-0.10.0.tar.gz 952608 BLAKE2B 5e9e74dba06de73ca3a7391e65d14e0d4514187618d22700b638bc9077f50571fe85e4475626b66403047cdc1cda962deaad8fd2f6b60a31d26a5a1349e42b26 SHA512 64c8076ba4a48863996dbeef4bccd0cd464719bb7b1ee06cfdb405e6daf8d11164fb82405a06fe0f6d6c52f253d575abf443b625580a0f3f6e55417f06b49e99 DIST ast_serialize-0.10.0.tar.gz.provenance 9976 BLAKE2B b53ba5b18e7de1ef64942996e08513cbfd7bb9d8c6810abc8dd581bea4ca0191936c7012386a1698df929af6afc114a31fe5213faa472195a66b7bf3bd5b7f4f SHA512 15aa4f2dd545bc6f766044e65357144409fea554daa7c0b679ada31808fee363994e1ae101a7f648c718f2aaf7d5f1ec5bedde543389a5deb3a0330b57bc0716 -DIST ast_serialize-0.11.0-crates.tar.xz 8982344 BLAKE2B 1c5a26985bbca3537808e0c49a11af37f4666194b9f757d3039d55ca895bd7932bf50d4a7944fad85973a4c88d2ea5680313241abe56dfe81c25f98a7a37ffc7 SHA512 aed9985a44ff14b227d2c67e89358d1dfdd13d728fc1347d6b139d65f1ed4a8a8c5c461a80a5862525aa12c07f8ee86162aad0a722f30221e38e26bfc4163d69 -DIST ast_serialize-0.11.0.tar.gz 953724 BLAKE2B f20f1f3a2a916c71d39807d796037ce8c4dbef9cf99617cf786bccab86d54041077824a4135db94c5c235bfc110b4e229b37414def4d6c51b81a1d52d85797ef SHA512 be177f88c945cf939e858dbebf11fbeac8d824815f9d6b37ca258d50674bcabbbff610daa990d77b13572bfeaa81289a444ae8fab2e0b84e8e3956816ad61c8b -DIST ast_serialize-0.11.0.tar.gz.provenance 10019 BLAKE2B 8d8ba1f83b9b0f4db9526d090c5688d11e1344fdd1b8e80c9954e075100f8b3ec5b6cdf4b7a406293ef330945cd0f7582de514e5707f8fa9bb2a3c742b29c55f SHA512 ce40b3ba3044877f356f9b18fa0b9b61ade4d4bc5fa7bfb3dbc9c7dace592a7fe8b5a87f935da77c1f1a012dbf243d67f348edecf1622e39eb5ade0c1720121a -DIST ast_serialize-0.11.1-crates.tar.xz 8982344 BLAKE2B 1c5a26985bbca3537808e0c49a11af37f4666194b9f757d3039d55ca895bd7932bf50d4a7944fad85973a4c88d2ea5680313241abe56dfe81c25f98a7a37ffc7 SHA512 aed9985a44ff14b227d2c67e89358d1dfdd13d728fc1347d6b139d65f1ed4a8a8c5c461a80a5862525aa12c07f8ee86162aad0a722f30221e38e26bfc4163d69 -DIST ast_serialize-0.11.1.tar.gz 953785 BLAKE2B e52bb557b4bbd9d7700f91a4cfcfb5188e4f4fdbf50fa9355df535b82af6b333068cfb4ab717ac6a01f33a177a85b82da7ff237f7311e513634bf155465bf228 SHA512 67f23270ca382aaa821bd95bc9169b648666b820fdd33dd325237d0f5e20cd136e98bc0ca0161fcb7ae3c003f9505f5aa0547a38ceaaa61aff5c82c0de07db22 -DIST ast_serialize-0.11.1.tar.gz.provenance 10074 BLAKE2B 834034ae00d3c4c9c85ae032365adb6bf219a5e15212096b6cb05b6d8325707c58872f1bf4ecaaf5dca53aafea4336b4bc904e24971a84e4e8c2e3eaed8129ee SHA512 3cfbb8c3d1e1f923140744067e89425ea2a51b7bf1ce279ecaf20826b67a6b106e8768b745ad22333f4ef0041c1f37c2185a91050a6ef7c5841dd297f2eb38c0 DIST ast_serialize-0.11.2-crates.tar.xz 8982344 BLAKE2B 1c5a26985bbca3537808e0c49a11af37f4666194b9f757d3039d55ca895bd7932bf50d4a7944fad85973a4c88d2ea5680313241abe56dfe81c25f98a7a37ffc7 SHA512 aed9985a44ff14b227d2c67e89358d1dfdd13d728fc1347d6b139d65f1ed4a8a8c5c461a80a5862525aa12c07f8ee86162aad0a722f30221e38e26bfc4163d69 DIST ast_serialize-0.11.2.tar.gz 954387 BLAKE2B cbaadfb641ce65e26c65f0b10348591f4b4e6dc4282b3eb292018348d8719c80e3c60f345554bb439f212493231d2022796262d452a2a2c857f847b1165d511d SHA512 ec0ba26321f3fa1622444abe6ee26e604434477398746122b2414b6851fc053d527dde6ae26880a5ab6b506070437206337018e5f49d57854f593e6a31759348 DIST ast_serialize-0.11.2.tar.gz.provenance 9835 BLAKE2B a92d1307c050d3c757bd5c7aa01b18fdb4f9f81b7616d0f0b60e2bc88b8402cb596c8ebda0e43aca05e7a725010f3ae58d167ed2da393fd6a01c4a0e13c82af6 SHA512 9a1770038629de5d9d88eaadef1ea4398c0ce908f302eb9764a1523eec21ccac7a3b5fd88a3fdf5320f7b649169dc9b7d538c8b192b40add6ebcfa6108240c16 diff --git a/dev-python/ast-serialize/ast-serialize-0.11.0.ebuild b/dev-python/ast-serialize/ast-serialize-0.11.0.ebuild deleted file mode 100644 index 7142c24913c5..000000000000 --- a/dev-python/ast-serialize/ast-serialize-0.11.0.ebuild +++ /dev/null @@ -1,47 +0,0 @@ -# Copyright 2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=maturin -PYPI_VERIFY_REPO=https://github.com/mypyc/ast_serialize -PYTHON_COMPAT=( python3_{13..14} ) - -RUST_MIN_VER="1.95.0" -CRATES=" -" - -inherit cargo distutils-r1 pypi - -DESCRIPTION="Python bindings for mypy AST serialization" -HOMEPAGE=" - https://github.com/mypyc/ast_serialize/ - https://pypi.org/project/ast-serialize/ -" -SRC_URI+=" - https://github.com/gentoo-crate-dist/ast_serialize/releases/download/v${PV}/ast_serialize-${PV}-crates.tar.xz -" - -LICENSE="MIT" -# Dependent crate licenses -LICENSE+=" - Apache-2.0 Apache-2.0-with-LLVM-exceptions MIT Unicode-3.0 - Unicode-DFS-2016 ZLIB -" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86" - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest - -EPYTEST_IGNORE=( - crates -) - -QA_FLAGS_IGNORED="usr/lib.*/py.*/site-packages/ast_serialize/ast_serialize.*" - -src_unpack() { - pypi_src_unpack - cargo_gen_config -} diff --git a/dev-python/ast-serialize/ast-serialize-0.11.1.ebuild b/dev-python/ast-serialize/ast-serialize-0.11.1.ebuild deleted file mode 100644 index 7142c24913c5..000000000000 --- a/dev-python/ast-serialize/ast-serialize-0.11.1.ebuild +++ /dev/null @@ -1,47 +0,0 @@ -# Copyright 2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=maturin -PYPI_VERIFY_REPO=https://github.com/mypyc/ast_serialize -PYTHON_COMPAT=( python3_{13..14} ) - -RUST_MIN_VER="1.95.0" -CRATES=" -" - -inherit cargo distutils-r1 pypi - -DESCRIPTION="Python bindings for mypy AST serialization" -HOMEPAGE=" - https://github.com/mypyc/ast_serialize/ - https://pypi.org/project/ast-serialize/ -" -SRC_URI+=" - https://github.com/gentoo-crate-dist/ast_serialize/releases/download/v${PV}/ast_serialize-${PV}-crates.tar.xz -" - -LICENSE="MIT" -# Dependent crate licenses -LICENSE+=" - Apache-2.0 Apache-2.0-with-LLVM-exceptions MIT Unicode-3.0 - Unicode-DFS-2016 ZLIB -" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86" - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest - -EPYTEST_IGNORE=( - crates -) - -QA_FLAGS_IGNORED="usr/lib.*/py.*/site-packages/ast_serialize/ast_serialize.*" - -src_unpack() { - pypi_src_unpack - cargo_gen_config -} diff --git a/dev-python/astroid/Manifest b/dev-python/astroid/Manifest index 9b7c85d1f0c4..795eec25681d 100644 --- a/dev-python/astroid/Manifest +++ b/dev-python/astroid/Manifest @@ -2,7 +2,5 @@ DIST astroid-4.0.4.tar.gz 406358 BLAKE2B ff220190bf03f879543b74bfe197b4d8511a757 DIST astroid-4.0.4.tar.gz.provenance 9152 BLAKE2B 739a7f5d9326e7801b698f00e35455d0350accfd9217cc41085690afd036d9292e1ee100be4c20f8d639f2f9c718baff18f67b0039efaa0224a87595089e67b5 SHA512 4f760408e6ae3e4e2d38061c6ad862a0a52b7fd3524b99be53c0ed64fe96fc09443c3f112e22f2e9a5f6e2b3ca958c4e8d336732af66f64c5f425a30c95866db DIST astroid-4.1.2.tar.gz 414896 BLAKE2B 1888ca1d5f035fa2c4288e52392baefdb601aed629e260f8cfee21106a4ca74fbfb5fbe03da94aaa6cd7739b0324cfdf0c605814dbc8a56523bc0cbc9ac87a63 SHA512 92569b277033085c0a622f5a702daeda99a96d293c74ceb47ffec070408868508893d892eb3131b119b2339f8e5e6fc0d4b694065b68f7fded4857f03fc0b35d DIST astroid-4.1.2.tar.gz.provenance 9395 BLAKE2B 0a178a7e3e1392b71c0a6ea9f910821581801f79c89345cf9aa62dfe1ea5c5f18b026f003ad88796b518054f859fc6b82c564a7a8af6f44fccf8a7c00f5e68e3 SHA512 59de972e0f8754be6d218d1d3f04942e9ffc8aaf277cdb1564f11024baea7085cad98610cb297d9076ce50ab28136e3577863456cb0b5215ed07c345853c3df9 -DIST astroid-4.3.0.tar.gz 438804 BLAKE2B 77236f2785d76a9eaac6c2d800654d05e6118e9d7d09a69d2069647292d115484f7aa2df65900474ef487886707dc76d8dd4ee0cd48fde99878b958cacea603a SHA512 3b89dca4dfb425ef4f5738db13e03b150434398859e7d632ef854a6d83813215781550b370cf7f6915204ddc00f3ee1621bca637dc9152e0c90efb413b502fcf -DIST astroid-4.3.0.tar.gz.provenance 9619 BLAKE2B cf001860b836ab1ef1a8951e3d229b9036fc19c4fd2b885b0cdce1bb68dcb202fa25677fe4de6b3fa7b8930cb082daace0feaabc801a754519b975a42cc80137 SHA512 056d3c42e5c2a868df0349c71e6699534a1486095231c305b3d340bc8370e26a7594d929e6e3bb1ce2584911803af395981dee6400316d5fd41135a708a75b74 DIST astroid-4.3.1.tar.gz 439530 BLAKE2B c0225638bf18e097977f8a6e341071c26840f1bcd30f96ddaee93999e064304e28dba62116eb8b813f82a2d982672c520f0061c3b0fb76d265e6ff6b38407f77 SHA512 48376ba2509bdb5912bfcbad8f9e12c23352839d91fcde68bcde28a4ddf55d8a80ed55db7b63db2a30823fd4cd7a1e3e26d0a7e4184730932959c7fbb710ab2a DIST astroid-4.3.1.tar.gz.provenance 9887 BLAKE2B a232ac102e36420e5487b5476428ccd7cfa5bb0d1d877cf4d1f0a0c6f7d2345663df23bbaafd3adab992f8bd941a6b0b3a852d6061264ccdc8db3329f3aa35d3 SHA512 3eb5e5ccb6870f2842990afd85e35df2747aadae3a4434f6483baad560cdc4800a75240d649466c818fc7e7173981ff777055534efc4908c19298f54cb750b2b diff --git a/dev-python/astroid/astroid-4.3.0.ebuild b/dev-python/astroid/astroid-4.3.0.ebuild deleted file mode 100644 index a262de696687..000000000000 --- a/dev-python/astroid/astroid-4.3.0.ebuild +++ /dev/null @@ -1,86 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYPI_VERIFY_REPO=https://github.com/pylint-dev/astroid -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="Abstract Syntax Tree for logilab packages" -HOMEPAGE=" - https://github.com/pylint-dev/astroid/ - https://pypi.org/project/astroid/ -" - -LICENSE="LGPL-2.1+" -SLOT="0" -KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86" - -# dev-python/regex isn't available for pypy -BDEPEND=" - dev-python/setuptools-scm[${PYTHON_USEDEP}] - test? ( - dev-python/attrs[${PYTHON_USEDEP}] - >=dev-python/numpy-1.17.0[${PYTHON_USEDEP}] - dev-python/python-dateutil[${PYTHON_USEDEP}] - dev-python/regex[${PYTHON_USEDEP}] - ) -" - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest - -export SETUPTOOLS_SCM_PRETEND_VERSION=${PV} - -python_test() { - local EPYTEST_IGNORE=() - local EPYTEST_DESELECT=( - # hangs randomly - tests/test_nodes.py::AsStringTest::test_recursion_error_trapped - # no clue why they're broken - tests/test_modutils.py::GetModulePartTest::test_known_values_get_builtin_module_part - # TODO - tests/test_builder.py::BuilderTest::test_data_build_error_filename - # numpy-2 (https://github.com/pylint-dev/astroid/issues/2442) - tests/brain/numpy/test_core_einsumfunc.py::test_numpy_function_calls_inferred_as_ndarray - tests/brain/numpy/test_core_fromnumeric.py::BrainNumpyCoreFromNumericTest::test_numpy_function_calls_inferred_as_ndarray - tests/brain/numpy/test_core_multiarray.py::BrainNumpyCoreMultiarrayTest::test_numpy_function_calls_inferred_as_ndarray - tests/brain/numpy/test_core_numerictypes.py::NumpyBrainCoreNumericTypesTest::test_datetime_astype_return - tests/brain/numpy/test_core_numerictypes.py::NumpyBrainCoreNumericTypesTest::test_generic_types_are_subscriptables - tests/brain/numpy/test_core_umath.py::NumpyBrainCoreUmathTest::test_numpy_core_umath_functions_return_type - tests/brain/numpy/test_core_umath.py::NumpyBrainCoreUmathTest::test_numpy_core_umath_functions_return_type_tuple - # old pythons only - tests/brain/test_dataclasses.py::test_pydantic_field - tests/test_regrtest.py::NonRegressionTests::test_numpy_distutils - # -Werror, sigh - tests/test_nodes.py::test_deprecated_nodes_import_from_toplevel - ) - - if ! has_version "dev-python/mypy[${PYTHON_USEDEP}]"; then - EPYTEST_IGNORE+=( - tests/test_raw_building.py - ) - fi - - case ${EPYTHON} in - python3.15) - EPYTEST_DESELECT+=( - tests/brain/test_brain.py::TypingBrain::test_typing_object_notsubscriptable_3 - tests/brain/test_dataclasses.py::test_kw_only_sentinel - tests/test_regrtest.py::test_regression_parse_deeply_nested_parentheses - ) - ;; - esac - - if ! has_version "dev-python/pkg-resources[${PYTHON_USEDEP}]"; then - EPYTEST_DESELECT+=( - # tests a package using pkg_resources - tests/test_manager.py::AstroidManagerTest::test_identify_old_namespace_package_protocol - ) - fi - - epytest -} diff --git a/dev-python/boto3/Manifest b/dev-python/boto3/Manifest index fd6b98cee83e..de2cba40e132 100644 --- a/dev-python/boto3/Manifest +++ b/dev-python/boto3/Manifest @@ -3,7 +3,4 @@ DIST boto3-1.43.78.gh.tar.gz 1213393 BLAKE2B b3e4188ba53609873bf6613d5667792d246 DIST boto3-1.43.83.gh.tar.gz 1218064 BLAKE2B 0758e28dd9b086615b045e107aece2ef46bee541110e51fdcd231c60cac0452f4cdfec58ea4041757835c195cd2b8becb3c4e9fd24ad7bc306d90b16af082f63 SHA512 ed110edd551138c5d63ab7ead46a4c9ddb410dea1b5e642045102936af22c4208f357f79fc994434fc6a7df7c16aba99052508103bad7599f8cc558ae1c5f842 DIST boto3-1.43.89.gh.tar.gz 1225424 BLAKE2B 625bb37a542644c8fe37aab42a115bf8be2e36373d7f6149dcc7e150e327c75b334ef480897be1d4954809b233a47e02854d7b28b4a3904f0e5cdcea3f0440d7 SHA512 1c04fd6df819abbe60d551c6d706f7254fe6d6758e95fd53ec70d4dd892b6f7bf69981cb001fc6ca5bc5885f083718b80a4fd045b146e7f4add16a50ac3a9d38 DIST boto3-1.43.93.gh.tar.gz 1230597 BLAKE2B 183d94cea0d706147a75674cb85a600ad21c2683618ba18a14e8630f23b19c94c11d0bc03ddc517194dad42dfb9445d1b34076b1f1b3ecbcec51ceccf30e5db0 SHA512 01612175497aada3b3fdf62ffcdb0626dc0fd5090d7d156d2a1f5fad4ec19b904ffecfd4b59880cf71ec07658bf00c2245bdd3c989a7513689ab59a2511e06ea -DIST boto3-1.43.94.gh.tar.gz 1231556 BLAKE2B 759bb159fb0fc616fab031fdf398482fc559d9a08f8a66bc62d7d4d5284a8a08886eae757f47482cbcc60a45f8bf55df781d963a9b79c2ca7922ee54410b991b SHA512 7c642a77a6d6f218a3eff7f3477cba09b4b4f0f750313adc8f9904639c382566412db2e9aed98353cdd8f180c7fce0a7fd9793479b3dcbe50c08c51c1b13d4c8 -DIST boto3-1.43.95.gh.tar.gz 1232157 BLAKE2B 31fe611aa3023f8328a974e83b2c7599b2d0956989eee20ec4a1542b62e00f1295d67f62c0f2173ae3395d96cd5b9a03925bb2753fa3c42b96f97a9fbe79f785 SHA512 31ea41eed63b0fd6e18f76638d92ac7b22219f443b52087e779956b467bdb77c754418c4e9de462b39032988e243087c5b9d3038ec07a9e9d55772f2a2c0d2b3 -DIST boto3-1.43.96.gh.tar.gz 1232904 BLAKE2B e040695656e1eef774e3e3832864e9e4fd68d0dd7eab2f9aacf21d1e35c381c04797a2261e88cd6a7b42b4ba665aeef7039b057810256deff06180d0b3f124e9 SHA512 afc7804b902ee8c4375a68d31a871dbd44a8571899e684dba68a181c2dfda4d83690ee0479bc5bacfca30f6909e31be3d355ff2946930ccdfe2f5801a7c123da -DIST boto3-1.43.97.gh.tar.gz 1234481 BLAKE2B a76cbe7f12781c2b733730bfae03b14579d9a2a4972031f6a13a892523faf949f22a6387daf440072a6acecf06bab1300714ea22afedc74aaaaa92dabfee74ac SHA512 c87c69b2c73e84a731e379256b22dc00668428ed0e13921fbfcbe94d663aedf47a1ed0c59aba770444ccaa89aaa7b043913cd06f093abd9b0b9dc7b85315dfc0 +DIST boto3-1.43.98.gh.tar.gz 1235430 BLAKE2B 6a08b191374c1c31b69c975cb4281685bee4914b8f2ab32dd2eb13c7742ff7e228a151f0e78b7f323d43ffe9b4dd7e4574104bc4a63cd573726715eceeb13137 SHA512 550c5daf6b3110562ba08e0694cdc19b7cd02e9d00aba22acc3a8272a63124d3e9eea870d7fced18685ee89459f375ace66aca49fcaece88a1d7dbfa1d54022e diff --git a/dev-python/boto3/boto3-1.43.95.ebuild b/dev-python/boto3/boto3-1.43.95.ebuild deleted file mode 100644 index 93fbbe6dd59b..000000000000 --- a/dev-python/boto3/boto3-1.43.95.ebuild +++ /dev/null @@ -1,53 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -DESCRIPTION="The AWS SDK for Python" -HOMEPAGE=" - https://github.com/boto/boto3/ - https://pypi.org/project/boto3/ -" -SRC_URI=" - https://github.com/boto/boto3/archive/${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="Apache-2.0" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc ~ppc64 ~riscv ~sparc ~x86" - -RDEPEND=" - >=dev-python/botocore-${PV}[${PYTHON_USEDEP}] - >=dev-python/jmespath-0.7.1[${PYTHON_USEDEP}] - >=dev-python/s3transfer-0.19.0[${PYTHON_USEDEP}] -" - -EPYTEST_PLUGINS=() -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -python_prepare_all() { - # don't lock versions to narrow ranges - sed -e '/botocore/ d' \ - -e '/jmespath/ d' \ - -e '/s3transfer/ d' \ - -i setup.py || die - - # do not rely on bundled deps in botocore (sic!) - find -name '*.py' -exec sed -i \ - -e 's:from botocore[.]vendored import:import:' \ - -e 's:from botocore[.]vendored[.]:from :' \ - {} + || die - - distutils-r1_python_prepare_all -} - -python_test() { - epytest tests/{functional,unit} -} diff --git a/dev-python/boto3/boto3-1.43.96.ebuild b/dev-python/boto3/boto3-1.43.96.ebuild deleted file mode 100644 index 93fbbe6dd59b..000000000000 --- a/dev-python/boto3/boto3-1.43.96.ebuild +++ /dev/null @@ -1,53 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -DESCRIPTION="The AWS SDK for Python" -HOMEPAGE=" - https://github.com/boto/boto3/ - https://pypi.org/project/boto3/ -" -SRC_URI=" - https://github.com/boto/boto3/archive/${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="Apache-2.0" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc ~ppc64 ~riscv ~sparc ~x86" - -RDEPEND=" - >=dev-python/botocore-${PV}[${PYTHON_USEDEP}] - >=dev-python/jmespath-0.7.1[${PYTHON_USEDEP}] - >=dev-python/s3transfer-0.19.0[${PYTHON_USEDEP}] -" - -EPYTEST_PLUGINS=() -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -python_prepare_all() { - # don't lock versions to narrow ranges - sed -e '/botocore/ d' \ - -e '/jmespath/ d' \ - -e '/s3transfer/ d' \ - -i setup.py || die - - # do not rely on bundled deps in botocore (sic!) - find -name '*.py' -exec sed -i \ - -e 's:from botocore[.]vendored import:import:' \ - -e 's:from botocore[.]vendored[.]:from :' \ - {} + || die - - distutils-r1_python_prepare_all -} - -python_test() { - epytest tests/{functional,unit} -} diff --git a/dev-python/boto3/boto3-1.43.97.ebuild b/dev-python/boto3/boto3-1.43.97.ebuild deleted file mode 100644 index 93fbbe6dd59b..000000000000 --- a/dev-python/boto3/boto3-1.43.97.ebuild +++ /dev/null @@ -1,53 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -DESCRIPTION="The AWS SDK for Python" -HOMEPAGE=" - https://github.com/boto/boto3/ - https://pypi.org/project/boto3/ -" -SRC_URI=" - https://github.com/boto/boto3/archive/${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="Apache-2.0" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc ~ppc64 ~riscv ~sparc ~x86" - -RDEPEND=" - >=dev-python/botocore-${PV}[${PYTHON_USEDEP}] - >=dev-python/jmespath-0.7.1[${PYTHON_USEDEP}] - >=dev-python/s3transfer-0.19.0[${PYTHON_USEDEP}] -" - -EPYTEST_PLUGINS=() -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -python_prepare_all() { - # don't lock versions to narrow ranges - sed -e '/botocore/ d' \ - -e '/jmespath/ d' \ - -e '/s3transfer/ d' \ - -i setup.py || die - - # do not rely on bundled deps in botocore (sic!) - find -name '*.py' -exec sed -i \ - -e 's:from botocore[.]vendored import:import:' \ - -e 's:from botocore[.]vendored[.]:from :' \ - {} + || die - - distutils-r1_python_prepare_all -} - -python_test() { - epytest tests/{functional,unit} -} diff --git a/dev-python/boto3/boto3-1.43.94.ebuild b/dev-python/boto3/boto3-1.43.98.ebuild index 93fbbe6dd59b..93fbbe6dd59b 100644 --- a/dev-python/boto3/boto3-1.43.94.ebuild +++ b/dev-python/boto3/boto3-1.43.98.ebuild diff --git a/dev-python/botocore/Manifest b/dev-python/botocore/Manifest index 4d77db4925e7..321ede6d0919 100644 --- a/dev-python/botocore/Manifest +++ b/dev-python/botocore/Manifest @@ -3,7 +3,4 @@ DIST botocore-1.43.78.gh.tar.gz 17008224 BLAKE2B 137656d64f62025ca47f03c48ba84aa DIST botocore-1.43.83.gh.tar.gz 17038145 BLAKE2B f74b399b04f9b259e1a2f424719c4b80cc279627174ac96f9b79d85418ecc0442fbd27d7e79ccdf12526ac02489fde4254e360f216103f3cd5ff050b3cf1a838 SHA512 618c0ef0fc89879ee6900606e3378b2876901c4a63ede52529de12898a65e34fc41a8f0ad8ab682b7788626176f9b86904e257b63d88be9d58c53116918b1d12 DIST botocore-1.43.89.gh.tar.gz 17111395 BLAKE2B 25837125b5d9477b011c065594ffa1b49a2f5d0cf76e1c664aa5401d50dfe8dd9573d0ab3a60f739c796c32965a7dd7608e302a284bfcc97d9f7f4a8a2b698e3 SHA512 c9c0b7636fb7595d4ff3ee2ec7e1ef8ad3000e9e453ce6edb827a1152109fc2fb6b226bd08f27653fc1436444c39be6f160fa4f7c34eb50a7384988686933590 DIST botocore-1.43.93.gh.tar.gz 17142451 BLAKE2B eec2955aa252ff8bc49c24095006f0c75669f7946dcdaece4c7f640e724910b14c1b1b0b07fb8e6661d96e95fe148201381d70b4685a7282c2c64f2656fde57a SHA512 e021322d630deb94f738aa5096a7b72ffdeffbeaf5d3f6fbc9e835b7f41afa25a738d353e37b4fbd73b5b8889334ccdf4caec64d4c63e4e966e0e245c6117cf0 -DIST botocore-1.43.94.gh.tar.gz 17147633 BLAKE2B 2a872b6b2289e8a330ea901b32faaa3a1950782009103b27fdc7d54cd0d6163ce3f5fc3bc8ef722fc63fef76db805fce7c2e40854858b6b8c2bb293b264adbbf SHA512 6f63be5ab5f625c018de0c6e0046eeb2e6adfd1913bebe6b91615968309ba41c9ee1d36baa38abca6e714a43c679e88a1931a5c9fe4dde34fa98a9a562280854 -DIST botocore-1.43.95.gh.tar.gz 17151488 BLAKE2B d895c9a42387b0b5425e54741d9894da2afe5d83977c079a47e4d6cdccc157e6e9395953f033f8739ce7b423f91b1522e303711cb38753af3d3fb238798c3b9c SHA512 73f2a6d6fc3a6b49e8c61a338357282b08d80e567b9c7dd025ac1a7132f7ab48e02c6f08290b1c65e09e745653605775076cc706420fbed25f216a9899e7c56b -DIST botocore-1.43.96.gh.tar.gz 17158154 BLAKE2B 29d6f71cec5f1d9d4be88a580aae8cfbacee15252635fafa6d82ee35e8c086bafae04de57d695c18dfa23a86da212bf88b08c4e7b108bc3c629f0830b3f2d04c SHA512 623dc3218688d78c5b9bd7542ad584394aacb82117c9e7c8abf7d2531780cd965dea451fa209ae348f189746611276f9da321805adb8833b2d61f5e2c5c1b8de -DIST botocore-1.43.97.gh.tar.gz 17166411 BLAKE2B 267a0a411f5670c0baded3738d9cf1bdfc01549173ef83027af39db995ac19717cbb044e74d80c727344cf45e898444d72b3213da26dd385ec3bc34b25e77fcd SHA512 6fc8523f00c41b163387c14ceb1962b2fd3f5ad869c5a5d34bc00f788f1438f83904e40e0bb59a698656cf7580bdbdc16946b83db293a9a05177b2163ee116a6 +DIST botocore-1.43.98.gh.tar.gz 17171860 BLAKE2B 8bb682accc106b35b89f19fc6512314f3251a896d5e3e74b02112d9dc6218c56388685113d1889dbbde18ca9ea2b18acd2386d54603567d334644bebc55a678a SHA512 42700b9fbbf6df97f410cff159aae5dd57f5c114567e80fe4930b42166608609fcd9822f011c0acb8a4fc46c92aedd9a7ea5afa1608a24e47b0e30d78274d0ac diff --git a/dev-python/botocore/botocore-1.43.95.ebuild b/dev-python/botocore/botocore-1.43.95.ebuild deleted file mode 100644 index 14ad5b2d1f27..000000000000 --- a/dev-python/botocore/botocore-1.43.95.ebuild +++ /dev/null @@ -1,80 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -DESCRIPTION="Low-level, data-driven core of boto 3" -HOMEPAGE=" - https://github.com/boto/botocore/ - https://pypi.org/project/botocore/ -" -SRC_URI=" - https://github.com/boto/botocore/archive/${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="Apache-2.0" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc ~ppc64 ~riscv ~sparc ~x86" - -RDEPEND=" - <dev-python/jmespath-2[${PYTHON_USEDEP}] - dev-python/python-dateutil[${PYTHON_USEDEP}] - >=dev-python/urllib3-1.25.4[${PYTHON_USEDEP}] -" -# unbundled packages -RDEPEND+=" - dev-python/requests[${PYTHON_USEDEP}] - dev-python/six[${PYTHON_USEDEP}] -" -BDEPEND=" - test? ( - dev-python/jsonschema[${PYTHON_USEDEP}] - ) -" - -EPYTEST_PLUGINS=() -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -src_prepare() { - # unpin deps - sed -i -e "s:>=.*':':" setup.py || die - - # unbundle deps - rm -r botocore/vendored || die - find -name '*.py' -exec sed -i \ - -e 's:from botocore[.]vendored import:import:' \ - -e 's:from botocore[.]vendored[.]:from :' \ - {} + || die - - distutils-r1_src_prepare -} - -python_test() { - local EPYTEST_DESELECT=( - # rely on bundled six - tests/functional/test_six_imports.py::test_no_bare_six_imports - tests/functional/test_six_threading.py::test_six_thread_safety - ) - - # The test suite can eat up a lot of memory when running via xdist, - # and slow down some tiny tests. Let's just run a safe subset - # of tests known to be slow-ish in parallel, and the rest in series. - local parallel_tests=( - tests/functional/*/ - tests/functional/test_event_alias.py - tests/functional/test_[cds-z]*.py - tests/unit/ - ) - - epytest "${parallel_tests[@]}" - - local EPYTEST_IGNORE=( "${parallel_tests[@]}" ) - EPYTEST_XDIST= epytest tests/functional -} diff --git a/dev-python/botocore/botocore-1.43.96.ebuild b/dev-python/botocore/botocore-1.43.96.ebuild deleted file mode 100644 index 14ad5b2d1f27..000000000000 --- a/dev-python/botocore/botocore-1.43.96.ebuild +++ /dev/null @@ -1,80 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -DESCRIPTION="Low-level, data-driven core of boto 3" -HOMEPAGE=" - https://github.com/boto/botocore/ - https://pypi.org/project/botocore/ -" -SRC_URI=" - https://github.com/boto/botocore/archive/${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="Apache-2.0" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc ~ppc64 ~riscv ~sparc ~x86" - -RDEPEND=" - <dev-python/jmespath-2[${PYTHON_USEDEP}] - dev-python/python-dateutil[${PYTHON_USEDEP}] - >=dev-python/urllib3-1.25.4[${PYTHON_USEDEP}] -" -# unbundled packages -RDEPEND+=" - dev-python/requests[${PYTHON_USEDEP}] - dev-python/six[${PYTHON_USEDEP}] -" -BDEPEND=" - test? ( - dev-python/jsonschema[${PYTHON_USEDEP}] - ) -" - -EPYTEST_PLUGINS=() -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -src_prepare() { - # unpin deps - sed -i -e "s:>=.*':':" setup.py || die - - # unbundle deps - rm -r botocore/vendored || die - find -name '*.py' -exec sed -i \ - -e 's:from botocore[.]vendored import:import:' \ - -e 's:from botocore[.]vendored[.]:from :' \ - {} + || die - - distutils-r1_src_prepare -} - -python_test() { - local EPYTEST_DESELECT=( - # rely on bundled six - tests/functional/test_six_imports.py::test_no_bare_six_imports - tests/functional/test_six_threading.py::test_six_thread_safety - ) - - # The test suite can eat up a lot of memory when running via xdist, - # and slow down some tiny tests. Let's just run a safe subset - # of tests known to be slow-ish in parallel, and the rest in series. - local parallel_tests=( - tests/functional/*/ - tests/functional/test_event_alias.py - tests/functional/test_[cds-z]*.py - tests/unit/ - ) - - epytest "${parallel_tests[@]}" - - local EPYTEST_IGNORE=( "${parallel_tests[@]}" ) - EPYTEST_XDIST= epytest tests/functional -} diff --git a/dev-python/botocore/botocore-1.43.97.ebuild b/dev-python/botocore/botocore-1.43.97.ebuild deleted file mode 100644 index 14ad5b2d1f27..000000000000 --- a/dev-python/botocore/botocore-1.43.97.ebuild +++ /dev/null @@ -1,80 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -DESCRIPTION="Low-level, data-driven core of boto 3" -HOMEPAGE=" - https://github.com/boto/botocore/ - https://pypi.org/project/botocore/ -" -SRC_URI=" - https://github.com/boto/botocore/archive/${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="Apache-2.0" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc ~ppc64 ~riscv ~sparc ~x86" - -RDEPEND=" - <dev-python/jmespath-2[${PYTHON_USEDEP}] - dev-python/python-dateutil[${PYTHON_USEDEP}] - >=dev-python/urllib3-1.25.4[${PYTHON_USEDEP}] -" -# unbundled packages -RDEPEND+=" - dev-python/requests[${PYTHON_USEDEP}] - dev-python/six[${PYTHON_USEDEP}] -" -BDEPEND=" - test? ( - dev-python/jsonschema[${PYTHON_USEDEP}] - ) -" - -EPYTEST_PLUGINS=() -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -src_prepare() { - # unpin deps - sed -i -e "s:>=.*':':" setup.py || die - - # unbundle deps - rm -r botocore/vendored || die - find -name '*.py' -exec sed -i \ - -e 's:from botocore[.]vendored import:import:' \ - -e 's:from botocore[.]vendored[.]:from :' \ - {} + || die - - distutils-r1_src_prepare -} - -python_test() { - local EPYTEST_DESELECT=( - # rely on bundled six - tests/functional/test_six_imports.py::test_no_bare_six_imports - tests/functional/test_six_threading.py::test_six_thread_safety - ) - - # The test suite can eat up a lot of memory when running via xdist, - # and slow down some tiny tests. Let's just run a safe subset - # of tests known to be slow-ish in parallel, and the rest in series. - local parallel_tests=( - tests/functional/*/ - tests/functional/test_event_alias.py - tests/functional/test_[cds-z]*.py - tests/unit/ - ) - - epytest "${parallel_tests[@]}" - - local EPYTEST_IGNORE=( "${parallel_tests[@]}" ) - EPYTEST_XDIST= epytest tests/functional -} diff --git a/dev-python/botocore/botocore-1.43.94.ebuild b/dev-python/botocore/botocore-1.43.98.ebuild index 14ad5b2d1f27..14ad5b2d1f27 100644 --- a/dev-python/botocore/botocore-1.43.94.ebuild +++ b/dev-python/botocore/botocore-1.43.98.ebuild diff --git a/dev-python/cachelib/Manifest b/dev-python/cachelib/Manifest index b952538117d3..b70c510a0a73 100644 --- a/dev-python/cachelib/Manifest +++ b/dev-python/cachelib/Manifest @@ -1,5 +1,3 @@ -DIST cachelib-0.14.0.tar.gz 170320 BLAKE2B eef18a1840468057ddd79a1b647de81d20d49abdc4b51c6b13ae1ed18cc5a635447c6e8ebe2112a3853c4809982f45ad5f2ac09afe66c36442c327fb584f0f02 SHA512 ed14f9e944454067b30c748b558670fc50343f332ec4bf91e7df97bbc2ad9647e97d221b62287b139df70faafcccbbf1c455710c71cb969e096e61997e98d13e -DIST cachelib-0.14.0.tar.gz.provenance 9394 BLAKE2B cbb5092520d5510df628b504cc67b24d970ec202beead31831792f10da048c8bac02b86a2077778fe71e51884a5c50120fdab77248e438b9f81c196e9d662ddf SHA512 830d3d3b2a693e668aaed43cfbad7ada69b1670033c36d1354ab069cf7ba19ed4197b1c2cb7da77f8a5fa4817b8140982777cc2ba9d84362d963cf3c6684848f DIST cachelib-0.15.4.tar.gz 118016 BLAKE2B 1c24ea96d09c554db64ee5c07a3442dcc18bb412b5ed2470f3101296b6e6066895c04af0ba05787cf9b2a6f4d01092bb4aa625f395a95d6a581d5fa80e8359bf SHA512 cea4921dd9bf06eb2f33c5930b54519d506ced4492f8ad6ea08df8cc1ca5209d645fe2f90964af7a304696627b71c837e4ee5b081338648ad044ad5e6ac7c815 DIST cachelib-0.15.4.tar.gz.provenance 9877 BLAKE2B 5fda5512fa6fb2cf6a68d57d937561e044ee05a8fec14dd7f87c2a4061e7af0c5b58d054dbdeb6fa5ebb1d21caff9ba671d3bf7b9ee667d02d14ea7844b889a4 SHA512 a2b5e9879dac376f10e7f503f0c75f45a9339b68257639703b0da0b8ddb5543a708225f7e0f72f1a0faed3867efe43ab545957f77a223524e87a8dbbf1d9b220 DIST cachelib-0.16.1.tar.gz 133807 BLAKE2B 409839091cd04b5f4899c0d1feefd08cf3269e022de290025cf39b4badadfad8f8376d58666a1d7236b5d4dec663c5e22f129f4b9f0e474eea26e6181992bcb5 SHA512 7e5b5d73d54568483034332a504064b5de42ea8583c5341270e8f2443d52d84dade062df4967c03789768f0bb113a8191296b9839ad6135f21f350a7b500dcb0 diff --git a/dev-python/cachelib/cachelib-0.14.0.ebuild b/dev-python/cachelib/cachelib-0.14.0.ebuild deleted file mode 100644 index cc2ec538d85c..000000000000 --- a/dev-python/cachelib/cachelib-0.14.0.ebuild +++ /dev/null @@ -1,44 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=flit -PYPI_VERIFY_REPO=https://github.com/pallets-eco/cachelib -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="Collection of cache libraries in the same API interface. Extracted from werkzeug" -HOMEPAGE=" - https://pypi.org/project/cachelib/ - https://github.com/pallets-eco/cachelib/ -" - -LICENSE="BSD" -SLOT="0" -KEYWORDS="amd64 ~arm arm64 ~ppc64 x86" - -BDEPEND=" - test? ( - dev-db/redis - dev-python/redis[${PYTHON_USEDEP}] - net-misc/memcached - !sparc? ( - dev-python/pylibmc[${PYTHON_USEDEP}] - ) - ) -" - -EPYTEST_PLUGINS=( pytest-xprocess ) -distutils_enable_tests pytest - -EPYTEST_IGNORE=( - # bug #818523 - tests/test_redis_cache.py - # requires some test server running - # (these tests require dev-python/boto3) - tests/test_dynamodb_cache.py - # requires mongo test server - tests/test_mongodb_cache.py -) diff --git a/dev-python/charset-normalizer/Manifest b/dev-python/charset-normalizer/Manifest index 309ac1d750fb..fcc2c48ba441 100644 --- a/dev-python/charset-normalizer/Manifest +++ b/dev-python/charset-normalizer/Manifest @@ -1,8 +1,4 @@ -DIST charset_normalizer-3.4.7.tar.gz 144271 BLAKE2B 46baf0eb8691da293f19206eaa9006b46c365291f57ed8a51d1d97771134cf6a280d25d0ef31712d2526d2013f71645c9906c0ac540c0ffea572f3ea502b375c SHA512 e0682214fc75b5e2a2ce5284ead57ca2883f4151c1dbdfd8399c38ca14251fa53b6f598f87408b1d6dbd5636bf627eec481b582dfe3f314cad761b5d63433250 -DIST charset_normalizer-3.4.7.tar.gz.provenance 9402 BLAKE2B 9e3905ea5aa0fb8577b5ccfb2684eb3afc6ab59a45fef0d07167ee0b78f1ee5136548c46ba023e928145b52abc7ac79178117c323e2f7b98deefc0cac616b417 SHA512 d90705ed0ab90ef4502984712ee01ffc859fcbceb0b28201f8e53525a7290f64ffbc9bbe27d784663e92cde592216ce9ed8a8b7ab2e14ab6b89eac293e1b2494 DIST charset_normalizer-3.4.9.tar.gz 152439 BLAKE2B 13aaf1defc6b8f5f03b32726e1e73a62e63ed9e0c3a78d83a342c121744c0f6a1577d9885d839815385f56ed0fb50ecee16441348673d7baf1f9081bc484be93 SHA512 eb96d91b60b5ed083a6169a2c67534a6fd261d91e957f592a52076c98fad99d30e45a11754d51472e1b2815b08061005a5cf9a6844441726cd2814f22bdeef2c DIST charset_normalizer-3.4.9.tar.gz.provenance 9732 BLAKE2B 9c588768b3658889f0bb9bb192718b9a5ecde297cfb46bee07344309921b149f33181f8d81be0f23bf6de7945f9f2331a834058aa0bb90e8ffa9e22b082f6262 SHA512 d1a3171078f5270ea76c48f9cf31eb620b72b2edc921abedbdbaf87e4447fc73ee1884dad99442ad97aeb7402981c447c8ead0cecdb145cf2908ca5e54e4ad34 -DIST charset_normalizer-3.5.0.tar.gz 169295 BLAKE2B 0763349d742fe7e4741e4805c0df66fe9f8ce2614886d39ad7657c13703c5d2dd8ede41af318af903e28d2d811b52427cf50dda273e401c50b6265559f449a7e SHA512 4bcf300629620a9ddd838ee8b600855ef9debe67ceb5f5b1e170f819664a5247c75e4f2dd3aa5354111aafb3103cb7a0f19b6dbbdb0e5a287c26bf174adf23eb -DIST charset_normalizer-3.5.0.tar.gz.provenance 9695 BLAKE2B 3755d591b74259b204c37b2c0e84f49b0e7da847e97516649739daa8ff7d5766147dafecceef7415c8c9ac455a94a6fdee4a33c85329559018c149e56b7acc1c SHA512 7cfda74cb51b74aca2574363c924e4a0caec5530471719bd4fcac9e6d08e7bf38436872900a6d44c64b0397465ed1c7bdcaf4d9d81a65edd354b77633d2f4ff9 DIST charset_normalizer-3.5.1.tar.gz 171764 BLAKE2B 5dabe8b2c99f3a1cdb2f355cc6d3236ef0b03e285490fe2309de52a2f989a1d4752a1ed963da78261a0b66d4b4d4e9d0812d2b755f4b40d30e512764708cf2bb SHA512 9f77c6eb941e7b718ccfeefc0febbf964c9b4992fc14c9d64efac1da346f24f1c0b5b82a094512f2ab220232b2b269614ca34e59b93eb05e57e13cd85f7167fb DIST charset_normalizer-3.5.1.tar.gz.provenance 9922 BLAKE2B 038dec5269349c0a799acc33653b21cfebe738738f45213103c25c656a61b0811f9fb0d58019ab02bf11b5b8833c7cbabaf26428aa5ccd95c1d9118a91571230 SHA512 f479b2bc5996402de02b4d6b69c953d937eb42a1e668da43b6fa352f3270733c12d04a90f2d59c7ae16c8ffaaa3816bbc3021c5d27dc4462ab446e24d7ccc74a diff --git a/dev-python/charset-normalizer/charset-normalizer-3.4.7.ebuild b/dev-python/charset-normalizer/charset-normalizer-3.4.7.ebuild deleted file mode 100644 index cb44732ea838..000000000000 --- a/dev-python/charset-normalizer/charset-normalizer-3.4.7.ebuild +++ /dev/null @@ -1,45 +0,0 @@ -# Copyright 2022-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -# please keep this ebuild at EAPI 8 -- sys-apps/portage dep -EAPI=8 - -DISTUTILS_USE_PEP517=standalone -DISTUTILS_EXT=1 -PYPI_VERIFY_REPO=https://github.com/jawah/charset_normalizer -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="The Real First Universal Charset Detector" -HOMEPAGE=" - https://pypi.org/project/charset-normalizer/ - https://github.com/jawah/charset_normalizer/ -" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~m68k ~mips ppc ppc64 ~riscv ~s390 ~sparc x86 ~arm64-macos ~x64-macos" -IUSE="native-extensions" - -BDEPEND=" - native-extensions? ( - $(python_gen_cond_dep ' - dev-python/mypy[${PYTHON_USEDEP}] - ' python3.{11..14}) - ) - dev-python/setuptools[${PYTHON_USEDEP}] -" - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest - -python_compile() { - local -x CHARSET_NORMALIZER_USE_MYPYC=$(usex native-extensions 1 0) - - distutils-r1_python_compile -} - -python_test() { - epytest -o addopts= -} diff --git a/dev-python/charset-normalizer/charset-normalizer-3.5.0.ebuild b/dev-python/charset-normalizer/charset-normalizer-3.5.0.ebuild deleted file mode 100644 index 93afafb101ea..000000000000 --- a/dev-python/charset-normalizer/charset-normalizer-3.5.0.ebuild +++ /dev/null @@ -1,43 +0,0 @@ -# Copyright 2022-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -# please keep this ebuild at EAPI 8 -- sys-apps/portage dep -EAPI=8 - -DISTUTILS_USE_PEP517=standalone -DISTUTILS_EXT=1 -PYPI_VERIFY_REPO=https://github.com/jawah/charset_normalizer -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="The Real First Universal Charset Detector" -HOMEPAGE=" - https://pypi.org/project/charset-normalizer/ - https://github.com/jawah/charset_normalizer/ -" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86 ~arm64-macos ~x64-macos" -IUSE="native-extensions" - -BDEPEND=" - native-extensions? ( - dev-python/mypy[${PYTHON_USEDEP}] - ) - dev-python/setuptools[${PYTHON_USEDEP}] -" - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest - -python_compile() { - local -x CHARSET_NORMALIZER_USE_MYPYC=$(usex native-extensions 1 0) - - distutils-r1_python_compile -} - -python_test() { - epytest -o addopts= -} diff --git a/dev-python/deepmerge/Manifest b/dev-python/deepmerge/Manifest index 02d34b722a2e..c45a4e126dbd 100644 --- a/dev-python/deepmerge/Manifest +++ b/dev-python/deepmerge/Manifest @@ -1,3 +1,2 @@ DIST deepmerge-2.1.0.gh.tar.gz 18155 BLAKE2B bf77b3e586469d65d0d1e7d6f6ffdd83b907a8f68194cde070eb99598cccd796b837558faaa3905be39a05438fbf324b263e15097262bd89381c6fdbf2d9934b SHA512 53aacb267e6c556b1d015825e238e3225b4ef9db80e9fc11898f81a67163bacb82f22c7828582a63b952564ccc124339dd5e74524b0d2d784076c2d442879ffd DIST deepmerge-3.0.1.gh.tar.gz 18576 BLAKE2B 0aed21b2bbfbcb96973d28bb333474f809adf4893286980682006f96d5ea8a0a4d89b6025f537c3252227e20295f7408560ed23260b66d3e5e44fa3bf171e4dd SHA512 eed09c60be1187e18e66f8a82bf202f89c3577a30e52702a5e9a8e1ef66bd74b893111b0cfbc458d660c9224845f72cc0791603eb32e1499cfd78453104a7bc1 -DIST deepmerge-3.0.gh.tar.gz 18552 BLAKE2B 0fea763e2ab571095298f85d9eb45463a3af3664dcb8aecf7a77738b6c58f9f54b3b1e3110dcced97ec2b3bc12506b21afdf0d31526f30a0997321f1f1930884 SHA512 54d5d05a24a664e1678ebe654785eca286bf0c41edda34c14ab3d4507f8c20ffe553379462b378f5fa244911e224beaa8dae0ef63b88777c1ef27bc3036e6956 diff --git a/dev-python/deepmerge/deepmerge-3.0.ebuild b/dev-python/deepmerge/deepmerge-3.0.ebuild deleted file mode 100644 index 926d3ce4a287..000000000000 --- a/dev-python/deepmerge/deepmerge-3.0.ebuild +++ /dev/null @@ -1,33 +0,0 @@ -# Copyright 2021-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -DESCRIPTION="Tools to handle merging of nested data structures in python" -HOMEPAGE=" - https://deepmerge.readthedocs.io/en/latest/ - https://github.com/toumorokoshi/deepmerge/ - https://pypi.org/project/deepmerge/ -" -SRC_URI=" - https://github.com/toumorokoshi/deepmerge/archive/v${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~hppa ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86" - -BDEPEND=" - dev-python/setuptools-scm[${PYTHON_USEDEP}] -" - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest - -export SETUPTOOLS_SCM_PRETEND_VERSION=${PV} diff --git a/dev-python/fakeredis/Manifest b/dev-python/fakeredis/Manifest index 944ad57e7079..4d561d52ef54 100644 --- a/dev-python/fakeredis/Manifest +++ b/dev-python/fakeredis/Manifest @@ -1,7 +1,5 @@ DIST fakeredis-2.35.1.tar.gz 189118 BLAKE2B 00fcb8ef49091db4dfebe3febcfe8d06a789dac73692a305e62457b944e6567005d27d50b5eb08282be9d5e71615660a2e336a1fd26938d41233db5c41bb2714 SHA512 2a0e25d7319beb6be5647d88d3c675b28011b35b1e48ed545420a17a4707edc552555cf9240d27a4505b26c69cfb3e1e28dc9ff3f78c2471ad18c40a5ed69001 DIST fakeredis-2.35.1.tar.gz.provenance 9532 BLAKE2B fcf1ca04a303898904d338b7afeeba5731800aad686a7db916091842a9cde6953fd056f6567da3a0b7481c2c127f8e69eea6e672f711ec87cf244480c25ea7f6 SHA512 3e9f6ae3ec809c08110e2b2cad301891c1fd637e0527354f3c81aaa28cef2ea67f2e60103e66cbe78cab7c2d48c28c52a29d82896ba2750d3b159794c271c176 -DIST fakeredis-2.36.2.tar.gz 213336 BLAKE2B 23c6333b945ff35d482c9b04b81e067106f01492e16336f0cb40406f20bb664d66325f2ee2d1db95e2d7157127c12fbb21d18ffcb4c42da4aba1ef0cbbafc67b SHA512 1ed183da851bd0285877fe70f17a47272637230257878ca8d2fd242066311e14112d83eb5da1ec9d30f2e740b80967065abf5eb63efd5378c685355f8757a6f1 -DIST fakeredis-2.36.2.tar.gz.provenance 10085 BLAKE2B 15ceb7fb92e07a882c3b313d62b39bb30032bc4f951b84903cd969d4905fc987fb3267f0ef0d1a7913b72a10cb4d3f091d15a20f4bc04da0809724247bb447e3 SHA512 b03494bd124e64dd11da4256a8d994a9fb4fe779b3fce08f242c49a7518261623495300a97cb6a0fbead6380c00bd27b709599485051359969b01eacffe6588c DIST fakeredis-2.37.1.tar.gz 238182 BLAKE2B 48755cfc378a0e6199f902d58bee2b9d1e1be5fc1e516121307761e1e1fa2f6c4c5b4b6c118f6f9ac1dcd0a7026cbe7cbf72659b8f1771ee35f8a4fee2fed797 SHA512 b03249a375b9b8c7ab2d2483ebb9307a26bb14664d6c0f89a38418bd3e4aa890285a530159d00f70623d8e33412a29e560ed3e70e80b1a93fc4df054cfc3ad73 DIST fakeredis-2.37.1.tar.gz.provenance 9609 BLAKE2B 0d8e0083615dd76de483c88fcbcb125b4dbd9d32c8d139e4cf3d9d6a9c965c88b937cb4b11cfc58f154da9ffd5eec943938176557792a7b65b2d99d667834b97 SHA512 168051305b87497761bcda3d1627c26d33f30a520de8ae2e8a50d2c3e87260a68c99833031d89195ded134661d94a5a08cbd00f125fcc2d1ba1e0b0eddb95dd8 DIST fakeredis-2.38.0.tar.gz 271116 BLAKE2B c16d21d194a2589363a753737fbbe0729ead7fd4f192610b5e170cbfde8dc09c5edf2534f74ca87ea022b58ac8c3f8fc94622934efeeb5dea4ae15b6eaf3ec08 SHA512 f8020da63b3ec516329b517f39fa1fa5224efb6ccebb9c1c6ffccc3906711d0d5dfc5bf73fb0ea7137481a345e3028ff1eb6c56b26e13437384d215771ffd20f diff --git a/dev-python/fakeredis/fakeredis-2.36.2.ebuild b/dev-python/fakeredis/fakeredis-2.36.2.ebuild deleted file mode 100644 index 43c6d3aca88d..000000000000 --- a/dev-python/fakeredis/fakeredis-2.36.2.ebuild +++ /dev/null @@ -1,141 +0,0 @@ -# Copyright 2020-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=hatchling -PYPI_VERIFY_REPO=https://github.com/cunla/fakeredis-py -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="Fake implementation of redis API for testing purposes" -HOMEPAGE=" - https://github.com/cunla/fakeredis-py/ - https://pypi.org/project/fakeredis/ -" - -LICENSE="BSD" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~ppc64 ~riscv ~sparc ~x86" - -RDEPEND=" - >=dev-python/redis-4.3[${PYTHON_USEDEP}] - >=dev-python/sortedcontainers-2[${PYTHON_USEDEP}] -" -BDEPEND=" - test? ( - dev-db/redis - dev-db/valkey - dev-python/packaging[${PYTHON_USEDEP}] - dev-python/valkey[${PYTHON_USEDEP}] - ) -" - -EPYTEST_PLUGINS=( pytest-{asyncio,mock} ) -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -src_prepare() { - distutils-r1_src_prepare - - # do not install duplicate license - sed -i -e '\@fakeredis/LICENSE@d' pyproject.toml || die -} - -wait_for_status() { - local expected=${1} - - local i - for i in {1..50}; do - "${server}-cli" -p "${redis_port}" ping - [[ ${?} -eq ${expected} ]] && return - sleep 0.2 - done - - die "Timeout while waiting for ${1}-server to start/stop" -} - -src_test() { - local server - server=fake - einfo "Running ${server} server tests" - distutils-r1_src_test - - for server in redis valkey; do - local redis_pid="${T}/${server}.pid" - local redis_port=6390 - local redis_log="${T}/${server}.log" - local redis_db="${T}/${server}.db" - - einfo "Running ${server} server tests" - "${EPREFIX}/usr/sbin/${server}-server" - <<- EOF || die "Unable to start ${server} server" - daemonize yes - pidfile ${redis_pid} - port ${redis_port} - logfile ${redis_log} - dir ${redis_db%/*} - dbfilename ${redis_db##*/} - bind 127.0.0.1 - EOF - - # wait for the server to start - wait_for_status 0 - - distutils-r1_src_test - - "${server}-cli" -p "${redis_port}" shutdown || die "Unable to stop ${server} server" - - # wait for the server to stop - wait_for_status 1 - done -} - -python_test() { - local EPYTEST_DESELECT=( - # json ext - test/test_stack/test_json.py - test/test_stack/test_json_arr_commands.py - # TODO - "test/test_mixins/test_pubsub_commands.py::test_published_message_to_shard_channel[Strict3]" - "test/test_mixins/test_pubsub_commands.py::test_pubsub_shardnumsub[Strict2]" - "test/test_mixins/test_pubsub_commands.py::test_pubsub_shardnumsub[Strict3]" - ) - - local EPYTEST_IGNORE=( - # these tests fail a lot... - test/test_hypothesis - test/test_hypothesis_joint.py - ) - - case ${server} in - fake) - EPYTEST_DESELECT=( - # TODO - test/test_tcp_server/test_connectivity.py::test_bulk_string_length - ) - - # every test starts its own server - EPYTEST_XDIST= epytest -m "tcp_server" - return - ;; - redis) - EPYTEST_DESELECT+=( - "test/test_mixins/test_set_commands.py::test_smismember_wrong_type[Strict2]" - "test/test_mixins/test_set_commands.py::test_smismember_wrong_type[Strict3]" - - "test/test_async/test_redis_only.py::test_async_lock[fake_resp2]" - "test/test_async/test_redis_only.py::test_async_lock[fake_resp3]" - "test/test_mixins/test_set_commands.py::test_smismember_wrong_type[FakeStrict2]" - "test/test_mixins/test_set_commands.py::test_smismember_wrong_type[FakeStrict3]" - ) - - # run fake tests only once - epytest -m "not real and not tcp_server" - ;; - esac - - # we can run "fake" tests in parallel, but "real" seem to share - # the same connection - EPYTEST_XDIST= epytest -m "real" -} diff --git a/dev-python/filelock/Manifest b/dev-python/filelock/Manifest index d25be9cdb46e..a3d89766229e 100644 --- a/dev-python/filelock/Manifest +++ b/dev-python/filelock/Manifest @@ -10,3 +10,5 @@ DIST filelock-3.32.7.tar.gz 225154 BLAKE2B 8235b3db8218f46b0bcc9287dc2a5f93f81a0 DIST filelock-3.32.7.tar.gz.provenance 9669 BLAKE2B 145e8c0f37a7ae187771f8c82199404dc5d1677b83faffd264f2d69afdba1d390dd28aa63d8fdb242296dbe130c8c7085cd59186bedfa20b5397b244c670832c SHA512 5db27b4f9a3fd138353d4504eb621e6a6bb7ba24038499f354606dab5825aaddb241c859713760d974a28ccf1cf5bdc18f6a7e792e497f03dbc136f03f41ca09 DIST filelock-4.0.0.tar.gz 237935 BLAKE2B a92a2c040b3211c3d0687e0beb0a3e063658194a3b068ee3ba152abfd3315dec438af5a8e4110c2e01f799a3cebfec8a52e0d22a34168fa17f5b282e7f9a35fe SHA512 88733e8d25aafae1817a6755863050a0120839218d3009e96317eda0b541ce4351f34a5e41bc965eb16e6b792a162208b7d16de8be37c7918b53ccedcd92d347 DIST filelock-4.0.0.tar.gz.provenance 9649 BLAKE2B 89959f7e12cafc84bec9cbc150259ae0302930841263ce43c3a3055406a37766ef262a19e8f8aaae19812b2e197da76365c5f72e109b0234ae84052dcd0c8aef SHA512 6030feefc34af7638ae0ad7f023a978fe02bf990916a9e5434e9aaea3943c3c58552f1d8bf44adb7d9c73464a01c1f38e911488e9292dd690c96fd53845594c4 +DIST filelock-4.0.1.tar.gz 238888 BLAKE2B bb91d78763860858904b39d489a6b6c7287b1d622a23b609d2b2635fa0235e3ea1c1cced96add0d4ee4ef94ed69183179baf32fb442238efdff182f88d6c6414 SHA512 d3d5f58792ad13778aa4de689728e894c457186c780daf1ffc89f914de5bca969e660fc2fcabd91daeb1383d1affe47f3a8970b09159cd770b494ccbcda59424 +DIST filelock-4.0.1.tar.gz.provenance 9849 BLAKE2B d45e47788cd9f4c01b0047366a12c928d7fc0f1014b367b65b761e525cacc1edc1cdecb3b0a03ce125f54242e88bc8f87086397042764da4d76b82e515871a4f SHA512 936794894d9c28bca3149a3d7c8eb3ce28e0ab5ce7792d07759072849c19f75118a6c8edbaf62345c231d91e37f9e765bc1ed03c3b8cd44b66491814495585c0 diff --git a/dev-python/filelock/filelock-4.0.1.ebuild b/dev-python/filelock/filelock-4.0.1.ebuild new file mode 100644 index 000000000000..51d73c002e05 --- /dev/null +++ b/dev-python/filelock/filelock-4.0.1.ebuild @@ -0,0 +1,38 @@ +# Copyright 2018-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +DISTUTILS_USE_PEP517=hatchling +PYPI_VERIFY_REPO=https://github.com/tox-dev/filelock +PYTHON_COMPAT=( python3_{13..14} ) + +inherit distutils-r1 pypi + +DESCRIPTION="A platform independent file lock for Python" +HOMEPAGE=" + https://github.com/tox-dev/filelock/ + https://pypi.org/project/filelock/ +" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86 ~x64-macos" + +BDEPEND=" + dev-python/hatch-vcs[${PYTHON_USEDEP}] + test? ( + dev-python/virtualenv[${PYTHON_USEDEP}] + ) +" + +EPYTEST_PLUGINS=( pytest-{asyncio,mock,timeout} ) +EPYTEST_RERUNS=5 +EPYTEST_XDIST=1 +distutils_enable_tests pytest + +EPYTEST_DESELECT=( + # TODO + tests/soft_rw/test_soft_rw_async.py::test_async_leaked_singleton_is_closed_on_teardown + tests/soft_rw/test_soft_rw_sync.py::test_leaked_acquired_singleton_is_closed_on_teardown +) diff --git a/dev-python/fsspec/Manifest b/dev-python/fsspec/Manifest index 819e5067b60f..aec255cc5376 100644 --- a/dev-python/fsspec/Manifest +++ b/dev-python/fsspec/Manifest @@ -1,2 +1,2 @@ -DIST filesystem_spec-2026.6.0.gh.tar.gz 458381 BLAKE2B 730479548ddc6f7727e0ff1d303f037951b71c3eefd0635e82923c262bf3f613ab8351ba7363c0498b98ccc8cb9b4f5312e669a93412f49fb3b6bca77c291959 SHA512 d05023fe56a643bfcfe7cd02898734334d78c9d72ad37be19778263ec25aa3ce2a66c26f3fc4468090dec4e93e17acb79a583ff622fe77b5a3b9fdc095730f7d DIST filesystem_spec-2026.7.0.gh.tar.gz 465547 BLAKE2B 7eaded35934c25e495616cda55dd0c96b7d59b938c55768551667882bce7b62d3be453d0bc69643af17d800ad86d44f9c5511e6fad23853ed329748164354264 SHA512 31ece98f2c7f4213caffe4bcbe26ad2e861b6dd0ba0a719b1086695a3d6fd8d79069c734c472a1eb62ee89636b0c46f2d5801276f81b055aa7c420b69e5c9ab9 +DIST filesystem_spec-2026.9.0.gh.tar.gz 501779 BLAKE2B 3086b47391ef65ef0ea88db485c871e6ab48dc7edea32d352b765e5e845b5fcbc800f95153e554273d26375303a1c472c7bdc12310bbd0eb11c839e816a076f5 SHA512 e447740bad02f9c7f51dbe581f4bc3d3d3cc9185f1554b2f194cbab81abf9890baece6b4696939092a0d8951781e0effb6f3dea07abfe663990a5e2f588d6374 diff --git a/dev-python/fsspec/fsspec-2026.6.0.ebuild b/dev-python/fsspec/fsspec-2026.9.0.ebuild index f5cc13792d64..c271cf9bef72 100644 --- a/dev-python/fsspec/fsspec-2026.6.0.ebuild +++ b/dev-python/fsspec/fsspec-2026.9.0.ebuild @@ -23,7 +23,7 @@ S=${WORKDIR}/${MY_P} LICENSE="BSD" SLOT="0" -KEYWORDS="amd64 ~arm arm64 ~ppc64 ~riscv x86" +KEYWORDS="~amd64 ~arm ~arm64 ~ppc64 ~riscv ~x86" BDEPEND=" dev-python/hatch-vcs[${PYTHON_USEDEP}] diff --git a/dev-python/icalendar/Manifest b/dev-python/icalendar/Manifest index eeb48f79c903..2a547e6be601 100644 --- a/dev-python/icalendar/Manifest +++ b/dev-python/icalendar/Manifest @@ -1,3 +1,2 @@ -DIST icalendar-7.1.3.tar.gz 472734 BLAKE2B 4bd73502055c8156d6f4a952b5349ab0285fce727620d96a118ec78b4e588adaeeff3d24ce62f9e5efde8bc621a9553893f1dac163c1d287dd1ad7ab63255244 SHA512 0c98ca1353e77488ca8d6a2d6c10bdb0518b4c0ae77047f7004b8b5f650cb80f619a17936e67e053d152812ed5e36b1585bc1d0667961b79941c8ede7441add1 DIST icalendar-7.2.2.tar.gz 491618 BLAKE2B b5b257898e4b2a6501856289a753eabf9f4613d32e379d0a7d0d24188fb0782bf7245c029d8bce188fd42b1067ee592a64e64ef71fcbf425ddd2b4cf0be318be SHA512 dd809f2b3b71269d06e07543407f9a769c2662385b1da9a81a4f031657fb624b783ad443a09a4faa35980c748f9a45d89c64e1a3e76e039abed5d83b4b101aad DIST icalendar-7.3.0.tar.gz 525811 BLAKE2B ef126b0e807cecc9ee545f393b670ef8a5744e2798d42b535327c77004426fec8c85b165b58d3d5e3affd8d3ae5f97702a7531f764e1f43ea6148483901c630c SHA512 8680e4b4bdf568e2d3a976ff6cd61558c4ad968cef64bb1d2716e4ccb3a989fb01a730ab73c12b8081ef3078e4e4b304bf6f5835600aa86ffe3fb435d07f4467 diff --git a/dev-python/icalendar/icalendar-7.1.3.ebuild b/dev-python/icalendar/icalendar-7.1.3.ebuild deleted file mode 100644 index 5073a72c44e6..000000000000 --- a/dev-python/icalendar/icalendar-7.1.3.ebuild +++ /dev/null @@ -1,42 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=hatchling -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="RFC 5545 compatible parser and generator of iCalendar files" -HOMEPAGE=" - https://github.com/collective/icalendar/ - https://pypi.org/project/icalendar/ -" - -LICENSE="BSD-2" -SLOT="0" -KEYWORDS="amd64 ~arm arm64 ~riscv x86" - -RDEPEND=" - dev-python/python-dateutil[${PYTHON_USEDEP}] - dev-python/tzdata[${PYTHON_USEDEP}] - $(python_gen_cond_dep ' - >=dev-python/typing-extensions-4.10[${PYTHON_USEDEP}] - ' 3.12 3.13) -" -BDEPEND=" - dev-python/hatch-vcs[${PYTHON_USEDEP}] - test? ( - >=dev-python/pytz-2025.2[${PYTHON_USEDEP}] - ) -" - -EPYTEST_PLUGINS=( hypothesis ) -distutils_enable_tests pytest - -EPYTEST_IGNORE=( - # upstream puts quite an effort for funding.json, but failed to - # include it in sdist - src/icalendar/tests/test_funding_json.py -) diff --git a/dev-python/logbook/Manifest b/dev-python/logbook/Manifest index 789c67b91388..dc86c2869caa 100644 --- a/dev-python/logbook/Manifest +++ b/dev-python/logbook/Manifest @@ -1,37 +1,18 @@ DIST arc-swap-1.9.2.crate 81495 BLAKE2B c829edef080db5363a42df0b0d142a16be0455cf5d7ae431d89470dcc5b8f9e8ac6cf2b5f6b85078a6c368940e7f7558d9924e69d0b80c68b765d1006ac600a1 SHA512 271b4c6815f2d53309c631f184fd96c4e252524b15e1d477b7d530f5aa4e5393abdf19aba855df3bb9fabae4ae524f40ee84f43951b81886ae5b0728f574f29a -DIST autocfg-1.5.0.crate 18729 BLAKE2B 27580e39b366c6fca02c9db09997b6415c409f12068f1249184268bf96fd85ba659e25ec730f99e10caf452f96c486f3d7442bf09c4552b5f39519b21d6f88cc SHA512 f279856f234d39d369623576acf9546a1ca24d7fe449f36d4fb93ea75a7efaf2c4015b9616a69bbbed358c5e5882e16b045352f046aa4c049b3d13b1e8257b08 DIST heck-0.5.0.crate 11517 BLAKE2B 5365ec43b2239a76b33a174f1a4292ece4147f9d382a68c6c60db78fdc8bad0afb1d51a65bcb25e96675372faa4ea37c318265030b0546ba51942f7c929e1835 SHA512 f044fc9c3d22466629fd8f772ec0555350fd611c0cfadca51d99a3d2f10e155f77c1091916c8a95a6b9b499f366c2e99a5fbf45b010f988bfb9b2501bf9f6a76 -DIST indoc-2.0.7.crate 17184 BLAKE2B aae454874b44dbc908a75b64626e608e04017c1407daff9a2e2dd12a337ac04db594540d2f31bfc590d6f37f0d711ff2d3054352ff1b33e736c36620404be0a0 SHA512 6e80cf927001821606488a822fd0f67ae1a569b022c98e727e6b1571c88d87775166f088322bd5f17abb8fc1fde62c9d14fb2e99f1e50918487252d823e48f73 -DIST libc-0.2.177.crate 792045 BLAKE2B ecea1ade26b0faa9cb5fb025e237f3a59dfb562e7b3de3682b42a41038b1d436e83b42b53158c1fc1cc4b1cc64ab55ba1497e869ae850a677c089fcce9138912 SHA512 9d737091dba80244137987d06a52ffcd44a968c96b59ae9af9cfa40c38cb9675d023f6324fbf25c436ce1b9592ebf26248f85b0a7c97ee02360ca624b0efb3e0 DIST libc-0.2.189.crate 851502 BLAKE2B 05155a249c6880ca96a19bbb7569d4ca7530f544504e4ccb48db1ebca0b70d84e99c6b9532adb9dfbb3d4d1187eca22698a6b2ba6ae40bebf5d6eafdae86c71d SHA512 0cf621171ed4e6bbfeb71fb582ebf037d62ab481bc406ca2fb766bd4a8416f220a189325a0d3cb3e3cb39d80e09312516ca6335fad71b329c5fccddabedf4110 DIST logbook-1.10.0.gh.tar.gz 510432 BLAKE2B 3578dbea809d2b9cd560a078dde9b682af5e89e9b032c9cc9a52b2be5515d5ee5e12985f83acb0c51c3faeb32782eb13dea442929d9847cfd145f0373f2a322a SHA512 b8d68eb07e60f684a029ff60dc90ce384ca4d958eae656429fb4f19ddd4eafdf44efeb6a9d0667dc7a80ad185b8329880807e941a3baf14e020d8ae5a590b053 DIST logbook-1.10.1.gh.tar.gz 510501 BLAKE2B 852a45f9b50f838d44bc133dd41806bb7e690a75f2479a4e11c3faaea82926f1a3eefd5084e8066321b0322ec7d61572199e4dfce8893676d3ba9f1f3784dec5 SHA512 14f61f97c9d7391c476c3107440c480ed29ebbb76ddd5c1d45a2fa0acb092d5d8fac188fa1d4aa0bf114fcacf7ab4e5efb6ef416e91d7a8d2d52cf48b0d2f094 -DIST logbook-1.9.2.gh.tar.gz 483654 BLAKE2B 2482b7ea10ccb4944bce4ae29ede9cae7e05c1cf1ae4e666f8b614178c65ee34368ff7e6cab2db4c42f89a93f959c92ee82c71f22b4a6cc3d56f07f6e2951e57 SHA512 af3327dae9be464fc3ad1cef2f44d1882d0aaede0ee186509eff844d1818c0717d0f2f2d34bd1718ecdaec099bb961889c2cf38d4941fd99e259a30d32de61be -DIST memoffset-0.9.1.crate 9032 BLAKE2B 0aab55fe084134bb599c52d77c96400db40949b1013e7037747ada4fcec8dc4a124b6f3755f04b36e057eb2fb4a6bd6f07d6eebcf166f8a71405ef434d802fbf SHA512 3a236c0f481e36973b9f805e454c2efe4dd375e6b4ee406b57145136c70d5fbf4e1183d563ebf3b5fbde7363bbf5f08f0d88e507aae5bda4cc75664ecd0e33aa -DIST once_cell-1.21.3.crate 34534 BLAKE2B 3578aaef305cad2fdffdc40c392775a3540bfab3f3aeafd22466d9507bf8346b9fcc200929d48525b051070c0aaa423ecbcaa12868b34dca007991effb224166 SHA512 32a87506c6f4598f3ca2c88556014ef2093d5db9a08602335e847caa537a866492fa74c894e7e1da2e4289a1d3dbffcb90a9e37a4a1453203832f434b8206990 DIST once_cell-1.21.4.crate 35010 BLAKE2B 9117ed1d478e626b7b7be2e3ff8b68a382b051112c7ca4425367bdae86977671f8b5c576131c82fb437740b6d98b72501f718f4172d39781decac2385e8fbd4d SHA512 af67669b0107f44268ba74c355200cb2ed1aab235a6989a8bc54323eb2c9a45677010f8672e7790edadd4c981e939436e0c3a099d33c06dce9c14fd5ede86155 -DIST portable-atomic-1.11.1.crate 185506 BLAKE2B 953bb1f2059dc1d891305eb89945f1f6a172fa50972725aee499de72b5dd9b4ad8ccefe4e891183ff8e6b64f4d1bb45ec33b06e0f5af34c940f817b290f746d9 SHA512 4c037ae0b4aef43077bdbf803389bc078d963f20d023e2e1d339a54f67fa9b27c174e7c1b6eca8881ecf301e30c431632d2c0dcedfb5b19552892fac0f81e2e1 DIST portable-atomic-1.14.0.crate 200703 BLAKE2B 2aafdf454dd417cf7a3ff7ff72cca1bb1274918b8b15a0b1ebd4feadc4bafd87544938c26e001e1bb417aafa641521dba40a36ec50db59d03bbdc04d855635f0 SHA512 4c306fb2767b1689be65e57552260c2367f37808d0a32affafa21fddacd330c7735b0c3c8fe456fac10c4088ca5e8ede980b6d6da2171fadb682b925ff9a2c63 -DIST proc-macro2-1.0.103.crate 60024 BLAKE2B e5ce5f77838fd063b5615b1555db02175621135132de6aa7479d67fd0a34c15e8235290112a728f3251cf913a835bf0aafaf6930880511427143b63152047259 SHA512 9a6964a2ad24dbb1108b7018882ddb48cb6e6f652d1c5eed1cac94602539fc71f011a0a276765778df161edbd6387bf03a8505d93565e0c106f09e98d7d6efce DIST proc-macro2-1.0.107.crate 59588 BLAKE2B 91df0c573e3e1f09c1aeedcad0381cf18186d72c3d50b077b1d232fbb67d1c87ed09f3c6dc515140041c2dab5ce7706042c8235b93099df7d1c962d4a3a99160 SHA512 c109d5509624a57156e0eae22a3aec89a1a163623e8b4e376a13d872a46e4bf6855ee3cd4428c07cdf5c22f2284b6ce755f9cc7e075480e4587ce4f2d40fa903 -DIST pyo3-0.27.1.crate 1172212 BLAKE2B 29ea2d7dffa41ac5414aa5bc537b90e5979dd4a05a04c4cb1d2b70d6d5b7f9cb506fe864236f65495e7646406b695d5891af5cad2d67fd665a1ab4357fa31921 SHA512 f4c8d65b0a95633850597d6b29298c4a14aa3239fa245684cf6caf275f070698b35b03bfb3f256aaca0cec0d31211c51e2f2650a9d12eddce2a4d5d1f81e06a2 DIST pyo3-0.29.1.crate 1254237 BLAKE2B 6750e917cb1c0caa196784890644f020ac68ae644adc487bfd908e54844b28032d3cd66a8312cfce860418ebc31ec2515fcd332d79cf23487013fbd72e47b98d SHA512 d3b8c94a0e73fe74f64bae89bc9ab139d48b37a128f3f3d843b4414441a79716117dd47ebcc3f6990c50283071a72a372a4f6c731c846cf107c714442a164b67 -DIST pyo3-build-config-0.27.1.crate 35565 BLAKE2B 2dfb7e1c07ff0f7cdad8f77e4a33ce7696f914f29d931c967f0fcf24fe257b6e421cb2f8e2820a5e66440490cfd96eb733073651a153fd6932f2da5c1068187a SHA512 9add95c372ac2db8e3e719ca2b393aa1e18b6786a7d34e113b07a7e0ad9698ad2d3753a1e7707e4df1edbf62c4fba2df6e0227e5658d5d368ac1dbf76a0e9455 DIST pyo3-build-config-0.29.1.crate 41344 BLAKE2B db2accea141aeccf208dbcb8569de45c35d8c1f91c33fdd221a54675f3911b922d29e46aeefade60a06ebe9aaa0f30817628847f903cf7aa1088b932b2ce0e87 SHA512 cda7b88d6089530b85cf22eeb073471e988a3ede5963dbd51be6878baa5d29b64edf1733ab5d6057d2da470b6279569dafc800e0195f574499ab0c5022d6bca2 -DIST pyo3-ffi-0.27.1.crate 78517 BLAKE2B f0a093a594e47856c6458da59cc41d5b772be369fb245a1c09f5264464e0ddc527b243cd451352c7b3b1682fcb26cb1d7b93abfefe19411eec8de73d98918b74 SHA512 5bfb8e7982b0d9ddf6fb2c2a4110b43c5b4bcc6f0a14acb50af329742b6eb9993df2ffe88bc34732fd0a58ca552df1b071fa8efd7b38d3441a7b9f45245168ea DIST pyo3-ffi-0.29.1.crate 89131 BLAKE2B 466eb3253c2dd04b784c0c221fce0e1a380f1b6bc4369185c9bd09359c8f6030c18fcba8c9a4ca461acedf666a2a226c1249c79bd04ee4791e0f2a21fb9436a8 SHA512 1f13dfc3a39a2a731baa7ffcac1d6bc107cb622f0bfaf37ca5a20f65948da11acd073cb9d293503ff73bacd91f2e0537a665aae0a14bbf2785b516c7c85bd6f7 -DIST pyo3-macros-0.27.1.crate 8918 BLAKE2B d98f155ba4867fec265b7ab82a89d6e025259fc113d9bcddc179a0a0df961ad36cafee1e781ef8fee6d607b8f943b6a095c0a1a188603f9be624a663170791d5 SHA512 7d33a363e464e2fe5b4fe4b958877c695542c8e18a0b512868d579455c9c6072d8a4c00a36b069bf8b54f7dade9847b3968c3d3f40b0b2b54fcfeff44f0afef2 DIST pyo3-macros-0.29.1.crate 8916 BLAKE2B 0d8bcd79a9547f0a42f87399c3e0eb21444065fea750416050ae336db242de80e41a9bda157feafa3f40317e4b163cfd5193250a5dbc2dd8a1ab18b0f3d3d67c SHA512 09e7dca8ef73ab572bb71e78f6edcd786b769813e7b8758df17669292e8218ed5c4f4536f6809ba0c58fd49837f22af5181d034de556b0c98f21b9a69484a716 -DIST pyo3-macros-backend-0.27.1.crate 82521 BLAKE2B fc5a1516eb0c55525cf648114274a741a01ee215cee8ef5ba44c0da225b98c1db15d3459f81028ae5b7376fcaf4744a59a34ec345403097d7b374aa8cd9d1e50 SHA512 036147deb1ad48815e22c84071069ed4eefe6b75c95cf727259231d63f0dbde00310983fbe90ab1b740ade071a22b9bb09073d6f120b519242c4bd8989bf3202 DIST pyo3-macros-backend-0.29.1.crate 93202 BLAKE2B 2a76e0a701830866f6f3031844c1c81066e1b17b20a4d4f688173cbc789c26cd5da54a11af6dbc6153f73e5c72d7e808625ea46dd446be43e633afaf439f844e SHA512 1b3d8e81506c78a0b91d2fbdffc2aeef1752cb6b8d9c8b70e957e898dbb09c395d2e1176f8d9da89b3305391315f9945ae2252ce485f649c57df215a740cde72 -DIST quote-1.0.42.crate 31504 BLAKE2B a8106c0fe3953bcc2aa421516dfbaad6d6cb2ea839b2ce1447a45b8732dad40a921c2008b477bc0fa029dc0e0357a339db543b1f90bb9da77a5a3681fc16bed0 SHA512 6d55047312de6bab660459750c54213e986f0a80b4458fdb706c2fb3bab83b8239cd230dd9291662076d395c818a391142af1228ae3158cfa4960d6c74d531ba DIST quote-1.0.47.crate 31622 BLAKE2B d912f17bdb5f2db29f5349e976e12da52db9d2197dd9900cb00e907d1e9b06ab177e9b020c1d53f6a6cd087e3a973aed5af63eac282da77792b2a6d6e1b35b07 SHA512 544f4324d425ae011905e0d1b52e367d4660bc34457b2f802af94e1def1e6c4e39ffba3beeb40d75753967d15b6dccce18fea273e7f3d46b63d5c89898d19441 -DIST rustversion-1.0.22.crate 21096 BLAKE2B cdf773cda21ebde50da897c0af0e4af14660ce953d3037054a99d8adc3db2dc6e30a57201a45676abfb183c62016a68069848e7537f711b1752339d194b0a378 SHA512 7929352df3e5279ac88cebb26ca89bb13c755f46986d2d1f514d18a3239a63638bf64f8ff153920569d173185d988d692ee676335afba0bf72d47f71babe0e15 DIST rustversion-1.0.23.crate 21013 BLAKE2B 80c4938e8663b095668809e4c81f4621582c4951b8b42eecbecedf5577e7555bf80944b6753101f5f87bba6f9856781e402ffd952600820b1c5830a181066798 SHA512 95baec2c1d8475661677ea35a724c392ed10b1151a1f4522b44133c6d691824bf4a42327ebc9d631a1f64f944dc721843e0aa0e19354fc4fab89aa048f1c68f5 -DIST syn-2.0.111.crate 302117 BLAKE2B 9fe6c0bbeb432d67f4c879956c505d160f7be418cd16b48a5430c1c4c4922251007e3d85bf219daa16a7e9d8f32c15fdc2ebd94bdfc762135cb27b897590d484 SHA512 f30fc819fc6c942cde044b6bbe608f96736070717f28da71ab4ff68aa9e780416829152da11a83513fbc0de88337c2157e4fd1e4a029ebcbb64daeaa54dbf768 DIST syn-2.0.119.crate 307407 BLAKE2B 0be3bce1250db4818af7246a03352ab50faeca02b81126fd623bd473d7223693f43914e88e07baa0d7fa5473192e390406165f83e00dbff048c1ea373085eced SHA512 4f2493e334b71c2b0c467e19915d385942c10dc4c0142dd989dcfab9809dea552c45ac3da0b0039956a961f7aca2973c0845c6978e9dfe25c03fdc52dfb1dec0 -DIST target-lexicon-0.13.3.crate 28498 BLAKE2B 397315667737abde41949081f8377f704c3a1105790162249a9f0c08b60f012e67d66550e9063d900ac98f5191d13c5ed23d1a8045f99373e7a673a3cfc029e7 SHA512 23422df6edb2a8cb0a9f048864faf76ccb27d6e97fbed7b208b77206941b196f155896a0381150e387142e976439a0a296dcf4cbb4df6bc0e11c65f97f979443 DIST target-lexicon-0.13.5.crate 26928 BLAKE2B f8c62cb91f68a635e6ce3fc254df9ce378b5e8f62c1147404c967484b9ed97fb33d7993b4671611db76566063e999d658d201f856f70196ec678d72cc758cf6d SHA512 956df27c01e1186c5356117ffd07810fc0b62fb919d5bfd215955ba85be00ef675212a3c0dc36679986be7b825442fec5c93c7643b7e1e19c04572e6463546fc -DIST unicode-ident-1.0.22.crate 47919 BLAKE2B 766f52249631092af952df717e09e1eb0d2a8e87c45e65113f0b2b88b42e8b406a87241fadd368ceb9e13339362b48cdbbc6f699f95f448ab45dbbd861615d62 SHA512 81666679aaa2eebfe1429827fa2a88ee0b52bd69723067132c24252070133b3731287bcd880ba16d16274f038c7b27bcf637e9150b6cd955fb4ff49642078125 DIST unicode-ident-1.0.24.crate 49298 BLAKE2B 34ba2906a3ebc06f52a4ba77dff96a8f3fb977718d260886fa9e051c5830765641b65a63977110f3a79f31fa177b385f81b01d56c80f6a0324d36eae72e2ebf0 SHA512 7be712d8d0075ac9341790180e312f66264d3e0255c91b38df0951baa5e446dec24551bb2125a66a1cb9b6ca2f1ea37c0cc15fa3dd74f398ecf4d5302c7dc259 -DIST unindent-0.2.4.crate 7422 BLAKE2B 2e7870cd4f78240dbb1e5fb9c0f9b55c57bb40242fe668f105a0e862f1d6300e31efbffe0cdff676a5f96a8d19dfb148f88bfef1cd8a710556d777fd0f4ee37f SHA512 58bd4fd20a0b0a7200e0ea3ea70553cea135a5a8f7a2fb178520c41228f435becce4b9981019b7c73a17df87a2ee9b2a47c4cec29a3011bfe848d48b2473761b diff --git a/dev-python/logbook/logbook-1.9.2.ebuild b/dev-python/logbook/logbook-1.9.2.ebuild deleted file mode 100644 index b555e3d3a85e..000000000000 --- a/dev-python/logbook/logbook-1.9.2.ebuild +++ /dev/null @@ -1,93 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -CARGO_OPTIONAL=1 -CRATES=" - autocfg@1.5.0 - heck@0.5.0 - indoc@2.0.7 - libc@0.2.177 - memoffset@0.9.1 - once_cell@1.21.3 - portable-atomic@1.11.1 - proc-macro2@1.0.103 - pyo3-build-config@0.27.1 - pyo3-ffi@0.27.1 - pyo3-macros-backend@0.27.1 - pyo3-macros@0.27.1 - pyo3@0.27.1 - quote@1.0.42 - rustversion@1.0.22 - syn@2.0.111 - target-lexicon@0.13.3 - unicode-ident@1.0.22 - unindent@0.2.4 -" - -inherit cargo distutils-r1 - -DESCRIPTION="A logging replacement for Python" -HOMEPAGE=" - https://logbook.readthedocs.io/en/stable/ - https://github.com/getlogbook/logbook/ - https://pypi.org/project/Logbook/ -" -SRC_URI=" - https://github.com/getlogbook/logbook/archive/${PV}.tar.gz - -> ${P}.gh.tar.gz - native-extensions? ( - ${CARGO_CRATE_URIS} - ) -" - -LICENSE="BSD" -# Dependent crate licenses -LICENSE+=" Apache-2.0-with-LLVM-exceptions MIT Unicode-3.0" -SLOT="0" -KEYWORDS="amd64 ~riscv x86" -IUSE="+native-extensions" - -RDEPEND=" - >=dev-python/typing-extensions-4.14.0[${PYTHON_USEDEP}] -" -BDEPEND=" - native-extensions? ( - ${RUST_DEPEND} - dev-python/setuptools-rust[${PYTHON_USEDEP}] - ) - test? ( - >=app-arch/brotli-1.1.0[${PYTHON_USEDEP},python] - >=dev-python/execnet-1.5[${PYTHON_USEDEP}] - >=dev-python/jinja2-2.11.3[${PYTHON_USEDEP}] - dev-python/pip[${PYTHON_USEDEP}] - >=dev-python/pyzmq-27.0.2[${PYTHON_USEDEP}] - >=dev-python/sqlalchemy-1.4[${PYTHON_USEDEP}] - ) -" -EPYTEST_PLUGINS=( pytest-rerunfailures ) -distutils_enable_tests pytest -distutils_enable_sphinx docs - -EPYTEST_DESELECT=( - # Delete test file requiring local connection to redis server - tests/test_queues.py -) - -QA_FLAGS_IGNORED="usr/lib.*/py.*/site-packages/logbook/_speedups.*.so" - -src_unpack() { - default - use native-extensions && cargo_src_unpack -} - -python_configure_all() { - if ! use native-extensions; then - export DISABLE_LOGBOOK_CEXT=1 - fi -} diff --git a/dev-python/nanobind/Manifest b/dev-python/nanobind/Manifest index 70208e7e5760..e49069bb5b15 100644 --- a/dev-python/nanobind/Manifest +++ b/dev-python/nanobind/Manifest @@ -1,6 +1,5 @@ DIST nanobind-2.12.0.gh.tar.gz 940575 BLAKE2B 8eee3f682ed9139704946946c3d58fd8c0060634aba382d709802e36a9d9798fd932d8933cce53ef019d9149c422bdee68d5d4664c302c84b102bb9deca9027e SHA512 a187f0efae1833b2caeaff41074a3d8fbd866ee1874aac088ffd5daf026aeaa6a73a8943b682bd39ef59b755e36b73a221eaf71343a28351dce0c8f284debdd9 -DIST nanobind-2.13.0.gh.tar.gz 989569 BLAKE2B a392ea44b8d60f4244374f6e2ade5b6abdd7dd787b0108395149a68890f2eaa25c3e5fe4e0e6fe9ebaf3d0cfa54d86f978ac0a599604cd7d078de3e0912e1038 SHA512 8ab384572d8142b29fdccab2e3693e576cee4cbd6c8d8ac54b3426e45dba6618beb4ccb3e413d41fc405d09935da1fd65f75ef46cf6f78156c2273052fe3e22a DIST nanobind-2.14.0.gh.tar.gz 992786 BLAKE2B fd9e67a11b7888ba8db61f3b68891997feda2391d6e6f8e982fa89d040c2c59e1c2b02b27ae0b4dbe7e4c0adf4ff5e20607a60266a2c7358f94e3d74dcb7564a SHA512 da52c51dc7b12623131abb4169fc91b4e8524e1c947348091ea4c6ec57a89d9eeb106db0900a78a7b206001c5eea736618c5416f61f4caf15c8e9d862d27d822 DIST nanobind-2.15.0.gh.tar.gz 999019 BLAKE2B 20ff4e038e277d04d6287b5a3dd103fe5b58481bfd29180d209426f4d7c7b8ff5ddd7af4fa82c57f3fdb83500b410e78a6e979b7f5cbfa0d632c339da126749c SHA512 376c4e86cec0e97fe9d6d844fe4e79c1cbfdd2d6355d68ee5b8acff4329983044ea0f22d0948f731ee82009afa7bba837f4f849967c831bad9ea322ffb52fc00 -DIST nanobind-3.0.0.gh.tar.gz 1079064 BLAKE2B 60f70d9b1f5036d1012a700ce3ce380c3ccd7ef79005761b1ff860a1765d68640129045f35be32d6332bf86bc9c654eb9542a83efe1d8ff569ff1a527c04f0a8 SHA512 fd07f611e34a40c39c0ef8b860d7001551c8f2caf6b938d9e52d7439fd41f18cdd5ebaa7f8c2499a9238edc51ea8113583bbb4ac0a463b608f07b745ac5d33f8 DIST nanobind-3.0.1.gh.tar.gz 1080674 BLAKE2B 3c9d3697955860b34dfab21c18093ab0e5b2e25bd2ed57550b34a3ccaff05f3eed17806580f6ed88508eb947b339297bd2552ca3eae8350ae0d38e34fb9e67b9 SHA512 122e9f09745df06806fc98792079c1ecaca37a9c5e6ddd6630e6a9375255ac849fac117b389da717d987ff8d5f9e00796837376f2e0ae621cc0187964369df57 +DIST nanobind-3.1.0.gh.tar.gz 1083479 BLAKE2B 30d6404e36691c346e5e8a83c077827d6f608b670055d9a212f43bab588c29b585040183b2cf1c1d05c729404244424381f4e480575adaf12a9b64845cfa1439 SHA512 3cbf96c73323dc71bc6fc463e087857493c7711ffcb2a8f4fe2a479bd3f0268d0b3c4bab7138d87e98475ec34a5f51be273d5522cb1ec63d90a1a83badd90a75 diff --git a/dev-python/nanobind/nanobind-2.13.0.ebuild b/dev-python/nanobind/nanobind-2.13.0.ebuild deleted file mode 100644 index e3ae0cc5c0d5..000000000000 --- a/dev-python/nanobind/nanobind-2.13.0.ebuild +++ /dev/null @@ -1,63 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=scikit-build-core -PYTHON_COMPAT=( python3_{13..14} ) - -inherit cmake distutils-r1 - -DESCRIPTION="Tiny and efficient C++/Python bindings" -HOMEPAGE=" - https://github.com/wjakob/nanobind/ - https://pypi.org/project/nanobind/ -" -SRC_URI=" - https://github.com/wjakob/nanobind/archive/refs/tags/v${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="BSD" -SLOT="0" -KEYWORDS="~alpha amd64 ~arm arm64 ~ppc ppc64 ~riscv ~s390 ~x86" - -DEPEND=" - >=dev-cpp/robin-map-1.3.0 -" -RDEPEND=" - ${DEPEND} -" - -EPYTEST_PLUGINS=() -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -src_prepare() { - cmake_src_prepare - distutils-r1_src_prepare -} - -src_configure() { - # XXX: nanobind installs a CMake config file which by default passes -Os - # We currently patch around it in dev-python/pyopencl. In future, we - # may want to add some override with Gentoo specific environment vars. - DISTUTILS_ARGS=( - -DNB_CREATE_INSTALL_RULES=ON - -DNB_USE_SUBMODULE_DEPS=OFF - -DNB_TEST=OFF - ) -} - -python_test() { - local mycmakeargs=( - -DNB_CREATE_INSTALL_RULES=OFF - -DNB_USE_SUBMODULE_DEPS=OFF - -DNB_TEST=ON - ) - cmake_src_configure - cmake_src_compile - - cd "${BUILD_DIR}/tests" || die - epytest -} diff --git a/dev-python/nanobind/nanobind-3.0.0.ebuild b/dev-python/nanobind/nanobind-3.1.0.ebuild index 62b8073c6b06..62b8073c6b06 100644 --- a/dev-python/nanobind/nanobind-3.0.0.ebuild +++ b/dev-python/nanobind/nanobind-3.1.0.ebuild diff --git a/dev-python/nbformat/Manifest b/dev-python/nbformat/Manifest index 656dc357be68..422f76419369 100644 --- a/dev-python/nbformat/Manifest +++ b/dev-python/nbformat/Manifest @@ -1,3 +1,2 @@ -DIST nbformat-5.10.4.tar.gz 142749 BLAKE2B 88121046cce0e473597f26cb597b3ae9865849cf05bcb64070b48d8bcf3661a6c7b7b7e6845752ca1467e31dd9da939f208e99f51b873ea12e62b3a605bf375b SHA512 cacec6bca3177958863e7ed860c55498a91507634098adc08b49a3bb43f1158a32b0c029262d44d0f1beb1e795ba7d03753b522120a9aec14514ed8d961d5baa DIST nbformat-5.11.0.tar.gz 151822 BLAKE2B a395afc3c364088fe5d1b03e25c847944ad67fd7901e8b174a53481ca48617eec2875edb765caf732a9abaf27ea866a5e1776a7d8a849ae87ef2b1ca9012b8fa SHA512 31380a5da5c4ca787221467fa3f6525754c1d3f576c04bbdd8015169e17ed9c9afa5fbd142a7b851a1eb36ffb29214796a734e74634f06f75bbbe5f0feb109e2 DIST nbformat-5.11.1.tar.gz 147775 BLAKE2B fedf90a9cbd225dc01902dfd46140e50ff76d9d79e0c7b4ace5c0b45e7586edc15f16c9ee8087eee4d3e4d4fd7735fcb9b307eeef6efe19568fbd2b39ab56b47 SHA512 27836f561fc6c95fd0732cb5ab862663aa6a0ea07dc7825eef95eb5e7fe28386071098a835920636027ba792408cd96a641d34b3861518aca2a942abb6262704 diff --git a/dev-python/nbformat/nbformat-5.10.4.ebuild b/dev-python/nbformat/nbformat-5.10.4.ebuild deleted file mode 100644 index 34afe3ac9996..000000000000 --- a/dev-python/nbformat/nbformat-5.10.4.ebuild +++ /dev/null @@ -1,46 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=hatchling -PYTHON_COMPAT=( python3_{13..14} ) -PYTHON_REQ_USE='sqlite' - -inherit distutils-r1 pypi - -DESCRIPTION="Reference implementation of the Jupyter Notebook format" -HOMEPAGE=" - https://jupyter.org/ - https://github.com/jupyter/nbformat/ - https://pypi.org/project/nbformat/ -" - -LICENSE="BSD" -SLOT="0" -KEYWORDS="amd64 arm arm64 ~loong ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" - -RDEPEND=" - >=dev-python/fastjsonschema-2.15[${PYTHON_USEDEP}] - >=dev-python/jsonschema-2.6[${PYTHON_USEDEP}] - >=dev-python/jupyter-core-5.1[${PYTHON_USEDEP}] - >=dev-python/traitlets-5.1[${PYTHON_USEDEP}] -" -BDEPEND=" - dev-python/hatch-nodejs-version[${PYTHON_USEDEP}] - test? ( - dev-python/testpath[${PYTHON_USEDEP}] - ) -" - -distutils_enable_sphinx docs \ - dev-python/myst-parser \ - dev-python/pydata-sphinx-theme \ - dev-python/sphinxcontrib-github-alt \ - dev-python/sphinxcontrib-spelling -distutils_enable_tests pytest - -EPYTEST_IGNORE=( - # requires pep440 package, which is not really relevant for us - tests/test_api.py -) diff --git a/dev-python/numpy/Manifest b/dev-python/numpy/Manifest index b59810e2ca2e..e1384911dfd6 100644 --- a/dev-python/numpy/Manifest +++ b/dev-python/numpy/Manifest @@ -1,6 +1,4 @@ DIST numpy-2.2.6.tar.gz 20276440 BLAKE2B 597ebbc72b2b3901bba4e0946f4f63ff13baf3b04d2f44d6e1ce8d05112f5d7191cb2e2f80e20006f0bc57a5a3f395fcc6003d9593e41b057394c12ad44f69f7 SHA512 00c82476c6cc8e68c4cd3210896172d91bdb52a46676931d173a3bbd772b29cebc8e819dfbbaf621eba9225fff3fa3f81426fe864d8812de4ff2975e7ac5c338 -DIST numpy-2.4.4.tar.gz 20731587 BLAKE2B 0cfa06b9a471e1a54a222f98f660b49e893fef65416d1da724c66811281e658cf0a5df4ad5e82296c2dbd9eee7ce97bbf5780bcd21022c7af515f5afe1763504 SHA512 7abec48faf957449248194683aaf2d97c2424ab9ab22cfa6e6676e79185da4ad971839f24b73c8576e582f91e7d941a8fc2b1550ee84b26d8ee6273d1009deee -DIST numpy-2.4.4.tar.gz.provenance 9927 BLAKE2B 878acd595cb1bdce337bb1c9058583494df25b8f5d3f515c8f1d64b2b58446390b6b52b5fdd91a42a50d8fd49f420e2ed9e47bfc56c2c213391482e663015e26 SHA512 b20a603fa02973315eb2a40db2573b8b346e0729c3e4a1a8dd1e7bc0f0bb1be3b5b3a5a10372fda8a423ea0988cfe4a292f5c4ea8a1401f4bba288d650bbe2f8 DIST numpy-2.4.6.tar.gz 20735807 BLAKE2B 8866cd9117365797a377278f0002930f0cae264bddbc9d0d7943907b6d54c80d7b0c7cc81263bfed0310e60754693c66d461ed7230ce457c30d9b6d3e50b27e7 SHA512 6e78c61a54bb89e202b0365440cef8f5dc948ac94eb39dfcd5af56a1ddce96ba8c7b4cd9b9c474be5f7642e7ec56cdc8eb238eb1871238911b94f9a90e2720ca DIST numpy-2.4.6.tar.gz.provenance 9880 BLAKE2B ecfe5e7b5d53ac975d3ff69b3ea463be4495f7759b63a92a455be8c29b66931707c4ca8dc0fa8296ced2182246738c935814932d31649a624fbfb06ceaafb76c SHA512 724b0cc27b8120b62ef1aae8c8ed673cd2bf4c430ddddf56ff1550f9d80ecfbc499f3df4c0a3370fecf19691eb3057e48057bd10d4d25a875a1f2f6a512e5c2f DIST numpy-2.5.1.tar.gz 20755553 BLAKE2B be71d9f5c615cbc6b59fe5ed8a1c346be654a813f811807a275dff371dd56279979dce6f2218c5d195ae17657994644a44a9afb2e9a1466e14404a9f64bedefb SHA512 cbb1f844bc7feb845de24c4951bc378b0d4d96a1ac7eaa9fe1f615aaf470f33c81e94fddbbd83f555b7d9248b5db60b641a4582b9f39b0f6d906f7a8acdd7add diff --git a/dev-python/numpy/numpy-2.4.4-r1.ebuild b/dev-python/numpy/numpy-2.4.4-r1.ebuild deleted file mode 100644 index d5b50435c6b1..000000000000 --- a/dev-python/numpy/numpy-2.4.4-r1.ebuild +++ /dev/null @@ -1,315 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=meson-python -PYPI_VERIFY_REPO=https://github.com/numpy/numpy-release -PYTHON_COMPAT=( python3_{13..14} ) -PYTHON_REQ_USE="threads(+)" -FORTRAN_NEEDED=lapack - -inherit distutils-r1 flag-o-matic fortran-2 pypi - -DESCRIPTION="Fast array and numerical python library" -HOMEPAGE=" - https://numpy.org/ - https://github.com/numpy/numpy/ - https://pypi.org/project/numpy/ -" - -LICENSE="BSD 0BSD MIT ZLIB CC0-1.0" -SLOT="0/2" -if [[ ${PV} != *_rc* ]]; then - KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~m68k ~mips ~ppc ppc64 ~riscv ~s390 ~sparc x86" -fi -# +lapack because the internal fallbacks are pretty slow. Building without blas -# is barely supported anyway, see bug #914358. -IUSE="big-endian +cpudetection index64 +lapack" - -# upstream-flag[:gentoo-flag] -ARM_FLAGS=( neon{,-fp16} vfpv4 asimd{,hp,dp,fhm} sve ) -PPC_FLAGS=( vsx vsx2 vsx3 vsx4 ) -X86_FLAGS=( - avx2 avx512{bw,dq,vl} avx512_{bf16,bitalg,fp16,vbmi2} sse4_2 -) -IUSE+=" - ${ARM_FLAGS[*]/#/cpu_flags_arm_} - ${PPC_FLAGS[*]/#/cpu_flags_ppc_} - ${X86_FLAGS[*]/#/cpu_flags_x86_} -" - -RDEPEND=" - lapack? ( - >=virtual/cblas-3.8[index64(-)?] - >=virtual/lapack-3.8[index64(-)?] - ) -" -BDEPEND=" - ${RDEPEND} - >=dev-build/meson-1.5.2 - >=dev-python/cython-3.0.6[${PYTHON_USEDEP}] - lapack? ( - virtual/pkgconfig - ) - test? ( - $(python_gen_cond_dep ' - >=dev-python/cffi-1.14.0[${PYTHON_USEDEP}] - ' 'python*') - dev-python/charset-normalizer[${PYTHON_USEDEP}] - >=dev-python/pytz-2019.3[${PYTHON_USEDEP}] - ) -" - -QA_CONFIG_IMPL_DECL_SKIP=( - # https://bugs.gentoo.org/925367 - vrndq_f32 -) - -EPYTEST_PLUGINS=( hypothesis pytest-timeout ) -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -has_all_x86() { - local flag - for flag; do - if ! use "cpu_flags_x86_${flag}"; then - return 1 - fi - done - return 0 -} - -python_configure_all() { - local cpu_baseline=() - local map flag - case ${ARCH} in - arm) - # every flag implies the previous one - for map in NEON:neon NEON_FP16:neon-fp16 NEON_VFPV4:vfpv4; do - if ! use "cpu_flags_arm_${map#*:}"; then - break - fi - cpu_baseline+=( "${map%:*}" ) - done - ;& - arm64) - # on 32-bit ARM, ASIMD implies all NEON* flags - # on 64-bit ARM, they are all linked together - if use arm64 || - [[ ${cpu_baseline[@]} && ${cpu_baseline[-1]} == NEON_VFPV4 ]] - then - cpu_baseline+=( $(usev cpu_flags_arm_asimd ASIMD) ) - fi - - # these two imply ASIMD - if [[ ${cpu_baseline[@]} && ${cpu_baseline[-1]} == ASIMD ]]; then - for flag in dp hp; do - cpu_baseline+=( - $(usev "cpu_flags_arm_asimd${flag}" "ASIMD${flag^^}") - ) - done - fi - - # these two imply ASIMDHP - if [[ ${cpu_baseline[@]} && ${cpu_baseline[-1]} == ASIMDHP ]]; then - for flag in asimdfhm sve; do - cpu_baseline+=( - $(usev "cpu_flags_arm_${flag}" "${flag^^}") - ) - done - fi - ;; - ppc64) - # every flag implies the previous one - for flag in '' 2 3 4; do - if ! use "cpu_flags_ppc_vsx${flag}"; then - break - fi - cpu_baseline+=( "VSX${flag}" ) - done - ;; - amd64|x86) - # upstream combines multiple instructions into sets - local mapping=( - # for these, we just check the newest instruction set, - # since all earlier instruction sets imply it - "X86_V2=sse4_2" - "X86_V3=avx2" - # from here on, we check all features that were added - # in the lowest CPU supporting them all - # https://en.wikipedia.org/wiki/AVX-512 - "X86_V4=avx512bw avx512dq avx512vl" - "AVX512_ICL=avx512_vbmi2 avx512_bitalg" - "AVX512_SPR=avx512_bf16 avx512_fp16" - ) - - local m - for m in "${mapping[@]}"; do - local feature=${m%=*} - local sets=${m#*=} - - if has_all_x86 ${sets}; then - einfo "${feature} enabled: all of ${sets} enabled" - cpu_baseline+=( "${feature}" ) - else - einfo "${feature} disabled: not all of ${sets} enabled" - break - fi - done - ;; - *) - cpu_baseline=MIN - ;; - esac - - DISTUTILS_ARGS=( - -Dallow-noblas=$(usex !lapack true false) - -Duse-ilp64=$(usex index64 true false) - -Dblas=$(usev lapack $(usex index64 cblas64 cblas)) - -Dlapack=$(usev lapack $(usex index64 lapack64 lapack)) - -Dcpu-baseline="${cpu_baseline[*]}" - -Dcpu-baseline-detect=disabled - -Dcpu-dispatch="$(usev cpudetection MAX)" - ) - - # bug #922457 - filter-lto - # https://github.com/numpy/numpy/issues/25004 - append-flags -fno-strict-aliasing -} - -python_test() { - # We run tests in parallel, so avoid having n^2 threads in lapack - # tests. - local -x BLIS_NUM_THREADS=1 - local -x MKL_NUM_THREADS=1 - local -x OMP_NUM_THREADS=1 - local -x OPENBLAS_NUM_THREADS=1 - - # don't run tests that require more than 2 GiB of RAM (per process) - local -x NPY_AVAILABLE_MEM="2 GiB" - - local EPYTEST_DESELECT=( - # Very disk-and-memory-hungry - numpy/lib/tests/test_io.py::TestSavezLoad::test_closing_fid - numpy/lib/tests/test_io.py::TestSavezLoad::test_closing_zipfile_after_load - - # Precision problems - numpy/_core/tests/test_umath_accuracy.py::TestAccuracy::test_validate_transcendentals - - numpy/typing/tests/test_typing.py - - # Flaky, reruns don't help - numpy/f2py/tests/test_crackfortran.py - numpy/f2py/tests/test_data.py::TestData{,F77}::test_crackedlines - numpy/f2py/tests/test_f2py2e.py::test_gen_pyf - numpy/f2py/tests/test_f2py2e.py::test_gh22819_cli - - # Broken by new setuptools - numpy/distutils/tests/test_fcompiler.py - numpy/distutils/tests/test_fcompiler_gnu.py - numpy/distutils/tests/test_fcompiler_intel.py - numpy/distutils/tests/test_fcompiler_nagfor.py - ) - - if [[ $(uname -m) == armv8l ]]; then - # Degenerate case of arm32 chroot on arm64, bug #774108 - EPYTEST_DESELECT+=( - numpy/_core/tests/test_cpu_features.py::Test_ARM_Features::test_features - ) - fi - - case ${ARCH} in - arm) - EPYTEST_DESELECT+=( - # TODO: warnings - numpy/_core/tests/test_umath.py::TestSpecialFloats::test_unary_spurious_fpexception - - # TODO - numpy/_core/tests/test_function_base.py::TestLinspace::test_denormal_numbers - numpy/f2py/tests/test_kind.py::TestKind::test_real - numpy/f2py/tests/test_kind.py::TestKind::test_quad_precision - - # require too much memory - 'numpy/_core/tests/test_multiarray.py::TestDot::test_huge_vectordot[complex128]' - 'numpy/_core/tests/test_multiarray.py::TestDot::test_huge_vectordot[float64]' - ) - ;; - hppa) - EPYTEST_DESELECT+=( - # https://bugs.gentoo.org/942689 - "numpy/_core/tests/test_dtype.py::TestBuiltin::test_dtype[int]" - "numpy/_core/tests/test_dtype.py::TestBuiltin::test_dtype[float]" - "numpy/_core/tests/test_dtype.py::TestBuiltin::test_dtype_bytes_str_equivalence[datetime64]" - "numpy/_core/tests/test_dtype.py::TestBuiltin::test_dtype_bytes_str_equivalence[timedelta64]" - "numpy/_core/tests/test_dtype.py::TestBuiltin::test_dtype_bytes_str_equivalence[<f]" - "numpy/_core/tests/test_dtype.py::TestPickling::test_pickle_dtype[dt28]" - numpy/f2py/tests/test_kind.py::TestKind::test_real - numpy/f2py/tests/test_kind.py::TestKind::test_quad_precision - numpy/tests/test_ctypeslib.py::TestAsArray::test_reference_cycles - numpy/tests/test_ctypeslib.py::TestAsArray::test_segmentation_fault - numpy/tests/test_ctypeslib.py::TestAsCtypesType::test_scalar - numpy/tests/test_ctypeslib.py::TestAsCtypesType::test_subarray - numpy/tests/test_ctypeslib.py::TestAsCtypesType::test_structure - numpy/tests/test_ctypeslib.py::TestAsCtypesType::test_structure_aligned - numpy/tests/test_ctypeslib.py::TestAsCtypesType::test_union - numpy/tests/test_ctypeslib.py::TestAsCtypesType::test_padded_union - ) - ;; - ppc|x86) - EPYTEST_DESELECT+=( - # require too much memory - 'numpy/_core/tests/test_multiarray.py::TestDot::test_huge_vectordot[complex128]' - 'numpy/_core/tests/test_multiarray.py::TestDot::test_huge_vectordot[float64]' - ) - ;; - esac - - if [[ ${CHOST} == powerpc64le-* ]]; then - EPYTEST_DESELECT+=( - # long double thingy - numpy/_core/tests/test_scalarprint.py::TestRealScalars::test_ppc64_ibm_double_double128 - ) - fi - - if use big-endian; then - EPYTEST_DESELECT+=( - # ppc64 and sparc - numpy/linalg/tests/test_linalg.py::TestDet::test_generalized_sq_cases - numpy/linalg/tests/test_linalg.py::TestDet::test_sq_cases - "numpy/f2py/tests/test_return_character.py::TestFReturnCharacter::test_all_f77[s1]" - "numpy/f2py/tests/test_return_character.py::TestFReturnCharacter::test_all_f77[t1]" - "numpy/f2py/tests/test_return_character.py::TestFReturnCharacter::test_all_f90[s1]" - "numpy/f2py/tests/test_return_character.py::TestFReturnCharacter::test_all_f90[t1]" - ) - fi - - if ! has_version -b "~${CATEGORY}/${P}[${PYTHON_USEDEP}]" ; then - # depends on importing numpy.random from system namespace - EPYTEST_DESELECT+=( - 'numpy/random/tests/test_extending.py::test_cython' - ) - fi - - if has_version ">=dev-python/setuptools-74[${PYTHON_USEDEP}]"; then - # msvccompiler removal - EPYTEST_DESELECT+=( - numpy/tests/test_public_api.py::test_all_modules_are_expected_2 - numpy/tests/test_public_api.py::test_api_importable - ) - EPYTEST_IGNORE+=( - numpy/distutils/tests/test_mingw32ccompiler.py - numpy/distutils/tests/test_system_info.py - ) - fi - - cd "${BUILD_DIR}/install$(python_get_sitedir)" || die - epytest -} - -python_install_all() { - local DOCS=( LICENSE.txt README.md THANKS.txt ) - distutils-r1_python_install_all -} diff --git a/dev-python/pikepdf/Manifest b/dev-python/pikepdf/Manifest index c4a30f83acf5..8ecd80129db3 100644 --- a/dev-python/pikepdf/Manifest +++ b/dev-python/pikepdf/Manifest @@ -1,5 +1,3 @@ -DIST pikepdf-10.10.0.tar.gz 23886210 BLAKE2B 18fac77beb87d3aaf8da909592f43cce4b9b60c44b395cb66859e20eeb8d8be1772834365a95e9fe45a36aa0dcc05e844aa73c0c5161785b91724ecaf64fe4e4 SHA512 31238d870dfefab798a2aa7cbc1d7b364050625840e6297b73cfece3035f37093264e25f7ce0adaa5891d137339f6e97b622bfd39ed4d021b60b1a64fbc8c64f -DIST pikepdf-10.10.0.tar.gz.provenance 9681 BLAKE2B bcfed6a9c5b5bf3086ae83d23534573ae0d5046c5cfe3a94dfe54638386219089ceee88aed50a6651d578617b9554377872226726bff1538de9e2e1ff465f10d SHA512 353caa6e3e82fd1f2d646d962f31c22a99867747baafddec284d16c1997819a0eea197ce001c345046fd8aacd0e7f90c95bafb2b02863b517808911382942130 DIST pikepdf-10.11.0.tar.gz 23905547 BLAKE2B fbe321e1b4abcdd9dc6efcd26dac449181951032ed97583943bf760577628075d0d8e906aa52e08f042471f890a0b0ac8006bdcf7b6d23462f2cbbad28902121 SHA512 23f07807cbe74d5adac5802a14c462b9d3b6c3e78cfe7eae8a066003834dd36cb3c8a233c5ea2a957eaa764cbdc554b4891a24eed496fc9ad639e702c58d6a38 DIST pikepdf-10.11.0.tar.gz.provenance 9454 BLAKE2B 265e8c1ef0fb441d50bfe17203e247134ce0a28d019bf9fdd541287c7ba754046779731d42017ddc4a90690599fb599dde2002f93e029e73c39644674b77f971 SHA512 d635db5c13a1d0743db7b2e45b865a7ccb6989079317001a71123952ae20b8a9ff3101b79744d0dc1059b01aa100bd6ec4bfe5a29076f19ec1242fbd0f39e96b DIST pikepdf-10.12.0.tar.gz 4950459 BLAKE2B e40a56968f41988036b8cac00c671c73cd5a59f7356c935313fa98b54c08d34dc9feda93340d88b0f792f14caecb0f5b2d149da3ed304dbc4bedeecd728a7b0d SHA512 337e4a93a50fec805d660a9660f90795b383fb291fbb9f65f9b0d8f198c01f1a48b54694e4915d2f53e0302e9f4c562620b134fa9848a95dcd6663683ec6e4b8 diff --git a/dev-python/pikepdf/pikepdf-10.10.0.ebuild b/dev-python/pikepdf/pikepdf-10.10.0.ebuild deleted file mode 100644 index 163495821621..000000000000 --- a/dev-python/pikepdf/pikepdf-10.10.0.ebuild +++ /dev/null @@ -1,61 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=scikit-build-core -PYPI_VERIFY_REPO=https://github.com/pikepdf/pikepdf -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="Python library to work with pdf files based on qpdf" -HOMEPAGE=" - https://github.com/pikepdf/pikepdf/ - https://pypi.org/project/pikepdf/ -" - -LICENSE="MPL-2.0" -SLOT="0" -KEYWORDS="~alpha amd64 ~arm arm64 ~ppc ~ppc64 ~riscv ~s390 ~x86" -IUSE="big-endian" - -# Check QPDF_MIN_VERSION in pyproject.toml on bumps, as well as -# https://qpdf.readthedocs.io/en/stable/release-notes.html. -DEPEND=" - >=app-text/qpdf-12.2.0:0= -" -RDEPEND=" - ${DEPEND} - >=dev-python/lxml-4.0[${PYTHON_USEDEP}] - dev-python/packaging[${PYTHON_USEDEP}] - >=dev-python/pillow-10.0.1[lcms,${PYTHON_USEDEP}] -" -BDEPEND=" - >=dev-python/nanobind-2.0[${PYTHON_USEDEP}] - >=dev-python/setuptools-77.0.3[${PYTHON_USEDEP}] - >=dev-python/setuptools-scm-7.0.5[${PYTHON_USEDEP}] - test? ( - >=dev-python/attrs-20.2.0[${PYTHON_USEDEP}] - >=dev-python/numpy-1.21.0[${PYTHON_USEDEP}] - >=dev-python/pillow-5.0.0[${PYTHON_USEDEP},jpeg,lcms,tiff] - >=dev-python/psutil-5.9[${PYTHON_USEDEP}] - >=dev-python/python-dateutil-2.8.1[${PYTHON_USEDEP}] - !big-endian? ( - >=dev-python/python-xmp-toolkit-2.0.1[${PYTHON_USEDEP}] - ) - media-libs/tiff[zlib] - ) -" - -EPYTEST_PLUGINS=( hypothesis pytest-timeout ) -distutils_enable_tests pytest - -src_prepare() { - distutils-r1_src_prepare - - sed -e '/-n auto/d' -i pyproject.toml || die - # remove bundled qpdf - rm -rf qpdf || die -} diff --git a/dev-python/platformdirs/Manifest b/dev-python/platformdirs/Manifest index 1e3213877501..5da0eb92e7ce 100644 --- a/dev-python/platformdirs/Manifest +++ b/dev-python/platformdirs/Manifest @@ -1,5 +1,7 @@ DIST platformdirs-4.11.10.tar.gz 39389 BLAKE2B a9c3e5329d40d215d12c6895c5384ba0194ca5a870afa964ca659b00a71b8f12a8bff5aceddedd5c31cffbd0825da4ac8b3d0ed96ad4abb549ebe593e3137427 SHA512 189bda44a41e0f727dabce31b94eaa3a6ac1db214784d33ec133810e2e38b347f39efd849c8a0112c1b101d52e06c37e63912577ed3bb13aa07d5e8c939c1522 DIST platformdirs-4.11.10.tar.gz.provenance 9727 BLAKE2B 68b894e86840f698e0b4fcc0c8738dc49419d4a7412841f56f2f6170071287b8e89add4e7c8e45d4d2a92d4695f07f0bbf7be8f398c7e0abe2322ab3a4d13ee6 SHA512 b807a7850cf218f5fd159f50811b54f745d5739cf2ffe5d9073853023c9a0b1eb8db902e943b68b623538a8debdad2739d5be55ce68d4ee9804275b77f5ad336 +DIST platformdirs-4.11.11.tar.gz 39949 BLAKE2B d2859626de4bde78e374803f075f100e2461293a4b51bfea0da514dac248c01e432237cb7af29c106fba723a172567b1408e106657fe98a7c1507636e1bf520e SHA512 79a795a2afcc6f63278ac10f704d4bab22af0dcfe75ceed15cb8edb59a7aede5a0d6fa0c852a1dd805c2fb54963496cd5a1c503efc04e39e08bd4d27d895d29f +DIST platformdirs-4.11.11.tar.gz.provenance 9911 BLAKE2B 186d2f4f51ebd4f88a32e16fb55502250179c937a2ca15c893ab0721c8407695b271e06a46b7903e95e229480572d946380e6cbf2a37ad1b26f30a1e5ee67339 SHA512 bb64f31a340a8d6220b837df9d6ccb56b879fa8a55d0716beed4e35516e8844bda9ab95097c9567276526cdb65871f09143cc2f2207d08e4b7b6598bfa10eb09 DIST platformdirs-4.11.3.tar.gz 33050 BLAKE2B c838822e0d5a9391d13fbf240c3006ade7094c2a2ad7c5b9904fce23c48ea9db6e851d04c887a80f37fee3bd0612e010ae58516751c050fb881c8ec6da1ab22e SHA512 0d90ccbb4f75bc2c0eda42223d475c688c59214fd696ff4690abd022322d9883816bc7c33765da8c9a792afc04ab21faa08c69dcbe027f7cbdcb4087e5baa2a1 DIST platformdirs-4.11.3.tar.gz.provenance 9777 BLAKE2B 9b4f683aaab5b99f085f560e4ff21e3a9533b892e974e8e39aef047ee2021ff416ff88af6db98c6fd284ef592a926b425c8b7c05f5cb0f4b8d5c23bb59ac8229 SHA512 97833d43052e8b2c303f204f8291cfb39bc1b399c2ecfbeabe18b54e5d20bb8920c802013fc43060c9e4f2ed7f359c5a5c763dc8cb14e9ba8bc52f328a64fa34 DIST platformdirs-4.11.4.tar.gz 34079 BLAKE2B daf5b088aa61382c1cbcbda0eebb23b9b4e7071472589ee1cc61c04f5386952d1be1b3090198104c4749c09c0fe5fcf8677ddfd31c1f8efe34219ef1a9708b3d SHA512 557782bd9f2af016372e9406a05a55194259303ae63ee90f684595f9a5dfbe0cc8ba11252135ebf31cb5a93bef740487581b4ca852f467ef781287cda15e4a0c diff --git a/dev-python/platformdirs/platformdirs-4.11.11.ebuild b/dev-python/platformdirs/platformdirs-4.11.11.ebuild new file mode 100644 index 000000000000..97987e113428 --- /dev/null +++ b/dev-python/platformdirs/platformdirs-4.11.11.ebuild @@ -0,0 +1,50 @@ +# Copyright 2021-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +DISTUTILS_USE_PEP517=flit-core +PYPI_VERIFY_REPO=https://github.com/tox-dev/platformdirs +PYTHON_COMPAT=( python3_{13..14} ) + +inherit distutils-r1 pypi + +DESCRIPTION="A small Python module for determining appropriate platform-specific dirs" +HOMEPAGE=" + https://pypi.org/project/platformdirs/ + https://github.com/tox-dev/platformdirs/ +" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86 ~arm64-macos ~x64-macos ~x64-solaris" + +BDEPEND=" + test? ( + dev-python/appdirs[${PYTHON_USEDEP}] + ) +" + +EPYTEST_PLUGINS=( pytest-mock ) +distutils_enable_tests pytest + +src_configure() { + grep -q 'build-backend = "hatchling' pyproject.toml || + die "Upstream changed build-backend, recheck" + # write a custom pyproject.toml to ease setuptools bootstrap + cat > pyproject.toml <<-EOF || die + [build-system] + requires = ["flit_core >=3.2,<4"] + build-backend = "flit_core.buildapi" + + [project] + name = "${PN}" + version = "${PV}" + description = 'A small Python package for determining appropriate platform-specific dirs, e.g. a "user data dir".' + EOF + # sigh + cat > src/platformdirs/version.py <<-EOF || die + __version__ = version = '${PV}' + __version_tuple__ = version_tuple = (${PV//./, }) + EOF +} diff --git a/dev-python/portalocker/Manifest b/dev-python/portalocker/Manifest index f292f3a0f51a..4f93de6edd9f 100644 --- a/dev-python/portalocker/Manifest +++ b/dev-python/portalocker/Manifest @@ -1,6 +1,3 @@ -DIST portalocker-3.2.0.gh.tar.gz 89888 BLAKE2B 94ce9a737cbf19a77045f73d32510b2b1d7ba0bba273aee7cd404136dd919c0290aebbd8982cb0972d360ff05c6009bb958e0d5a4aa875feae785bf2a6914532 SHA512 0777572f34504b8dac8bc009ea32891f88db7c1c82199f444c4caf36a8f71cf1e7626cb0e3a3ce11346b3488c67e60a394ddd9cd28771937962fa35a33767b2d -DIST portalocker-4.0.0.gh.tar.gz 88293 BLAKE2B ab96019123648cb1cd7c534e97e04377be2e9d7221f83fec442ba0b88cbdc60381599b15bc347e63178e9793f64ee96a93f924a2ec2c2fb1f65ecd2f573ff5a9 SHA512 f7f2382d939df0ff162750e030bc62dcc7c322c0829bad9a6d6c3f9b7d0673100ef5ff11f6652ee30888e90b299a4b49b597ea2213204a5b999453e9823a3d9f DIST portalocker-4.1.0.gh.tar.gz 140338 BLAKE2B a6011fad4f9b2d4b7a870f502611d6c46b1a766eb3ae28b263da2999ec60d022293880d18da2e81185b660929fbb37e29a0e85ed3726bd04667bdd856e40ffe2 SHA512 1a6ba3cb1dc782829979fb4f0ac900d86a11d1ecc4a90b0f29b7d16a0775cc12918d349c7ff2fff2e05488045e61daa9adf3a407b771f9e134ecd1aeb3e86218 DIST portalocker-4.2.0.gh.tar.gz 309989 BLAKE2B aa9c437ed180651e0e3ab07af736f12c8eedf7b962845e6affd13295e56609378fad41f4d0aa7b1170aa2dcde81ea9ecad43c73ef024102812b0729de2188ebe SHA512 f4bc04666a4640ca4d7a871a16b0000eceda18ebe3a8606e06ba8f5a74dfd869783467efdc1c058bcfe2b2f8b073ce518c387a6fa1a03c881829e22b57985bb6 -DIST portalocker-4.3.0.gh.tar.gz 294812 BLAKE2B 579cdcd11ddc7061f7483749a6d1556b4190aab6e675546e89ea2437f5dfd1308661dd141976d5ac2e679493fd2671b098614293deb47f3eab72665a827efe43 SHA512 a605ac16aae3b4862e7a7141835ee82e9c0a08aa8a47fb7ca3fe86a739f2de7f17ba2a5c9c1ecda36ca44d964ab5c8c89539960282b43bdb0a6a2549f46a67d8 DIST portalocker-4.3.2.gh.tar.gz 304218 BLAKE2B ca36b16fc0fecc659a8e408bc4238a40b74085508836dc3e24e9919ea6d1b25aea0b41055b459fd1693085f2a597dd3f0a12cecd645a3780ea683ea941eecd7e SHA512 92bc28b6476f0cbd09ad8454e857978b4aed16d25bf9ed7f2472ff37916ae8101a462ea63692a615c1f414c9af64e7a29dc2eb26c80b9e59885350eb71bf7f81 diff --git a/dev-python/portalocker/portalocker-3.2.0.ebuild b/dev-python/portalocker/portalocker-3.2.0.ebuild deleted file mode 100644 index 7a7bb59bfb79..000000000000 --- a/dev-python/portalocker/portalocker-3.2.0.ebuild +++ /dev/null @@ -1,47 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 optfeature - -DESCRIPTION="A library for Python file locking" -HOMEPAGE=" - https://github.com/WoLpH/portalocker/ - https://portalocker.readthedocs.io/ - https://pypi.org/project/portalocker/ -" -SRC_URI=" - https://github.com/WoLpH/${PN}/archive/v${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="BSD" -SLOT="0" -KEYWORDS="amd64" - -BDEPEND=" - test? ( - dev-python/redis[${PYTHON_USEDEP}] - >=dev-python/pytest-rerunfailures-15.0[${PYTHON_USEDEP}] - >=dev-python/pytest-timeout-2.1.0[${PYTHON_USEDEP}] - >=dev-python/sphinx-6.0.0[${PYTHON_USEDEP}] - ) -" - -EPYTEST_PLUGINS=( pytest-{rerunfailures,timeout} ) -distutils_enable_tests pytest - -src_prepare() { - default - - # Disable code coverage in tests. - sed -i '/--cov/d' pyproject.toml || die -} - -pkg_postinst() { - optfeature "redis support" dev-python/redis -} diff --git a/dev-python/portalocker/portalocker-4.0.0.ebuild b/dev-python/portalocker/portalocker-4.0.0.ebuild deleted file mode 100644 index 16ac1ab79814..000000000000 --- a/dev-python/portalocker/portalocker-4.0.0.ebuild +++ /dev/null @@ -1,46 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=uv-build -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 optfeature - -DESCRIPTION="A library for Python file locking" -HOMEPAGE=" - https://github.com/WoLpH/portalocker/ - https://portalocker.readthedocs.io/ - https://pypi.org/project/portalocker/ -" -SRC_URI=" - https://github.com/WoLpH/${PN}/archive/v${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="BSD" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - test? ( - >=dev-python/fakeredis-2.31.0[${PYTHON_USEDEP}] - dev-python/redis[${PYTHON_USEDEP}] - >=dev-python/sphinx-6.0.0[${PYTHON_USEDEP}] - ) -" - -EPYTEST_PLUGINS=( pytest-{rerunfailures,timeout} ) -distutils_enable_tests pytest - -src_prepare() { - default - - # Disable code coverage in tests. - sed -i '/--cov/d' pyproject.toml || die -} - -pkg_postinst() { - optfeature "redis support" dev-python/redis -} diff --git a/dev-python/portalocker/portalocker-4.3.0.ebuild b/dev-python/portalocker/portalocker-4.3.0.ebuild deleted file mode 100644 index b3a42ce7d36d..000000000000 --- a/dev-python/portalocker/portalocker-4.3.0.ebuild +++ /dev/null @@ -1,47 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=uv-build -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 optfeature - -DESCRIPTION="A library for Python file locking" -HOMEPAGE=" - https://github.com/WoLpH/portalocker/ - https://portalocker.readthedocs.io/ - https://pypi.org/project/portalocker/ -" -SRC_URI=" - https://github.com/WoLpH/${PN}/archive/v${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="BSD" -SLOT="0" -KEYWORDS="~amd64" - -BDEPEND=" - test? ( - >=dev-python/fakeredis-2.31.0[${PYTHON_USEDEP}] - dev-python/redis[${PYTHON_USEDEP}] - >=dev-python/sphinx-6.0.0[${PYTHON_USEDEP}] - >=dev-python/typing-extensions-4.4[${PYTHON_USEDEP}] - ) -" - -EPYTEST_PLUGINS=( pytest-{rerunfailures,timeout} ) -distutils_enable_tests pytest - -src_prepare() { - default - - # Disable code coverage in tests. - sed -i '/--cov/d' pyproject.toml || die -} - -pkg_postinst() { - optfeature "redis support" dev-python/redis -} diff --git a/dev-python/psycopg/Manifest b/dev-python/psycopg/Manifest index 9231f0126230..9694f497a8bc 100644 --- a/dev-python/psycopg/Manifest +++ b/dev-python/psycopg/Manifest @@ -1,4 +1,5 @@ DIST psycopg-3.3.4.gh.tar.gz 611451 BLAKE2B 5c15f36c1fd291d1ef58c22fbb6af2c4da0a38e5c05cb40b50e06471b834924a7c55d322e335457f3a017cd31b3900ec5bd1694b6e293e5e3c740be68a9aa66c SHA512 4cfeeb118088d704c6ebd17f42916b77825e89827411116a5e9ad813e756b71969c800179aa7337a1fcb379efde937c8d33c828b87305d5bb63ef06e66185b83 DIST psycopg-3.3.5.gh.tar.gz 759446 BLAKE2B f565b31d28dc555f28e508ab9046f83ac39a264a0ee135b147bb7949a8a505fca24492fdfec84dfd15d783e33b0d66dba696b77bebfcab0a86a1fa48f71e1c58 SHA512 bc47fdd05060ea56e068f424ff90d41df8fb1d4f052805d41c9f5ef4bf4e37f61776ff371119f46a7702af857d782c72645d234cf6f118355c191cc81450650a +DIST psycopg-3.3.6.gh.tar.gz 773723 BLAKE2B fd03b87a8a91b4d5e8eacc88e348a7541b4e21eebd6416b0fd160a83a88af6182020e60417da33696ee917304f8d73168a6ad332d2d17f13bbaa9ae48efacb30 SHA512 b6c5114b189a04e267b7a1ee039e1ce0dd9ba0fab24f504259e52d4a2cb79a9033d95a090df8f8f88f71bf416419216303b86d6383296980b317ac3e19264df8 DIST psycopg2-2.9.12.tar.gz 379683 BLAKE2B bb5e5cdee0fef649c46d414b916d6f49096c27571897cfe1ecbaa9416c8c4f8c79eeff94a3475421981e3659a123e8e8852442968539d084e7cc46c54829c946 SHA512 0d37b51408298baad8b2b095af24b1c0d0b67ba99a2532ed7344a931c6f4d431be9c21c94811eace1b4418899f070f80e80266bfe0386aac2e64289ab1b8862e DIST psycopg2-2.9.13.tar.gz 378068 BLAKE2B 68e904c1976835b77282fde1bf29df202c25479b96896e1c98c88235eb87788911264193420a7ba2ce17b7358439614d2611bd16b3eb58df2fe61d23517778f7 SHA512 7aebcf55161b1ad60af4b64fef64f676cdf68ee1597c8c1107350c367f1eafafe37b736716d191e3a3ba4d4ea6d436d22cb606f44655b4aebc8613d4314dbc15 diff --git a/dev-python/psycopg/psycopg-3.3.6.ebuild b/dev-python/psycopg/psycopg-3.3.6.ebuild new file mode 100644 index 000000000000..ce6a36c2aa8d --- /dev/null +++ b/dev-python/psycopg/psycopg-3.3.6.ebuild @@ -0,0 +1,123 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +DISTUTILS_EXT=1 +DISTUTILS_USE_PEP517=setuptools +PYTHON_COMPAT=( python3_{13..14} ) + +inherit distutils-r1 + +DESCRIPTION="PostgreSQL database adapter for Python" +HOMEPAGE=" + https://www.psycopg.org/psycopg3/ + https://github.com/psycopg/psycopg/ + https://pypi.org/project/psycopg/ +" +SRC_URI=" + https://github.com/psycopg/psycopg/archive/${PV}.tar.gz + -> ${P}.gh.tar.gz +" + +LICENSE="LGPL-3" +SLOT="0" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86 ~x64-macos" +IUSE="+native-extensions" + +DEPEND=" + native-extensions? ( + >=dev-db/postgresql-8.1:= + ) + !native-extensions? ( + >=dev-db/postgresql-8.1:* + ) +" +RDEPEND=" + ${DEPEND} + $(python_gen_cond_dep ' + >=dev-python/typing-extensions-4.4[${PYTHON_USEDEP}] + ' 3.11 3.12) +" +BDEPEND=" + native-extensions? ( + dev-python/cython[${PYTHON_USEDEP}] + ) + test? ( + >=dev-db/postgresql-8.1[server(+)] + >=dev-python/dnspython-2.1[${PYTHON_USEDEP}] + ) +" + +EPYTEST_PLUGINS=( anyio ) +distutils_enable_tests pytest + +python_compile() { + # Python code + ctypes backend + cd psycopg || die + distutils-r1_python_compile + + # optional C backend + if use native-extensions && [[ ${EPYTHON} != pypy3* ]]; then + local DISTUTILS_USE_PEP517=standalone + cd ../psycopg_c || die + distutils-r1_python_compile + fi + cd .. || die +} + +src_test() { + rm -r psycopg{,_c} || die + + initdb -D "${T}"/pgsql || die + # TODO: random port + pg_ctl -w -D "${T}"/pgsql start \ + -o "-h '' -k '${T}'" || die + createdb -h "${T}" test || die + + local -x PSYCOPG_TEST_DSN="host=${T} dbname=test" + distutils-r1_src_test + + pg_ctl -w -D "${T}"/pgsql stop || die +} + +python_test() { + local EPYTEST_DESELECT=( + # tests for the psycopg_pool package + tests/pool + # some broken mypy magic + tests/test_module.py::test_version + tests/test_module.py::test_version_c + tests/test_typing.py + tests/crdb/test_typing.py + # TODO, relying on undefined ordering in Python? + tests/test_dns_srv.py::test_srv + # requires pproxy? + tests/test_waiting.py::test_remote_closed + tests/test_waiting.py::test_wait_remote_closed + tests/test_waiting_async.py::test_remote_closed + tests/test_waiting_async.py::test_wait_remote_closed + ) + + case ${ARCH} in + arm|x86) + EPYTEST_DESELECT+=( + # TODO + tests/types/test_numpy.py::test_classes_identities + ) + ;; + esac + + local impls=( python ) + if use native-extensions && [[ ${EPYTHON} != pypy3* ]]; then + impls+=( c ) + fi + + local -x PSYCOPG_IMPL + for PSYCOPG_IMPL in "${impls[@]}"; do + einfo "Testing with ${PSYCOPG_IMPL} implementation ..." + # leak and timing tests are fragile whereas slow tests are slow + epytest -k "not leak" \ + -m "not timing and not slow and not flakey" + done +} diff --git a/dev-python/pygments/Manifest b/dev-python/pygments/Manifest index babdfcefdd08..49516f271dc7 100644 --- a/dev-python/pygments/Manifest +++ b/dev-python/pygments/Manifest @@ -1,3 +1,2 @@ -DIST pygments-2.19.2.tar.gz 4968631 BLAKE2B fad9d5c28194761a77f68f5428a6655c78c498917fa7b91d677e0da18a2fe5521a37440ac52bd7eb7578fac50bf4b55e95dd1ac7334644b775b9ca5b3d0f153e SHA512 3ead3a1fa4c7d86b415287949099cb0e5667ea71f7f69aa3de359bbb5c2f234d90fa5a41ec9c74cb041593e465b934d54bbb7dc87669683f04b94dd3aa6ca03c DIST pygments-2.20.0.tar.gz 4955991 BLAKE2B 0d3ef30bdca0713946930f97d222fe3d5096a340b435383b7a6cdd0c2570cb1c4a723dcf6b09e4253fbc7c8b3eefe093529d45c4b4c1753d3e45f25347e84958 SHA512 7d073ead03b1722f862a72a962346f2d76bafb472f58fd5038061ca09675483f3b427bec700fe4ef49da9cace9e65b0d5414cda5ee20ebc056759e0c422f4547 DIST pygments-2.21.0.tar.gz 5005329 BLAKE2B b381d374ff12e230350f206a4ecd0c273e48563ecfe221c4aff7014278dc2f83884cf5dc58a63241871812750ec08f8475dbddb80df39c8561595296e21f4f74 SHA512 c2d2e48556be345378004463d8f0f357b6b0652a6af0f33fa255b9f749f7ab42e4bdde0fd6870619bfe225b83d13dbb1cb891c989cf43d12a2cdaf6f89ab8279 diff --git a/dev-python/pygments/pygments-2.19.2.ebuild b/dev-python/pygments/pygments-2.19.2.ebuild deleted file mode 100644 index 104e1e9619b0..000000000000 --- a/dev-python/pygments/pygments-2.19.2.ebuild +++ /dev/null @@ -1,62 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=hatchling -PYPI_PN=${PN^} -PYTHON_FULLY_TESTED=( python3_{11..14} pypy3_11 ) -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 bash-completion-r1 pypi - -DESCRIPTION="Pygments is a syntax highlighting package written in Python" -HOMEPAGE=" - https://pygments.org/ - https://github.com/pygments/pygments/ - https://pypi.org/project/Pygments/ -" - -LICENSE="BSD-2" -SLOT="0" -KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~m68k ~mips ppc ppc64 ~riscv ~s390 ~sparc x86 ~arm64-macos ~x64-macos" - -BDEPEND=" - test? ( - $(python_gen_cond_dep ' - dev-python/lxml[${PYTHON_USEDEP}] - dev-python/pillow[${PYTHON_USEDEP}] - ' "${PYTHON_FULLY_TESTED[@]}") - dev-python/wcag-contrast-ratio[${PYTHON_USEDEP}] - virtual/ttf-fonts - ) -" - -EPYTEST_DESELECT=( - # fuzzing tests, very slow - tests/test_basic_api.py::test_random_input - # incompatibility with python-ctags3, apparently - # https://github.com/pygments/pygments/issues/2486 - tests/test_html_formatter.py::test_ctags -) - -EPYTEST_PLUGINS=() -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -python_test() { - if [[ ${EPYTHON} == python3.14* ]] ; then - EPYTEST_IGNORE+=( - # https://github.com/python/cpython/issues/133653 - # https://github.com/python/cpython/pull/133813 - tests/test_cmdline.py - ) - fi - - epytest -} - -src_install() { - distutils-r1_src_install - newbashcomp external/pygments.bashcomp pygmentize -} diff --git a/dev-python/pysnmp/Manifest b/dev-python/pysnmp/Manifest index 22e48d8f668e..3377544e3444 100644 --- a/dev-python/pysnmp/Manifest +++ b/dev-python/pysnmp/Manifest @@ -1,3 +1,2 @@ -DIST pysnmp-7.1.27.gh.tar.gz 476101 BLAKE2B 37c7e51ad115b0c166cc2f84ddcbaab965ecf2db16dd464be56e3acf214ef3089a3586d49e6765528a8ff8298a08adb495898cfa8fff2e4922e5d1d6b219c0ba SHA512 0e9f720e5c097692466f03e3c28aea1a8686c8061a46e08014bedca1de1a505c1fb74b8876241386e93cbc5aeefae5668fef7d64e201e76961d0ff90f4c84e1a DIST pysnmp-7.1.28.gh.tar.gz 497049 BLAKE2B 70305ce46753e5b619412d80fc24d558e6a291c89141a5ad6075fafa3cc204e2f657bdef98ea77ff5b3c52026b6450b4371c382681fa87fb2bcba8f7400d4d6c SHA512 612489b07cecd1ccd707633c8b4d695712e4fb0ed7d4b3ebf63663c463fb273752f987ae4fff9c69c6501b68f47216abb8126d57e1a27a9823952edf59377144 DIST pysnmp-7.1.29.gh.tar.gz 498327 BLAKE2B 091f8fb3121573858ed36b387d9e90f27d2d4b8cfd10c4f500d8f35e69b322824dd741837cd6c388568357694c09e94249bbb1cdb5133d89976c4666aced9f37 SHA512 53eb9657590fe2fbd3af956177200ee51df7d9f6d1eab51ea689b47a7a4181cc0ff3cfae229be6e8ec5c2ee18acb578ca412c244196ceab410d09413472bd05a diff --git a/dev-python/pysnmp/pysnmp-7.1.27.ebuild b/dev-python/pysnmp/pysnmp-7.1.27.ebuild deleted file mode 100644 index 8b1491720038..000000000000 --- a/dev-python/pysnmp/pysnmp-7.1.27.ebuild +++ /dev/null @@ -1,49 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=flit -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -DESCRIPTION="Python SNMP library" -HOMEPAGE=" - https://pypi.org/project/pysnmp/ - https://github.com/lextudio/pysnmp/ -" -SRC_URI=" - https://github.com/lextudio/pysnmp/archive/v${PV}.tar.gz - -> ${P}.gh.tar.gz -" - -LICENSE="BSD-2" -SLOT="0" -KEYWORDS="amd64 ~arm arm64 ppc ~sparc x86" -PROPERTIES="test_network" -RESTRICT="test" - -RDEPEND=" - >=dev-python/cryptography-43.0.1[${PYTHON_USEDEP}] - >=dev-python/pyasn1-0.6.3[${PYTHON_USEDEP}] - >=dev-python/pysmi-2.0.0[${PYTHON_USEDEP}] -" - -EPYTEST_PLUGINS=( pytest-{asyncio,rerunfailures} ) -# flaky because of timeouts -EPYTEST_RERUNFAILURES=5 -distutils_enable_tests pytest -# TODO -# distutils_enable_sphinx docs/source dev-python/furo dev-python/sphinx-copybutton dev-python/sphinx-sitemap - -python_test() { - # see .github/workflows/build-test.yml - mibdump --generate-mib-texts NET-SNMP-EXAMPLES-MIB || die - mibdump --generate-mib-texts IF-MIB || die - mibdump --generate-mib-texts LEXTUDIO-TEST-MIB || die - mibdump --generate-mib-texts CISCO-ENHANCED-IPSEC-FLOW-MIB.py || die - mibdump --generate-mib-texts TCP-MIB || die - - epytest -} diff --git a/dev-python/python-slugify/Manifest b/dev-python/python-slugify/Manifest index 3b30aae33c60..f5a87a8d1227 100644 --- a/dev-python/python-slugify/Manifest +++ b/dev-python/python-slugify/Manifest @@ -1,2 +1,3 @@ DIST python-slugify-8.0.4.gh.tar.gz 14098 BLAKE2B 684061ef5f1ee96d727caeb123957709ed391c4a746ef8a40945294ae9278947c18bd8be3d51fd2d9466b420f27ce833a54b84882375617004f9909a683090a9 SHA512 b401e574f23fa77152f8c64f15263766ed7d081759e93c28fce5fa32495eb4921701030b395ca1c738ca46a509e54bc987d81ff07fa602dd42bfa630a49aa4a0 DIST python_slugify-9.0.0.tar.gz 60189 BLAKE2B c1459a0600301eab6005a49e58ee9fa18199539d80df99b37c4823a6952fcce2b8f8d99590f3e6b5ca08660fd766a290530e09f1ce093f38494370ab9ed4bc1a SHA512 2f2ddc0dee7c790a96dc38f84c3dcc006a7e22c3dd67b9a878461dbed03f6cc0b0c56b327dd0ec0b497ee730d27d2a8c96120b72f7233f199ba912868590cd94 +DIST python_slugify-9.1.0.tar.gz 63567 BLAKE2B 911f4363b313d21bcd98174ab5fc791f2f160ed4a425b007b3a8e99f23813dcb651dda85ff5cb23149954d3b7caac8f10a657f9b5bbcfcc7831994fa174773d6 SHA512 c710d87f427495c6dc4b96cb4e56dba1b34a6ee855d83858c9a9d5340ba97511e267a6a6f7951721b0037120d953e29ef6ac11b2b64465ad27b4e7e274a95e41 diff --git a/dev-python/python-slugify/python-slugify-9.1.0.ebuild b/dev-python/python-slugify/python-slugify-9.1.0.ebuild new file mode 100644 index 000000000000..8d3e1f16b336 --- /dev/null +++ b/dev-python/python-slugify/python-slugify-9.1.0.ebuild @@ -0,0 +1,31 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +DISTUTILS_USE_PEP517=setuptools +PYTHON_COMPAT=( python3_{13..14} ) + +inherit distutils-r1 pypi + +DESCRIPTION="A Python Slugify application that handles Unicode" +HOMEPAGE=" + https://github.com/un33k/python-slugify/ + https://pypi.org/project/python-slugify/ +" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64 ~arm ~arm64 ~ppc ~ppc64 ~x86" + +RDEPEND=" + >=dev-python/text-unidecode-1.3[${PYTHON_USEDEP}] +" +BDEPEND=" + test? ( + dev-python/anyascii[${PYTHON_USEDEP}] + dev-python/unidecode[${PYTHON_USEDEP}] + ) +" + +distutils_enable_tests unittest diff --git a/dev-python/pythran/Manifest b/dev-python/pythran/Manifest index 743d226f4818..b92a7bcc900e 100644 --- a/dev-python/pythran/Manifest +++ b/dev-python/pythran/Manifest @@ -1,3 +1,2 @@ DIST pythran-0.18.1.gh.tar.gz 3714257 BLAKE2B 711f271297a6012a88a696df749efda8ca4c53e236a646bf2285ba80d0151b1117492c024eb8ab2e5f7337b1f9838332dba480a00a9c2a9216cbbeda78f971a8 SHA512 15650627b9396b49401067c3a7c161d1569f89f29a08243aa85659023e42ce028633915c51c8c5188a5599c201eb30aa2721d64ba766b2a252203469bc6e2ab1 DIST pythran-0.19.0.gh.tar.gz 3781504 BLAKE2B 64e7410521197da1b559aca91e05d8244691172f04c3da4b2de701b96380a4905fa578e44b2ac51a8cd8f880ca7cbfc02576469b7017f7b3a0a708267c5f8f02 SHA512 e7238cdba1e6ab61f8268f52bc7224600ee5db9e54928d78c379ea61da4e00f121fcb03a9666ce0db1f3e3d9755695b6a9dd4f22f770bb554f5e438f04b4f37c -DIST pythran-0.19.0.rc1.gh.tar.gz 3781467 BLAKE2B d33b42a9c0aaed95ddc6598b3b745d0a1bae4d96314491c39c83a15fb5677751abb40e17de36beacc4935fec2591862140ea88071ca2520c24f819fbcbafebc9 SHA512 2e865446cf2799db0ac56ac6b91dc23827432ad1af0d012c86bf26225683dc6e3bbe90c3d1dec775d1aaacb3f7f63afc99a1474972df3fcccd5085ec34d27611 diff --git a/dev-python/pythran/pythran-0.19.0_rc1.ebuild b/dev-python/pythran/pythran-0.19.0_rc1.ebuild deleted file mode 100644 index a14d78dcd2df..000000000000 --- a/dev-python/pythran/pythran-0.19.0_rc1.ebuild +++ /dev/null @@ -1,118 +0,0 @@ -# Copyright 2021-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -MY_P=${P/_/.} -DESCRIPTION="Ahead of Time compiler for numeric kernels" -HOMEPAGE=" - https://pypi.org/project/pythran/ - https://github.com/serge-sans-paille/pythran/ -" -SRC_URI=" - https://github.com/serge-sans-paille/pythran/archive/${PV/_/.}.tar.gz - -> ${MY_P}.gh.tar.gz -" -S=${WORKDIR}/${MY_P} - -LICENSE="BSD" -SLOT="0" -if [[ ${PV} != *_rc* ]]; then - KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc64 ~riscv ~s390 ~sparc ~x86" -fi - -RDEPEND=" - dev-libs/boost - dev-cpp/xsimd - >=dev-python/beniget-0.5[${PYTHON_USEDEP}] - >=dev-python/gast-0.7[${PYTHON_USEDEP}] - dev-python/numpy:=[${PYTHON_USEDEP}] - >=dev-python/ply-3.4[${PYTHON_USEDEP}] - >=dev-python/setuptools-73.0.1[${PYTHON_USEDEP}] -" -DEPEND=" - test? ( - dev-libs/boost - dev-cpp/xsimd - ) -" -BDEPEND=" - test? ( - dev-python/pip[${PYTHON_USEDEP}] - dev-python/packaging[${PYTHON_USEDEP}] - dev-python/scipy[${PYTHON_USEDEP}] - dev-python/wheel[${PYTHON_USEDEP}] - virtual/cblas - !!dev-python/setuptools-declarative-requirements - ) -" - -EPYTEST_PLUGINS=() -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -src_prepare() { - distutils-r1_src_prepare - - # vendored C++ headers -- use system copies - rm -r pythran/{boost,xsimd} || die - - # https://bugs.gentoo.org/916461 - sed -i \ - -e 's|blas=blas|blas=cblas|' \ - -e 's|libs=|libs=cblas|' \ - pythran/pythran-*.cfg || die - - # unpin dependencies - sed -i -e 's:~=:>=:' requirements.txt || die -} - -python_test() { - local EPYTEST_DESELECT=( - # multiple extra deps (meson, openblas) - # also broken on pypy3* - pythran/tests/test_distutils.py::TestMeson::test_meson_build - # numpy.distutils is dead and broken - pythran/tests/test_distutils.py::TestDistutils - # numpy changes - pythran/tests/test_numpy_func0.py::TestNumpyFunc0::test_cross1 - pythran/tests/test_numpy_func0.py::TestNumpyFunc0::test_cross4 - ) - local EPYTEST_IGNORE=( - pythran/benchmarks - ) - - if ! has_version "dev-python/ipython[${PYTHON_USEDEP}]"; then - EPYTEST_IGNORE+=( - pythran/tests/test_ipython.py - ) - fi - - case ${ARCH} in - arm) - EPYTEST_DESELECT+=( - # TODO - pythran/tests/test_numpy_fft.py::TestNumpyFFT::test_fft_3d_axis - pythran/tests/test_numpy_fft.py::TestNumpyFFTN - ) - ;; - esac - - case ${EPYTHON} in - python3.15*) - EPYTEST_DESELECT+=( - pythran/tests/test_array.py::TestArray::test_typecodes - ) - ;; - esac - - # can easily fill up ccache with no real benefit - local -x CCACHE_DISABLE=1 - local -x COLUMNS=80 - epytest -} diff --git a/dev-python/pyzotero/Manifest b/dev-python/pyzotero/Manifest index 59dfbac8d69d..102feb99aa77 100644 --- a/dev-python/pyzotero/Manifest +++ b/dev-python/pyzotero/Manifest @@ -1,6 +1,4 @@ -DIST pyzotero-1.14.0.tar.gz 576974 BLAKE2B 4e0fcb3888f987c13e8cc364045e5ac3bfd8a141e1e905511399e760838337d4077f86346d63ace5221a4d58483c4a36e610cc29e2d10e645d6303ab701b3913 SHA512 649a288e0d50ca22fdc230ea8e72153edc99b955a870242c3039984f808ffb7fdaf5b2a8f1897aa15aaceb954431854dca9099b5dbb484e0ff641cb9f5c16a4b -DIST pyzotero-1.14.0.tar.gz.provenance 9541 BLAKE2B 0aa8eb4697218378e903a091ec8f26e0eae618c8bd2b8c51d0c51ff0b73a69f2c20a14f344cba94016cad84d7793fcc04d1afea6a8dfbe660d58d68b4d20d1fb SHA512 3c06f82bf3255d34a7209fc8bcec5af3f30ea0a1313e8b82c8d2ad6862ec414b01d7527e10d131d10e2df1dbee920c0a6d4de0cb10dec1ec0db0e93d8b0a878a -DIST pyzotero-1.15.0.tar.gz 584953 BLAKE2B a8a78693ef8f6b239ea7834c9e37dff98f0af9409b05c8d22ca4d814ceb10397fca6335a9e273ff4039ee254123728c9cd6f4065015f345ab6d5f884e59cf259 SHA512 2a5b61b79dac5c35f0e38216cfd499e9d969b6304d063e354b60c51ff5f05cc5b9710bbbd1be72920546c9e1056555b676dd24ffa30ecd99a1a873363602069f -DIST pyzotero-1.15.0.tar.gz.provenance 9553 BLAKE2B a4dbed677e4bfb3ff57ad07f6fc845a2ff8330805cf277507da961455fba62738f1daab112c157fd58aa4474e9c538ec4eaaea1e03b6dd5c6d8876b6f4a4634b SHA512 ee2bdd835e90f0c69732fdf9fc7f8f7820040d07245aca0eb9670d0748e4dbe038a302b5feafba31b42bb0b4abe88f62cabfbd1f36df154bc218c38ddf18bc59 DIST pyzotero-1.15.1.tar.gz 589183 BLAKE2B 7f4a76782ab3b9cdb0a85bddf6b306fb4a5b50a77467ad30a613ff2de5c047289474a9dd189034ed98445be4ea135f3f76f2d4cc20e414b8cf23ba31892c3dcc SHA512 d431ca7065b42aa9762d2e55fe52e9926607c96193d26bdda8c9d5e64b6e552107b374946f557468c74b7c333a77d2fee1548deb891e4d08bd69ec13accf4037 DIST pyzotero-1.15.1.tar.gz.provenance 9835 BLAKE2B 125b435f812fdf14f5ce47b4fe4aff529909ba94a25212abfcf7477ff477170a0c0f5f3179172a4e1913d92808237478e1da4adae0723d525927bf68375de034 SHA512 d4f03c3e578f631e69b490f2e0f2338ac5d77a7a3ffd1dcb3aa7b4afdca3fd3473fb674aa89ce09b6500b5548768e139e544faac3e5dc5061be6b67204019124 +DIST pyzotero-1.15.2.tar.gz 589281 BLAKE2B cc8a1a0ff190df071f458fc1322c390776e75399cf92c8021142e64f58382273592f12d02a16f8b30e33d312acc051c30a9d5d5fd01fe676267f097a7d72e5bd SHA512 874dcf31979c850345644f551f3e46a8769a8a10d4fca131938574ec517b4869fcedc1745be6b1f60d1f16152923419b95ea962beac3b3733d34f2c6f5b9818d +DIST pyzotero-1.15.2.tar.gz.provenance 9745 BLAKE2B 394affcfe251aa052348ba5d77393e054c1fa7bbdb7aa19850a4b34365a57fa15912044d567b2fb124fcb97e8b37777aa823773f665bd7a781d916971fbd54ce SHA512 c872c53b0ef1b9c0912a49b0d690155fd64f084766fdff1da93ad27d5c9b237b81aa58b25927caab986c135d2304a51ba052a54ba0d9ef199ed6c22f79dfcfc2 diff --git a/dev-python/pyzotero/pyzotero-1.14.0.ebuild b/dev-python/pyzotero/pyzotero-1.14.0.ebuild deleted file mode 100644 index 5fe73cdbf3b0..000000000000 --- a/dev-python/pyzotero/pyzotero-1.14.0.ebuild +++ /dev/null @@ -1,49 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=uv-build -PYPI_VERIFY_REPO=https://github.com/urschrei/pyzotero -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="A Python client for the Zotero API" -HOMEPAGE=" - https://github.com/urschrei/pyzotero/ - https://pypi.org/project/pyzotero/ -" - -LICENSE="BlueOak-1.0.0" -SLOT="0" -KEYWORDS="~amd64" - -RDEPEND=" - app-text/zotero-bin - <dev-python/bibtexparser-2[${PYTHON_USEDEP}] - >=dev-python/bibtexparser-1.4.3[${PYTHON_USEDEP}] - >=dev-python/feedparser-6.0.12[${PYTHON_USEDEP}] - >=dev-python/httpx-0.28.1[${PYTHON_USEDEP}] - >=dev-python/whenever-0.8.8[${PYTHON_USEDEP}] -" - -BDEPEND=" - >=dev-python/trove-classifiers-2024.7.2[${PYTHON_USEDEP}] - test? ( - dev-python/ipython[${PYTHON_USEDEP}] - >=dev-python/pytz-2025.2[${PYTHON_USEDEP}] - dev-python/python-dateutil[${PYTHON_USEDEP}] - >=dev-python/tzdata-2025.2[${PYTHON_USEDEP}] - ) -" - -distutils_enable_sphinx doc \ - dev-python/sphinx-rtd-theme -EPYTEST_PLUGINS=( pytest-asyncio ) -distutils_enable_tests pytest - -python_test() { - > tests/__init__.py || die - epytest -o addopts= -} diff --git a/dev-python/pyzotero/pyzotero-1.15.0.ebuild b/dev-python/pyzotero/pyzotero-1.15.2.ebuild index 38b5ef2e9bb2..38b5ef2e9bb2 100644 --- a/dev-python/pyzotero/pyzotero-1.15.0.ebuild +++ b/dev-python/pyzotero/pyzotero-1.15.2.ebuild diff --git a/dev-python/s3transfer/Manifest b/dev-python/s3transfer/Manifest index 4322e55001fd..a077357bdab8 100644 --- a/dev-python/s3transfer/Manifest +++ b/dev-python/s3transfer/Manifest @@ -1,2 +1 @@ -DIST s3transfer-0.18.0.tar.gz 160560 BLAKE2B dac8d96e8bb37cd5fe12a0777825c233015332482be0fd4ab718a0866569b309bc89f5b62d32c948da6935df06c8f46ff9a20b558271c9a36737a41140e42b39 SHA512 b9ffc2c01ff254203f7a909dc9e5c860708a49ded3763ce9f9bfc922a032f4f69db6a057765c48b087e060d9efed8b367bc04a71b5f3c36c1930bb43db533d76 DIST s3transfer-0.19.2.tar.gz 165592 BLAKE2B c381e6884ee77c724e41ed19423fea00ebef150bf53a31496881cc7645b60033ec57731bb8e11604fed0331fcb4e3f5d6910c4ef113d959f96c28ff9f3ca3248 SHA512 acebc3b7447f2e14274fe9b8230a135ba42a7e0ad82b1f7f6e1ff57ebe10d6afdc4ea31b59c9b89e4d4112eff8a5fc34c4425f8e6d284a791d5bb8926d1f262c diff --git a/dev-python/s3transfer/s3transfer-0.18.0.ebuild b/dev-python/s3transfer/s3transfer-0.18.0.ebuild deleted file mode 100644 index d84042f3fda2..000000000000 --- a/dev-python/s3transfer/s3transfer-0.18.0.ebuild +++ /dev/null @@ -1,42 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="An Amazon S3 Transfer Manager" -HOMEPAGE=" - https://github.com/boto/s3transfer/ - https://pypi.org/project/s3transfer/ -" - -LICENSE="Apache-2.0" -SLOT="0" -KEYWORDS="amd64 arm arm64 ~loong ppc ppc64 ~riscv ~sparc x86" - -RDEPEND=" - <dev-python/botocore-2[${PYTHON_USEDEP}] - >=dev-python/botocore-1.37.4[${PYTHON_USEDEP}] -" - -EPYTEST_PLUGINS=() -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -src_prepare() { - distutils-r1_src_prepare - - # do not rely on bundled deps in botocore (sic!) - find -name '*.py' -exec sed -i \ - -e 's:from botocore[.]vendored import:import:' \ - -e 's:from botocore[.]vendored[.]:from :' \ - {} + || die -} - -python_test() { - epytest tests/{unit,functional} -} diff --git a/dev-python/sabctools/Manifest b/dev-python/sabctools/Manifest index 8d52da17c441..a87acb52df8f 100644 --- a/dev-python/sabctools/Manifest +++ b/dev-python/sabctools/Manifest @@ -1,6 +1,2 @@ -DIST sabctools-8.2.6.gh.tar.gz 8974199 BLAKE2B cefafb57802e7d9b32b99de16b7df2745276c4602c7aa2f9f750bf2c741224b3a9180c2a9dd6d0e807c5297e2a70dbfb3784e546618536e7fa8d6273bc5d3684 SHA512 230a3c78a11d459703bb79d765ac5bf3e21ae239731ada73103e641af64c0cccd6f8e82d4a8a6016585c9935c93f9535cb5a0ead951f4f536a038fc2ebf056db -DIST sabctools-9.4.0.gh.tar.gz 9732762 BLAKE2B 1c54ffd605ed5f3839d697a6c8a372f2800e758b6d3f12e462b97ad2c19fd7643a9923cf8f4cc4766dc18f9993366fb2b0fd4ec2c9c423190dd73622276ccc7e SHA512 fc22a3f6bc195b4a4ec2c2ab24cab71dd5b3935f4825de7b35c4ae1cf3ac0a7236a9230f9a412ac18dddbf49f38afe6b81c47570a7a99292010d954a4b298ac3 -DIST sabctools-9.5.1.gh.tar.gz 9734907 BLAKE2B c0067d436f4ae3b815a751e01e7e4c3e624a687cc64d36d99682d086ea8eafc188e20a5ccba0f731f5142a9a783c71368c0545a09355c92c7148401064f72a9b SHA512 aba629a4b939a3fac791dbb1b34352832656e56b976dc41f48c9ef548e3a659a1bc4ed5e4f9a8353e1ed19e7f23adaeb1e28d0778f83e9fe02762b04e6f0768a DIST sabctools-9.6.3.gh.tar.gz 9737914 BLAKE2B 297a2a59ce3787fac301d6e655274dc6b66c53dd8a96481483d124c68d75cb4a4efaa8ca8be2b12b85006769268606e25e33e45bf686740585de58b31c0e94f5 SHA512 d326d06d53c85ffb39d0bad38d358a650e7b40dbffdfb9a5b6ba68c381b71568e0ff3fffb05529ecdbd0dddb3a14eaab72317fe9ea7356c178cb10bb6f7aeebd -DIST sabctools-9.7.0.gh.tar.gz 9664730 BLAKE2B 630b858726d0e65c3a35b1f48ad51ae6dff27b00a78312825ddfb0012600deabf94227e8150c0e895cfa6c0c63986c39ae25b04dc885258ddfad4adace260568 SHA512 34e68900d2e1de86df7da6a9539823b0b87a481438ac0e56e63f269be4d8eb11cf24d22440960b6883d5791080e03c7c7327668e9658b691fdbc95651bb5778e DIST sabctools-9.7.1.gh.tar.gz 9666974 BLAKE2B c6e70d203127db4999b138f135bd8359ad08fd00028f805327dc18d80de68d8452bc212218e06dff8a3b87b71541a7853cd5608f35a484bd35507a94600557cf SHA512 75957f9ddd7710832046764999eba30203b590b87bf53a547ca60ba59a7603890deadeaf4f45e79ae08bb35cbbc01c9b5df5b68cb441c23351efef2f9bcef7fe diff --git a/dev-python/sabctools/sabctools-8.2.6.ebuild b/dev-python/sabctools/sabctools-8.2.6.ebuild deleted file mode 100644 index a7343ae99896..000000000000 --- a/dev-python/sabctools/sabctools-8.2.6.ebuild +++ /dev/null @@ -1,42 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -MY_PN="sabctools" -MY_P="${MY_PN}-${PV}" - -DESCRIPTION="Module providing raw yEnc encoding/decoding for SABnzbd" -HOMEPAGE=" - https://github.com/sabnzbd/sabctools/ - https://pypi.org/project/sabctools/ -" -SRC_URI=" - https://github.com/sabnzbd/${MY_PN}/archive/v${PV}.tar.gz - -> ${MY_P}.gh.tar.gz -" -S="${WORKDIR}/${MY_P}" - -LICENSE="LGPL-3" -SLOT="0" -KEYWORDS="amd64 ~x86" - -PATCHES=( "${FILESDIR}/${P}-py314testfix.patch" ) - -BDEPEND=" - test? ( - dev-python/chardet[${PYTHON_USEDEP}] - dev-python/portend[${PYTHON_USEDEP}] - ) -" - -DOCS=( README.md doc/yenc-draft.1.3.txt ) - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest diff --git a/dev-python/sabctools/sabctools-9.4.0.ebuild b/dev-python/sabctools/sabctools-9.4.0.ebuild deleted file mode 100644 index 7ffd19e28e5d..000000000000 --- a/dev-python/sabctools/sabctools-9.4.0.ebuild +++ /dev/null @@ -1,40 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -MY_PN="sabctools" -MY_P="${MY_PN}-${PV}" - -DESCRIPTION="Module providing raw yEnc encoding/decoding for SABnzbd" -HOMEPAGE=" - https://github.com/sabnzbd/sabctools/ - https://pypi.org/project/sabctools/ -" -SRC_URI=" - https://github.com/sabnzbd/${MY_PN}/archive/v${PV}.tar.gz - -> ${MY_P}.gh.tar.gz -" -S="${WORKDIR}/${MY_P}" - -LICENSE="GPL-2+" -SLOT="0" -KEYWORDS="amd64 ~arm64 ~x86" - -BDEPEND=" - test? ( - dev-python/chardet[${PYTHON_USEDEP}] - dev-python/portend[${PYTHON_USEDEP}] - ) -" - -DOCS=( README.md doc/yenc-draft.1.3.txt ) - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest diff --git a/dev-python/sabctools/sabctools-9.5.1.ebuild b/dev-python/sabctools/sabctools-9.5.1.ebuild deleted file mode 100644 index 7ffd19e28e5d..000000000000 --- a/dev-python/sabctools/sabctools-9.5.1.ebuild +++ /dev/null @@ -1,40 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=setuptools -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -MY_PN="sabctools" -MY_P="${MY_PN}-${PV}" - -DESCRIPTION="Module providing raw yEnc encoding/decoding for SABnzbd" -HOMEPAGE=" - https://github.com/sabnzbd/sabctools/ - https://pypi.org/project/sabctools/ -" -SRC_URI=" - https://github.com/sabnzbd/${MY_PN}/archive/v${PV}.tar.gz - -> ${MY_P}.gh.tar.gz -" -S="${WORKDIR}/${MY_P}" - -LICENSE="GPL-2+" -SLOT="0" -KEYWORDS="amd64 ~arm64 ~x86" - -BDEPEND=" - test? ( - dev-python/chardet[${PYTHON_USEDEP}] - dev-python/portend[${PYTHON_USEDEP}] - ) -" - -DOCS=( README.md doc/yenc-draft.1.3.txt ) - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest diff --git a/dev-python/sabctools/sabctools-9.7.0.ebuild b/dev-python/sabctools/sabctools-9.7.0.ebuild deleted file mode 100644 index dec4e7ac4f98..000000000000 --- a/dev-python/sabctools/sabctools-9.7.0.ebuild +++ /dev/null @@ -1,40 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=scikit-build-core -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 - -MY_PN="sabctools" -MY_P="${MY_PN}-${PV}" - -DESCRIPTION="Module providing raw yEnc encoding/decoding for SABnzbd" -HOMEPAGE=" - https://github.com/sabnzbd/sabctools/ - https://pypi.org/project/sabctools/ -" -SRC_URI=" - https://github.com/sabnzbd/${MY_PN}/archive/v${PV}.tar.gz - -> ${MY_P}.gh.tar.gz -" -S="${WORKDIR}/${MY_P}" - -LICENSE="GPL-2+" -SLOT="0" -KEYWORDS="~amd64 ~arm64 ~x86" - -BDEPEND=" - test? ( - dev-python/chardet[${PYTHON_USEDEP}] - dev-python/portend[${PYTHON_USEDEP}] - ) -" - -DOCS=( README.md doc/yenc-draft.1.3.txt ) - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest diff --git a/dev-python/shtab/Manifest b/dev-python/shtab/Manifest index 373fe967f18f..a2594b11f23a 100644 --- a/dev-python/shtab/Manifest +++ b/dev-python/shtab/Manifest @@ -2,11 +2,5 @@ DIST shtab-1.10.0.tar.gz 56370 BLAKE2B e4312d778aced10e250fa6a50717ed0aac8e13351 DIST shtab-1.10.0.tar.gz.provenance 9014 BLAKE2B f1adca976da5202048c371d19225fbdf45204cedae04b6a6b72f90cdd6c1348e812fbad32299469d35d86155d2998e2daf742aa8b0a6459fc689b09a26c60d83 SHA512 23bc47830f5dc2f3cef04d243c325efacc117d162ff092c20b856ac5c9eba97efb96ac7b586b4038d349ad0fff3fd83ddb0fc90ab18eb68c36a463182ba7a1b8 DIST shtab-1.11.0.tar.gz 58653 BLAKE2B 8e93804da4bd3122e7e0b4618a89bb775f15c50759008e2e5546df7ddff5dd8f9ac0951a8df71d9a8ff0db4b6efa3cc2d160c369f5ef40923de975261062ddd3 SHA512 eac92034b92297acafc57c6d2ad6d40084294fd7ee05392fbad3657185f78848c39f4cb73a6fff034dec0df886bfcc552a6367c50e58cf779b74f679d04ffd8b DIST shtab-1.11.0.tar.gz.provenance 9263 BLAKE2B 938172b2866834a73845731006fb74279f372b85290beb651d5ee5e35ef80b924b222b17bf1fbc30fc2e73d93d68f5c2584b83ea3d08ee64865febf9c3f7c783 SHA512 90f85d016c37fc3411f9e8a124866ff6096b7833adebca3b16fdedc6eea12020784459ed3508a5c0e9bf169f1d7a2872eebcfccac8d6a43307f16c49bd559c28 -DIST shtab-1.12.0.tar.gz 65967 BLAKE2B dea9e0f5fc163f9339a7221e64c1de72bb294ec0c7c5634751cba2cc7e5a76606ed6b557b05b6a5f994eafa098f6e7d20d944327e7afa74dbfb7d7d743db038e SHA512 84db3392efe5fe217e721e2d162a05dc6382db7fabae2a8176ce60e279af7a1260a05ec8b83978e0c2405d9a076383696f2eec4b4094b7d441685f94c71455b4 -DIST shtab-1.12.0.tar.gz.provenance 9361 BLAKE2B fef6947f75466c5df3ff313bc9c1e458d3aaf3a52d6177bb7afa924c0f436138c2d8bf7883f18788df27d4e76d0c65063cccc4a56ad05620d1ed8353885f6744 SHA512 2f29e94f6d94654352fc7bca62047a38ff2a75d3f13805d50ef1e613b44fc5f928d55baa6621ddba4d427aeebde18b369a24f22056ad0e38fe3c0192ea215e4d DIST shtab-1.12.1.tar.gz 66195 BLAKE2B dd884496a7c7feb07b91913376776c379d6e475f71109dc335f1d0737de0cd6737b19179d050bb01c1457ac44e0e53e8a41d2708ef333cf631fd3938fa9e324a SHA512 3b7efd1c8e5985912eab61a6ceb7609031e0b1a29c5fc28d809db36c87774ed3b32cc8cd816b71cf306015e250012c400c456b1138cf69666f2aca568e5b41b6 DIST shtab-1.12.1.tar.gz.provenance 9310 BLAKE2B 97a746947bb7b03c06d2692c7351ea4fd1a12616b07cec67d6ee89c0f788b4a7d064afb97c47b8dbd0e627aac370cd9a594b912b31e0257bebb1708f4a90896b SHA512 6f6cdf627b74ef55a85ff27abb745a1e6ef63d48df99645cac74c335416d2aa4caeaca077242928401fe2bd5c4a79ffc20a0fdf6a882c74c409cb3f52982b393 -DIST shtab-1.8.2.tar.gz 46701 BLAKE2B 6b943b26f29984d3d736ab43ece3e8fff4ba513edbaab282b8485db219451d77cfab5d08172cde7949dd5229289c3424f356011741265ff0616a9b3eb3a8e906 SHA512 9b4e88e648daa6c5709ad83b9781d787752d8eeb71dfe6bc6392fd530211f36d710ffb96aaa67730a4f29ff48d2b7c8e7195e9fb8169a20fccad1fc1ec608081 -DIST shtab-1.8.2.tar.gz.provenance 9249 BLAKE2B e4d849b6172ccd282c744263b58063ee87298f096d6612eb0e2a0cd0c716e01493d38a540316103bffd221ec29852b3df5afdaab46bfa64bcd1d3c86efdfea82 SHA512 c7bc34b4feba05ee44300a463bf6dca53bb5ca1f887cdc21bd2517476285d0129e3295be0603f3104d01034cd47a9a14d6e7b66c13dba8aff1893ae074749670 -DIST shtab-1.9.3.tar.gz 52443 BLAKE2B 40ee277c63e390844a1d2e89680fa6b8e398d01e15be50d4e9c7e02040a52eebacd2bb49ba4ad5f9375d98023ce9f535118bb38b8e1a086e161bcc39747798e3 SHA512 4bd1ac1eb83c6467b29c089c94f0d1cd1548ed49f171e1f6126d432f98116fa5f02c11b1ee6eb1e2fc6fce9c88ee84a962886a5d4f9e7260215bd60a6fd504f7 -DIST shtab-1.9.3.tar.gz.provenance 9198 BLAKE2B 0fbcb3063b9ee8d246a9e4b80fede4d9586f3b9876f02c28de88f0bd810b606dd9dadd8f3b729fda70e6966d49a1a19c5fee560cc3faa03abab43535a372e869 SHA512 a266100e029f7d91cbb6512c2b45bb4574f325f00f2934413ef130ffc1a765c83ed5f8f262290811aefa6ccc52318b0fa98de1d256842185731812a140414258 diff --git a/dev-python/shtab/shtab-1.12.0.ebuild b/dev-python/shtab/shtab-1.12.0.ebuild deleted file mode 100644 index 6799197f5470..000000000000 --- a/dev-python/shtab/shtab-1.12.0.ebuild +++ /dev/null @@ -1,34 +0,0 @@ -# Copyright 2024-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYPI_VERIFY_REPO=https://github.com/tqdm/shtab -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="Automagic shell tab completion for Python CLI applications" -HOMEPAGE=" - https://github.com/tqdm/shtab/ - https://pypi.org/project/shtab/ -" - -LICENSE="Apache-2.0" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc64 ~riscv ~x86" - -BDEPEND=" - dev-python/setuptools-scm[${PYTHON_USEDEP}] - test? ( - dev-python/click[${PYTHON_USEDEP}] - ) -" - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest - -python_test() { - epytest -o addopts= -} diff --git a/dev-python/shtab/shtab-1.8.2.ebuild b/dev-python/shtab/shtab-1.8.2.ebuild deleted file mode 100644 index da762ed0f3f7..000000000000 --- a/dev-python/shtab/shtab-1.8.2.ebuild +++ /dev/null @@ -1,27 +0,0 @@ -# Copyright 2024-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYPI_VERIFY_REPO=https://github.com/tqdm/shtab -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="Automagic shell tab completion for Python CLI applications" -HOMEPAGE=" - https://github.com/tqdm/shtab/ - https://pypi.org/project/shtab/ -" - -LICENSE="Apache-2.0" -SLOT="0" -KEYWORDS="amd64 ~arm arm64 ~loong ~ppc64 ~riscv x86" - -BDEPEND=" - dev-python/setuptools-scm[${PYTHON_USEDEP}] -" - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest diff --git a/dev-python/shtab/shtab-1.9.3.ebuild b/dev-python/shtab/shtab-1.9.3.ebuild deleted file mode 100644 index c8b0e161b0e5..000000000000 --- a/dev-python/shtab/shtab-1.9.3.ebuild +++ /dev/null @@ -1,31 +0,0 @@ -# Copyright 2024-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=setuptools -PYPI_VERIFY_REPO=https://github.com/tqdm/shtab -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="Automagic shell tab completion for Python CLI applications" -HOMEPAGE=" - https://github.com/tqdm/shtab/ - https://pypi.org/project/shtab/ -" - -LICENSE="Apache-2.0" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc64 ~riscv ~x86" - -BDEPEND=" - dev-python/setuptools-scm[${PYTHON_USEDEP}] -" - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest - -python_test() { - epytest -o addopts= -} diff --git a/dev-python/sphinx-gallery/Manifest b/dev-python/sphinx-gallery/Manifest index 4b10be2ab979..6600482d90ed 100644 --- a/dev-python/sphinx-gallery/Manifest +++ b/dev-python/sphinx-gallery/Manifest @@ -2,3 +2,5 @@ DIST sphinx_gallery-0.21.0.tar.gz 483616 BLAKE2B 9a1c84edc63201be44f1879afdeaf32 DIST sphinx_gallery-0.21.0.tar.gz.provenance 9772 BLAKE2B 0e529fd62aeece0120e88d1953c680d815133d5e23976935f6e848dfa5d4718395ad854e0bff5dc090bcad85fa71584146708fc9765e3adcf4b5c8300542358c SHA512 1a58636031e5115d7c9bd2e155cbf6cb184d2c7543aebd3943113521d39a8b993e30f2adcdc1d4023a9a3f5b6b8bd4f090b603eefaef03075351ee446812253f DIST sphinx_gallery-0.22.0.tar.gz 505484 BLAKE2B 72f199e1518189f15a3ec08446a344e928f0aa6f8cbbd388434b9053545e906b2244de4c9db1ec329c8d29234ec5c6b3851b36e36866cb3bf9d845993d5ea7a9 SHA512 194e76921a3d40c3d9a690c20f2cdf38310121ee0abc23df6fd6c4397c1851d999f4c15fd47744fd6d8c6d02b5d4b07c1e5dc62bb0a197ce50387018dc8bc028 DIST sphinx_gallery-0.22.0.tar.gz.provenance 10210 BLAKE2B cc2ca2a421d0aff688d9ea181f2e77e661bde8186c42438d7edf6bf3a741263bc8d701b46e60f0c03ff2608fcfe24552a51244bc8e35c03b25e1f6425f906cf2 SHA512 ca4f2b3682bb6bd32746564955a5d21b7db9cf0046e2cd009929dbbe3a1fd85c63b0a3006676f4d3a249de51bd1e4dfaf3a6f55f68844bfd71dc9ae8629b87e9 +DIST sphinx_gallery-0.22.1.tar.gz 509262 BLAKE2B 1a0c8e1be55e704073001a750bf4dbb3729072c3bcea13bde131b2236d03515fcf384e5daf6caf549a50d76276a1c409de51c0c78e550012b87fac62d93b6ba1 SHA512 acfaee6fa0ad1977d51cf46fdaeeb1e5a6587dd95e4f12f97abd6c030ed47eff5a5a16af09a222e1e66cfe606e9802af647d785c83f0600f0b014e261259271f +DIST sphinx_gallery-0.22.1.tar.gz.provenance 9940 BLAKE2B db372e6d6140b8e32457c72a423177e80ccde4112d7a6d6932eda5b054ce1b5a4c4dbbf71de8c0abc5509aacd3078db342a6020cc91a804a363ff0acbf62fac8 SHA512 03e942c7c335530f637b105ed986885c3034d6d18c369f1d444b7aba19e783efbe7528dc422f26471161abc527bd12e46a9f2b0af9c5a158a62e7566927dbe7f diff --git a/dev-python/sphinx-gallery/sphinx-gallery-0.22.1.ebuild b/dev-python/sphinx-gallery/sphinx-gallery-0.22.1.ebuild new file mode 100644 index 000000000000..bedb837c29d9 --- /dev/null +++ b/dev-python/sphinx-gallery/sphinx-gallery-0.22.1.ebuild @@ -0,0 +1,54 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +DISTUTILS_USE_PEP517=setuptools +PYPI_VERIFY_REPO=https://github.com/sphinx-gallery/sphinx-gallery +PYTHON_COMPAT=( python3_{13..14} ) + +inherit distutils-r1 pypi + +DESCRIPTION="Sphinx extension to automatically generate an examples gallery" +HOMEPAGE=" + https://github.com/sphinx-gallery/sphinx-gallery/ + https://sphinx-gallery.github.io/ + https://pypi.org/project/sphinx-gallery/ +" + +LICENSE="BSD" +SLOT="0" +KEYWORDS="~amd64 ~arm ~arm64 ~ppc ~ppc64 ~x86" + +RDEPEND=" + dev-python/matplotlib[${PYTHON_USEDEP}] + dev-python/pillow[${PYTHON_USEDEP}] + >=dev-python/sphinx-6[${PYTHON_USEDEP}] +" +BDEPEND=" + dev-python/setuptools-scm[${PYTHON_USEDEP}] + test? ( + dev-python/joblib[${PYTHON_USEDEP}] + ) +" + +EPYTEST_PLUGINS=() +EPYTEST_XDIST=1 +distutils_enable_tests pytest + +python_test() { + local EPYTEST_DESELECT=( + # Internet + sphinx_gallery/tests/test_docs_resolv.py::test_embed_code_links_get_data + sphinx_gallery/tests/test_full.py::test_run_sphinx + sphinx_gallery/tests/test_full.py::test_embed_links_and_styles + # require jupyterlite_sphinx + sphinx_gallery/tests/test_full.py + sphinx_gallery/tests/test_full_noexec.py + sphinx_gallery/tests/test_gen_gallery.py::test_create_jupyterlite_contents + sphinx_gallery/tests/test_gen_gallery.py::test_create_jupyterlite_contents_non_default_contents + sphinx_gallery/tests/test_gen_gallery.py::test_create_jupyterlite_contents_with_jupyterlite_disabled_via_config + ) + + epytest -o addopts= +} diff --git a/dev-python/stripe/Manifest b/dev-python/stripe/Manifest index 2419fa8c9c3c..e02e985a0214 100644 --- a/dev-python/stripe/Manifest +++ b/dev-python/stripe/Manifest @@ -2,7 +2,5 @@ DIST stripe-15.4.0.tar.gz 1538270 BLAKE2B e2fed8eb46ec91a8f27ca3408b6b32a0c3b365 DIST stripe-15.4.0.tar.gz.provenance 9618 BLAKE2B 7772df6031e1cebb15bbbfff575dc6e7a0b86477dbc6c261221aab1398da0f35c3524f925e92f6931c5fd30195a054421d7241644ed32452af2f0c06f288682d SHA512 c05853f5a4841b2f6e9a1bba6c27eab320f10392b2c922e1bacaaac0fbd3bbd21e6eae7375dc50ea4c9e2dbab1a5a1f5536d88f14d628bead3477968daa93cfb DIST stripe-15.5.1.tar.gz 1544797 BLAKE2B d2af1a485a4ace353c35240c3daa4cc15b6e557a16f510633a56849c885db09007a67034965271a184a5f0089abfbd058995e40c7fa44ed7fbefa565e89de382 SHA512 3c31ff744972622323faa84598b75718bcda8a5dac4e2e510ff1c5265af2306f2ef7fbd005aa6ad48659102c5b60d8c84dd4666ba1631096260b7f68c291a63c DIST stripe-15.5.1.tar.gz.provenance 9722 BLAKE2B 3b89619847e7ed07348ce8b386063da97d635d4a246e224a16371d1ef4a737d29286e68207da4d3ff045f37d24fdfe9192e7d830780a9dd972ef56fa50c53940 SHA512 27fd6ebf1e35c2057a36a2e930a63b5f88f6ca9371e1c1f3b51e3d181f401ceb0d0068962f3bdd9c197dc3d7c2cb557f2b3c9c955fd39238c54d88ff14ac446a -DIST stripe-15.6.0.tar.gz 1562255 BLAKE2B fc893d387de746e183a7157988d29d12ae416ba87f300a011dd728075ce5809d6ae18e32414370227559caa0cacde6c65f1fe2a0fc9a7de104ac608c4feff572 SHA512 bcc3016dfcfd921e4b8a6add963daccede4870c7bdd23f27831b7621c5c6e62727f767ad51706149b970b06d9a6e604c362a768a9c16a2636eb75f6f09ca34a5 -DIST stripe-15.6.0.tar.gz.provenance 9761 BLAKE2B 502dc35278978a20f92e722cd6ad6c428232fd7c216353c61a293a2e104a5c9191ba0dfa1bdb463cab969610fa2cb3ea98b1dd3bd96c412ef74f76d6ac51fb56 SHA512 e61ecc33b74ac291bad6087d21a517acabb753773a34f317195f4707fdea40177212b921db86052656f12d66f6db9bad93946cb31ad80934f31433369c958e04 DIST stripe-15.6.1.tar.gz 1569005 BLAKE2B fd6fd2143291040140eb0172cbc6b04a0ddfc5fa8536d537e074f994d51f00ec8f323eef6361f3d385f9b93a0b7405f3046ed51c5e4f09467e0e7d4c10f79984 SHA512 f46566430302ac8fff22121ee560253a68d909f1fb0d3c27adad4c5f07b9c1d201bf64413ada517748b518c65d5c62a5f158e208370aade1b073634ac6e8b826 DIST stripe-15.6.1.tar.gz.provenance 9757 BLAKE2B 94e375fa32980d5462775d78e7b386e7409e65182d627c5242c78fd4b87461ffc8187a94e7ec8ced22eb7f4cba2ed6748b9f49b45dc49d4b584c654ef4479721 SHA512 4e1f1623c50897edc33fef0f89801f30f18eb89b874446620a3a620977257cf8a25938023038d15dd210ba09daadca59778454bcde3fc419a870371fb1bb1cc3 diff --git a/dev-python/stripe/stripe-15.6.0.ebuild b/dev-python/stripe/stripe-15.6.0.ebuild deleted file mode 100644 index d87b66115eea..000000000000 --- a/dev-python/stripe/stripe-15.6.0.ebuild +++ /dev/null @@ -1,92 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_USE_PEP517=flit-core -PYPI_VERIFY_REPO=https://github.com/stripe/stripe-python -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="Stripe Python bindings" -HOMEPAGE=" - https://github.com/stripe/stripe-python/ - https://pypi.org/project/stripe/ -" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64 ~arm64 ~x86" -IUSE="telemetry" - -RDEPEND=" - >=dev-python/requests-2.20[${PYTHON_USEDEP}] - >=dev-python/typing-extensions-4.7.0[${PYTHON_USEDEP}] -" -# please bump dev-util/stripe-mock dep to the latest version on every bump -BDEPEND=" - test? ( - >=dev-util/stripe-mock-0.201.0 - dev-python/aiohttp[${PYTHON_USEDEP}] - dev-python/httpx[${PYTHON_USEDEP}] - dev-python/trio[${PYTHON_USEDEP}] - net-misc/curl - ) -" - -EPYTEST_PLUGINS=( anyio pytest-mock ) -EPYTEST_XDIST=1 -distutils_enable_tests pytest - -src_prepare() { - distutils-r1_src_prepare - - if ! use telemetry; then - sed -i -e '/enable_telemetry/s:True:False:' stripe/__init__.py || die - fi -} - -python_test() { - local EPYTEST_DESELECT=( - # Internet - tests/test_http_client.py::TestLiveHTTPClients::test_httpx_request_async_https - 'tests/test_integration.py::TestIntegration::test_async_raw_request_timeout[asyncio-aiohttp]' - # timing - tests/test_integration.py::TestIntegration::test_passes_client_telemetry_when_enabled - ) - - epytest -o addopts= tests -} - -src_test() { - local stripe_mock_port=12111 - local stripe_mock_max_port=12121 - local stripe_mock_logfile="${T}/stripe_mock_${EPYTHON}.log" - # Try to start stripe-mock until we find a free port - while [[ ${stripe_mock_port} -le ${stripe_mock_max_port} ]]; do - ebegin "Trying to start stripe-mock on port ${stripe_mock_port}" - stripe-mock --http-port "${stripe_mock_port}" &> "${stripe_mock_logfile}" & - local stripe_mock_pid=${!} - sleep 2 - # Did stripe-mock start? - curl --fail -u "sk_test_123:" \ - "http://127.0.0.1:${stripe_mock_port}/v1/customers" &> /dev/null - eend ${?} "Port ${stripe_mock_port} unavailable" - if [[ ${?} -eq 0 ]]; then - einfo "stripe-mock running on port ${stripe_mock_port}" - break - fi - (( stripe_mock_port++ )) - done - if [[ ${stripe_mock_port} -gt ${stripe_mock_max_port} ]]; then - eerror "Unable to start stripe-mock for tests" - die "Please see the logfile located at: ${stripe_mock_logfile}" - fi - - local -x STRIPE_MOCK_PORT=${stripe_mock_port} - distutils-r1_src_test - - # Tear down stripe-mock - kill "${stripe_mock_pid}" || die "Unable to stop stripe-mock" -} diff --git a/dev-python/tagpy/tagpy-2025.1-r1.ebuild b/dev-python/tagpy/tagpy-2025.1-r1.ebuild index ed24e6969247..4a9436b86c47 100644 --- a/dev-python/tagpy/tagpy-2025.1-r1.ebuild +++ b/dev-python/tagpy/tagpy-2025.1-r1.ebuild @@ -38,3 +38,10 @@ PATCHES=( EPYTEST_PLUGINS=() distutils_enable_tests pytest + +src_prepare() { + distutils-r1_src_prepare + + # https://bugs.gentoo.org/982734 + sed -i -e 's:"":[]:' setup.py || die +} diff --git a/dev-python/tibs/Manifest b/dev-python/tibs/Manifest index 7b53629c6b0b..baeb5501dbd7 100644 --- a/dev-python/tibs/Manifest +++ b/dev-python/tibs/Manifest @@ -60,7 +60,6 @@ DIST shlex-1.3.0.crate 18713 BLAKE2B 18800c364d3a628f1a3125097ea82fe6286550c2997 DIST syn-2.0.117.crate 306011 BLAKE2B bbaec02c4322f522bdfc87caa4ce6fd1e09bbf8f4a102d9ed8728efacdd843a2750f616dce5b2d3a3e46bbb7d57439fbd10e328bc1d4a01e980986cd815798af SHA512 035c2e63542592b6a4058a2a82d4c2c1f5793f84fb1b04cbd393337a26fcf661a1f3bea439ce98a1fe943b1c4d36d2bda16df3bbc3fa6ca35e1548d530dc8416 DIST tap-1.0.1.crate 11316 BLAKE2B 60786fd5f12c2f06097330c26809fdcfce62716586d2e1985f8c01406d356ed0ab730a04dfe72ee3e1d6208a53c76c66883d45a76130750b41ba5b82aa721b83 SHA512 d69ff11a46e2fbc276212511878f48eb93640c0b147df6578ea057b23625f9366a7fc3926693fc3809688537af5ca919c91605beed364decf83c35a032310995 DIST target-lexicon-0.13.5.crate 26928 BLAKE2B f8c62cb91f68a635e6ce3fc254df9ce378b5e8f62c1147404c967484b9ed97fb33d7993b4671611db76566063e999d658d201f856f70196ec678d72cc758cf6d SHA512 956df27c01e1186c5356117ffd07810fc0b62fb919d5bfd215955ba85be00ef675212a3c0dc36679986be7b825442fec5c93c7643b7e1e19c04572e6463546fc -DIST tibs-1.0.0.tar.gz 2166659 BLAKE2B 5dc454458f3926b9db5a187c640d7929ea9b0975ce140580a84388c1465151c0d37f9b3985777ef06f1d2f4bfe26712b53034767af94130bcd8e09db95c746f4 SHA512 64fce5f0dfa8ce4d5e6c3f2b9ee7a610c22b5651ca17e8e23b8d5182ec7f44438a614d64eec7ccb324d6d2fdf0f1f5e3b094bb92620367a53119904d3c0fc859 DIST tibs-1.1.0.tar.gz 2184321 BLAKE2B a96af6e399af3d9938b2faabd9c9bb25a2621097def36ee98c6130c7ded60925ce0dc3d3181eab57c101f099b22d7fdfe72c21b0997e05cff9fd5bd44734d7c6 SHA512 fd21f1485a1582b4a9325c587db796fd601088aa2288040bc135cf8c60f9484c565f01e88d11dd978386ad65284233c96151019a9e7196bd60925d61162ef24e DIST tibs-2.0.1.tar.gz 2439366 BLAKE2B 1ed2cc50ab53095c4d80aa7e8ac5f5807bb45eed220a34d0067b0f20bf8ed81d442deb2eda8e5b6247e948f28c7563127e88faf53a08af3c6f87b3beb322c5c3 SHA512 9f8b37253a51036e99adaa6f92aa1eace4f46bf129a284c687307ffd90b86d7a348cc36326590289526d173e599b15b2823ae3d86f945abe3aa6ad027b2c7b27 DIST typenum-1.20.1.crate 105479 BLAKE2B aa3ff221502fb140dd500c302b09279f5d161123093d0f97d7b1a8761ae465ec71f7035109651e483b735121f8267ca2ff21a64825e9a91f83fcce4e7e1192d6 SHA512 ad4768b49dc06808e3135411ffaf21453572d152f71d73c34b7fe5d00e276d3e121dc78ebed57d620cf46b5ab24b5b5e0787f38ad9ce8bd12330b499cbbde5e1 diff --git a/dev-python/tibs/tibs-1.0.0.ebuild b/dev-python/tibs/tibs-1.0.0.ebuild deleted file mode 100644 index ba7b4283c47d..000000000000 --- a/dev-python/tibs/tibs-1.0.0.ebuild +++ /dev/null @@ -1,131 +0,0 @@ -# Copyright 2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=maturin -PYTHON_COMPAT=( python3_{13..14} ) - -RUST_MIN_VER="1.87.0" -CRATES=" - allocator-api2@0.2.21 - anyhow@1.0.102 - bitflags@2.11.0 - bitvec@1.1.1 - block-buffer@0.12.0 - bytemuck@1.25.0 - cc@1.2.60 - cfg-if@1.0.4 - chacha20@0.10.0 - const-oid@0.10.2 - cpufeatures@0.3.0 - crunchy@0.2.4 - crypto-common@0.2.2 - digest@0.11.3 - equivalent@1.0.2 - find-msvc-tools@0.1.9 - foldhash@0.1.5 - foldhash@0.2.0 - funty@2.0.0 - getrandom@0.3.4 - getrandom@0.4.1 - half@2.7.1 - hashbrown@0.15.5 - hashbrown@0.16.1 - hashbrown@0.17.1 - heck@0.5.0 - hex@0.4.3 - hybrid-array@0.4.12 - id-arena@2.3.0 - indexmap@2.13.0 - itoa@1.0.17 - jobserver@0.1.34 - leb128fmt@0.1.0 - libc@0.2.182 - log@0.4.29 - lru@0.18.0 - memchr@2.8.1 - once_cell@1.21.3 - pkg-config@0.3.33 - portable-atomic@1.13.1 - prettyplease@0.2.37 - proc-macro2@1.0.106 - pyo3-build-config@0.29.0 - pyo3-ffi@0.29.0 - pyo3-macros-backend@0.29.0 - pyo3-macros@0.29.0 - pyo3@0.29.0 - quote@1.0.44 - r-efi@5.3.0 - radium@0.7.0 - rand@0.10.0 - rand_core@0.10.0 - semver@1.0.27 - serde@1.0.228 - serde_core@1.0.228 - serde_derive@1.0.228 - serde_json@1.0.149 - sha2@0.11.0 - shlex@1.3.0 - syn@2.0.117 - tap@1.0.1 - target-lexicon@0.13.5 - typenum@1.20.1 - unicode-ident@1.0.24 - unicode-xid@0.2.6 - wasip2@1.0.2+wasi-0.2.9 - wasip3@0.4.0+wasi-0.3.0-rc-2026-01-06 - wasm-encoder@0.244.0 - wasm-metadata@0.244.0 - wasmparser@0.244.0 - wit-bindgen-core@0.51.0 - wit-bindgen-rust-macro@0.51.0 - wit-bindgen-rust@0.51.0 - wit-bindgen@0.51.0 - wit-component@0.244.0 - wit-parser@0.244.0 - wyz@0.5.1 - zerocopy-derive@0.8.40 - zerocopy@0.8.40 - zmij@1.0.21 - zstd-safe@7.2.4 - zstd-sys@2.0.16+zstd.1.5.7 - zstd@0.13.3 -" - -inherit cargo distutils-r1 pypi - -DESCRIPTION="A sleek Python library for your binary data" -HOMEPAGE=" - https://github.com/scott-griffiths/tibs/ - https://pypi.org/project/tibs/ -" -SRC_URI+=" - ${CARGO_CRATE_URIS} -" - -LICENSE="MIT" -# Dependent crate licenses -LICENSE+=" Apache-2.0-with-LLVM-exceptions MIT Unicode-3.0 ZLIB" -SLOT="0" -KEYWORDS="amd64 ~arm arm64 x86" - -DEPEND=" - app-arch/zstd:= -" -RDEPEND=" - ${DEPEND} -" - -EPYTEST_PLUGINS=( hypothesis ) -distutils_enable_tests pytest - -EPYTEST_IGNORE=( - tests/test_benchmarks.py -) - -QA_FLAGS_IGNORED="usr/lib/python3.*/site-packages/tibs/tibs.abi3.*" - -# enable system libraries where supported -export ZSTD_SYS_USE_PKG_CONFIG=1 diff --git a/dev-python/tox/Manifest b/dev-python/tox/Manifest index 8321b00aef28..dbb87a1f5b04 100644 --- a/dev-python/tox/Manifest +++ b/dev-python/tox/Manifest @@ -12,3 +12,5 @@ DIST tox-4.61.4.tar.gz 308140 BLAKE2B ae284f0ac7fcca7d4bcb0ff7442c97b19e8b783d12 DIST tox-4.61.4.tar.gz.provenance 9548 BLAKE2B 3fe6f9b3f0fb5461b30dbcba77407ebdb420858c31f12a69e78dc3f8b5490f35ae0df658a2e6222686829064a247975bd7747d29531e7dc0309a7ab636c341a6 SHA512 f3c144d2ffcbb8407f2a516a5d8b068e44e862bf163f62ba00bca73e6e543aa765afd0f18f5dbc97591bc4e640b14c68377b29729c0b69c54aadee9b24bad439 DIST tox-4.61.5.tar.gz 308508 BLAKE2B 20b5f8697963754ac868c547224cb01d50e4a6e4bb910473772d92c33cc6aadd7792d996aa3b78a882225c70cac2ca734a0248699650e87cfe599f53057a8d35 SHA512 691dcdae5f52a0a7aaead99f91d2a0e813de3820f1a2c489f08e0af86ae42d596c6be9279c63a14a1468a297dc1be0968d497c35dcbd79ac141d0ac0a7959135 DIST tox-4.61.5.tar.gz.provenance 9673 BLAKE2B 0d029219e08eb4f28eaca0d0ffcc48492d0dbd8cf0b7a9ed87485fcc5271918928f47d3ad7f421984d874f36c3422693b7f292d6b2049066b8b810012eacd04e SHA512 6a79178a46bd71eb5a8b3a383384ccb5fd71ef3f845b5adf32722d7501be5f98f2076e8803597f8fdd88f4ff8848648bb62247b0ce757c0e16e496b2f0289a7c +DIST tox-4.62.0.tar.gz 309684 BLAKE2B b296169ce5691c141cf6362c0d032734acb54d348fa7f505f2910b1ab0c10f91af1d915282f610ed3b4f81ac0691ee381f41e7fa2f030de03ebaa93e95401a20 SHA512 f68a48eb65051f0352f431db49c405e42bccf3568c18584980d37d0b59a55ef7a7c2f1b6501d87b85845f9b224960eb5a2698356b3f75d8e914fdd1424319d8a +DIST tox-4.62.0.tar.gz.provenance 9497 BLAKE2B 602dd61ae1ce851fe78bd62905aa155ab992260dced5ff8981882c897713848a5bca66ea005c01b1e719315466d2bb7ba30d07948b656b3d75a32fa8e6dd1e31 SHA512 bf0c3f43f5a3c069cf3a666188afce2faab3726a619c9c55bb0647f36a2471730fb6abc9a39912297e773bfabd08a87bb445c6a458f8da582faf3aad2005c78e diff --git a/dev-python/tox/tox-4.62.0.ebuild b/dev-python/tox/tox-4.62.0.ebuild new file mode 100644 index 000000000000..9d80c8ee22b8 --- /dev/null +++ b/dev-python/tox/tox-4.62.0.ebuild @@ -0,0 +1,84 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +DISTUTILS_USE_PEP517=hatchling +PYPI_VERIFY_REPO=https://github.com/tox-dev/tox +PYTHON_COMPAT=( python3_{13..14} ) + +inherit distutils-r1 pypi + +DESCRIPTION="virtualenv-based automation of test activities" +HOMEPAGE=" + https://tox.readthedocs.io/ + https://github.com/tox-dev/tox/ + https://pypi.org/project/tox/ +" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~m68k ~ppc ~ppc64 ~riscv ~s390 ~x86" + +RDEPEND=" + dev-python/cachetools[${PYTHON_USEDEP}] + dev-python/colorama[${PYTHON_USEDEP}] + dev-python/filelock[${PYTHON_USEDEP}] + dev-python/packaging[${PYTHON_USEDEP}] + dev-python/platformdirs[${PYTHON_USEDEP}] + dev-python/pluggy[${PYTHON_USEDEP}] + dev-python/pyproject-api[${PYTHON_USEDEP}] + dev-python/python-discovery[${PYTHON_USEDEP}] + dev-python/tomli-w[${PYTHON_USEDEP}] + dev-python/virtualenv[${PYTHON_USEDEP}] + $(python_gen_cond_dep ' + >=dev-python/typing-extensions-4.15[${PYTHON_USEDEP}] + ' 3.12) +" +BDEPEND=" + dev-python/docutils[${PYTHON_USEDEP}] + dev-python/hatch-vcs[${PYTHON_USEDEP}] + test? ( + dev-python/argcomplete[${PYTHON_USEDEP}] + dev-python/build[${PYTHON_USEDEP}] + dev-python/distlib[${PYTHON_USEDEP}] + dev-python/psutil[${PYTHON_USEDEP}] + dev-python/re-assert[${PYTHON_USEDEP}] + ) +" + +EPYTEST_PLUGINS=( pytest-{mock,rerunfailures,timeout,xdist} time-machine ) +EPYTEST_RERUNS=3 +# upstream timeouts are quite short +: ${EPYTEST_TIMEOUT:=180} +EPYTEST_XDIST=1 +distutils_enable_tests pytest + +src_prepare() { + # upstream lower bounds are meaningless + sed -i -e 's:>=[0-9.]*::' pyproject.toml || die + distutils-r1_src_prepare +} + +python_test() { + # devpi_process is not packaged, and has lots of dependencies + cat > "${T}"/devpi_process.py <<-EOF || die + def IndexServer(*args, **kwargs): raise NotImplementedError() + EOF + + local -x PYTHONPATH=${T}:${PYTHONPATH} + local EPYTEST_DESELECT=( + # Internet + tests/tox_env/python/virtual_env/package/test_package_cmd_builder.py::test_build_wheel_external + tests/tox_env/python/virtual_env/package/test_package_cmd_builder.py::test_run_installpkg_targz + tests/tox_env/python/virtual_env/package/test_package_pyproject.py::test_pyproject_installpkg_pep517_envs + # require tombi + tests/session/cmd/test_schema.py::test_schema_tombi_lint + ) + local EPYTEST_IGNORE=( + # requires devpi* + tests/test_provision.py + ) + + epytest -o addopts= +} diff --git a/dev-python/uv-build/Manifest b/dev-python/uv-build/Manifest index dd86aad1fa68..5d9423de410f 100644 --- a/dev-python/uv-build/Manifest +++ b/dev-python/uv-build/Manifest @@ -5,6 +5,7 @@ DIST uv_build-0.12.13.tar.gz 424846 BLAKE2B 9fee11946f1067045349d28ba05b6dae8aae DIST uv_build-0.12.14.tar.gz 427528 BLAKE2B 81c3c2310058e279debf4c3964ac02fbccb0deec757fbb0824cf0e9a7e6edc0a49b269b382ee8ec47290bf37194c33c806bbb6778ba52d6915bbff3109007a9d SHA512 d8ff710bab00c287e3935e1411c9b9898a9db2107ac03285155bbcdda58e2d94d40556ace50986777b90832a03ea896149846b51e57691f9f243203c32ec44f7 DIST uv_build-0.12.15.tar.gz 427499 BLAKE2B 30c3f72775de6f609ada7eca182fbd46da150624945983bd64691c59afb86e5e6c2bbeda1ea7f0bb5d12e8c9a332e741a9e2443ac6edba09da90352c00680d6a SHA512 8ad1d541ee1e287683d3013efb453e0ce1867e1404b369c36ac8f46b7300dd201516ade51930aad08b38ef1d42dff362baa13f58281d454344fde22f00443919 DIST uv_build-0.12.16.tar.gz 432812 BLAKE2B 2401a3d86cef31756ae50ad6fb888b731139c18bdd9ca019ac0d2dcd8fe2debad881de41f63987347975682650e78d719f9069922d02740a1b896923591bb956 SHA512 f97ba7943f2ab91859859091f8a13a0392c86182e7ffccaf0083f48f6d158fe9fd943a667c063a07316c9026b32e93b58a6e2ecab2ed45a37809d5014495e4d3 +DIST uv_build-0.12.17.tar.gz 434807 BLAKE2B 8823907abc14637a684723b683284cc8b6a40b2467adbab74059b139388aeb1ff8870bdc09a497bad3e06af60c4e9c360c8d57cc6dd62e26e9239f4cf041f827 SHA512 a833a0578c6d543eabe51089d330f0d93d141bea5ff2bc1a194ad27a7ad4a1c7189321cdcf6012465b819bffd620affb42d4fb148bce69beeee0e32537a74668 DIST uv_build-0.12.3.tar.gz 414444 BLAKE2B f226c1c2bf0b2af538f66095e20c02ad1933afdee62a07eff5f1135692bab47e286f67e7a8f5882e98c61fbb6bf831a85dd56a2d5af2bee6d62d8857a59e56bc SHA512 90d9af3e1a1ff1d7dda21fa38c0ac2d94536e73697ddabb408fb38e2d381498b2401007af0ab31c39cbf3b632aeca2991b3a66d7108e1c5eb7294b3fba8fe107 DIST uv_build-0.12.7.tar.gz 418759 BLAKE2B 94aa33b2644f849a686d80d7f7d365ca8433615d93f27209fca5b21747363cd349d11e887d090420102f06a49977ce963b8f19c24a4280bf82a09943ba08885b SHA512 135f845b3ee6d1925f740917f83f94ec1a7e95aab5ed2db0aa70516c712ab0a143a0e427d3c172fac0bb1fabaa9103718bb2a26c31c9a287e3af65ac0175a245 DIST uv_build-0.12.9.tar.gz 423446 BLAKE2B 8f32f7527633f5853a11a0f798a2aa075f9e96c2b34144f986a639dbd042bac7c5e33853287ef43273352a3ee84da852062c42daead1f188281295b635694177 SHA512 3aa6ea5b4e60218e7cbc3c5ed8ff7fbeeace36eb0d2c75627fb7a0ce7c060e8d6405378e9713f7164319cce55dc96b1a335ccb3032cfc7e9e60e99862295e79e diff --git a/dev-python/uv-build/uv-build-0.12.17.ebuild b/dev-python/uv-build/uv-build-0.12.17.ebuild new file mode 100644 index 000000000000..65d94f2051ae --- /dev/null +++ b/dev-python/uv-build/uv-build-0.12.17.ebuild @@ -0,0 +1,100 @@ +# Copyright 2025-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +# Maturin compiles uv-build executable for every impl, we do not want +# that, so we use another backend. And since we use another backend, +# why not dogfood it in the first place? +DISTUTILS_USE_PEP517=standalone +PYTHON_COMPAT=( python3_{13..14} ) + +inherit distutils-r1 pypi + +DESCRIPTION="PEP517 uv build backend" +HOMEPAGE=" + https://github.com/astral-sh/uv/ + https://pypi.org/project/uv-build/ +" + +LICENSE="|| ( Apache-2.0 MIT )" +SLOT="0" +KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc ~ppc64 ~riscv ~s390 ~x86" +IUSE="test" +RESTRICT="!test? ( test )" + +RDEPEND=" + >=dev-python/uv-${PV} +" +BDEPEND=" + test? ( + app-arch/unzip + dev-python/build[${PYTHON_USEDEP}] + ) +" + +src_prepare() { + distutils-r1_src_prepare + + # use the executable from dev-python/uv instead of building + # a largely overlapping uv-build executable (at least for now) + sed -i -e '/USE_UV_EXECUTABLE/s:False:True:' python/uv_build/__init__.py || die + + # replace the build-system section + sed -i -e '/\[build-system\]/,$d' pyproject.toml || die + cat >> pyproject.toml <<-EOF || die + [build-system] + requires = ["uv_build<9999"] + build-backend = "uv_build" + backend-path = ["src"] + EOF + + # rename to make uv-build find it + mv python src || die +} + +python_test() { + "${EPYTHON}" -m build -n || die "Self-build failed with ${EPYTHON}" + + local zip_result=$( + unzip -t "dist/uv_build-${PV}-py3-none-any.whl" || die + ) + local zip_expected="\ +Archive: dist/uv_build-${PV}-py3-none-any.whl + testing: uv_build/ OK + testing: uv_build/__init__.py OK + testing: uv_build/__main__.py OK + testing: uv_build/py.typed OK + testing: uv_build-${PV}.dist-info/ OK + testing: uv_build-${PV}.dist-info/WHEEL OK + testing: uv_build-${PV}.dist-info/METADATA OK + testing: uv_build-${PV}.dist-info/RECORD OK +No errors detected in compressed data of dist/uv_build-${PV}-py3-none-any.whl.\ +" + if [[ ${zip_result} != ${zip_expected} ]]; then + eerror ".zip result:\n${zip_result}" + eerror ".zip expected:\n${zip_expected}" + die ".whl result mismatch" + fi + + local tar_result=$( + tar -tf "dist/uv_build-${PV}.tar.gz" || die + ) + local tar_expected="\ +uv_build-${PV}/PKG-INFO +uv_build-${PV}/pyproject.toml +uv_build-${PV}/pyproject.toml.orig +uv_build-${PV}/ +uv_build-${PV}/README.md +uv_build-${PV}/src +uv_build-${PV}/src/uv_build +uv_build-${PV}/src/uv_build/__init__.py +uv_build-${PV}/src/uv_build/__main__.py +uv_build-${PV}/src/uv_build/py.typed\ +" + if [[ ${tar_result} != ${tar_expected} ]]; then + eerror ".tar.gz result:\n${tar_result}" + eerror ".tar.gz expected:\n${tar_expected}" + die ".tar.gz result mismatch" + fi +} diff --git a/dev-python/uv/Manifest b/dev-python/uv/Manifest index 574140353393..3f74666f061e 100644 --- a/dev-python/uv/Manifest +++ b/dev-python/uv/Manifest @@ -12,6 +12,8 @@ DIST uv-0.12.15-crates.tar.xz 44168832 BLAKE2B ad318ae7073d47eec81b715bb5461993c DIST uv-0.12.15.gh.tar.gz 8628030 BLAKE2B 6640138ba52b1d4758e7d703652669b82de5246866145cbe62d0eda101738cc15a967037962c8a2f3a964cdf329896243a6363966088e2346a9499d2b85ea626 SHA512 7bc4c206e00ebb4540cd03b4eb70b120aebafe0392cfe652bd94dc8e003ea922eb451d2ce50c1468641f97709672cbea6c05f93739162fc822a8481fe2027089 DIST uv-0.12.16-crates.tar.xz 43866124 BLAKE2B 50e976af5551b92eaf2edc16b9aa6c729d767b8d4a4b3a5d272a961f3332cbc61a49173aeb0c1bf80be50ba3a223e40b57e4869c5fadb35879d9fcb200135051 SHA512 ad82b057e8a42914757130d7feb2901479132a1bb8cfecf35933b4bf6e8a019e45251fc1058b448025d3d1398d4fcabebb4ecfbf284c757cc1fe19c7e0213f6e DIST uv-0.12.16.gh.tar.gz 8687042 BLAKE2B 69c16bcfd99300ae8073d5f5022d4ad2a876ea989755b2e3c9ae07150bd5cb6a17ad4fffb501b353991275c79f6e0c416d17c4c66c628516869992d2d1e86a72 SHA512 2d139e609f23b584fc6942ba261d90f724c047f9fcfe0ededa235f763957ca04828b0189feb5824a732cd15c6e39e7d3d4c4e89ca895b69ea06664cd852c2ce1 +DIST uv-0.12.17-crates.tar.xz 43846848 BLAKE2B f899f093a14a7195cb93d81aa71c31d68f068050d5a3d7a299be166808ff7333e8b93884637649bcf219e2dbd3ae14f7bc68250c7249c3f9c07b5e794a88c3c0 SHA512 d3d33ea3e3fa1468442abf13afde74a6cbccb52a674086833f2075424a6c79eb75644d0fc411eae3b015eaad81d7612dbed1d8123ed05c79f8d9542beff187a7 +DIST uv-0.12.17.gh.tar.gz 8706123 BLAKE2B e45aae4ea550252440e8f646a505ba4d295e1eafe94092798e79e5db26320dae4b899cc7d04d96387791996e55e4ced2cbcff6ffcd9edc056c9580f5e175751f SHA512 ae554aa9d096afa7e1c35a1e50ba11c0553cd182ba75e5dd425613add092d38c46b3cbd47b026f03674394d6d0852162d5953c4cacef511c7157378d1790b8a1 DIST uv-0.12.3-crates.tar.xz 42197452 BLAKE2B 996bb294d37774e0cb5529c34552d20877cd82a3d063b6e4dc1f6feff05a7822a91c44408a970f038d3045312be0edd4c9e8d34f6eebc04d71bd4d2ffa0184ee SHA512 8de33956c5a603fb4aa1bb5ab6db68c537d7523a84f3092057f562b1209bc976b0bc64cc6ed76cbf1b0edb4981b6a41765fa5e2729a487e4e2322052aa08b8a4 DIST uv-0.12.3.gh.tar.gz 7273161 BLAKE2B 706a2297090b13c6f731d25f55ae8c2225e3b9bd820c61814f512c1e04d98d2e46ce5bfac6ec6ea346dbce1663aea644384b37663b53d64a08a90b48217bdb0d SHA512 a4933b9b9b852dee2485800ad82ee3be111a4a5a437ab32d5064cfd4004e124ba733294a546a097379c74cf1fc234d1da0488aec7725037c7b967ec1aa862a71 DIST uv-0.12.7-crates.tar.xz 44143088 BLAKE2B 075113e8cbafd99a1c70c4ce53678f2ceb13ce31dc7cafb5773e32ae9dfa14144390380e0149219912a0c4b92e6d3b9d0a0a0016cdd4c69097bf75adf1b8a716 SHA512 f9dbdad7cbddd3238c7cc9fbcbec4e92fc8c8c66bc7247ccc8159bb186223c199e3bd411ad9148750ec1fa258775dcec1e2bb6bc3287fca7aeb6ffa7ba4d6b44 diff --git a/dev-python/uv/uv-0.12.17.ebuild b/dev-python/uv/uv-0.12.17.ebuild new file mode 100644 index 000000000000..9826f9045941 --- /dev/null +++ b/dev-python/uv/uv-0.12.17.ebuild @@ -0,0 +1,151 @@ +# Copyright 2024-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +CRATES=" +" +RUST_MIN_VER="1.96.0" + +inherit cargo check-reqs + +CRATE_PV=${PV} +DESCRIPTION="A Python package installer and resolver, written in Rust" +HOMEPAGE=" + https://github.com/astral-sh/uv/ + https://pypi.org/project/uv/ +" +# pypi sdist misses scripts/, needed for tests +SRC_URI=" + https://github.com/astral-sh/uv/archive/${PV}.tar.gz + -> ${P}.gh.tar.gz + ${CARGO_CRATE_URIS} +" +if [[ ${PKGBUMPING} != ${PVR} ]]; then + SRC_URI+=" + https://github.com/gentoo-crate-dist/uv/releases/download/${CRATE_PV}/uv-${CRATE_PV}-crates.tar.xz + " +fi + +# most of the code +LICENSE="|| ( Apache-2.0 MIT )" +# crates/pep508-rs is || ( Apache-2.0 BSD-2 ) which is covered below +# Dependent crate licenses +LICENSE+=" + 0BSD Apache-2.0 Apache-2.0-with-LLVM-exceptions BSD-2 BSD CC0-1.0 + CDLA-Permissive-2.0 ISC MIT MIT-0 MPL-2.0 Unicode-3.0 + Unicode-DFS-2016 ZLIB +" +# ring crate +LICENSE+=" openssl" +SLOT="0" +KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc ~ppc64 ~riscv ~s390 ~x86" +IUSE="test" +RESTRICT="test" +PROPERTIES="test_network" + +DEPEND=" + app-arch/bzip2:= + app-arch/xz-utils:= + app-arch/zstd:= +" +RDEPEND=" + ${DEPEND} +" +BDEPEND=" + virtual/pkgconfig + test? ( + dev-lang/python:3.9 + dev-lang/python:3.10 + dev-lang/python:3.11 + dev-lang/python:3.12 + dev-lang/python:3.13 + !!~dev-python/uv-0.5.0 + ) +" + +QA_FLAGS_IGNORED="usr/bin/.*" + +check_space() { + local CHECKREQS_DISK_BUILD=3G + use debug && CHECKREQS_DISK_BUILD=9G + check-reqs_pkg_setup +} + +pkg_pretend() { + check_space +} + +pkg_setup() { + check_space + rust_pkg_setup +} + +src_prepare() { + default + + # force thin lto, makes build much faster and less memory hungry + # (i.e. makes it possible to actually build uv on 32-bit PPC) + sed -i -e '/lto/s:fat:thin:' Cargo.toml || die + + # enable system libraries where supported + export ZSTD_SYS_USE_PKG_CONFIG=1 + # TODO: unbundle tikv-jemalloc-sys? + + # remove unbundled sources, just in case + find "${ECARGO_VENDOR}"/zstd-sys-*/ -name '*.c' -delete || die +} + +src_configure() { + local myfeatures=( + test-git + test-pypi + test-python + ) + + cargo_src_configure --no-default-features + # otherwise, rustc/llvm runs out of address space + use arm && export RUSTFLAGS="${RUSTFLAGS} -Copt-level=0" +} + +src_compile() { + cd crates/uv || die + cargo_src_compile +} + +src_test() { + cd crates/uv || die + cargo_src_test --no-fail-fast +} + +src_install() { + dobin "$(cargo_target_dir)"/{uv,uvx} + + insinto /etc/xdg/uv + newins - uv.toml <<-EOF || die + # These defaults match Fedora, see: + # https://src.fedoraproject.org/rpms/uv/pull-request/18 + + # By default ("automatic"), uv downloads missing Python versions + # automatically and keeps them in the user's home directory. + # Disable that to make downloading opt-in, and especially + # to avoid unnecessarily fetching custom Python when the distro + # package would be preferable. Python builds can still be + # downloaded manually via "uv python install". + # + # https://docs.astral.sh/uv/reference/settings/#python-downloads + python-downloads = "manual" + + # By default ("managed"), uv always prefers self-installed + # Python versions over the system Python, independently + # of versions. Since we generally expect users to use that + # to install old Python versions not in ::gentoo anymore, + # this effectively means that uv would end up preferring very + # old Python versions over the newer ones that are provided + # by the system. Default to using the system versions to avoid + # this counter-intuitive behavior. + # + # https://docs.astral.sh/uv/reference/settings/#python-preference + python-preference = "system" + EOF +} diff --git a/dev-python/virtualenv/Manifest b/dev-python/virtualenv/Manifest index 6e0f2cb9e52a..11c404917c53 100644 --- a/dev-python/virtualenv/Manifest +++ b/dev-python/virtualenv/Manifest @@ -4,6 +4,8 @@ DIST virtualenv-21.7.11.tar.gz 5354008 BLAKE2B 166651d9ced8ac3b6bffb0330e23e140f DIST virtualenv-21.7.11.tar.gz.provenance 9765 BLAKE2B 37f1def545140512831ccddb7bd20499c4d58c5776ecc9490e898f45f5b0c44955a1c604e7be85abdb41a91955c93226bf9a8c812503906de8f03715b9fa07e9 SHA512 8b809ef182e3fd27cfeddef6e0634c15f348f034fd1693dd4660ee91af1243088f4113fe2bfe2e13194f5a5e87974ac88e74206976f05038fa98d97494e7f12b DIST virtualenv-21.7.14.tar.gz 5360773 BLAKE2B 84b540a539d21e95f3e736735827c9b8c3680ef715ca2c2508724cbc57caf8b42c18944c771f4d5a7e027f1081b541e703daf73e2ca3a8dc5f968277ba4f2bb8 SHA512 2b6de45165c3fef5e9db1b9805eaefed378b2809f4ec5246e576f0ff5f9fbd8763835a9555b9a8c5f3154e83df02ebacc874dde2cb42808e3d7d8c9ef09f9e32 DIST virtualenv-21.7.14.tar.gz.provenance 9773 BLAKE2B b3c84aa1cec8ff729b369feb648fe998b3340bed9de1a5df03e8fe0378925a21504b696dbfdcecd04d7b359564bfe951a94abd27351cb27c98aff1bd4501d6f0 SHA512 fae4af40567ba76b6ceeb0fba0499e8ce27c90c426fd110316198b75fbaecff380a9fda4bee9b088a6c70a446bf546b8973cf422aea34c8371fb3a7d7fbf85fa +DIST virtualenv-21.7.15.tar.gz 5361912 BLAKE2B 0171973b91f5580d8217846bdfb80b315487be271016d83590dc1a3e237b55f3e4b295f05484004d6ae7c09d5c211251a2b72a6d9dcce918409076b011929bda SHA512 eb4b431acbf8f74f711549b4ed5597b9f153327f805384ec2b7db8b8bf9e64cbb16ae361cf8c9d281247fe8f257f2879dab4fc85bcce7ba18ad15acf681b5457 +DIST virtualenv-21.7.15.tar.gz.provenance 9675 BLAKE2B be642242beafc893d0467eef1be7ecb5a11af0d2bf1fc804c66cd7a9bb13e85b907c2ca9f5aa5c06f6ee5bad2a80b7626c98bb61f7cb49d2095fce8bd613d1b0 SHA512 62a2ae65e777763961ee957b913e1201e84051116b983c6557ddd295ba0a47df454beec838121cd6b8291d357cb8c0157fdcca136b8aa1bbd629595859db401b DIST virtualenv-21.7.4.tar.gz 5345511 BLAKE2B 30c7b5e782e4867e5d2a1726ab564af6d106280a909666a4dbee0a42d0cf9bde932681eb442cecb186d3a04bea329ebce458e45ecc5b745bfcc8a8fcc1e85997 SHA512 52db3945bf8c3c8f87db9b2e9df3ff22ab45b4ce3f0ffdbb9a7b3678df4cde0b0980dd9040adf478a6909d0650ff6f873a2db2d022e402e8d46edc8b67cf5c97 DIST virtualenv-21.7.4.tar.gz.provenance 9618 BLAKE2B 5cf72407fb515710895b6534a32c0b7b96329c3c8387aae5a1552e7d43a5447bb2d10c2198b61bd0150cf3cf719d54d5e3329a5a7230abb470e3805f87031a6b SHA512 a7280f39dfeb05379b7c9ba5dd3b9fdb8e7fda8a9496805795f53407fc175b308309640e77dfadec21806e2fb07c545ccb95c7e7b87fee68fa63fdf1fb30f58e DIST virtualenv-21.7.5.tar.gz 5346743 BLAKE2B 52c54885686970e47eb44c6271515164929382f7ab8f514c1cd4861fb9145354d4b299e1d2d5eb658504713545dc9d481db8dec8541235983f9f68d795b68d52 SHA512 708068427c768f6469ffc49afa9738ef7d7b1f3edd1809ed2e8267878eae7f5729ad0992fc9acefbda6059c4c42a78a6cba31af0c6dbf4de7414b6c12da924de diff --git a/dev-python/virtualenv/virtualenv-21.7.15.ebuild b/dev-python/virtualenv/virtualenv-21.7.15.ebuild new file mode 100644 index 000000000000..b2791558c0f7 --- /dev/null +++ b/dev-python/virtualenv/virtualenv-21.7.15.ebuild @@ -0,0 +1,117 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +DISTUTILS_USE_PEP517=hatchling +PYPI_VERIFY_REPO=https://github.com/pypa/virtualenv +PYTHON_TESTED=( python3_{13..14} ) +PYTHON_COMPAT=( python3_{13..14} ) + +inherit distutils-r1 pypi + +DESCRIPTION="Virtual Python Environment builder" +HOMEPAGE=" + https://virtualenv.pypa.io/en/stable/ + https://pypi.org/project/virtualenv/ + https://github.com/pypa/virtualenv/ +" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86" +IUSE="test" +RESTRICT="!test? ( test )" + +RDEPEND=" + >=dev-python/distlib-0.3.7[${PYTHON_USEDEP}] + >=dev-python/filelock-3.24.2[${PYTHON_USEDEP}] + >=dev-python/platformdirs-3.9.1[${PYTHON_USEDEP}] + >=dev-python/python-discovery-1.6[${PYTHON_USEDEP}] + + dev-python/ensurepip-pip + >=dev-python/ensurepip-setuptools-70.1 + dev-python/ensurepip-wheel +" +# coverage is used somehow magically in virtualenv, maybe it actually +# tests something useful +BDEPEND=" + dev-python/hatch-vcs[${PYTHON_USEDEP}] + test? ( + ${RDEPEND} + $(python_gen_cond_dep ' + dev-python/coverage[${PYTHON_USEDEP}] + >=dev-python/pip-22.2.1[${PYTHON_USEDEP}] + >=dev-python/pytest-mock-3.6.1[${PYTHON_USEDEP}] + dev-python/pytest-rerunfailures[${PYTHON_USEDEP}] + dev-python/pytest-timeout[${PYTHON_USEDEP}] + dev-python/pytest-xdist[${PYTHON_USEDEP}] + >=dev-python/setuptools-67.8[${PYTHON_USEDEP}] + dev-python/time-machine[${PYTHON_USEDEP}] + dev-python/wheel[${PYTHON_USEDEP}] + >=dev-python/packaging-20.0[${PYTHON_USEDEP}] + ' "${PYTHON_TESTED[@]}") + ) +" + +src_prepare() { + local PATCHES=( + # use wheels from ensurepip bundle + "${FILESDIR}/${PN}-21.5.1-ensurepip.patch" + ) + + distutils-r1_src_prepare + + # workaround test failures due to warnings from setuptools-scm, sigh + echo '[tool.setuptools_scm]' >> pyproject.toml || die + + # remove useless pins + sed -i -e 's:,<[=0-9.]*::' pyproject.toml || die + + # remove bundled wheels + rm src/virtualenv/seed/wheels/embed/*.whl || die +} + +python_test() { + if ! has "${EPYTHON}" "${PYTHON_TESTED[@]/_/.}"; then + einfo "Skipping testing on ${EPYTHON}" + return + fi + + local EPYTEST_DESELECT=( + tests/unit/seed/embed/test_bootstrap_link_via_app_data.py::test_seed_link_via_app_data + # tests for old wheels with py3.7 support + tests/unit/seed/embed/test_pip_invoke.py::test_base_bootstrap_via_pip_invoke + tests/unit/seed/wheels/test_wheels_util.py::test_wheel_not_support + # broken by different wheel versions in ensurepip + tests/unit/seed/wheels/test_acquire_find_wheel.py::test_find_latest_string + tests/unit/seed/wheels/test_acquire_find_wheel.py::test_find_exact + tests/unit/seed/wheels/test_acquire_find_wheel.py::test_find_latest_none + tests/unit/seed/wheels/test_acquire.py::test_download_wheel_bad_output + tests/unit/seed/wheels/test_wheels_util.py::test_embed_wheel_below_oldest_supported_is_missing + # hangs on a busy system, sigh + tests/unit/test_util.py::test_reentrant_file_lock_is_thread_safe + # TODO + tests/unit/create/via_global_ref/test_build_c_ext.py::test_can_build_c_extensions + # random resource leaks or xdist + tests/unit/test_file_limit.py::test_too_many_open_files + # Internet + tests/unit/create/test_creator.py::test_create_distutils_cfg + # we do not use bundled wheels + tests/unit/seed/wheels/test_bundle.py::test_every_wheel_on_disk_has_sha256 + ) + + local -x TZ=UTC + local EPYTEST_PLUGINS=( pytest-{mock,rerunfailures} time-machine ) + local EPYTEST_RERUNS=5 + local EPYTEST_TIMEOUT=180 + local EPYTEST_XDIST=1 + epytest -o addopts= +} + +src_install() { + distutils-r1_src_install + + # remove bundled wheels, we're using ensurepip bundle instead + find "${ED}" -name '*.whl' -delete || die +} diff --git a/dev-python/xxhash/Manifest b/dev-python/xxhash/Manifest index f96fc72a119a..8512aea073af 100644 --- a/dev-python/xxhash/Manifest +++ b/dev-python/xxhash/Manifest @@ -1,6 +1,4 @@ DIST xxhash-3.8.1.tar.gz 86223 BLAKE2B 9edee0dcc6374e0f3a89c8d51d44b0f9cc18770b638d2b127019eba425b5be2dcc2df66a03482403a6d76fe18b3dbf570cec76d45952fd1cb286fc27af4c4cb5 SHA512 dd834acfa80f8916fecd553b192bfaee03895a9ab0b2f812390f9f66b454560060d9f56c16b6a445b798539296ee7ec907ae099f109604b4b1fbdff5b308e890 DIST xxhash-3.8.1.tar.gz.provenance 9553 BLAKE2B afa12824c3b7960bba72ad7631e4b52cd74eb4206d15c4a318d0fe4a13d957efa5a7e269562bb022329d57c2695e63e0ac2485e11bec21b86bbfd792f4be5902 SHA512 d1b8b53e9c1caebde83af9be375661e0e55e7bef2e366182412018b919ae1595a140293f625fd35f31485c5c8690c2c1c7c75aba830e174a4f524d0ab9d4ef1a -DIST xxhash-4.0.0.tar.gz 100993 BLAKE2B e5f5c9fdb4d6289464b352ea926b68f68e3c552dc6746117397389a7c7820fb011c097b616613fcae19c95f3bc36070e2f7838e1a701f9616a4f0abe5276fcab SHA512 68a117001fb88f385ef7e917e035a6cf28006aaf22bf22d807257a12009d176d3995d0fa9a46d5a9d3fe761146fc48410ec5f8b45dbd4e33639c8023cbcdaebf -DIST xxhash-4.0.0.tar.gz.provenance 9743 BLAKE2B 58d8ed71938e9e2af023c5ad2226bfbaddb940d54343237f483dfa64386027a28b8f7456339b345300dae305cebf94306f637810bf54078e9c0fd6cdd9b12c2b SHA512 4e4f61e69da0ae254837609e913e5205674f59c0aaf0c969cd2727585577cf0515251e569b4d86df22940a9cae257da371b1dc3862190b78e28d528a2ff45b44 DIST xxhash-4.0.1.tar.gz 101513 BLAKE2B ab2dd9aa8804c2fc18976cf94e9691b97bdf2574c5465422789a5ac5e3a93b67642c93b8967c13026cea8762dff05e8d65fcf660c9c54456fb530b5895340b28 SHA512 747512496e732f7ee41c97be57c13b04d4d7e9b34df530b026cc53c2285d52c8f68531103635e3ffec796357119a9ef041e15395974caa3dcb33070b02663e0c DIST xxhash-4.0.1.tar.gz.provenance 9759 BLAKE2B 82fd3f5ec43c9a4839ffc2aff8d11c7dd9f6f1128fea8b78538b14b91fd1eeb2fdaf2f7419816cae3f7f3adbf5a2c9fad8477824bcf1bd1f7e2948bce20bd511 SHA512 57b4be483b420602b849ea4c96ec9c5b0fc4720ccaa523544f9b9daa09c754f67d5a0d0ccf4e953c7f7e3b96042843072784567ad983a89c43652817f3e423c6 diff --git a/dev-python/xxhash/xxhash-4.0.0.ebuild b/dev-python/xxhash/xxhash-4.0.0.ebuild deleted file mode 100644 index 80e7e86e74d1..000000000000 --- a/dev-python/xxhash/xxhash-4.0.0.ebuild +++ /dev/null @@ -1,46 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -DISTUTILS_EXT=1 -DISTUTILS_USE_PEP517=setuptools -PYPI_VERIFY_REPO=https://github.com/ifduyue/python-xxhash -PYTHON_COMPAT=( python3_{13..14} ) - -inherit distutils-r1 pypi - -DESCRIPTION="Python binding for the xxHash library" -HOMEPAGE=" - https://github.com/ifduyue/python-xxhash/ - https://pypi.org/project/xxhash/ -" - -LICENSE="MIT" -SLOT="0" -KEYWORDS="~amd64 ~arm ~arm64 ~ppc64 ~riscv ~sparc ~x86" - -DEPEND=" - >=dev-libs/xxhash-0.8.0 -" -RDEPEND=" - ${DEPEND} -" - -EPYTEST_PLUGINS=() -distutils_enable_tests pytest - -EPYTEST_IGNORE=( - tests/test_benchmark.py - # require pyright - tests/test_stubs_pyright.py -) - -python_configure_all() { - export XXHASH_LINK_SO=1 -} - -python_test() { - rm -fr xxhash || die - epytest -} diff --git a/dev-python/yaspin/Manifest b/dev-python/yaspin/Manifest index 4927a2f851f8..355b9ce6f33c 100644 --- a/dev-python/yaspin/Manifest +++ b/dev-python/yaspin/Manifest @@ -1,4 +1,4 @@ -DIST yaspin-3.4.0.tar.gz 42396 BLAKE2B f8a21978a109bddd3bfd0cd870b54cd0f3f9eaaf80d1c9440c24269267d832a2eedf87df1236b43c855bfc474a41a2d5971fc867e0f75867102f4d1416d1e9a1 SHA512 7aac314c2a306326bdc1f0aff8f58d7b916f143134adcb22a365393c58a73e1247ab8cfbc5a70ab6c5fd59f396572a0a5d18fcd92f96993709b2257d88acfd45 -DIST yaspin-3.4.0.tar.gz.provenance 9171 BLAKE2B dd7e0af802e6cca324d36702b89ca48f5e57c7143a5e412f7d70e391f8bc5cfcdf662db7d972e9cba34f25336dbbf81a457043aa534e437b33f0132eb0ba7479 SHA512 a2f306104256c469e0540df5f1df4e3f8729a68373fd4020890ceae00c40d615091619f9745c88856e42c6ec96237196ed4fec9dda90e18233e76413e27e864e DIST yaspin-3.5.0.tar.gz 44051 BLAKE2B fe921d5feb80f16c2dddc9f284facce5d7cf6b3e05e58ae20005580d2a7a585283fd46f3e52d856024198d09ae2576f151ea1256925ed358500d3c78279f36f5 SHA512 1933a03adf5277e0e16ca0bdca745dc6763351f0c46599d5cb563812f53cafeb4895a84cce8191eb730b43a17a31e4408dca31712aa96b4f7cf1c21e2536c5f1 DIST yaspin-3.5.0.tar.gz.provenance 9796 BLAKE2B 79a3c8ef5232696c1f9fe6dc14ec66cb0ae24959480fa0ae673d9f1e5d97a45e722e6c0ec5e86c3cc902496ee9020a0cb8534e6deb16922a049f1b475639a830 SHA512 45562792ad58846599c9c815aa07c8360191a7535f9b710e86af1bad091bab5895c06f73b8601ffba8feb6599fbebdca82847df74309b4a4c5be97b1183f494c +DIST yaspin-3.5.1.tar.gz 44488 BLAKE2B 68428876eaa6ce6767c758925b539cb28dc28c19f2e00b43fef513e66a4d8f9749dfd479b551f98cee165604af1571e6da00f39574c19e3d65f60541fda9d6e2 SHA512 8e1f8bf5a7daa82b53d4b498d10aac4264a8b5f138735e06617863354a8167ea8f7e602c0caf2ab46dc9c337eba03cb7d446028bb8167b93f43986417f1675bf +DIST yaspin-3.5.1.tar.gz.provenance 9655 BLAKE2B dcd96aacb63349b03220ad358642085bd3e2c1f3387caaa0a6fcb15b9db5410ce09a06ee2b8a8afcf9452ea37633f39b439eccb722adfd0e20cb1a9c12e39d96 SHA512 4431979323612669bfcfd4040455cfe7242dd43b37d3a2f3d45a43b24b0921f68bf676b8fb01597d2c9ce39c5f602e25652138bf6467f47fa3706a2286131016 diff --git a/dev-python/yaspin/yaspin-3.4.0.ebuild b/dev-python/yaspin/yaspin-3.5.1.ebuild index aa42cc14f561..15305ac7b41d 100644 --- a/dev-python/yaspin/yaspin-3.4.0.ebuild +++ b/dev-python/yaspin/yaspin-3.5.1.ebuild @@ -21,7 +21,7 @@ KEYWORDS="~amd64 ~arm64" RDEPEND=" =dev-python/termcolor-3*[${PYTHON_USEDEP}] - >=dev-python/termcolor-3.2[${PYTHON_USEDEP}] + >=dev-python/termcolor-3.3[${PYTHON_USEDEP}] " EPYTEST_XDIST=1 diff --git a/dev-util/android-studio/android-studio-2026.1.3.8.ebuild b/dev-util/android-studio/android-studio-2026.1.3.8.ebuild deleted file mode 100644 index acb6a9e0ba4b..000000000000 --- a/dev-util/android-studio/android-studio-2026.1.3.8.ebuild +++ /dev/null @@ -1,130 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit desktop wrapper - -QA_PREBUILT=" - opt/${PN}/bin/* - opt/${PN}/jbr/bin/* - opt/${PN}/jbr/lib/* - opt/${PN}/jbr/lib/jli/* - opt/${PN}/jbr/lib/server/* - opt/${PN}/lib/pty4j-native/linux/*/* - opt/${PN}/plugins/android/resources/installer/*/* - opt/${PN}/plugins/android/resources/native/* - opt/${PN}/plugins/android/resources/perfetto/*/* - opt/${PN}/plugins/android/resources/screen-sharing-agent/*/* - opt/${PN}/plugins/android/resources/simpleperf/*/* - opt/${PN}/plugins/android/resources/trace_processor_daemon/* - opt/${PN}/plugins/android/resources/transport/*/* - opt/${PN}/plugins/android/resources/transport/native/agent/*/* - opt/${PN}/plugins/android-ndk/resources/lldb/android/*/* - opt/${PN}/plugins/android-ndk/resources/lldb/bin/* - opt/${PN}/plugins/android-ndk/resources/lldb/lib/python3.9/lib-dynload/* - opt/${PN}/plugins/android-ndk/resources/lldb/lib64/* - opt/${PN}/plugins/design-tools/resources/layoutlib/data/linux/lib64/* - opt/${PN}/plugins/c-clangd/bin/clang/linux/*/* - opt/${PN}/plugins/webp/lib/libwebp/linux/* -" - -DESCRIPTION="Android development environment based on IntelliJ IDEA" -HOMEPAGE="https://developer.android.com/studio" -SRC_URI="https://edgedl.me.gvt1.com/android/studio/ide-zips/${PV}/${PN}-quail3-patch1-linux.tar.gz" -S=${WORKDIR}/${PN} -LICENSE="Apache-2.0 android BSD BSD-2 CDDL-1.1 CPL-0.5 - EPL-1.0 GPL-2 GPL-2+ JDOM IJG LGPL-2.1 MIT - MPL-1.1 MPL-2.0 NPL-1.1 OFL-1.1 ZLIB" -SLOT="0" -KEYWORDS="~amd64" -IUSE="selinux" -RESTRICT="bindist mirror strip" - -RDEPEND="${DEPEND} - selinux? ( sec-policy/selinux-android ) - >=app-arch/bzip2-1.0.8-r4 - >=dev-libs/expat-2.5.0 - >=dev-libs/libffi-3.4.4 - >=media-libs/fontconfig-2.14.0-r1 - >=media-libs/freetype-2.12.1-r1 - >=media-libs/libpng-1.6.39 - >=media-libs/mesa-22.2.5[X(+)] - || ( gnome-extra/zenity kde-apps/kdialog x11-apps/xmessage x11-libs/libnotify ) - sys-libs/ncurses-compat:5[tinfo] - >=virtual/zlib-1.2.13-r1:= - >=x11-libs/libX11-1.8.1 - >=x11-libs/libXau-1.0.11 - >=x11-libs/libXdamage-1.1.6 - >=x11-libs/libXdmcp-1.1.4-r2 - >=x11-libs/libXext-1.3.5 - >=x11-libs/libXfixes-6.0.0 - >=x11-libs/libXrender-0.9.11 - >=x11-libs/libXxf86vm-1.1.5 - >=x11-libs/libdrm-2.4.114 - >=x11-libs/libxcb-1.15-r1 - sys-libs/libxcrypt[compat] - dev-libs/wayland - >=x11-libs/libxshmfence-1.3.2 - virtual/libcrypt:= -" - -src_prepare() { - - default - - cat <<-EOF >> bin/idea.properties || die - #----------------------------------------------------------------------- - # Disable automatic updates as these are handled through Gentoo's - # package manager. - #----------------------------------------------------------------------- - ide.no.platform.update=Gentoo - EOF -} - -src_compile() { - :; -} - -src_install() { - local dir="/opt/${PN}" - insinto "${dir}" - doins -r * - - fperms 755 "${dir}"/bin/{fsnotifier,format.sh,game-tools.sh,inspect.sh,ltedit.sh,profiler.sh,studio,studio.sh} - fperms -R 755 "${dir}"/bin/{helpers,lldb} - fperms -R 755 "${dir}"/jbr/bin - fperms 755 "${dir}"/jbr/lib/{jexec,jspawnhelper} - fperms -R 755 "${dir}"/plugins/Kotlin/kotlinc/bin - fperms -R 755 "${dir}"/plugins/android/resources/installer - fperms -R 755 "${dir}"/plugins/android/resources/perfetto - fperms -R 755 "${dir}"/plugins/android/resources/simpleperf - fperms -R 755 "${dir}"/plugins/android/resources/trace_processor_daemon - fperms -R 755 "${dir}"/plugins/android-ndk/resources/lldb/{android,bin,lib,shared} - fperms 755 "${dir}"/plugins/cidr-clangd/bin/clang/linux/x64/bin/clangd - fperms -R 755 "${dir}"/plugins/terminal/shell-integrations/{,fish} - - newicon "bin/studio.png" "${PN}.png" - make_wrapper ${PN} ${dir}/bin/studio - make_desktop_entry ${PN} "Android Studio" ${PN} "Development;IDE" "StartupWMClass=jetbrains-studio" - - # recommended by: https://confluence.jetbrains.com/display/IDEADEV/Inotify+Watches+Limit - mkdir -p "${D}/etc/sysctl.d/" || die - echo "fs.inotify.max_user_watches = 524288" > "${D}/etc/sysctl.d/30-android-studio-inotify-watches.conf" || die -} - -pkg_postrm() { - elog "Android Studio data files were not removed." - elog "If there will be no other programs using them anymore" - elog "(especially another flavor of Android Studio)" - elog "remove manually following folders:" - elog "" - elog " ~/.android/" - elog " ~/.config/Google/AndroidStudio*/" - elog " ~/.local/share/Google/AndroidStudio*/" - elog " ~/Android/" - elog "" - elog "Also, if there are no other programs using Gradle, remove:" - elog "" - elog " ~/.gradle/" -} diff --git a/dev-util/android-studio/android-studio-2026.1.4.7.ebuild b/dev-util/android-studio/android-studio-2026.1.4.8.ebuild index f84647f2dd1a..db57f50a64e3 100644 --- a/dev-util/android-studio/android-studio-2026.1.4.7.ebuild +++ b/dev-util/android-studio/android-studio-2026.1.4.8.ebuild @@ -31,7 +31,7 @@ QA_PREBUILT=" DESCRIPTION="Android development environment based on IntelliJ IDEA" HOMEPAGE="https://developer.android.com/studio" -SRC_URI="https://edgedl.me.gvt1.com/android/studio/ide-zips/${PV}/${PN}-quail4-linux.tar.gz" +SRC_URI="https://edgedl.me.gvt1.com/android/studio/ide-zips/${PV}/${PN}-quail4-patch1-linux.tar.gz" S=${WORKDIR}/${PN} LICENSE="Apache-2.0 android BSD BSD-2 CDDL-1.1 CPL-0.5 EPL-1.0 GPL-2 GPL-2+ JDOM IJG LGPL-2.1 MIT diff --git a/gui-apps/oledsaver/files/adaptive-rendering.md b/gui-apps/oledsaver/files/adaptive-rendering.md new file mode 100644 index 000000000000..bde4901bb154 --- /dev/null +++ b/gui-apps/oledsaver/files/adaptive-rendering.md @@ -0,0 +1,111 @@ +# Adaptive rendering and black output in oledsaver 1.0.18 + +Requires personal Wayfire 0.11.0-r2 and its matching plugin ABI. +The oledsaver ebuild builds and installs `oledsaver-sampler` alongside the +existing cursor and idle-inhibitor plugins. Enable all three, plus `ipc` and +`ipc-rules`, in Wayfire's `core/plugins` list, then restart the compositor. + +```ini +[matrix] +COLOR = adaptive +TRANSPARENT = 1 +TRANSPARENT_TIMEOUT = 600 +BLACK_RAIN_TIMEOUT = 1200 +ADAPTIVE_SAMPLE_INTERVAL = 60 +ADAPTIVE_HUE_INTERVAL = 300 +``` + +Sampling, hue rotation and both background/rain timeouts are in **seconds**. +For hue rotation, zero holds the initial hue; the package default is 900 seconds +(15 minutes). Sample intervals have a five-second minimum. Each renderer starts +its own transparent timeout when it starts. + +Since 1.0.17, `ADAPTIVE_HUE_INTERVAL` uses seconds instead of minutes. Multiply +an older config value by 60 to preserve its duration (for example, 5 becomes +300 for five minutes). Hue rotation remains independent of desktop sampling. + +`BLACK_RAIN_TIMEOUT` is the **additional seconds** of rain after that output's +background has fully faded to black. The example gives 10 minutes of rain over +the desktop, then 20 minutes of rain on black, then solid black. Transitions use +`FADE_FRAMES`. Both timers are independent for each output. Set +`BLACK_RAIN_TIMEOUT = 0` to keep the rain running (the package default). +With `TRANSPARENT = 0`, the timer starts after the initial fade to black. +With `TRANSPARENT = 1` and `TRANSPARENT_TIMEOUT = 0`, the background stays +transparent and this timer never starts. + +In the solid-black phase the renderer retains its opaque black surface and +sleeps without animating or submitting frames. Display changes repaint it; +normal activity fades the black surface away without bringing the rain back. +The output stays enabled: this does not use DPMS or power off the monitor. +Config edits apply the new duration on each output's next screensaver activation. +The renderer CLI equivalent is `--black-rain-timeout <seconds>`. + +Before either rain phase starts, `[global] TIMEOUT` controls an unfocused +output's idle delay and `FOCUSED_TIMEOUT` controls the focused output's delay, +both in seconds. Resuming input after a pause refreshes only the focused +output's timer. Changing focus refreshes the arriving and departing outputs; +other outputs retain their countdowns. Video inhibition affects only the +output reported by the idle-inhibitor plugin. + +## Responsibilities + +* Wayfire has a distinct `SCREENSAVER` scene layer above desktop overlays and + below session locks. The layer-shell namespace `screensaver` maps to it. + Workspace streams used by cube and other effects exclude screensaver, + lock and desktop-widget layers. +* `render_manager::render_desktop()` renders the actual scene below that + boundary, including custom root nodes such as cube. It never hides or moves + live surfaces. Nested passes do not report presentation feedback, and 3D + passes use a separate depth attachment. Inhibited outputs reject sampling. +* `oledsaver/sample_desktop` composes on demand at each output's native size, + downsamples on the GPU to at most 64 by 64, and reads only that small buffer. + The buffers are released after each sample. A one-second cache coalesces + duplicate IPC requests; there is no timer or permanent render hook in the + plugin. The reply contains linear mean luminance keyed by exact output name. +* The manager chooses distinct random hues, independently times hue rotation, + and chooses one contrasting shade per monitor. It atomically publishes + `$XDG_RUNTIME_DIR/oledsaver/palette.json`, including a matching light shade + for black backgrounds. Renderers read their initial palette before drawing; + subsequent updates use SIGRTMIN. Sampling failures retain the last palette. +* Glyph strokes cover the desktop beneath them. Trail age and depth reduce + RGB intensity, while antialiasing and the overall fade control their alpha. + The glow remains translucent. This prevents application text and images + showing through dim glyph bodies as though the rain were behind the windows. + Premultiplied alpha preserves dark colors on bright desktops. The black + background transition retains the hue and interpolates to its light shade. + Adaptive heads share the same palette. + +`adaptive-light` always selects a pale shade. `adaptive-dark` selects a dark +shade while transparent; both use the pale shade after fading to black. +There is no wallpaper classification, per-glyph color grid, grim invocation, +or dependency on the wallpaper rotator in this implementation. + +The sample boundary is before final output postprocessing and software +cursors. It does not reproduce output-wide color filters, zoom postprocessing +or display calibration. It samples the scene that those stages consume. + +## Packaging and compatibility + +The manager holds an exclusive, nonblocking file lock at +`$XDG_RUNTIME_DIR/oledsaver/manager.lock` for its entire lifetime. Only one +manager may use that runtime state directory. Repeated autostarts exit +successfully without changing the running manager's log, PID file, palette, +or renderers. The lock survives compositor disconnect/reconnect and is released +automatically when the manager exits, including a crash. Renderers and lock +commands do not inherit it across exec. The empty lock file remains on disk; +its existence alone does not indicate a running manager. Without +`XDG_RUNTIME_DIR`, manager state uses `/tmp/oledsaver-<uid>-<name>`. + +When upgrading from versions before 1.0.16, stop existing managers before +starting the updated one: older processes do not participate in the lock. + +Wayfire's plugin ABI and Gentoo subslot change together, ensuring dependent +plugins rebuild. The companion wcm 0.11.0-r1 recipe permits that subslot while +retaining the upstream wf-config and wf-shell dependencies. All existing cube +transparency/rotation patches remain applied. The new patch also fixes +translated background clears in workspace streams, workspace walls and the +switcher, and gives the fixed cube background an opaque fallback. + +For IPC diagnostics, call `oledsaver/sample_desktop` with an empty data object. +Successful entries include `luminance` in [0,1] and `cached`; failed or locked +outputs include `error` instead. The protocol's top-level `version` is 1. diff --git a/gui-apps/oledsaver/files/oledsaver-sampler.cpp b/gui-apps/oledsaver/files/oledsaver-sampler.cpp new file mode 100644 index 000000000000..fdc637252c1d --- /dev/null +++ b/gui-apps/oledsaver/files/oledsaver-sampler.cpp @@ -0,0 +1,155 @@ +#include <algorithm> +#include <array> +#include <chrono> +#include <cmath> +#include <map> +#include <set> +#include <string> +#include <drm_fourcc.h> +#include <wayfire/core.hpp> +#include <wayfire/output-layout.hpp> +#include <wayfire/output.hpp> +#include <wayfire/plugin.hpp> +#include <wayfire/render-manager.hpp> +#include <wayfire/nonstd/wlroots-full.hpp> +#include <wayfire/plugins/common/shared-core-data.hpp> +#include <wayfire/plugins/ipc/ipc-method-repository.hpp> + +/* A small on-demand summary of the actual scene below SCREENSAVER. No + * screenshot protocol, wallpaper paths, pixel grids or continuous render hook. */ +class oledsaver_sampler_plugin_t : public wf::plugin_interface_t +{ + using clock = std::chrono::steady_clock; + wf::shared_data::ref_ptr_t<wf::ipc::method_repository_t> repo; + struct sample_t + { + clock::time_point when; + wf::geometry_t geometry; + double luminance; + }; + std::map<std::string, sample_t> cache; + + static double linear(double c) + { + return c <= 0.04045 ? c / 12.92 : std::pow((c + 0.055) / 1.055, 2.4); + } + + wf::json_t sample() + { + wf::json_t response; + response["version"] = 1; + response["outputs"] = wf::json_t{}; + std::set<std::string> present; + for (auto output : wf::get_core().output_layout->get_outputs()) + { + const std::string name = output->handle->name; + present.insert(name); + wf::json_t result; + const auto geometry = output->get_layout_geometry(); + const auto now = clock::now(); + if (output->is_inhibited() || geometry.width <= 0 || geometry.height <= 0) + { + cache.erase(name); + result["error"] = "output unavailable or locked"; + response["outputs"][name] = result; + continue; + } + + auto cached = cache.find(name); + if (cached != cache.end() && cached->second.geometry == geometry && + now - cached->second.when < std::chrono::seconds(1)) + { + result["luminance"] = cached->second.luminance; + result["cached"] = true; + response["outputs"][name] = result; + continue; + } + + const double scale = 64.0 / std::max(geometry.width, geometry.height); + const int width = std::max(1, int(std::ceil(geometry.width * scale))); + const int height = std::max(1, int(std::ceil(geometry.height * scale))); + wf::auxilliary_buffer_t desktop, buffer; + // Custom scene effects can use output pixel sizes internally. Compose + // at the output's native size, then downsample on the GPU; only the + // tiny summary is read back. Both buffers are released after sampling. + const wf::dimensions_t native{output->handle->width, output->handle->height}; + bool ok = desktop.allocate(native) != wf::buffer_reallocation_result_t::FAILED && + buffer.allocate({width, height}) != wf::buffer_reallocation_result_t::FAILED; + if (ok) + { + wf::render_target_t target{desktop}; + target.geometry = geometry; + target.scale = output->handle->scale; + target.wl_transform = output->handle->transform; + ok = output->render->render_desktop(target); + if (ok) + { + buffer.get_renderbuffer().blit(desktop, {0, 0, native.width, native.height}, + {0, 0, width, height}); + } + } + + // ABGR8888 is RGBA byte order on little-endian systems. Reading words + // keeps the channel extraction independent of host byte order. + std::array<uint32_t, 64 * 64> pixels{}; + auto texture = ok ? buffer.get_texture() : nullptr; + if (texture) + { + wlr_texture_read_pixels_options options{}; + options.data = pixels.data(); + options.format = DRM_FORMAT_ABGR8888; + options.stride = width * sizeof(uint32_t); + ok = wlr_texture_read_pixels(texture, &options); + } else + { + ok = false; + } + + if (ok) + { + double luminance = 0.0; + for (int i = 0; i < width * height; ++i) + { + const auto pixel = pixels[i]; + luminance += 0.2126 * linear((pixel & 255) / 255.0) + + 0.7152 * linear(((pixel >> 8) & 255) / 255.0) + + 0.0722 * linear(((pixel >> 16) & 255) / 255.0); + } + + luminance /= width * height; + cache[name] = {now, geometry, luminance}; + result["luminance"] = luminance; + result["cached"] = false; + result["width"] = width; + result["height"] = height; + } else + { + cache.erase(name); + result["error"] = "desktop sample failed"; + } + + response["outputs"][name] = result; + } + + for (auto it = cache.begin(); it != cache.end();) + { + if (!present.count(it->first)) { it = cache.erase(it); } else { ++it; } + } + + return response; + } + + public: + void init() override + { + repo->register_method("oledsaver/sample_desktop", [this] (wf::json_t) { return sample(); }); + } + + void fini() override + { + repo->unregister_method("oledsaver/sample_desktop"); + cache.clear(); + } +}; + +DECLARE_WAYFIRE_PLUGIN(oledsaver_sampler_plugin_t); diff --git a/gui-apps/oledsaver/files/oledsaver-sampler.xml b/gui-apps/oledsaver/files/oledsaver-sampler.xml new file mode 100644 index 000000000000..7169cc74850d --- /dev/null +++ b/gui-apps/oledsaver/files/oledsaver-sampler.xml @@ -0,0 +1,8 @@ +<?xml version="1.0"?> +<wayfire> + <plugin name="oledsaver-sampler"> + <_short>Oledsaver Desktop Sampler</_short> + <_long>Sample the composed scene below the screensaver layer on IPC request.</_long> + <category>Utility</category> + </plugin> +</wayfire> diff --git a/gui-apps/oledsaver/graphify-out/2026-09-18/.graphify_labels.json b/gui-apps/oledsaver/graphify-out/2026-09-18/.graphify_labels.json new file mode 100644 index 000000000000..6e8194eab820 --- /dev/null +++ b/gui-apps/oledsaver/graphify-out/2026-09-18/.graphify_labels.json @@ -0,0 +1,29 @@ +{ + "0": "xdg-shell-client-protocol.h", + "1": "oledsaver.c", + "2": "renderer_main", + "3": "mgr_ipc_request", + "4": "render_init_layer", + "5": "ext-idle-notify-v1-client-protocol.h", + "6": "render_frame", + "7": "ext-idle-notify-v1-protocol.c", + "8": "wlr-layer-shell-unstable-v1-protocol.c", + "9": "xdg-output-unstable-v1-protocol.c", + "10": "xdg-shell-protocol.c", + "11": "mgr_blank_output", + "12": "oledsaver_sampler_plugin_t", + "13": "mgr_output_set_name", + "14": "oledsaver_cursor_plugin_t", + "15": "manager_main", + "16": "mgr_update_wayfire_cursor", + "17": "README.video-inhibition.md", + "18": "test-black-rain-timeout.py", + "19": "mgr_refresh_outputs", + "20": "mgr_monotime", + "21": "Adaptive rendering and black output in oledsaver 1.0.17", + "22": "Q: should we rethink the rendering sitution on as a whole?", + "23": "README.glyph-compositing.md", + "24": "README.black-rain-timeout.md", + "25": "test-manager-lock.py", + "26": "mgr_update_adaptive_colors" +} diff --git a/gui-apps/oledsaver/graphify-out/2026-09-18/GRAPH_REPORT.md b/gui-apps/oledsaver/graphify-out/2026-09-18/GRAPH_REPORT.md new file mode 100644 index 000000000000..ea0f02440553 --- /dev/null +++ b/gui-apps/oledsaver/graphify-out/2026-09-18/GRAPH_REPORT.md @@ -0,0 +1,162 @@ +# Graph Report - oledsaver (2026-09-18) + +## Corpus Check +- 21 files · ~38,902 words +- Verdict: corpus is large enough that graph structure adds value. + +## Summary +- 349 nodes · 535 edges · 27 communities (19 shown, 3 thin omitted) +- Extraction: 95% EXTRACTED · 5% INFERRED · 0% AMBIGUOUS · INFERRED: 28 edges (avg confidence: 0.85) +- Token cost: 0 input · 0 output + +## Community Hubs (Navigation) +- xdg-shell-client-protocol.h +- renderer_main +- mgr_ipc_request +- render_init_layer +- ext-idle-notify-v1-client-protocol.h +- render_frame +- mgr_blank_output +- oledsaver_sampler_plugin_t +- mgr_output_set_name +- oledsaver_cursor_plugin_t +- manager_main +- mgr_update_wayfire_cursor +- README.video-inhibition.md +- test-black-rain-timeout.py +- mgr_refresh_outputs +- mgr_monotime +- Adaptive rendering and black output in oledsaver 1.0.17 +- Q: should we rethink the rendering sitution on as a whole? +- README.glyph-compositing.md +- README.black-rain-timeout.md +- test-manager-lock.py +- mgr_update_adaptive_colors + +## God Nodes (most connected - your core abstractions) +1. `renderer_main()` - 28 edges +2. `manager_main()` - 24 edges +3. `oledsaver_cursor_plugin_t` - 14 edges +4. `oledsaver_sampler_plugin_t` - 13 edges +5. `mgr_blank_output()` - 12 edges +6. `render_init_layer()` - 11 edges +7. `render_tick_layer()` - 11 edges +8. `mgr_refresh_outputs()` - 11 edges +9. `mgr_update_adaptive_colors()` - 10 edges +10. `mgr_monotime()` - 9 edges + +## Surprising Connections (you probably didn't know these) +- `main()` --calls--> `render_init_shaders()` [INFERRED] + tests/test-glyph-compositing.c → files/oledsaver.c +- `main()` --calls--> `render_set_projection()` [INFERRED] + tests/test-glyph-compositing.c → files/oledsaver.c +- `draw_glyph()` --calls--> `render_frame()` [INFERRED] + tests/test-glyph-compositing.c → files/oledsaver.c +- `main()` --calls--> `render_frame()` [INFERRED] + tests/test-glyph-compositing.c → files/oledsaver.c +- `main()` --calls--> `mgr_monotime()` [INFERRED] + tests/test-inhibition.c → files/oledsaver.c + +## Import Cycles +- None detected. + +## Communities (27 total, 3 thin omitted) + +### Community 0 - "xdg-shell-client-protocol.h" +Cohesion: 0.03 +Nodes (13): wl_interface, wl_output, wl_seat, wl_surface, xdg_popup, xdg_popup_listener, xdg_positioner, xdg_surface (+5 more) + +### Community 2 - "renderer_main" +Cohesion: 0.07 +Nodes (24): render_build_atlas(), render_build_codepoint_list(), render_dispatch_events(), render_init_egl(), render_init_freetype(), render_layer_surface_configure(), render_monotime(), render_note_black_background() (+16 more) + +### Community 3 - "mgr_ipc_request" +Cohesion: 0.19 +Nodes (13): ensure_wayland_display(), mgr_check_idle_inhibitors(), mgr_focus_name_from_event(), mgr_focus_watcher(), mgr_get_focused_output_from_ipc(), mgr_ipc_connect(), mgr_ipc_recv(), mgr_ipc_request() (+5 more) + +### Community 4 - "render_init_layer" +Cohesion: 0.17 +Nodes (20): depth_layer_t, render_cell_at_layer(), render_get_layer_properties(), render_head_white_mix(), render_init_layer(), render_init_matrix(), render_load_adaptive_snapshot(), render_lookup_color() (+12 more) + +### Community 5 - "ext-idle-notify-v1-client-protocol.h" +Cohesion: 0.17 +Nodes (8): ext_idle_notification_v1_add_listener(), ext_idle_notification_v1_destroy(), ext_idle_notifier_v1_destroy(), ext_idle_notifier_v1_get_idle_notification(), ext_idle_notifier_v1_get_input_idle_notification(), mgr_idle_watcher(), mgr_idle_wayland_cleanup(), mgr_idle_wayland_t + +### Community 6 - "render_frame" +Cohesion: 0.18 +Nodes (12): render_compile_shader(), render_find_glyph(), render_flush_quads(), render_frame(), render_init_shaders(), render_push_quad(), render_set_projection(), GLenum (+4 more) + +### Community 11 - "mgr_blank_output" +Cohesion: 0.16 +Nodes (14): mgr_activate_all_outputs(), mgr_blank_output(), mgr_get_output_color(), mgr_get_output_timeout(), mgr_get_self_exe(), mgr_get_val_d(), mgr_get_val_i(), mgr_init_output() (+6 more) + +### Community 12 - "oledsaver_sampler_plugin_t" +Cohesion: 0.08 +Nodes (21): json_t, method_repository_t, plugin_interface_t, ref_ptr_t, oledsaver_idle_plugin_t, repo, json_t, method_repository_t (+13 more) + +### Community 13 - "mgr_output_set_name" +Cohesion: 0.50 +Nodes (4): mgr_output_handle_name(), mgr_output_set_name(), mgr_xdg_output_handle_name(), mgr_wayland_output_info_t + +### Community 14 - "oledsaver_cursor_plugin_t" +Cohesion: 0.18 +Nodes (9): json_t, method_repository_t, plugin_interface_t, ref_ptr_t, oledsaver_cursor_plugin_t, cursor_hidden, repo, output_t (+1 more) + +### Community 15 - "manager_main" +Cohesion: 0.20 +Nodes (14): main(), manager_main(), mgr_acquire_instance_lock(), mgr_expand_tilde(), mgr_load_config(), mgr_mkdirs(), mgr_read_pidfile(), mgr_reap_children() (+6 more) + +### Community 16 - "mgr_update_wayfire_cursor" +Cohesion: 0.60 +Nodes (5): mgr_get_cursor_status_from_ipc(), mgr_ipc_response_has_error(), mgr_release_wayfire_cursor(), mgr_set_wayfire_cursor_hidden(), mgr_update_wayfire_cursor() + +### Community 18 - "test-black-rain-timeout.py" +Cohesion: 0.24 +Nodes (6): black(), desktop_pixels(), rain(), Run ONLY in an isolated Wayfire session with three HEADLESS outputs. Usage:…, shot(), spawn() + +### Community 19 - "mgr_refresh_outputs" +Cohesion: 0.18 +Nodes (7): mgr_outputs_wayland_cleanup(), mgr_refresh_outputs(), zxdg_output_manager_v1_destroy(), zxdg_output_manager_v1_get_xdg_output(), zxdg_output_v1_add_listener(), zxdg_output_v1_destroy(), mgr_outputs_wayland_t + +### Community 20 - "mgr_monotime" +Cohesion: 0.29 +Nodes (7): mgr_find_output(), mgr_idle_handle_resumed(), mgr_monotime(), mgr_response_inhibits_output(), mgr_unblank_output(), mgr_update_focused_output(), main() + +### Community 21 - "Adaptive rendering and black output in oledsaver 1.0.17" +Cohesion: 0.50 +Nodes (3): Adaptive rendering and black output in oledsaver 1.0.17, Packaging and compatibility, Responsibilities + +### Community 22 - "Q: should we rethink the rendering sitution on as a whole?" +Cohesion: 0.50 +Nodes (3): Answer, Q: should we rethink the rendering sitution on as a whole?, Source Nodes + +### Community 25 - "test-manager-lock.py" +Cohesion: 0.28 +Nodes (4): launch(), Regression for manager ownership. Run with /path/to/built/oledsaver. Uses…, start(), until() + +### Community 26 - "mgr_update_adaptive_colors" +Cohesion: 0.40 +Nodes (5): adaptive_hex(), adaptive_hsl(), is_adaptive_color(), mgr_choose_hue(), mgr_update_adaptive_colors() + +## Knowledge Gaps +- **35 isolated node(s):** `repo`, `cursor_hidden`, `repo`, `repo`, `when` (+30 more) + These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 189 node(s) total have ≤1 connection when file, concept and rationale nodes are included.) +- **3 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes. + +## Suggested Questions +_Questions this graph is uniquely positioned to answer:_ + +- **Why does `oledsaver_cursor_plugin_t` connect `oledsaver_cursor_plugin_t` to `oledsaver_sampler_plugin_t`?** + _High betweenness centrality (0.061) - this node is a cross-community bridge._ +- **Are the 11 inferred relationships involving `renderer_main()` (e.g. with `zwlr_layer_shell_v1_get_layer_surface()` and `zwlr_layer_surface_v1_add_listener()`) actually correct?** + _`renderer_main()` has 11 INFERRED edges - model-reasoned connections that need verification._ +- **What connects `repo`, `cursor_hidden`, `repo` to the rest of the system?** + _35 weakly-connected nodes found - possible documentation gaps or missing edges._ +- **Should `xdg-shell-client-protocol.h` be split into smaller, more focused modules?** + _Cohesion score 0.028985507246376812 - nodes in this community are weakly interconnected._ +- **Should `oledsaver.c` be split into smaller, more focused modules?** + _Cohesion score 0.058823529411764705 - nodes in this community are weakly interconnected._ +- **Should `renderer_main` be split into smaller, more focused modules?** + _Cohesion score 0.06890756302521009 - nodes in this community are weakly interconnected._ +- **Should `oledsaver_sampler_plugin_t` be split into smaller, more focused modules?** + _Cohesion score 0.07526881720430108 - nodes in this community are weakly interconnected._
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\ No newline at end of file diff --git a/gui-apps/oledsaver/graphify-out/memory/query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w.md b/gui-apps/oledsaver/graphify-out/memory/query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w.md new file mode 100644 index 000000000000..5786a58226c4 --- /dev/null +++ b/gui-apps/oledsaver/graphify-out/memory/query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w.md @@ -0,0 +1,19 @@ +--- +type: "query" +date: "2026-09-19T00:58:10.918287+00:00" +question: "should we rethink the rendering sitution on as a whole?" +contributor: "graphify" +source_nodes: ["render_frame()", "render_load_adaptive_snapshot()", "mgr_update_adaptive_colors()"] +--- + +# Q: should we rethink the rendering sitution on as a whole? + +## Answer + +Architecture review: oledsaver.c still retains both adaptive_grid and adaptive_custom_color paths. Its fragment shader writes alpha 1.0 for drawn glyph pixels and render_frame scales RGB for trail fades. Recommend one sampling path owned by a Wayfire plugin, one per-output palette owner in the manager, and renderer responsibility for premultiplied alpha, trails, and the timed black background. Keep sampling cadence separate from hue rotation. Existing Wayfire render_pass_params_t accepts an explicit render-instance list, so a filtered offscreen sampler should be prototyped before concluding the main output pass must be split. Plugin-only correctness with the custom cube remains unverified; no background sampling plugin has been implemented. + +## Source Nodes + +- render_frame() +- render_load_adaptive_snapshot() +- mgr_update_adaptive_colors()
\ No newline at end of file diff --git a/gui-apps/oledsaver/oledsaver-1.0.10.ebuild b/gui-apps/oledsaver/oledsaver-1.0.10.ebuild new file mode 100644 index 000000000000..5ec323e90060 --- /dev/null +++ b/gui-apps/oledsaver/oledsaver-1.0.10.ebuild @@ -0,0 +1,85 @@ +# Copyright 2024 Gentoo Authors +# Distributed under the terms of the MIT License + +EAPI=8 + +inherit toolchain-funcs + +DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" +HOMEPAGE="" +SRC_URI="" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64" + +BDEPEND=" + dev-libs/wayland + dev-libs/wayland-protocols + virtual/pkgconfig +" + +DEPEND=" + dev-libs/json-c:= + dev-libs/wayland + gui-wm/wayfire:= + media-libs/freetype:2 + media-libs/mesa[egl(+),gles2(+)] +" + +RDEPEND=" + ${DEPEND} + media-libs/fontconfig + !gui-apps/oledsaver-cursor +" + +S="${WORKDIR}/${P}" + +src_unpack() { + mkdir -p "${S}" || die + cp "${FILESDIR}"/Makefile \ + "${FILESDIR}"/oledsaver.c \ + "${FILESDIR}"/oledsaver.conf.default \ + "${FILESDIR}"/oledsaver-cursor.cpp \ + "${FILESDIR}"/oledsaver-cursor.xml \ + "${FILESDIR}"/oledsaver-idle.cpp \ + "${FILESDIR}"/oledsaver-idle.xml \ + "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ + "${S}"/ || die +} + +src_compile() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" +} + +src_install() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + DESTDIR="${D}" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ + install + + insinto /etc + newins oledsaver.conf.default oledsaver.conf +} + +pkg_postinst() { + elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" + elog "Set OLEDSAVER_CONFIG to use a different config file." + elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." + elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." + elog "Wayfire must load ipc, ipc-rules, oledsaver-idle, and oledsaver-cursor for cursor hiding on blanked outputs." + elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." +} diff --git a/gui-apps/oledsaver/oledsaver-1.0.11.ebuild b/gui-apps/oledsaver/oledsaver-1.0.11.ebuild new file mode 100644 index 000000000000..5ec323e90060 --- /dev/null +++ b/gui-apps/oledsaver/oledsaver-1.0.11.ebuild @@ -0,0 +1,85 @@ +# Copyright 2024 Gentoo Authors +# Distributed under the terms of the MIT License + +EAPI=8 + +inherit toolchain-funcs + +DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" +HOMEPAGE="" +SRC_URI="" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64" + +BDEPEND=" + dev-libs/wayland + dev-libs/wayland-protocols + virtual/pkgconfig +" + +DEPEND=" + dev-libs/json-c:= + dev-libs/wayland + gui-wm/wayfire:= + media-libs/freetype:2 + media-libs/mesa[egl(+),gles2(+)] +" + +RDEPEND=" + ${DEPEND} + media-libs/fontconfig + !gui-apps/oledsaver-cursor +" + +S="${WORKDIR}/${P}" + +src_unpack() { + mkdir -p "${S}" || die + cp "${FILESDIR}"/Makefile \ + "${FILESDIR}"/oledsaver.c \ + "${FILESDIR}"/oledsaver.conf.default \ + "${FILESDIR}"/oledsaver-cursor.cpp \ + "${FILESDIR}"/oledsaver-cursor.xml \ + "${FILESDIR}"/oledsaver-idle.cpp \ + "${FILESDIR}"/oledsaver-idle.xml \ + "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ + "${S}"/ || die +} + +src_compile() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" +} + +src_install() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + DESTDIR="${D}" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ + install + + insinto /etc + newins oledsaver.conf.default oledsaver.conf +} + +pkg_postinst() { + elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" + elog "Set OLEDSAVER_CONFIG to use a different config file." + elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." + elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." + elog "Wayfire must load ipc, ipc-rules, oledsaver-idle, and oledsaver-cursor for cursor hiding on blanked outputs." + elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." +} diff --git a/gui-apps/oledsaver/oledsaver-1.0.12.ebuild b/gui-apps/oledsaver/oledsaver-1.0.12.ebuild new file mode 100644 index 000000000000..5ec323e90060 --- /dev/null +++ b/gui-apps/oledsaver/oledsaver-1.0.12.ebuild @@ -0,0 +1,85 @@ +# Copyright 2024 Gentoo Authors +# Distributed under the terms of the MIT License + +EAPI=8 + +inherit toolchain-funcs + +DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" +HOMEPAGE="" +SRC_URI="" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64" + +BDEPEND=" + dev-libs/wayland + dev-libs/wayland-protocols + virtual/pkgconfig +" + +DEPEND=" + dev-libs/json-c:= + dev-libs/wayland + gui-wm/wayfire:= + media-libs/freetype:2 + media-libs/mesa[egl(+),gles2(+)] +" + +RDEPEND=" + ${DEPEND} + media-libs/fontconfig + !gui-apps/oledsaver-cursor +" + +S="${WORKDIR}/${P}" + +src_unpack() { + mkdir -p "${S}" || die + cp "${FILESDIR}"/Makefile \ + "${FILESDIR}"/oledsaver.c \ + "${FILESDIR}"/oledsaver.conf.default \ + "${FILESDIR}"/oledsaver-cursor.cpp \ + "${FILESDIR}"/oledsaver-cursor.xml \ + "${FILESDIR}"/oledsaver-idle.cpp \ + "${FILESDIR}"/oledsaver-idle.xml \ + "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ + "${S}"/ || die +} + +src_compile() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" +} + +src_install() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + DESTDIR="${D}" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ + install + + insinto /etc + newins oledsaver.conf.default oledsaver.conf +} + +pkg_postinst() { + elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" + elog "Set OLEDSAVER_CONFIG to use a different config file." + elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." + elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." + elog "Wayfire must load ipc, ipc-rules, oledsaver-idle, and oledsaver-cursor for cursor hiding on blanked outputs." + elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." +} diff --git a/gui-apps/oledsaver/oledsaver-1.0.13.ebuild b/gui-apps/oledsaver/oledsaver-1.0.13.ebuild new file mode 100644 index 000000000000..3698b3aa14cb --- /dev/null +++ b/gui-apps/oledsaver/oledsaver-1.0.13.ebuild @@ -0,0 +1,91 @@ +# Copyright 2024 Gentoo Authors +# Distributed under the terms of the MIT License + +EAPI=8 + +inherit toolchain-funcs + +DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" +HOMEPAGE="" +SRC_URI="" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64" + +BDEPEND=" + dev-libs/wayland + dev-libs/wayland-protocols + virtual/pkgconfig +" + +DEPEND=" + dev-libs/json-c:= + dev-libs/wayland + >=gui-wm/wayfire-0.11.0-r2:0= + media-libs/freetype:2 + media-libs/mesa[egl(+),gles2(+)] +" + +RDEPEND=" + ${DEPEND} + media-libs/fontconfig + !gui-apps/oledsaver-cursor +" + +S="${WORKDIR}/${P}" + +src_unpack() { + mkdir -p "${S}" || die + cp "${FILESDIR}"/Makefile \ + "${FILESDIR}"/oledsaver.c \ + "${FILESDIR}"/oledsaver.conf.default \ + "${FILESDIR}"/adaptive-rendering.md \ + "${FILESDIR}"/oledsaver-cursor.cpp \ + "${FILESDIR}"/oledsaver-cursor.xml \ + "${FILESDIR}"/oledsaver-idle.cpp \ + "${FILESDIR}"/oledsaver-idle.xml \ + "${FILESDIR}"/oledsaver-sampler.cpp \ + "${FILESDIR}"/oledsaver-sampler.xml \ + "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ + "${S}"/ || die +} + +src_compile() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" +} + +src_install() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + DESTDIR="${D}" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ + install + + insinto /etc + newins oledsaver.conf.default oledsaver.conf + dodoc adaptive-rendering.md +} + +pkg_postinst() { + elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" + elog "Set OLEDSAVER_CONFIG to use a different config file." + elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." + elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." + elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." + elog "Restart Wayfire after upgrading it and rebuilding its plugins." + elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes." + elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." +} diff --git a/gui-apps/oledsaver/oledsaver-1.0.14.ebuild b/gui-apps/oledsaver/oledsaver-1.0.14.ebuild new file mode 100644 index 000000000000..3698b3aa14cb --- /dev/null +++ b/gui-apps/oledsaver/oledsaver-1.0.14.ebuild @@ -0,0 +1,91 @@ +# Copyright 2024 Gentoo Authors +# Distributed under the terms of the MIT License + +EAPI=8 + +inherit toolchain-funcs + +DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" +HOMEPAGE="" +SRC_URI="" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64" + +BDEPEND=" + dev-libs/wayland + dev-libs/wayland-protocols + virtual/pkgconfig +" + +DEPEND=" + dev-libs/json-c:= + dev-libs/wayland + >=gui-wm/wayfire-0.11.0-r2:0= + media-libs/freetype:2 + media-libs/mesa[egl(+),gles2(+)] +" + +RDEPEND=" + ${DEPEND} + media-libs/fontconfig + !gui-apps/oledsaver-cursor +" + +S="${WORKDIR}/${P}" + +src_unpack() { + mkdir -p "${S}" || die + cp "${FILESDIR}"/Makefile \ + "${FILESDIR}"/oledsaver.c \ + "${FILESDIR}"/oledsaver.conf.default \ + "${FILESDIR}"/adaptive-rendering.md \ + "${FILESDIR}"/oledsaver-cursor.cpp \ + "${FILESDIR}"/oledsaver-cursor.xml \ + "${FILESDIR}"/oledsaver-idle.cpp \ + "${FILESDIR}"/oledsaver-idle.xml \ + "${FILESDIR}"/oledsaver-sampler.cpp \ + "${FILESDIR}"/oledsaver-sampler.xml \ + "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ + "${S}"/ || die +} + +src_compile() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" +} + +src_install() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + DESTDIR="${D}" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ + install + + insinto /etc + newins oledsaver.conf.default oledsaver.conf + dodoc adaptive-rendering.md +} + +pkg_postinst() { + elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" + elog "Set OLEDSAVER_CONFIG to use a different config file." + elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." + elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." + elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." + elog "Restart Wayfire after upgrading it and rebuilding its plugins." + elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes." + elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." +} diff --git a/gui-apps/oledsaver/oledsaver-1.0.15.ebuild b/gui-apps/oledsaver/oledsaver-1.0.15.ebuild new file mode 100644 index 000000000000..63d264dc9fad --- /dev/null +++ b/gui-apps/oledsaver/oledsaver-1.0.15.ebuild @@ -0,0 +1,92 @@ +# Copyright 2024 Gentoo Authors +# Distributed under the terms of the MIT License + +EAPI=8 + +inherit toolchain-funcs + +DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" +HOMEPAGE="" +SRC_URI="" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64" + +BDEPEND=" + dev-libs/wayland + dev-libs/wayland-protocols + virtual/pkgconfig +" + +DEPEND=" + dev-libs/json-c:= + dev-libs/wayland + >=gui-wm/wayfire-0.11.0-r2:0= + media-libs/freetype:2 + media-libs/mesa[egl(+),gles2(+)] +" + +RDEPEND=" + ${DEPEND} + media-libs/fontconfig + !gui-apps/oledsaver-cursor +" + +S="${WORKDIR}/${P}" + +src_unpack() { + mkdir -p "${S}" || die + cp "${FILESDIR}"/Makefile \ + "${FILESDIR}"/oledsaver.c \ + "${FILESDIR}"/oledsaver.conf.default \ + "${FILESDIR}"/adaptive-rendering.md \ + "${FILESDIR}"/oledsaver-cursor.cpp \ + "${FILESDIR}"/oledsaver-cursor.xml \ + "${FILESDIR}"/oledsaver-idle.cpp \ + "${FILESDIR}"/oledsaver-idle.xml \ + "${FILESDIR}"/oledsaver-sampler.cpp \ + "${FILESDIR}"/oledsaver-sampler.xml \ + "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ + "${S}"/ || die +} + +src_compile() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" +} + +src_install() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + DESTDIR="${D}" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ + install + + insinto /etc + newins oledsaver.conf.default oledsaver.conf + dodoc adaptive-rendering.md +} + +pkg_postinst() { + elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" + elog "Set OLEDSAVER_CONFIG to use a different config file." + elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." + elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." + elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." + elog "Restart Wayfire after upgrading it and rebuilding its plugins." + elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes." + elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables." + elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." +} diff --git a/gui-apps/oledsaver/oledsaver-1.0.16.ebuild b/gui-apps/oledsaver/oledsaver-1.0.16.ebuild new file mode 100644 index 000000000000..d68fd937e951 --- /dev/null +++ b/gui-apps/oledsaver/oledsaver-1.0.16.ebuild @@ -0,0 +1,93 @@ +# Copyright 2024 Gentoo Authors +# Distributed under the terms of the MIT License + +EAPI=8 + +inherit toolchain-funcs + +DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" +HOMEPAGE="" +SRC_URI="" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64" + +BDEPEND=" + dev-libs/wayland + dev-libs/wayland-protocols + virtual/pkgconfig +" + +DEPEND=" + dev-libs/json-c:= + dev-libs/wayland + >=gui-wm/wayfire-0.11.0-r2:0= + media-libs/freetype:2 + media-libs/mesa[egl(+),gles2(+)] +" + +RDEPEND=" + ${DEPEND} + media-libs/fontconfig + !gui-apps/oledsaver-cursor +" + +S="${WORKDIR}/${P}" + +src_unpack() { + mkdir -p "${S}" || die + cp "${FILESDIR}"/Makefile \ + "${FILESDIR}"/oledsaver.c \ + "${FILESDIR}"/oledsaver.conf.default \ + "${FILESDIR}"/adaptive-rendering.md \ + "${FILESDIR}"/oledsaver-cursor.cpp \ + "${FILESDIR}"/oledsaver-cursor.xml \ + "${FILESDIR}"/oledsaver-idle.cpp \ + "${FILESDIR}"/oledsaver-idle.xml \ + "${FILESDIR}"/oledsaver-sampler.cpp \ + "${FILESDIR}"/oledsaver-sampler.xml \ + "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ + "${S}"/ || die +} + +src_compile() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" +} + +src_install() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + DESTDIR="${D}" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ + install + + insinto /etc + newins oledsaver.conf.default oledsaver.conf + dodoc adaptive-rendering.md +} + +pkg_postinst() { + elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" + elog "Set OLEDSAVER_CONFIG to use a different config file." + elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." + elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." + elog "Duplicate manager starts are ignored. Stop older managers once when upgrading from <1.0.16." + elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." + elog "Restart Wayfire after upgrading it and rebuilding its plugins." + elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes." + elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables." + elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." +} diff --git a/gui-apps/oledsaver/oledsaver-1.0.17.ebuild b/gui-apps/oledsaver/oledsaver-1.0.17.ebuild new file mode 100644 index 000000000000..71a9758a173f --- /dev/null +++ b/gui-apps/oledsaver/oledsaver-1.0.17.ebuild @@ -0,0 +1,94 @@ +# Copyright 2024 Gentoo Authors +# Distributed under the terms of the MIT License + +EAPI=8 + +inherit toolchain-funcs + +DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" +HOMEPAGE="" +SRC_URI="" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64" + +BDEPEND=" + dev-libs/wayland + dev-libs/wayland-protocols + virtual/pkgconfig +" + +DEPEND=" + dev-libs/json-c:= + dev-libs/wayland + >=gui-wm/wayfire-0.11.0-r2:0= + media-libs/freetype:2 + media-libs/mesa[egl(+),gles2(+)] +" + +RDEPEND=" + ${DEPEND} + media-libs/fontconfig + !gui-apps/oledsaver-cursor +" + +S="${WORKDIR}/${P}" + +src_unpack() { + mkdir -p "${S}" || die + cp "${FILESDIR}"/Makefile \ + "${FILESDIR}"/oledsaver.c \ + "${FILESDIR}"/oledsaver.conf.default \ + "${FILESDIR}"/adaptive-rendering.md \ + "${FILESDIR}"/oledsaver-cursor.cpp \ + "${FILESDIR}"/oledsaver-cursor.xml \ + "${FILESDIR}"/oledsaver-idle.cpp \ + "${FILESDIR}"/oledsaver-idle.xml \ + "${FILESDIR}"/oledsaver-sampler.cpp \ + "${FILESDIR}"/oledsaver-sampler.xml \ + "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ + "${S}"/ || die +} + +src_compile() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" +} + +src_install() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + DESTDIR="${D}" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ + install + + insinto /etc + newins oledsaver.conf.default oledsaver.conf + dodoc adaptive-rendering.md +} + +pkg_postinst() { + elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" + elog "Set OLEDSAVER_CONFIG to use a different config file." + elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." + elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." + elog "Duplicate manager starts are ignored. Stop older managers once when upgrading from <1.0.16." + elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." + elog "Restart Wayfire after upgrading it and rebuilding its plugins." + elog "Adaptive sampling and ADAPTIVE_HUE_INTERVAL are both in seconds." + elog "When upgrading from <1.0.17, multiply your previous ADAPTIVE_HUE_INTERVAL by 60 (5 becomes 300)." + elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables." + elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." +} diff --git a/gui-apps/oledsaver/oledsaver-1.0.18.ebuild b/gui-apps/oledsaver/oledsaver-1.0.18.ebuild new file mode 100644 index 000000000000..71a9758a173f --- /dev/null +++ b/gui-apps/oledsaver/oledsaver-1.0.18.ebuild @@ -0,0 +1,94 @@ +# Copyright 2024 Gentoo Authors +# Distributed under the terms of the MIT License + +EAPI=8 + +inherit toolchain-funcs + +DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors" +HOMEPAGE="" +SRC_URI="" + +LICENSE="MIT" +SLOT="0" +KEYWORDS="~amd64" + +BDEPEND=" + dev-libs/wayland + dev-libs/wayland-protocols + virtual/pkgconfig +" + +DEPEND=" + dev-libs/json-c:= + dev-libs/wayland + >=gui-wm/wayfire-0.11.0-r2:0= + media-libs/freetype:2 + media-libs/mesa[egl(+),gles2(+)] +" + +RDEPEND=" + ${DEPEND} + media-libs/fontconfig + !gui-apps/oledsaver-cursor +" + +S="${WORKDIR}/${P}" + +src_unpack() { + mkdir -p "${S}" || die + cp "${FILESDIR}"/Makefile \ + "${FILESDIR}"/oledsaver.c \ + "${FILESDIR}"/oledsaver.conf.default \ + "${FILESDIR}"/adaptive-rendering.md \ + "${FILESDIR}"/oledsaver-cursor.cpp \ + "${FILESDIR}"/oledsaver-cursor.xml \ + "${FILESDIR}"/oledsaver-idle.cpp \ + "${FILESDIR}"/oledsaver-idle.xml \ + "${FILESDIR}"/oledsaver-sampler.cpp \ + "${FILESDIR}"/oledsaver-sampler.xml \ + "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \ + "${S}"/ || die +} + +src_compile() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" +} + +src_install() { + emake \ + CC="$(tc-getCC)" \ + CXX="$(tc-getCXX)" \ + CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \ + CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \ + DESTDIR="${D}" \ + LDFLAGS="${LDFLAGS}" \ + PREFIX="${EPREFIX}/usr" \ + WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \ + install + + insinto /etc + newins oledsaver.conf.default oledsaver.conf + dodoc adaptive-rendering.md +} + +pkg_postinst() { + elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf" + elog "Set OLEDSAVER_CONFIG to use a different config file." + elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf." + elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus." + elog "Duplicate manager starts are ignored. Stop older managers once when upgrading from <1.0.16." + elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire." + elog "Restart Wayfire after upgrading it and rebuilding its plugins." + elog "Adaptive sampling and ADAPTIVE_HUE_INTERVAL are both in seconds." + elog "When upgrading from <1.0.17, multiply your previous ADAPTIVE_HUE_INTERVAL by 60 (5 becomes 300)." + elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables." + elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1." +} diff --git a/gui-apps/oledsaver/tests/README.black-rain-timeout.md b/gui-apps/oledsaver/tests/README.black-rain-timeout.md new file mode 100644 index 000000000000..4cc69f82c2f9 --- /dev/null +++ b/gui-apps/oledsaver/tests/README.black-rain-timeout.md @@ -0,0 +1,27 @@ +# Black output timer regression + +`test-black-rain-timeout.py` runs the production renderer against an isolated +Wayfire compositor with three headless outputs and `ipc ipc-rules` enabled. +It requires `wlr-randr`, `swaybg`, `grim`, and Python Pillow. The optional +`render-test` fixture's `test/stats` method also verifies that static black +does not submit compositor render passes. + +With the test compositor's `XDG_RUNTIME_DIR`, `WAYLAND_DISPLAY`, and +`WAYFIRE_SOCKET` environment variables set: + +```sh +python3 tests/test-black-rain-timeout.py /path/to/built/oledsaver +``` + +The test refuses a session without exactly HEADLESS-1, HEADLESS-2, HEADLESS-3. +It sets test output modes and backgrounds, uses short timers, and verifies: + +* Transparent rain, rain on black, then pure RGB zero on each pixel. +* Staggered activation gives each output its own countdown. +* Zero disables the rain-stop timer; indefinite transparency does not start it. +* Initially opaque mode starts its timer after the black background appears. +* Renderers remain alive and sleep; palette notifications do not restart rain. +* Resize retains complete black coverage and all outputs stay enabled. +* Activity reveals the desktop without a rain flash; termination wakes sleepers. + +The existing glyph-compositing regression also remains applicable. diff --git a/gui-apps/oledsaver/tests/README.glyph-compositing.md b/gui-apps/oledsaver/tests/README.glyph-compositing.md new file mode 100644 index 000000000000..d6e15e87d5e4 --- /dev/null +++ b/gui-apps/oledsaver/tests/README.glyph-compositing.md @@ -0,0 +1,28 @@ +# Glyph compositing regression + +Version 1.0.13 multiplied layer depth and trail brightness into stroke alpha. +A dim glyph could therefore leave 95% of the application pixel beneath it +visible. Version 1.0.14 applies those factors to RGB intensity and reserves +stroke alpha for antialias coverage and the overall fade. Empty background +pixels remain transparent; glow is still translucent. + +`test-glyph-compositing.c` runs the actual production `render_frame()` and GLSL +shader in a surfaceless EGL pbuffer. A synthetic atlas gives known coverage. +It checks a dim far-layer trail over a white application pixel, antialiasing, +phase fading, and empty-background transparency. The test fails with 1.0.13 +(RGBA `12 6 3 12`) and passes with 1.0.14 (`12 6 3 255`). + +From the package directory, with generated protocol files available in `files/`: + +```sh +cc -std=c11 -O2 -Ifiles tests/test-glyph-compositing.c \ + files/ext-idle-notify-v1-protocol.c \ + files/wlr-layer-shell-unstable-v1-protocol.c \ + files/xdg-output-unstable-v1-protocol.c files/xdg-shell-protocol.c \ + $(pkg-config --cflags --libs json-c wayland-client wayland-egl egl glesv2 freetype2) \ + -lpthread -lm -o /tmp/test-glyph-compositing +/tmp/test-glyph-compositing +``` + +The fixture needs EGL with `EGL_PLATFORM_SURFACELESS_MESA`, GLES2 and an RGBA8 +pbuffer. It does not connect to or modify a desktop session. diff --git a/gui-apps/oledsaver/tests/__pycache__/test-manager-lock.cpython-314.pyc b/gui-apps/oledsaver/tests/__pycache__/test-manager-lock.cpython-314.pyc Binary files differnew file mode 100644 index 000000000000..f90f929c8b81 --- /dev/null +++ b/gui-apps/oledsaver/tests/__pycache__/test-manager-lock.cpython-314.pyc diff --git a/gui-apps/oledsaver/tests/test-black-rain-timeout.py b/gui-apps/oledsaver/tests/test-black-rain-timeout.py new file mode 100644 index 000000000000..2d405f69cdcd --- /dev/null +++ b/gui-apps/oledsaver/tests/test-black-rain-timeout.py @@ -0,0 +1,178 @@ +"""Run ONLY in an isolated Wayfire session with three HEADLESS outputs. + +Usage: python3 test-black-rain-timeout.py /path/to/oledsaver +Needs Wayfire ipc/ipc-rules, wlr-randr, swaybg, grim, and Pillow. +Uses seconds-long timers; does not change the user's config or power outputs off. +""" +import io +import json +import os +from pathlib import Path +import signal +import socket +import struct +import subprocess +import sys +import tempfile +import time + +from PIL import Image + + +def ipc(method, data=None): + with socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) as sock: + sock.settimeout(5) + sock.connect(os.environ['WAYFIRE_SOCKET']) + payload = json.dumps({'method': method, 'data': data or {}}).encode() + sock.sendall(struct.pack('<I', len(payload)) + payload) + + def read(n): + result = b'' + while len(result) < n: + part = sock.recv(n - len(result)) + if not part: + raise RuntimeError('IPC disconnected') + result += part + return result + + return json.loads(read(struct.unpack('<I', read(4))[0])) + + +outputs = ipc('window-rules/list-outputs') +assert {o['name'] for o in outputs} == {'HEADLESS-1', 'HEADLESS-2', 'HEADLESS-3'}, \ + 'This test must run in its own three-output headless compositor' +binary = str(Path(sys.argv[1]).resolve()) +children = [] +logs = tempfile.TemporaryDirectory(prefix='oledsaver-black-test-') + + +def spawn(command): + log = open(Path(logs.name) / f'{len(children)}.log', 'w') + process = subprocess.Popen(command, stdout=log, stderr=subprocess.STDOUT) + log.close() + children.append(process) + return process + + +def rain(output, timeout, transparent=True, transparent_timeout=1, fade_frames=6): + command = [binary, '--render', '--output', output, '--color', 'adaptive', + '--fade-frames', str(fade_frames), '--min-density', '0.8', + '--max-density', '0.8', '--black-rain-timeout', str(timeout), + '--transparent-timeout', str(transparent_timeout)] + if transparent: + command.append('--transparent') + return spawn(command) + + +def shot(output): + png = subprocess.check_output(['grim', '-o', output, '-']) + return Image.open(io.BytesIO(png)).convert('RGB') + + +def black(output): + return shot(output).getbbox() is None + + +def desktop_pixels(output): + return sum(r > 150 and g < 20 and b < 20 + for r, g, b in shot(output).get_flattened_data()) + + +def until(check, timeout=6): + deadline = time.monotonic() + timeout + while time.monotonic() < deadline: + if check(): + return + time.sleep(.1) + raise AssertionError('Timed out waiting for expected state') + + +def cpu_ticks(process): + fields = Path(f'/proc/{process.pid}/stat').read_text().split() + return int(fields[13]) + int(fields[14]) + + +def dismiss(process): + process.send_signal(signal.SIGUSR1) + assert process.wait(timeout=3) == 0 + + +try: + command = ['wlr-randr'] + for i in range(1, 4): + command += ['--output', f'HEADLESS-{i}', '--custom-mode', '640x480', + '--scale', '1', '--transform', 'normal', '--pos', f'{(i-1)*640},0'] + subprocess.run(command, check=True) + spawn(['swaybg', '-c', 'cc0000']) + until(lambda: desktop_pixels('HEADLESS-1') > 100000) + + a = rain('HEADLESS-1', 2) + time.sleep(.7) + assert desktop_pixels('HEADLESS-1') > 100000, 'transparent stage missing' + time.sleep(1) + assert desktop_pixels('HEADLESS-1') == 0 + assert not black('HEADLESS-1'), 'rain must continue after background blackens' + b = rain('HEADLESS-2', 2) + c = rain('HEADLESS-3', 0, transparent=False) + until(lambda: black('HEADLESS-1')) + assert not black('HEADLESS-2'), 'later output must keep its own timer' + assert not black('HEADLESS-3'), 'zero must disable the rain-stop timer' + until(lambda: black('HEADLESS-2')) + assert all(p.poll() is None for p in (a, b, c)), 'black must retain the renderer' + assert not black('HEADLESS-3') + print('Transparent -> rain on black -> solid black; independent timers; zero disables: PASS', flush=True) + dismiss(c) + + # Palette notifications must not restart animation or redraw a black output. + time.sleep(.4) + ticks = [cpu_ticks(p) for p in (a, b)] + stats = ipc('test/stats') # Optional fixture measuring compositor render passes. + a.send_signal(signal.SIGRTMIN) + time.sleep(1) + delta = [cpu_ticks(p) - ticks[i] for i, p in enumerate((a, b))] + assert max(delta) <= 1, delta + after = ipc('test/stats') + if 'passes' in stats: + assert after['passes'] == 0, after + assert black('HEADLESS-1') and black('HEADLESS-2') + print(f'Static black sleeps; palette update keeps it black (CPU ticks {delta}): PASS', flush=True) + + subprocess.run(['wlr-randr', '--output', 'HEADLESS-1', '--custom-mode', '800x600'], check=True) + time.sleep(.4) + resized = shot('HEADLESS-1') + assert resized.size == (800, 600) and resized.getbbox() is None + assert len(ipc('window-rules/list-outputs')) == 3 + print('Resize remains fully black; outputs stay enabled: PASS', flush=True) + + # Capture the reveal: its pixels may only be black or the red desktop, not rain. + a.send_signal(signal.SIGUSR1) + while a.poll() is None: + reveal = shot('HEADLESS-1') + assert all(g == 0 and b == 0 for r, g, b in reveal.get_flattened_data()) + assert a.returncode == 0 + assert desktop_pixels('HEADLESS-1') > 100000 + dismiss(b) + print('Activity reveals desktop without bringing rain back: PASS', flush=True) + + c = rain('HEADLESS-3', .5, transparent=True, transparent_timeout=0) + time.sleep(1.4) + assert desktop_pixels('HEADLESS-3') > 100000 + dismiss(c) + c = rain('HEADLESS-3', .8, transparent=False) + time.sleep(.7) + assert not black('HEADLESS-3') + until(lambda: black('HEADLESS-3')) + assert c.poll() is None + c.terminate() + assert c.wait(timeout=2) == 0 + print('Timer waits for black; initially opaque mode and termination work: PASS', flush=True) +finally: + for process in reversed(children): + if process.poll() is None: + process.terminate() + try: + process.wait(timeout=5) + except subprocess.TimeoutExpired: + process.kill() + process.wait() + logs.cleanup() diff --git a/gui-apps/oledsaver/tests/test-glyph-compositing.c b/gui-apps/oledsaver/tests/test-glyph-compositing.c new file mode 100644 index 000000000000..9c4a0a021849 --- /dev/null +++ b/gui-apps/oledsaver/tests/test-glyph-compositing.c @@ -0,0 +1,76 @@ +/* Exercise the production renderer with a known solid/antialiased glyph. + * No Wayland connection is needed: an EGL pbuffer provides the framebuffer. */ +#define main oledsaver_program_main +#ifndef OLEDSAVER_SOURCE +#define OLEDSAVER_SOURCE "../files/oledsaver.c" +#endif +#include OLEDSAVER_SOURCE +#undef main +#include <assert.h> + +static void draw_glyph(unsigned char coverage, float fade, unsigned char pixel[4]) { + glBindTexture(GL_TEXTURE_2D, S.atlas.texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, + GL_LUMINANCE, GL_UNSIGNED_BYTE, &coverage); + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); + S.fade_opacity = fade; + render_frame(); + glReadPixels(8, 8, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); + assert(glGetError() == GL_NO_ERROR); +} + +int main(void) { + EGLDisplay display = eglGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA, + EGL_DEFAULT_DISPLAY, NULL); + assert(display != EGL_NO_DISPLAY && eglInitialize(display, NULL, NULL)); + const EGLint config_attrs[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE}; + EGLConfig config; + EGLint count; + assert(eglChooseConfig(display, config_attrs, &config, 1, &count) && count == 1); + const EGLint context_attrs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE}; + EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attrs); + const EGLint surface_attrs[] = {EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE}; + EGLSurface surface = eglCreatePbufferSurface(display, config, surface_attrs); + assert(eglMakeCurrent(display, surface, surface, context)); + assert(render_init_shaders()); + S.surface_width = S.surface_height = 16; + render_set_projection(16, 16); + S.num_depth_layers = 1; + render_cell_t cell = {.codepoint = 'A', .age = 5}; + render_column_t column = {.active = true, .trail_len = 10, .color = {1, .5, .25}}; + S.layers[0] = (depth_layer_t){.cols = 1, .rows = 1, .cell_w = 16, + .cell_h = 16, .font_scale = 1, .opacity = .2, + .cells = &cell, .columns = &column}; + S.atlas.glyph_count = 1; + S.atlas.glyphs[0] = (glyph_info_t){.codepoint = 'A', .u1 = 1, .v1 = 1, + .width = 16, .height = 16, .bearing_y = 16}; + glGenTextures(1, &S.atlas.texture); + glBindTexture(GL_TEXTURE_2D, S.atlas.texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + unsigned char pixel[4]; + draw_glyph(255, 1, pixel); + printf("Dim far-layer trail RGBA: %u %u %u %u\n", pixel[0], pixel[1], pixel[2], pixel[3]); + fflush(stdout); + assert(pixel[3] == 255 && pixel[0] > 0 && pixel[0] < 20); + /* The dim stroke must cover a white application pixel, not blend with it. */ + glClearColor(1, 1, 1, 1); glClear(GL_COLOR_BUFFER_BIT); + render_frame(); glReadPixels(8, 8, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); + assert(pixel[0] < 20 && pixel[1] < 20 && pixel[2] < 20); + draw_glyph(128, 1, pixel); + assert(pixel[3] >= 127 && pixel[3] <= 129); /* antialiasing remains */ + draw_glyph(255, .5, pixel); + assert(pixel[3] >= 127 && pixel[3] <= 129); /* phase fades remain */ + draw_glyph(0, 1, pixel); + assert(pixel[3] == 0); /* empty background remains transparent */ + glDeleteTextures(1, &S.atlas.texture); + glDeleteBuffers(1, &S.vbo); glDeleteProgram(S.shader_program); free(S.vertex_buf); + eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + eglDestroySurface(display, surface); eglDestroyContext(display, context); eglTerminate(display); + puts("Glyph coverage, dimming, antialiasing, fade and transparent background: PASS"); + return 0; +} diff --git a/gui-apps/oledsaver/tests/test-manager-lock.py b/gui-apps/oledsaver/tests/test-manager-lock.py new file mode 100644 index 000000000000..1aa846098fe6 --- /dev/null +++ b/gui-apps/oledsaver/tests/test-manager-lock.py @@ -0,0 +1,165 @@ +"""Regression for manager ownership. Run with /path/to/built/oledsaver. + +Uses private runtime directories and deliberately absent Wayland/IPC sockets; +it never connects to the real desktop. Exercises the production binary. +""" +import os +from pathlib import Path +import shlex +import signal +import subprocess +import sys +import tempfile +import time + + +binary = str(Path(sys.argv[1]).resolve()) +processes = [] +lock_child = None + + +def until(check, timeout=5): + deadline = time.monotonic() + timeout + while time.monotonic() < deadline: + if check(): + return + time.sleep(.025) + raise AssertionError('Timed out waiting for expected state') + + +def setup(base): + base.mkdir(mode=0o700) + config = base / 'config' + config.write_text('[global]\nTIMEOUT=3600\nFOCUSED_TIMEOUT=3600\n' + 'CHECK_INTERVAL=1\nINHIBIT_VIDEO=0\n' + f'LOG_FILE={base}/manager.log\n' + f'LOCK_CMD=exec {shlex.quote(sys.executable)} ' + f'{shlex.quote(str(base / "lock-child.py"))}\n') + (base / 'lock-child.py').write_text( + 'import os,time\nfrom pathlib import Path\n' + 'Path(__file__).with_name("lock-child.pid").write_text(str(os.getpid()))\n' + 'time.sleep(60)\n') + env = os.environ.copy() + env.update(XDG_RUNTIME_DIR=str(base), WAYLAND_DISPLAY='absent-test-display', + WAYFIRE_SOCKET=str(base / 'absent-ipc'), + _WAYFIRE_SOCKET=str(base / 'absent-ipc'), OLEDSAVER_CONFIG=str(config)) + return env + + +def launch(env): + log = Path(env['XDG_RUNTIME_DIR']) / f'launch-{len(processes)}.log' + with log.open('w') as stream: + process = subprocess.Popen([binary], env=env, stdout=stream, stderr=stream) + processes.append(process) + return process + + +def start(env): + process = launch(env) + pidfile = Path(env['XDG_RUNTIME_DIR']) / 'oledsaver/pid' + until(lambda: pidfile.exists() and pidfile.read_text().strip() == str(process.pid)) + logfile = Path(env['XDG_RUNTIME_DIR']) / 'manager.log' + until(lambda: 'Started' in logfile.read_text()) + assert process.poll() is None + return process + + +def stop(process): + process.terminate() + assert process.wait(timeout=5) == 0 + + +def command(env, *args): + return subprocess.run([binary, *args], env=env, capture_output=True, + text=True, timeout=5) + + +def lock_descriptors(pid): + paths = Path(f'/proc/{pid}/fd').iterdir() + result = [] + for path in paths: + try: + if os.readlink(path).endswith('/manager.lock'): + result.append(path) + except FileNotFoundError: + pass + return result + + +with tempfile.TemporaryDirectory(prefix='oledsaver-lock-test-') as temporary: + base = Path(temporary) + env = setup(base / 'first') + state = base / 'first/oledsaver' + logfile = base / 'first/manager.log' + try: + manager = start(env) + inode = (state / 'manager.lock').stat().st_ino + assert len(lock_descriptors(manager.pid)) == 1 + marker = b'KEEP EXISTING MANAGER LOG\n' + with logfile.open('r+b') as stream: + stream.write(marker) + duplicate = command(env) + assert duplicate.returncode == 0 and 'already running' in duplicate.stderr, duplicate + assert (state / 'pid').read_text().strip() == str(manager.pid) + assert logfile.read_bytes().startswith(marker), 'duplicate truncated the log' + assert manager.poll() is None + assert (state / 'manager.lock').stat().st_ino == inode + print('Duplicate exits cleanly without overwriting PID/log or disturbing owner: PASS', flush=True) + + help_result = command(env, '--render', '--help') + assert help_result.returncode == 0 and 'already running' not in help_result.stderr + assert command(env, '--activate').returncode == 0 + until(lambda: 'All outputs activated' in logfile.read_text()) + assert command(env, '--lock').returncode == 0 + child_pidfile = base / 'first/lock-child.pid' + until(lambda: child_pidfile.exists() and bool(child_pidfile.read_text().strip())) + lock_child = int(child_pidfile.read_text()) + assert not lock_descriptors(lock_child), 'exec child inherited manager lock' + print('Renderer mode and control commands bypass ownership check; exec closes lock: PASS', flush=True) + + manager.kill() + assert manager.wait(timeout=5) == -signal.SIGKILL + assert (state / 'pid').read_text().strip() == str(manager.pid) + manager = start(env) + assert Path(f'/proc/{lock_child}').exists(), 'exec child must still be alive for this check' + assert (state / 'manager.lock').stat().st_ino == inode + stop(manager) + assert not (state / 'pid').exists() + assert (state / 'manager.lock').stat().st_ino == inode + print('Crash recovery with stale PID and surviving exec child; clean shutdown: PASS', flush=True) + + contenders = [launch(env) for _ in range(8)] + until(lambda: sum(p.poll() is None for p in contenders) == 1) + winner = next(p for p in contenders if p.poll() is None) + until(lambda: (state / 'pid').exists() and + (state / 'pid').read_text().strip() == str(winner.pid)) + assert all(p.poll() == 0 for p in contenders if p is not winner) + assert command(env).returncode == 0 + assert (state / 'pid').read_text().strip() == str(winner.pid) + second = start(setup(base / 'second')) + assert winner.poll() is None + stop(second) + stop(winner) + print('Eight simultaneous starts elect one owner; separate runtime directories coexist: PASS', flush=True) + + invalid = setup(base / 'invalid') + (base / 'invalid/oledsaver/manager.lock').mkdir(parents=True) + result = command(invalid) + assert result.returncode != 0 and 'cannot open manager lock' in result.stderr + assert not (base / 'invalid/oledsaver/pid').exists() + assert not (base / 'invalid/manager.log').exists() + print('Lock errors prevent unlocked startup before touching PID/log: PASS', flush=True) + finally: + for process in reversed(processes): + if process.poll() is None: + process.terminate() + try: + process.wait(timeout=5) + except subprocess.TimeoutExpired: + process.kill() + process.wait() + if lock_child is not None: + try: + os.kill(lock_child, signal.SIGTERM) + except ProcessLookupError: + pass diff --git a/gui-apps/waybar/files/meson-fix-build.patch b/gui-apps/waybar/files/meson-fix-build.patch deleted file mode 100644 index cee64a56a395..000000000000 --- a/gui-apps/waybar/files/meson-fix-build.patch +++ /dev/null @@ -1,38 +0,0 @@ -From 69c61c3d9ae8f7397d64570412655007ea086c56 Mon Sep 17 00:00:00 2001 -From: ShengYi Hung <aokblast@FreeBSD.org> -Date: Sun, 23 Aug 2026 12:45:10 +0800 -Subject: [PATCH] meson: Fix unwinding error in libunwind over glibc - -glibc's pthread_cancel dlopens libgcc_s.so.1 and uses its unwinder, -while libc++abi's personality routine resolves the Unwind* accessors -from the global scope, where LLVM libunwind wins. This causes the two -unwinders to interpret each other's unwind context incorrectly, and -cancelling a thread segfaults. Pull libgcc_s into DT_NEEDED before -libc++abi/libunwind so all Unwind* symbols resolve to the same unwinder. ---- - meson.build | 12 +++++++++++- - 1 file changed, 11 insertions(+), 1 deletion(-) - -diff --git a/meson.build b/meson.build -index 5dc7338d5f..88be32e27b 100644 ---- a/meson.build -+++ b/meson.build -@@ -17,7 +17,17 @@ cpp_link_args = [] - - if get_option('libcxx') - cpp_args += ['-stdlib=libc++'] -- cpp_link_args += ['-stdlib=libc++', '-lc++abi'] -+ cpp_link_args += ['-stdlib=libc++'] -+ # glibc's pthread_cancel dlopens libgcc_s.so.1 and forces the unwind through -+ # that unwinder, while libc++abi's personality routine resolves the _Unwind_* -+ # accessors through the global scope, where LLVM libunwind wins. The two read -+ # each other's unwind context as their own, so cancelling a thread -+ # (SleeperThread::stop) segfaults. Pull libgcc_s into DT_NEEDED ahead of -+ # libc++abi/libunwind so every _Unwind_* symbol resolves to one unwinder. -+ if compiler.has_link_argument('-lgcc_s') -+ cpp_link_args += ['-Wl,--push-state,--no-as-needed', '-lgcc_s', '-Wl,--pop-state'] -+ endif -+ cpp_link_args += ['-lc++abi'] - endif - - if compiler.has_link_argument('-lc++fs') diff --git a/gui-apps/waybar/files/tray-icons-fix.patch b/gui-apps/waybar/files/tray-icons-fix.patch deleted file mode 100644 index 95bf11ffca16..000000000000 --- a/gui-apps/waybar/files/tray-icons-fix.patch +++ /dev/null @@ -1,99 +0,0 @@ -diff --git a/src/modules/sni/item.cpp b/src/modules/sni/item.cpp -index 8afb39fb3..6c4ec8c06 100644 ---- a/src/modules/sni/item.cpp -+++ b/src/modules/sni/item.cpp -@@ -104,11 +104,9 @@ void Item::proxyReady(Glib::RefPtr<Gio::AsyncResult>& result) { - this->updateImage(); - - } catch (const Glib::Error& err) { -- spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path, -- std::string(err.what())); -+ spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path, err.what()); - } catch (const std::exception& err) { -- spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path, -- std::string(err.what())); -+ spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path, err.what()); - } - } - -@@ -126,15 +124,14 @@ ToolTip get_variant<ToolTip>(const Glib::VariantBase& value) { - result.text = get_variant<Glib::ustring>(container.get_child(2)); - auto description = get_variant<Glib::ustring>(container.get_child(3)); - if (!description.empty()) { -- result.text = fmt::format("<b>{}</b>\n{}", std::string(result.text), std::string(description)); -+ result.text = fmt::format("<b>{}</b>\n{}", result.text, description); - } - return result; - } - - void Item::setProperty(const Glib::ustring& name, Glib::VariantBase& value) { - try { -- spdlog::trace("Set tray item property: {}.{} = {}", id.empty() ? bus_name : id, -- std::string(name), get_variant<std::string>(value)); -+ spdlog::trace("Set tray item property: {}.{} = {}", id.empty() ? bus_name : id, name, value); - - if (name == "Category") { - category = get_variant<std::string>(value); -@@ -179,12 +176,10 @@ void Item::setProperty(const Glib::ustring& name, Glib::VariantBase& value) { - } - } catch (const Glib::Error& err) { - spdlog::warn("Failed to set tray item property: {}.{}, value = {}, err = {}", -- id.empty() ? bus_name : id, std::string(name), get_variant<std::string>(value), -- std::string(err.what())); -+ id.empty() ? bus_name : id, name, value, err.what()); - } catch (const std::exception& err) { - spdlog::warn("Failed to set tray item property: {}.{}, value = {}, err = {}", -- id.empty() ? bus_name : id, std::string(name), get_variant<std::string>(value), -- std::string(err.what())); -+ id.empty() ? bus_name : id, name, value, err.what()); - } - } - -@@ -226,9 +221,9 @@ void Item::processUpdatedProperties(Glib::RefPtr<Gio::AsyncResult>& _result) { - - this->updateImage(); - } catch (const Glib::Error& err) { -- spdlog::warn("Failed to update properties: {}", std::string(err.what())); -+ spdlog::warn("Failed to update properties: {}", err.what()); - } catch (const std::exception& err) { -- spdlog::warn("Failed to update properties: {}", std::string(err.what())); -+ spdlog::warn("Failed to update properties: {}", err.what()); - } - update_pending_.clear(); - } -@@ -250,7 +245,7 @@ static const std::map<std::string_view, std::set<std::string_view>> signal2props - - void Item::onSignal(const Glib::ustring& sender_name, const Glib::ustring& signal_name, - const Glib::VariantContainerBase& arguments) { -- spdlog::trace("Tray item '{}' got signal {}", id, std::string(signal_name)); -+ spdlog::trace("Tray item '{}' got signal {}", id, signal_name); - auto changed = signal2props.find(signal_name.raw()); - if (changed != signal2props.end()) { - if (update_pending_.empty()) { -diff --git a/subprojects/fmt.wrap b/subprojects/fmt.wrap -index 42b615963..fd508477f 100644 ---- a/subprojects/fmt.wrap -+++ b/subprojects/fmt.wrap -@@ -1,13 +1,13 @@ - [wrap-file] --directory = fmt-11.0.1 --source_url = https://github.com/fmtlib/fmt/archive/11.0.1.tar.gz --source_filename = fmt-11.0.1.tar.gz --source_hash = 7d009f7f89ac84c0a83f79ed602463d092fbf66763766a907c97fd02b100f5e9 --patch_filename = fmt_11.0.1-1_patch.zip --patch_url = https://wrapdb.mesonbuild.com/v2/fmt_11.0.1-1/get_patch --patch_hash = 0a8b93d1ee6d84a82d3872a9bfb4c3977d8a53f7f484d42d1f7ed63ed496d549 --source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/fmt_11.0.1-1/fmt-11.0.1.tar.gz --wrapdb_version = 11.0.1-1 -+directory = fmt-11.0.2 -+source_url = https://github.com/fmtlib/fmt/archive/11.0.2.tar.gz -+source_filename = fmt-11.0.2.tar.gz -+source_hash = 6cb1e6d37bdcb756dbbe59be438790db409cdb4868c66e888d5df9f13f7c027f -+patch_filename = fmt_11.0.2-1_patch.zip -+patch_url = https://wrapdb.mesonbuild.com/v2/fmt_11.0.2-1/get_patch -+patch_hash = 90c9e3b8e8f29713d40ca949f6f93ad115d78d7fb921064112bc6179e6427c5e -+source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/fmt_11.0.2-1/fmt-11.0.2.tar.gz -+wrapdb_version = 11.0.2-1 - - [provide] - fmt = fmt_dep diff --git a/gui-apps/waybar/files/waybar-0.15.0-add-hyprland-lua-ipc.patch b/gui-apps/waybar/files/waybar-0.15.0-add-hyprland-lua-ipc.patch new file mode 100644 index 000000000000..c28cba9cc8bf --- /dev/null +++ b/gui-apps/waybar/files/waybar-0.15.0-add-hyprland-lua-ipc.patch @@ -0,0 +1,163 @@ +commit 37d6ad727c0973e343bf4bf07031f61aba772d56 +Author: Higor Prado <higorevop@gmail.com> + + fix(hyprland/workspaces): adapt dispatch commands for Lua IPC protocol + +diff --git a/include/modules/hyprland/backend.hpp b/include/modules/hyprland/backend.hpp +index 2e0ef657..84e056fa 100644 +--- a/include/modules/hyprland/backend.hpp ++++ b/include/modules/hyprland/backend.hpp +@@ -3,6 +3,7 @@ + #include <filesystem> + #include <list> + #include <mutex> ++#include <optional> + #include <string> + #include <thread> + #include <utility> +@@ -34,6 +35,10 @@ class IPC { + Json::Value getSocket1JsonReply(const std::string& rq); + static std::filesystem::path getSocketFolder(const char* instanceSig); + ++ /// Dispatch a Hyprland command. Automatically uses the correct protocol ++ /// (legacy text or Lua-based) depending on the running Hyprland version. ++ static std::string dispatch(const std::string& dispatcher, const std::string& arg); ++ + protected: + static std::filesystem::path socketFolder_; + +@@ -41,6 +46,15 @@ class IPC { + void socketListener(); + void parseIPC(const std::string&); + ++ /// Detect whether the running Hyprland uses the Lua-based IPC protocol. ++ /// Returns true for Hyprland >= 0.54 (Lua config), false for older versions. ++ static bool isLuaProtocol(); ++ ++ /// Build a Lua-format dispatch command string. ++ static std::string buildLuaDispatch(const std::string& dispatcher, const std::string& arg); ++ ++ static std::optional<bool> s_luaProtocolDetected_; // cached detection result ++ + std::thread ipcThread_; + std::mutex callbackMutex_; + util::JsonParser parser_; +diff --git a/src/modules/hyprland/backend.cpp b/src/modules/hyprland/backend.cpp +index 7060d304..1f772ecb 100644 +--- a/src/modules/hyprland/backend.cpp ++++ b/src/modules/hyprland/backend.cpp +@@ -10,11 +10,13 @@ + #include <unistd.h> + + #include <filesystem> ++#include <optional> + #include <string> + + namespace waybar::modules::hyprland { + + std::filesystem::path IPC::socketFolder_; ++std::optional<bool> IPC::s_luaProtocolDetected_; + + std::filesystem::path IPC::getSocketFolder(const char* instanceSig) { + static std::mutex folderMutex; +@@ -243,4 +245,69 @@ Json::Value IPC::getSocket1JsonReply(const std::string& rq) { + return parser_.parse(reply); + } + ++bool IPC::isLuaProtocol() { ++ if (s_luaProtocolDetected_.has_value()) { ++ return *s_luaProtocolDetected_; ++ } ++ ++ // Probe: send a harmless old-style dispatch and check the error. ++ // In Lua-based Hyprland (>= 0.54) the error contains "hl.dispatch". ++ // In older versions it returns "ok" or a different error. ++ auto reply = getSocket1Reply("dispatch workspace __waybar_probe__"); ++ bool luaProto = reply.find("hl.dispatch") != std::string::npos; ++ ++ if (luaProto) { ++ spdlog::info("Hyprland IPC: detected Lua-based dispatch protocol (Hyprland >= 0.54)"); ++ } else { ++ spdlog::info("Hyprland IPC: detected legacy dispatch protocol"); ++ } ++ ++ s_luaProtocolDetected_ = luaProto; ++ return luaProto; ++} ++ ++std::string IPC::buildLuaDispatch(const std::string& dispatcher, const std::string& arg) { ++ // Map old-style dispatchers to the new Lua hl.dsp API. ++ // ++ // Old format: dispatch workspace 1 ++ // New format: /dispatch hl.dsp.focus({ workspace = "1" }) ++ // ++ // Old format: dispatch focusworkspaceoncurrentmonitor 2 ++ // New format: /dispatch hl.dsp.focus({ workspace = "2", monitor = "current" }) ++ // ++ // Old format: dispatch togglespecialworkspace name ++ // New format: /dispatch hl.dsp.workspace.toggle_special("name") ++ ++ if (dispatcher == "workspace") { ++ return "/dispatch hl.dsp.focus({ workspace = \"" + arg + "\" })"; ++ } ++ if (dispatcher == "focusworkspaceoncurrentmonitor") { ++ return "/dispatch hl.dsp.focus({ workspace = \"" + arg + "\", monitor = \"current\" })"; ++ } ++ if (dispatcher == "togglespecialworkspace") { ++ if (arg.empty()) { ++ return "/dispatch hl.dsp.workspace.toggle_special()"; ++ } ++ return "/dispatch hl.dsp.workspace.toggle_special(\"" + arg + "\")"; ++ } ++ ++ // Fallback for any other dispatcher: try the old format wrapped in dispatch(). ++ // This may not work for all dispatchers, but it's a reasonable default. ++ spdlog::warn("Hyprland IPC: unknown dispatcher '{}' in Lua mode, attempting generic format", ++ dispatcher); ++ return "/dispatch hl.dsp." + dispatcher + "(\"" + arg + "\")"; ++} ++ ++std::string IPC::dispatch(const std::string& dispatcher, const std::string& arg) { ++ if (isLuaProtocol()) { ++ return getSocket1Reply(buildLuaDispatch(dispatcher, arg)); ++ } ++ // Legacy format: "dispatch <dispatcher> <arg>" ++ std::string cmd = "dispatch " + dispatcher; ++ if (!arg.empty()) { ++ cmd += " " + arg; ++ } ++ return getSocket1Reply(cmd); ++} ++ + } // namespace waybar::modules::hyprland +diff --git a/src/modules/hyprland/workspace.cpp b/src/modules/hyprland/workspace.cpp +index 4cdd8910..b8090bd0 100644 +--- a/src/modules/hyprland/workspace.cpp ++++ b/src/modules/hyprland/workspace.cpp +@@ -71,20 +71,20 @@ bool Workspace::handleClicked(GdkEventButton* bt) const { + try { + if (id() > 0) { // normal + if (m_workspaceManager.moveToMonitor()) { +- m_ipc.getSocket1Reply("dispatch focusworkspaceoncurrentmonitor " + std::to_string(id())); ++ IPC::dispatch("focusworkspaceoncurrentmonitor", std::to_string(id())); + } else { +- m_ipc.getSocket1Reply("dispatch workspace " + std::to_string(id())); ++ IPC::dispatch("workspace", std::to_string(id())); + } + } else if (!isSpecial()) { // named (this includes persistent) + if (m_workspaceManager.moveToMonitor()) { +- m_ipc.getSocket1Reply("dispatch focusworkspaceoncurrentmonitor name:" + name()); ++ IPC::dispatch("focusworkspaceoncurrentmonitor", "name:" + name()); + } else { +- m_ipc.getSocket1Reply("dispatch workspace name:" + name()); ++ IPC::dispatch("workspace", "name:" + name()); + } + } else if (id() != -99) { // named special +- m_ipc.getSocket1Reply("dispatch togglespecialworkspace " + name()); ++ IPC::dispatch("togglespecialworkspace", name()); + } else { // special +- m_ipc.getSocket1Reply("dispatch togglespecialworkspace"); ++ IPC::dispatch("togglespecialworkspace", ""); + } + return true; + } catch (const std::exception& e) { diff --git a/gui-apps/waybar/waybar-0.10.4-r1.ebuild b/gui-apps/waybar/waybar-0.10.4-r1.ebuild deleted file mode 100644 index 02de587d2d29..000000000000 --- a/gui-apps/waybar/waybar-0.10.4-r1.ebuild +++ /dev/null @@ -1,101 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit meson - -DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors" -HOMEPAGE="https://github.com/Alexays/Waybar" - -if [[ ${PV} == 9999 ]]; then - inherit git-r3 - EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git" -else - SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz" - KEYWORDS="amd64 ~arm64" - S="${WORKDIR}/${PN^}-${PV}" -fi - -LICENSE="MIT" -SLOT="0" -IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi" -REQUIRED_USE=" - upower? ( logind ) -" - -RESTRICT="!test? ( test )" - -BDEPEND=" - >=app-text/scdoc-1.9.2 - >=dev-util/gdbus-codegen-2.80.5-r1 - dev-util/wayland-scanner - virtual/pkgconfig -" -RDEPEND=" - dev-cpp/cairomm:0 - dev-cpp/glibmm:2 - dev-cpp/gtkmm:3.0 - dev-libs/glib:2 - dev-libs/jsoncpp:= - dev-libs/libsigc++:2 - >=dev-libs/libfmt-8.1.1:= - >=dev-libs/spdlog-1.10.0:= - dev-libs/date:= - dev-libs/wayland - gui-libs/gtk-layer-shell - media-video/pipewire:= - x11-libs/gtk+:3[wayland] - x11-libs/libxkbcommon - evdev? ( dev-libs/libevdev ) - jack? ( virtual/jack ) - libinput? ( dev-libs/libinput:= ) - logind? ( - || ( sys-apps/systemd - sys-auth/elogind ) - ) - mpd? ( media-libs/libmpdclient ) - mpris? ( >=media-sound/playerctl-2 ) - network? ( dev-libs/libnl:3 ) - pipewire? ( media-video/wireplumber:0/0.5 ) - pulseaudio? ( media-libs/libpulse ) - sndio? ( media-sound/sndio:= ) - systemd? ( sys-apps/systemd:= ) - tray? ( - dev-libs/libayatana-appindicator - dev-libs/libdbusmenu[gtk3] - ) - udev? ( virtual/libudev:= ) - upower? ( sys-power/upower:= ) - wifi? ( sys-apps/util-linux ) -" -DEPEND="${RDEPEND} - dev-libs/wayland-protocols - test? ( dev-cpp/catch:0 ) -" - -src_configure() { - local emesonargs=( - -Dman-pages=enabled - -Dcava=disabled - $(meson_feature evdev libevdev) - $(meson_feature jack) - $(meson_feature libinput) - $(meson_feature logind) - $(meson_feature mpd) - $(meson_feature mpris) - $(meson_feature network libnl) - $(meson_feature pulseaudio) - $(meson_feature pipewire wireplumber) - $(meson_feature pipewire) - $(meson_feature sndio) - $(meson_feature systemd) - $(meson_feature test tests) - $(meson_feature tray dbusmenu-gtk) - $(meson_feature udev libudev) - $(meson_feature upower upower_glib) - $(meson_feature wifi rfkill) - $(meson_use experimental) - ) - meson_src_configure -} diff --git a/gui-apps/waybar/waybar-0.11.0-r1.ebuild b/gui-apps/waybar/waybar-0.11.0-r1.ebuild deleted file mode 100644 index 845a6694bb69..000000000000 --- a/gui-apps/waybar/waybar-0.11.0-r1.ebuild +++ /dev/null @@ -1,105 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit meson - -DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors" -HOMEPAGE="https://github.com/Alexays/Waybar" - -if [[ ${PV} == 9999 ]]; then - inherit git-r3 - EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git" -else - SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz" - KEYWORDS="amd64 ~arm64" - S="${WORKDIR}/${PN^}-${PV}" -fi - -LICENSE="MIT" -SLOT="0" -IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi" -REQUIRED_USE=" - upower? ( logind ) -" - -RESTRICT="!test? ( test )" - -BDEPEND=" - >=app-text/scdoc-1.9.2 - >=dev-util/gdbus-codegen-2.80.5-r1 - dev-util/wayland-scanner - virtual/pkgconfig -" -RDEPEND=" - dev-cpp/cairomm:0 - dev-cpp/glibmm:2 - dev-cpp/gtkmm:3.0 - dev-libs/glib:2 - dev-libs/jsoncpp:= - dev-libs/libsigc++:2 - >=dev-libs/libfmt-8.1.1:= - >=dev-libs/spdlog-1.10.0:= - dev-libs/date:= - dev-libs/wayland - gui-libs/gtk-layer-shell - media-video/pipewire:= - x11-libs/gtk+:3[wayland] - x11-libs/libxkbcommon - evdev? ( dev-libs/libevdev ) - jack? ( virtual/jack ) - libinput? ( dev-libs/libinput:= ) - logind? ( - || ( sys-apps/systemd - sys-auth/elogind ) - ) - mpd? ( media-libs/libmpdclient ) - mpris? ( >=media-sound/playerctl-2 ) - network? ( dev-libs/libnl:3 ) - pipewire? ( media-video/wireplumber:0/0.5 ) - pulseaudio? ( media-libs/libpulse ) - sndio? ( media-sound/sndio:= ) - systemd? ( sys-apps/systemd:= ) - tray? ( - dev-libs/libayatana-appindicator - dev-libs/libdbusmenu[gtk3] - ) - udev? ( virtual/libudev:= ) - upower? ( sys-power/upower:= ) - wifi? ( sys-apps/util-linux ) -" -DEPEND="${RDEPEND} - dev-libs/wayland-protocols - test? ( dev-cpp/catch:0 ) -" - -PATCHES=( - "${FILESDIR}"/tray-icons-fix.patch -) - -src_configure() { - local emesonargs=( - -Dman-pages=enabled - -Dcava=disabled - $(meson_feature evdev libevdev) - $(meson_feature jack) - $(meson_feature libinput) - $(meson_feature logind) - $(meson_feature mpd) - $(meson_feature mpris) - $(meson_feature network libnl) - $(meson_feature pulseaudio) - $(meson_feature pipewire wireplumber) - $(meson_feature pipewire) - $(meson_feature sndio) - $(meson_feature systemd) - $(meson_feature test tests) - $(meson_feature tray dbusmenu-gtk) - $(meson_feature udev libudev) - $(meson_feature upower upower_glib) - $(meson_feature wifi rfkill) - $(meson_use experimental) - ) - meson_src_configure -} diff --git a/gui-apps/waybar/waybar-0.11.0.ebuild b/gui-apps/waybar/waybar-0.11.0.ebuild deleted file mode 100644 index 20a16f9595aa..000000000000 --- a/gui-apps/waybar/waybar-0.11.0.ebuild +++ /dev/null @@ -1,101 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit meson - -DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors" -HOMEPAGE="https://github.com/Alexays/Waybar" - -if [[ ${PV} == 9999 ]]; then - inherit git-r3 - EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git" -else - SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz" - KEYWORDS="~amd64 ~arm64" - S="${WORKDIR}/${PN^}-${PV}" -fi - -LICENSE="MIT" -SLOT="0" -IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi" -REQUIRED_USE=" - upower? ( logind ) -" - -RESTRICT="!test? ( test )" - -BDEPEND=" - >=app-text/scdoc-1.9.2 - >=dev-util/gdbus-codegen-2.80.5-r1 - dev-util/wayland-scanner - virtual/pkgconfig -" -RDEPEND=" - dev-cpp/cairomm:0 - dev-cpp/glibmm:2 - dev-cpp/gtkmm:3.0 - dev-libs/glib:2 - dev-libs/jsoncpp:= - dev-libs/libsigc++:2 - >=dev-libs/libfmt-8.1.1:= - >=dev-libs/spdlog-1.10.0:= - dev-libs/date:= - dev-libs/wayland - gui-libs/gtk-layer-shell - media-video/pipewire:= - x11-libs/gtk+:3[wayland] - x11-libs/libxkbcommon - evdev? ( dev-libs/libevdev ) - jack? ( virtual/jack ) - libinput? ( dev-libs/libinput:= ) - logind? ( - || ( sys-apps/systemd - sys-auth/elogind ) - ) - mpd? ( media-libs/libmpdclient ) - mpris? ( >=media-sound/playerctl-2 ) - network? ( dev-libs/libnl:3 ) - pipewire? ( media-video/wireplumber:0/0.5 ) - pulseaudio? ( media-libs/libpulse ) - sndio? ( media-sound/sndio:= ) - systemd? ( sys-apps/systemd:= ) - tray? ( - dev-libs/libayatana-appindicator - dev-libs/libdbusmenu[gtk3] - ) - udev? ( virtual/libudev:= ) - upower? ( sys-power/upower:= ) - wifi? ( sys-apps/util-linux ) -" -DEPEND="${RDEPEND} - dev-libs/wayland-protocols - test? ( dev-cpp/catch:0 ) -" - -src_configure() { - local emesonargs=( - -Dman-pages=enabled - -Dcava=disabled - $(meson_feature evdev libevdev) - $(meson_feature jack) - $(meson_feature libinput) - $(meson_feature logind) - $(meson_feature mpd) - $(meson_feature mpris) - $(meson_feature network libnl) - $(meson_feature pulseaudio) - $(meson_feature pipewire wireplumber) - $(meson_feature pipewire) - $(meson_feature sndio) - $(meson_feature systemd) - $(meson_feature test tests) - $(meson_feature tray dbusmenu-gtk) - $(meson_feature udev libudev) - $(meson_feature upower upower_glib) - $(meson_feature wifi rfkill) - $(meson_use experimental) - ) - meson_src_configure -} diff --git a/gui-apps/waybar/waybar-0.12.0.ebuild b/gui-apps/waybar/waybar-0.12.0.ebuild deleted file mode 100644 index 93a8f6ef1466..000000000000 --- a/gui-apps/waybar/waybar-0.12.0.ebuild +++ /dev/null @@ -1,105 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit meson optfeature - -DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors" -HOMEPAGE="https://github.com/Alexays/Waybar" - -if [[ ${PV} == 9999 ]]; then - inherit git-r3 - EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git" -else - SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz" - KEYWORDS="amd64 ~arm64" - S="${WORKDIR}/${PN^}-${PV}" -fi - -LICENSE="MIT" -SLOT="0" -IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi" -REQUIRED_USE=" - upower? ( logind ) -" - -RESTRICT="!test? ( test )" - -BDEPEND=" - >=app-text/scdoc-1.9.2 - >=dev-util/gdbus-codegen-2.80.5-r1 - dev-util/wayland-scanner - virtual/pkgconfig -" -RDEPEND=" - dev-cpp/cairomm:0 - dev-cpp/glibmm:2 - dev-cpp/gtkmm:3.0 - dev-libs/glib:2 - dev-libs/jsoncpp:= - dev-libs/libsigc++:2 - >=dev-libs/libfmt-8.1.1:= - >=dev-libs/spdlog-1.10.0:= - dev-libs/date:= - dev-libs/wayland - >=gui-libs/gtk-layer-shell-0.9.0 - media-video/pipewire:= - x11-libs/gtk+:3[wayland] - x11-libs/libxkbcommon - evdev? ( dev-libs/libevdev ) - jack? ( virtual/jack ) - libinput? ( dev-libs/libinput:= ) - logind? ( - || ( sys-apps/systemd - sys-auth/elogind ) - ) - mpd? ( media-libs/libmpdclient ) - mpris? ( >=media-sound/playerctl-2 ) - network? ( dev-libs/libnl:3 ) - pipewire? ( media-video/wireplumber:0/0.5 ) - pulseaudio? ( media-libs/libpulse ) - sndio? ( media-sound/sndio:= ) - systemd? ( sys-apps/systemd:= ) - tray? ( - dev-libs/libayatana-appindicator - dev-libs/libdbusmenu[gtk3] - ) - udev? ( virtual/libudev:= ) - upower? ( sys-power/upower:= ) - wifi? ( sys-apps/util-linux ) -" -DEPEND="${RDEPEND} - dev-libs/wayland-protocols - test? ( dev-cpp/catch:0 ) -" - -src_configure() { - local emesonargs=( - -Dman-pages=enabled - -Dcava=disabled - $(meson_feature evdev libevdev) - $(meson_feature jack) - $(meson_feature libinput) - $(meson_feature logind) - $(meson_feature mpd) - $(meson_feature mpris) - $(meson_feature network libnl) - $(meson_feature pulseaudio) - $(meson_feature pipewire wireplumber) - $(meson_feature pipewire) - $(meson_feature sndio) - $(meson_feature systemd) - $(meson_feature test tests) - $(meson_feature tray dbusmenu-gtk) - $(meson_feature udev libudev) - $(meson_feature upower upower_glib) - $(meson_feature wifi rfkill) - $(meson_use experimental) - ) - meson_src_configure -} - -pkg_postinst() { - optfeature "default icons support" "media-fonts/fontawesome" -} diff --git a/gui-apps/waybar/waybar-0.14.0.ebuild b/gui-apps/waybar/waybar-0.14.0.ebuild deleted file mode 100644 index 494b727a9d27..000000000000 --- a/gui-apps/waybar/waybar-0.14.0.ebuild +++ /dev/null @@ -1,121 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit meson optfeature toolchain-funcs - -DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors" -HOMEPAGE="https://github.com/Alexays/Waybar" - -if [[ ${PV} == 9999 ]]; then - inherit git-r3 - EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git" -else - SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz" - KEYWORDS="amd64 ~arm64" - S="${WORKDIR}/${PN^}-${PV}" -fi - -LICENSE="MIT" -SLOT="0" -IUSE="backlight evdev experimental gps jack +libinput +logind mpd mpris network niri pipewire pulseaudio sndio systemd test tray +udev upower wifi" -REQUIRED_USE=" - upower? ( logind ) - backlight? ( udev logind ) -" - -RESTRICT="!test? ( test )" - -BDEPEND=" - >=app-text/scdoc-1.9.2 - >=dev-util/gdbus-codegen-2.80.5-r1 - dev-util/wayland-scanner - virtual/pkgconfig -" -RDEPEND=" - dev-cpp/cairomm:0 - dev-cpp/glibmm:2 - dev-cpp/gtkmm:3.0 - dev-libs/glib:2 - dev-libs/jsoncpp:= - dev-libs/libsigc++:2 - >=dev-libs/libfmt-8.1.1:= - >=dev-libs/spdlog-1.10.0:= - dev-libs/date:= - dev-libs/wayland - >=gui-libs/gtk-layer-shell-0.9.0 - media-video/pipewire:= - x11-libs/gtk+:3[wayland] - x11-libs/libxkbcommon - evdev? ( dev-libs/libevdev ) - gps? ( sci-geosciences/gpsd:= ) - jack? ( virtual/jack ) - libinput? ( dev-libs/libinput:= ) - logind? ( - systemd? ( sys-apps/systemd ) - !systemd? ( sys-auth/elogind ) - ) - mpd? ( media-libs/libmpdclient ) - mpris? ( >=media-sound/playerctl-2 ) - network? ( dev-libs/libnl:3 ) - pipewire? ( media-video/wireplumber:0/0.5 ) - pulseaudio? ( media-libs/libpulse ) - sndio? ( media-sound/sndio:= ) - systemd? ( sys-apps/systemd:= ) - tray? ( - dev-libs/libayatana-appindicator - dev-libs/libdbusmenu[gtk3] - ) - udev? ( virtual/libudev:= ) - upower? ( sys-power/upower:= ) - wifi? ( sys-apps/util-linux ) -" -DEPEND="${RDEPEND} - dev-libs/wayland-protocols - test? ( dev-cpp/catch:0 ) -" -PATCHES=( - "${FILESDIR}"/meson-fix-build.patch -) - -src_configure() { - local cxx_stdlib=$(tc-get-cxx-stdlib) - einfo "C++ standard library: ${cxx_stdlib:-unknown}" - local libcxx=false - if [[ ${cxx_stdlib} == libc++ ]]; then - libcxx=true - fi - - local emesonargs=( - -Dlibcxx=${libcxx} - -Dman-pages=enabled - -Dcava=disabled # depends on LukashonakV/cava fork, but media-sound/cava is karlstav/cava - $(meson_feature evdev libevdev) - $(meson_feature gps) - $(meson_feature jack) - $(meson_feature libinput) - $(meson_feature logind) - $(meson_feature mpd) - $(meson_feature mpris) - $(meson_feature network libnl) - $(meson_feature pulseaudio) - $(meson_feature pipewire wireplumber) - $(meson_feature pipewire) - $(meson_feature sndio) - $(meson_feature systemd) - $(meson_feature test tests) - $(meson_feature tray dbusmenu-gtk) - $(meson_feature udev libudev) - $(meson_feature upower upower_glib) - $(meson_feature wifi rfkill) - $(meson_use backlight login-proxy) - $(meson_use experimental) - $(meson_use niri) # communicates by socket with gui-wm/niri::guru - ) - meson_src_configure -} - -pkg_postinst() { - optfeature "default icons support" "media-fonts/fontawesome" -} diff --git a/gui-wm/wayfire/Manifest b/gui-wm/wayfire/Manifest new file mode 100644 index 000000000000..d49e5bc528e2 --- /dev/null +++ b/gui-wm/wayfire/Manifest @@ -0,0 +1 @@ +DIST wayfire-0.11.0.tar.xz 1045204 BLAKE2B 2f8a1a56c75cf39498d12f5cc2284e0c370b1def8745d8e356ac0a4032fd86ce0370b08af6d9f0f48836d740608359c60ab04e52c4f03c1e1c33c5991fbc23dd SHA512 192a4d6974fbee9e531ef349bd032233a162dfb5d2dbb302706b31f83d6eb5f57519e27e02fb3db4057c8b7d476fbaf0bc90a2cadd17628c5ef0133810dcb4e1 diff --git a/gui-wm/wayfire/files/0001-added-get_previous_layout-to-output-layout.patch b/gui-wm/wayfire/files/0001-added-get_previous_layout-to-output-layout.patch new file mode 100644 index 000000000000..cf5be3532228 --- /dev/null +++ b/gui-wm/wayfire/files/0001-added-get_previous_layout-to-output-layout.patch @@ -0,0 +1,56 @@ +From 221a39614392c1e107fe5da1b24837d33c5cdd97 Mon Sep 17 00:00:00 2001 +From: daniel <dvrlabs.tv@gmail.com> +Date: Tue, 13 Sep 2022 15:52:48 -0400 +Subject: [PATCH 1/3] added get_previous_layout to 'output-layout' + +--- + src/api/wayfire/output-layout.hpp | 7 +++++++ + src/core/output-layout.cpp | 14 ++++++++++++++ + 2 files changed, 21 insertions(+) + +diff --git a/src/api/wayfire/output-layout.hpp b/src/api/wayfire/output-layout.hpp +index fa6e83e3..cadbe9f4 100644 +--- a/src/api/wayfire/output-layout.hpp ++++ b/src/api/wayfire/output-layout.hpp +@@ -105,6 +105,13 @@ class output_layout_t : public wf::signal_provider_t + */ + wf::output_t *get_next_output(wf::output_t *output); + ++ /** ++ * @return the "previous" output in the layout. It is guaranteed that starting ++ * with any output in the layout, and successively calling this function ++ * will iterate over all outputs ++ */ ++ wf::output_t *get_previous_output(wf::output_t *output); ++ + /** + * @return the output_t associated with the wlr_output, or null if the + * output isn't found +diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp +index 732bda82..e146fe66 100644 +--- a/src/core/output-layout.cpp ++++ b/src/core/output-layout.cpp +@@ -1577,6 +1577,20 @@ class output_layout_t::impl + } + } + ++ wf::output_t *get_previous_output(wf::output_t *output) ++ { ++ auto os = get_outputs(); ++ ++ auto it = std::find(os.rbegin(), os.rend(), output); ++ if ((it == os.rend()) || (std::next(it) == os.rend())) ++ { ++ return os[0]; ++ } else ++ { ++ return *(++it); ++ } ++ } ++ + wf::output_t *get_output_coords_at(const wf::pointf_t& origin, + wf::pointf_t& closest) + { +-- +2.37.3 + diff --git a/gui-wm/wayfire/files/0002-Added-previous_output-and-previous_output_with_win-t.patch b/gui-wm/wayfire/files/0002-Added-previous_output-and-previous_output_with_win-t.patch new file mode 100644 index 000000000000..78900b46336e --- /dev/null +++ b/gui-wm/wayfire/files/0002-Added-previous_output-and-previous_output_with_win-t.patch @@ -0,0 +1,133 @@ +From 933b40d5fa77ecbb19d984712ae5f051f72fdadf Mon Sep 17 00:00:00 2001 +From: daniel <dvrlabs.tv@gmail.com> +Date: Tue, 13 Sep 2022 19:10:27 -0400 +Subject: [PATCH 2/3] Added previous_output and previous_output_with_win to + 'oswitch' plugin + +--- + metadata/oswitch.xml | 10 ++++++ + plugins/single_plugins/oswitch.cpp | 50 ++++++++++++++++++++++++++++++ + src/core/output-layout.cpp | 5 +++ + 3 files changed, 65 insertions(+) + +diff --git a/metadata/oswitch.xml b/metadata/oswitch.xml +index 209ee0f0..c6779c77 100644 +--- a/metadata/oswitch.xml ++++ b/metadata/oswitch.xml +@@ -14,5 +14,15 @@ + <_long>Moves focus to the next output with the focused window with the specified activator.</_long> + <default><super> <shift> KEY_O</default> + </option> ++ <option name="previous_output" type="activator"> ++ <_short>previous output</_short> ++ <_long>Moves focus to the previous output with the specified activator.</_long> ++ <default><super> KEY_P</default> ++ </option> ++ <option name="previous_output_with_win" type="activator"> ++ <_short>previous output with window</_short> ++ <_long>Moves focus to the previous output with the focused window with the specified activator.</_long> ++ <default><super> <shift> KEY_P</default> ++ </option> + </plugin> + </wayfire> +diff --git a/plugins/single_plugins/oswitch.cpp b/plugins/single_plugins/oswitch.cpp +index 61b7ef2f..b7cb2f87 100644 +--- a/plugins/single_plugins/oswitch.cpp ++++ b/plugins/single_plugins/oswitch.cpp +@@ -23,6 +23,7 @@ class wayfire_output_manager : public wf::plugin_interface_t + return true; + }; + ++ + wf::activator_callback switch_output_with_window = [=] (auto) + { + auto next = +@@ -45,6 +46,46 @@ class wayfire_output_manager : public wf::plugin_interface_t + return true; + }; + ++ wf::wl_idle_call idle_previous_output; ++ ++ wf::activator_callback switch_output_previous = [=] (auto) ++ { ++ /* when we switch the output, the oswitch keybinding ++ * may be activated for the previous output, which we don't want, ++ * so we postpone the switch */ ++ auto previous = ++ wf::get_core().output_layout->get_previous_output(output); ++ idle_previous_output.run_once([=] () ++ { ++ wf::get_core().focus_output(previous); ++ }); ++ ++ return true; ++ }; ++ ++ ++ wf::activator_callback switch_output_with_window_previous = [=] (auto) ++ { ++ auto previous = ++ wf::get_core().output_layout->get_previous_output(output); ++ auto view = output->get_active_view(); ++ ++ if (!view) ++ { ++ switch_output_previous(wf::activator_data_t{}); ++ ++ return true; ++ } ++ ++ wf::get_core().move_view_to_output(view, previous, true); ++ idle_previous_output.run_once([=] () ++ { ++ wf::get_core().focus_output(previous); ++ }); ++ ++ return true; ++ }; ++ + public: + void init() + { +@@ -57,13 +98,22 @@ class wayfire_output_manager : public wf::plugin_interface_t + output->add_activator( + wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/next_output_with_win"}, + &switch_output_with_window); ++ output->add_activator( ++ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output"}, ++ &switch_output_previous); ++ output->add_activator( ++ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output_with_win"}, ++ &switch_output_with_window_previous); + } + + void fini() + { + output->rem_binding(&switch_output); + output->rem_binding(&switch_output_with_window); ++ output->rem_binding(&switch_output_previous); ++ output->rem_binding(&switch_output_with_window_previous); + idle_next_output.disconnect(); ++ idle_previous_output.disconnect(); + } + }; + +diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp +index e146fe66..82455fec 100644 +--- a/src/core/output-layout.cpp ++++ b/src/core/output-layout.cpp +@@ -1670,6 +1670,11 @@ wf::output_t*output_layout_t::get_next_output(wf::output_t *output) + return pimpl->get_next_output(output); + } + ++wf::output_t*output_layout_t::get_previous_output(wf::output_t *output) ++{ ++ return pimpl->get_previous_output(output); ++} ++ + wf::output_t*output_layout_t::find_output(wlr_output *output) + { + return pimpl->find_output(output); +-- +2.37.3 + diff --git a/gui-wm/wayfire/files/0003-prev-output-now-wraps-appropriately.patch b/gui-wm/wayfire/files/0003-prev-output-now-wraps-appropriately.patch new file mode 100644 index 000000000000..aa67133c20bc --- /dev/null +++ b/gui-wm/wayfire/files/0003-prev-output-now-wraps-appropriately.patch @@ -0,0 +1,44 @@ +From 51a1ddac3352d9315ac53bf13cbbb5d76721c8ba Mon Sep 17 00:00:00 2001 +From: daniel <dvrlabs.tv@gmail.com> +Date: Tue, 13 Sep 2022 19:33:45 -0400 +Subject: [PATCH 3/3] prev output now wraps appropriately + +--- + src/core/output-layout.cpp | 7 +++++-- + 1 file changed, 5 insertions(+), 2 deletions(-) + +diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp +index 82455fec..6d930971 100644 +--- a/src/core/output-layout.cpp ++++ b/src/core/output-layout.cpp +@@ -11,6 +11,7 @@ + #include "seat/cursor.hpp" + #include "core-impl.hpp" + ++#include <algorithm> + #include <xf86drmMode.h> + #include <sstream> + #include <cstring> +@@ -1580,15 +1581,17 @@ class output_layout_t::impl + wf::output_t *get_previous_output(wf::output_t *output) + { + auto os = get_outputs(); ++ std::reverse(os.begin(), os.end()); + +- auto it = std::find(os.rbegin(), os.rend(), output); +- if ((it == os.rend()) || (std::next(it) == os.rend())) ++ auto it = std::find(os.begin(), os.end(), output); ++ if ((it == os.end()) || (std::next(it) == os.end())) + { + return os[0]; + } else + { + return *(++it); + } ++ + } + + wf::output_t *get_output_coords_at(const wf::pointf_t& origin, +-- +2.37.3 + diff --git a/gui-wm/wayfire/files/oswitch.patch b/gui-wm/wayfire/files/oswitch.patch new file mode 100644 index 000000000000..5afbbf77ae8c --- /dev/null +++ b/gui-wm/wayfire/files/oswitch.patch @@ -0,0 +1,233 @@ +From 221a39614392c1e107fe5da1b24837d33c5cdd97 Mon Sep 17 00:00:00 2001 +From: daniel <dvrlabs.tv@gmail.com> +Date: Tue, 13 Sep 2022 15:52:48 -0400 +Subject: [PATCH 1/3] added get_previous_layout to 'output-layout' + +--- + src/api/wayfire/output-layout.hpp | 7 +++++++ + src/core/output-layout.cpp | 14 ++++++++++++++ + 2 files changed, 21 insertions(+) + +diff --git a/src/api/wayfire/output-layout.hpp b/src/api/wayfire/output-layout.hpp +index fa6e83e3..cadbe9f4 100644 +--- a/src/api/wayfire/output-layout.hpp ++++ b/src/api/wayfire/output-layout.hpp +@@ -105,6 +105,13 @@ class output_layout_t : public wf::signal_provider_t + */ + wf::output_t *get_next_output(wf::output_t *output); + ++ /** ++ * @return the "previous" output in the layout. It is guaranteed that starting ++ * with any output in the layout, and successively calling this function ++ * will iterate over all outputs ++ */ ++ wf::output_t *get_previous_output(wf::output_t *output); ++ + /** + * @return the output_t associated with the wlr_output, or null if the + * output isn't found +diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp +index 732bda82..e146fe66 100644 +--- a/src/core/output-layout.cpp ++++ b/src/core/output-layout.cpp +@@ -1577,6 +1577,20 @@ class output_layout_t::impl + } + } + ++ wf::output_t *get_previous_output(wf::output_t *output) ++ { ++ auto os = get_outputs(); ++ ++ auto it = std::find(os.rbegin(), os.rend(), output); ++ if ((it == os.rend()) || (std::next(it) == os.rend())) ++ { ++ return os[0]; ++ } else ++ { ++ return *(++it); ++ } ++ } ++ + wf::output_t *get_output_coords_at(const wf::pointf_t& origin, + wf::pointf_t& closest) + { +-- +2.37.3 + +From 933b40d5fa77ecbb19d984712ae5f051f72fdadf Mon Sep 17 00:00:00 2001 +From: daniel <dvrlabs.tv@gmail.com> +Date: Tue, 13 Sep 2022 19:10:27 -0400 +Subject: [PATCH 2/3] Added previous_output and previous_output_with_win to + 'oswitch' plugin + +--- + metadata/oswitch.xml | 10 ++++++ + plugins/single_plugins/oswitch.cpp | 50 ++++++++++++++++++++++++++++++ + src/core/output-layout.cpp | 5 +++ + 3 files changed, 65 insertions(+) + +diff --git a/metadata/oswitch.xml b/metadata/oswitch.xml +index 209ee0f0..c6779c77 100644 +--- a/metadata/oswitch.xml ++++ b/metadata/oswitch.xml +@@ -14,5 +14,15 @@ + <_long>Moves focus to the next output with the focused window with the specified activator.</_long> + <default><super> <shift> KEY_O</default> + </option> ++ <option name="previous_output" type="activator"> ++ <_short>previous output</_short> ++ <_long>Moves focus to the previous output with the specified activator.</_long> ++ <default><super> KEY_P</default> ++ </option> ++ <option name="previous_output_with_win" type="activator"> ++ <_short>previous output with window</_short> ++ <_long>Moves focus to the previous output with the focused window with the specified activator.</_long> ++ <default><super> <shift> KEY_P</default> ++ </option> + </plugin> + </wayfire> +diff --git a/plugins/single_plugins/oswitch.cpp b/plugins/single_plugins/oswitch.cpp +index 61b7ef2f..b7cb2f87 100644 +--- a/plugins/single_plugins/oswitch.cpp ++++ b/plugins/single_plugins/oswitch.cpp +@@ -23,6 +23,7 @@ class wayfire_output_manager : public wf::plugin_interface_t + return true; + }; + ++ + wf::activator_callback switch_output_with_window = [=] (auto) + { + auto next = +@@ -45,6 +46,46 @@ class wayfire_output_manager : public wf::plugin_interface_t + return true; + }; + ++ wf::wl_idle_call idle_previous_output; ++ ++ wf::activator_callback switch_output_previous = [=] (auto) ++ { ++ /* when we switch the output, the oswitch keybinding ++ * may be activated for the previous output, which we don't want, ++ * so we postpone the switch */ ++ auto previous = ++ wf::get_core().output_layout->get_previous_output(output); ++ idle_previous_output.run_once([=] () ++ { ++ wf::get_core().focus_output(previous); ++ }); ++ ++ return true; ++ }; ++ ++ ++ wf::activator_callback switch_output_with_window_previous = [=] (auto) ++ { ++ auto previous = ++ wf::get_core().output_layout->get_previous_output(output); ++ auto view = output->get_active_view(); ++ ++ if (!view) ++ { ++ switch_output_previous(wf::activator_data_t{}); ++ ++ return true; ++ } ++ ++ wf::get_core().move_view_to_output(view, previous, true); ++ idle_previous_output.run_once([=] () ++ { ++ wf::get_core().focus_output(previous); ++ }); ++ ++ return true; ++ }; ++ + public: + void init() + { +@@ -57,13 +98,22 @@ class wayfire_output_manager : public wf::plugin_interface_t + output->add_activator( + wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/next_output_with_win"}, + &switch_output_with_window); ++ output->add_activator( ++ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output"}, ++ &switch_output_previous); ++ output->add_activator( ++ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output_with_win"}, ++ &switch_output_with_window_previous); + } + + void fini() + { + output->rem_binding(&switch_output); + output->rem_binding(&switch_output_with_window); ++ output->rem_binding(&switch_output_previous); ++ output->rem_binding(&switch_output_with_window_previous); + idle_next_output.disconnect(); ++ idle_previous_output.disconnect(); + } + }; + +diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp +index e146fe66..82455fec 100644 +--- a/src/core/output-layout.cpp ++++ b/src/core/output-layout.cpp +@@ -1670,6 +1670,11 @@ wf::output_t*output_layout_t::get_next_output(wf::output_t *output) + return pimpl->get_next_output(output); + } + ++wf::output_t*output_layout_t::get_previous_output(wf::output_t *output) ++{ ++ return pimpl->get_previous_output(output); ++} ++ + wf::output_t*output_layout_t::find_output(wlr_output *output) + { + return pimpl->find_output(output); +-- +2.37.3 + +From 51a1ddac3352d9315ac53bf13cbbb5d76721c8ba Mon Sep 17 00:00:00 2001 +From: daniel <dvrlabs.tv@gmail.com> +Date: Tue, 13 Sep 2022 19:33:45 -0400 +Subject: [PATCH 3/3] prev output now wraps appropriately + +--- + src/core/output-layout.cpp | 7 +++++-- + 1 file changed, 5 insertions(+), 2 deletions(-) + +diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp +index 82455fec..6d930971 100644 +--- a/src/core/output-layout.cpp ++++ b/src/core/output-layout.cpp +@@ -11,6 +11,7 @@ + #include "seat/cursor.hpp" + #include "core-impl.hpp" + ++#include <algorithm> + #include <xf86drmMode.h> + #include <sstream> + #include <cstring> +@@ -1580,15 +1581,17 @@ class output_layout_t::impl + wf::output_t *get_previous_output(wf::output_t *output) + { + auto os = get_outputs(); ++ std::reverse(os.begin(), os.end()); + +- auto it = std::find(os.rbegin(), os.rend(), output); +- if ((it == os.rend()) || (std::next(it) == os.rend())) ++ auto it = std::find(os.begin(), os.end(), output); ++ if ((it == os.end()) || (std::next(it) == os.end())) + { + return os[0]; + } else + { + return *(++it); + } ++ + } + + wf::output_t *get_output_coords_at(const wf::pointf_t& origin, +-- +2.37.3 + diff --git a/gui-wm/wayfire/files/regex.patch b/gui-wm/wayfire/files/regex.patch new file mode 100644 index 000000000000..179b61c886b1 --- /dev/null +++ b/gui-wm/wayfire/files/regex.patch @@ -0,0 +1,21 @@ +diff --git a/subprojects/wf-utils/wayfire/lexer/literal.cpp b/subprojects/wf-utils/wayfire/lexer/literal.cpp +index cf4c9cf..5e8a042 100644 +--- a/subprojects/wf-utils/wayfire/lexer/literal.cpp ++++ b/subprojects/wf-utils/wayfire/lexer/literal.cpp +@@ -3,6 +3,7 @@ + #include <ctype.h> + #include <stdexcept> + #include <string> ++#include <bits/stdc++.h> + + namespace wf + { +@@ -86,7 +87,7 @@ variant_t parse_literal(const std::string &s) + } + + // Deal with float or double here. +- if (s.find('.') != std::string::npos) ++ if (std::count(std::begin(s), std::end(s), '.') == 1) + { + // Float or Double. + if ((s.find('f') != std::string::npos) || (s.find('F') != std::string::npos)) diff --git a/gui-wm/wayfire/files/wayfire-0.10.0-fix-musl.patch b/gui-wm/wayfire/files/wayfire-0.10.0-fix-musl.patch new file mode 100644 index 000000000000..d7398049ca6e --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.0-fix-musl.patch @@ -0,0 +1,28 @@ +https://github.com/WayfireWM/wayfire/pull/2875/commits/4040e432f917fb488477193304142553e0df8413 +https://bugs.gentoo.org/966059 + +From: Sammy <samexner@protonmail.com> +Date: Sun, 2 Nov 2025 18:45:01 -0700 +Subject: [PATCH] fix musl compilation + +changed uint to standard type unsigned int, fixes compilation error on musl +--- a/src/json.cpp ++++ b/src/json.cpp +@@ -225,7 +225,7 @@ json_reference_t& json_reference_t::operator =(const int& v) + return *this; + } + +-json_reference_t& json_reference_t::operator =(const uint& v) ++json_reference_t& json_reference_t::operator =(const unsigned int& v) + { + yyjson_mut_set_uint(this->v, v); + return *this; +@@ -331,7 +331,7 @@ bool json_reference_t::is_uint() const + (yyjson_mut_get_uint(v) <= std::numeric_limits<unsigned int>::max()); + } + +-json_reference_t::operator uint() const ++json_reference_t::operator unsigned int() const + { + wf::dassert(is_uint()); + return yyjson_mut_get_uint(v); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube-animation-notes.md b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube-animation-notes.md new file mode 100644 index 000000000000..fe5753db5db8 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube-animation-notes.md @@ -0,0 +1,69 @@ +# Transparent cube animation compatibility notes + +## Goal + +Keep cube rendering active all the time, while normal Wayfire animations still work. + +Observed state: + +- Cube full-time render works. +- Wobbly works at the present moment. +- Zoom was visible on `bemenu`. +- Alacritty did not visibly zoom because `animate/duration` was set to `0ms`. + +## Working theory + +This does not look like a global "only one animation at a time" problem. + +Wayfire already allows multiple normal animation hooks. The problem is more specific: + +- Cube renders workspaces through `workspace_stream_node_t`. +- Cube's `cube_render_instance_t` builds child render instances for each workspace once, when the cube render instance is created. +- `workspace_stream_node_t::workspace_stream_instance_t` also builds its child render instances once, when the stream render instance is created. +- Fire and zoom are animate-plugin view transformers added during map/unmap. +- If those transformers are added after cube has cached the workspace render instances, cube can keep rendering the old child render path and never include the new fire/zoom transformer. +- Wobbly can still work because it is already represented in the rendered path, or because its persistent transformer/render instance is present when cube captures the workspace stream. + +## Minimum target + +Do not rewrite the plugin capability system first. + +The minimum useful change may still involve workspace stream behavior, but the event-driven refresh experiment was not justified by the later Alacritty finding. + +Likely places: + +- `src/output/workspace-stream.cpp` +- `plugins/cube/cube.cpp` + +Candidate approaches: + +1. Add scene-update tracking to `workspace_stream_node_t::workspace_stream_instance_t`. + - Listen for root scene updates while the stream instance exists. + - Regenerate the stream's internal child render instances when child lists, enabled state, or transformer-affecting geometry changes. + - This would make cube pick up fire/zoom transformers without deactivating cube. + - Removed for now: this was likely overkill and did not explain the Alacritty case. + +2. Add a cube-local rebuild hook. + - When cube is active, listen for scene updates on the output. + - Rebuild `cube_render_node_t` when relevant view transformer structure changes. + - This is less general but may be smaller for this patch. + +3. Heavy fallback for testing only. + - Rebuild cube workspace stream instances every frame. + - This is useful to confirm the theory, but probably too expensive and may interfere with render-instance-owned hooks. + +## Current Direction + +Do not keep the workspace-stream refresh experiment unless a corrected animation config still proves that cube hides normal animate transformers. + +Next test: + +- Set `animate/duration` to a visible value such as `500ms circle`. +- Re-test Alacritty open/close animation with cube full-time render active. +- If it still fails while bemenu works, then investigate tiling/container handling rather than broad stream regeneration. + +## Avoid for now + +- Broadly allowing conflicting plugin capabilities. +- Forcing cube to deactivate after each vswitch animation. +- Rebuilding the entire compositor animation model. diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch new file mode 100644 index 000000000000..6006eee7f283 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch @@ -0,0 +1,1370 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,19 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> ++ <option name="window_move_alpha" type="double"> ++ <_short>Window move alpha</_short> ++ <_long>Opacity used for the focused window while it is being held or moved between workspaces.</_long> ++ <default>0.65</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -21,6 +21,14 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -52,6 +64,16 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,15 +1,22 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" ++#include <wlr/types/wlr_keyboard.h> + + #include <glm/gtc/matrix_transform.hpp> + #include <wayfire/img.hpp> +@@ -39,6 +46,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +85,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +101,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +147,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +173,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +156,10 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; + workspaces.push_back(node); + } + } +@@ -176,10 +247,24 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ wayfire_toplevel_view post_move_dim_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "workspace-move-window-dim"; ++ bool fixed_overlay_added_transformer = false; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; ++ bool cube_render_paused = false; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +315,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +337,17 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); ++ output->connect(&on_cube_render_pause); ++ output->connect(&on_fixed_view_disappeared); ++ output->connect(&on_view_geometry_changed); ++ wf::get_core().connect(&on_fixed_view_set_output); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + wf::gles::run_in_context([&] + { + load_program(); + }); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +450,266 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ if (fixed_view && (fixed_view->get_output() != output)) ++ { ++ fixed_view = nullptr; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ wf::signal::connection_t<cube_render_pause_signal> ++ on_cube_render_pause = [=] (cube_render_pause_signal *ev) ++ { ++ pause_cube_render(ev->pause); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void pause_cube_render(bool pause) ++ { ++ if (pause) ++ { ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = nullptr; ++ cube_render_paused = true; ++ output->render->damage_whole(); ++ } ++ ++ return; ++ } ++ ++ if (cube_render_paused && !render_node) ++ { ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ cube_render_paused = false; ++ output->render->damage_whole(); ++ } ++ } ++ ++ void remove_held_dim_transformers(wayfire_toplevel_view view) ++ { ++ if (!view) ++ { ++ return; ++ } ++ ++ auto node = view->get_transformed_node(); ++ while (node->get_transformer(held_dim_transformer_name)) ++ { ++ node->rem_transformer(held_dim_transformer_name); ++ } ++ } ++ ++ bool has_held_dim_transformer(wayfire_toplevel_view view) ++ { ++ if (!view) ++ { ++ return false; ++ } ++ ++ return view->get_transformed_node()->get_transformer( ++ held_dim_transformer_name) != nullptr; ++ } ++ ++ void clear_fixed_workspace_overlay(bool keep_post_move_dim = true) ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ if (keep_post_move_dim && ++ ((wf::get_core().seat->get_keyboard_modifiers() & ++ held_window_modifiers) == held_window_modifiers)) ++ { ++ post_move_dim_view = fixed_overlay_view; ++ fixed_overlay_view = nullptr; ++ return; ++ } else ++ { ++ if (fixed_overlay_added_transformer) ++ { ++ remove_held_dim_transformers(fixed_overlay_view); ++ } ++ ++ post_move_dim_view = nullptr; ++ } ++ ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ fixed_overlay_added_transformer = false; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void clear_post_move_window_dim() ++ { ++ if (!post_move_dim_view) ++ { ++ return; ++ } ++ ++ remove_held_dim_transformers(post_move_dim_view); ++ wf::scene::set_node_enabled( ++ post_move_dim_view->get_transformed_node(), true); ++ if (fixed_overlay_node) ++ { ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ post_move_dim_view = nullptr; ++ fixed_overlay_added_transformer = false; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_post_move_window_dim(); ++ clear_fixed_workspace_overlay(false); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_added_transformer = false; ++ if (!has_held_dim_transformer(view)) ++ { ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ fixed_overlay_added_transformer = true; ++ } ++ ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +652,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +694,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +738,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +794,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +822,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; ++ ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); + ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +960,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +985,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +999,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +1022,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +@@ -751,8 +1106,83 @@ + output->render->schedule_redraw(); + } + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) != held_window_modifiers) ++ { ++ clear_post_move_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> ++ on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_window_modifiers) ++ { ++ clear_post_move_window_dim(); ++ } ++ }; ++ ++ void clear_if_fixed_view(wayfire_view view) ++ { ++ if ((view == fixed_overlay_view) || (view == post_move_dim_view) || ++ (view == fixed_workspace_view)) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_post_move_window_dim(); ++ clear_fixed_workspace_overlay(false); ++ rebuild_cube_render_node(); ++ output->render->schedule_redraw(); ++ } ++ } ++ ++ wf::signal::connection_t<wf::view_disappeared_signal> ++ on_fixed_view_disappeared = [=] (wf::view_disappeared_signal *ev) ++ { ++ clear_if_fixed_view(ev->view); ++ }; ++ ++ wf::signal::connection_t<wf::view_set_output_signal> ++ on_fixed_view_set_output = [=] (wf::view_set_output_signal *ev) ++ { ++ if ((ev->view == fixed_overlay_view) || (ev->view == post_move_dim_view) || ++ (ev->view == fixed_workspace_view)) ++ { ++ if (ev->view->get_output() != output) ++ { ++ clear_if_fixed_view(ev->view); ++ } ++ } ++ }; ++ ++ wf::signal::connection_t<wf::view_geometry_changed_signal> ++ on_view_geometry_changed = [=] (wf::view_geometry_changed_signal *ev) ++ { ++ (void)ev; ++ if (!fixed_workspace_view || !render_node) ++ { ++ return; ++ } ++ ++ rebuild_cube_render_node(); ++ output->render->schedule_redraw(); ++ }; ++ + void fini() override + { ++ clear_post_move_window_dim(); + if (output->is_plugin_active(grab_interface.name)) + { + deactivate(); +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,18 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ ++struct cube_render_pause_signal ++{ ++ bool pause = false; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,13 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "workspace-move-window-dim"; ++ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"}; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +382,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +394,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -411,7 +416,12 @@ + { + if (delta == wf::point_t{0, 0}) + { +- // Consume input event ++ if (view) ++ { ++ show_held_window_dim(view); ++ } ++ ++ // Consume input event + return true; + } + +@@ -446,6 +456,91 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void remove_held_dim_transformers(wayfire_toplevel_view view) ++ { ++ if (!view) ++ { ++ return; ++ } ++ ++ auto node = view->get_transformed_node(); ++ while (node->get_transformer(held_dim_transformer_name)) ++ { ++ node->rem_transformer(held_dim_transformer_name); ++ } ++ } ++ ++ void clear_held_window_dim() ++ { ++ if (held_dim_view) ++ { ++ remove_held_dim_transformers(held_dim_view); ++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); ++ } ++ ++ if (held_dim_overlay_node) ++ { ++ wf::scene::remove_child(held_dim_overlay_node); ++ held_dim_overlay_node = nullptr; ++ } ++ ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ wayfire_toplevel_view get_held_window_target_view() ++ { ++ auto view = find_topmost_parent( ++ toplevel_cast(wf::get_core().seat->get_active_view())); ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL)) ++ { ++ return nullptr; ++ } ++ ++ return view; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0); ++ remove_held_dim_transformers(view); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ ++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); ++ held_dim_overlay_node = ++ std::make_shared<wf::scene::translation_node_t>(); ++ held_dim_overlay_node->set_children_list({overlay}); ++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(held_dim_overlay_node, ++ held_dim_overlay_node->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +555,62 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped() && ++ (view->get_output() == output)) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ clear_held_window_dim(); ++ wf::vswitch::move_view(fixed_view, target_ws); ++ output->wset()->set_workspace(target_ws); ++ wf::get_core().seat->focus_view(view); ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ ++ output->wset()->set_workspace(target_ws); ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = nullptr; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +619,47 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ show_held_window_dim(get_held_window_target_view()); ++ } else if (held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -520,6 +665,15 @@ + + return; + } ++ ++ if (!ev->fixed_views.empty()) ++ { ++ cube_workspace_animation_signal cube_ev; ++ cube_ev.delta = ev->new_viewport - ev->old_viewport; ++ cube_ev.anchor_workspace = ev->old_viewport; ++ cube_ev.fixed_view = ev->fixed_views[0]; ++ output->emit(&cube_ev); ++ } + + if (is_active()) + { +@@ -556,6 +706,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.bad-unified-overlay-hold-20260605-060044 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.bad-unified-overlay-hold-20260605-060044 new file mode 100644 index 000000000000..255748526abd --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.bad-unified-overlay-hold-20260605-060044 @@ -0,0 +1,1206 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr float moving_window_alpha = 0.90f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +611,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +653,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +697,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +753,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +781,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +919,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +944,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +958,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +981,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,13 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ std::shared_ptr<wf::vswitch::vswitch_overlay_node_t> held_dim_overlay_node; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +382,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +394,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +418,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +456,62 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (held_dim_view) ++ { ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); ++ } ++ ++ if (held_dim_overlay_node) ++ { ++ wf::scene::remove_child(held_dim_overlay_node); ++ held_dim_overlay_node = nullptr; ++ } ++ ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ ++ held_dim_overlay_node = ++ std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); ++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(held_dim_overlay_node, ++ held_dim_overlay_node->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +552,56 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +616,49 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +703,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.no-face-shading-20260605-044923 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.no-face-shading-20260605-044923 new file mode 100644 index 000000000000..c6479e61aedb --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.no-face-shading-20260605-044923 @@ -0,0 +1,928 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,16 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +306,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +327,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +439,146 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +592,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +634,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +678,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +734,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +762,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +900,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +925,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +939,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +962,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,10 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,7 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -486,6 +487,44 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) ++ { ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ auto fixed_view = toplevel_cast(view); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ } ++ + if (!is_active() && !start_switch()) + { + return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-all-window-alpha-080-output-local-hold-20260605-061915 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-all-window-alpha-080-output-local-hold-20260605-061915 new file mode 100644 index 000000000000..b282359f1d46 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-all-window-alpha-080-output-local-hold-20260605-061915 @@ -0,0 +1,1209 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr float moving_window_alpha = 0.80f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +611,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +653,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +697,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +753,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +781,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +919,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +944,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +958,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +981,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,13 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +382,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +394,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +418,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +456,65 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (held_dim_view) ++ { ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); ++ } ++ ++ if (held_dim_overlay_node) ++ { ++ wf::scene::remove_child(held_dim_overlay_node); ++ held_dim_overlay_node = nullptr; ++ } ++ ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ ++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); ++ held_dim_overlay_node = ++ std::make_shared<wf::scene::translation_node_t>(); ++ held_dim_overlay_node->set_children_list({overlay}); ++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(held_dim_overlay_node, ++ held_dim_overlay_node->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +555,56 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +619,49 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +706,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-anchor-backup-20260605-043727 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-anchor-backup-20260605-043727 new file mode 100644 index 000000000000..1dcf4aa7e4e5 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-anchor-backup-20260605-043727 @@ -0,0 +1,878 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -4,10 +4,14 @@ + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +43,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +82,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +98,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +144,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +170,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +207,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +244,15 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +304,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +325,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +437,143 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +587,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,10 +629,10 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); ++ fixed_workspace_view = nullptr; ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); + output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); + + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); +@@ -457,13 +671,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +727,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +755,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +893,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +918,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +932,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +955,15 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -160,7 +160,10 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * colorFactor * cube_brightness, ++ tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,11 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,7 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -486,6 +487,26 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto fixed_view = toplevel_cast(view); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ cube_workspace_animation_signal ev; ++ ev.delta = delta; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ } ++ + if (!is_active() && !start_switch()) + { + return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-disappear-cleanup-20260605-081256 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-disappear-cleanup-20260605-081256 new file mode 100644 index 000000000000..577c9d01261c --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-disappear-cleanup-20260605-081256 @@ -0,0 +1,1290 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,15 +1,22 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" ++#include <wlr/types/wlr_keyboard.h> + + #include <glm/gtc/matrix_transform.hpp> + #include <wayfire/img.hpp> +@@ -39,6 +46,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +85,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +101,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +147,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +173,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +210,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +247,23 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ wayfire_toplevel_view post_move_dim_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr float moving_window_alpha = 0.80f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +315,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +336,21 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +450,195 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ if ((wf::get_core().seat->get_keyboard_modifiers() & ++ held_window_modifiers) == held_window_modifiers) ++ { ++ post_move_dim_view = fixed_overlay_view; ++ fixed_overlay_view = nullptr; ++ return; ++ } else ++ { ++ fixed_overlay_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ post_move_dim_view = nullptr; ++ } ++ ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void clear_post_move_window_dim() ++ { ++ if (!post_move_dim_view) ++ { ++ return; ++ } ++ ++ post_move_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled( ++ post_move_dim_view->get_transformed_node(), true); ++ if (fixed_overlay_node) ++ { ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ post_move_dim_view = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_post_move_window_dim(); ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +652,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +694,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +738,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +794,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +822,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; ++ ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); + ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +960,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +985,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +999,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +1022,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +@@ -751,8 +1106,37 @@ + output->render->schedule_redraw(); + } + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) != held_window_modifiers) ++ { ++ clear_post_move_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> ++ on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_window_modifiers) ++ { ++ clear_post_move_window_dim(); ++ } ++ }; ++ + void fini() override + { ++ clear_post_move_window_dim(); + if (output->is_plugin_active(grab_interface.name)) + { + deactivate(); +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,13 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +382,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +394,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +418,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +456,65 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (held_dim_view) ++ { ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); ++ } ++ ++ if (held_dim_overlay_node) ++ { ++ wf::scene::remove_child(held_dim_overlay_node); ++ held_dim_overlay_node = nullptr; ++ } ++ ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ ++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); ++ held_dim_overlay_node = ++ std::make_shared<wf::scene::translation_node_t>(); ++ held_dim_overlay_node->set_children_list({overlay}); ++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(held_dim_overlay_node, ++ held_dim_overlay_node->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +555,56 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +619,49 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +706,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-removes-alpha-on-clear-20260605-062209 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-removes-alpha-on-clear-20260605-062209 new file mode 100644 index 000000000000..f4f7fc3c4072 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-removes-alpha-on-clear-20260605-062209 @@ -0,0 +1,1209 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr float moving_window_alpha = 0.80f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +611,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +653,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +697,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +753,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +781,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +919,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +944,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +958,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +981,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,13 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +382,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +394,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +418,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +456,65 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (held_dim_view) ++ { ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); ++ } ++ ++ if (held_dim_overlay_node) ++ { ++ wf::scene::remove_child(held_dim_overlay_node); ++ held_dim_overlay_node = nullptr; ++ } ++ ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ ++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); ++ held_dim_overlay_node = ++ std::make_shared<wf::scene::translation_node_t>(); ++ held_dim_overlay_node->set_children_list({overlay}); ++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(held_dim_overlay_node, ++ held_dim_overlay_node->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +555,56 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +619,49 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +706,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-reuse-held-dim-20260605-052028 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-reuse-held-dim-20260605-052028 new file mode 100644 index 000000000000..f83517138cb4 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-reuse-held-dim-20260605-052028 @@ -0,0 +1,1135 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,16 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +306,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +327,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +439,146 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +592,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +634,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +678,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +734,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +762,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +900,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +925,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +939,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +962,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -380,6 +384,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +397,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +409,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +433,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +471,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +556,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +618,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +706,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-delta-normalize-backup-20260605-043931 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-delta-normalize-backup-20260605-043931 new file mode 100644 index 000000000000..e33b7adad4b5 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-delta-normalize-backup-20260605-043931 @@ -0,0 +1,898 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,16 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +306,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +327,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +439,146 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +592,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,16 +634,18 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); + output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); + + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + +@@ -457,13 +678,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +734,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +762,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +900,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +925,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +939,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +962,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -160,7 +160,10 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * colorFactor * cube_brightness, ++ tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,7 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -486,6 +487,27 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto fixed_view = toplevel_cast(view); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ cube_workspace_animation_signal ev; ++ ev.delta = delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ } ++ + if (!is_active() && !start_switch()) + { + return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-direct-modifier-dim-20260605-050918 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-direct-modifier-dim-20260605-050918 new file mode 100644 index 000000000000..7740f0c0eb85 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-direct-modifier-dim-20260605-050918 @@ -0,0 +1,1123 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,18 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay"; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +308,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +329,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +441,159 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (fixed_overlay_view) ++ { ++ fixed_overlay_view->get_transformed_node()->rem_transformer( ++ fixed_overlay_transformer_name); ++ fixed_overlay_view = nullptr; ++ } ++ ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = 0.65f; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, fixed_overlay_transformer_name); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +607,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +649,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +693,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +749,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +777,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +915,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +940,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +954,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +977,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,8 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -380,6 +382,10 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +393,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +405,14 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +428,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +466,45 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +545,55 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +608,33 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +679,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-fixed-view-normal-node-20260605-052720 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-fixed-view-normal-node-20260605-052720 new file mode 100644 index 000000000000..bb4bf1253ce0 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-fixed-view-normal-node-20260605-052720 @@ -0,0 +1,1182 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,18 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +308,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +329,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +441,152 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +600,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +642,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +686,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +742,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +770,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +908,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +933,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +947,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +970,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-vswitch-overlay-alpha-20260605-052329 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-vswitch-overlay-alpha-20260605-052329 new file mode 100644 index 000000000000..40bbcf29c551 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-vswitch-overlay-alpha-20260605-052329 @@ -0,0 +1,1143 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,18 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +308,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +329,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +441,152 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +600,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +642,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +686,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +742,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +770,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +908,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +933,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +947,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +970,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -380,6 +384,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +397,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +409,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +433,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +471,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +556,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +618,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +706,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-empty-vswitch-cube-20260605-045314 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-empty-vswitch-cube-20260605-045314 new file mode 100644 index 000000000000..498bd663a461 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-empty-vswitch-cube-20260605-045314 @@ -0,0 +1,928 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,16 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +306,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +327,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +439,146 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +592,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +634,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +678,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +734,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +762,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +900,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +925,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +939,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +962,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,7 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -486,6 +487,44 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) ++ { ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ auto fixed_view = toplevel_cast(view); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ } ++ + if (!is_active() && !start_switch()) + { + return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-070-moving-090-20260605-060729 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-070-moving-090-20260605-060729 new file mode 100644 index 000000000000..86f63743c40d --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-070-moving-090-20260605-060729 @@ -0,0 +1,1193 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr float moving_window_alpha = 0.70f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +611,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +653,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +697,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +753,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +781,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +919,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +944,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +958,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +981,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-opacity-20260605-050310 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-opacity-20260605-050310 new file mode 100644 index 000000000000..ffda9fa3803f --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-opacity-20260605-050310 @@ -0,0 +1,956 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,18 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay"; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +308,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +329,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +441,159 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (fixed_overlay_view) ++ { ++ fixed_overlay_view->get_transformed_node()->rem_transformer( ++ fixed_overlay_transformer_name); ++ fixed_overlay_view = nullptr; ++ } ++ ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = 0.5f; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, fixed_overlay_transformer_name); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +607,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +649,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +693,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +749,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +777,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +915,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +940,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +954,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +977,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,7 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -486,12 +487,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-initial-080-moving-080-post-090-20260605-061218 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-initial-080-moving-080-post-090-20260605-061218 new file mode 100644 index 000000000000..104d1cadfe84 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-initial-080-moving-080-post-090-20260605-061218 @@ -0,0 +1,1193 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr float moving_window_alpha = 0.90f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +611,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +653,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +697,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +753,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +781,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +919,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +944,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +958,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +981,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.70f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-dim-during-arrow-20260605-051459 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-dim-during-arrow-20260605-051459 new file mode 100644 index 000000000000..94dee13337c4 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-dim-during-arrow-20260605-051459 @@ -0,0 +1,1136 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,16 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +306,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +327,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +439,146 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +592,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +634,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +678,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +734,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +762,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +900,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +925,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +939,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +962,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -380,6 +384,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +397,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +409,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +433,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +471,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +556,55 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +619,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +707,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-post-move-overlay-20260605-063142 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-post-move-overlay-20260605-063142 new file mode 100644 index 000000000000..f98fd2e61a18 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-post-move-overlay-20260605-063142 @@ -0,0 +1,1279 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,15 +1,22 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" ++#include <wlr/types/wlr_keyboard.h> + + #include <glm/gtc/matrix_transform.hpp> + #include <wayfire/img.hpp> +@@ -39,6 +46,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +85,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +101,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +147,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +173,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +210,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +247,23 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ wayfire_toplevel_view post_move_dim_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr float moving_window_alpha = 0.80f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +315,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +336,21 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +450,184 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ if ((wf::get_core().seat->get_keyboard_modifiers() & ++ held_window_modifiers) == held_window_modifiers) ++ { ++ post_move_dim_view = fixed_overlay_view; ++ } else ++ { ++ fixed_overlay_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ post_move_dim_view = nullptr; ++ } ++ ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void clear_post_move_window_dim() ++ { ++ if (!post_move_dim_view) ++ { ++ return; ++ } ++ ++ post_move_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ post_move_dim_view = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +641,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +683,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +727,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +783,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +811,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } + ++ current_rotation = 0; ++ ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +949,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +974,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +988,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +1011,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +@@ -751,8 +1095,37 @@ + output->render->schedule_redraw(); + } + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) != held_window_modifiers) ++ { ++ clear_post_move_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> ++ on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_window_modifiers) ++ { ++ clear_post_move_window_dim(); ++ } ++ }; ++ + void fini() override + { ++ clear_post_move_window_dim(); + if (output->is_plugin_active(grab_interface.name)) + { + deactivate(); +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,13 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +382,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +394,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +418,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +456,65 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (held_dim_view) ++ { ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); ++ } ++ ++ if (held_dim_overlay_node) ++ { ++ wf::scene::remove_child(held_dim_overlay_node); ++ held_dim_overlay_node = nullptr; ++ } ++ ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ ++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); ++ held_dim_overlay_node = ++ std::make_shared<wf::scene::translation_node_t>(); ++ held_dim_overlay_node->set_children_list({overlay}); ++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(held_dim_overlay_node, ++ held_dim_overlay_node->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +555,56 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +619,49 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +706,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-lighting-backup-20260605-044635 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-lighting-backup-20260605-044635 new file mode 100644 index 000000000000..b511f67cf8d3 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-lighting-backup-20260605-044635 @@ -0,0 +1,915 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,16 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +306,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +327,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +439,146 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +592,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,16 +634,18 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); + output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); + + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + +@@ -457,13 +678,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +734,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +762,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +900,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +925,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +939,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +962,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -160,7 +160,10 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * colorFactor * cube_brightness, ++ tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,7 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -486,6 +487,44 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) ++ { ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ auto fixed_view = toplevel_cast(view); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ } ++ + if (!is_active() && !start_switch()) + { + return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-move-window-opacity-20260605-045816 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-move-window-opacity-20260605-045816 new file mode 100644 index 000000000000..c6b90097acf5 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-move-window-opacity-20260605-045816 @@ -0,0 +1,941 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,16 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +306,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +327,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +439,146 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +592,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +634,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +678,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +734,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +762,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +900,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +925,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +939,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +962,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,7 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -486,12 +487,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-070-hold-090-20260605-060354 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-070-hold-090-20260605-060354 new file mode 100644 index 000000000000..6714be42d793 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-070-hold-090-20260605-060354 @@ -0,0 +1,1193 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr float moving_window_alpha = 0.80f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +611,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +653,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +697,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +753,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +781,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +919,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +944,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +958,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +981,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-080-hold-090-20260605-060155 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-080-hold-090-20260605-060155 new file mode 100644 index 000000000000..bb35d8bdf4b5 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-080-hold-090-20260605-060155 @@ -0,0 +1,1193 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr float moving_window_alpha = 0.90f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +611,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +653,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +697,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +753,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +781,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +919,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +944,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +958,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +981,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-window-alpha-040-20260605-052919 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-window-alpha-040-20260605-052919 new file mode 100644 index 000000000000..e1b060880c8c --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-window-alpha-040-20260605-052919 @@ -0,0 +1,1192 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,19 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +309,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +330,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +442,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +610,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +652,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +696,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +752,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +780,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +918,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +943,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +957,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +980,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-output-local-hold-overlay-20260605-061701 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-output-local-hold-overlay-20260605-061701 new file mode 100644 index 000000000000..3e85d8187b29 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-output-local-hold-overlay-20260605-061701 @@ -0,0 +1,1193 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr float moving_window_alpha = 0.80f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +611,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +653,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +697,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +753,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +781,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +919,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +944,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +958,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +981,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-overlay-backup-20260605-043031 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-overlay-backup-20260605-043031 new file mode 100644 index 000000000000..03653ec0016b --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-overlay-backup-20260605-043031 @@ -0,0 +1,750 @@ +--- a/metadata/cube.xml 2025-12-03 07:47:41.000000000 -0600 ++++ b/metadata/cube.xml 2026-06-05 01:33:45.138068266 -0500 +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/src/api/wayfire/workspace-stream.hpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/src/api/wayfire/workspace-stream.hpp 2026-06-05 02:15:00.000000000 -0500 +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -22,6 +24,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/src/output/workspace-stream.cpp 2026-06-05 02:15:00.000000000 -0500 +@@ -3,6 +3,7 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> +@@ -44,6 +45,48 @@ + auto view = node_to_view(ch); + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); ++ ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } + + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. +--- a/plugins/cube/cube.cpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/cube.cpp 2026-06-05 01:33:36.309088942 -0500 +@@ -4,6 +4,8 @@ + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> +@@ -51,10 +51,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -63,6 +66,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -101,6 +119,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -113,6 +140,7 @@ +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -145,7 +172,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -180,6 +214,10 @@ + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -266,6 +301,6 @@ + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -282,10 +313,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -390,6 +434,116 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ fixed_workspace_view = fixed_view; ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -406,8 +466,6 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); +@@ -415,8 +473,5 @@ + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -449,9 +504,7 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); ++ release_cube_input(); + output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); + + /* Figure out how much we have rotated and switch workspace */ +@@ -490,6 +543,6 @@ + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +@@ -497,5 +550,28 @@ + * and reset other attribs */ +- reset_attribs(); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + +@@ -522,6 +582,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -544,19 +612,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; ++ ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); + + animation.cube_animation.start(); +- + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +652,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +677,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +693,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -716,7 +771,15 @@ + { + output->render->schedule_redraw(); + } else if (animation.in_exit) +- { ++ { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; +--- a/plugins/cube/cubemap.cpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/cubemap.cpp 2026-06-05 01:33:01.832169666 -0500 +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +148,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/cubemap.hpp 2026-06-05 01:32:51.699193389 -0500 +@@ -14,6 +14,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/shaders-3-2.tpp 2026-06-05 01:33:16.853134497 -0500 +@@ -160,7 +160,10 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * colorFactor * cube_brightness, ++ tex.a); + })"; +--- a/plugins/cube/shaders.tpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/shaders.tpp 2026-06-05 01:33:11.415147230 -0500 +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/cube-control-signal.hpp 2026-06-05 04:45:00.000000000 -0500 +@@ -1,6 +1,8 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube +@@ -18,4 +20,11 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/skydome.cpp 2026-06-05 01:32:44.626209951 -0500 +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +155,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +176,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/skydome.hpp 2026-06-05 01:32:28.896246795 -0500 +@@ -18,6 +18,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/vswitch.cpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/vswitch/vswitch.cpp 2026-06-05 04:10:00.000000000 -0500 +@@ -10,6 +10,7 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -487,6 +488,22 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ auto target_ws = output->wset()->get_current_workspace() + delta; ++ auto fixed_view = toplevel_cast(view); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ cube_workspace_animation_signal ev; ++ ev.delta = delta; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ } ++ + if (!is_active() && !start_switch()) + { + return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-perceptual-moving-alpha-040-20260605-053905 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-perceptual-moving-alpha-040-20260605-053905 new file mode 100644 index 000000000000..ee946e1a9f49 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-perceptual-moving-alpha-040-20260605-053905 @@ -0,0 +1,1182 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,18 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.50f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +308,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +329,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +441,152 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +600,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +642,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +686,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +742,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +770,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +908,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +933,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +947,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +970,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.50f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-post-move-dim-owned-by-cube-20260605-062651 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-post-move-dim-owned-by-cube-20260605-062651 new file mode 100644 index 000000000000..3ef032ce326d --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-post-move-dim-owned-by-cube-20260605-062651 @@ -0,0 +1,1211 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr float moving_window_alpha = 0.80f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,163 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ fixed_overlay_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +613,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +655,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +699,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +755,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +783,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +921,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +946,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +960,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +983,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,13 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +382,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +394,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +418,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +456,65 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (held_dim_view) ++ { ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); ++ } ++ ++ if (held_dim_overlay_node) ++ { ++ wf::scene::remove_child(held_dim_overlay_node); ++ held_dim_overlay_node = nullptr; ++ } ++ ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ ++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); ++ held_dim_overlay_node = ++ std::make_shared<wf::scene::translation_node_t>(); ++ held_dim_overlay_node->set_children_list({overlay}); ++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(held_dim_overlay_node, ++ held_dim_overlay_node->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +555,56 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +619,49 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +706,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-remove-cube-overlay-dim-20260605-051151 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-remove-cube-overlay-dim-20260605-051151 new file mode 100644 index 000000000000..f0ec284255f0 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-remove-cube-overlay-dim-20260605-051151 @@ -0,0 +1,1151 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,18 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay"; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +308,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +329,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +441,159 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (fixed_overlay_view) ++ { ++ fixed_overlay_view->get_transformed_node()->rem_transformer( ++ fixed_overlay_transformer_name); ++ fixed_overlay_view = nullptr; ++ } ++ ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = 0.65f; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, fixed_overlay_transformer_name); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +607,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +649,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +693,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +749,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +777,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +915,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +940,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +954,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +977,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -380,6 +384,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +397,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +409,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +433,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +471,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +556,55 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +619,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +707,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-revert-disappear-cleanup-20260605-084947 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-revert-disappear-cleanup-20260605-084947 new file mode 100644 index 000000000000..0dd8338b80dc --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-revert-disappear-cleanup-20260605-084947 @@ -0,0 +1,1330 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,15 +1,22 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" ++#include <wlr/types/wlr_keyboard.h> + + #include <glm/gtc/matrix_transform.hpp> + #include <wayfire/img.hpp> +@@ -39,6 +46,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +85,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +101,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +147,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +173,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +210,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +247,23 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ wayfire_toplevel_view post_move_dim_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr float moving_window_alpha = 0.80f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +315,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +336,22 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); ++ output->connect(&on_fixed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +451,224 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void drop_fixed_workspace_overlay() ++ { ++ if (post_move_dim_view) ++ { ++ post_move_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled( ++ post_move_dim_view->get_transformed_node(), true); ++ post_move_dim_view = nullptr; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ fixed_overlay_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ if (fixed_overlay_node) ++ { ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ output->render->schedule_redraw(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ if ((wf::get_core().seat->get_keyboard_modifiers() & ++ held_window_modifiers) == held_window_modifiers) ++ { ++ post_move_dim_view = fixed_overlay_view; ++ fixed_overlay_view = nullptr; ++ return; ++ } else ++ { ++ fixed_overlay_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ post_move_dim_view = nullptr; ++ } ++ ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void clear_post_move_window_dim() ++ { ++ if (!post_move_dim_view) ++ { ++ return; ++ } ++ ++ post_move_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled( ++ post_move_dim_view->get_transformed_node(), true); ++ if (fixed_overlay_node) ++ { ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ post_move_dim_view = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_post_move_window_dim(); ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +682,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +724,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +768,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +824,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +852,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; ++ ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); + ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +990,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +1015,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +1029,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +1052,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +@@ -751,8 +1136,47 @@ + output->render->schedule_redraw(); + } + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) != held_window_modifiers) ++ { ++ clear_post_move_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> ++ on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_window_modifiers) ++ { ++ clear_post_move_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::view_disappeared_signal> on_fixed_view_disappear = ++ [=] (wf::view_disappeared_signal *ev) ++ { ++ if ((ev->view == fixed_overlay_view) || (ev->view == post_move_dim_view)) ++ { ++ drop_fixed_workspace_overlay(); ++ } ++ }; ++ + void fini() override + { ++ drop_fixed_workspace_overlay(); ++ clear_post_move_window_dim(); + if (output->is_plugin_active(grab_interface.name)) + { + deactivate(); +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,13 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.80f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +382,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +394,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +418,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +456,65 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (held_dim_view) ++ { ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); ++ } ++ ++ if (held_dim_overlay_node) ++ { ++ wf::scene::remove_child(held_dim_overlay_node); ++ held_dim_overlay_node = nullptr; ++ } ++ ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ ++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); ++ held_dim_overlay_node = ++ std::make_shared<wf::scene::translation_node_t>(); ++ held_dim_overlay_node->set_children_list({overlay}); ++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(held_dim_overlay_node, ++ held_dim_overlay_node->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +555,56 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +619,49 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +706,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-overlay-hold-20260605-055439 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-overlay-hold-20260605-055439 new file mode 100644 index 000000000000..bb35d8bdf4b5 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-overlay-hold-20260605-055439 @@ -0,0 +1,1193 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr float moving_window_alpha = 0.90f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +611,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +653,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +697,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +753,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +781,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +919,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +944,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +958,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +981,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.90f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-window-alpha-050-20260605-053432 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-window-alpha-050-20260605-053432 new file mode 100644 index 000000000000..584ce1499562 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-window-alpha-050-20260605-053432 @@ -0,0 +1,1183 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,19 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; ++ static constexpr float moving_window_alpha = 0.40f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +309,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +330,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +442,152 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +601,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +643,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +687,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +743,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +771,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +909,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +934,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +948,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +971,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-vswitch-modifier-binding-20260605-050558 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-vswitch-modifier-binding-20260605-050558 new file mode 100644 index 000000000000..cb0eee8efa74 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-vswitch-modifier-binding-20260605-050558 @@ -0,0 +1,1098 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,18 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay"; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +308,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +329,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +441,159 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (fixed_overlay_view) ++ { ++ fixed_overlay_view->get_transformed_node()->rem_transformer( ++ fixed_overlay_transformer_name); ++ fixed_overlay_view = nullptr; ++ } ++ ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = 0.65f; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, fixed_overlay_transformer_name); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +607,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +649,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +693,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +749,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +777,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +915,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +940,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +954,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +977,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,8 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -380,6 +382,10 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.65f; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +393,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +405,14 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +428,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +466,45 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +545,55 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ clear_held_window_dim(); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +608,33 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +679,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-030-20260605-054356 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-030-20260605-054356 new file mode 100644 index 000000000000..f216376f0597 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-030-20260605-054356 @@ -0,0 +1,1183 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,19 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.50f; ++ static constexpr float moving_window_alpha = 0.40f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +309,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +330,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +442,152 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +601,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +643,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +687,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +743,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +771,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +909,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +934,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +948,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +971,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.50f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-070-single-overlay-20260605-054805 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-070-single-overlay-20260605-054805 new file mode 100644 index 000000000000..4bffb39ad59d --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-070-single-overlay-20260605-054805 @@ -0,0 +1,1183 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,19 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.30f; ++ static constexpr float moving_window_alpha = 0.30f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +309,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +330,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +442,152 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +601,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +643,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +687,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +743,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +771,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +909,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +934,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +948,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +971,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.30f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-090-20260605-055009 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-090-20260605-055009 new file mode 100644 index 000000000000..c991ece9ff2a --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-090-20260605-055009 @@ -0,0 +1,1193 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/metadata/vswitch.xml ++++ b/metadata/vswitch.xml +@@ -54,6 +54,11 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -1,13 +1,18 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +44,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +83,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +99,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +145,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +171,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +208,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +245,20 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.70f; ++ static constexpr float moving_window_alpha = 0.70f; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +310,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +331,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +443,161 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = moving_window_alpha; ++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +611,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,19 +653,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -457,13 +697,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +753,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +781,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +919,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +944,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +958,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +981,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,12 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,12 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "vswitch-held-window-dim"; ++ static constexpr float held_window_alpha = 0.70f; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +381,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +393,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +417,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (!only_view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +455,51 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void clear_held_window_dim() ++ { ++ if (!held_dim_view) ++ { ++ return; ++ } ++ ++ held_dim_view->get_transformed_node()->rem_transformer( ++ held_dim_transformer_name); ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = held_window_alpha; ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(view->get_transformed_node(), ++ view->get_transformed_node()->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +540,54 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; ++ } ++ ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ } else ++ { ++ output->wset()->set_workspace(target_ws); ++ } ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +602,50 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ auto active = wf::get_core().seat->get_active_view(); ++ auto view = find_topmost_parent(toplevel_cast(active)); ++ show_held_window_dim(view); ++ } else ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -556,6 +690,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-wrap-backup-20260605-043446 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-wrap-backup-20260605-043446 new file mode 100644 index 000000000000..9d6c3d85534b --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-wrap-backup-20260605-043446 @@ -0,0 +1,874 @@ +--- a/metadata/cube.xml ++++ b/metadata/cube.xml +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/src/api/wayfire/workspace-stream.hpp ++++ b/src/api/wayfire/workspace-stream.hpp +@@ -5,6 +5,8 @@ + #include <wayfire/render.hpp> + #include <wayfire/object.hpp> + #include <wayfire/region.hpp> ++#include <wayfire/toplevel-view.hpp> ++#include <vector> + + namespace wf + { +@@ -21,6 +23,17 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ ++ // Toplevel views which should be left out of the workspace stream. ++ std::vector<wayfire_toplevel_view> excluded_views; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -3,7 +3,9 @@ + #include "wayfire/region.hpp" + #include "wayfire/scene-render.hpp" + #include "wayfire/scene.hpp" ++#include "wayfire/toplevel-view.hpp" + #include "wayfire/view.hpp" ++#include "wayfire/view-transform.hpp" + #include <wayfire/config/types.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/output.hpp> +@@ -42,6 +44,25 @@ + push_damage(damage); + }; + ++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ auto node = tree_view->get_transformed_node(); ++ if (node && node->is_enabled()) ++ { ++ node->set_enabled(false); ++ disabled_excluded_nodes.push_back(node); ++ } ++ } ++ } ++ + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { + for (auto& ch : output_node->get_children()) +@@ -52,6 +73,48 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ ++ auto toplevel = toplevel_cast(view); ++ if (toplevel) ++ { ++ bool excluded = false; ++ for (auto excluded_view : self->excluded_views) ++ { ++ if (!excluded_view) ++ { ++ continue; ++ } ++ ++ for (auto tree_view : excluded_view->enumerate_views(false)) ++ { ++ if (tree_view == toplevel) ++ { ++ excluded = true; ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ break; ++ } ++ } ++ ++ if (excluded) ++ { ++ continue; ++ } ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +@@ -68,6 +131,11 @@ + + wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!"); + } ++ ++ for (auto& node : disabled_excluded_nodes) ++ { ++ node->set_enabled(true); ++ } + } + + void schedule_instructions( +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -4,10 +4,14 @@ + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" + +@@ -39,6 +43,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,10 +82,11 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -61,6 +98,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,6 +144,16 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -110,9 +170,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -146,7 +207,14 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; ++ if (cube->fixed_workspace_view) ++ { ++ node->excluded_views.push_back(cube->fixed_workspace_view); ++ } + workspaces.push_back(node); + } + } +@@ -176,10 +244,15 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -231,7 +304,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -252,10 +325,19 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); + wf::gles::run_in_context([&] + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -355,6 +437,143 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void clear_fixed_workspace_overlay() ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_fixed_workspace_overlay(); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -368,16 +587,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -415,10 +629,10 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); ++ fixed_workspace_view = nullptr; ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); + output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); + + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); +@@ -457,13 +671,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -490,6 +727,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -510,19 +755,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +893,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +918,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +932,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -677,6 +955,15 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +--- a/plugins/cube/cubemap.cpp ++++ b/plugins/cube/cubemap.cpp +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp ++++ b/plugins/cube/cubemap.hpp +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp ++++ b/plugins/cube/shaders-3-2.tpp +@@ -160,7 +160,10 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * colorFactor * cube_brightness, ++ tex.a); + })"; +--- a/plugins/cube/shaders.tpp ++++ b/plugins/cube/shaders.tpp +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/cube-control-signal.hpp ++++ b/plugins/cube/cube-control-signal.hpp +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,11 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +--- a/plugins/cube/skydome.cpp ++++ b/plugins/cube/skydome.cpp +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp ++++ b/plugins/cube/skydome.hpp +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +--- a/plugins/vswitch/vswitch.cpp ++++ b/plugins/vswitch/vswitch.cpp +@@ -10,6 +10,7 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -486,6 +487,22 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped()) ++ { ++ auto target_ws = output->wset()->get_current_workspace() + delta; ++ auto fixed_view = toplevel_cast(view); ++ if (fixed_view) ++ { ++ output->wset()->set_workspace(target_ws, {fixed_view}); ++ wf::get_core().seat->focus_view(view); ++ cube_workspace_animation_signal ev; ++ ev.delta = delta; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ } ++ + if (!is_active() && !start_switch()) + { + return false; diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.working-backup-20260605-035448 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.working-backup-20260605-035448 new file mode 100644 index 000000000000..fa4f486d943f --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.working-backup-20260605-035448 @@ -0,0 +1,634 @@ +--- a/metadata/cube.xml 2025-12-03 07:47:41.000000000 -0600 ++++ b/metadata/cube.xml 2026-06-05 01:33:45.138068266 -0500 +@@ -49,6 +49,30 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="opacity" type="double"> ++ <_short>Cube opacity</_short> ++ <_long>Sets the opacity of the cube faces.</_long> ++ <default>1.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Turns the activated cube slightly while idle so adjacent workspaces remain visible.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +--- a/plugins/cube/cube-background.hpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/cube-background.hpp 2026-06-05 01:32:23.015260588 -0500 +@@ -9,6 +9,12 @@ + public: + virtual void render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) = 0; ++ virtual void render_output_background(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs) ++ { ++ render_frame(fb, attribs); ++ } ++ + virtual ~wf_cube_background_base() = default; + }; + +--- a/src/api/wayfire/workspace-stream.hpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/src/api/wayfire/workspace-stream.hpp 2026-06-05 02:15:00.000000000 -0500 +@@ -22,6 +22,14 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ + wf::output_t*const output; + const wf::point_t ws; + +--- a/src/output/workspace-stream.cpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/src/output/workspace-stream.cpp 2026-06-05 02:15:00.000000000 -0500 +@@ -44,6 +44,16 @@ + auto view = node_to_view(ch); + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); ++ ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } + + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. +--- a/plugins/cube/cube.cpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/cube.cpp 2026-06-05 01:33:36.309088942 -0500 +@@ -4,6 +4,8 @@ + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> +@@ -51,10 +51,12 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; ++ wf::region_t output_background_damage; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::region_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +- + wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage = + [=] (wf::scene::node_damage_signal *ev) + { +@@ -63,6 +66,21 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::region_t& damage) ++ { ++ output_background_damage |= damage; ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ output_background_damage |= output_background->get_bounding_box(); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -101,6 +119,18 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::region_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ ++ output_background_damage.clear(); ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; +@@ -113,6 +140,7 @@ +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -145,7 +172,10 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; + workspaces.push_back(node); + } + } +@@ -180,6 +210,11 @@ + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_opacity{"cube/opacity"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ bool input_is_grabbed = false; ++ bool persistent_mouse_cube = false; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -266,6 +301,6 @@ + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -286,6 +317,14 @@ + { + load_program(); + }); ++ ++ activate(); ++ animation.in_exit = false; ++ animation.cube_animation.rotation.set( ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5), ++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5)); ++ update_view_matrix(); ++ output->render->schedule_redraw(); + } + + void handle_pointer_button(const wlr_pointer_button_event& event) override +@@ -390,6 +424,62 @@ + output->render->schedule_redraw(); + } + ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -406,8 +466,6 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); +@@ -415,8 +473,5 @@ + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -449,9 +504,7 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); ++ release_cube_input(); + output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); + + /* Figure out how much we have rotated and switch workspace */ +@@ -490,6 +543,6 @@ + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +@@ -497,5 +550,28 @@ + * and reset other attribs */ +- reset_attribs(); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + +@@ -522,6 +582,15 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ persistent_mouse_cube = false; ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -544,19 +612,48 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; ++ persistent_mouse_cube = true; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; ++ ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); + + animation.cube_animation.start(); +- + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -620,7 +652,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -645,6 +677,10 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_opacity", ++ wf::clamp((double)face_opacity, 0.0, 1.0)); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -657,10 +693,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -716,7 +755,9 @@ + { + output->render->schedule_redraw(); + } else if (animation.in_exit) +- { ++ { + deactivate(); ++ } else { ++ output->render->schedule_redraw(); + } + }; +--- a/plugins/cube/cubemap.cpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/cubemap.cpp 2026-06-05 01:33:01.832169666 -0500 +@@ -84,6 +84,18 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_output_background(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs) ++{ ++ render_frame(fb, attribs, false); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +148,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +--- a/plugins/cube/cubemap.hpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/cubemap.hpp 2026-06-05 01:32:51.699193389 -0500 +@@ -9,10 +9,14 @@ + wf_cube_background_cubemap(); + virtual void render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) override; ++ virtual void render_output_background(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs) override; + + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +--- a/plugins/cube/shaders-3-2.tpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/shaders-3-2.tpp 2026-06-05 01:33:16.853134497 -0500 +@@ -160,7 +160,11 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_opacity; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * colorFactor * cube_brightness, ++ tex.a); + })"; +--- a/plugins/cube/shaders.tpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/shaders.tpp 2026-06-05 01:33:11.415147230 -0500 +@@ -19,7 +19,10 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_opacity; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +--- a/plugins/cube/skydome.cpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/skydome.cpp 2026-06-05 01:32:44.626209951 -0500 +@@ -129,6 +129,18 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_output_background(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs) ++{ ++ render_frame(fb, attribs, false); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +155,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +176,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +--- a/plugins/cube/skydome.hpp 2025-12-03 07:47:41.000000000 -0600 ++++ b/plugins/cube/skydome.hpp 2026-06-05 01:32:28.896246795 -0500 +@@ -11,12 +11,16 @@ + wf_cube_background_skydome(wf::output_t *output); + virtual void render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) override; ++ virtual void render_output_background(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs) override; + + virtual ~wf_cube_background_skydome(); + + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-cube-damage-stacking.patch b/gui-wm/wayfire/files/wayfire-0.11.0-cube-damage-stacking.patch new file mode 100644 index 000000000000..4f471cf68005 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.11.0-cube-damage-stacking.patch @@ -0,0 +1,188 @@ +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -145,14 +145,23 @@ + std::vector<wf::scene::render_instruction_t>& instructions, + const wf::render_target_t& target, wf::regionf_t& damage) override + { ++ auto bbox = self->get_bounding_box(); ++ auto our_damage = damage & bbox; ++ if (our_damage.empty()) ++ { ++ return; ++ } ++ ++ // The cube renders in output-local coordinates, including its ++ // damage. Never repaint pixels occluded by a higher layer. ++ our_damage += -wf::origin(bbox); + instructions.push_back(wf::scene::render_instruction_t{ + .instance = this, +- .target = target.translated(-wf::origin(self->get_bounding_box())), +- .damage = damage & self->get_bounding_box(), ++ .target = target.translated(-wf::origin(bbox)), ++ .damage = our_damage, + }); + +- wf::regionf_t background_damage = +- output_background->get_bounding_box(); ++ wf::regionf_t background_damage = our_damage; + auto background_target = + target.translated(-wf::origin(self->get_bounding_box())); + for (auto& instance : output_background_instances) +@@ -161,15 +170,22 @@ + instructions, background_target, background_damage); + } + +- auto bbox = self->get_bounding_box(); +- + damage ^= bbox; + + for (int i = 0; i < (int)ws_instances.size(); i++) + { + const float scale = self->cube->output->handle->scale; + auto bbox = self->workspaces[i]->get_bounding_box(); +- framebuffers[i].allocate(wf::dimensions(bbox), scale); ++ if (framebuffers[i].allocate(wf::dimensions(bbox), scale) == ++ wf::buffer_reallocation_result_t::REALLOCATED) ++ { ++ ws_damage[i] |= bbox; ++ } ++ ++ if (ws_damage[i].empty()) ++ { ++ continue; ++ } + + wf::render_target_t target{framebuffers[i]}; + target.geometry = self->workspaces[i]->get_bounding_box(); +@@ -177,14 +193,14 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = self->workspaces[i]->get_bounding_box(); ++ params.damage = ws_damage[i]; + params.reference_output = self->cube->output; + params.target = target; + params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + ++ ws_damage[i].clear(); + wf::render_pass_t::run(params); +- ws_damage[i].clear(); + } + } + +@@ -532,11 +548,12 @@ + input_is_grabbed = false; + } + +- void add_cube_render_node() ++ void add_desktop_render_node(const wf::scene::node_ptr& node, ++ const wf::scene::node_ptr& before = nullptr) + { + auto root = wf::get_core().scene(); + auto children = root->get_children(); +- auto overlay_layer = ++ auto anchor = before ? before : + root->layers[(int)wf::scene::layer::OVERLAY]; + + std::vector<wf::scene::node_ptr> updated; +@@ -544,9 +561,9 @@ + bool inserted = false; + for (auto& child : children) + { +- if (!inserted && (child == overlay_layer)) +- { +- updated.push_back(render_node); ++ if (!inserted && (child == anchor)) ++ { ++ updated.push_back(node); + inserted = true; + } + +@@ -555,11 +572,18 @@ + + if (!inserted) + { +- updated.insert(updated.begin(), render_node); ++ // The built-in overlay layer is always present. Do not place ++ // desktop content above screensavers or locks if that changes. ++ updated.push_back(node); + } + + root->set_children_list(updated); + wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void add_cube_render_node() ++ { ++ add_desktop_render_node(render_node); + } + + void rebuild_cube_render_node() +@@ -705,7 +729,7 @@ + fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); + fixed_overlay_node->set_children_list({overlay}); + fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); +- wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ add_desktop_render_node(fixed_overlay_node, render_node); + } + + /* Tries to initialize renderer, activate plugin, etc. */ +@@ -1027,7 +1051,6 @@ + load_program(); + } + +- GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); + /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); +@@ -1070,8 +1093,12 @@ + GL_CALL(glEnable(GL_BLEND)); + GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); +- render_cube(GL_CCW, buffers); +- render_cube(GL_CW, buffers); ++ wf::gles::for_each_scissor_rect(data.target, data.damage, [&] ++ { ++ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); ++ render_cube(GL_CCW, buffers); ++ render_cube(GL_CW, buffers); ++ }); + GL_CALL(glDisable(GL_CULL_FACE)); + GL_CALL(glDisable(GL_BLEND)); + +@@ -1080,13 +1107,21 @@ + }); + } + ++ bool animation_was_running = false; + wf::effect_hook_t pre_hook = [=] () + { + update_view_matrix(); +- wf::scene::damage_node(render_node, render_node->get_bounding_box()); +- if (animation.cube_animation.running()) +- { +- output->render->damage_whole(); ++ const bool running = animation.cube_animation.running(); ++ if (render_node && (running || animation_was_running)) ++ { ++ // Repaint moving geometry and its final settled frame. At rest, ++ // workspace/background damage already schedules the needed frames. ++ wf::scene::damage_node(render_node, render_node->get_bounding_box()); ++ } ++ ++ animation_was_running = running; ++ if (running) ++ { + output->render->schedule_redraw(); + } else if (animation.in_exit) + { +@@ -1099,8 +1134,6 @@ + clear_fixed_workspace_overlay(); + rebuild_cube_render_node(); + } +- +- output->render->schedule_redraw(); + } + }; + diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-cube-rendering-notes.md b/gui-wm/wayfire/files/wayfire-0.11.0-cube-rendering-notes.md new file mode 100644 index 000000000000..335592634e18 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.11.0-cube-rendering-notes.md @@ -0,0 +1,30 @@ +# Cube damage and layer ordering, revision 3 + +The revision 2 clearing fix remains in place. Revision 3 removes the continuous +redraw measures that previously concealed damage errors: + +- Reuse cube-face textures and repaint their accumulated damage. Newly allocated + textures still receive a full repaint. +- Stop scheduling frames when the cube animation finishes. Child damage drives + updates at rest; an extra final animation frame paints the settled geometry. +- Remove duplicate whole-output damage during animation. + +The cube now follows Wayfire's render-instruction contract. It skips empty +damage, translates damage into the same output-local coordinates as its render +target, limits background rendering to that damage, and scissors the cube's GL +draws and depth clear. Previously the background and cube could overwrite pixels +that were not scheduled to be repainted, including higher-layer contents. + +Held-window overlays are inserted above the cube but below SCREENSAVER and LOCK. +Previously `add_front(scene_root, overlay)` put them above every normal layer. +The desktop sampler can now include those overlays in the desktop composition. + +Scene rebuilds for held-window transitions, and whole-output damage when +activating/deactivating or pausing/resuming the cube, remain necessary. This is +not a claim that all full-output repaints can be removed: moving a 3D scene can +change any pixel on the output. + +No public API or ABI changes; the subslot remains `0/0.11.screensaver1`. +Oledsaver 1.0.13 already requests the correct screensaver layer and needs no +renderer changes for this patch. See `tests/render-regression/README.md` for +isolated, reproducible checks. diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-desktop-sampling.patch b/gui-wm/wayfire/files/wayfire-0.11.0-desktop-sampling.patch new file mode 100644 index 000000000000..f3dacad5d2fd --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.11.0-desktop-sampling.patch @@ -0,0 +1,288 @@ +--- a/src/api/wayfire/scene.hpp ++++ b/src/api/wayfire/scene.hpp +@@ -468,9 +468,11 @@ + TOP = 3, + UNMANAGED = 4, + OVERLAY = 5, +- LOCK = 6, ++ /** Desktop effects stop below this layer. Session locks remain above it. */ ++ SCREENSAVER = 6, ++ LOCK = 7, + // For compatibility with workspace-manager, to be removed +- DWIDGET = 7, ++ DWIDGET = 8, + /** Not a real layer, but a placeholder for the number of layers. */ + ALL_LAYERS, + }; +--- a/src/core/scene.cpp ++++ b/src/core/scene.cpp +@@ -175,6 +175,7 @@ + "top", + "unmanaged", + "overlay", ++ "screensaver", + "lock", + "dwidget" + }; +--- a/src/view/layer-shell/layer-shell.cpp ++++ b/src/view/layer-shell/layer-shell.cpp +@@ -480,7 +480,7 @@ + /* Keep the OLED screensaver above every normal overlay. */ + if (std::string{nonull(lsurface->namespace_t)} == "screensaver") + { +- return wf::scene::layer::LOCK; ++ return wf::scene::layer::SCREENSAVER; + } + + static const std::vector<std::string> desktop_widget_ids = { +--- a/src/api/wayfire/plugin.hpp ++++ b/src/api/wayfire/plugin.hpp +@@ -107,7 +107,7 @@ + /** + * The version is defined as macro as well, to allow conditional compilation. + */ +-#define WAYFIRE_API_ABI_VERSION_MACRO 2026'07'26 ++#define WAYFIRE_API_ABI_VERSION_MACRO 2026'09'18 + + /** + * The version of Wayfire's API/ABI +--- a/plugins/ipc-rules/ipc-rules-common.hpp ++++ b/plugins/ipc-rules/ipc-rules-common.hpp +@@ -121,6 +121,9 @@ + + case wf::scene::layer::LOCK: + return "lock"; ++ ++ case wf::scene::layer::SCREENSAVER: ++ return "screensaver"; + + case wf::scene::layer::DWIDGET: + return "dew"; +--- a/src/output/workspace-stream.cpp ++++ b/src/output/workspace-stream.cpp +@@ -48,6 +48,15 @@ + + for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output)) + { ++ // A workspace contains desktop content only. In particular, cube/expo ++ // subpasses must never fold a screensaver or lock into the desktop. ++ if (output_node == self->output->node_for_layer(scene::layer::SCREENSAVER) || ++ output_node == self->output->node_for_layer(scene::layer::LOCK) || ++ output_node == self->output->node_for_layer(scene::layer::DWIDGET)) ++ { ++ continue; ++ } ++ + for (auto& ch : output_node->get_children()) + { + if (ch->is_enabled()) +@@ -150,7 +159,7 @@ + }; + + auto color = self->background.value_or(background_color_opt); +- data.pass->clear(data.damage, color); ++ data.pass->clear(data.damage, color, data.target); + } + + void presentation_feedback(wf::output_t *output) override +--- a/src/api/wayfire/render-manager.hpp ++++ b/src/api/wayfire/render-manager.hpp +@@ -72,6 +72,17 @@ + ~render_manager(); + + /** ++ * Render the composed scene strictly below SCREENSAVER to an offscreen target. ++ * Uses layout coordinates and the actual scene order (including custom nodes ++ * such as cube), without modifying live visibility, damage or frame callbacks. ++ * Excludes screensavers, locks, software cursors and final output postprocessing. ++ * Call from the compositor event loop, outside an active output render pass. ++ * Returns false for inhibited outputs, invalid targets or a failed submit. ++ * No work is performed between calls. The caller owns the target buffer. ++ */ ++ bool render_desktop(const render_target_t& target); ++ ++ /** + * Rendering an output is done on demand, that is, when the output is + * damaged. Some plugins however need to redraw the output as often as + * possible, for ex. when displaying some kind of animation. +--- a/src/api/wayfire/render.hpp ++++ b/src/api/wayfire/render.hpp +@@ -528,6 +528,8 @@ + * Do not clear the background areas. + */ + RPASS_CLEAR_BACKGROUND = (1 << 1), ++ /** Suppress presentation feedback, including feedback from nested subpasses. */ ++ RPASS_NO_PRESENTATION = (1 << 2), + }; + + /** +@@ -644,6 +646,10 @@ + */ + void clear(const wf::regionf_t& region, const wf::color_t& color); + ++ /** Clear a region expressed in an instruction's translated/scaled coordinates. */ ++ void clear(const wf::regionf_t& region, const wf::color_t& color, ++ const wf::render_target_t& adjusted_target); ++ + /** + * Add a texture rendering operation to the pass. + */ +--- a/src/render.cpp ++++ b/src/render.cpp +@@ -809,6 +809,18 @@ + + wf::regionf_t wf::render_pass_t::run_partial() + { ++ // Subpasses (cube faces, transformers, etc.) may supply their own reference ++ // output. An offscreen sample must not claim that any of these were presented. ++ static unsigned no_presentation_depth = 0; ++ struct feedback_guard_t ++ { ++ unsigned& depth; ++ bool suppress; ++ feedback_guard_t(unsigned& depth, bool suppress) : depth(depth), suppress(suppress) ++ { if (suppress) { ++depth; } } ++ ~feedback_guard_t() { if (suppress) { --depth; } } ++ } feedback_guard{no_presentation_depth, bool(params.flags & RPASS_NO_PRESENTATION)}; ++ + auto accumulated_damage = params.damage; + if (params.flags & RPASS_EMIT_SIGNALS) + { +@@ -844,7 +856,7 @@ + { + instr.pass = this; + instr.instance->render(instr); +- if (params.reference_output) ++ if (params.reference_output && !no_presentation_depth) + { + instr.instance->presentation_feedback(params.reference_output); + } +@@ -876,8 +888,14 @@ + + void wf::render_pass_t::clear(const wf::regionf_t& region, const wf::color_t& color) + { +- wlr_box box{0, 0, params.target.get_size().width, params.target.get_size().height}; +- auto damage = params.target.framebuffer_region_from_geometry_region(region); ++ clear(region, color, params.target); ++} ++ ++void wf::render_pass_t::clear(const wf::regionf_t& region, const wf::color_t& color, ++ const wf::render_target_t& adjusted_target) ++{ ++ wlr_box box{0, 0, adjusted_target.get_size().width, adjusted_target.get_size().height}; ++ auto damage = adjusted_target.framebuffer_region_from_geometry_region(region); + + wlr_render_rect_options opts; + opts.blend_mode = WLR_RENDER_BLEND_MODE_NONE; +--- a/src/output/render-manager.cpp ++++ b/src/output/render-manager.cpp +@@ -537,6 +537,11 @@ + class depth_buffer_manager_t + { + public: ++ bool is_required() const ++ { ++ return required_counter > 0; ++ } ++ + void ensure_depth_buffer(int fb, int width, int height) + { + /* If the backend doesn't have its own framebuffer, then the +@@ -1563,6 +1568,62 @@ + return pimpl->postprocessing->get_target_framebuffer(); + } + ++bool render_manager::render_desktop(const render_target_t& target) ++{ ++ auto output = pimpl->output; ++ if (output->is_inhibited() || pimpl->output_inhibit_counter || pimpl->current_pass || ++ !target.get_buffer() || target.geometry.width <= 0 || target.geometry.height <= 0) ++ { ++ return false; ++ } ++ ++ auto root = wf::get_core().scene(); ++ std::vector<scene::render_instance_uptr> instances; ++ bool below_screensaver = false; ++ for (const auto& child : root->get_children()) ++ { ++ if (child == root->layers[(size_t)scene::layer::SCREENSAVER]) ++ { ++ below_screensaver = true; ++ continue; ++ } ++ ++ if (below_screensaver && child->is_enabled()) ++ { ++ child->gen_render_instances(instances, [] (const wf::regionf_t&) {}, output); ++ } ++ } ++ ++ if (!below_screensaver) ++ { ++ return false; ++ } ++ ++ render_pass_params_t params; ++ params.instances = &instances; ++ params.target = target; ++ params.damage = wf::regionf_t{output->get_layout_geometry()} & target.geometry; ++ params.background_color = pimpl->background_color_opt; ++ params.renderer = output->handle->renderer; ++ params.flags = RPASS_CLEAR_BACKGROUND | RPASS_EMIT_SIGNALS | RPASS_NO_PRESENTATION; ++ // Cube and other 3D nodes require depth testing in offscreen passes too. ++ // Use an independent attachment; never resize or reuse the live output's. ++ depth_buffer_manager_t snapshot_depth; ++ if (wf::get_core().is_gles2() && pimpl->depth_buffer_manager->is_required()) ++ { ++ snapshot_depth.set_required(true); ++ const auto size = target.get_size(); ++ snapshot_depth.ensure_depth_buffer(gles::ensure_render_buffer_fb_id(target), ++ size.width, size.height); ++ } ++ ++ render_pass_t pass{params}; ++ pass.run_partial(); ++ bool submitted = pass.submit(); ++ snapshot_depth.frame_done(); ++ return submitted; ++} ++ + void render_manager::set_require_depth_buffer(bool require) + { + return pimpl->depth_buffer_manager->set_required(require); +--- a/plugins/cube/cube.cpp ++++ b/plugins/cube/cube.cpp +@@ -106,7 +106,9 @@ + auto cws = self->cube->output->wset()->get_current_workspace(); + output_background = std::make_shared<wf::workspace_stream_node_t>( + self->cube->output, cws); +- output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ // This pass owns the desktop beneath the transparent cube. ++ // Clear uncovered areas with the normal desktop background; ++ // leaving them transparent retains old pixels on live outputs. + output_background->include_workspace_views = false; + output_background->exclude_desktop_environment = self->cube->rotate_layer_shell; + auto push_background_damage = [=] (const wf::regionf_t& damage) +--- a/plugins/common/workspace-wall.cpp ++++ b/plugins/common/workspace-wall.cpp +@@ -190,7 +190,7 @@ + + void render(const wf::scene::render_instruction_t& data) override + { +- data.pass->clear(data.damage, self->wall->background_color); ++ data.pass->clear(data.damage, self->wall->background_color, data.target); + + auto damage = data.target.framebuffer_region_from_geometry_region(data.damage); + for (int i = 0; i < (int)self->workspaces.size(); i++) +--- a/plugins/single_plugins/switcher.cpp ++++ b/plugins/single_plugins/switcher.cpp +@@ -810,7 +810,7 @@ + + void render(const wf::scene::render_instruction_t& data) + { +- data.pass->clear(data.target.geometry, {0, 0, 0, 1}); ++ data.pass->clear(data.target.geometry, {0, 0, 0, 1}, data.target); + + auto local_target = data.target.translated(-wf::origin(render_node->get_bounding_box())); + for (auto view : get_background_views()) diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-rotate-layer-shell.patch b/gui-wm/wayfire/files/wayfire-0.11.0-rotate-layer-shell.patch new file mode 100644 index 000000000000..596fdc7f6d52 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.11.0-rotate-layer-shell.patch @@ -0,0 +1,123 @@ +diff -ruN wayfire-desktop-a3/metadata/cube.xml wayfire-desktop-b4/metadata/cube.xml +--- wayfire-desktop-a3/metadata/cube.xml 2026-09-18 18:32:36.218903728 -0500 ++++ wayfire-desktop-b4/metadata/cube.xml 2026-09-18 18:25:52.135123050 -0500 +@@ -131,6 +131,11 @@ + <hint>file</hint> + <default></default> + </option> ++ <option name="rotate_layer_shell" type="string"> ++ <_short>Rotate layer-shell namespace</_short> ++ <_long>Transforms a matching layer-shell namespace with the cube, for example waybar. Leave empty to keep layer-shell surfaces fixed.</_long> ++ <default></default> ++ </option> + <!-- Cubemap --> + <option name="cubemap_image" type="string"> + <_short>Cubemap image</_short> +diff -ruN wayfire-desktop-a3/plugins/cube/cube.cpp wayfire-desktop-b4/plugins/cube/cube.cpp +--- wayfire-desktop-a3/plugins/cube/cube.cpp 2026-09-18 18:32:36.218903728 -0500 ++++ wayfire-desktop-b4/plugins/cube/cube.cpp 2026-09-18 19:30:37.240755830 -0500 +@@ -108,6 +108,7 @@ + self->cube->output, cws); + output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; + output_background->include_workspace_views = false; ++ output_background->exclude_desktop_environment = self->cube->rotate_layer_shell; + auto push_background_damage = [=] (const wf::regionf_t& damage) + { + push_damage(self->get_bounding_box()); +@@ -258,6 +259,7 @@ + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; + wf::option_wrapper_t<double> face_dim{"cube/dim"}; + wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ wf::option_wrapper_t<std::string> rotate_layer_shell{"cube/rotate_layer_shell"}; + wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"}; + bool input_is_grabbed = false; + wayfire_toplevel_view fixed_workspace_view = nullptr; +@@ -532,15 +534,15 @@ + { + auto root = wf::get_core().scene(); + auto children = root->get_children(); +- auto workspace_layer = +- root->layers[(int)wf::scene::layer::WORKSPACE]; ++ auto overlay_layer = ++ root->layers[(int)wf::scene::layer::OVERLAY]; + + std::vector<wf::scene::node_ptr> updated; + updated.reserve(children.size() + 1); + bool inserted = false; + for (auto& child : children) + { +- if (!inserted && (child == workspace_layer)) ++ if (!inserted && (child == overlay_layer)) + { + updated.push_back(render_node); + inserted = true; +@@ -1082,6 +1084,7 @@ + wf::scene::damage_node(render_node, render_node->get_bounding_box()); + if (animation.cube_animation.running()) + { ++ output->render->damage_whole(); + output->render->schedule_redraw(); + } else if (animation.in_exit) + { +diff -ruN wayfire-desktop-a3/src/api/wayfire/workspace-stream.hpp wayfire-desktop-b4/src/api/wayfire/workspace-stream.hpp +--- wayfire-desktop-a3/src/api/wayfire/workspace-stream.hpp 2026-09-18 18:32:36.219903732 -0500 ++++ wayfire-desktop-b4/src/api/wayfire/workspace-stream.hpp 2026-09-18 19:05:44.189920528 -0500 +@@ -25,6 +25,9 @@ + // should be included in the workspace stream. + bool include_desktop_environment = true; + ++ // Optional layer-shell namespace to omit from the fixed desktop pass. ++ std::string exclude_desktop_environment; ++ + // Whether regular workspace views should be included in the workspace + // stream. + bool include_workspace_views = true; +diff -ruN wayfire-desktop-a3/src/output/workspace-stream.cpp wayfire-desktop-b4/src/output/workspace-stream.cpp +--- wayfire-desktop-a3/src/output/workspace-stream.cpp 2026-09-18 18:32:36.219903732 -0500 ++++ wayfire-desktop-b4/src/output/workspace-stream.cpp 2026-09-18 19:30:52.482843865 -0500 +@@ -54,9 +54,28 @@ + { + auto view = node_to_view(ch); + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); ++ static wf::option_wrapper_t<std::string> rotate_layer_shell{ ++ "cube/rotate_layer_shell"}; ++ const std::string rotate_namespace = rotate_layer_shell; ++ const bool rotate_this_de = is_de && view && ++ !rotate_namespace.empty() && ++ (rotate_namespace == "*" || ++ view->get_app_id() == rotate_namespace); ++ const bool render_as_desktop_environment = is_de && !rotate_this_de; ++ const auto excluded_namespace = ++ self->exclude_desktop_environment; ++ const auto app_id = view ? view->get_app_id() : std::string{}; ++ const bool excluded_de = is_de && ++ !excluded_namespace.empty() && ++ (app_id == excluded_namespace || ++ app_id.rfind(excluded_namespace + "-", 0) == 0); ++ if (excluded_de) ++ { ++ continue; ++ } + size_t num_generated = this->instances.size(); + +- if (is_de && !self->include_desktop_environment) ++ if (is_de && !self->include_desktop_environment && !rotate_this_de) + { + continue; + } +@@ -69,13 +88,13 @@ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, +- is_de ? push_damage : translate_and_push_damage, self->output); ++ render_as_desktop_environment ? push_damage : translate_and_push_damage, self->output); + + // Mark whether the instances were generated from a desktop environment view + num_generated = this->instances.size() - num_generated; + for (size_t i = 0; i < num_generated; i++) + { +- is_desktop_environment.push_back(is_de); ++ is_desktop_environment.push_back(render_as_desktop_environment); + } + } + } diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-screensaver-layer.patch b/gui-wm/wayfire/files/wayfire-0.11.0-screensaver-layer.patch new file mode 100644 index 000000000000..4e7f99584777 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.11.0-screensaver-layer.patch @@ -0,0 +1,16 @@ +diff -ruN wayfire-screensaver-a/src/view/layer-shell/layer-shell.cpp wayfire-screensaver-b/src/view/layer-shell/layer-shell.cpp +--- wayfire-screensaver-a/src/view/layer-shell/layer-shell.cpp 2026-07-27 03:26:17.000000000 -0500 ++++ wayfire-screensaver-b/src/view/layer-shell/layer-shell.cpp 2026-09-18 19:38:58.160150066 -0500 +@@ -477,6 +477,12 @@ + + wf::scene::layer wayfire_layer_shell_view::get_layer() + { ++ /* Keep the OLED screensaver above every normal overlay. */ ++ if (std::string{nonull(lsurface->namespace_t)} == "screensaver") ++ { ++ return wf::scene::layer::LOCK; ++ } ++ + static const std::vector<std::string> desktop_widget_ids = { + "keyboard", + "de-widget", diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-transparent-cube.patch b/gui-wm/wayfire/files/wayfire-0.11.0-transparent-cube.patch new file mode 100644 index 000000000000..8ac216855afc --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-0.11.0-transparent-cube.patch @@ -0,0 +1,1395 @@ +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/metadata/cube.xml b/metadata/cube.xml +--- a/metadata/cube.xml 2026-07-27 03:26:17.000000000 -0500 ++++ b/metadata/cube.xml 2026-08-16 19:07:42.961288683 -0500 +@@ -49,6 +49,22 @@ + <_long>Specifies whether to use lighting.</_long> + <default>true</default> + </option> ++ <option name="dim" type="double"> ++ <_short>Cube dim</_short> ++ <_long>Darkens only the cube faces before they are blended over the output background.</_long> ++ <default>0.0</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> ++ <option name="resting_yaw" type="double"> ++ <_short>Resting yaw</_short> ++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long> ++ <default>0.15</default> ++ <min>0.0</min> ++ <max>0.5</max> ++ <precision>0.01</precision> ++ </option> + <!-- Zoom --> + <option name="zoom" type="double"> + <_short>Zoom</_short> +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/metadata/vswitch.xml b/metadata/vswitch.xml +--- a/metadata/vswitch.xml 2026-07-27 03:26:17.000000000 -0500 ++++ b/metadata/vswitch.xml 2026-08-16 19:07:42.962288689 -0500 +@@ -54,6 +54,19 @@ + <_long>Switches to the last active workspace with the focused window with the specified activator.</_long> + <default></default> + </option> ++ <option name="with_win_modifier" type="activator"> ++ <_short>Hold window modifier</_short> ++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long> ++ <default></default> ++ </option> ++ <option name="window_move_alpha" type="double"> ++ <_short>Window move alpha</_short> ++ <_long>Opacity used for the focused window while it is being held or moved between workspaces.</_long> ++ <default>0.65</default> ++ <min>0.0</min> ++ <max>1.0</max> ++ <precision>0.01</precision> ++ </option> + <option name="send_win_left" type="activator"> + <_short>Send window to the left</_short> + <_long>Send the focused window to the workspace on the left.</_long> +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cube-control-signal.hpp b/plugins/cube/cube-control-signal.hpp +--- a/plugins/cube/cube-control-signal.hpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/plugins/cube/cube-control-signal.hpp 2026-08-16 19:07:42.962288689 -0500 +@@ -1,7 +1,9 @@ + #ifndef CUBE_CONTROL_SIGNAL + #define CUBE_CONTROL_SIGNAL + ++#include <wayfire/geometry.hpp> + #include <wayfire/signal-definitions.hpp> ++#include <wayfire/toplevel-view.hpp> + + /* A private signal, currently shared by idle & cube + * +@@ -18,4 +20,18 @@ + bool carried_out; // false if cube is disabled + }; + ++struct cube_workspace_animation_signal ++{ ++ wf::point_t delta; ++ wf::point_t anchor_workspace; ++ wayfire_toplevel_view fixed_view = nullptr; ++ bool carried_out = false; ++}; ++ ++struct cube_render_pause_signal ++{ ++ bool pause = false; ++ bool carried_out = false; ++}; ++ + #endif /* end of include guard: CUBE_CONTROL_SIGNAL */ +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cube.cpp b/plugins/cube/cube.cpp +--- a/plugins/cube/cube.cpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/plugins/cube/cube.cpp 2026-08-16 19:07:52.511342641 -0500 +@@ -1,15 +1,22 @@ + #include <wayfire/per-output-plugin.hpp> + #include <memory> ++#include <optional> + #include <wayfire/plugin.hpp> + #include <wayfire/opengl.hpp> + #include <wayfire/output.hpp> + #include <wayfire/core.hpp> ++#include <wayfire/window-manager.hpp> ++#include <wayfire/seat.hpp> + #include <wayfire/workspace-stream.hpp> + #include <wayfire/render-manager.hpp> + #include <wayfire/workspace-set.hpp> + #include <wayfire/scene-operations.hpp> ++#include <wayfire/unstable/translation-node.hpp> ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> + #include <wayfire/plugins/common/input-grab.hpp> + #include "wayfire/plugins/ipc/ipc-activator.hpp" ++#include <wlr/types/wlr_keyboard.h> + + #include <glm/gtc/matrix_transform.hpp> + #include <wayfire/img.hpp> +@@ -39,6 +46,38 @@ + + class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t + { ++ class fixed_view_overlay_node_t : public wf::scene::node_t ++ { ++ std::weak_ptr<wf::toplevel_view_interface_t> view; ++ ++ public: ++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false) ++ { ++ this->view = view->weak_from_this(); ++ } ++ ++ void gen_render_instances( ++ std::vector<wf::scene::render_instance_uptr>& instances, ++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override ++ { ++ if (auto view = this->view.lock()) ++ { ++ view->get_transformed_node()->gen_render_instances( ++ instances, push_damage, shown_on); ++ } ++ } ++ ++ wf::geometry_t get_bounding_box() override ++ { ++ if (auto view = this->view.lock()) ++ { ++ return view->get_transformed_node()->get_bounding_box(); ++ } ++ ++ return {0, 0, 0, 0}; ++ } ++ }; ++ + class cube_render_node_t : public wf::scene::node_t + { + class cube_render_instance_t : public wf::scene::render_instance_t +@@ -46,6 +85,8 @@ + std::shared_ptr<cube_render_node_t> self; + wf::scene::damage_callback push_damage; + ++ std::shared_ptr<wf::workspace_stream_node_t> output_background; ++ std::vector<wf::scene::render_instance_uptr> output_background_instances; + std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances; + std::vector<wf::regionf_t> ws_damage; + std::vector<wf::auxilliary_buffer_t> framebuffers; +@@ -61,6 +102,19 @@ + { + this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this()); + this->push_damage = push_damage; ++ ++ auto cws = self->cube->output->wset()->get_current_workspace(); ++ output_background = std::make_shared<wf::workspace_stream_node_t>( ++ self->cube->output, cws); ++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ output_background->include_workspace_views = false; ++ auto push_background_damage = [=] (const wf::regionf_t& damage) ++ { ++ push_damage(self->get_bounding_box()); ++ }; ++ output_background->gen_render_instances(output_background_instances, ++ push_background_damage, self->cube->output); ++ + self->connect(&on_cube_damage); + + ws_damage.resize(self->workspaces.size()); +@@ -94,18 +148,25 @@ + .damage = damage & self->get_bounding_box(), + }); + ++ wf::regionf_t background_damage = ++ output_background->get_bounding_box(); ++ auto background_target = ++ target.translated(-wf::origin(self->get_bounding_box())); ++ for (auto& instance : output_background_instances) ++ { ++ instance->schedule_instructions( ++ instructions, background_target, background_damage); ++ } ++ + auto bbox = self->get_bounding_box(); + + damage ^= bbox; + +- const bool is_hdr = self->cube->output && self->cube->output->is_hdr(); +- + for (int i = 0; i < (int)ws_instances.size(); i++) + { + const float scale = self->cube->output->handle->scale; + auto bbox = self->workspaces[i]->get_bounding_box(); +- framebuffers[i].allocate(wf::dimensions(bbox), scale, +- wf::buffer_allocation_hints_t{.hdr_linear = is_hdr}); ++ framebuffers[i].allocate(wf::dimensions(bbox), scale); + + wf::render_target_t target{framebuffers[i]}; + target.geometry = self->workspaces[i]->get_bounding_box(); +@@ -113,9 +174,10 @@ + + wf::render_pass_params_t params; + params.instances = &ws_instances[i]; +- params.damage = ws_damage[i]; ++ params.damage = self->workspaces[i]->get_bounding_box(); + params.reference_output = self->cube->output; + params.target = target; ++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS; + + wf::render_pass_t::run(params); +@@ -149,7 +211,10 @@ + auto y = cube->output->wset()->get_current_workspace().y; + for (int i = 0; i < w; i++) + { +- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y}); ++ auto node = std::make_shared<wf::workspace_stream_node_t>( ++ cube->output, wf::point_t{i, y}); ++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0}; ++ node->include_desktop_environment = false; + workspaces.push_back(node); + } + } +@@ -179,10 +244,24 @@ + + std::unique_ptr<wf::input_grab_t> input_grab; + std::shared_ptr<cube_render_node_t> render_node; ++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node; ++ wayfire_toplevel_view fixed_overlay_view = nullptr; ++ wayfire_toplevel_view post_move_dim_view = nullptr; ++ std::optional<wf::point_t> workspace_animation_anchor; ++ const std::string held_dim_transformer_name = "workspace-move-window-dim"; ++ bool fixed_overlay_added_transformer = false; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"}, + YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"}; + wf::option_wrapper_t<double> zoom_opt{"cube/zoom"}; ++ wf::option_wrapper_t<double> face_dim{"cube/dim"}; ++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"}; ++ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"}; ++ bool input_is_grabbed = false; ++ wayfire_toplevel_view fixed_workspace_view = nullptr; ++ bool cube_render_paused = false; + + /* the Z camera distance so that (-1, 1) is mapped to the whole screen + * for the given FOV */ +@@ -234,7 +313,7 @@ + + wf::plugin_activation_data_t grab_interface{ + .name = "cube", +- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR, ++ .capabilities = 0, + .cancel = [=] () { deactivate(); }, + }; + +@@ -255,6 +334,13 @@ + reload_background(); + + output->connect(&on_cube_control); ++ output->connect(&on_cube_workspace_animation); ++ output->connect(&on_cube_render_pause); ++ output->connect(&on_fixed_view_disappeared); ++ output->connect(&on_view_geometry_changed); ++ wf::get_core().connect(&on_fixed_view_set_output); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + wf::gles::run_in_context([&] + { + load_program(); +@@ -358,6 +444,266 @@ + output->render->schedule_redraw(); + } + ++ void animate_workspace_delta(wf::point_t delta, ++ wf::point_t anchor_workspace, ++ wayfire_toplevel_view fixed_view) ++ { ++ if (!activate()) ++ { ++ return; ++ } ++ ++ if (fixed_view && (fixed_view->get_output() != output)) ++ { ++ fixed_view = nullptr; ++ } ++ ++ workspace_animation_anchor = anchor_workspace; ++ fixed_workspace_view = fixed_view; ++ show_fixed_workspace_overlay(fixed_view); ++ rebuild_cube_render_node(); ++ ++ animation.in_exit = false; ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ if (delta.x != 0) ++ { ++ animation.cube_animation.rotation.set( ++ delta.x * animation.side_angle, ++ delta.x * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); ++ } else ++ { ++ animation.cube_animation.rotation.set(0, 0); ++ } ++ ++ animation.cube_animation.start(); ++ update_view_matrix(); ++ output->render->schedule_redraw(); ++ } ++ ++ wf::signal::connection_t<cube_workspace_animation_signal> ++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev) ++ { ++ animate_workspace_delta(ev->delta, ev->anchor_workspace, ++ ev->fixed_view); ++ ev->carried_out = true; ++ }; ++ ++ wf::signal::connection_t<cube_render_pause_signal> ++ on_cube_render_pause = [=] (cube_render_pause_signal *ev) ++ { ++ pause_cube_render(ev->pause); ++ ev->carried_out = true; ++ }; ++ ++ void grab_cube_input() ++ { ++ if (input_is_grabbed) ++ { ++ return; ++ } ++ ++ wf::get_core().connect(&on_motion_event); ++ wf::get_core().hide_cursor(); ++ input_grab->grab_input(wf::scene::layer::OVERLAY); ++ input_is_grabbed = true; ++ } ++ ++ void release_cube_input() ++ { ++ if (!input_is_grabbed) ++ { ++ return; ++ } ++ ++ input_grab->ungrab_input(); ++ wf::get_core().unhide_cursor(); ++ on_motion_event.disconnect(); ++ input_is_grabbed = false; ++ } ++ ++ void add_cube_render_node() ++ { ++ auto root = wf::get_core().scene(); ++ auto children = root->get_children(); ++ auto workspace_layer = ++ root->layers[(int)wf::scene::layer::WORKSPACE]; ++ ++ std::vector<wf::scene::node_ptr> updated; ++ updated.reserve(children.size() + 1); ++ bool inserted = false; ++ for (auto& child : children) ++ { ++ if (!inserted && (child == workspace_layer)) ++ { ++ updated.push_back(render_node); ++ inserted = true; ++ } ++ ++ updated.push_back(child); ++ } ++ ++ if (!inserted) ++ { ++ updated.insert(updated.begin(), render_node); ++ } ++ ++ root->set_children_list(updated); ++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST); ++ } ++ ++ void rebuild_cube_render_node() ++ { ++ if (!render_node) ++ { ++ return; ++ } ++ ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ void pause_cube_render(bool pause) ++ { ++ if (pause) ++ { ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = nullptr; ++ cube_render_paused = true; ++ output->render->damage_whole(); ++ } ++ ++ return; ++ } ++ ++ if (cube_render_paused && !render_node) ++ { ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ cube_render_paused = false; ++ output->render->damage_whole(); ++ } ++ } ++ ++ void remove_held_dim_transformers(wayfire_toplevel_view view) ++ { ++ if (!view) ++ { ++ return; ++ } ++ ++ auto node = view->get_transformed_node(); ++ while (node->get_transformer(held_dim_transformer_name)) ++ { ++ node->rem_transformer(held_dim_transformer_name); ++ } ++ } ++ ++ bool has_held_dim_transformer(wayfire_toplevel_view view) ++ { ++ if (!view) ++ { ++ return false; ++ } ++ ++ return view->get_transformed_node()->get_transformer( ++ held_dim_transformer_name) != nullptr; ++ } ++ ++ void clear_fixed_workspace_overlay(bool keep_post_move_dim = true) ++ { ++ if (!fixed_overlay_node) ++ { ++ return; ++ } ++ ++ if (fixed_overlay_view) ++ { ++ if (keep_post_move_dim && ++ ((wf::get_core().seat->get_keyboard_modifiers() & ++ held_window_modifiers) == held_window_modifiers)) ++ { ++ post_move_dim_view = fixed_overlay_view; ++ fixed_overlay_view = nullptr; ++ return; ++ } else ++ { ++ if (fixed_overlay_added_transformer) ++ { ++ remove_held_dim_transformers(fixed_overlay_view); ++ } ++ ++ post_move_dim_view = nullptr; ++ } ++ ++ wf::scene::set_node_enabled( ++ fixed_overlay_view->get_transformed_node(), true); ++ fixed_overlay_view = nullptr; ++ fixed_overlay_added_transformer = false; ++ } ++ ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ void clear_post_move_window_dim() ++ { ++ if (!post_move_dim_view) ++ { ++ return; ++ } ++ ++ remove_held_dim_transformers(post_move_dim_view); ++ wf::scene::set_node_enabled( ++ post_move_dim_view->get_transformed_node(), true); ++ if (fixed_overlay_node) ++ { ++ wf::scene::remove_child(fixed_overlay_node); ++ fixed_overlay_node = nullptr; ++ } ++ ++ post_move_dim_view = nullptr; ++ fixed_overlay_added_transformer = false; ++ } ++ ++ void show_fixed_workspace_overlay(wayfire_toplevel_view view) ++ { ++ clear_post_move_window_dim(); ++ clear_fixed_workspace_overlay(false); ++ if (!view) ++ { ++ return; ++ } ++ ++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view); ++ fixed_overlay_added_transformer = false; ++ if (!has_held_dim_transformer(view)) ++ { ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ fixed_overlay_added_transformer = true; ++ } ++ ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ fixed_overlay_view = view; ++ ++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>(); ++ fixed_overlay_node->set_children_list({overlay}); ++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node); ++ } ++ + /* Tries to initialize renderer, activate plugin, etc. */ + bool activate() + { +@@ -371,16 +717,11 @@ + return false; + } + +- wf::get_core().connect(&on_motion_event); +- + render_node = std::make_shared<cube_render_node_t>(this); +- wf::scene::add_front(wf::get_core().scene(), render_node); ++ add_cube_render_node(); + output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); + output->render->set_require_depth_buffer(true); + +- wf::get_core().hide_cursor(); +- input_grab->grab_input(wf::scene::layer::OVERLAY); +- + auto wsize = output->wset()->get_workspace_grid_size(); + animation.side_angle = 2 * M_PI / float(wsize.width); + identity_z_offset = 0.5 / std::tan(animation.side_angle / 2); +@@ -418,19 +759,21 @@ + output->render->rem_effect(&pre_hook); + output->render->set_require_depth_buffer(false); + +- input_grab->ungrab_input(); +- output->deactivate_plugin(&grab_interface); +- wf::get_core().unhide_cursor(); +- on_motion_event.disconnect(); +- + /* Figure out how much we have rotated and switch workspace */ + int size = get_num_faces(); + int dvx = calculate_viewport_dx_from_rotation(); + +- auto cws = output->wset()->get_current_workspace(); ++ auto cws = workspace_animation_anchor.value_or( ++ output->wset()->get_current_workspace()); + int nvx = (cws.x + (dvx % size) + size) % size; + output->wset()->set_workspace({nvx, cws.y}); + ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ release_cube_input(); ++ output->deactivate_plugin(&grab_interface); ++ + /* We are finished with rotation, make sure the next time cube is used + * it is properly reset */ + animation.cube_animation.rotation.set(0, 0); +@@ -460,13 +803,36 @@ + + /* After the rotation is done, we want to exit cube and focus the target + * workspace */ +- animation.in_exit = true; ++ animation.in_exit = false; + + /* Set up rotation target to the next workspace in the given direction, + * and reset other attribs */ +- reset_attribs(); +- animation.cube_animation.rotation.restart_with_end( +- animation.cube_animation.rotation.end - dir * animation.side_angle); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ auto cws = output->wset()->get_current_workspace(); ++ int size = get_num_faces(); ++ int nvx = (cws.x + dir + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); ++ ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ animation.cube_animation.rotation.set( ++ dir * animation.side_angle, dir * animation.side_angle); ++ animation.cube_animation.rotation.restart_with_end(0); + + animation.cube_animation.start(); + update_view_matrix(); +@@ -493,6 +859,14 @@ + float current_offset_y = animation.cube_animation.offset_y; + float current_zoom = animation.cube_animation.zoom; + ++ grab_cube_input(); ++ ++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6)) ++ { ++ current_rotation = animation.side_angle * ++ wf::clamp((double)resting_yaw, 0.0, 0.5); ++ } ++ + animation.cube_animation.rotation.set(current_rotation, current_rotation); + animation.cube_animation.offset_y.set(current_offset_y, current_offset_y); + animation.cube_animation.offset_z.restart_with_end( +@@ -513,19 +887,47 @@ + /* Mouse grab was released */ + void input_ungrabbed() + { +- animation.in_exit = true; ++ release_cube_input(); ++ animation.in_exit = false; + +- /* Rotate cube so that selected workspace aligns with the output */ + float current_rotation = animation.cube_animation.rotation; +- int dvx = calculate_viewport_dx_from_rotation(); +- animation.cube_animation.rotation.set(current_rotation, +- -dvx * animation.side_angle); +- /* And reset other attributes, again to align the workspace with the output +- * */ +- reset_attribs(); ++ int size = get_num_faces(); ++ int dvx = calculate_viewport_dx_from_rotation(); ++ auto cws = output->wset()->get_current_workspace(); ++ int nvx = (cws.x + (dvx % size) + size) % size; ++ output->wset()->set_workspace({nvx, cws.y}); ++ wf::get_core().seat->focus_output(output); + +- animation.cube_animation.start(); ++ auto views = output->wset()->get_views( ++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED | ++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y}); ++ for (auto it = views.rbegin(); it != views.rend(); ++it) ++ { ++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface()) ++ { ++ wf::get_core().default_wm->focus_raise_view(*it, false); ++ break; ++ } ++ } ++ ++ if (render_node) ++ { ++ wf::scene::remove_child(render_node); ++ render_node = std::make_shared<cube_render_node_t>(this); ++ add_cube_render_node(); ++ } ++ ++ current_rotation = 0; + ++ animation.cube_animation.rotation.set(current_rotation, current_rotation); ++ animation.cube_animation.offset_y.set(0, 0); ++ animation.cube_animation.offset_z.set( ++ identity_z_offset + Z_OFFSET_NEAR, ++ identity_z_offset + Z_OFFSET_NEAR); ++ animation.cube_animation.zoom.set(1.0, 1.0); ++ animation.cube_animation.ease_deformation.set(0, 0); ++ ++ animation.cube_animation.start(); + update_view_matrix(); + output->render->schedule_redraw(); + } +@@ -596,7 +998,6 @@ + { + int index = (cws.x + i) % get_num_faces(); + GL_CALL(glBindTexture(GL_TEXTURE_2D, wf::gles_texture_t::from_aux(buffers[index]).tex_id)); +- + auto model = calculate_model_matrix(i); + program.uniformMatrix4f("model", model); + +@@ -623,7 +1024,7 @@ + } + + GL_CALL(glClear(GL_DEPTH_BUFFER_BIT)); +- background->render_frame(data.target, animation); ++ /* The fixed output background is scheduled behind the cube. */ + + auto vp = calculate_vp_matrix(data.target); + +@@ -648,6 +1049,8 @@ + program.attrib_pointer("position", 2, 0, vertexData); + program.attrib_pointer("uvPosition", 2, 0, coordData); + program.uniformMatrix4f("VP", vp); ++ program.uniform1f("cube_brightness", ++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0)); + if (tessellation_support) + { + program.uniform1i("deform", use_deform); +@@ -660,10 +1063,13 @@ + * By using two stages, we ensure that we first render the cube sides + * that are on the back, and then we render those at the front, so we + * don't have to use depth testing and we also can support alpha cube. */ ++ GL_CALL(glEnable(GL_BLEND)); ++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + GL_CALL(glEnable(GL_CULL_FACE)); + render_cube(GL_CCW, buffers); + render_cube(GL_CW, buffers); + GL_CALL(glDisable(GL_CULL_FACE)); ++ GL_CALL(glDisable(GL_BLEND)); + + GL_CALL(glDisable(GL_DEPTH_TEST)); + program.deactivate(); +@@ -680,6 +1086,16 @@ + } else if (animation.in_exit) + { + deactivate(); ++ } else { ++ if (fixed_workspace_view) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_fixed_workspace_overlay(); ++ rebuild_cube_render_node(); ++ } ++ ++ output->render->schedule_redraw(); + } + }; + +@@ -754,8 +1170,83 @@ + output->render->schedule_redraw(); + } + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) != held_window_modifiers) ++ { ++ clear_post_move_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> ++ on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_window_modifiers) ++ { ++ clear_post_move_window_dim(); ++ } ++ }; ++ ++ void clear_if_fixed_view(wayfire_view view) ++ { ++ if ((view == fixed_overlay_view) || (view == post_move_dim_view) || ++ (view == fixed_workspace_view)) ++ { ++ fixed_workspace_view = nullptr; ++ workspace_animation_anchor.reset(); ++ clear_post_move_window_dim(); ++ clear_fixed_workspace_overlay(false); ++ rebuild_cube_render_node(); ++ output->render->schedule_redraw(); ++ } ++ } ++ ++ wf::signal::connection_t<wf::view_disappeared_signal> ++ on_fixed_view_disappeared = [=] (wf::view_disappeared_signal *ev) ++ { ++ clear_if_fixed_view(ev->view); ++ }; ++ ++ wf::signal::connection_t<wf::view_set_output_signal> ++ on_fixed_view_set_output = [=] (wf::view_set_output_signal *ev) ++ { ++ if ((ev->view == fixed_overlay_view) || (ev->view == post_move_dim_view) || ++ (ev->view == fixed_workspace_view)) ++ { ++ if (ev->view->get_output() != output) ++ { ++ clear_if_fixed_view(ev->view); ++ } ++ } ++ }; ++ ++ wf::signal::connection_t<wf::view_geometry_changed_signal> ++ on_view_geometry_changed = [=] (wf::view_geometry_changed_signal *ev) ++ { ++ (void)ev; ++ if (!fixed_workspace_view || !render_node) ++ { ++ return; ++ } ++ ++ rebuild_cube_render_node(); ++ output->render->schedule_redraw(); ++ }; ++ + void fini() override + { ++ clear_post_move_window_dim(); + if (output->is_plugin_active(grab_interface.name)) + { + deactivate(); +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cubemap.cpp b/plugins/cube/cubemap.cpp +--- a/plugins/cube/cubemap.cpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/plugins/cube/cubemap.cpp 2026-08-16 19:07:42.962288689 -0500 +@@ -84,6 +84,12 @@ + void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + reload_texture(); + + if (tex == (uint32_t)-1) +@@ -136,13 +142,17 @@ + glEnableVertexAttribArray(vertex); + glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0); + +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation), +- glm::vec3(0, 1, 0)); +- +- glm::vec3 look_at{0., +- (double)-attribs.cube_animation.offset_y, +- (double)attribs.cube_animation.offset_z}; ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation), ++ glm::vec3(0, 1, 0)) : ++ glm::mat4(1.0); ++ ++ glm::vec3 look_at = follow_cube ? ++ glm::vec3{0., ++ (double)-attribs.cube_animation.offset_y, ++ (double)attribs.cube_animation.offset_z} : ++ glm::vec3{0., 0., 1.}; + + auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.)); + auto vp = wf::gles::output_transform(fb) * attribs.projection * view; +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cubemap.hpp b/plugins/cube/cubemap.hpp +--- a/plugins/cube/cubemap.hpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/plugins/cube/cubemap.hpp 2026-08-16 19:07:42.962288689 -0500 +@@ -13,6 +13,8 @@ + ~wf_cube_background_cubemap(); + + private: ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void reload_texture(); + void create_program(); + +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/shaders-3-2.tpp b/plugins/cube/shaders-3-2.tpp +--- a/plugins/cube/shaders-3-2.tpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/plugins/cube/shaders-3-2.tpp 2026-08-16 19:07:42.962288689 -0500 +@@ -131,7 +131,7 @@ + float d = distance(center, lightSource); + float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0); + +- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0); ++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0); + + float df = AL * ambient_coeff + DL * value; + colorFactor = vec3(df, df, df); +@@ -160,7 +160,9 @@ + layout(location = 0) out highp vec4 outColor; + + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0); ++ highp vec4 tex = texture(smp, guv); ++ outColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/shaders.tpp b/plugins/cube/shaders.tpp +--- a/plugins/cube/shaders.tpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/plugins/cube/shaders.tpp 2026-08-16 19:07:42.962288689 -0500 +@@ -19,7 +19,9 @@ + R"(#version 100 + varying highp vec2 uvpos; + uniform sampler2D smp; ++uniform highp float cube_brightness; + + void main() { +- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1); ++ highp vec4 tex = texture2D(smp, uvpos); ++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a); + })"; +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/skydome.cpp b/plugins/cube/skydome.cpp +--- a/plugins/cube/skydome.cpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/plugins/cube/skydome.cpp 2026-08-16 19:07:42.962288689 -0500 +@@ -129,6 +129,12 @@ + void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, + wf_cube_animation_attribs& attribs) + { ++ render_frame(fb, attribs, true); ++} ++ ++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube) ++{ + fill_vertices(); + reload_texture(); + +@@ -143,13 +149,19 @@ + wf::gles::bind_render_buffer(fb); + program.use(wf::TEXTURE_TYPE_RGBA); + +- auto rotation = glm::rotate(glm::mat4(1.0), +- (float)(attribs.cube_animation.offset_y * 0.5), +- glm::vec3(1., 0., 0.)); +- +- auto view = glm::lookAt(glm::vec3(0., 0., 0.), +- glm::vec3(0., 0., -attribs.cube_animation.offset_z), +- glm::vec3(0., 1., 0.)); ++ auto rotation = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ (float)(attribs.cube_animation.offset_y * 0.5), ++ glm::vec3(1., 0., 0.)) : ++ glm::mat4(1.0); ++ ++ auto view = follow_cube ? ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -attribs.cube_animation.offset_z), ++ glm::vec3(0., 1., 0.)) : ++ glm::lookAt(glm::vec3(0., 0., 0.), ++ glm::vec3(0., 0., -1.), ++ glm::vec3(0., 1., 0.)); + + auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation; + program.uniformMatrix4f("VP", vp); +@@ -158,9 +170,13 @@ + program.attrib_pointer("uvPosition", 2, 0, coords.data()); + + auto cws = output->wset()->get_current_workspace(); +- auto model = glm::rotate(glm::mat4(1.0), +- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, +- glm::vec3(0, 1, 0)); ++ auto model = follow_cube ? ++ glm::rotate(glm::mat4(1.0), ++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle, ++ glm::vec3(0, 1, 0)) : ++ glm::rotate(glm::mat4(1.0), ++ float(-cws.x * attribs.side_angle), ++ glm::vec3(0, 1, 0)); + + program.uniformMatrix4f("model", model); + +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/skydome.hpp b/plugins/cube/skydome.hpp +--- a/plugins/cube/skydome.hpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/plugins/cube/skydome.hpp 2026-08-16 19:07:42.962288689 -0500 +@@ -17,6 +17,8 @@ + private: + wf::output_t *output; + ++ void render_frame(const wf::render_target_t& fb, ++ wf_cube_animation_attribs& attribs, bool follow_cube); + void load_program(); + void fill_vertices(); + void reload_texture(); +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/vswitch/vswitch.cpp b/plugins/vswitch/vswitch.cpp +--- a/plugins/vswitch/vswitch.cpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/plugins/vswitch/vswitch.cpp 2026-08-16 19:07:42.962288689 -0500 +@@ -10,6 +10,10 @@ + #include "wayfire/unstable/translation-node.hpp" + #include "wayfire/scene-operations.hpp" + #include "wayfire/render-manager.hpp" ++#include <wayfire/view-transform.hpp> ++#include <wayfire/nonstd/wlroots.hpp> ++#include <wlr/types/wlr_keyboard.h> ++#include "../cube/cube-control-signal.hpp" + + namespace wf + { +@@ -178,7 +182,7 @@ + /** + * Set the overlay view. It will be hidden from the normal workspace layers + * and shown on top of the workspace wall. The overlay view's position is +- * not animated together with the workspace transition, but its alpha is. ++ * not animated together with the workspace transition. + * + * Note: if the view disappears, the caller is responsible for resetting the + * overlay view. +@@ -280,28 +284,12 @@ + return; + } + +- double progress = animation.progress(); +- + auto tmanager = overlay_view->get_transformed_node(); + auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>( + vswitch_view_transformer_name); + +- static constexpr double smoothing_in = 0.4; +- static constexpr double smoothing_out = 0.2; +- static constexpr double smoothing_amount = 0.5; +- + tmanager->begin_transform_update(); +- if (progress <= smoothing_in) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress; +- } else if (progress >= 1.0 - smoothing_out) +- { +- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress); +- } else +- { +- tr->alpha = smoothing_amount; +- } +- ++ tr->alpha = 1.0; + tmanager->end_transform_update(); + } + +@@ -380,6 +368,13 @@ + + std::unique_ptr<vswitch_basic_plugin> algorithm; + std::unique_ptr<wf::vswitch::control_bindings_t> bindings; ++ wayfire_toplevel_view held_dim_view = nullptr; ++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node; ++ uint32_t held_dim_modifiers = 0; ++ const std::string held_dim_transformer_name = "workspace-move-window-dim"; ++ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"}; ++ static constexpr uint32_t held_window_modifiers = ++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO; + + // Capabilities which are always required for vswitch, for now wall needs + // a custom renderer. +@@ -387,7 +382,11 @@ + + wf::plugin_activation_data_t grab_interface = { + .name = "vswitch", +- .cancel = [=] () { algorithm->stop_switch(false); }, ++ .cancel = [=] () ++ { ++ clear_held_window_dim(); ++ algorithm->stop_switch(false); ++ }, + }; + + public: +@@ -395,9 +394,15 @@ + { + output->connect(&on_set_workspace_request); + output->connect(&on_grabbed_view_disappear); ++ wf::get_core().connect(&on_key_release); ++ wf::get_core().connect(&on_modifier_change); + + algorithm = std::make_unique<vswitch_basic_plugin>(output, +- [=] () { output->deactivate_plugin(&grab_interface); }); ++ [=] () ++ { ++ clear_held_window_dim(); ++ output->deactivate_plugin(&grab_interface); ++ }); + + bindings = std::make_unique<wf::vswitch::control_bindings_t>(output); + bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view) +@@ -413,6 +418,11 @@ + { + if (delta == wf::point_t{0, 0}) + { ++ if (view) ++ { ++ show_held_window_dim(view); ++ } ++ + // Consume input event + return true; + } +@@ -446,6 +456,91 @@ + return is_active() || output->can_activate_plugin(&grab_interface); + } + ++ void remove_held_dim_transformers(wayfire_toplevel_view view) ++ { ++ if (!view) ++ { ++ return; ++ } ++ ++ auto node = view->get_transformed_node(); ++ while (node->get_transformer(held_dim_transformer_name)) ++ { ++ node->rem_transformer(held_dim_transformer_name); ++ } ++ } ++ ++ void clear_held_window_dim() ++ { ++ if (held_dim_view) ++ { ++ remove_held_dim_transformers(held_dim_view); ++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true); ++ } ++ ++ if (held_dim_overlay_node) ++ { ++ wf::scene::remove_child(held_dim_overlay_node); ++ held_dim_overlay_node = nullptr; ++ } ++ ++ held_dim_view = nullptr; ++ held_dim_modifiers = 0; ++ } ++ ++ wayfire_toplevel_view get_held_window_target_view() ++ { ++ auto view = find_topmost_parent( ++ toplevel_cast(wf::get_core().seat->get_active_view())); ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL)) ++ { ++ return nullptr; ++ } ++ ++ return view; ++ } ++ ++ void show_held_window_dim(wayfire_toplevel_view view) ++ { ++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (view->get_output() != output) ++ { ++ clear_held_window_dim(); ++ return; ++ } ++ ++ if (held_dim_view == view) ++ { ++ return; ++ } ++ ++ clear_held_window_dim(); ++ ++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view); ++ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0); ++ remove_held_dim_transformers(view); ++ view->get_transformed_node()->add_transformer(transformer, ++ wf::TRANSFORMER_2D, held_dim_transformer_name); ++ wf::scene::set_node_enabled(view->get_transformed_node(), false); ++ ++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view); ++ held_dim_overlay_node = ++ std::make_shared<wf::scene::translation_node_t>(); ++ held_dim_overlay_node->set_children_list({overlay}); ++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry())); ++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node); ++ ++ held_dim_view = view; ++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ wf::scene::damage_node(held_dim_overlay_node, ++ held_dim_overlay_node->get_bounding_box()); ++ } ++ + /** + * Check if we can switch the plugin capabilities. + * This makes sense only if the plugin is already active, otherwise, +@@ -486,12 +581,62 @@ + + bool add_direction(wf::point_t delta, wayfire_view view = nullptr) + { +- if (!is_active() && !start_switch()) ++ auto cws = output->wset()->get_current_workspace(); ++ auto grid = output->wset()->get_workspace_grid_size(); ++ auto target_ws = cws + delta; ++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width; ++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height; ++ auto animation_delta = target_ws - cws; ++ if (animation_delta.x > grid.width / 2) + { +- return false; ++ animation_delta.x -= grid.width; ++ } else if (animation_delta.x < -grid.width / 2) ++ { ++ animation_delta.x += grid.width; + } + +- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())) ++ if (animation_delta.y > grid.height / 2) ++ { ++ animation_delta.y -= grid.height; ++ } else if (animation_delta.y < -grid.height / 2) ++ { ++ animation_delta.y += grid.height; ++ } ++ ++ wayfire_toplevel_view fixed_view = nullptr; ++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped() && ++ (view->get_output() == output)) ++ { ++ fixed_view = toplevel_cast(view); ++ } ++ ++ if (!is_active()) ++ { ++ if (fixed_view) ++ { ++ clear_held_window_dim(); ++ wf::vswitch::move_view(fixed_view, target_ws); ++ output->wset()->set_workspace(target_ws); ++ wf::get_core().seat->focus_view(view); ++ ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = fixed_view; ++ output->emit(&ev); ++ return true; ++ } ++ ++ output->wset()->set_workspace(target_ws); ++ cube_workspace_animation_signal ev; ++ ev.delta = animation_delta; ++ ev.anchor_workspace = cws; ++ ev.fixed_view = nullptr; ++ output->emit(&ev); ++ return true; ++ } ++ ++ if (!fixed_view) + { + view = nullptr; + } +@@ -506,12 +651,47 @@ + wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear = + [=] (wf::view_disappeared_signal *ev) + { ++ if (ev->view == held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ + if (ev->view == algorithm->get_overlay_view()) + { + algorithm->set_overlay_view(nullptr); + } + }; + ++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>> ++ on_modifier_change = ++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev) ++ { ++ (void)ev; ++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers(); ++ if ((modifiers & held_window_modifiers) == held_window_modifiers) ++ { ++ show_held_window_dim(get_held_window_target_view()); ++ } else if (held_dim_view) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ ++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release = ++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev) ++ { ++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED)) ++ { ++ return; ++ } ++ ++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode); ++ if (mod & held_dim_modifiers) ++ { ++ clear_held_window_dim(); ++ } ++ }; ++ + wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request = + [=] (wf::workspace_change_request_signal *ev) + { +@@ -523,6 +703,15 @@ + return; + } + ++ if (!ev->fixed_views.empty()) ++ { ++ cube_workspace_animation_signal cube_ev; ++ cube_ev.delta = ev->new_viewport - ev->old_viewport; ++ cube_ev.anchor_workspace = ev->old_viewport; ++ cube_ev.fixed_view = ev->fixed_views[0]; ++ output->emit(&cube_ev); ++ } ++ + if (is_active()) + { + ev->carried_out = add_direction(ev->new_viewport - ev->old_viewport); +@@ -556,6 +745,7 @@ + + void fini() + { ++ clear_held_window_dim(); + if (is_active()) + { + algorithm->stop_switch(false); +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/vswitch/wayfire/plugins/vswitch.hpp b/plugins/vswitch/wayfire/plugins/vswitch.hpp +--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp 2026-08-16 19:07:42.962288689 -0500 +@@ -102,6 +102,8 @@ + SETUP4(with_win, get_target_view(), false); + SETUP4(send_win, get_target_view(), true); + ++ SETUP(with_win_modifier, 0, 0, get_target_view(), false); ++ + #undef SETUP4 + #undef SETUP + /* *INDENT-ON* */ +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/src/api/wayfire/workspace-stream.hpp b/src/api/wayfire/workspace-stream.hpp +--- a/src/api/wayfire/workspace-stream.hpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/src/api/wayfire/workspace-stream.hpp 2026-08-16 19:07:42.963288695 -0500 +@@ -21,6 +21,14 @@ + // of Wayfire is used. + std::optional<wf::color_t> background; + ++ // Whether desktop environment views, such as wallpapers and panels, ++ // should be included in the workspace stream. ++ bool include_desktop_environment = true; ++ ++ // Whether regular workspace views should be included in the workspace ++ // stream. ++ bool include_workspace_views = true; ++ + wf::output_t*const output; + const wf::point_t ws; + +diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/src/output/workspace-stream.cpp b/src/output/workspace-stream.cpp +--- a/src/output/workspace-stream.cpp 2026-07-27 03:26:17.000000000 -0500 ++++ b/src/output/workspace-stream.cpp 2026-08-16 19:07:42.963288695 -0500 +@@ -56,6 +56,16 @@ + const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)); + size_t num_generated = this->instances.size(); + ++ if (is_de && !self->include_desktop_environment) ++ { ++ continue; ++ } ++ ++ if (!is_de && !self->include_workspace_views) ++ { ++ continue; ++ } ++ + // We push the damage as-is for desktop environment views, because they are visible on + // every workspace. + ch->gen_render_instances(this->instances, diff --git a/gui-wm/wayfire/files/wayfire-session b/gui-wm/wayfire/files/wayfire-session new file mode 100644 index 000000000000..8267ea0e11fc --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-session @@ -0,0 +1,17 @@ +#!/bin/bash + +# output to syslog and stderr +# with PID and syslog identity 'wayfire' +exec 1> >(logger --id=$$ --stderr --tag wayfire) 2>&1 + +# if undefined, or empty, set to freedesktop specification defaults +[ -z "$XDG_DATA_DIRS" ] && export XDG_DATA_DIRS="/usr/local/share:/usr/share" + +# freedesktop specifications mandate that the definition +# of XDG_SESSION_TYPE should be respected +export XDG_SESSION_TYPE=wayland +export GDK_BACKEND=wayland +export QT_QPA_PLATFORM=wayland +export MOZ_ENABLE_WAYLAND=1 + +exec @EPREFIX@/usr/bin/wayfire "$@" diff --git a/gui-wm/wayfire/files/wayfire-session-2 b/gui-wm/wayfire/files/wayfire-session-2 new file mode 100644 index 000000000000..0713ca0bbb93 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-session-2 @@ -0,0 +1,26 @@ +#!/bin/bash + +# output to syslog and stderr +# with PID and syslog identity 'wayfire' +exec 1> >(logger --id=$$ --stderr --tag wayfire) 2>&1 + +# if undefined, or empty, set to freedesktop specification defaults +[ -z "$XDG_DATA_DIRS" ] && export XDG_DATA_DIRS="/usr/local/share:/usr/share" + +# freedesktop specifications mandate that the definition +# of XDG_SESSION_TYPE should be respected +export XDG_SESSION_TYPE=wayland +export GDK_BACKEND=wayland +export QT_QPA_PLATFORM=wayland +export MOZ_ENABLE_WAYLAND=1 + +# copy wayfire.ini to $HOME/.config/ if not already there +configdir="${XDG_CONFIG_HOME:=${HOME}/.config}" +if [[ ! -f ${configdir}/wayfire.ini ]]; then + cp /usr/share/wayfire/wayfire.ini "${configdir}" +fi + +# override or add environment variables +[[ -f @EPREFIX@/etc/wayfire.env ]] && . @EPREFIX@/etc/wayfire.env + +exec @DBUS_RUN_SESSION@ @EPREFIX@/usr/bin/wayfire "$@" diff --git a/gui-wm/wayfire/files/wayfire-session.desktop b/gui-wm/wayfire/files/wayfire-session.desktop new file mode 100644 index 000000000000..1088c4e0b793 --- /dev/null +++ b/gui-wm/wayfire/files/wayfire-session.desktop @@ -0,0 +1,7 @@ +[Desktop Entry] +Name=Wayfire Session +Comment=wayfire session with proper env vars +Exec=@EPREFIX@/usr/bin/wayfire-session $* +TryExec=@EPREFIX@/usr/bin/wayfire-session +Type=Application +DesktopNames=Wayfire diff --git a/gui-wm/wayfire/files/wayfire.env b/gui-wm/wayfire/files/wayfire.env new file mode 100644 index 000000000000..47ce61e3183c --- /dev/null +++ b/gui-wm/wayfire/files/wayfire.env @@ -0,0 +1,2 @@ +# Uncomment if the mouse cursor is invisible: +#export WLR_NO_HARDWARE_CURSORS=1 diff --git a/gui-wm/wayfire/files/windowrules.patch b/gui-wm/wayfire/files/windowrules.patch new file mode 100644 index 000000000000..9d5cfef3bf7c --- /dev/null +++ b/gui-wm/wayfire/files/windowrules.patch @@ -0,0 +1,188 @@ +diff --git a/plugins/window-rules/view-action-interface.cpp b/plugins/window-rules/view-action-interface.cpp +index eb973280..839c9fb5 100644 +--- a/plugins/window-rules/view-action-interface.cpp ++++ b/plugins/window-rules/view-action-interface.cpp +@@ -6,6 +6,7 @@ + #include "wayfire/plugins/grid.hpp" + #include "wayfire/util/log.hpp" + #include "wayfire/view-transform.hpp" ++#include <wayfire/signal-definitions.hpp> + + #include <algorithm> + #include <cfloat> +@@ -16,7 +17,9 @@ + namespace wf + { + view_action_interface_t::~view_action_interface_t() +-{} ++{ ++ _view->erase_data("wm-actions-above"); ++} + + bool view_action_interface_t::execute(const std::string & name, + const std::vector<variant_t> & args) +@@ -173,6 +176,14 @@ bool view_action_interface_t::execute(const std::string & name, + } + + return true; ++ } else if (name == "sticky") ++ { ++ _make_sticky(); ++ return false; ++ } else if (name == "always_on_top") ++ { ++ _always_on_top(); ++ return false; + } + + LOGE("View action interface: Unsupported action execution requested. Name: ", +@@ -186,6 +197,11 @@ void view_action_interface_t::set_view(wayfire_view view) + _view = view; + } + ++void view_action_interface_t::set_above_layer(nonstd::observer_ptr<wf::sublayer_t> always_above) ++{ ++ _always_above = always_above; ++} ++ + void view_action_interface_t::_maximize() + { + _view->tile_request(wf::TILED_EDGES_ALL); +@@ -206,6 +222,41 @@ void view_action_interface_t::_unminimize() + _view->set_minimized(false); + } + ++void view_action_interface_t::_make_sticky() ++{ ++ _view->set_sticky(1); ++} ++ ++void view_action_interface_t::_always_on_top() ++{ ++ if (!_view) ++ { ++ return; ++ } ++ ++ auto output = _view->get_output(); ++ if (!output) ++ { ++ return; ++ } ++ ++ if (_view->has_data("wm-actions-above")) ++ { ++ output->workspace->add_view(_view, ++ (wf::layer_t)output->workspace->get_view_layer(_view)); ++ _view->erase_data("wm-actions-above"); ++ } else ++ { ++ output->workspace->add_view_to_sublayer(_view, _always_above); ++ _view->store_data(std::make_unique<wf::custom_data_t>(), ++ "wm-actions-above"); ++ } ++ ++ wf::_view_signal data; ++ data.view = _view; ++ output->emit_signal("wm-actions-above-changed", &data); ++} ++ + std::tuple<bool, float> view_action_interface_t::_expect_float( + const std::vector<variant_t> & args, std::size_t position) + { +diff --git a/plugins/window-rules/view-action-interface.hpp b/plugins/window-rules/view-action-interface.hpp +index 26c34bc7..0f23607d 100644 +--- a/plugins/window-rules/view-action-interface.hpp ++++ b/plugins/window-rules/view-action-interface.hpp +@@ -3,6 +3,7 @@ + + #include "wayfire/action/action_interface.hpp" + #include "wayfire/view.hpp" ++#include <wayfire/workspace-manager.hpp> + #include <string> + #include <tuple> + #include <vector> +@@ -18,12 +19,15 @@ class view_action_interface_t : public action_interface_t + const std::vector<variant_t> & args) override; + + void set_view(wayfire_view view); ++ void set_above_layer(nonstd::observer_ptr<wf::sublayer_t> always_above); + + private: + void _maximize(); + void _unmaximize(); + void _minimize(); + void _unminimize(); ++ void _make_sticky(); ++ void _always_on_top(); + + std::tuple<bool, float> _expect_float(const std::vector<variant_t> & args, + std::size_t position); +@@ -51,6 +55,7 @@ class view_action_interface_t : public action_interface_t + wf::geometry_t _get_workspace_grid_geometry(wf::output_t *output) const; + + wayfire_view _view; ++ nonstd::observer_ptr<wf::sublayer_t> _always_above; + }; + } // End namespace wf. + +diff --git a/plugins/window-rules/window-rules.cpp b/plugins/window-rules/window-rules.cpp +index 295dd798..723b2f16 100644 +--- a/plugins/window-rules/window-rules.cpp ++++ b/plugins/window-rules/window-rules.cpp +@@ -26,6 +26,7 @@ class wayfire_window_rules_t : public wf::plugin_interface_t + void apply(const std::string & signal, wf::signal_data_t *data); + + private: ++ nonstd::observer_ptr<wf::sublayer_t> always_above; + void setup_rules_from_config(); + wf::lexer_t _lexer; + +@@ -87,6 +88,9 @@ void wayfire_window_rules_t::init() + output->connect_signal("view-minimized", &_minimized); + output->connect_signal("view-fullscreen", &_fullscreened); + wf::get_core().connect_signal("reload-config", &_reload_config); ++ ++ always_above = output->workspace->create_sublayer( ++ wf::LAYER_WORKSPACE, wf::SUBLAYER_DOCKED_ABOVE); + } + + void wayfire_window_rules_t::fini() +@@ -96,6 +100,15 @@ void wayfire_window_rules_t::fini() + { + wf::get_core().erase_data<wf::lambda_rules_registrations_t>(); + } ++ auto always_on_top_views = ++ output->workspace->get_views_in_sublayer(always_above); ++ ++ for (auto view : always_on_top_views) ++ { ++ view->erase_data("wm-actions-above"); ++ } ++ ++ output->workspace->destroy_sublayer(always_above); + } + + void wayfire_window_rules_t::apply(const std::string & signal, +@@ -128,6 +141,7 @@ void wayfire_window_rules_t::apply(const std::string & signal, + { + _access_interface.set_view(view); + _action_interface.set_view(view); ++ _action_interface.set_above_layer(always_above); + auto error = rule->apply(signal, _access_interface, _action_interface); + if (error) + { +@@ -200,10 +214,11 @@ void wayfire_window_rules_t::setup_rules_from_config() + { + _lexer.reset(opt->get_value_str()); + auto rule = wf::rule_parser_t().parse(_lexer); +- if (rule != nullptr) ++ if (!rule) + { +- _rules.push_back(rule); ++ continue; + } ++ _rules.push_back(rule); + } + } + diff --git a/gui-wm/wayfire/graphify-out/.graphify_labels.json b/gui-wm/wayfire/graphify-out/.graphify_labels.json new file mode 100644 index 000000000000..4ddd22536126 --- /dev/null +++ b/gui-wm/wayfire/graphify-out/.graphify_labels.json @@ -0,0 +1,12 @@ +{ + "0": "Transparent cube animation compatibility notes", + "1": "wayfire-session", + "2": "wayfire-session-2", + "3": "render_test_t", + "4": "redraw-check.py", + "5": "wayfire-0.11.0-cube-rendering-notes.md", + "6": "map", + "7": "string", + "8": "README.md", + "9": "run.py" +} diff --git a/gui-wm/wayfire/graphify-out/.graphify_labels.json.sig b/gui-wm/wayfire/graphify-out/.graphify_labels.json.sig new file mode 100644 index 000000000000..311fb262e861 --- /dev/null +++ b/gui-wm/wayfire/graphify-out/.graphify_labels.json.sig @@ -0,0 +1 @@ +{"0": "727e2dbd5ce75a9a", "1": "72d95ee36dfadcc3", "2": "0b11d95a89614162", "3": "dbeaea3fe899ab99", "4": "fd16686c6ba05bdd", "5": "09edd7b1150fd0e2", "6": "68858be981e3a1ba", "7": "7ffe7cfee8e7029d", "8": "b2f736171e800e0b", "9": "59c444c719911f24"}
\ No newline at end of file diff --git a/gui-wm/wayfire/graphify-out/.graphify_root b/gui-wm/wayfire/graphify-out/.graphify_root new file mode 100644 index 000000000000..945c9b46d684 --- /dev/null +++ b/gui-wm/wayfire/graphify-out/.graphify_root @@ -0,0 +1 @@ +.
\ No newline at end of file diff --git a/gui-wm/wayfire/graphify-out/2026-09-18/.graphify_labels.json b/gui-wm/wayfire/graphify-out/2026-09-18/.graphify_labels.json new file mode 100644 index 000000000000..09f5e129f82b --- /dev/null +++ b/gui-wm/wayfire/graphify-out/2026-09-18/.graphify_labels.json @@ -0,0 +1,5 @@ +{ + "0": "Transparent cube animation compatibility notes", + "1": "wayfire-session", + "2": "wayfire-session-2" +} diff --git a/gui-wm/wayfire/graphify-out/2026-09-18/GRAPH_REPORT.md b/gui-wm/wayfire/graphify-out/2026-09-18/GRAPH_REPORT.md new file mode 100644 index 000000000000..b129cb535a49 --- /dev/null +++ b/gui-wm/wayfire/graphify-out/2026-09-18/GRAPH_REPORT.md @@ -0,0 +1,53 @@ +# Graph Report - wayfire (2026-09-18) + +## Corpus Check +- 3 files · ~615 words +- Verdict: corpus is large enough that graph structure adds value. + +## Summary +- 19 nodes · 16 edges · 3 communities +- Extraction: 100% EXTRACTED · 0% INFERRED · 0% AMBIGUOUS +- Token cost: 0 input · 0 output + +## Community Hubs (Navigation) +- Transparent cube animation compatibility notes +- wayfire-session +- wayfire-session-2 + +## God Nodes (most connected - your core abstractions) +1. `Transparent cube animation compatibility notes` - 6 edges +2. `Goal` - 1 edges +3. `Working theory` - 1 edges +4. `Minimum target` - 1 edges +5. `Current Direction` - 1 edges +6. `Avoid for now` - 1 edges + +## Surprising Connections (you probably didn't know these) +- None detected - all connections are within the same source files. + +## Import Cycles +- None detected. + +## Communities (3 total, 0 thin omitted) + +### Community 0 - "Transparent cube animation compatibility notes" +Cohesion: 0.29 +Nodes (6): Avoid for now, Current Direction, Goal, Minimum target, Transparent cube animation compatibility notes, Working theory + +### Community 1 - "wayfire-session" +Cohesion: 0.33 +Nodes (5): wayfire-session script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE + +### Community 2 - "wayfire-session-2" +Cohesion: 0.33 +Nodes (5): wayfire-session-2 script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE + +## Knowledge Gaps +- **5 isolated node(s):** `Goal`, `Working theory`, `Minimum target`, `Current Direction`, `Avoid for now` + These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 16 node(s) total have ≤1 connection when file, concept and rationale nodes are included.) + +## Suggested Questions +_Questions this graph is uniquely positioned to answer:_ + +- **What connects `Goal`, `Working theory`, `Minimum target` to the rest of the system?** + _5 weakly-connected nodes found - possible documentation gaps or missing edges._
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\ No newline at end of file diff --git a/gui-wm/wayfire/graphify-out/GRAPH_REPORT.md b/gui-wm/wayfire/graphify-out/GRAPH_REPORT.md new file mode 100644 index 000000000000..5b654b65e6f0 --- /dev/null +++ b/gui-wm/wayfire/graphify-out/GRAPH_REPORT.md @@ -0,0 +1,73 @@ +# Graph Report - wayfire (2026-09-18) + +## Corpus Check +- 10 files · ~2,248 words +- Verdict: corpus is large enough that graph structure adds value. + +## Summary +- 49 nodes · 46 edges · 10 communities (4 shown, 5 thin omitted) +- Extraction: 100% EXTRACTED · 0% INFERRED · 0% AMBIGUOUS +- Token cost: 0 input · 0 output + +## Community Hubs (Navigation) +- Transparent cube animation compatibility notes +- wayfire-session +- wayfire-session-2 +- render_test_t +- redraw-check.py +- wayfire-0.11.0-cube-rendering-notes.md +- map +- string +- README.md + +## God Nodes (most connected - your core abstractions) +1. `render_test_t` - 17 edges +2. `Transparent cube animation compatibility notes` - 6 edges +3. `ipc()` - 4 edges +4. `solid()` - 2 edges +5. `repo` - 1 edges +6. `rectangle` - 1 edges +7. `solids` - 1 edges +8. `passes` - 1 edges +9. `count_passes` - 1 edges +10. `Goal` - 1 edges + +## Surprising Connections (you probably didn't know these) +- `solid()` --calls--> `ipc()` [EXTRACTED] + tests/render-regression/redraw-check.py → tests/render-regression/ipc.py + +## Import Cycles +- None detected. + +## Communities (10 total, 5 thin omitted) + +### Community 0 - "Transparent cube animation compatibility notes" +Cohesion: 0.29 +Nodes (6): Avoid for now, Current Direction, Goal, Minimum target, Transparent cube animation compatibility notes, Working theory + +### Community 1 - "wayfire-session" +Cohesion: 0.33 +Nodes (5): wayfire-session script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE + +### Community 2 - "wayfire-session-2" +Cohesion: 0.33 +Nodes (5): wayfire-session-2 script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE + +### Community 3 - "render_test_t" +Cohesion: 0.14 +Nodes (13): color_rect_view_t, connection_t, method_repository_t, plugin_interface_t, ref_ptr_t, render_pass_begin_signal, shared_ptr, render_test_t (+5 more) + +## Knowledge Gaps +- **12 isolated node(s):** `repo`, `rectangle`, `solids`, `passes`, `count_passes` (+7 more) + These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 36 node(s) total have ≤1 connection when file, concept and rationale nodes are included.) +- **5 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes. + +## Suggested Questions +_Questions this graph is uniquely positioned to answer:_ + +- **Why does `render_test_t` connect `render_test_t` to `map`, `string`?** + _High betweenness centrality (0.119) - this node is a cross-community bridge._ +- **What connects `repo`, `rectangle`, `solids` to the rest of the system?** + _12 weakly-connected nodes found - possible documentation gaps or missing edges._ +- **Should `render_test_t` be split into smaller, more focused modules?** + _Cohesion score 0.14285714285714285 - nodes in this community are weakly interconnected._
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prevents XSS when injecting graph data into innerHTML +function esc(s) { + return String(s).replace(/&/g,'&').replace(/</g,'<').replace(/>/g,'>').replace(/"/g,'"').replace(/'/g,'''); +} + +// Build vis datasets +const nodesDS = new vis.DataSet(RAW_NODES.map(n => ({ + id: n.id, label: n.label, color: n.color, size: n.size, + font: n.font, title: n.title, + _community: n.community, _community_name: n.community_name, + _source_file: n.source_file, _file_type: n.file_type, _degree: n.degree, +}))); + +const edgesDS = new vis.DataSet(RAW_EDGES.map((e, i) => ({ + id: i, from: e.from, to: e.to, + label: '', + title: e.title, + dashes: e.dashes, + width: e.width, + color: e.color, + arrows: { to: { enabled: true, scaleFactor: 0.5 } }, +}))); + +const container = document.getElementById('graph'); +const network = new vis.Network(container, { nodes: nodesDS, edges: edgesDS }, { + physics: { + enabled: true, + solver: 'forceAtlas2Based', + forceAtlas2Based: { + gravitationalConstant: -60, + centralGravity: 0.005, + springLength: 120, + springConstant: 0.08, + damping: 0.4, + avoidOverlap: 0.8, + }, + stabilization: { iterations: 200, fit: true }, + }, + interaction: { + hover: true, + tooltipDelay: 100, + hideEdgesOnDrag: true, + navigationButtons: false, + keyboard: false, + }, + nodes: { shape: 'dot', borderWidth: 1.5 }, + edges: { smooth: { type: 'continuous', roundness: 0.2 }, selectionWidth: 3 }, +}); + +network.once('stabilizationIterationsDone', () => { + network.setOptions({ physics: { enabled: false } }); +}); + +function showInfo(nodeId) { + const n = nodesDS.get(nodeId); + if (!n) return; + const neighborIds = network.getConnectedNodes(nodeId); + const neighborItems = neighborIds.map(nid => { + const nb = nodesDS.get(nid); + const color = nb ? nb.color.background : '#555'; + return `<span class="neighbor-link" style="border-left-color:${esc(color)}" data-nid="${esc(nid)}">${esc(nb ? nb.label : nid)}</span>`; + }).join(''); + document.getElementById('info-content').innerHTML = ` + <div class="field"><b>${esc(n.label)}</b></div> + <div class="field">Type: ${esc(n._file_type || 'unknown')}</div> + <div class="field">Community: ${esc(n._community_name)}</div> + <div class="field">Source: ${esc(n._source_file || '-')}</div> + <div class="field">Degree: ${n._degree}</div> + ${neighborIds.length ? `<div class="field" style="margin-top:8px;color:#aaa;font-size:11px">Neighbors (${neighborIds.length})</div><div id="neighbors-list">${neighborItems}</div>` : ''} + `; +} + +function focusNode(nodeId) { + network.focus(nodeId, { scale: 1.4, animation: true }); + network.selectNodes([nodeId]); + showInfo(nodeId); +} + +// Neighbor links use a data attribute + one delegated listener rather than an +// inline onclick. A node id/label sourced from a document or a scraped URL +// (graphify add) can contain a double-quote; dropping the stringified id +// unescaped into a quoted onclick both broke every link and allowed a hostile +// source to inject an event handler into the local report (stored XSS, #1838). +// esc() on data-nid keeps the value inside the attribute; the listener reads it +// back verbatim. Bound to document so it survives the innerHTML rebuild that +// recreates #neighbors-list on each showInfo(). +document.addEventListener('click', e => { + const el = e.target.closest('.neighbor-link'); + if (el && el.dataset.nid !== undefined) focusNode(el.dataset.nid); +}); + +// Track hovered node — hover detection is more reliable than click params +let hoveredNodeId = null; +network.on('hoverNode', params => { + hoveredNodeId = params.node; + container.style.cursor = 'pointer'; +}); +network.on('blurNode', () => { + hoveredNodeId = null; + container.style.cursor = 'default'; +}); +container.addEventListener('click', () => { + if (hoveredNodeId !== null) { + showInfo(hoveredNodeId); + network.selectNodes([hoveredNodeId]); + } +}); +network.on('click', params => { + if (params.nodes.length > 0) { + showInfo(params.nodes[0]); + } else if (hoveredNodeId === null) { + document.getElementById('info-content').innerHTML = '<span class="empty">Click a node to inspect it</span>'; + } +}); + +const searchInput = document.getElementById('search'); +const searchResults = document.getElementById('search-results'); +searchInput.addEventListener('input', () => { + const q = searchInput.value.toLowerCase().trim(); + searchResults.innerHTML = ''; + if (!q) { searchResults.style.display = 'none'; return; } + const matches = RAW_NODES.filter(n => n.label.toLowerCase().includes(q)).slice(0, 20); + if (!matches.length) { searchResults.style.display = 'none'; return; } + searchResults.style.display = 'block'; + matches.forEach(n => { + const el = document.createElement('div'); + el.className = 'search-item'; + el.textContent = n.label; + el.style.borderLeft = `3px solid ${n.color.background}`; + el.style.paddingLeft = '8px'; + el.onclick = () => { + network.focus(n.id, { scale: 1.5, animation: true }); + network.selectNodes([n.id]); + showInfo(n.id); + searchResults.style.display = 'none'; + searchInput.value = ''; + }; + searchResults.appendChild(el); + }); +}); +document.addEventListener('click', e => { + if (!searchResults.contains(e.target) && e.target !== searchInput) + searchResults.style.display = 'none'; +}); + +const hiddenCommunities = new Set(); + +const selectAllCb = document.getElementById('select-all-cb'); + +function updateSelectAllState() { + const total = LEGEND.length; + const hidden = hiddenCommunities.size; + selectAllCb.checked = hidden === 0; + selectAllCb.indeterminate = hidden > 0 && hidden < total; +} + +function toggleAllCommunities(hide) { + document.querySelectorAll('.legend-item').forEach(item => { + hide ? item.classList.add('dimmed') : item.classList.remove('dimmed'); + }); + document.querySelectorAll('.legend-cb').forEach(cb => { + cb.checked = !hide; + }); + LEGEND.forEach(c => { + if (hide) hiddenCommunities.add(c.cid); else hiddenCommunities.delete(c.cid); + }); + const updates = RAW_NODES.map(n => ({ id: n.id, hidden: hide })); + nodesDS.update(updates); + updateSelectAllState(); +} + +const legendEl = document.getElementById('legend'); +LEGEND.forEach(c => { + const item = document.createElement('div'); + item.className = 'legend-item'; + const cb = document.createElement('input'); + cb.type = 'checkbox'; + cb.className = 'legend-cb'; + cb.checked = true; + cb.addEventListener('change', (e) => { + e.stopPropagation(); + if (cb.checked) { + hiddenCommunities.delete(c.cid); + item.classList.remove('dimmed'); + } else { + hiddenCommunities.add(c.cid); + item.classList.add('dimmed'); + } + const updates = RAW_NODES + .filter(n => n.community === c.cid) + .map(n => ({ id: n.id, hidden: !cb.checked })); + nodesDS.update(updates); + updateSelectAllState(); + }); + item.innerHTML = `<div class="legend-dot" style="background:${c.color}"></div> + <span class="legend-label">${c.label}</span> + <span class="legend-count">${c.count}</span>`; + item.prepend(cb); + item.onclick = (e) => { + if (e.target === cb) return; + cb.checked = !cb.checked; + cb.dispatchEvent(new Event('change')); + }; + legendEl.appendChild(item); +}); +</script> +<script> +// Render hyperedges as shaded regions +const hyperedges = []; +// afterDrawing passes ctx already transformed to network coordinate space. +// Draw node positions raw — no manual pan/zoom/DPR math needed. + +// Andrew's monotone chain. Returns the hull in counter-clockwise order, which +// is what the perimeter must be traced in. 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Logs and snapshots +remain in the temporary directory printed by the runner. + +The tests cover: + +- A settled cube schedules no continuous rendering on three static outputs. +- A partial repaint modifies only its requested pixels, including a negative + output position, scale 2, and a 90-degree output transform. +- A real Wayland window held during cube rotation stays below screensaver and + lock-layer surfaces. The lock test checks layer ordering, not lock protocol + authentication or security. +- Content changes, movement/resizing, removal and remapping update cached cube + textures. The live composition is compared with a fresh desktop render. + +With 0.11.0-r2, the static test produced 732 render passes per second across the +three outputs, partial rendering changed pixels outside every damage region, +and held windows appeared above both higher layers. The r3 patch brings those +three measurements to zero. `--baseline` reports the known stacking/damage +failures without aborting, for before/after checks. + +The fixture explicitly damages and disables synthetic rectangles on removal: +`color_rect_view_t::close()` emits an unmap signal but does not do the surface +damage/disable sequence that a real Wayland surface performs. diff --git a/gui-wm/wayfire/tests/render-regression/dynamic-check.py b/gui-wm/wayfire/tests/render-regression/dynamic-check.py new file mode 100644 index 000000000000..d64f4cc9cae6 --- /dev/null +++ b/gui-wm/wayfire/tests/render-regression/dynamic-check.py @@ -0,0 +1,15 @@ +import time,io,subprocess +from PIL import Image,ImageChops,ImageStat +from ipc import ipc,ENV +subprocess.run(['wlr-randr','--output','HEADLESS-1','--custom-mode','640x480','--pos=-640,0'],env=ENV,check=True) +ipc('test/rectangle',{'show':True});ipc('test/cube',{}) +time.sleep(1.1) +for case in [{'show':True,'blue':True}, {'show':True,'blue':True,'moved':True}, {'show':False}, {'show':True}]: + ipc('test/rectangle',case);time.sleep(.2) + live=Image.open(io.BytesIO(subprocess.check_output(['grim','-o','HEADLESS-1','-'],env=ENV))).convert('RGB') + ipc('test/snapshot') + fresh=Image.open(ENV['XDG_RUNTIME_DIR'] + '/snapshot.ppm').convert('RGB') + error=ImageStat.Stat(ImageChops.difference(live,fresh)).mean + assert max(error)<2, (case,error) + print('Tracked damage vs fresh composition:',case,'mean channel error',error,flush=True) +ipc('test/cube',{'stop':True});ipc('test/rectangle',{'show':False}) diff --git a/gui-wm/wayfire/tests/render-regression/ipc.py b/gui-wm/wayfire/tests/render-regression/ipc.py new file mode 100644 index 000000000000..1120399cd67c --- /dev/null +++ b/gui-wm/wayfire/tests/render-regression/ipc.py @@ -0,0 +1,27 @@ +import json +import os +import socket +import struct +from pathlib import Path + +ENV = os.environ.copy() + +def ipc(method, data=None): + with socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) as sock: + sock.settimeout(10) + sock.connect(ENV['WAYFIRE_SOCKET']) + payload = json.dumps({'method': method, 'data': data or {}}).encode() + sock.sendall(struct.pack('<I', len(payload)) + payload) + def read(n): + result = b'' + while len(result) < n: + chunk = sock.recv(n - len(result)) + if not chunk: + raise RuntimeError('IPC disconnected') + result += chunk + return result + return json.loads(read(struct.unpack('<I', read(4))[0])) + +if __name__ == '__main__': + import sys + print(json.dumps(ipc(sys.argv[1], json.loads(sys.argv[2]) if len(sys.argv) > 2 else None), indent=2)) diff --git a/gui-wm/wayfire/tests/render-regression/redraw-check.py b/gui-wm/wayfire/tests/render-regression/redraw-check.py new file mode 100644 index 000000000000..a3d3e5257fdb --- /dev/null +++ b/gui-wm/wayfire/tests/render-regression/redraw-check.py @@ -0,0 +1,63 @@ +import io,sys,time,subprocess +from pathlib import Path +from PIL import Image +from ipc import ipc,ENV +baseline='--baseline' in sys.argv + +def check(ok, label, value): + print(label, value, 'PASS' if ok else 'FAIL', flush=True) + if not baseline: assert ok, (label,value) + +def shot(output): + return Image.open(io.BytesIO(subprocess.check_output(['grim','-o',output,'-'],env=ENV))).convert('RGB') + +def solid(key,layer,color,box=(0,0,640,480),output='HEADLESS-1'): + r,g,b,a=color;x,y,w,h=box + return ipc('test/solid',dict(key=key,layer=layer,r=r,g=g,b=b,a=a,x=x,y=y,w=w,h=h,output=output)) + +subprocess.run(['wlr-randr','--output','HEADLESS-1','--custom-mode','640x480','--pos=-640,0', + '--output','HEADLESS-2','--custom-mode','640x480','--scale','2','--pos=0,0', + '--output','HEADLESS-3','--custom-mode','640x480','--transform','90','--pos=320,0'],env=ENV,check=True) +for name in ['HEADLESS-1','HEADLESS-2','HEADLESS-3']: + ipc('test/cube',{'output':name}) +time.sleep(1.5) +ipc('test/stats');time.sleep(1) +value=ipc('test/stats')['passes'];check(value==0,'Settled render passes in one second',value) +for name in ['HEADLESS-1','HEADLESS-2','HEADLESS-3']: + value=ipc('test/partial',{'output':name}) + check(value['outside']==0 and value['inside']>0,'Damage clipping '+name,value) +for name in ['HEADLESS-1','HEADLESS-2','HEADLESS-3']: + ipc('test/cube',{'output':name,'stop':True}) + +# Real toplevel held during workspace rotation must stay below screensavers. +ipc('wayfire/set-config-options',{'cube/initial_animation':'3000ms linear'}) +log=(Path(ENV['XDG_RUNTIME_DIR']) / 'test-terminal.log').open('w') +terminal=subprocess.Popen(['alacritty','--config-file','/dev/null','--class','render-regression', + '-o','colors.primary.background="#00ff00"','-o','cursor.style.blinking="Never"', + '-e','sleep','120'],env=ENV,stdout=log,stderr=log) +try: + for _ in range(50): + views=[v for v in ipc('window-rules/list-views') if v.get('app-id')=='render-regression'] + if views:break + time.sleep(.1) + assert views + view=views[0] + outputs={o['id']:o for o in ipc('window-rules/list-outputs')} + output=outputs[view['output-id']]['name'] + solid('saver',6,(1.,0.,1.,1.),(0,0,2000,2000),output) + time.sleep(.2) + result=ipc('test/held',{'output':output});assert result['found'] and result['carried-out'] + time.sleep(.2) + pixels=list(shot(output).get_flattened_data()) + leaks=sum(p!=(255,0,255) for p in pixels) + check(leaks==0,'Held window above screensaver pixels',leaks) + solid('lock',7,(0.,0.,1.,1.),(0,0,2000,2000),output) + time.sleep(.1) + pixels=list(shot(output).get_flattened_data()) + leaks=sum(p!=(0,0,255) for p in pixels) + check(leaks==0,'Held window above lock pixels',leaks) +finally: + terminal.terminate();terminal.wait(timeout=5) + for k in ['saver','lock']:ipc('test/solid',{'key':k,'close':True}) + ipc('test/cube',{'output':output,'stop':True}) + ipc('wayfire/set-config-options',{'cube/initial_animation':'350ms circle'}) diff --git a/gui-wm/wayfire/tests/render-regression/render-test.cpp b/gui-wm/wayfire/tests/render-regression/render-test.cpp new file mode 100644 index 000000000000..ac2d9ccbce23 --- /dev/null +++ b/gui-wm/wayfire/tests/render-regression/render-test.cpp @@ -0,0 +1,187 @@ +#include <wayfire/core.hpp> +#include <wayfire/output.hpp> +#include <wayfire/output-layout.hpp> +#include <wayfire/plugin.hpp> +#include <wayfire/compositor-view.hpp> +#include <wayfire/render-manager.hpp> +#include <wayfire/nonstd/wlroots-full.hpp> +#include <drm_fourcc.h> +#include <fstream> +#include <map> +#include <wayfire/scene-operations.hpp> +#include <wayfire/scene-render.hpp> +#include <wayfire/workspace-set.hpp> +#include <wayfire/opengl.hpp> +#include <wayfire/plugins/common/shared-core-data.hpp> +#include <wayfire/plugins/ipc/ipc-method-repository.hpp> +#include "cube-control-signal.hpp" + +class render_test_t : public wf::plugin_interface_t +{ + wf::shared_data::ref_ptr_t<wf::ipc::method_repository_t> repo; + std::shared_ptr<wf::color_rect_view_t> rectangle; + std::map<std::string, std::shared_ptr<wf::color_rect_view_t>> solids; + int passes = 0; + wf::signal::connection_t<wf::render_pass_begin_signal> count_passes = + [this] (auto) { ++passes; }; + public: + void init() override + { + wf::get_core().connect(&count_passes); + repo->register_method("test/partial", [] (wf::json_t data) + { + auto output = wf::get_core().output_layout->find_output(std::string(data["output"])); + auto g = output->get_layout_geometry(); + int w = output->handle->width, h = output->handle->height; + wf::auxilliary_buffer_t buffer; buffer.allocate({w, h}); + wf::render_target_t target{buffer}; target.geometry = g; + target.scale = output->handle->scale; target.wl_transform = output->handle->transform; + wf::render_pass_params_t params; + params.target = target; params.damage = g; params.background_color = {1, 0, 1, 1}; + params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_NO_PRESENTATION; + wf::render_pass_t::run(params); + unsigned depth; + wf::gles::run_in_context([&] { + wf::gles::bind_render_buffer(target); + glGenRenderbuffers(1, &depth); glBindRenderbuffer(GL_RENDERBUFFER, depth); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, w, h); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth); + }); + std::vector<wf::scene::render_instance_uptr> instances; + wf::get_core().scene()->gen_render_instances(instances, [] (auto&) {}, output); + params.instances = &instances; + params.damage = wf::geometry_t{g.x + 10, g.y + 10, 20, 20}; + auto allowed = target.framebuffer_region_from_geometry_region(params.damage); + params.background_color = {0, 0, 0, 1}; + wf::render_pass_t::run(params); + wf::gles::run_in_context([&] { + wf::gles::bind_render_buffer(target); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); + glDeleteRenderbuffers(1, &depth); + }); + std::vector<uint32_t> pixels(w * h); + wlr_texture_read_pixels_options opts{}; + opts.data = pixels.data(); opts.format = DRM_FORMAT_ABGR8888; opts.stride = w * 4; + wlr_texture_read_pixels(buffer.get_texture(), &opts); + int outside = 0, inside = 0; + for (int y = 0; y < h; ++y) for (int x = 0; x < w; ++x) + if ((pixels[y * w + x] & 0x00ffffff) != 0x00ff00ff) + { + if (pixman_region32_contains_point(allowed.to_pixman(), x, y, nullptr)) ++inside; + else ++outside; + } + wf::json_t result; result["outside"] = outside; result["inside"] = inside; + return result; + }); + repo->register_method("test/held", [] (wf::json_t data) + { + auto output = wf::get_core().output_layout->find_output(std::string(data["output"])); + wayfire_toplevel_view view; + for (auto candidate : wf::get_core().get_all_views()) + if (candidate->get_output() == output && toplevel_cast(candidate)) + view = toplevel_cast(candidate); + cube_workspace_animation_signal signal{{1, 0}, output->wset()->get_current_workspace(), view}; + output->emit(&signal); + wf::json_t result; result["found"] = bool(view); result["carried-out"] = signal.carried_out; + return result; + }); + repo->register_method("test/stats", [this] (wf::json_t) + { + wf::json_t result; result["passes"] = passes; passes = 0; return result; + }); + repo->register_method("test/solid", [this] (wf::json_t data) + { + std::string key = data["key"]; + auto& solid = solids[key]; + if (data.has_member("close") && bool(data["close"])) + { + if (solid) { solid->close(); solid.reset(); } + return wf::json_t{}; + } + auto output = wf::get_core().output_layout->find_output(std::string(data["output"])); + if (!solid) + solid = wf::color_rect_view_t::create(wf::VIEW_ROLE_DESKTOP_ENVIRONMENT, output, + (wf::scene::layer)(int)data["layer"]); + solid->set_color({double(data["r"]), double(data["g"]), double(data["b"]), double(data["a"])}); + solid->set_geometry({double(data["x"]), double(data["y"]), double(data["w"]), double(data["h"])}); + solid->set_border(0); + return wf::json_t{}; + }); + repo->register_method("test/snapshot", [] (wf::json_t) + { + auto output = wf::get_core().output_layout->get_outputs().front(); + wf::auxilliary_buffer_t buffer; + auto g = output->get_layout_geometry(); + int w = output->handle->width, h = output->handle->height; + buffer.allocate({w, h}); + wf::render_target_t target{buffer}; + target.geometry = g; + target.scale = output->handle->scale; + target.wl_transform = output->handle->transform; + output->render->render_desktop(target); + std::vector<uint32_t> pixels(w * h); + wlr_texture_read_pixels_options opts{}; + opts.data = pixels.data(); opts.format = DRM_FORMAT_ABGR8888; opts.stride = w * 4; + wlr_texture_read_pixels(buffer.get_texture(), &opts); + std::ofstream f(std::string(getenv("XDG_RUNTIME_DIR")) + "/snapshot.ppm", std::ios::binary); + f << "P6\n" << w << " " << h << "\n255\n"; + for (auto p : pixels) { f.put(p & 255); f.put((p >> 8) & 255); f.put((p >> 16) & 255); } + return wf::json_t{}; + }); + repo->register_method("test/rectangle", [this] (wf::json_t data) + { + if (bool(data["show"])) + { + auto output = wf::get_core().output_layout->get_outputs().front(); + if (!rectangle) + rectangle = wf::color_rect_view_t::create(wf::VIEW_ROLE_TOPLEVEL, output, wf::scene::layer::WORKSPACE); + rectangle->set_color(data.has_member("blue") && bool(data["blue"]) ? + wf::color_t{0.0, 0.0, 1.0, 1.0} : wf::color_t{0.0, 1.0, 0.0, 1.0}); + rectangle->set_geometry(data.has_member("moved") && bool(data["moved"]) ? + wf::geometry_t{150, 120, 150, 120} : wf::geometry_t{50, 50, 400, 300}); + } else if (rectangle) + { + // color_rect_view_t::close() only emits the unmap signal; + // emulate a real surface unmap's damage and scene removal. + rectangle->damage(); + wf::scene::set_node_enabled(rectangle->get_root_node(), false); + rectangle->close(); rectangle.reset(); + } + return wf::json_t{}; + }); + repo->register_method("test/cube", [] (wf::json_t data) + { + wf::json_t result; + auto output = data.has_member("output") ? + wf::get_core().output_layout->find_output(std::string(data["output"])) : + wf::get_core().output_layout->get_outputs().front(); + double angle = data.has_member("angle") ? double(data["angle"]) : 0.65; + cube_control_signal signal{angle, 0.8, 0.0, + data.has_member("stop") && bool(data["stop"]), false}; + output->emit(&signal); + result["active"] = output->is_plugin_active("cube"); + result["carried-out"] = signal.carried_out; + return result; + }); + repo->register_method("test/inhibit", [] (wf::json_t data) + { + for (auto output : wf::get_core().output_layout->get_outputs()) + output->set_inhibited(bool(data["inhibit"])); + return wf::json_t{}; + }); + } + void fini() override + { + for (auto& [key, solid] : solids) if (solid) solid->close(); + repo->unregister_method("test/solid"); + repo->unregister_method("test/stats"); + repo->unregister_method("test/held"); + repo->unregister_method("test/partial"); + if (rectangle) { rectangle->close(); rectangle.reset(); } + repo->unregister_method("test/rectangle"); + repo->unregister_method("test/snapshot"); + repo->unregister_method("test/cube"); + repo->unregister_method("test/inhibit"); + } +}; +DECLARE_WAYFIRE_PLUGIN(render_test_t); diff --git a/gui-wm/wayfire/tests/render-regression/render-test.xml b/gui-wm/wayfire/tests/render-regression/render-test.xml new file mode 100644 index 000000000000..2fef1dae8ab1 --- /dev/null +++ b/gui-wm/wayfire/tests/render-regression/render-test.xml @@ -0,0 +1 @@ +<wayfire><plugin name="render-test"><_short>Isolated render tests</_short></plugin></wayfire> diff --git a/gui-wm/wayfire/tests/render-regression/run.py b/gui-wm/wayfire/tests/render-regression/run.py new file mode 100644 index 000000000000..a35f74553865 --- /dev/null +++ b/gui-wm/wayfire/tests/render-regression/run.py @@ -0,0 +1,65 @@ +#!/usr/bin/env python3 +"""Exercise the installed compositor in an isolated three-output session.""" +import argparse +import os +from pathlib import Path +import shlex +import shutil +import subprocess +import tempfile +import time + +parser = argparse.ArgumentParser() +parser.add_argument('--source', type=Path, required=True, + help='Prepared Wayfire source with the personal patches applied') +parser.add_argument('--baseline', action='store_true', help='Report failures without asserting') +args = parser.parse_args() +if os.geteuid() == 0: + parser.error('Run as a regular desktop user, not root') +tests = Path(__file__).resolve().parent +runtime = Path(tempfile.mkdtemp(prefix='wayfire-render-test-')) +flags = shlex.split(subprocess.check_output( + ['pkg-config', '--cflags', '--libs', 'wayfire', 'wf-utils'], text=True)) +subprocess.run(['c++', '-std=c++17', '-shared', '-fPIC', '-DWAYFIRE_PLUGIN', + '-DWLR_USE_UNSTABLE', '-I' + str(args.source / 'plugins/cube'), + str(tests / 'render-test.cpp'), '-o', str(runtime / 'librender-test.so'), + *flags], check=True) +shutil.copyfile(tests / 'render-test.xml', runtime / 'render-test.xml') +env = os.environ.copy() +for key in ['WAYLAND_DISPLAY', 'WAYFIRE_SOCKET', '_WAYFIRE_SOCKET', 'DISPLAY', + 'WAYFIRE_DEFAULT_CONFIG_BACKEND', 'WAYFIRE_CONFIG_FILE', 'LD_LIBRARY_PATH']: + env.pop(key, None) +env.update(XDG_RUNTIME_DIR=str(runtime), WLR_BACKENDS='headless', + WLR_HEADLESS_OUTPUTS='3', WLR_RENDERER='gles2', + WLR_RENDER_DRM_DEVICE=env.get('WLR_RENDER_DRM_DEVICE', '/dev/dri/renderD128'), + WAYFIRE_PLUGIN_PATH=str(runtime), WAYFIRE_PLUGIN_XML_PATH=str(runtime)) +config = runtime / 'wayfire.ini' +config.write_text('[core]\nplugins = ipc ipc-rules cube oledsaver-sampler render-test\n' + 'xwayland = false\nvwidth = 3\nvheight = 1\n') +with (runtime / 'wayfire.log').open('w') as log: + process = subprocess.Popen(['wayfire', '-c', str(config)], env=env, stdout=log, stderr=log) + try: + for _ in range(100): + if process.poll() is not None: + raise RuntimeError(f'Wayfire exited; see {runtime}/wayfire.log') + sockets = list(runtime.glob('wayfire-*.socket')) + displays = [p for p in runtime.glob('wayland-*') if not p.name.endswith('.lock')] + if sockets and displays: + env['WAYFIRE_SOCKET'] = str(sockets[0]) + env['WAYLAND_DISPLAY'] = displays[0].name + break + time.sleep(.1) + else: + raise RuntimeError('Timed out waiting for compositor') + time.sleep(.3) + subprocess.run(['python3', str(tests / 'dynamic-check.py')], env=env, check=True) + subprocess.run(['python3', str(tests / 'redraw-check.py'), + *(['--baseline'] if args.baseline else [])], env=env, check=True) + finally: + process.terminate() + try: + process.wait(timeout=10) + except subprocess.TimeoutExpired: + process.kill() + process.wait() + print(f'Test artifacts: {runtime}') diff --git a/gui-wm/wayfire/wayfire-0.11.0-r3.ebuild b/gui-wm/wayfire/wayfire-0.11.0-r3.ebuild new file mode 100644 index 000000000000..e4ed70cf47cd --- /dev/null +++ b/gui-wm/wayfire/wayfire-0.11.0-r3.ebuild @@ -0,0 +1,170 @@ +# Copyright 2019-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit dot-a meson toolchain-funcs + +DESCRIPTION="compiz like 3D wayland compositor" +HOMEPAGE="https://github.com/WayfireWM/wayfire" + +if [[ ${PV} == 9999 ]]; then + inherit git-r3 + EGIT_REPO_URI="https://github.com/WayfireWM/${PN}.git" + SLOT="0/0.12" + + IUSE="vulkan" + + # vulkan support is experimental and uses a bundled fork of wlroots + # keep it only in the live ebuild for now + RDEPEND="vulkan? ( media-libs/vulkan-loader )" + DEPEND="vulkan? ( dev-util/vulkan-headers )" + COMMON_DEPEND=" + !vulkan? ( + gui-libs/wlroots:0.20[drm(+),libinput(+),x11-backend,X?] + ) + vulkan? ( + dev-libs/libliftoff + media-libs/lcms:2 + media-libs/libdisplay-info:= + media-libs/mesa + sys-auth/seatd:= + x11-libs/libdrm + x11-libs/xcb-util-errors + x11-libs/xcb-util-renderutil + x11-libs/xcb-util-wm + ) + " +else + SRC_URI="https://github.com/WayfireWM/${PN}/releases/download/v${PV}/${P}.tar.xz" + KEYWORDS="~amd64 ~arm64 ~riscv" + SLOT="0/$(ver_cut 1-2)" + + COMMON_DEPEND="gui-libs/wlroots:0.20[drm(+),libinput(+),x11-backend,X?]" +fi + +LICENSE="MIT" +IUSE+=" X +dbus +gles3 nls openmp test" +RESTRICT="!test? ( test )" + +# bundled wlroots has the following dependency string according to included headers. +# wlroots[drm,gles2-renderer,libinput,x11-backend?,X?] +# enable x11-backend with X and vice versa +COMMON_DEPEND+=" + dev-cpp/nlohmann_json + dev-libs/glib:2 + dev-libs/libevdev + dev-libs/libinput:= + dev-libs/wayland + dev-libs/yyjson:= + >=dev-libs/wayland-protocols-1.12 + gui-libs/wf-config:${SLOT} + media-libs/glm + media-libs/libglvnd + media-libs/libjpeg-turbo:= + media-libs/libpng:= + virtual/libudev:= + x11-libs/cairo + x11-libs/libxkbcommon + x11-libs/pango + x11-libs/pixman + dbus? ( sys-apps/dbus ) + X? ( x11-libs/libxcb:= ) +" + +RDEPEND+=" + ${COMMON_DEPEND} + x11-misc/xkeyboard-config +" +DEPEND+=" + ${COMMON_DEPEND} + test? ( dev-cpp/doctest ) +" +BDEPEND=" + dev-util/wayland-scanner + virtual/pkgconfig + openmp? ( + || ( + sys-devel/gcc[openmp] + llvm-runtimes/clang-runtime[openmp] + ) + ) + nls? ( + sys-devel/gettext + ) +" + +PATCHES=( + "${FILESDIR}"/${P}-transparent-cube.patch + "${FILESDIR}"/${P}-rotate-layer-shell.patch + "${FILESDIR}"/${P}-screensaver-layer.patch + "${FILESDIR}"/${P}-desktop-sampling.patch + "${FILESDIR}"/${P}-cube-damage-stacking.patch +) + +# SCREENSAVER changes scene layer indices. Rebuild plugins against the matching +# ABI; wf-config above retains its upstream 0.11 subslot. +SLOT="${SLOT}.screensaver1" + +pkg_pretend() { + [[ ${MERGE_TYPE} != binary ]] && use openmp && tc-check-openmp +} + +pkg_setup() { + [[ ${MERGE_TYPE} != binary ]] && use openmp && tc-check-openmp +} + +src_prepare() { + default + + local dbusrunsession=$(usev dbus dbus-run-session) + sed -e "s:@EPREFIX@:${EPREFIX}:g" -e "s:@DBUS_RUN_SESSION@:${dbusrunsession}:" \ + "${FILESDIR}"/wayfire-session-2 > "${T}"/wayfire-session || die + sed -e "s:@EPREFIX@:${EPREFIX}:" \ + "${FILESDIR}"/wayfire-session.desktop > "${T}"/wayfire-session.desktop || die +} + +src_configure() { + lto-guarantee-fat + + local emesonargs=( + $(meson_feature test tests) + $(meson_feature X xwayland) + $(meson_use gles3 enable_gles32) + $(meson_feature nls build_locales) + $(meson_use openmp enable_openmp) + -Duse_system_wfconfig=enabled + ) + + if [[ ${PV} == 9999 ]]; then + emesonargs+=( + $(meson_feature !vulkan use_system_wlroots) + $(meson_use vulkan vulkan_effects) + ) + else + emesonargs+=( + -Duse_system_wlroots=enabled + -Dvulkan_effects=false + ) + fi + + meson_src_configure +} + +src_install() { + meson_src_install + dobin "${T}"/wayfire-session + + insinto "/usr/share/wayland-sessions/" + insopts -m644 + doins wayfire.desktop + doins "${T}"/wayfire-session.desktop + + insinto "/usr/share/wayfire/" + doins wayfire.ini + + insinto "/etc" + doins "${FILESDIR}"/wayfire.env + + strip-lto-bytecode +} diff --git a/kde-plasma/union/union-6.7.5.ebuild b/kde-plasma/union/union-6.7.5.ebuild index 08bbff53aee8..3841450cbf60 100644 --- a/kde-plasma/union/union-6.7.5.ebuild +++ b/kde-plasma/union/union-6.7.5.ebuild @@ -10,8 +10,7 @@ QTMIN=6.11.2 inherit ecm plasma.kde.org DESCRIPTION="Style engine providing a unified style description to separate output styles" -HOMEPAGE="https://quantumproductions.info/articles/2025-02/moving-kdes-styling-future -https://files.quantumproductions.info/union/overview.html" +HOMEPAGE="https://quantumproductions.info/articles/2025-02/moving-kdes-styling-future" LICENSE="|| ( LGPL-2.1 LGPL-3 ) GPL-3 BSD-2" SLOT="6" diff --git a/media-libs/glew/glew-1.10.0-r101.ebuild b/media-libs/glew/glew-1.10.0-r101.ebuild deleted file mode 100644 index ee2ce0348197..000000000000 --- a/media-libs/glew/glew-1.10.0-r101.ebuild +++ /dev/null @@ -1,72 +0,0 @@ -# Copyright 1999-2024 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 -inherit multilib-minimal toolchain-funcs - -DESCRIPTION="The OpenGL Extension Wrangler Library" -HOMEPAGE="https://glew.sourceforge.net/" -SRC_URI="https://downloads.sourceforge.net/${PN}/${P}.tgz" - -LICENSE="BSD MIT" -SLOT="$(ver_cut 1-2)" -KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~mips ~ppc ~ppc64 ~sparc ~x86 ~x64-macos ~x64-solaris" - -RDEPEND=">=virtual/opengl-7.0-r1[${MULTILIB_USEDEP}] - !=media-libs/glew-1.10*:0" - -DEPEND="${RDEPEND} - x11-base/xorg-proto - x11-libs/libX11" - -DOCS="" - -src_prepare() { - default - - sed -i \ - -e '/$(CC) $(CFLAGS) -o/s:$(CFLAGS):$(CFLAGS) $(LDFLAGS):' \ - -e '/glew.lib:/s|lib/$(LIB.STATIC) ||' \ - -e '/glew.lib.mx:/s|lib/$(LIB.STATIC.MX) ||' \ - Makefile || die - - # don't do stupid Solaris specific stuff that won't work in Prefix - cp config/Makefile.linux config/Makefile.solaris || die - - multilib_copy_sources -} - -glew_system() { - # Set the SYSTEM variable instead of probing. #523444 #595280 - case ${CHOST} in - *linux*) echo "linux" ;; - *-darwin*) echo "darwin" ;; - *-solaris*) echo "solaris" ;; - mingw*|*-mingw*) echo "mingw" ;; - *) die "Unknown system ${CHOST}" ;; - esac -} - -set_opts() { - myglewopts=( - AR="$(tc-getAR)" - STRIP=true - CC="$(tc-getCC)" - LD="$(tc-getCC) ${LDFLAGS}" - SYSTEM="$(glew_system)" - M_ARCH="" - LDFLAGS.EXTRA="" - LDFLAGS.GL="-lGL" # Don't need X libs! - POPT="${CFLAGS}" - ) -} - -multilib_src_compile() { - set_opts - emake glew.lib{,.mx} "${myglewopts[@]}" -} - -multilib_src_install() { - newlib.so lib/libGLEW.so.${SLOT}.* libGLEW.so.${SLOT} - newlib.so lib/libGLEWmx.so.${SLOT}.* libGLEWmx.so.${SLOT} -} diff --git a/media-libs/glew/glew-1.6.0-r101.ebuild b/media-libs/glew/glew-1.6.0-r101.ebuild deleted file mode 100644 index 81b28e0c3d1b..000000000000 --- a/media-libs/glew/glew-1.6.0-r101.ebuild +++ /dev/null @@ -1,71 +0,0 @@ -# Copyright 1999-2024 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 -inherit multilib-minimal toolchain-funcs - -DESCRIPTION="The OpenGL Extension Wrangler Library" -HOMEPAGE="https://glew.sourceforge.net/" -SRC_URI="https://downloads.sourceforge.net/${PN}/${P}.tgz" - -LICENSE="BSD MIT" -SLOT="$(ver_cut 1-2)" -KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~mips ~ppc ~ppc64 ~sparc ~x86 ~x64-macos ~x64-solaris" - -RDEPEND=">=virtual/opengl-7.0-r1[${MULTILIB_USEDEP}]" - -DEPEND="${RDEPEND} - x11-base/xorg-proto - x11-libs/libX11" - -DOCS="" - -src_prepare() { - default - - sed -i \ - -e '/$(CC) $(CFLAGS) -o/s:$(CFLAGS):$(CFLAGS) $(LDFLAGS):' \ - -e '/glew.lib:/s|lib/$(LIB.STATIC) ||' \ - -e '/glew.lib.mx:/s|lib/$(LIB.STATIC.MX) ||' \ - Makefile || die - - # don't do stupid Solaris specific stuff that won't work in Prefix - cp config/Makefile.linux config/Makefile.solaris || die - - multilib_copy_sources -} - -glew_system() { - # Set the SYSTEM variable instead of probing. #523444 #595280 - case ${CHOST} in - *linux*) echo "linux" ;; - *-darwin*) echo "darwin" ;; - *-solaris*) echo "solaris" ;; - mingw*|*-mingw*) echo "mingw" ;; - *) die "Unknown system ${CHOST}" ;; - esac -} - -set_opts() { - myglewopts=( - AR="$(tc-getAR)" - STRIP=true - CC="$(tc-getCC)" - LD="$(tc-getCC) ${LDFLAGS}" - SYSTEM="$(glew_system)" - M_ARCH="" - LDFLAGS.EXTRA="" - LDFLAGS.GL="-lGL" # Don't need X libs! - POPT="${CFLAGS}" - ) -} - -multilib_src_compile() { - set_opts - emake glew.lib{,.mx} "${myglewopts[@]}" -} - -multilib_src_install() { - newlib.so lib/libGLEW.so.${SLOT}.* libGLEW.so.${SLOT} - newlib.so lib/libGLEWmx.so.${SLOT}.* libGLEWmx.so.${SLOT} -} diff --git a/media-libs/libass/Manifest b/media-libs/libass/Manifest index ca93961f2802..3ddf1693b4f9 100644 --- a/media-libs/libass/Manifest +++ b/media-libs/libass/Manifest @@ -1,6 +1,6 @@ -DIST libass-0.17.1.tar.xz 403160 BLAKE2B b191e8910ddb3e41fb9df79b27517a127c0da2ad74c0a81920bc2cf8843ab18b02a60738024fa8d3594b91bd26ec6ea7f87e17ca5e07825a6017dd29d2b72b32 SHA512 437b4b60db2626e48f438b5138ab4dbf2c2ab4c8f0b587a6e554510c6719544ef2235c601ff1e482d020410f9bab95ad1a9b176d19a3bd54880499a576b41f23 -DIST libass-0.17.1.tar.xz.asc 228 BLAKE2B 0e70c104438be4409239f435d7872737fde1aba4485816ad0e35f0de743ee303662e66334425d0d511af4974e03443ba6d33ac44f941de9b0da17a56f204edea SHA512 a28c8271b4c5b5756620be9baf81b0262eb71c4f20d1aadb24238d1d0ccba44fdb3b25d788a3f7c9039945431a3d31842a7855660cc28a0a8acc36ff8f0c0298 DIST libass-0.17.4.tar.xz 452648 BLAKE2B bf9cb990253c912036657c9a2e64a7b6fc51bc8bd1729fe00ac8556eafb8bb872b4665575ee654a3910ee528d471cd413e55c68c8b4618b979afc23b04c12069 SHA512 0dd9a869644a7898531c9cb40a05e41fe6a7a9105e95f723af3a9801f7b98d34970e296247894256c8bac1d01c9e2a8113dd4e3d485fdcca70343931e6e40dd0 DIST libass-0.17.4.tar.xz.asc 858 BLAKE2B b7d637f1742961c22db689f4c22d369a14480d0c60a527001a4701c98752ae362f92be6e19efe7bbd7e5ce505825ff9e804af3238288e28eec3eae7bf7a99445 SHA512 245e5f3896bcd7cbf8ea9f98fd9979b4af8c8ccc2835075593c1c5970fb6fb01311233056c7ff2caee54acf372e01d85e4dfb7feecef2211c8b39016b86472fd DIST libass-0.17.5.tar.xz 460148 BLAKE2B e5c20d841c91f36f77c208a1c70b601aa39c579f3fd461c75db7f36c35bbcca0c84db6563520bc6e4214d51bc5d8fff93460db282d71de920ec0b94d3ae72386 SHA512 b9e06023e9f5760ba1946f8dbcd8c411908bc6c77030099098f8252edabd31c98a6523cffb7cccf7b62e12bb374d136600a98e29a7916ccc218100ff694bfb7c DIST libass-0.17.5.tar.xz.asc 931 BLAKE2B d5aec8d196df7876adb60ad7a4fd396fc40659d282667fdf7f9217accf236394fdfe9fa000d71c773abb68a03fa5cca590e23adb35abf370df8c8f5f193c6a25 SHA512 501662c8181503c67fafa0f3d153d8ba4d86edeb569d33b010b200e274f3b8de51ea35c27a3da10cb8fcfb3eea0152251aee8850220a681bf8a0a87f3fdaefcd +DIST libass-tests-compatible_0.17.5.tar.zst 10153258 BLAKE2B d97946308ecbbbefb94059d2968dbff1b4b685e0499071d3b3e1566855864027da7717a92375ad66ddd6deeed9fa669c277b8e328abedf4c6d258879c2388972 SHA512 bd6ef3dd58e48587719603bf7957dedaf7aba6ce8ee35101e2f1c605ed8f4c41ef52a97cecf3bb5b467d971b3c2e6fe8406b7e8b17cf5d8d1a63f44b048f4a5e +DIST libass-tests-compatible_0.17.5.tar.zst.asc 833 BLAKE2B 95d088d9e74d37af066ef617311c0a1805f3928ce9af3995f69e82cd7d198bb2ae92fd434303e7c61dd80df87306c81d688fed6ff8f64242d92e48089e6f6856 SHA512 b4ca70910b09996ba85e55e31b1d0cd2a5d75ba79cb7263da71c1a6d49c88f1ead7ad8d1f534e697813f7a0e760b00c4124386f6b22f2c33a40af9bd9e087ffa diff --git a/media-libs/libass/libass-0.17.1-r2.ebuild b/media-libs/libass/libass-0.17.1-r2.ebuild deleted file mode 100644 index 3c5ec2607769..000000000000 --- a/media-libs/libass/libass-0.17.1-r2.ebuild +++ /dev/null @@ -1,51 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/libass.asc -inherit multilib-minimal verify-sig - -DESCRIPTION="Library for SSA/ASS subtitles rendering" -HOMEPAGE="https://github.com/libass/libass" -SRC_URI="https://github.com/libass/libass/releases/download/${PV}/${P}.tar.xz" -SRC_URI+=" verify-sig? ( https://github.com/libass/libass/releases/download/${PV}/${P}.tar.xz.asc )" - -LICENSE="ISC" -SLOT="0/9" # subslot = libass soname version -KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~sparc x86 ~arm64-macos ~x64-macos" -IUSE="+fontconfig libunibreak test" -RESTRICT="!test? ( test )" - -RDEPEND=" - >=dev-libs/fribidi-0.19.5-r1[${MULTILIB_USEDEP}] - >=media-libs/freetype-2.5.0.1:2[${MULTILIB_USEDEP}] - >=virtual/libiconv-0-r1[${MULTILIB_USEDEP}] - >=media-libs/harfbuzz-1.2.3:=[truetype,${MULTILIB_USEDEP}] - fontconfig? ( >=media-libs/fontconfig-2.10.92[${MULTILIB_USEDEP}] ) - libunibreak? ( dev-libs/libunibreak:= ) -" -DEPEND="${RDEPEND}" -BDEPEND=" - virtual/pkgconfig - amd64? ( dev-lang/nasm ) - x86? ( dev-lang/nasm ) - test? ( media-libs/libpng[${MULTILIB_USEDEP}] ) - verify-sig? ( sec-keys/openpgp-keys-libass ) -" - -DOCS=( Changelog ) - -multilib_src_configure() { - ECONF_SOURCE="${S}" econf \ - $(use_enable fontconfig) \ - $(multilib_native_use_enable libunibreak) \ - $(use_enable test) \ - --disable-require-system-font-provider -} - -multilib_src_install_all() { - einstalldocs - - find "${ED}" -name '*.la' -type f -delete || die -} diff --git a/media-libs/libass/libass-0.17.1.ebuild b/media-libs/libass/libass-0.17.1.ebuild deleted file mode 100644 index cca0ef77aecf..000000000000 --- a/media-libs/libass/libass-0.17.1.ebuild +++ /dev/null @@ -1,49 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/libass.asc -inherit multilib-minimal verify-sig - -DESCRIPTION="Library for SSA/ASS subtitles rendering" -HOMEPAGE="https://github.com/libass/libass" -SRC_URI="https://github.com/libass/libass/releases/download/${PV}/${P}.tar.xz" -SRC_URI+=" verify-sig? ( https://github.com/libass/libass/releases/download/${PV}/${P}.tar.xz.asc )" - -LICENSE="ISC" -SLOT="0/9" # subslot = libass soname version -KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~sparc x86" -IUSE="+fontconfig test" -RESTRICT="!test? ( test )" - -RDEPEND=" - >=dev-libs/fribidi-0.19.5-r1[${MULTILIB_USEDEP}] - >=media-libs/freetype-2.5.0.1:2[${MULTILIB_USEDEP}] - >=virtual/libiconv-0-r1[${MULTILIB_USEDEP}] - >=media-libs/harfbuzz-1.2.3:=[truetype,${MULTILIB_USEDEP}] - fontconfig? ( >=media-libs/fontconfig-2.10.92[${MULTILIB_USEDEP}] ) -" -DEPEND="${RDEPEND}" -BDEPEND=" - virtual/pkgconfig - amd64? ( dev-lang/nasm ) - x86? ( dev-lang/nasm ) - test? ( media-libs/libpng[${MULTILIB_USEDEP}] ) - verify-sig? ( sec-keys/openpgp-keys-libass ) -" - -DOCS=( Changelog ) - -multilib_src_configure() { - ECONF_SOURCE="${S}" econf \ - $(use_enable fontconfig) \ - $(use_enable test) \ - --disable-require-system-font-provider -} - -multilib_src_install_all() { - einstalldocs - - find "${ED}" -name '*.la' -type f -delete || die -} diff --git a/media-libs/libass/libass-0.17.5-r1.ebuild b/media-libs/libass/libass-0.17.5-r1.ebuild new file mode 100644 index 000000000000..b4eb179b30cb --- /dev/null +++ b/media-libs/libass/libass-0.17.5-r1.ebuild @@ -0,0 +1,90 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +# meson support exists but README suggests not using it for packaging yet +# https://github.com/libass/libass/blob/master/README.md#building +VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/libass.asc +inherit multilib-minimal verify-sig unpacker + +DESCRIPTION="Library for SSA/ASS subtitles rendering" +HOMEPAGE="https://github.com/libass/libass" +SRC_URI=" + https://github.com/libass/libass/releases/download/${PV}/${P}.tar.xz + test? ( https://github.com/libass/libass-tests/releases/download/compatible_${PV}/${PN}-tests-compatible_${PV}.tar.zst ) + verify-sig? ( https://github.com/libass/libass/releases/download/${PV}/${P}.tar.xz.asc ) + verify-sig? ( https://github.com/libass/libass-tests/releases/download/compatible_${PV}/${PN}-tests-compatible_${PV}.tar.zst.asc ) +" + +LICENSE="ISC" +SLOT="0/9" # subslot = libass soname version +KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~mips ~ppc ~ppc64 ~riscv ~sparc ~x86 ~arm64-macos ~x64-macos" +# libunibreak is required to e.g. sensibly display mpv's UI as well as +# non-ASS subtitle files for langauges not using the Latin script in mpv and ffmpeg filters +IUSE="+fontconfig +libunibreak test" +RESTRICT="!test? ( test )" + +RDEPEND=" + >=dev-libs/fribidi-0.19.5-r1[${MULTILIB_USEDEP}] + >=media-libs/freetype-2.5.0.1:2[${MULTILIB_USEDEP}] + >=virtual/libiconv-0-r1[${MULTILIB_USEDEP}] + >=media-libs/harfbuzz-1.2.3:=[truetype,${MULTILIB_USEDEP}] + fontconfig? ( >=media-libs/fontconfig-2.10.92[${MULTILIB_USEDEP}] ) + libunibreak? ( dev-libs/libunibreak:= ) +" +DEPEND="${RDEPEND}" +BDEPEND=" + virtual/pkgconfig + amd64? ( dev-lang/nasm ) + x86? ( dev-lang/nasm ) + test? ( media-libs/libpng[${MULTILIB_USEDEP}] ) + verify-sig? ( >=sec-keys/openpgp-keys-libass-20260917 ) +" + +DOCS=( Changelog ) + +src_unpack() { + if use verify-sig ; then + verify-sig_verify_detached "${DISTDIR}"/${P}.tar.xz{,.asc} + use test && verify-sig_verify_detached "${DISTDIR}"/${PN}-tests-compatible_${PV}.tar.zst{,.asc} + fi + + unpack ${P}.tar.xz + # yes, unpacker, not unpack, below for the eclass variant + use test && unpacker ${PN}-tests-compatible_${PV}.tar.zst +} + +src_prepare() { + default + + if use test ; then + ln -s "${WORKDIR}"/libass-tests "${S}"/libass-tests || die + fi +} + +multilib_src_configure() { + local myeconfargs=( + $(use_enable fontconfig) + $(multilib_native_use_enable libunibreak) + $(use_enable test compare) + $(use_enable test fuzz) + --disable-require-system-font-provider + # https://github.com/libass/libass/blob/bbb3c7f1570a4a021e52683f3fbdf74fe492ae84/Changelog#L111 + --with-pic + ) + + if use test ; then + ART_SAMPLES="${S}"/libass-tests + else + ART_SAMPLES="" + fi + + ECONF_SOURCE="${S}" econf "${myeconfargs[@]}" ART_SAMPLES="$ART_SAMPLES" +} + +multilib_src_install_all() { + einstalldocs + + find "${ED}" -name '*.la' -type f -delete || die +} diff --git a/media-libs/libass/libass-0.17.5.ebuild b/media-libs/libass/libass-0.17.5.ebuild index 0129aa4a9cf2..01c723c986bb 100644 --- a/media-libs/libass/libass-0.17.5.ebuild +++ b/media-libs/libass/libass-0.17.5.ebuild @@ -15,7 +15,7 @@ SRC_URI+=" verify-sig? ( https://github.com/libass/libass/releases/download/${PV LICENSE="ISC" SLOT="0/9" # subslot = libass soname version -KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~mips ~ppc ~ppc64 ~riscv ~sparc ~x86 ~arm64-macos ~x64-macos" +KEYWORDS="~alpha ~amd64 ~arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~sparc ~x86 ~arm64-macos ~x64-macos" IUSE="+fontconfig libunibreak test" RESTRICT="!test? ( test )" diff --git a/media-libs/libde265/libde265-1.1.3.ebuild b/media-libs/libde265/libde265-1.1.3.ebuild index fe22b19c9b17..7ba75dea3a41 100644 --- a/media-libs/libde265/libde265-1.1.3.ebuild +++ b/media-libs/libde265/libde265-1.1.3.ebuild @@ -13,7 +13,7 @@ if [[ ${PV} == *9999 ]] ; then inherit git-r3 else SRC_URI="https://github.com/strukturag/libde265/releases/download/v${PV}/${P}.tar.gz" - KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc64 ~riscv ~x86" + KEYWORDS="amd64 arm arm64 ~loong ppc64 ~riscv x86" fi LICENSE="LGPL-3 tools? ( MIT )" @@ -41,6 +41,7 @@ multilib_src_configure() { -DENABLE_SDL=$(usex sdl) # dev-tools dir isn't in release tarballs + # https://github.com/strukturag/libde265/issues/545 #-DENABLE_INTERNAL_DEVELOPMENT_TOOLS=$(usex test) # Require libvideogfx or libswscale diff --git a/media-libs/libheif/Manifest b/media-libs/libheif/Manifest index 52b672e20071..34e5272dbefe 100644 --- a/media-libs/libheif/Manifest +++ b/media-libs/libheif/Manifest @@ -1,3 +1,4 @@ DIST libheif-1.20.2.tar.gz 1787518 BLAKE2B 8bf39d9a1cd545c5bf30c502909811bcf93370e471ee21b02595fef969690096def2db964d8963d9e820532eb7d2603aa4da86207707a2ca1abe005c328f2e5e SHA512 0ab8669d2ee1ed619c89cbe3fa3a7618c25d26a7e4c65801dd4db163d4a584fde13b32ed0996461e81bd42ed4def8f4eb7b296b15b7819e90c0a7d5a8c08b06b DIST libheif-1.21.2.tar.gz 1859435 BLAKE2B f98146f10bc1714ad776c18084d6ffb1aa91c60cb5270f89b1d233f4a7f13f929dc13d9d50da995932cd5124887e90d7afbce84a4ca53de725a84817e2b75fab SHA512 ec7cf3a1ceafc6df01fa57b488c763da8b88971f01b71385d377036e4301d1145d743af942654e5b741468fd9d0c8ab520a9bf205c5a7d3cdd60767cec4df232 DIST libheif-1.23.1.tar.gz 2071186 BLAKE2B 2671cea5bb201531b3f084abfdab90bd1d457ca8d4d93513a2319c329bab833dd891a38ca7c948e2d5b83e2b4a90fc987376fb865b3f6692744f375f41572eb5 SHA512 6257d9c8cf75c9880f0f60e9f62722730bd189cd132dc55701985e5fd14f096ca9958a6c987df7a1633f9897087f7c755f6e78c6a388cddb04f6227b06a35873 +DIST libheif-1.23.4.tar.gz 2217221 BLAKE2B 9c4106dc4c6616d3870cf00adbb5a1e344c4dcb9971916c61fc76b9ceb9a90bb789dd05ff05049268dbe46e259c4049aee5d7a8c09c5b1cd37748d62bb9d353b SHA512 eef0fa12c0b3aed3bba60daeb3ea29d1e19b7b468b88ec09f86f4ccb87b8147a7b07ceb3cf63d75b4bce8cbf8c34c1c015e30c938d7b54a1a79ee07bb8cb4ead diff --git a/media-libs/libheif/libheif-1.20.2.ebuild b/media-libs/libheif/libheif-1.20.2.ebuild index 1e705494cba3..c11aedc6566e 100644 --- a/media-libs/libheif/libheif-1.20.2.ebuild +++ b/media-libs/libheif/libheif-1.20.2.ebuild @@ -5,9 +5,6 @@ EAPI=8 inherit cmake-multilib gnome2-utils xdg -# From https://github.com/strukturag/libheif/commit/6c3fb973c5d9f954899839f6f4aaa6a173cab098 -PATCHES="${FILESDIR}/libheif-undefined.diff" - DESCRIPTION="ISO/IEC 23008-12:2017 HEIF file format decoder and encoder" HOMEPAGE="https://github.com/strukturag/libheif" @@ -63,6 +60,11 @@ MULTILIB_WRAPPED_HEADERS=( /usr/include/libheif/heif_version.h ) +PATCHES=( + # From https://github.com/strukturag/libheif/commit/6c3fb973c5d9f954899839f6f4aaa6a173cab098 + "${FILESDIR}/libheif-undefined.diff" +) + pkg_pretend() { if use gui && use !tools ; then ewarn "Building heif-view requires USE=\"gui tools\"." diff --git a/media-libs/libheif/libheif-1.23.4.ebuild b/media-libs/libheif/libheif-1.23.4.ebuild new file mode 100644 index 000000000000..50f6ee10cbd0 --- /dev/null +++ b/media-libs/libheif/libheif-1.23.4.ebuild @@ -0,0 +1,176 @@ +# Copyright 1999-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit cmake-multilib gnome2-utils xdg + +DESCRIPTION="ISO/IEC 23008-12:2017 HEIF file format decoder and encoder" +HOMEPAGE="https://github.com/strukturag/libheif" + +if [[ ${PV} == *9999* ]] ; then + EGIT_REPO_URI="https://github.com/strukturag/libheif.git" + inherit git-r3 +else + SRC_URI="https://github.com/strukturag/libheif/releases/download/v${PV}/${P}.tar.gz" + KEYWORDS="~amd64 ~arm ~arm64 ~loong ~ppc64 ~riscv ~x86" +fi + +LICENSE="GPL-3 MIT" +SLOT="0/$(ver_cut 1-2)" +IUSE="+aom dav1d +de265 doc ffmpeg gdk-pixbuf geotiff gui +jpeg +jpeg2k +kvazaar openh264 rav1e svt-av1 test test-full +threads tools +webp x264 x265" +# IUSE+=" uvg266 vvdec vvenc" +REQUIRED_USE=" + test-full? ( test ) +" +RESTRICT="!test? ( test )" + +BDEPEND=" + doc? ( + app-text/doxygen + media-gfx/graphviz + ) +" +RDEPEND=" + aom? ( >=media-libs/libaom-2.0.0:=[${MULTILIB_USEDEP}] ) + dav1d? ( media-libs/dav1d:=[${MULTILIB_USEDEP}] ) + de265? ( media-libs/libde265[${MULTILIB_USEDEP}] ) + ffmpeg? ( >=media-video/ffmpeg-7.1:=[${MULTILIB_USEDEP}] ) + gdk-pixbuf? ( x11-libs/gdk-pixbuf:2[${MULTILIB_USEDEP}] ) + jpeg? ( media-libs/libjpeg-turbo:=[${MULTILIB_USEDEP}] ) + jpeg2k? ( media-libs/openjpeg:=[${MULTILIB_USEDEP}] ) + kvazaar? ( media-libs/kvazaar:=[${MULTILIB_USEDEP}] ) + openh264? ( media-libs/openh264:=[${MULTILIB_USEDEP}] ) + rav1e? ( media-video/rav1e:= ) + svt-av1? ( media-libs/svt-av1:=[${MULTILIB_USEDEP}] ) + test-full? ( + app-arch/brotli:=[${MULTILIB_USEDEP}] + virtual/zlib:=[${MULTILIB_USEDEP}] + ) + tools? ( + media-libs/libpng:=[${MULTILIB_USEDEP}] + geotiff? ( + media-libs/tiff:=[${MULTILIB_USEDEP}] + sci-libs/libgeotiff:= + ) + gui? ( + media-libs/libsdl2[${MULTILIB_USEDEP}] + ) + ) + webp? ( media-libs/libwebp:= ) + x264? ( media-libs/x264:=[${MULTILIB_USEDEP}] ) + x265? ( media-libs/x265:=[${MULTILIB_USEDEP}] ) +" + # uvg266? ( media-libs/uvg266:=[${MULTILIB_USEDEP}] ) + # vvdec? ( >=media-libs/vvdec-3.0.0:=::guru[${MULTILIB_USEDEP}] ) + # vvenc? ( media-libs/vvenc:=::guru[${MULTILIB_USEDEP}] ) +DEPEND="${RDEPEND}" + +MULTILIB_WRAPPED_HEADERS=( + /usr/include/libheif/heif_version.h +) + +pkg_pretend() { + if use gui && use !tools ; then + ewarn "Building heif-view requires USE=\"gui tools\"." + fi +} + +src_prepare() { + cmake_src_prepare + + sed -e 's:geotiff/::g' -i heifio/CMakeLists.txt heifio/decoder_tiff.cc || die +} + +multilib_src_configure() { + local mycmakeargs=( + -DBUILD_DOCUMENTATION=$(usex doc) + -DBUILD_TESTING=$(usex test) + -DENABLE_PLUGIN_LOADING=true + -DWITH_LIBDE265=$(usex de265) + -DWITH_AOM_DECODER=$(usex aom) + -DWITH_AOM_ENCODER=$(usex aom) + -DWITH_DAV1D=$(usex dav1d) + -DWITH_EXAMPLES=$(usex tools) # the examples are tools + -DWITH_EXAMPLE_HEIF_THUMB=$(usex tools) + -DWITH_EXAMPLE_HEIF_VIEW=$(usex tools $(usex gui)) + -DWITH_FFMPEG_DECODER=$(usex ffmpeg) + -DWITH_GDK_PIXBUF=$(usex gdk-pixbuf) + -DWITH_OpenH264_DECODER=$(usex openh264) + -DWITH_OpenH264_ENCODER=$(usex openh264) + -DWITH_RAV1E=$(multilib_native_usex rav1e) + -DWITH_SvtEnc=$(usex svt-av1) + -DWITH_LIBSHARPYUV=$(usex webp) + # -DWITH_UVG266=$(usex uvg266) # uvg266 not yet packaged + # -DWITH_VVDEC=$(usex vvdec) # vvdec not yet packaged, in ::guru + # -DWITH_VVENC=$(usex vvenc) # vvenc not yet packaged, in ::guru + -DWITH_WEBCODECS="no" # requires emscripten "$(usex de265)" + -DWITH_X264=$(usex x264) + -DWITH_X265=$(usex x265) + -DWITH_KVAZAAR=$(usex kvazaar) + -DWITH_JPEG_DECODER=$(usex jpeg) + -DWITH_JPEG_ENCODER=$(usex jpeg) + -DWITH_OpenJPEG_DECODER=$(usex jpeg2k) + -DWITH_OpenJPEG_ENCODER=$(usex jpeg2k) + -DWITH_OPENJPH_ENCODER=OFF + -DWITH_UNCOMPRESSED_CODEC=ON + + -DWITH_LIBPNG_INTERNAL="no" + $(cmake_use_find_package jpeg JPEG) + $(cmake_use_find_package tools PNG) + $(cmake_use_find_package webp WEBP) + $(cmake_use_find_package geotiff TIFF) + ) + + if multilib_native_use geotiff; then + mycmakeargs+=( + # depends on tiff being found + -DWITH_GEOTIFF="yes" + ) + fi + + # Allow tests that rely on options not normally enabled + # https://github.com/strukturag/libheif/blob/v1.20.1/tests/CMakeLists.txt#L36-L46 + # https://github.com/strukturag/libheif/blob/v1.20.1/tests/CMakeLists.txt#L82-L101 + if use test && use test-full; then + mycmakeargs+=( + -DENABLE_EXPERIMENTAL_FEATURES=ON + -DWITH_REDUCED_VISIBILITY=OFF + ) + fi + + cmake_src_configure +} + +multilib_src_test() { + local CMAKE_SKIP_TESTS=() + + if ! use test-full; then + CMAKE_SKIP_TESTS+=( + "^encode_grid$" + "^region$" + "^text$" + "^component_descriptions$" + ) + fi + + cmake_src_test +} + +multilib_src_install() { + if multilib_native_use doc; then + local HTML_DOCS=( "${BUILD_DIR}"/apidoc/html/. ) + fi + + cmake_src_install +} + +pkg_postinst() { + xdg_pkg_postinst + use gdk-pixbuf && multilib_foreach_abi gnome2_gdk_pixbuf_update +} + +pkg_postrm() { + xdg_pkg_postrm + use gdk-pixbuf && multilib_foreach_abi gnome2_gdk_pixbuf_update +} diff --git a/media-libs/libheif/libheif-9999.ebuild b/media-libs/libheif/libheif-9999.ebuild index a7a08ce3ce54..9e06ca3013a9 100644 --- a/media-libs/libheif/libheif-9999.ebuild +++ b/media-libs/libheif/libheif-9999.ebuild @@ -18,41 +18,53 @@ fi LICENSE="GPL-3 MIT" SLOT="0/$(ver_cut 1-2)" -IUSE="+aom dav1d +de265 doc ffmpeg gdk-pixbuf gui +jpeg +jpeg2k +kvazaar openh264 rav1e svt-av1 test test-full +threads tools +webp x264 x265" -# IUSE+=" vvdec vvenc" -REQUIRED_USE="test-full? ( test )" +IUSE="+aom dav1d +de265 doc ffmpeg gdk-pixbuf geotiff gui +jpeg +jpeg2k +kvazaar openh264 rav1e svt-av1 test test-full +threads tools +webp x264 x265" +# IUSE+=" uvg266 vvdec vvenc" +REQUIRED_USE=" + test-full? ( test ) +" RESTRICT="!test? ( test )" BDEPEND=" - doc? ( app-text/doxygen ) + doc? ( + app-text/doxygen + media-gfx/graphviz + ) " -DEPEND=" - media-libs/libpng:=[${MULTILIB_USEDEP}] - media-libs/tiff:=[${MULTILIB_USEDEP}] - virtual/zlib:=[${MULTILIB_USEDEP}] +RDEPEND=" aom? ( >=media-libs/libaom-2.0.0:=[${MULTILIB_USEDEP}] ) dav1d? ( media-libs/dav1d:=[${MULTILIB_USEDEP}] ) de265? ( media-libs/libde265[${MULTILIB_USEDEP}] ) - ffmpeg? ( media-video/ffmpeg:=[${MULTILIB_USEDEP}] ) - gdk-pixbuf? ( x11-libs/gdk-pixbuf[${MULTILIB_USEDEP}] ) + ffmpeg? ( >=media-video/ffmpeg-7.1:=[${MULTILIB_USEDEP}] ) + gdk-pixbuf? ( x11-libs/gdk-pixbuf:2[${MULTILIB_USEDEP}] ) jpeg? ( media-libs/libjpeg-turbo:=[${MULTILIB_USEDEP}] ) jpeg2k? ( media-libs/openjpeg:=[${MULTILIB_USEDEP}] ) kvazaar? ( media-libs/kvazaar:=[${MULTILIB_USEDEP}] ) openh264? ( media-libs/openh264:=[${MULTILIB_USEDEP}] ) rav1e? ( media-video/rav1e:= ) svt-av1? ( media-libs/svt-av1:=[${MULTILIB_USEDEP}] ) + test-full? ( + app-arch/brotli:=[${MULTILIB_USEDEP}] + virtual/zlib:=[${MULTILIB_USEDEP}] + ) tools? ( + media-libs/libpng:=[${MULTILIB_USEDEP}] + geotiff? ( + media-libs/tiff:=[${MULTILIB_USEDEP}] + sci-libs/libgeotiff:= + ) gui? ( - media-libs/libsdl2:=[${MULTILIB_USEDEP}] + media-libs/libsdl2[${MULTILIB_USEDEP}] ) ) webp? ( media-libs/libwebp:= ) x264? ( media-libs/x264:=[${MULTILIB_USEDEP}] ) x265? ( media-libs/x265:=[${MULTILIB_USEDEP}] ) " -# vvdec? ( >=media-libs/vvdec-3.0.0:=::guru[${MULTILIB_USEDEP}] ) -# vvenc? ( media-libs/vvenc:=::guru[${MULTILIB_USEDEP}] ) -RDEPEND="${DEPEND}" + # uvg266? ( media-libs/uvg266:=[${MULTILIB_USEDEP}] ) + # vvdec? ( >=media-libs/vvdec-3.0.0:=::guru[${MULTILIB_USEDEP}] ) + # vvenc? ( media-libs/vvenc:=::guru[${MULTILIB_USEDEP}] ) +DEPEND="${RDEPEND}" MULTILIB_WRAPPED_HEADERS=( /usr/include/libheif/heif_version.h @@ -64,9 +76,17 @@ pkg_pretend() { fi } +src_prepare() { + cmake_src_prepare + + if use geotiff; then + sed -e 's:geotiff/::g' -i heifio/CMakeLists.txt heifio/decoder_tiff.cc || die + fi +} + multilib_src_configure() { local mycmakeargs=( - $(cmake_use_find_package doc Doxygen) + -DBUILD_DOCUMENTATION=$(usex doc) -DBUILD_TESTING=$(usex test) -DENABLE_PLUGIN_LOADING=true -DWITH_LIBDE265=$(usex de265) @@ -83,8 +103,10 @@ multilib_src_configure() { -DWITH_RAV1E=$(multilib_native_usex rav1e) -DWITH_SvtEnc=$(usex svt-av1) -DWITH_LIBSHARPYUV=$(usex webp) + # -DWITH_UVG266=$(usex uvg266) # uvg266 not yet packaged # -DWITH_VVDEC=$(usex vvdec) # vvdec not yet packaged, in ::guru # -DWITH_VVENC=$(usex vvenc) # vvenc not yet packaged, in ::guru + -DWITH_WEBCODECS="no" # requires emscripten "$(usex de265)" -DWITH_X264=$(usex x264) -DWITH_X265=$(usex x265) -DWITH_KVAZAAR=$(usex kvazaar) @@ -92,8 +114,23 @@ multilib_src_configure() { -DWITH_JPEG_ENCODER=$(usex jpeg) -DWITH_OpenJPEG_DECODER=$(usex jpeg2k) -DWITH_OpenJPEG_ENCODER=$(usex jpeg2k) + -DWITH_OPENJPH_ENCODER=OFF + -DWITH_UNCOMPRESSED_CODEC=ON + + -DWITH_LIBPNG_INTERNAL="no" + $(cmake_use_find_package jpeg JPEG) + $(cmake_use_find_package tools PNG) + $(cmake_use_find_package webp WEBP) + $(cmake_use_find_package geotiff TIFF) ) + if multilib_native_use geotiff; then + mycmakeargs+=( + # depends on tiff being found + -DWITH_GEOTIFF="yes" + ) + fi + # Allow tests that rely on options not normally enabled # https://github.com/strukturag/libheif/blob/v1.20.1/tests/CMakeLists.txt#L36-L46 # https://github.com/strukturag/libheif/blob/v1.20.1/tests/CMakeLists.txt#L82-L101 @@ -101,13 +138,35 @@ multilib_src_configure() { mycmakeargs+=( -DENABLE_EXPERIMENTAL_FEATURES=ON -DWITH_REDUCED_VISIBILITY=OFF - -DWITH_UNCOMPRESSED_CODEC=ON ) fi cmake_src_configure } +multilib_src_test() { + local CMAKE_SKIP_TESTS=() + + if ! use test-full; then + CMAKE_SKIP_TESTS+=( + "^encode_grid$" + "^region$" + "^text$" + "^component_descriptions$" + ) + fi + + cmake_src_test +} + +multilib_src_install() { + if multilib_native_use doc; then + local HTML_DOCS=( "${BUILD_DIR}"/apidoc/html/. ) + fi + + cmake_src_install +} + pkg_postinst() { xdg_pkg_postinst use gdk-pixbuf && multilib_foreach_abi gnome2_gdk_pixbuf_update diff --git a/media-libs/libheif/metadata.xml b/media-libs/libheif/metadata.xml index e305025e4b62..01f1e0d77fff 100644 --- a/media-libs/libheif/metadata.xml +++ b/media-libs/libheif/metadata.xml @@ -1,6 +1,10 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE pkgmetadata SYSTEM "https://docs.baldeagleos.com/dtd/metadata.dtd"> <pkgmetadata> + <maintainer type="project"> + <email>codec@gentoo.org</email> + <name>Gentoo Codec Project</name> + </maintainer> <use> <flag name="aom">Use <pkg>media-libs/libaom</pkg> for AVIF encoding/decoding</flag> <flag name="dav1d">Enable support for the dav1d codec decoding using <pkg>media-libs/dav1d</pkg> @@ -8,6 +12,7 @@ <flag name="de265">Enable H.265 support using <pkg>media-libs/libde265</pkg> </flag> <flag name="gdk-pixbuf">Enable <pkg>x11-libs/gdk-pixbuf</pkg> plugin</flag> + <flag name="geotiff">Print GeoTIFF metadata when encoding tiled TIFFs (requires <pkg>sci-libs/libgeotiff</pkg>)</flag> <flag name="gui">Build heif-view (requires USE=tools)</flag> <flag name="kvazaar">Enable H.265/HEVC encoding support via <pkg>media-libs/kvazaar</pkg> </flag> diff --git a/media-libs/taglib/taglib-2.3.1.ebuild b/media-libs/taglib/taglib-2.3.1.ebuild index 77b672b15c8c..f681f6ff5583 100644 --- a/media-libs/taglib/taglib-2.3.1.ebuild +++ b/media-libs/taglib/taglib-2.3.1.ebuild @@ -11,7 +11,7 @@ SRC_URI="https://github.com/${PN}/${PN}/archive/v${PV}.tar.gz -> ${P}.tar.gz" LICENSE="LGPL-2.1 MPL-1.1" SLOT="0/2" -KEYWORDS="amd64 arm arm64 ~loong ~ppc ppc64 ~riscv ~sparc x86" +KEYWORDS="amd64 arm arm64 ~loong ppc ppc64 ~riscv ~sparc x86" IUSE="doc examples test" RESTRICT="!test? ( test )" diff --git a/media-libs/ttf/Manifest b/media-libs/ttf/Manifest new file mode 100644 index 000000000000..6c5bedc5954a --- /dev/null +++ b/media-libs/ttf/Manifest @@ -0,0 +1,2 @@ +DIST ttf-1.1.0.tar.gz 4170512 BLAKE2B a775ca54bd5771e78d04b17e4efc09713aa549ff4d187cd37fab30d68ede304222f6f87fcb767221ab442c7f6421282b590fb016b1fcaf58219147006d7a7213 SHA512 e3e0c03ee5b9eca41e122e688e8efc1b47d9ca64b9b5ecc17daafdc12d13bda89981a856e478a0a1b7e71c4a27b4c278862564422d02bc53fc46fa20d55ab630 +DIST ttf-1.1.0.tar.gz.sig 566 BLAKE2B 1523b1e76c33422c2d69179531452fdb870f69dbd96fd4231e8752f5e8ed03231d10ef5290202fd9fd1e80c30ac26280275b5d4bccac00de0f6b1e8e47a5c74a SHA512 1c2f8dedd4112838f79601ad751b974701038cb949a7e892de84dc794aea464500cc06d9441ddd67de7b019b87ad172a70225046cddcfe07d47cf247242b1052 diff --git a/media-libs/ttf/metadata.xml b/media-libs/ttf/metadata.xml new file mode 100644 index 000000000000..137cb98e6853 --- /dev/null +++ b/media-libs/ttf/metadata.xml @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "https://docs.baldeagleos.com/dtd/metadata.dtd"> +<pkgmetadata> + <maintainer type="project"> + <email>printing@gentoo.org</email> + <name>Gentoo Printing Project</name> + </maintainer> + <origin>baldeagleos-repo</origin> +</pkgmetadata> diff --git a/media-libs/ttf/ttf-1.1.0.ebuild b/media-libs/ttf/ttf-1.1.0.ebuild new file mode 100644 index 000000000000..76396daa38b9 --- /dev/null +++ b/media-libs/ttf/ttf-1.1.0.ebuild @@ -0,0 +1,63 @@ +# Copyright 2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/michaelrsweet.asc +inherit toolchain-funcs verify-sig + +DESCRIPTION="Simple C library for using TrueType and OpenType font files" +HOMEPAGE="https://www.msweet.org/ttf/" +SRC_URI=" + https://github.com/michaelrsweet/ttf/releases/download/v${PV}/${P}.tar.gz + verify-sig? ( https://github.com/michaelrsweet/ttf/releases/download/v${PV}/${P}.tar.gz.sig ) +" + +# TODO: extension +LICENSE="Apache-2.0" +SLOT="0" +KEYWORDS="~amd64" + +BDEPEND="verify-sig? ( sec-keys/openpgp-keys-michaelrsweet )" + +src_prepare() { + default + + # Build verbosely + sed -i -e '/.SILENT:/d' Makefile.in || die + + # Fix docdir + sed -i -e 's:/doc/pdfio:/doc/${PF}:' Makefile.in || die + + # Respect CFLAGS + sed -i -e 's:-g -Os::' configure.ac configure || die + + # We already default to >=2 in Gentoo, don't downgrade + sed -i -e 's: -D_FORTIFY_SOURCE=2::' configure.ac configure || die +} + +src_configure() { + tc-export AR + + local myeconfargs=( + # Doesn't use libtool, so have to pass manually + --enable-shared + --disable-static + + --with-dsoflags="${LDFLAGS}" + --with-ldflags="${LDFLAGS}" + ) + + econf "${myeconfargs[@]}" +} + +src_test() { + emake -Onone test +} + +src_install() { + default + + # We handle this elsewhere + rm "${ED}"/usr/share/doc/${PF}/{NOTICE,LICENSE} || die +} diff --git a/media-libs/ttf/ttf-9999.ebuild b/media-libs/ttf/ttf-9999.ebuild new file mode 100644 index 000000000000..6ede74e87e00 --- /dev/null +++ b/media-libs/ttf/ttf-9999.ebuild @@ -0,0 +1,70 @@ +# Copyright 2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/michaelrsweet.asc +inherit toolchain-funcs verify-sig + +DESCRIPTION="Simple C library for using TrueType and OpenType font files" +HOMEPAGE="https://www.msweet.org/ttf/" + +if [[ ${PV} == 9999 ]] ; then + EGIT_REPO_URI="https://github.com/michaelrsweet/ttf" + inherit git-r3 +else + SRC_URI=" + https://github.com/michaelrsweet/ttf/releases/download/v${PV}/${P}.tar.gz + verify-sig? ( https://github.com/michaelrsweet/ttf/releases/download/v${PV}/${P}.tar.gz.sig ) + " + + KEYWORDS="~amd64" +fi + +# TODO: extension +LICENSE="Apache-2.0" +SLOT="0" + +BDEPEND="verify-sig? ( sec-keys/openpgp-keys-michaelrsweet )" + +src_prepare() { + default + + # Build verbosely + sed -i -e '/.SILENT:/d' Makefile.in || die + + # Fix docdir + sed -i -e 's:/doc/pdfio:/doc/${PF}:' Makefile.in || die + + # Respect CFLAGS + sed -i -e 's:-g -Os::' configure.ac configure || die + + # We already default to >=2 in Gentoo, don't downgrade + sed -i -e 's: -D_FORTIFY_SOURCE=2::' configure.ac configure || die +} + +src_configure() { + tc-export AR + + local myeconfargs=( + # Doesn't use libtool, so have to pass manually + --enable-shared + --disable-static + + --with-dsoflags="${LDFLAGS}" + --with-ldflags="${LDFLAGS}" + ) + + econf "${myeconfargs[@]}" +} + +src_test() { + emake -Onone test +} + +src_install() { + default + + # We handle this elsewhere + rm "${ED}"/usr/share/doc/${PF}/{NOTICE,LICENSE} || die +} diff --git a/media-radio/qlog/Manifest b/media-radio/qlog/Manifest index 1cc229a4e9c3..dbac7101cfd6 100644 --- a/media-radio/qlog/Manifest +++ b/media-radio/qlog/Manifest @@ -1,2 +1,3 @@ DIST qlog-0.51.1.tar.gz 9261572 BLAKE2B 3994c215000a9776f4f85817f90b05d297caca0be29e976b722a35373a9b201f63f0272a9d8a846bfbc8c882c6096d9c8c2a927e683d82181dfdc2483a3c59b1 SHA512 281dabff6e8e5a8ce5ef18fd0aae175f227eac2e6b5a26c508e52ee67d621165162709a62d1aface1f08aaee4cc4fd1e17a077c93bad28d73cd9a3f06a3116b7 DIST qlog-0.52.0.tar.gz 9463879 BLAKE2B d68b35a840b1b7ef2d76f122cd9ace7a109822d296051cac6d0576d9563069dd8c7ebff9f67f91ec8af416d2060d6857faa827a0ba3a4ff4b9b94885e9501a6a SHA512 8b1f6a8665aa8dd2cc3886e8f12362c27c251bde809c96b1f35b67bc9d976f1e0bb46c802c4a25abd19d50ca65028c3275cdc840a5085ed8545330d3dae76c9d +DIST qlog-0.53.0.tar.gz 9640756 BLAKE2B d94b938e0e12c3451e1e5331a6104ebd89b50fb046e4cd315874377914b3dcae3e83489bfc3eb46fd3220a3ea35455dafd65ad3bcea183884bfbd4a2292f1fa1 SHA512 ca59e4d2530af9e2e2255f25e2df44657e4ffb0655175edc47e0cbf83287e368700db727c27d7c1caae188969b7838988c06702f70c7beb40a41b7800ef18b02 diff --git a/media-radio/qlog/qlog-0.53.0.ebuild b/media-radio/qlog/qlog-0.53.0.ebuild new file mode 100644 index 000000000000..84f5e8bb61fb --- /dev/null +++ b/media-radio/qlog/qlog-0.53.0.ebuild @@ -0,0 +1,47 @@ +# Copyright 2024-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit qmake-utils xdg + +DESCRIPTION="Amateur radio logbook software" +HOMEPAGE="https://github.com/foldynl/QLog" + +if [[ ${PV} = "9999" ]]; then + inherit git-r3 + EGIT_REPO_URI="https://github.com/foldynl/QLog.git" +else + SRC_URI="https://github.com/foldynl/QLog/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz" + S="${WORKDIR}/QLog-${PV}" + KEYWORDS="~amd64" +fi + +LICENSE="GPL-3+" +SLOT="0" + +RDEPEND=" + dev-db/sqlite:3 + dev-libs/qtkeychain + dev-qt/qtbase:6[dbus,gui,network,sql,xml] + dev-qt/qtcharts:6 + dev-qt/qtserialport:6 + dev-qt/qtwebchannel:6 + dev-qt/qtwebengine:6[widgets] + dev-qt/qtwebsockets:6 + media-libs/hamlib:= + virtual/zlib:= +" +DEPEND="${RDEPEND}" + +src_configure() { + eqmake6 \ + PREFIX="${PREFIX}/usr/" \ + HAMLIBINCLUDEPATH="${EPREFIX}/usr/include/hamlib" \ + HAMLIBLIBPATH="${EPREFIX}/usr/$(get_libdir)/hamlib" \ + QLog.pro +} + +src_install() { + emake INSTALL_ROOT="${ED}" install +} diff --git a/media-sound/mac/Manifest b/media-sound/mac/Manifest index 9d5d6cdc7c1a..22f8f01145da 100644 --- a/media-sound/mac/Manifest +++ b/media-sound/mac/Manifest @@ -1,4 +1,3 @@ DIST mac-13.18.zip 1787411 BLAKE2B 76767cdf18d43028ea526273b462ee1ffe4ad535877b4d521522b1621d35ee8af3fcb2c146812d87e8254e1f83bbe16c62db9f4482c0caa16d83ba39b6da9568 SHA512 d4aee845d290f7bac2eb489d0fb104a4123f2e042967ea90adad3afab972e3bde1b5f038fa43ffeaa68f74c7920f5eb51225ebafa4c7a1872fad3c50f2f95913 -DIST mac-13.22.zip 1788510 BLAKE2B 2ba80170d99223f6a7718fda8246ddc140300834bfd994329f159a09498f55ee5bfc942ecb206d56793506ece34c81e5206c40a08400a6a97afbb1bac50b95dc SHA512 e80e1ce5c2b4922ce2a634fe7dca0a6d8906328de40ba854fcdac32d3154afb4d12fe618ca876b474abb3fc4c90905ac88a236196832647cc5efe90edac04ed5 DIST mac-13.26.zip 1789774 BLAKE2B a0c36197a38e5d5b013a9de6707a5f75cbaf3bd23128e2228517412b87c298148d09817611df47c549cf9661384243ff8001d6eccb94b6136abcd393f146fea3 SHA512 68d17e4479ed68ee41047e78a2ffc4a07f88eef1e60117d93b7f935094ab512edfd2714121883b731f0ccf0cf8e858db9c3648822fa5d255afc72ca45c59c54e DIST monkeys-audio_4.11-u4-b5-s7.orig.tar.gz 511190 BLAKE2B 28b5a3aadd9dae410c93cfc43c40c07fe207036f27cf60d59d8fa137a0327f90a78746c14930b7d3becb7f5fa69a454a6855aae1553dc74cd5168a9a523bb8f0 SHA512 7e73b35c86d6007ab2a94a2d8b7449bb4ac505bbba53e40373a279dc83a9cad5f62a51419a6375335576cf325c88ed7d317b0ef3039b8a497100cb74a63c25d0 diff --git a/media-sound/mac/mac-13.22.ebuild b/media-sound/mac/mac-13.22.ebuild deleted file mode 100644 index 62863462150d..000000000000 --- a/media-sound/mac/mac-13.22.ebuild +++ /dev/null @@ -1,27 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -CMAKE_BUILD_TYPE=Release -inherit cmake - -DESCRIPTION="Monkey's Audio Codecs" -HOMEPAGE="https://www.monkeysaudio.com" -SRC_URI="https://monkeysaudio.com/files/MAC_${PV/.}_SDK.zip -> ${P}.zip" - -LICENSE="BSD" -SLOT="0/16" -KEYWORDS="~alpha ~amd64 ~loong ~ppc ~ppc64 ~riscv ~sparc ~x86" - -BDEPEND="app-arch/unzip" - -PATCHES=( - "${FILESDIR}/${PN}-11.02-output.patch" -) - -src_unpack() { - mkdir -p "${S}" || die - cd "${S}" || die - default -} diff --git a/media-sound/mac/mac-13.26.ebuild b/media-sound/mac/mac-13.26.ebuild index 494e6df9e1c9..afc1fbe96169 100644 --- a/media-sound/mac/mac-13.26.ebuild +++ b/media-sound/mac/mac-13.26.ebuild @@ -12,7 +12,7 @@ SRC_URI="https://monkeysaudio.com/files/MAC_${PV/.}_SDK.zip -> ${P}.zip" LICENSE="BSD" SLOT="0/17" -KEYWORDS="~alpha ~amd64 ~loong ~ppc ~ppc64 ~riscv ~sparc ~x86" +KEYWORDS="~alpha ~amd64 ~loong ppc ppc64 ~riscv ~sparc ~x86" BDEPEND="app-arch/unzip" diff --git a/media-video/ffmpeg/ffmpeg-9.0.2.ebuild b/media-video/ffmpeg/ffmpeg-9.0.2.ebuild new file mode 100644 index 000000000000..3af698d0c87f --- /dev/null +++ b/media-video/ffmpeg/ffmpeg-9.0.2.ebuild @@ -0,0 +1,628 @@ +# Copyright 2025-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit flag-o-matic multilib-minimal toolchain-funcs udev + +FFMPEG_SOC_PATCH= +FFMPEG_SUBSLOT=61.63.63 # avutil.avcodec.avformat SONAME + +if [[ ${PV} == 9999 ]]; then + inherit git-r3 + EGIT_REPO_URI=( + https://git.ffmpeg.org/ffmpeg.git + https://github.com/FFmpeg/FFmpeg.git + ) +else + inherit verify-sig + SRC_URI=" + https://ffmpeg.org/releases/ffmpeg-${PV}.tar.xz + verify-sig? ( https://ffmpeg.org/releases/ffmpeg-${PV}.tar.xz.asc ) + ${FFMPEG_SOC_PATCH:+" + soc? ( https://dev.gentoo.org/~chewi/distfiles/${FFMPEG_SOC_PATCH} ) + "} + " + S=${WORKDIR}/ffmpeg-${PV} # avoid ${P} for ffmpeg-compat + # unkeyworded for testing + #KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~mips ~ppc ~ppc64 ~riscv ~sparc ~x86 ~arm64-macos ~x64-macos" +fi + +DESCRIPTION="Complete solution to record/convert/stream audio and video" +HOMEPAGE=" + https://ffmpeg.org/ + https://code.ffmpeg.org/FFmpeg/FFmpeg/ +" + +[[ ${PN} == *-compat ]] && FFMPEG_UNSLOTTED= || FFMPEG_UNSLOTTED=1 + +FFMPEG_IUSE_MAP=( + # [+]flag[:[^][!]opt1,...][@<v3|nonfree>]], ^ = native-only, ! = override + # remember to keep LICENSE, REQUIRED_USE, and RESTRICT in sync + X:libxcb,libxcb-shape,libxcb-shm,libxcb-xfixes,xlib + alsa + amf + amrenc:libvo-amrwbenc@v3 + amr:libopencore-amrnb,libopencore-amrwb@v3 + appkit + bluray:libbluray + bs2b:libbs2b + bzip2:bzlib + cairo + cdio:libcdio + chromaprint + codec2:libcodec2 + cuda-clang:cuda-llvm + +dav1d:libdav1d + ${FFMPEG_UNSLOTTED:+doc:^htmlpages} + +drm:libdrm + dvd:libdvdnav,libdvdread + fdk:libfdk-aac@nonfree + flite:libflite + +fontconfig:libfontconfig + frei0r + fribidi:libfribidi + gcrypt + gme:libgme + gmp:@v3 + +gnutls # unused if USE=openssl, default for bug #905113,#917627 + +gpl + gsm:libgsm + iec61883:libiec61883 + ieee1394:libdc1394 + jack:libjack + jpeg2k:libopenjpeg + jpegxl:libjxl + kvazaar:libkvazaar + ladspa + lame:libmp3lame + lcms:lcms2 + libaom + libaribb24:@v3 # reminder: req use on gpl unneeded if >=1.0.4 (not in tree) + +libass + libcaca + libilbc + liblc3 + libplacebo + librtmp:librtmp + libsoxr + lv2 + lzma + modplug:libmodplug + nvenc:cuvid,ffnvcodec,nvdec,nvenc + opencolorio:^libopencolorio # no multilib + ocr:libtesseract + openal + opencl + opengl + openh264:libopenh264 + openmpt:libopenmpt + openssl:openssl,!gnutls@v3ifgpl # still LGPL2.1+ if USE=-gpl + opus:libopus + pulseaudio:libpulse + qrcode:libqrencode + qsv:libvpl + quirc:libquirc + rabbitmq:^librabbitmq # no multilib + rav1e:^librav1e # no multilib + rist:^librist # no multilib + rubberband:librubberband + samba:libsmbclient@v3 # GPL-3+ only + sdl:sdl2 + snappy:libsnappy + sndio + speex:libspeex + srt:libsrt + ssh:libssh + svg:librsvg + svt-av1:libsvtav1 + theora:libtheora + +truetype:libfreetype,libharfbuzz + twolame:libtwolame + v4l:libv4l2 + vaapi + vdpau + vidstab:libvidstab + vmaf:libvmaf + vorbis:libvorbis + vpx:libvpx + # vulkan-static: it still uses shared, only means no dlopen() + vulkan:vulkan,vulkan-static + webp:libwebp + x264:libx264 + x265:libx265 + +xml:libxml2 + xvid:libxvid + zeromq:^libzmq # no multilib + zimg:libzimg + +zlib + zvbi:libzvbi +) + +# all-rights is used to express the GPL incompatibility (RESTRICT=bindist) +LICENSE=" + gpl? ( + GPL-2+ + amr? ( GPL-3+ ) amrenc? ( GPL-3+ ) libaribb24? ( GPL-3+ ) + gmp? ( GPL-3+ ) openssl? ( GPL-3+ ) + fdk? ( all-rights-reserved ) + ) + !gpl? ( + LGPL-2.1+ + amr? ( LGPL-3+ ) amrenc? ( LGPL-3+ ) libaribb24? ( LGPL-3+ ) + gmp? ( LGPL-3+ ) + ) + samba? ( GPL-3+ ) +" +[[ ${FFMPEG_UNSLOTTED} ]] && : 0 || : "$(ver_cut 1)" +SLOT="${_}/${FFMPEG_SUBSLOT}" +IUSE=" + ${FFMPEG_IUSE_MAP[*]%:*} + ${FFMPEG_UNSLOTTED:+chromium} + ${FFMPEG_SOC_PATCH:+soc} +" +REQUIRED_USE=" + cuda-clang? ( nvenc ) + fribidi? ( truetype ) + gmp? ( !librtmp ) + libplacebo? ( vulkan ) + libaribb24? ( gpl ) cdio? ( gpl ) dvd? ( gpl ) frei0r? ( gpl ) + rubberband? ( gpl ) samba? ( gpl ) vidstab? ( gpl ) x264? ( gpl ) + x265? ( gpl ) xvid? ( gpl ) + ${FFMPEG_UNSLOTTED:+chromium? ( opus )} + ${FFMPEG_SOC_PATCH:+soc? ( drm )} +" +RESTRICT="gpl? ( fdk? ( bindist ) )" + +# dlopen: amdgpu-pro-amf +COMMON_DEPEND=" + virtual/libiconv[${MULTILIB_USEDEP}] + X? ( + x11-libs/libX11[${MULTILIB_USEDEP}] + x11-libs/libXext[${MULTILIB_USEDEP}] + x11-libs/libXv[${MULTILIB_USEDEP}] + x11-libs/libxcb:=[${MULTILIB_USEDEP}] + ) + alsa? ( media-libs/alsa-lib[${MULTILIB_USEDEP}] ) + amr? ( media-libs/opencore-amr[${MULTILIB_USEDEP}] ) + amrenc? ( media-libs/vo-amrwbenc[${MULTILIB_USEDEP}] ) + bluray? ( media-libs/libbluray:=[${MULTILIB_USEDEP}] ) + bs2b? ( media-libs/libbs2b[${MULTILIB_USEDEP}] ) + bzip2? ( app-arch/bzip2[${MULTILIB_USEDEP}] ) + cairo? ( x11-libs/cairo[${MULTILIB_USEDEP}] ) + cdio? ( dev-libs/libcdio-paranoia:=[${MULTILIB_USEDEP}] ) + chromaprint? ( media-libs/chromaprint:=[${MULTILIB_USEDEP}] ) + codec2? ( media-libs/codec2:=[${MULTILIB_USEDEP}] ) + dav1d? ( media-libs/dav1d:=[${MULTILIB_USEDEP}] ) + dvd? ( + media-libs/libdvdnav[${MULTILIB_USEDEP}] + media-libs/libdvdread:=[${MULTILIB_USEDEP}] + ) + drm? ( x11-libs/libdrm[${MULTILIB_USEDEP}] ) + fdk? ( media-libs/fdk-aac:=[${MULTILIB_USEDEP}] ) + flite? ( app-accessibility/flite[${MULTILIB_USEDEP}] ) + fontconfig? ( media-libs/fontconfig[${MULTILIB_USEDEP}] ) + frei0r? ( media-plugins/frei0r-plugins[${MULTILIB_USEDEP}] ) + fribidi? ( dev-libs/fribidi[${MULTILIB_USEDEP}] ) + gcrypt? ( dev-libs/libgcrypt:=[${MULTILIB_USEDEP}] ) + gme? ( media-libs/game-music-emu[${MULTILIB_USEDEP}] ) + gmp? ( dev-libs/gmp:=[${MULTILIB_USEDEP}] ) + gnutls? ( !openssl? ( + net-libs/gnutls:=[${MULTILIB_USEDEP}] + ) ) + gsm? ( media-sound/gsm[${MULTILIB_USEDEP}] ) + iec61883? ( + media-libs/libiec61883[${MULTILIB_USEDEP}] + sys-libs/libavc1394[${MULTILIB_USEDEP}] + sys-libs/libraw1394[${MULTILIB_USEDEP}] + ) + ieee1394? ( + media-libs/libdc1394:2=[${MULTILIB_USEDEP}] + sys-libs/libraw1394[${MULTILIB_USEDEP}] + ) + jack? ( virtual/jack[${MULTILIB_USEDEP}] ) + jpeg2k? ( media-libs/openjpeg:2=[${MULTILIB_USEDEP}] ) + jpegxl? ( media-libs/libjxl:=[${MULTILIB_USEDEP}] ) + kvazaar? ( media-libs/kvazaar:=[${MULTILIB_USEDEP}] ) + lame? ( media-sound/lame[${MULTILIB_USEDEP}] ) + lcms? ( media-libs/lcms:2[${MULTILIB_USEDEP}] ) + libaom? ( media-libs/libaom:=[${MULTILIB_USEDEP}] ) + libaribb24? ( media-libs/aribb24[${MULTILIB_USEDEP}] ) + libass? ( media-libs/libass:=[${MULTILIB_USEDEP}] ) + libcaca? ( media-libs/libcaca[${MULTILIB_USEDEP}] ) + libilbc? ( media-libs/libilbc:=[${MULTILIB_USEDEP}] ) + liblc3? ( >=media-sound/liblc3-1.1[${MULTILIB_USEDEP}] ) + libplacebo? ( media-libs/libplacebo:=[vulkan,${MULTILIB_USEDEP}] ) + librtmp? ( media-video/rtmpdump[${MULTILIB_USEDEP}] ) + libsoxr? ( media-libs/soxr[${MULTILIB_USEDEP}] ) + lv2? ( + media-libs/lilv[${MULTILIB_USEDEP}] + media-libs/lv2[${MULTILIB_USEDEP}] + ) + lzma? ( app-arch/xz-utils[${MULTILIB_USEDEP}] ) + modplug? ( media-libs/libmodplug[${MULTILIB_USEDEP}] ) + opencolorio? ( media-libs/opencolorio:= ) + ocr? ( app-text/tesseract:=[${MULTILIB_USEDEP}] ) + openal? ( media-libs/openal[${MULTILIB_USEDEP}] ) + opencl? ( virtual/opencl[${MULTILIB_USEDEP}] ) + opengl? ( media-libs/libglvnd[X,${MULTILIB_USEDEP}] ) + openh264? ( media-libs/openh264:=[${MULTILIB_USEDEP}] ) + openmpt? ( media-libs/libopenmpt[${MULTILIB_USEDEP}] ) + openssl? ( >=dev-libs/openssl-3:=[${MULTILIB_USEDEP}] ) + opus? ( media-libs/opus[${MULTILIB_USEDEP}] ) + pulseaudio? ( media-libs/libpulse[${MULTILIB_USEDEP}] ) + qrcode? ( media-gfx/qrencode:=[${MULTILIB_USEDEP}] ) + qsv? ( media-libs/libvpl:=[${MULTILIB_USEDEP}] ) + quirc? ( media-libs/quirc:=[${MULTILIB_USEDEP}] ) + rabbitmq? ( net-libs/rabbitmq-c:= ) + rav1e? ( >=media-video/rav1e-0.5:=[capi] ) + rist? ( net-libs/librist ) + rubberband? ( media-libs/rubberband:=[${MULTILIB_USEDEP}] ) + samba? ( net-fs/samba:=[client,${MULTILIB_USEDEP}] ) + sdl? ( + media-libs/libsdl2[sound(+),video(+),${MULTILIB_USEDEP}] + libplacebo? ( media-libs/libsdl2[vulkan] ) + ) + snappy? ( app-arch/snappy:=[${MULTILIB_USEDEP}] ) + sndio? ( media-sound/sndio:=[${MULTILIB_USEDEP}] ) + speex? ( media-libs/speex[${MULTILIB_USEDEP}] ) + srt? ( net-libs/srt:=[${MULTILIB_USEDEP}] ) + ssh? ( net-libs/libssh:=[sftp,${MULTILIB_USEDEP}] ) + svg? ( + dev-libs/glib:2[${MULTILIB_USEDEP}] + >=gnome-base/librsvg-2.52:2[${MULTILIB_USEDEP}] + x11-libs/cairo[${MULTILIB_USEDEP}] + ) + svt-av1? ( >=media-libs/svt-av1-0.9:=[${MULTILIB_USEDEP}] ) + theora? ( media-libs/libtheora:=[encode,${MULTILIB_USEDEP}] ) + truetype? ( + media-libs/freetype:2[${MULTILIB_USEDEP}] + media-libs/harfbuzz:=[${MULTILIB_USEDEP}] + ) + twolame? ( media-sound/twolame[${MULTILIB_USEDEP}] ) + v4l? ( media-libs/libv4l[${MULTILIB_USEDEP}] ) + vaapi? ( media-libs/libva:=[X?,${MULTILIB_USEDEP}] ) + vdpau? ( + x11-libs/libX11[${MULTILIB_USEDEP}] + x11-libs/libvdpau[${MULTILIB_USEDEP}] + ) + vidstab? ( media-libs/vidstab[${MULTILIB_USEDEP}] ) + vmaf? ( media-libs/libvmaf:=[${MULTILIB_USEDEP}] ) + vorbis? ( media-libs/libvorbis[${MULTILIB_USEDEP}] ) + vpx? ( media-libs/libvpx:=[${MULTILIB_USEDEP}] ) + vulkan? ( media-libs/vulkan-loader[${MULTILIB_USEDEP}] ) + webp? ( media-libs/libwebp:=[${MULTILIB_USEDEP}] ) + x264? ( media-libs/x264:=[${MULTILIB_USEDEP}] ) + x265? ( media-libs/x265:=[${MULTILIB_USEDEP}] ) + xml? ( dev-libs/libxml2:=[${MULTILIB_USEDEP}] ) + xvid? ( media-libs/xvid[${MULTILIB_USEDEP}] ) + zeromq? ( net-libs/zeromq:= ) + zimg? ( media-libs/zimg[${MULTILIB_USEDEP}] ) + zlib? ( virtual/zlib:=[${MULTILIB_USEDEP}] ) + zvbi? ( media-libs/zvbi[${MULTILIB_USEDEP}] ) + ${FFMPEG_SOC_PATCH:+" + soc? ( virtual/libudev:=[${MULTILIB_USEDEP}] ) + "} +" +RDEPEND=" + ${COMMON_DEPEND} + amf? ( media-video/amdgpu-pro-amf ) +" +DEPEND=" + ${COMMON_DEPEND} + X? ( x11-base/xorg-proto ) + amf? ( >=media-libs/amf-headers-1.5.2 ) + kernel_linux? ( >=sys-kernel/linux-headers-6 ) + ladspa? ( media-libs/ladspa-sdk ) + nvenc? ( >=media-libs/nv-codec-headers-12.1.14.0 ) + opencl? ( dev-util/opencl-headers ) + vulkan? ( + dev-util/spirv-headers + >=dev-util/vulkan-headers-1.4.317 + ) +" +BDEPEND=" + app-alternatives/awk + virtual/pkgconfig + amd64? ( dev-lang/nasm ) + cuda-clang? ( llvm-core/clang:*[llvm_targets_NVPTX] ) + vulkan? ( media-libs/shaderc ) + ${FFMPEG_UNSLOTTED:+" + dev-lang/perl + doc? ( sys-apps/texinfo ) + "} +" +[[ ${PV} != 9999 ]] && + BDEPEND+=" verify-sig? ( sec-keys/openpgp-keys-ffmpeg )" + +DOCS=( CREDITS Changelog README.md doc/APIchanges ) +[[ ${PV} != 9999 ]] && DOCS+=( RELEASE_NOTES ) + +MULTILIB_WRAPPED_HEADERS=( + /usr/include/libavutil/avconfig.h +) + +PATCHES=( + "${FILESDIR}"/ffmpeg-6.1-opencl-parallel-gmake-fix.patch +) + +pkg_pretend() { + # TODO: drop this after a few months + if has_version "${CATEGORY}/${PN}[mp3]" && use !lame; then #952971 + ewarn "${PN}'s 'mp3' USE was renamed to 'lame', please enable it" + ewarn "if wish to keep the ability to encode using media-sound/lame." + ewarn "This is *not* needed if only want mp3 playback." + fi +} + +pkg_setup() { + [[ ${MERGE_TYPE} != binary ]] || return + + if use chromaprint && has_version 'media-libs/chromaprint[tools]'; then + ewarn "media-libs/chromaprint is installed with USE=tools which links to" + ewarn "ffmpeg, and USE=chromaprint is enabled on ffmpeg which links to" + ewarn "chromaprint (circular). This may cause issues when updating ffmpeg." + ewarn + ewarn "If get a build failure with 'ERROR: chromaprint not found' or so," + ewarn "first rebuild chromaprint with USE=-tools, then rebuild ffmpeg, and" + ewarn "then finally rebuild chromaprint with USE=tools again (bug #862996)." + fi + + [[ ${EXTRA_FFMPEG_CONF} ]] && # drop this eventually + die "EXTRA_FFMPEG_CONF is set in the environment, please use EXTRA_ECONF instead" +} + +src_unpack() { + if [[ ${PV} == 9999 ]]; then + git-r3_src_unpack + else + use verify-sig && + verify-sig_verify_detached "${DISTDIR}"/ffmpeg-${PV}.tar.xz{,.asc} \ + "${BROOT}"/usr/share/openpgp-keys/ffmpeg.asc + default + fi +} + +src_prepare() { + in_iuse chromium && PATCHES+=( "${FILESDIR}"/chromium-r3.patch ) + in_iuse soc && use soc && PATCHES+=( "${DISTDIR}"/${FFMPEG_SOC_PATCH} ) + + default + + # respect user preferences + sed -i '/cflags -fdiagnostics-color/d' configure || die + + # handle here to avoid repeating for each ABI below (bug #923491) + FFMPEG_ENABLE_LTO= + if tc-is-lto; then + : "$(get-flag -flto)" # get -flto=<val> (e.g. =thin) + FFMPEG_ENABLE_LTO=--enable-lto${_#-flto} + + tc-ld-is-mold && tc-is-clang && FFMPEG_ENABLE_LTO= #963835 + fi + filter-lto +} + +multilib_src_configure() { + local conf=( "${S}"/configure ) # not autotools-based + + local prefix=${EPREFIX}/usr + if [[ ! ${FFMPEG_UNSLOTTED} ]]; then + prefix+=/lib/ffmpeg${SLOT%/*} + # could get SONAME clashes, so prefer rpath over LDPATH + conf+=( + --enable-rpath + --disable-doc + ) + fi + + conf+=( + --prefix="${prefix}" + --libdir="${prefix}"/$(get_libdir) + --shlibdir="${prefix}"/$(get_libdir) + --mandir="${prefix}"/share/man + --docdir="${EPREFIX}"/usr/share/doc/${PF}/html + + --ar="$(tc-getAR)" + --cc="$(tc-getCC)" + --cxx="$(tc-getCXX)" + --nm="$(tc-getNM)" + --pkg-config="$(tc-getPKG_CONFIG)" + --ranlib="$(tc-getRANLIB)" + --disable-stripping + + # overrides users' -g/-O, let *FLAGS handle these + --disable-debug + --disable-optimizations + --optflags=' ' + + # pass option over *FLAGS due to special logic (bug #566282,#754654) + ${FFMPEG_ENABLE_LTO} + + # basic defaults that should not really need a USE + --enable-iconv + --enable-pic + --enable-shared + --disable-static + $(multilib_native_enable manpages) # needs pod2man + --disable-podpages + --disable-txtpages + + # disabled primarily due to being unpackaged + --disable-decklink + --disable-libaribcaption + --disable-libdavs2 + --disable-libklvanc + --disable-liblcevc-dec + --disable-libmpeghdec + --disable-libmysofa + --disable-liboapv + --disable-libonnxruntime + --disable-libopenvino + --disable-libshine + --disable-libsvtjpegxs + --disable-libtls + --disable-libuavs3d + --disable-libvvenc + --disable-libxavs + --disable-libxavs2 + --disable-libxevd + --disable-libxevdb + --disable-libxeve + --disable-libxeveb + --disable-ohcodec + --disable-pocketsphinx + --disable-rkmpp + --disable-vapoursynth + --disable-whisper + + # disabled for other or additional reasons + --disable-cuda-nvcc # prefer cuda-llvm for less issues + --disable-liblensfun # https://trac.ffmpeg.org/ticket/9112 (abandoned?) + --disable-libmfx # prefer libvpl for USE=qsv + --disable-libopencv # leaving for later due to circular opencv[ffmpeg] + --disable-libtensorflow # causes headaches, and is gone + --disable-libtorch # support may need special attention (bug #936127) + --disable-mbedtls # messy with slots, tests underlinking issues + --disable-mmal # prefer USE=soc + + # to avoid obscure issues like bug #915384 and simplify the ebuild, + # not passing the following (use EXTRA_ECONF if really must): + # --cpu: adds -march=<exact> after the user's more adapted + # =native, its logic also does not account for -mno-* + # --disable/enable-<cpufeature>: safer to detect at runtime + ) + + in_iuse soc && use soc && + conf+=( + --enable-libudev + --enable-sand + --enable-v4l2-request + ) + + # broken on x32 (bug #427004), and not PIC safe on x86 (bug #916067) + [[ ${ABI} == @(x32|x86) ]] && conf+=( --disable-asm ) + + # disable due to asm-related failures on ppc (bug #951464, ppc64be) + # https://trac.ffmpeg.org/ticket/9604 (ppc64el) + # https://trac.ffmpeg.org/ticket/10955 (ppc64el) + # (review re-enabling if resolved, or if debian allows it again) + use ppc || use ppc64 && conf+=( --disable-asm ) + + if tc-is-cross-compiler; then + conf+=( + --enable-cross-compile + --arch="$(tc-arch-kernel)" + --cross-prefix="${CHOST}-" + --host-cc="$(tc-getBUILD_CC)" + ) + case ${CHOST} in + *mingw32*) conf+=( --target-os=mingw32 );; + *linux*) conf+=( --target-os=linux );; + esac + elif use arm; then + # TODO?: could *always* pass tc-arch-kernel, albeit that function + # is meant for the kernel and just mostly matches by accident + conf+=( --arch=arm ) #969514 + fi + + # skipping tests is handled at configure-time + local skip_tests=() + + # tests known failing on BE arches, skip for now given potential + # fixes are complex and would rather wait for fixed release + # (shouldn't impact most BE users, scarcely used features) + # https://code.ffmpeg.org/FFmpeg/FFmpeg/issues/22564 + # https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/22274 + [[ $(tc-endian) == big ]] && + skip_tests+=( + filter-drawvg-video + vsynth{1,2,3}-ffvhuff420p12 + ) + + # zlib-ng is not bitexact w/ zlib producing mismatching md5sum (bug #965737) + has_version 'sys-libs/zlib-ng[compat]' && + skip_tests+=( + lavf-{apng{,.png},gray16be.png,png,rgb48be.png} + mov-mp4-frag-flush + vsynth{1,2,3}-{flashsv,mpng,zlib} + ) + + (( ${#skip_tests[@]} )) && + conf+=( --ignore-tests=$(IFS=,; echo "${skip_tests[*]}") ) + + # import options from FFMPEG_IUSE_MAP + local flag license mod v + local -A optmap=() licensemap=() + for v in "${FFMPEG_IUSE_MAP[@]}"; do + [[ ${v} =~ \+?([^:]+):?([^@]*)@?(.*) ]] || die "${v}" + flag=${BASH_REMATCH[1]} + license=${BASH_REMATCH[3]} + v=${BASH_REMATCH[2]:-${flag}} + for v in ${v//,/ }; do + mod=${v::1} + v=${v#[\!\^]} + if [[ ${mod} == '!' ]]; then + if use ${flag}; then + optmap[${v}]=--disable-${v} + unset licensemap[${v}] + fi + elif [[ ! -v optmap[${v}] ]]; then + if [[ ${mod} == '^' ]]; then + optmap[${v}]=$(multilib_native_use_enable ${flag} ${v}) + else + optmap[${v}]=$(use_enable ${flag} ${v}) + fi + use ${flag} && licensemap[${v}]=${license} + fi + done + done + for license in "${licensemap[@]}"; do + case ${license} in + v3ifgpl) use gpl || continue ;& + v3) optmap[v3]=--enable-version3 ;; + nonfree) use gpl && optmap[nonfree]=--enable-nonfree ;; + esac + done + conf+=( + "${optmap[@]}" + ${EXTRA_ECONF} + ) + + einfo "${conf[*]}" + "${conf[@]}" || die "configure failed, see ${BUILD_DIR}/ffbuild/config.log" +} + +multilib_src_compile() { + mkdir -p fftools/resources/ || die #965687 + mkdir -p libav{codec,filter}/vulkan/ || die #974907 + + emake V=1 + + in_iuse chromium && use chromium && multilib_is_native_abi && + emake V=1 libffmpeg +} + +multilib_src_test() { + local -x LD_LIBRARY_PATH=$(printf %s: "${BUILD_DIR}"/lib*)${LD_LIBRARY_PATH} + emake V=1 -k fate +} + +multilib_src_install() { + emake V=1 DESTDIR="${D}" install + in_iuse chromium && use chromium && multilib_is_native_abi && + emake V=1 DESTDIR="${D}" install-libffmpeg +} + +multilib_src_install_all() { + in_iuse soc && use soc && udev_dorules "${FILESDIR}"/60-dma-heap-ffmpeg.rules + einstalldocs +} + +pkg_postinst() { + in_iuse soc && use soc && udev_reload +} + +pkg_postrm() { + in_iuse soc && use soc && udev_reload +} diff --git a/net-dns/bind/bind-9.20.29.ebuild b/net-dns/bind/bind-9.20.29.ebuild index 127a82589b3b..1c2adfdb8435 100644 --- a/net-dns/bind/bind-9.20.29.ebuild +++ b/net-dns/bind/bind-9.20.29.ebuild @@ -19,7 +19,7 @@ S="${WORKDIR}/${PN}-${MY_PV}" LICENSE="MPL-2.0" SLOT="0" -KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86" +KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~s390 ~sparc ~x86" IUSE="dnstap doc doh fixed-rrset idn jemalloc geoip gssapi lmdb selinux systemtap test xml" RESTRICT="!test? ( test )" diff --git a/net-misc/inetutils/inetutils-2.8.ebuild b/net-misc/inetutils/inetutils-2.8-r1.ebuild index bb34152156a5..8f5e434d98e9 100644 --- a/net-misc/inetutils/inetutils-2.8.ebuild +++ b/net-misc/inetutils/inetutils-2.8-r1.ebuild @@ -46,8 +46,8 @@ RDEPEND="${DEPEND} logger? ( !sys-apps/util-linux[logger(+)] ) syslogd? ( !app-admin/sysklogd ) talkd? ( !net-misc/netkit-talk ) - telnet? ( !net-misc/telnet-bsd !net-misc/netkit-telnetd selinux? ( sec-policy/selinux-telnet ) ) - telnetd? ( !net-misc/telnet-bsd !net-misc/netkit-telnetd selinux? ( sec-policy/selinux-telnet ) ) + telnet? ( !net-misc/telnet-bsd !net-misc/netkit-telnetd ) + telnetd? ( !net-misc/telnet-bsd !net-misc/netkit-telnetd ) tftp? ( !net-ftp/tftp-hpa[client(+)] selinux? ( sec-policy/selinux-tftp ) ) tftpd? ( !net-ftp/tftp-hpa[server(+)] selinux? ( sec-policy/selinux-tftp ) ) whois? ( !net-misc/whois ) diff --git a/net-misc/netkit-telnetd/netkit-telnetd-0.17-r14.ebuild b/net-misc/netkit-telnetd/netkit-telnetd-0.17-r15.ebuild index a332ccb205d4..cc5890ce8091 100644 --- a/net-misc/netkit-telnetd/netkit-telnetd-0.17-r14.ebuild +++ b/net-misc/netkit-telnetd/netkit-telnetd-0.17-r15.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2025 Gentoo Authors +# Copyright 1999-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI="8" @@ -16,7 +16,6 @@ SRC_URI="http://ftp.linux.org.uk/pub/linux/Networking/netkit/netkit-telnet-${PV} LICENSE="BSD" SLOT="0" KEYWORDS="~alpha amd64 arm arm64 ~hppa ~mips ppc ppc64 ~s390 ~sparc x86" -IUSE="selinux" DEPEND=" >=sys-libs/ncurses-5.2:= @@ -26,7 +25,6 @@ DEPEND=" " RDEPEND=" ${DEPEND} - selinux? ( sec-policy/selinux-telnet ) " S=${WORKDIR}/netkit-telnet-${PV} diff --git a/net-misc/telnet-bsd/telnet-bsd-1.2-r5.ebuild b/net-misc/telnet-bsd/telnet-bsd-1.2-r6.ebuild index 1cb8038d124d..eeb4e1ebbc91 100644 --- a/net-misc/telnet-bsd/telnet-bsd-1.2-r5.ebuild +++ b/net-misc/telnet-bsd/telnet-bsd-1.2-r6.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2025 Gentoo Authors +# Copyright 1999-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 @@ -12,7 +12,7 @@ SRC_URI="https://dev.gentoo.org/~mschiff/distfiles/${P}.tar.bz2" LICENSE="BSD" SLOT="0" KEYWORDS="~alpha amd64 arm arm64 ~hppa ~m68k ppc ppc64 ~riscv ~s390 ~sparc x86 ~arm64-macos ~x64-macos" -IUSE="nls selinux xinetd" +IUSE="nls xinetd" DEPEND=" sys-libs/ncurses:= @@ -20,7 +20,6 @@ DEPEND=" " RDEPEND=" ${DEPEND} - selinux? ( sec-policy/selinux-telnet ) xinetd? ( sys-apps/xinetd ) !net-misc/netkit-telnetd !net-misc/inetutils[telnet(-)] diff --git a/net-misc/tuba/tuba-0.11.0.ebuild b/net-misc/tuba/tuba-0.11.0.ebuild index 30decf597673..8ac07fd1f68a 100644 --- a/net-misc/tuba/tuba-0.11.0.ebuild +++ b/net-misc/tuba/tuba-0.11.0.ebuild @@ -19,7 +19,7 @@ S=${WORKDIR}/${MY_P} LICENSE="GPL-3 CC-BY-SA-4.0" SLOT="0" -KEYWORDS="~amd64 ~arm64" +KEYWORDS="~amd64 arm64" IUSE="exif gstreamer spell webkit" DEPEND=" diff --git a/net-print/cups-meta/cups-meta-1.ebuild b/net-print/cups-meta/cups-meta-2.ebuild index 1adb4bb53b92..14097b9bfc04 100644 --- a/net-print/cups-meta/cups-meta-1.ebuild +++ b/net-print/cups-meta/cups-meta-2.ebuild @@ -1,4 +1,4 @@ -# Copyright 2023-2025 Gentoo Authors +# Copyright 2023-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 @@ -8,13 +8,13 @@ HOMEPAGE="https://wiki.gentoo.org/wiki/No_homepage" LICENSE="metapackage" SLOT="0" -IUSE="+browsed +foomatic pdf +postscript +poppler zeroconf" KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" +IUSE="+browsed +foomatic pdf +postscript +poppler zeroconf" RDEPEND=" net-print/cups[zeroconf?] net-print/libppd[postscript?,poppler?] - net-print/libcupsfilters[pdf?,poppler?] + net-print/libcupsfilters[pdf?,poppler(+)?] net-print/cups-filters[foomatic?] browsed? ( net-print/cups-browsed ) diff --git a/net-print/cups/Manifest b/net-print/cups/Manifest index 132feaf14a79..55b4fdaa9ce2 100644 --- a/net-print/cups/Manifest +++ b/net-print/cups/Manifest @@ -1 +1,2 @@ DIST cups-2.4.19-source.tar.gz 7950335 BLAKE2B 6c6a4c5b15e1ed4ae10abb21c9f4c6a4820df3f2289b478510579a455d3ceb82c6bac850765f05d6671588fdbfed1942e6e84e9a12c4547daa89a740bf3c3419 SHA512 3d7f7bd448afc54011e98cc3f6a6cfe704bdae58a1e0cdde19f95ed0b4956b518c6e0a64277c99daa38b26d3ddf23033a4135cc21c3e5d7602731789024fa287 +DIST cups-2.4.19-source.tar.gz.sig 566 BLAKE2B cf226e1119fee2ae5a427ab49bf1949d53cf8d8d1a2f4bbebb1b09c9d5ab552a311bac04770a0d3f8c8dc3da704c1fcceeaebd0e5f26338430ba1088f395469e SHA512 d70e533790368dc33f3504eb5e370d84d31a51335f21121a9aff513d3d606bfd646b94eca78314b9a4df5460d1d329eb2b520b2ecfafd3934c23e9c423949b01 diff --git a/net-print/cups/cups-2.4.19.ebuild b/net-print/cups/cups-2.4.19.ebuild index d62e2a09231e..288197410a6c 100644 --- a/net-print/cups/cups-2.4.19.ebuild +++ b/net-print/cups/cups-2.4.19.ebuild @@ -3,7 +3,8 @@ EAPI=8 -inherit autotools eapi9-ver linux-info xdg multilib-minimal optfeature pam toolchain-funcs +inherit autotools eapi9-ver linux-info multilib-minimal optfeature pam +inherit toolchain-funcs xdg MY_PV="${PV/_beta/b}" MY_PV="${MY_PV/_rc/rc}" @@ -15,10 +16,19 @@ if [[ ${PV} == *9999 ]] ; then EGIT_REPO_URI="https://github.com/OpenPrinting/cups.git" [[ ${PV} != 9999 ]] && EGIT_BRANCH=branch-${PV/.9999} else - SRC_URI="https://github.com/OpenPrinting/cups/releases/download/v${MY_PV}/cups-${MY_PV}-source.tar.gz" + VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/michaelrsweet.asc + inherit verify-sig + + SRC_URI=" + https://github.com/OpenPrinting/cups/releases/download/v${MY_PV}/${MY_P}-source.tar.gz + verify-sig? ( https://github.com/OpenPrinting/cups/releases/download/v${MY_PV}/${MY_P}-source.tar.gz.sig ) + " + if [[ ${PV} != *_beta* && ${PV} != *_rc* ]] ; then KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" fi + + BDEPEND="verify-sig? ( sec-keys/openpgp-keys-michaelrsweet )" fi DESCRIPTION="The Common Unix Printing System" @@ -31,7 +41,7 @@ IUSE="acl dbus debug kerberos openssl pam selinux static-libs systemd test usb X RESTRICT="!test? ( test )" -BDEPEND=" +BDEPEND+=" acct-group/lp acct-group/lpadmin virtual/pkgconfig diff --git a/net-print/cups/cups-9999.ebuild b/net-print/cups/cups-9999.ebuild index 56c63be3d4e4..8b0316a681bb 100644 --- a/net-print/cups/cups-9999.ebuild +++ b/net-print/cups/cups-9999.ebuild @@ -3,7 +3,8 @@ EAPI=8 -inherit autotools eapi9-ver linux-info xdg multilib-minimal optfeature pam toolchain-funcs +inherit autotools eapi9-ver linux-info multilib-minimal optfeature pam +inherit toolchain-funcs xdg MY_PV="${PV/_beta/b}" MY_PV="${MY_PV/_rc/rc}" @@ -15,10 +16,19 @@ if [[ ${PV} == *9999 ]] ; then EGIT_REPO_URI="https://github.com/OpenPrinting/cups.git" [[ ${PV} != 9999 ]] && EGIT_BRANCH=branch-${PV/.9999} else - SRC_URI="https://github.com/OpenPrinting/cups/releases/download/v${MY_PV}/cups-${MY_PV}-source.tar.gz" + VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/michaelrsweet.asc + inherit verify-sig + + SRC_URI=" + https://github.com/OpenPrinting/cups/releases/download/v${MY_PV}/${MY_P}-source.tar.gz + verify-sig? ( https://github.com/OpenPrinting/cups/releases/download/v${MY_PV}/${MY_P}-source.tar.gz.sig ) + " + if [[ ${PV} != *_beta* && ${PV} != *_rc* ]] ; then KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86" fi + + BDEPEND="verify-sig? ( sec-keys/openpgp-keys-michaelrsweet )" fi DESCRIPTION="The Common Unix Printing System" @@ -31,7 +41,7 @@ IUSE="acl dbus debug kerberos openssl pam selinux static-libs systemd test usb X RESTRICT="!test? ( test )" -BDEPEND=" +BDEPEND+=" acct-group/lp acct-group/lpadmin virtual/pkgconfig diff --git a/net-print/libcupsfilters/Manifest b/net-print/libcupsfilters/Manifest index 17dcbdb495c5..83c138f6d8e7 100644 --- a/net-print/libcupsfilters/Manifest +++ b/net-print/libcupsfilters/Manifest @@ -1 +1,2 @@ DIST libcupsfilters-2.1.1.tar.xz 1446192 BLAKE2B a4310fac3a2d484716b0cc0b96ffcfd8441558ffc8bbd3e9b2d1336a7a1f74e03892a0f653560abd068e8b2f84c134fd0fe4a9a8441f43224833de3c195c8cb7 SHA512 3025a52713a06cc5f79b2c55bcb4a331fddeb7439636951fd25bfb77c048a1a336143a1b03496e284f12de9c97f35cf1cea44c99f7e8d02f90d849e8f4f083ad +DIST libcupsfilters-2.2.1.tar.xz 4942432 BLAKE2B d574e24bc45a8a2c89a9ae988f379cbb0bffd241d6d5d5636b2e5168ed00c2cf7b71fcfef10f731e44cd733ea0c83e6c3bd9aced9fdbe3f9d0ad99201acf2ca5 SHA512 a79904304aacd40d00b5ae79dc029364ac9bb3bc04a04d6ddc9ba160aaf4a64d52ccdb90e46d38dfb3722bb404e9571c74cdda745db682f44dbc4997a943aa98 diff --git a/net-print/libcupsfilters/libcupsfilters-2.2.1.ebuild b/net-print/libcupsfilters/libcupsfilters-2.2.1.ebuild new file mode 100644 index 000000000000..87290a60e3ca --- /dev/null +++ b/net-print/libcupsfilters/libcupsfilters-2.2.1.ebuild @@ -0,0 +1,82 @@ +# Copyright 2023-2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit libtool + +MY_PV=${PV/_beta/b} +MY_P=${PN}-${MY_PV} + +DESCRIPTION="library for developing printing features, split out of cups-filters" +HOMEPAGE="https://github.com/OpenPrinting/libcupsfilters" +SRC_URI="https://github.com/OpenPrinting/libcupsfilters/releases/download/${MY_PV}/${MY_P}.tar.xz" +S="${WORKDIR}"/${MY_P} + +LICENSE="Apache-2.0" +SLOT="0" +KEYWORDS="~amd64 ~arm" +IUSE="dbus exif fontconfig jpeg jpegxl pdf +postscript png test tiff" +RESTRICT="!test? ( test )" + +RDEPEND=" + >=app-text/pdfio-1.6.4 + app-text/poppler[utils] + media-libs/lcms:2 + >=net-print/cups-2.2.2 + !<net-print/cups-filters-2.0.0 + + exif? ( media-libs/libexif ) + dbus? ( sys-apps/dbus ) + fontconfig? ( >=media-libs/fontconfig-2.0.0 ) + jpeg? ( media-libs/libjpeg-turbo:= ) + jpegxl? ( >=media-libs/libjxl-0.7.0:= ) + pdf? ( >=app-text/mupdf-1.15:= ) + postscript? ( app-text/ghostscript-gpl[cups] ) + png? ( media-libs/libpng:= ) + tiff? ( media-libs/tiff:= ) +" +DEPEND="${RDEPEND}" +BDEPEND=" + >=sys-devel/gettext-0.18.3 + virtual/pkgconfig + test? ( media-fonts/dejavu ) +" + +src_prepare() { + default + + # respect --as-needed + elibtoolize +} + +src_configure() { + local myeconfargs=( + --enable-imagefilters + --localstatedir="${EPREFIX}"/var + --with-cups-rundir="${EPREFIX}"/run/cups + $(use_enable exif) + $(use_enable dbus) + $(use_enable postscript ghostscript) + $(use_enable pdf mutool) + $(use_with fontconfig) + $(use_with jpeg) + $(use_with jpegxl) + $(use_with png) + $(use_with tiff) + ) + + econf "${myeconfargs[@]}" +} + +src_test() { + # Don't try to use ASAN which will fail under sandbox + local -x SAN_FLAGS=" " + + default +} + +src_install() { + default + find "${ED}" -name '*.la' -delete || die +} diff --git a/net-wireless/sdrplay/sdrplay-2.13.1-r1.ebuild b/net-wireless/sdrplay/sdrplay-2.13.1-r1.ebuild deleted file mode 100644 index 60f674d398fd..000000000000 --- a/net-wireless/sdrplay/sdrplay-2.13.1-r1.ebuild +++ /dev/null @@ -1,50 +0,0 @@ -# Copyright 1999-2024 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -MULTILIB_COMPAT=( abi_x86_{32,64} ) - -inherit unpacker udev multilib-minimal - -MY_PV_1=$(ver_cut 1) -MY_PV_12=$(ver_cut 1-2) - -DESCRIPTION="SDRplay API/HW driver for all RSPs" -HOMEPAGE="https://www.sdrplay.com" -SRC_URI="http://www.sdrplay.com/software/SDRplay_RSP_API-Linux-${PV}.run" - -LICENSE="SDRplay" -SLOT="0" -KEYWORDS="~amd64 ~x86" -IUSE="" - -DEPEND="virtual/libusb:1 - virtual/udev" -RDEPEND="${DEPEND}" - -S="${WORKDIR}" - -QA_PREBUILT="usr/lib64/libmirsdrapi-rsp.so.${MY_PV_12} -usr/lib32/libmirsdrapi-rsp.so.${MY_PV_12}" - -multilib_src_install_all() { - insinto /usr/include/ - doins mirsdrapi-rsp.h - - udev_dorules 66-mirics.rules - udev_reload -} - -multilib_src_install() { - if [ "${MULTILIB_ABI_FLAG}" = "abi_x86_32" ]; then - dolib.so "${S}/i686/libmirsdrapi-rsp.so.${MY_PV_12}" - fi - - if [ "${MULTILIB_ABI_FLAG}" = "abi_x86_64" ]; then - dolib.so "${S}/x86_64/libmirsdrapi-rsp.so.${MY_PV_12}" - fi - - dosym libmirsdrapi-rsp.so.${MY_PV_12} "${EROOT}/usr/$(get_libdir)/libmirsdrapi-rsp.so.${MY_PV_1}" - dosym libmirsdrapi-rsp.so.${MY_PV_1} "${EROOT}/usr/$(get_libdir)/libmirsdrapi-rsp.so" -} diff --git a/profiles/arch/base/package.use.mask b/profiles/arch/base/package.use.mask index 2f02e060718e..aa071040a462 100644 --- a/profiles/arch/base/package.use.mask +++ b/profiles/arch/base/package.use.mask @@ -150,12 +150,6 @@ sys-devel/binutils-hppa64 default-gold gold # UGRD is not keyworded everywhere yet sys-kernel/installkernel ugrd -# Andreas Sturmlechner <asturm@gentoo.org> (2024-06-23) -# Pulls in kde-apps/kgpg which requires kde-apps/akonadi, which is as -# part of the KDE PIM stack (big, requiring QtWebengine) only keyworded -# on amd64 and arm64. ->=kde-apps/kdeutils-meta-24.05.1 gpg - # Jared Allard <jared@rgst.io> (2024-06-21) # uasm and jwasm include amd64-specific ASM app-arch/7zip uasm jwasm diff --git a/sci-ml/ggml/files/ggml-0.24.0-const-fp16-loads.patch b/sci-ml/ggml/files/ggml-0.24.0-const-fp16-loads.patch new file mode 100644 index 000000000000..051d179aeb0c --- /dev/null +++ b/sci-ml/ggml/files/ggml-0.24.0-const-fp16-loads.patch @@ -0,0 +1,54 @@ +Fix x86 FP16 fallback loads when F16C is disabled. + +These helpers only read their inputs, including const quantized block data. +Accept const pointers in both AVX and AVX512 fallback implementations. +Give the repack-local eight-value loader a distinct name to avoid colliding +with the const overload already defined by simd-mappings.h for AVX. + +--- a/src/ggml-cpu/arch/x86/repack.cpp ++++ b/src/ggml-cpu/arch/x86/repack.cpp +@@ -36,7 +36,7 @@ + #define GGML_F32Cx8_REARRANGE_LOAD(x, arrangeMask) _mm256_cvtph_ps(_mm_shuffle_epi8(_mm_loadu_si128((const __m128i *) x), arrangeMask)) + #else + #if defined(__AVX512F__) +-static inline __m512 __avx512_f32cx8x2_load(ggml_fp16_t *x, ggml_fp16_t *y) { ++static inline __m512 __avx512_f32cx8x2_load(const ggml_fp16_t *x, const ggml_fp16_t *y) { + float tmp[16]; + + for (int i = 0; i < 8; i++) { +@@ -64,7 +64,7 @@ + return _mm512_loadu_ps(tmp); + } + #endif +-static inline __m256 __avx_f32cx8_load(ggml_fp16_t *x) { ++static inline __m256 __avx_repack_f32cx8_load(const ggml_fp16_t *x) { + float tmp[8]; + + for (int i = 0; i < 8; i++) { +@@ -73,7 +73,7 @@ + + return _mm256_loadu_ps(tmp); + } +-static inline __m256 __avx_repeat_f32cx8_load(ggml_fp16_t *x) { ++static inline __m256 __avx_repeat_f32cx8_load(const ggml_fp16_t *x) { + float tmp[8]; + + for (int i = 0; i < 4; i++) { +@@ -83,7 +83,7 @@ + + return _mm256_loadu_ps(tmp); + } +-static inline __m256 __avx_rearranged_f32cx8_load(ggml_fp16_t *x, __m128i arrangeMask) { ++static inline __m256 __avx_rearranged_f32cx8_load(const ggml_fp16_t *x, __m128i arrangeMask) { + uint16_t tmphalf[8]; + float tmp[8]; + +@@ -95,7 +95,7 @@ + return _mm256_loadu_ps(tmp); + } + +-#define GGML_F32Cx8_LOAD(x) __avx_f32cx8_load(x) ++#define GGML_F32Cx8_LOAD(x) __avx_repack_f32cx8_load(x) + #define GGML_F32Cx8_REPEAT_LOAD(x, loadMask) __avx_repeat_f32cx8_load(x) + #define GGML_F32Cx8_REARRANGE_LOAD(x, arrangeMask) __avx_rearranged_f32cx8_load(x, arrangeMask) + #if defined(__AVX512F__) diff --git a/sci-visualization/gnuplot/gnuplot-6.0.5.ebuild b/sci-visualization/gnuplot/gnuplot-6.0.5.ebuild index 808391054080..f6bef87435f6 100644 --- a/sci-visualization/gnuplot/gnuplot-6.0.5.ebuild +++ b/sci-visualization/gnuplot/gnuplot-6.0.5.ebuild @@ -20,7 +20,7 @@ if [[ -z ${PV%%*9999} ]]; then else MY_P="${P/_/.}" SRC_URI="https://downloads.sourceforge.net/gnuplot/${MY_P}.tar.gz" - KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~ppc ppc64 ~riscv ~s390 ~sparc x86 ~x64-macos ~x64-solaris" + KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ppc ppc64 ~riscv ~s390 ~sparc x86 ~x64-macos ~x64-solaris" fi S="${WORKDIR}/${MY_P}" diff --git a/sec-keys/openpgp-keys-michaelrsweet/Manifest b/sec-keys/openpgp-keys-michaelrsweet/Manifest new file mode 100644 index 000000000000..36e6a6af2389 --- /dev/null +++ b/sec-keys/openpgp-keys-michaelrsweet/Manifest @@ -0,0 +1,2 @@ +DIST openpgp-keys-msweet-openpgp-20260917.asc 5657 BLAKE2B 42c337ab84c994586b05ed73b080fe532d500f01549a20656ffa8a50e392cf28d383da6c60d9a0d3ceb5ba8923a480f0185a87de942247a59c1e4e78ecb25d2a SHA512 20a4030da55ae176d55c27f78eb888b654899ec60e93d612cf0dec1c65b71a36fd909913054b387461bb01d55e681f577e40a1a6880747346799fcd630b5ee1e +DIST openpgp-keys-old-openpgp-20260917.asc 4864 BLAKE2B f027d4290eda1e3108cfef468a41b0d93fe7ee4fb65e3ba2a442e312392465aee953faa628f638f198af46f6dc8cf2cc564166013185af01b3da2393a2f7e5ce SHA512 5f016c4ed0806e7bf24f1f4d6a51dc5a58dc8e49b88c4fb1e4ab449d06bc8708e8a054e8c9ca5d9810a311e54a35a6dd1b1fd0ca9c29991957fbf002e9d8c163 diff --git a/sec-keys/openpgp-keys-michaelrsweet/metadata.xml b/sec-keys/openpgp-keys-michaelrsweet/metadata.xml new file mode 100644 index 000000000000..137cb98e6853 --- /dev/null +++ b/sec-keys/openpgp-keys-michaelrsweet/metadata.xml @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "https://docs.baldeagleos.com/dtd/metadata.dtd"> +<pkgmetadata> + <maintainer type="project"> + <email>printing@gentoo.org</email> + <name>Gentoo Printing Project</name> + </maintainer> + <origin>baldeagleos-repo</origin> +</pkgmetadata> diff --git a/sec-keys/openpgp-keys-michaelrsweet/openpgp-keys-michaelrsweet-20260917.ebuild b/sec-keys/openpgp-keys-michaelrsweet/openpgp-keys-michaelrsweet-20260917.ebuild new file mode 100644 index 000000000000..35469238cc7f --- /dev/null +++ b/sec-keys/openpgp-keys-michaelrsweet/openpgp-keys-michaelrsweet-20260917.ebuild @@ -0,0 +1,16 @@ +# Copyright 2026 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +SEC_KEYS_VALIDPGPKEYS=( + '9086C3CDC66C3F563CF8F405BE67C75EC81F3244:msweet:openpgp' + '845464660B686AAB36540B6F999559A027815955:old:openpgp' +) + +inherit sec-keys + +DESCRIPTION="OpenPGP keys used by Michael R Sweet" +HOMEPAGE="https://www.msweet.org/pgp.html" + +KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~m68k ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" diff --git a/sys-apps/pv/Manifest b/sys-apps/pv/Manifest index 194b9ceb90a2..3d1f17a4fd28 100644 --- a/sys-apps/pv/Manifest +++ b/sys-apps/pv/Manifest @@ -1,8 +1,4 @@ -DIST pv-1.10.2.tar.gz 427370 BLAKE2B bb139aef5de446515ffb563f6581eab6a6bc180e2ad50c42ddf43d60e308911603ec1d552e4ee4d091aa50a2803e9029fc897a76f30465eec57209b5f5477fb3 SHA512 383a63c0f4678ca70358abba78cb46fa229df56a17f32b2e85a1cbc6f5268d777b5187d654fdfdb585e3c44f015dd52dc7a083e86e6b4dfd49c1d276f59dfef4 -DIST pv-1.10.2.tar.gz.asc 691 BLAKE2B 88e583b277e5e6d8dbcc2d741c4606244f4a8de8e61aa83b3f834fc11bcf1315c485c937559aff6ad2789c5fd6aae268fc0f619fd1feeade46352fa6d002d813 SHA512 8bc3bb21c5daa1adbdc8b04cb699e6cb62c47a9c3b4167485cf6f0f8b920dba5c3fdcb0cbf2fdfe59339927c4e1595b04a9271f4ddd585462cb3b859bf5f69c0 -DIST pv-1.10.3.tar.gz 427463 BLAKE2B 29ccafa12fbed54cffc54b515794595f8efeb71f09524b431219e5050a052ffaa998ebbea19d4f7dd28556229b0246fc1e352bfbbbc7ab290185c3530a47ab43 SHA512 19d48f004cf06e36b1157c701afb4612a3a38997d74195cf9e79250cda085d4bf724d954504c4d88368a6af099a9eaa872da33e96848bbdce325f52ad40e6947 -DIST pv-1.10.3.tar.gz.asc 691 BLAKE2B 11785a09dd2736ca738cd955bb9323ca4aeb975158f0e5d088796202e8ee55058fae3a47166f9be477b18722f41bd899273fec0befc47e1a0ce4cb909e2f402c SHA512 ab457e451c1e3c7ce26d5a5911202327170086d0fd909ff86a84a5c111f71bc3f098bd56f55840fa644df0c354554b03e338f50ed48d15543947f42028b958d6 DIST pv-1.10.4.tar.gz 439553 BLAKE2B 43a53daa989774ba5013982401258f329e34449f0c41d08984e52db015e7101f3fe9fe3eb05472c524a505bc49a5b50b7aa0a8dea924a42f02a9215e7f3d8372 SHA512 619fc401d1c7c4cde12a6e77cbc7c3ba17dea92f0cbf97e2c4c4bcdc42167b1008a99e568cfbdf331990010c313ef40f0235021f0bc12890645c9947754b8d46 DIST pv-1.10.4.tar.gz.asc 691 BLAKE2B 8c6883ebe370a08975ad99b56b65b00ff234b63ec021b1388f03362b52c9fe19b47c1f873d103638064a6a8cf59511339c38a5083548cbe18cc6401a45c37279 SHA512 22f03424a82b8a92b7dff115fbc108e519902d562d8751c38102dab4eacb123199bd55e67a1d544ccb9778128c9a9bb4560bac9ed38d2bbaebf70710a639d4a7 -DIST pv-1.9.42.tar.gz 425511 BLAKE2B f523605491faca77591d84c092663edcf5c3f7a3717676fb1ad282d0768553a444dc97a8adadd8ca32c264978471c3c60c44667679e733251bf7f9b59779de30 SHA512 be21370c7cb18cb68f5a63db6f0a4c5c36efd007675df29af06017f9dfd1e416270cbe733792015a3d3ae0f5165a27e1a6dfce6abebbf0581c50cbb66ef2d9c7 -DIST pv-1.9.42.tar.gz.asc 691 BLAKE2B 2f107e4520554629ee6be60e6145f3219a34db7b0b73081d3c86080834458eae3f9a90d4cc364dab5f9218c403f65a7d42a419b1520269a7bb5cc0884f5affbb SHA512 a0ca0dcb383036c433c202dd7c9dbd24d60e00e7bbfe6945a5868f629bf856cebfb5564b51532d67e8c241646243354be9cc7e5a313714b9d9ea478ee5853719 +DIST pv-1.12.0.tar.gz 489837 BLAKE2B 1afad5f98256aff785b916a8cd800f8771dd08fbc3a4fb2da0049c708aa11d1f504b4cebfdca364fb94fa107e9fd150a696fae5ba9553bce870ee3fea4b15b0b SHA512 b3cc384bb8dc00676c555842ee7b7bd5391e60cd3ad3749f13e9b3d7399e5dccc2547d2ca3e5f15bac602b84a0f3807582914238499ced75aa94972c15103e71 +DIST pv-1.12.0.tar.gz.asc 691 BLAKE2B 47233e840a310160d8591e11e26caf13b168f0fb7df9ab1380661be50b3499e10ae0d95ef725553564b936f8438384d4b200928fd9b5832181cd739094920a00 SHA512 fcfd32576d8d2a0850923bf6ca393805d7f5106f91abc185494105181860292170311cca95074a6089398fabef6775c75cd9a5e33f3d5da5632a44b025647b98 diff --git a/sys-apps/pv/pv-1.10.2.ebuild b/sys-apps/pv/pv-1.10.2.ebuild deleted file mode 100644 index 89ab0f493a37..000000000000 --- a/sys-apps/pv/pv-1.10.2.ebuild +++ /dev/null @@ -1,59 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/pv.asc -inherit linux-info toolchain-funcs verify-sig - -DESCRIPTION="Pipe Viewer: a tool for monitoring the progress of data through a pipe" -HOMEPAGE="https://ivarch.com/p/pv https://codeberg.org/ivarch/pv" - -if [[ ${PV} == 9999 ]] ; then - EGIT_REPO_URI="https://codeberg.org/ivarch/pv" - inherit autotools git-r3 -else - SRC_URI=" - https://ivarch.com/s/${P}.tar.gz - verify-sig? ( https://ivarch.com/s/${P}.tar.gz.txt -> ${P}.tar.gz.asc ) - " - - KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~sparc x86 ~x64-macos" -fi - -LICENSE="GPL-3+" -SLOT="0" -IUSE="debug ncurses nls" - -RDEPEND="ncurses? ( sys-libs/ncurses:= )" -DEPEND="${RDEPEND}" -BDEPEND="verify-sig? ( >=sec-keys/openpgp-keys-pv-20251012 )" - -pkg_setup() { - if use kernel_linux; then - CONFIG_CHECK="~SYSVIPC" - ERROR_SYSVIPC="You will need to enable CONFIG_SYSVIPC in your kernel to use the --remote option." - linux-info_pkg_setup - fi -} - -src_prepare() { - default - - [[ ${PV} == 9999 ]] && eautoreconf -} - -src_configure() { - tc-export AR - - econf \ - $(use_enable debug debugging) \ - $(use_with ncurses) \ - $(use_enable nls) -} - -src_test() { - # Valgrind is unreliable within sandbox - local -x SKIP_VALGRIND_TESTS=1 - emake -Onone check -} diff --git a/sys-apps/pv/pv-1.10.3.ebuild b/sys-apps/pv/pv-1.12.0.ebuild index 4a382c15cb5e..faa1cdbba6be 100644 --- a/sys-apps/pv/pv-1.10.3.ebuild +++ b/sys-apps/pv/pv-1.12.0.ebuild @@ -18,7 +18,7 @@ else verify-sig? ( https://ivarch.com/s/${P}.tar.gz.txt -> ${P}.tar.gz.asc ) " - KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~sparc x86 ~x64-macos" + KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~mips ~ppc ~ppc64 ~riscv ~sparc ~x86 ~x64-macos" fi LICENSE="GPL-3+" diff --git a/sys-apps/pv/pv-1.9.42.ebuild b/sys-apps/pv/pv-1.9.42.ebuild deleted file mode 100644 index 89ab0f493a37..000000000000 --- a/sys-apps/pv/pv-1.9.42.ebuild +++ /dev/null @@ -1,59 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/pv.asc -inherit linux-info toolchain-funcs verify-sig - -DESCRIPTION="Pipe Viewer: a tool for monitoring the progress of data through a pipe" -HOMEPAGE="https://ivarch.com/p/pv https://codeberg.org/ivarch/pv" - -if [[ ${PV} == 9999 ]] ; then - EGIT_REPO_URI="https://codeberg.org/ivarch/pv" - inherit autotools git-r3 -else - SRC_URI=" - https://ivarch.com/s/${P}.tar.gz - verify-sig? ( https://ivarch.com/s/${P}.tar.gz.txt -> ${P}.tar.gz.asc ) - " - - KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~sparc x86 ~x64-macos" -fi - -LICENSE="GPL-3+" -SLOT="0" -IUSE="debug ncurses nls" - -RDEPEND="ncurses? ( sys-libs/ncurses:= )" -DEPEND="${RDEPEND}" -BDEPEND="verify-sig? ( >=sec-keys/openpgp-keys-pv-20251012 )" - -pkg_setup() { - if use kernel_linux; then - CONFIG_CHECK="~SYSVIPC" - ERROR_SYSVIPC="You will need to enable CONFIG_SYSVIPC in your kernel to use the --remote option." - linux-info_pkg_setup - fi -} - -src_prepare() { - default - - [[ ${PV} == 9999 ]] && eautoreconf -} - -src_configure() { - tc-export AR - - econf \ - $(use_enable debug debugging) \ - $(use_with ncurses) \ - $(use_enable nls) -} - -src_test() { - # Valgrind is unreliable within sandbox - local -x SKIP_VALGRIND_TESTS=1 - emake -Onone check -} diff --git a/sys-block/hpssacli/hpssacli-2.40.13.0-r2.ebuild b/sys-block/hpssacli/hpssacli-2.40.13.0-r2.ebuild deleted file mode 100644 index b52f1d77c8a2..000000000000 --- a/sys-block/hpssacli/hpssacli-2.40.13.0-r2.ebuild +++ /dev/null @@ -1,62 +0,0 @@ -# Copyright 1999-2023 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit pax-utils rpm - -MY_PV=$(ver_rs 2 '-') - -DESCRIPTION="HPE Smart Storage Administrator (HPE SSA) CLI (HPSSACLI, formerly HPACUCLI)" -HOMEPAGE="http://h20564.www2.hpe.com/hpsc/swd/public/detail?swItemId=MTX_04bffb688a73438598fef81ddd" -SRC_URI=" - amd64? ( https://downloads.linux.hpe.com/SDR/repo/spp/RHEL/6/x86_64/current/${PN}-${MY_PV}.x86_64.rpm ) - x86? ( https://downloads.linux.hpe.com/SDR/repo/spp/RHEL/6/i686/current/${PN}-${MY_PV}.i386.rpm )" - -LICENSE="hpe" -SLOT="0" -KEYWORDS="-* amd64 x86" -RESTRICT="mirror bindist" - -RDEPEND="elibc_glibc? ( >sys-libs/glibc-2.14 ) - >=sys-libs/libunwind-0.99 - >=sys-process/procps-3.3.6" - -DOCS=( license.txt readme.txt ) - -MY_HPSSACLI_BASEDIR="/opt/hp/hpssacli" - -QA_PREBUILT="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin" -QA_EXECSTACK="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin" - -src_unpack() { - rpm_src_unpack - - mkdir "${S}" || die "Failed to create '${S}'" -} - -src_prepare() { - default - - # Create a clean $S - mv "${WORKDIR}"/opt/hp/hpssacli/bld/hpss* "${S}" || die "Failed to to copy 'hpss*' related files" - mv "${S}"/hpssacli.license "${S}"/license.txt || die "Renaming hpssacli.license failed!" - mv "${S}"/hpssacli*.txt "${S}"/readme.txt || die "Renaming hpssacli*.txt failed!" - rm -rf "${WORKDIR}"/opt || die "Failed to cleanup '${WORKDIR}/opt'" - rm -rf "${WORKDIR}"/usr || die "Failed to cleanup '${WORKDIR}/usr'" -} - -src_install() { - newsbin "${FILESDIR}"/"${PN}-wrapper" ${PN} - dosym ${PN} /usr/sbin/hpssascripting - - exeinto "${MY_HPSSACLI_BASEDIR}" - for bin in "${S}"/hpssa{cli,scripting}; do - local basename=$(basename "${bin}") - newexe "${bin}" ${basename}.bin - done - - dodoc "${DOCS[@]}" - - pax-mark m "${D}${HPSSACLI_BASEDIR}"/*.bin -} diff --git a/sys-block/hpssacli/hpssacli-3.40.3.0-r1.ebuild b/sys-block/hpssacli/hpssacli-3.40.3.0-r1.ebuild deleted file mode 100644 index 1ec8e9744d5c..000000000000 --- a/sys-block/hpssacli/hpssacli-3.40.3.0-r1.ebuild +++ /dev/null @@ -1,63 +0,0 @@ -# Copyright 1999-2023 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit pax-utils rpm - -MY_PV=$(ver_rs 2 '-') - -DESCRIPTION="HPE Smart Storage Administrator (HPE SSA) CLI (HPSSACLI, formerly HPACUCLI)" -HOMEPAGE="https://support.hpe.com/hpsc/swd/public/detail?swItemId=MTX_688838b13b194c7abe1aa98584" -SRC_URI="https://downloads.linux.hpe.com/SDR/repo/spp/2019.03.0/packages/ssacli-${MY_PV}.x86_64.rpm" - -LICENSE="hpe" -SLOT="0" -KEYWORDS="-* amd64" -RESTRICT="mirror bindist" - -RDEPEND=" - elibc_glibc? ( sys-libs/glibc ) - sys-libs/libunwind - sys-process/procps" - -DOCS=( license.txt readme.txt ) - -MY_HPSSACLI_BASEDIR="/opt/hp/hpssacli" - -QA_PREBUILT="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin" -QA_EXECSTACK="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin" - -src_unpack() { - rpm_src_unpack - - mkdir "${S}" || die "Failed to create '${S}'" -} - -src_prepare() { - default - - # Create a clean $S - mv "${WORKDIR}"/opt/smartstorageadmin/ssacli/bin/ssa* "${S}" || die "Failed to to copy 'ssa*' related files" - mv "${S}"/ssacli "${S}"/hpssacli || die "Renaming ssacli failed!" - mv "${S}"/ssascripting "${S}"/hpssascripting || die "Renaming ssascripting failed!" - mv "${S}"/ssacli.license "${S}"/license.txt || die "Renaming ssacli.license failed!" - mv "${S}"/ssacli*.txt "${S}"/readme.txt || die "Renaming ssacli*.txt failed!" - rm -r "${WORKDIR}"/opt || die "Failed to cleanup '${WORKDIR}/opt'" - rm -r "${WORKDIR}"/usr || die "Failed to cleanup '${WORKDIR}/usr'" -} - -src_install() { - newsbin "${FILESDIR}"/"${PN}-wrapper" ${PN} - dosym ${PN} /usr/sbin/hpssascripting - - exeinto "${MY_HPSSACLI_BASEDIR}" - for bin in "${S}"/hpssa{cli,scripting}; do - local basename=$(basename "${bin}") - newexe "${bin}" ${basename}.bin - done - - dodoc "${DOCS[@]}" - - pax-mark m "${D}${HPSSACLI_BASEDIR}"/*.bin -} diff --git a/sys-devel/gcc/gcc-8.5.0-r2.ebuild b/sys-devel/gcc/gcc-8.5.0-r2.ebuild deleted file mode 100644 index 50c75bcc3a77..000000000000 --- a/sys-devel/gcc/gcc-8.5.0-r2.ebuild +++ /dev/null @@ -1,25 +0,0 @@ -# Copyright 1999-2026 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI="8" - -# Maintenance notes and explanations of GCC handling are on the wiki: -# https://wiki.gentoo.org/wiki/Project:Toolchain/sys-devel/gcc - -TOOLCHAIN_PATCH_SUFFIX="xz" -TOOLCHAIN_HAS_TESTS=1 -PATCH_VER="5" -PYTHON_COMPAT=( python3_{13..14} ) - -inherit toolchain - -KEYWORDS="~alpha amd64 arm arm64 ~hppa ~m68k ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" - -RDEPEND="" -DEPEND="${RDEPEND} - elibc_glibc? ( >=sys-libs/glibc-2.13 ) - >=${CATEGORY}/binutils-2.20" - -if [[ ${CATEGORY} != cross-* ]] ; then - PDEPEND="${PDEPEND} elibc_glibc? ( >=sys-libs/glibc-2.13 )" -fi diff --git a/sys-firmware/vgabios/vgabios-0.7a-r1.ebuild b/sys-firmware/vgabios/vgabios-0.7a-r1.ebuild deleted file mode 100644 index 84a7f9b665bc..000000000000 --- a/sys-firmware/vgabios/vgabios-0.7a-r1.ebuild +++ /dev/null @@ -1,67 +0,0 @@ -# Copyright 1999-2021 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=7 - -# Can't really call them backports when they're fixes that upstream -# won't carry -FIXES=1 - -DESCRIPTION="VGA BIOS implementation" -HOMEPAGE="http://www.nongnu.org/vgabios/" -SRC_URI="https://savannah.gnu.org/download/${PN}/${P}.tgz - https://dev.gentoo.org/~cardoe/distfiles/${P}-fixes-${FIXES}.tar.bz2" - -LICENSE="LGPL-2.1" -SLOT="0" -KEYWORDS="amd64 ~arm ~arm64 ~ppc ~ppc64 x86" -IUSE="binary debug" -BDEPEND="!binary? ( sys-devel/dev86 )" - -src_prepare() { - if [[ -n ${FIXES} ]] ; then - eapply patches/*.patch - fi - - default -} - -src_compile() { - if ! use binary ; then - emake clean # Necessary to clean up the pre-built pieces - emake biossums - emake - fi -} - -src_install() { - insinto /usr/share/vgabios - - # Stock VGABIOS - newins VGABIOS-lgpl-latest.bin vgabios.bin - use debug && newins VGABIOS-lgpl-latest.debug.bin vgabios.debug.bin - - # Cirrus - newins VGABIOS-lgpl-latest.cirrus.bin vgabios-cirrus.bin - use debug && newins VGABIOS-lgpl-latest.cirrus.debug.bin \ - vgabios-cirrus.debug.bin - - if ! use binary ; then - # QXL - newins VGABIOS-lgpl-latest.qxl.bin vgabios-qxl.bin - use debug && newins VGABIOS-lgpl-latest.qxl.debug.bin \ - vgabios-qxl.debug.bin - - # Standard VGA - newins VGABIOS-lgpl-latest.stdvga.bin vgabios-stdvga.bin - use debug && newins VGABIOS-lgpl-latest.stdvga.debug.bin \ - vgabios-stdvga.debug.bin - - # VMWare - newins VGABIOS-lgpl-latest.vmware.bin vgabios-vmware.bin - use debug && newins VGABIOS-lgpl-latest.vmware.debug.bin \ - vgabios-vmware.debug.bin - else - ewarn "USE=binary only includes default & cirrus bios builds" - fi -} diff --git a/sys-firmware/vgabios/vgabios-0.7a.ebuild b/sys-firmware/vgabios/vgabios-0.7a.ebuild deleted file mode 100644 index 85d6d4c72bce..000000000000 --- a/sys-firmware/vgabios/vgabios-0.7a.ebuild +++ /dev/null @@ -1,69 +0,0 @@ -# Copyright 1999-2020 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=7 - -# Can't really call them backports when they're fixes that upstream -# won't carry -FIXES=1 - -DESCRIPTION="VGA BIOS implementation" -HOMEPAGE="http://www.nongnu.org/vgabios/" -SRC_URI="https://savannah.gnu.org/download/${PN}/${P}.tgz - https://dev.gentoo.org/~cardoe/distfiles/${P}-fixes-${FIXES}.tar.bz2" - -LICENSE="LGPL-2.1" -SLOT="0" -KEYWORDS="amd64 x86" -IUSE="debug" - -BDEPEND="amd64? ( sys-devel/dev86 ) - x86? ( sys-devel/dev86 )" - -src_prepare() { - if [[ -n ${FIXES} ]] ; then - eapply patches/*.patch - fi - - default -} - -src_compile() { - if use amd64 || use x86 ; then - emake clean # Necessary to clean up the pre-built pieces - emake biossums - emake - fi -} - -src_install() { - insinto /usr/share/vgabios - - if use amd64 || use x86 ; then - # Stock VGABIOS - newins VGABIOS-lgpl-latest.bin vgabios.bin - use debug && newins VGABIOS-lgpl-latest.debug.bin vgabios.debug.bin - - # Cirrus - newins VGABIOS-lgpl-latest.cirrus.bin vgabios-cirrus.bin - use debug && newins VGABIOS-lgpl-latest.cirrus.debug.bin \ - vgabios-cirrus.debug.bin - - # QXL - newins VGABIOS-lgpl-latest.qxl.bin vgabios-qxl.bin - use debug && newins VGABIOS-lgpl-latest.qxl.debug.bin \ - vgabios-qxl.debug.bin - - # Standard VGA - newins VGABIOS-lgpl-latest.stdvga.bin vgabios-stdvga.bin - use debug && newins VGABIOS-lgpl-latest.stdvga.debug.bin \ - vgabios-stdvga.debug.bin - - # VMWare - newins VGABIOS-lgpl-latest.vmware.bin vgabios-vmware.bin - use debug && newins VGABIOS-lgpl-latest.vmware.debug.bin \ - vgabios-vmware.debug.bin - else - doins bins/* - fi -} diff --git a/sys-fs/xfsprogs/xfsprogs-6.17.0-r1.ebuild b/sys-fs/xfsprogs/xfsprogs-6.17.0-r1.ebuild index 6df2f7dc0283..817ea572ee80 100644 --- a/sys-fs/xfsprogs/xfsprogs-6.17.0-r1.ebuild +++ b/sys-fs/xfsprogs/xfsprogs-6.17.0-r1.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2025 Gentoo Authors +# Copyright 1999-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 @@ -12,7 +12,7 @@ SRC_URI="https://www.kernel.org/pub/linux/utils/fs/xfs/${PN}/${P}.tar.xz" LICENSE="LGPL-2.1" SLOT="0" KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" -IUSE="icu libedit nls selinux static-libs" +IUSE="icu libedit nls static-libs" RDEPEND=" dev-libs/inih @@ -26,7 +26,6 @@ DEPEND=" >=sys-kernel/linux-headers-6.11 " BDEPEND="nls? ( sys-devel/gettext )" -RDEPEND+=" selinux? ( sec-policy/selinux-xfs )" PATCHES=( "${FILESDIR}"/${PN}-6.17.0-ioctl.patch diff --git a/sys-fs/xfsprogs/xfsprogs-6.18.0.ebuild b/sys-fs/xfsprogs/xfsprogs-6.18.0.ebuild index 03a2a9bc5149..4d2c76aec5ff 100644 --- a/sys-fs/xfsprogs/xfsprogs-6.18.0.ebuild +++ b/sys-fs/xfsprogs/xfsprogs-6.18.0.ebuild @@ -12,7 +12,7 @@ SRC_URI="https://www.kernel.org/pub/linux/utils/fs/xfs/${PN}/${P}.tar.xz" LICENSE="LGPL-2.1" SLOT="0" KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" -IUSE="icu libedit nls selinux static-libs" +IUSE="icu libedit nls static-libs" RDEPEND=" dev-libs/inih @@ -26,7 +26,6 @@ DEPEND=" >=sys-kernel/linux-headers-6.11 " BDEPEND="nls? ( sys-devel/gettext )" -RDEPEND+=" selinux? ( sec-policy/selinux-xfs )" src_prepare() { default diff --git a/sys-fs/xfsprogs/xfsprogs-6.19.0.ebuild b/sys-fs/xfsprogs/xfsprogs-6.19.0.ebuild index 03a2a9bc5149..4d2c76aec5ff 100644 --- a/sys-fs/xfsprogs/xfsprogs-6.19.0.ebuild +++ b/sys-fs/xfsprogs/xfsprogs-6.19.0.ebuild @@ -12,7 +12,7 @@ SRC_URI="https://www.kernel.org/pub/linux/utils/fs/xfs/${PN}/${P}.tar.xz" LICENSE="LGPL-2.1" SLOT="0" KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" -IUSE="icu libedit nls selinux static-libs" +IUSE="icu libedit nls static-libs" RDEPEND=" dev-libs/inih @@ -26,7 +26,6 @@ DEPEND=" >=sys-kernel/linux-headers-6.11 " BDEPEND="nls? ( sys-devel/gettext )" -RDEPEND+=" selinux? ( sec-policy/selinux-xfs )" src_prepare() { default diff --git a/sys-fs/xfsprogs/xfsprogs-7.0.1.ebuild b/sys-fs/xfsprogs/xfsprogs-7.0.1.ebuild index d095941d5753..344cfd862f19 100644 --- a/sys-fs/xfsprogs/xfsprogs-7.0.1.ebuild +++ b/sys-fs/xfsprogs/xfsprogs-7.0.1.ebuild @@ -12,7 +12,7 @@ SRC_URI="https://www.kernel.org/pub/linux/utils/fs/xfs/${PN}/${P}.tar.xz" LICENSE="LGPL-2.1" SLOT="0" KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~s390 ~sparc x86" -IUSE="icu libedit nls selinux static-libs" +IUSE="icu libedit nls static-libs" RDEPEND=" dev-libs/inih @@ -26,7 +26,6 @@ DEPEND=" >=sys-kernel/linux-headers-6.18 " BDEPEND="nls? ( sys-devel/gettext )" -RDEPEND+=" selinux? ( sec-policy/selinux-xfs )" src_prepare() { default diff --git a/sys-fs/xfsprogs/xfsprogs-7.1.1.ebuild b/sys-fs/xfsprogs/xfsprogs-7.1.1.ebuild index 96bc0f73ce7d..7ae7a6528588 100644 --- a/sys-fs/xfsprogs/xfsprogs-7.1.1.ebuild +++ b/sys-fs/xfsprogs/xfsprogs-7.1.1.ebuild @@ -12,7 +12,7 @@ SRC_URI="https://www.kernel.org/pub/linux/utils/fs/xfs/${PN}/${P}.tar.xz" LICENSE="LGPL-2.1" SLOT="0" KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86" -IUSE="icu libedit nls selinux static-libs" +IUSE="icu libedit nls static-libs" RDEPEND=" dev-libs/inih @@ -26,7 +26,6 @@ DEPEND=" >=sys-kernel/linux-headers-6.18 " BDEPEND="nls? ( sys-devel/gettext )" -RDEPEND+=" selinux? ( sec-policy/selinux-xfs )" src_prepare() { default diff --git a/sys-fs/xfsprogs/xfsprogs-7.2.0.ebuild b/sys-fs/xfsprogs/xfsprogs-7.2.0.ebuild index 96bc0f73ce7d..7ae7a6528588 100644 --- a/sys-fs/xfsprogs/xfsprogs-7.2.0.ebuild +++ b/sys-fs/xfsprogs/xfsprogs-7.2.0.ebuild @@ -12,7 +12,7 @@ SRC_URI="https://www.kernel.org/pub/linux/utils/fs/xfs/${PN}/${P}.tar.xz" LICENSE="LGPL-2.1" SLOT="0" KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86" -IUSE="icu libedit nls selinux static-libs" +IUSE="icu libedit nls static-libs" RDEPEND=" dev-libs/inih @@ -26,7 +26,6 @@ DEPEND=" >=sys-kernel/linux-headers-6.18 " BDEPEND="nls? ( sys-devel/gettext )" -RDEPEND+=" selinux? ( sec-policy/selinux-xfs )" src_prepare() { default diff --git a/www-apps/wordpress/Manifest b/www-apps/wordpress/Manifest index 148ef98e1892..562497bb43ef 100644 --- a/www-apps/wordpress/Manifest +++ b/www-apps/wordpress/Manifest @@ -1,8 +1,8 @@ -DIST wordpress-6.4.4.tar.gz 24480617 BLAKE2B 60856beddbbb2ba25e56eb9aaa5af0b857b4f318309d87ff5ffecee909ceec6fee0a6df0e10d2c8580af670c8b7132d4e64d6756083ecd2d16736dcf3afc01be SHA512 c369567ecdde465e063127b21de55136d37f35d959944708b2fdf05ac9fa876bbf30395783ce0435ecb68f0662bedfb83900463ebe0b442c57ac02491b5e87a4 -DIST wordpress-6.5.5.tar.gz 24696391 BLAKE2B e3edceb605c22b15de39459ec3e83e416324b8194974a069a026bd18e70eda5072ef47dab2c8a1a8a4e7fd81d783843d55f72f1ac9079aa8088ce72104fc6f8e SHA512 34b401f6abf08d654188906117c54e962e22fb1e8abcfec2a191d761d5719b4cfe7c33d33f6da786b3e6a04e50622429d5d7c9f9b8baec0bd08430b1f4435ff7 -DIST wordpress-6.6.2.tar.gz 24640061 BLAKE2B f10a94b0a731bb4a5b22f0e6e634f061bcd6abbb06badb3232cce56cee13c681fe8c00beab1893928c8d224a8f495ee5f2d5caa6ac90b45af39313580b3c3bca SHA512 652d20f2d66a62d1dfa0c0e6edb7b80e32e9a50a6bdbfb995510091ed1e3cfe6c42db2b13cb78b69ff09c7e85a14b5b8881738477fa0ade8998967179df851e7 -DIST wordpress-6.7.2.tar.gz 26780969 BLAKE2B 2eaa761b524927f5a10c7d01bf93b505c935faf9c363394d103a1ee94f60e2e517858fb5ebef6f3eeb4d06837a6ac4358881d26dc0e9e4ed085e0dd886453e9c SHA512 a07db3c7e8989dc20496953c68f9772154d5b5bad0cec7c03466bbb6c84eb1f758859e5bbe3e1b27f770d86624006034d75c8c4ee1e1ea622887846bf56da1ca -DIST wordpress-6.8.6.tar.gz 26934695 BLAKE2B ff7db3ce1f0cb351d5b23856f7099f90b8f033b2e3ec038b5117db0179dcd91969c64ad19dfdae8b34b8ee277240fd674dc9c5f8e9db679d7fa7d6effe5ae02c SHA512 e2fe0b628764220fa366cd26ef85eae83a5052aab3befd320141178c681d2fa353d8c5d84a19e5e864fb30c4a0a3b2fa52e650bd78fec3a4e40e1675fc69c126 -DIST wordpress-6.9.5.tar.gz 27062732 BLAKE2B e5aebf9ef03d04071af0792fe468bf3012b3e04c89e4a7f2b7314b117de63e8b364a52aef542c1e5ddbee95101020a9830ccb8a01b81a9d5cce0bd2f7da043d0 SHA512 9dcdbd5b46366657010eeb9b89dede46172d912d9cfe26458e7d5a1971263263e0e7cf732846b9edfa126e318bef3a7c5c8d532c433bf43f94ede224ab28a865 -DIST wordpress-7.0.4.tar.gz 29551415 BLAKE2B 2a96a4e0ea58e463ec4deca2f1e55f27287c339b930289d969525733f5fdbaaaf5059ae6406d902ed31f0bce9db13f1279b0440d14f4f1eeadeeb4de496bb1fa SHA512 c20add4a81efe7f8e44abeec6bbf28c9ef80ca400b9fce1f9605fde5599a37dbe61435bb6a57d6cfbff9a4aba9bcde0d5a37ca1198f90b707aba70d895df4893 +DIST wordpress-6.4.11.tar.gz 24334378 BLAKE2B 8d98e9767b130ee6871211a639a80b5fa967e9915af8cdc252cb05966d9e5ab7d495e3aea4e123ca01c93d8a7aaeb54405ad0f5971e427361f9e182c3318dba6 SHA512 587052463f81c0ffceb0c481eaa6a1a6c8f16a2736483b0c204ca2f4dd066d6b1e3af41e79f2118a7f7f5543158a7d8f8514966057dccb8bd83cafc2cf86ed59 +DIST wordpress-6.5.11.tar.gz 24551016 BLAKE2B 28ab3fc29c3e4eabae0406061c3dd5fa7bf9d7ea87c3bbeb75aea0501cdbff333efc54d0fa3f007d59fda60342b2f73b4aa44bf9df1fd956ecf5ea4f9852a946 SHA512 a73d10c98582774efdcf11223183501f0fe88db7d9a305a12f96234e1e935d9319f0569d0cc3aa1b3bc1f1e3fe5024039e6b79e09b1598c8b2f65e1de2d8e85a +DIST wordpress-6.6.8.tar.gz 24491357 BLAKE2B be37b0609631f6c0ea39646c0acd9a40e1ff256895a7005d00e096f675ed377856671666da0f4f530aec5e519cae6b6ed6818788049a665b1454b5ee059712bc SHA512 da7e3374f770c69c7ef1de31f9b1777f0ec24c4152f3dda09baeb73f545ce4d9e7da45a93ae931d7c509800c24904fc788834f324d08e8c1a68727345460a860 +DIST wordpress-6.7.8.tar.gz 26791461 BLAKE2B 2302e2ca4db71a4fdbe9a426531c940db900b1189bd156a75009ea356899973ce0657ca42551b9a48e9b2db76fcbb9db7bd4184ea366dfda6d8f275586339fd2 SHA512 bbdb7f2263f2185665d2ad8d9de6c97d229d6d478fcb3dc427d3d8c30639d6ef7d79b61b868d8323743fa0455caa2a68db6fb45eeb84347991add8810d1a8af0 +DIST wordpress-6.8.9.tar.gz 26938629 BLAKE2B 02f070d5ae1ecee82b792b8e12dbbfa2bf02a4f5d9c975d29cba6bb1b7664692051182c497aca85d81aa0918ca37d2eacac0f383205766ed85077b7e63a49e6f SHA512 6a825795699616c5b9f2430e0ee43fb884da4e6efe3fa6006034c1399fddfcf20a939b0523e3204f92537f356aa1cfaf0ede1e49ceb7e13b5adea4cd2f5f05d4 +DIST wordpress-6.9.8.tar.gz 27069919 BLAKE2B 28b586831b1cf5eeb2fead1500e312044c9e01d6769796e864fd8b3993b2367b25b2f8a6c0934adc8738e74566a165389b25725e50647c3db8cc245f56f53bd3 SHA512 5b6eded762291628d9354549e9c7dcd8fbc6b6528119bfd2f2eb61612432ce87d9292a572afb6108349cc25b0ade0e67f506609f4b47d88e1f23a64b6e84febe +DIST wordpress-7.0.5.tar.gz 29557254 BLAKE2B c786837bd41ec0f80a71d391249944c8fc1d793fc5456f7be7ac26202610eff085dc72e0b8a7f43899472938f2c9e16876b9b78ba4684294e5cfec9e53cf46db SHA512 31c1827e4e0fa7b5422809214814df7459b8ed12c55b841a727003b0885c726444f93c9bd4d9461e731c3f08ab8844b2c54fa1c97352d612fb0a7239ffcfbbeb DIST wordpress-7.1.1.tar.gz 35363789 BLAKE2B be91d872d1bcda41457cc708084cc2c0fdfdf981cb1c79a03f87ee3089c031e81b939ff2d2ced52370863c7e5a203bc5fed7cbc502286ff7f22c3a24ddc33806 SHA512 d28cf17d7d5bea655e2e45a5724411a2d910659e8e02524077f02974b220811fc3078c623b6c216746a15ae54dd01f5419b5d0f2d7f13a3dfdd8bed8305d30ab diff --git a/www-apps/wordpress/wordpress-6.8.6.ebuild b/www-apps/wordpress/wordpress-6.4.11.ebuild index 15b15f314414..15b15f314414 100644 --- a/www-apps/wordpress/wordpress-6.8.6.ebuild +++ b/www-apps/wordpress/wordpress-6.4.11.ebuild diff --git a/www-apps/wordpress/wordpress-6.9.5.ebuild b/www-apps/wordpress/wordpress-6.5.11.ebuild index 15b15f314414..15b15f314414 100644 --- a/www-apps/wordpress/wordpress-6.9.5.ebuild +++ b/www-apps/wordpress/wordpress-6.5.11.ebuild diff --git a/www-apps/wordpress/wordpress-7.0.4.ebuild b/www-apps/wordpress/wordpress-6.6.8.ebuild index 15b15f314414..15b15f314414 100644 --- a/www-apps/wordpress/wordpress-7.0.4.ebuild +++ b/www-apps/wordpress/wordpress-6.6.8.ebuild diff --git a/www-apps/wordpress/wordpress-6.7.2.ebuild b/www-apps/wordpress/wordpress-6.7.8.ebuild index 70eb52fbdd4a..15b15f314414 100644 --- a/www-apps/wordpress/wordpress-6.7.2.ebuild +++ b/www-apps/wordpress/wordpress-6.7.8.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2025 Gentoo Authors +# Copyright 1999-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 diff --git a/www-apps/wordpress/wordpress-6.4.4.ebuild b/www-apps/wordpress/wordpress-6.8.9.ebuild index aedc91ade73a..15b15f314414 100644 --- a/www-apps/wordpress/wordpress-6.4.4.ebuild +++ b/www-apps/wordpress/wordpress-6.8.9.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2024 Gentoo Authors +# Copyright 1999-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 diff --git a/www-apps/wordpress/wordpress-6.5.5.ebuild b/www-apps/wordpress/wordpress-6.9.8.ebuild index aedc91ade73a..15b15f314414 100644 --- a/www-apps/wordpress/wordpress-6.5.5.ebuild +++ b/www-apps/wordpress/wordpress-6.9.8.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2024 Gentoo Authors +# Copyright 1999-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 diff --git a/www-apps/wordpress/wordpress-6.6.2.ebuild b/www-apps/wordpress/wordpress-7.0.5.ebuild index aedc91ade73a..15b15f314414 100644 --- a/www-apps/wordpress/wordpress-6.6.2.ebuild +++ b/www-apps/wordpress/wordpress-7.0.5.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2024 Gentoo Authors +# Copyright 1999-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 diff --git a/xfce-extra/xfce4-dict/xfce4-dict-0.8.10.ebuild b/xfce-extra/xfce4-dict/xfce4-dict-0.8.10.ebuild index 7147ca970131..5ed4991eba1e 100644 --- a/xfce-extra/xfce4-dict/xfce4-dict-0.8.10.ebuild +++ b/xfce-extra/xfce4-dict/xfce4-dict-0.8.10.ebuild @@ -14,7 +14,7 @@ SRC_URI="https://archive.xfce.org/src/apps/${PN}/${PV%.*}/${P}.tar.xz" LICENSE="GPL-2+" SLOT="0" -KEYWORDS="~amd64 ~arm ~hppa ~ppc ~ppc64 ~riscv ~sparc ~x86" +KEYWORDS="~amd64 arm ~hppa ~ppc ~ppc64 ~riscv ~sparc ~x86" IUSE="llm" DEPEND=" |
